Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 15:44:06

Player: Corvi

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (82)      410
Value Destroyed (1702)     1702
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5272

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Superbattery (1500)
           Weight Redist. System
           Reaction Control System
  Improved Shield Generator
           Rocket Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Backup Propulsion I
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
           Utility Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Mace
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Nuclear Core
     Small Storage Unit
           Superbattery
           Target Analyzer
           Weapon Shielding
  Improved Light Armor Plating
           Shock Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             64   | 6   20  3   1   3   31  
  Power                    10   | 1   2   .   .   .   7   
    Engine                 6    | 1   2   .   .   .   3   
    Core                   4    | .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   5   1   .   .   7   
    Treads                 8    | 2   5   1   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  13   | 1   4   .   .   .   8   
    Device                 3    | .   1   .   .   .   2   
    Storage                4    | 1   2   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   1   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   9   2   1   3   9   
    Energy Gun             11   | 2   6   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   1   1   .   2   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   5   
Parts Lost                 16   | .   1   .   .   1   14  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      11   | .   1   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 85  90  81  
  Engine                   10   | .   14  14  14  14  3   
  Core                     1    | .   .   .   .   .   4   
  Treads                   17   | .   27  28  28  18  1   
  Hover                    7    | .   .   .   .   .   19  
  Device                   1    | .   .   .   .   .   3   
  Storage                  12   | .   14  14  14  14  9   
  Processor                1    | .   .   .   .   .   4   
  Hackware                 8    | .   10  14  14  14  1   
  Protection               5    | .   .   .   .   .   14  
  Energy Gun               8    | .   23  .   .   .   1   
  Launcher                 6    | .   3   13  .   14  7   
  Impact Weapon            5    | .   .   14  .   14  8   
  Special Melee Weapon     1    | .   .   .   14  .   .   
Peak Build Rating          33   | 6   12  12  11  13  33  
  Average Rating           14   | 5   9   11  10  12  23  
  On Entrance              8    | .   6   12  12  11  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 14  31  31  26  31  39  
  Greatest Support         40   | 40  40  40  40  40  36  
  Greatest Overweight (x)  6    | .   1   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   14  15  15  15  11  
  Most Carried             15   | 2   15  15  15  14  15  
  Average Carried          11   | 1   9   14  14  14  10  
  Final Capacity           15   | 8   15  15  15  15  8   
  Final Carried            15   | 2   15  14  15  14  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1239 | 246 154 178 .   94  567 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1748 | .   567 198 .   16  967 
  Parts                    127  | .   40  14  .   8   65  
Haulers Intercepted        8    | .   2   .   .   .   6   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  50   | .   13  10  .   4   23  
  Melee                    3    | .   .   1   .   .   2   
  Guns                     12   | .   9   3   .   .   .   
  AOE                      33   | .   4   6   .   4   19  
Classes Destroyed          11   | .   6   2   .   .   3   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  11   | .   2   .   .   .   9   
  Tunneler                 2    | .   .   1   .   1   .   
  Hauler                   8    | .   2   .   .   .   6   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 3    | .   2   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   3   
  Swarmer                  20   | .   6   6   .   4   4   
  Cutter                   3    | .   .   .   .   .   3   
  Grunt                    26   | .   7   4   .   .   15  
  Duelist                  1    | .   .   .   .   .   1   
Best Kill Streak           16   | .   5   6   .   4   16  
  Combat Bots Only         8    | .   3   5   .   4   8   
Max Kills in Single Turn   4    | .   2   2   .   3   4   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 4    | .   1   2   .   3   4   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        169  | .    50   23   .    7    89   
  Missed                   48   | .    11   9    .    2    26   
Damage Taken               2558 | .    550  152  .    71   1785 
  Core                     723  | .    103  35   .    22   563  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  117  | .    .    .    .    .    117  
  Regen/Repaired (Parts)   43   | .    .    .    .    .    43   
Core Remaining (%)         68   | 100  .    .    .    36   .    
Volleys Fired              107  | .    56   13   .    4    34   
  Largest                  2    | .    2    2    .    1    1    
  Hottest                  100  | .    100  46   .    30   50   
Shots Fired                158  | .    103  17   .    4    34   
  Gun                      108  | .    99   6    .    .    3    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 50   | .    4    11   .    4    31   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    6    .    .    .    
  Thermal                  72   | .    72   .    .    .    .    
  Explosive                50   | .    4    11   .    4    31   
  Electromagnetic          30   | .    27   .    .    .    3    
  Robot Hit Streak         9    | .    9    3    .    1    4    
  Robot Miss Streak        3    | .    2    3    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           114  | .    61   10   4    2    37   
  Core Hits                112  | .    35   15   .    5    57   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    1    .    .    3    
  Critical Strikes         7    | .    2    1    .    .    4    
    Burn                   1    | .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
    Smash                  5    | .    .    1    .    .    4    
Melee Attacks              44   | .    .    3    4    1    36   
  Impact                   40   | .    .    3    .    1    36   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    1    4    1    10   
    Combat Hostiles        1    | .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6302 | 3    1148 800  .    368  3983 
  Guns                     870  | .    806  47   .    .    17   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3805 | .    325  604  .    246  2630 
  Melee                    1602 | .    .    149  .    122  1331 
  Ramming                  25   | 3    17   .    .    .    5    
  Kinetic                  47   | .    .    47   .    .    .    
  Thermal                  709  | .    680  .    .    .    29   
  Explosive                3646 | .    195  604  .    246  2601 
  Electromagnetic          273  | .    256  .    .    .    17   
  Impact                   1602 | .    .    149  .    122  1331 
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  22   | .    7    8    4    3    .    
    Message Errors         7    | .    1    4    1    1    .    
    Matter Fused           4    | .    3    .    1    .    .    
    Heat Flow Errors       3    | .    1    1    1    .    .    
    Energy Discharges      2    | .    .    1    1    .    .    
    Data Loss (minor)      4    | .    1    1    .    2    .    
    Data Loss (major)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            904  | .    .    115  .    91   698  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               73   | .    .    22   .    9    42   
  Melee                    831  | .    .    93   .    82   656  
Knockbacks                 9    | 1    1    2    .    .    5    
  Impact                   9    | 1    1    2    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      260  | .    97   17   .    30   116  
  Shots                    9    | .    3    2    .    1    3    
  Rammed                   9    | 1    7    .    .    .    1    
Targets Rammed             9    | 1    7    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        307  | .    307  168  129  .    36   
  Average Temperature      75   | .    83   60   71   .    12   
  Received Heat Transfer   567  | .    210  42   .    .    315  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           9    | .    .    1    .    .    8    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              16   | .    3    .    .    1    12   
  Impact Corruptions       26   | .    .    4    .    1    21   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    6    .    .    .    .    
  Heat Transferred         1902 | .    1852 .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             337  | .   235 302 .   108 337 
  Initial                  58   | .   .   58  .   .   41  
  Average                  126  | .   90  187 .   68  144 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         81   | 100 91  67  .   100 75  
  Level 1                  18   | .   8   32  .   .   24  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   3   1   .   .   7   
  Investigation            6    | .   1   1   .   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   25  10  .   4   35  
  Peak Tracking Total      7    | .   4   5   .   4   7   
  Tactical Retreats        6    | .   1   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            6    | .   3   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   1   1   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          16   | .   7   1   1   .   7   
  Terminals                10   | .   6   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                50   | .   28  1   1   .   20  
  Successful               28   | .   16  1   1   .   10  
  Failed                   22   | .   12  .   .   .   10  
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   14  .   1   .   6   
  Terminals                35   | .   24  .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             13   | .   9   1   1   .   2   
  Record                   4    | .   4   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         7    | .   4   .   .   .   3   
  Terminals                7    | .   4   .   .   .   3   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   .   .   7   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          130  | .   130 .   .   .   .   
  Retrieved Matter         193  | .   193 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   
  Non-combat               3    | .   .   .   3   .   .   
  Combat                   1    | .   .   .   1   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   
  parse_system             4    | .   .   .   4   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5492 | 107  1832 814  530  176  2033 
Spaces Moved               2982 | 64   969  478  326  79   1066 
  Core                     87   | 6    .    .    .    .    81   
  Treads                   2062 | 58   969  478  326  79   152  
  Legs                     69   | .    .    .    .    .    69   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    764  | .    .    .    .    .    764  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            45   | 50   160  160  160  160  45   
  Average Speed            147  | 149  160  160  160  206  122  
  Slowest Speed            560  | 160  240  160  160  240  560  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    97   75   64   26   58   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 9    | .    .    .    .    .    9    
Terrain Destroyed          277  | .    50   61   .    22   144  
  Melee                    9    | .    .    .    .    .    9    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      268  | .    50   61   .    22   135  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3837 | 72   1136 507  333  87   1702 
  Wait                     563  | .    63   2    .    .    498  
  Move                     2978 | 64   968  477  325  78   1066 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 2    14   4    1    .    12   
  Fast Attach              28   | 6    13   .    .    .    9    
  Attach                   14   | .    1    .    .    2    11   
  Detach                   8    | .    2    .    1    1    4    
  Swap                     22   | .    6    3    1    1    11   
  Drop                     32   | .    6    5    1    .    20   
  Fire                     107  | .    56   13   .    4    34   
  Melee                    44   | .    .    3    4    1    36   
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    7    | .    7    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  108 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 3)
 1219 | -10/Materials | Discovered new exit (range 7)
 1483 | -10/Materials | Discovered new exit (range 15)
 1807 | -10/Materials | Discovered new exit (range 15)
 1940 | -10/Materials | Entered Mines
 1947 | -10/Mines     | Core integrity fell below 50%
 1989 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1991 | -10/Mines     | Learned Materials terminal intel
 2175 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2248 | -10/Mines     | Discovered new exit (range 14)
 2743 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2744 | -10/Mines     | Discovered new exit (range 5)
 2754 | -10/Mines     | Entered Exiles
 2812 | -10/Exiles    | Met 8R-AWN
 2859 | -10/Exiles    | Met EX-HEX
 2934 | -10/Exiles    | Met EX-BIN
 2975 | -10/Exiles    | Aligned with FarCom system
 2977 | -10/Exiles    | Given EX-Vault access code
 3025 | -10/Exiles    | Opened EX-Vault
 3043 | -10/Exiles    | Found Superbattery
 3079 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3134 | -10/Exiles    | Met EX-DEC
 3258 | -10/Exiles    | Discovered new exit (range 12)
 3284 | -10/Exiles    | Left Exiles lab with Superbattery
 3284 | -10/Exiles    | Entered Mines
 3297 | -9/Mines      | Assembled infested the area
 3424 | -9/Mines      | Discovered new exit (range 10)
 3460 | -9/Mines      | Entered Materials
 3460 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3461 | -8/Materials  | Loaded intel: 12 terminal locations
 3619 | -8/Materials  | Repaired Grenade Launcher
 3861 | -8/Materials  | Destroyed 8 combat bots
 5373 | -8/Materials  | Core integrity fell below 50%
 5411 | -8/Materials  | Core integrity fell below 20%
 5451 | -8/Materials  | Lost 11 parts (3p4n2u2w)
 5493 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Penetrated by Slug.
Hvy. Mace destroyed.
Acquired 6 matter.
Aerolev Unit destroyed.
Acquired 3 matter.
The unstable cave ceiling collapses.
Penetrated by Slug.
Knocked back.
Slug penetrates Wall.
Nuclear Core destroyed.
Knocked back.
Acquired 6 matter.
Critical hit (Burn: +37).
Slammed into M-28 Smith.
M-28 Smith knocked back.
M-28 Smith sends out distress signal.
Slug penetrates Wall.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                56
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hover Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderPowerLaser
  Manual?         0
Play Time         00:47:04
  Cumulative      22.3 hours
  Start           2024.09.13 @ 14:54:10
  End             2024.09.13 @ 15:44:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2d1994bc-02c6-4fc5-95e9-dbce1334e59a