Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 14:56:10 Player: aperiodic Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (322) 1610 Value Destroyed (10818) 10818 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (3610) 3610 TOTAL SCORE: 22718 Bonus ------- High Alert Combat Kills 1916 Follower Combat Kills 1172 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -378 Cogmind --------- Core Integrity 726/1150 Matter 218/300 Energy 58/100 System Corruption 6% Temperature Cool (0) Movement Core (800) Ox15 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Improved Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Weapon Cycler Makeshift System Shield > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (20) --- Energy Well (0) Advanced Sensor Array Experimental Targeting Computer Experimental Core Analyzer EM Disruption Field Authchip [Device] Improved Trap Extractor (0/6) Z-Drone Bay (2/2) Hacking Drone Bay (1/1) Heavy Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Advanced Weapon Cycler Improved Heavy Armor Plating > --- WEAPON ----------- Advanced KE Penetrator Hypervelocity Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Heavy Siege Treads Heavy Siege Treads Energy Well Experimental Targeting Computer Experimental Core Analyzer Improved Heavy Armor Plating EM Disruption Field Makeshift System Shield Authchip [Device] Long-range Tractor Beam Improved Trap Extractor Z-Drone Bay Hacking Drone Bay Thermic Laser Neutron Cannon Heavy Missile Launcher Longsword +1 [Rating: 125] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Reactor Mini Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Utility High-capacity Storage Unit Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Thermic Laser Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . . . 2 . Utility 6 | . . . 1 . . . . 2 . . . 2 1 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 313 | 7 10 8 11 . 33 3 29 73 10 6 14 41 68 Power 16 | 1 2 1 1 . 3 . . 2 . . 1 1 4 Engine 7 | 1 2 1 1 . 1 . . 1 . . . . . Core 6 | . . . . . 2 . . 1 . . 1 1 1 Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 50 | 2 . 3 2 . 6 . 7 7 . . 5 5 13 Treads 44 | 2 . 3 2 . 3 . 4 7 . . 5 5 13 Leg 6 | . . . . . 3 . 3 . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 98 | 2 5 1 2 . 13 1 10 19 2 2 1 12 28 Device 55 | 1 . . . . 7 1 7 15 . 1 . 4 19 Storage 8 | 1 3 1 . . 3 . . . . . . . . Processor 6 | . 2 . . . 1 . . 1 . . . 2 . Hackware 1 | . . . . . . . . . . . . . 1 Protection 28 | . . . 2 . 2 . 3 3 2 1 1 6 8 Artifact . | . . . . . . . . . . . . . . Weapon 149 | 2 3 3 6 . 11 2 12 45 8 4 7 23 23 Energy Gun 22 | 1 . . . . . . 1 3 . . . 11 6 Energy Cannon 6 | . . . . . . . . . . . . 3 3 Ballistic Gun 52 | 1 1 . 1 . 7 . 8 22 3 3 3 1 2 Ballistic Cannon 22 | . 2 3 4 . . 1 1 3 . 1 . 1 6 Launcher 28 | . . . 1 . 2 1 1 9 4 . 4 3 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 2 . . 8 1 . . 4 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 23 | . . . 1 . 6 . 2 6 . 1 . 1 6 Corrupted Parts 8 | . . 2 . . . 1 . . . . 4 . 1 System Corruption 30 | . . 13 . . . 7 . . . . 9 . 1 Parts Lost 54 | . 1 1 . . 11 . . 3 1 . 3 7 27 Power 6 | . . . . . 1 . . . . . . 1 4 Propulsion 13 | . . 1 . . 4 . . . . . 2 1 5 Utility 23 | . 1 . . . 4 . . 3 1 . 1 3 10 Weapon 12 | . . . . . 2 . . . . . . 2 8 Highest Loss Streak 7 | . 1 1 . . 5 . . 1 1 . 2 3 7 To Critical Strikes 7 | . . . . . 7 . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 100 91 100 98 99 99 82 99 92 72 Engine 6 | . 14 13 11 11 8 . . 5 7 7 2 . . Core 1 | . . . . . 2 11 9 1 . . 4 5 3 Treads 25 | . 28 27 33 33 18 . 2 29 30 30 29 32 16 Leg 4 | . . . . . 13 33 32 . . . . . . Device 8 | . 1 . . . 3 . 8 16 20 15 15 9 11 Storage 8 | . 14 14 11 11 6 11 9 7 7 7 7 5 5 Processor 7 | . 12 14 11 11 11 11 3 4 . . . 10 9 Protection 8 | . . . 10 11 10 11 6 7 9 15 15 8 5 Energy Gun 1 | . 4 . . . . . . . . . . 12 3 Ballistic Gun 10 | . 4 . 1 11 13 17 23 21 21 6 21 . 2 Ballistic Cannon 6 | . 18 28 19 11 1 3 3 . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 109 | 13 31 51 64 63 63 62 69 79 79 75 81 93 109 Greatest Support 220 | 40 40 40 60 60 80 80 95 84 84 84 94 166 220 Greatest Overweight (x) 3 | . . 2 1 1 1 . 3 1 . . 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 16 20 20 12 20 20 20 20 20 20 20 20 Most Carried 20 | 3 15 16 20 20 20 20 20 20 19 20 20 20 20 Average Carried 16 | 1 11 15 19 20 10 20 19 19 15 19 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 15 16 20 20 20 20 20 20 16 20 19 20 11 Class Distribution -------------------- 60% | Mutant 20% | Tank 8% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Matter Collected 9159 | 255 442 107 514 90 888 71 971 2286 399 67 521 790 1758 Remotely 1056 | . . . . . . . . . . . . . 1056 Salvage Created 13548 | 114 880 279 460 140 561 89 1214 3276 737 . 1154 2263 2381 Parts 674 | 9 46 11 26 6 57 9 58 189 34 . 43 77 109 Haulers Intercepted 18 | . 2 . 4 . . . 3 6 . . . 3 . Recyclers Shooed 24 | . 4 . 2 1 . . 1 4 . . . 7 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 21 4 30 . . Prevented 26 | . . . . . . . . . 9 . 17 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 208 | . 15 2 8 4 4 4 20 43 16 . 19 31 42 Melee 11 | . . . . . 1 . . 3 5 . . 2 . Guns 77 | . 8 . . 3 2 . 16 18 . . 9 10 11 Cannons 35 | . 7 2 5 1 . . . 1 . . . 5 14 AOE 74 | . . . 3 . 1 4 4 19 10 . 7 9 17 Classes Destroyed 23 | 3 6 . 1 . 3 . 3 3 . . 1 . 3 Worker 23 | 1 1 2 1 . . . 5 6 . . . 3 4 Builder 18 | . 1 . 1 . . 1 . 11 . . . 3 1 Tunneler 3 | 1 . . 1 . . . . . . . . . 1 Hauler 18 | . 2 . 4 . . . 3 6 . . . 3 . Recycler 19 | 1 3 3 1 . . 1 1 6 . . . 1 2 Mechanic 1 | . . . . . . . . 1 . . . . . Operator 4 | . 2 . . . . . . 1 . . . 1 . Turret 1 | . . . . . 1 . . . . . . . . Watcher 19 | . 1 . 1 . . . 3 7 . . . 3 4 Swarmer 42 | . 3 2 3 1 . 4 4 7 4 . 6 4 4 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 97 | . 12 . 4 3 . . 8 19 5 . 8 19 19 Brawler 11 | . . . . . . . 1 3 3 . 2 . 2 Duelist 7 | . . . . . . . 1 2 3 . 1 . . Protector 3 | . . . . . . . . 1 . . 1 . 1 Sentry 16 | . . . 1 . . . 5 2 1 . 1 1 5 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 13 | . . . . . . . 1 5 . . 1 2 4 Programmer 13 | . . . . . . . . 4 . . . 5 4 Heavy 1 | . . . . . . . . . . . . . 1 Zionite 7 | . . . . . 7 . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 15 | 2 5 5 5 3 3 6 8 13 9 . 5 10 15 Combat Bots Only 11 | . 5 2 3 3 2 4 6 7 9 . 5 5 11 Max Kills in Single Turn 4 | 1 1 1 3 1 2 3 2 4 3 . 2 4 4 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 4 | . . . 3 . 1 2 2 2 3 . 2 3 4 Melee 1 | . . . . . 1 . . 1 1 . . 1 . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Damage Taken 17469 | . 489 102 427 55 1431 79 513 952 942 . 679 2882 8918 Core 1307 | . 95 20 44 . 301 . 13 109 136 . 12 153 424 Absorbed by Shields 631 | . . . . . 105 . 101 355 70 . . . . Reduced by Siege Mode 725 | . . . . . . . . . . . . 15 710 Redirected to Shielding 162 | . . . . . . . . . . . . . 162 Regen/Repaired (Parts) 407 | . . . . . . . 162 245 . . . . . Core Remaining (%) 68 | 100 . 54 . . . 13 97 . . . 63 84 . Volleys Fired 789 | 6 69 7 44 7 104 3 64 153 21 . 40 114 157 Largest 3 | 2 2 2 2 2 2 1 3 3 3 . 3 3 3 Hottest 256 | 70 70 70 83 67 66 36 84 98 75 . 75 256 175 Shots Fired 1587 | 12 138 14 80 12 168 3 188 357 38 . 90 232 255 Gun 1123 | 12 78 . . 5 163 . 175 312 24 . 75 170 109 Cannon 373 | . 60 14 79 7 1 . 11 18 . . . 48 135 Launcher 91 | . . . 1 . 4 3 2 27 14 . 15 14 11 Special . | . . . . . . . . . . . . . . Kinetic 1193 | 6 99 14 79 12 164 . 186 330 24 . 75 36 168 Thermal 299 | 6 39 . . . . . . . . . . 182 72 Explosive 35 | . . . 1 . 4 3 2 6 5 . 3 . 11 Electromagnetic 56 | . . . . . . . . 21 9 . 12 14 . Phasic 4 | . . . . . . . . . . . . . 4 Robot Hit Streak 19 | 3 16 5 8 6 17 2 8 14 5 . 9 10 19 Robot Miss Streak 8 | 2 4 2 4 1 3 1 8 4 5 . 4 4 2 Penetration Max 2 | . . . . . 1 . 2 . . . . . 2 Secondary Targets 8 | . . . . . . . 3 1 . . 4 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . 1 . . Shots Hit Robots 1027 | 6 91 7 42 7 138 2 101 207 31 . 58 155 182 Core Hits 611 | 4 37 7 21 5 40 6 58 142 30 . 51 87 123 Critical Kills 18 | . . . . . 2 . 2 1 . . . . 13 Critical Parts Destroyed 22 | . . . . . 1 . 4 1 . . . . 16 Critical Strikes 78 | . 5 . 2 . 4 . 6 3 . . . 18 40 Burn 25 | . 3 . . . . . . . . . . 16 6 Destroy 41 | . . . . . 3 . 6 2 . . . . 30 Blast 8 | . 2 . 2 . . . . . . . . 1 3 Sever 3 | . . . . . 1 . . 1 . . . 1 . Intensify 1 | . . . . . . . . . . . . . 1 Melee Attacks 77 | . . . . . 20 . . 18 15 . . 14 10 Impact . | . . . . . . . . . . . . . . Slashing 77 | . . . . . 20 . . 18 15 . . 14 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 32914 | 75 1412 182 1194 170 2907 510 2024 7168 2065 . 2257 5113 7837 Guns 13015 | 75 745 . . 67 1535 . 1588 3316 140 . 884 2206 2459 Cannons 5126 | . 611 148 988 74 . . 146 19 . . . 1058 2082 Explosions 11549 | . . . 183 . 60 510 262 3435 1377 . 1373 1351 2998 Melee 2819 | . . . . . 1312 . . 362 548 . . 417 180 Ramming 405 | . 56 34 23 29 . . 28 36 . . . 81 118 Kinetic 13696 | 24 906 148 988 141 1535 . 1734 3335 140 . 884 818 3043 Thermal 5358 | 51 450 . . . . . . 651 129 . . 2718 1359 Explosive 5873 | . . . 183 . 60 510 262 940 604 . 523 . 2791 Electromagnetic 4611 | . . . . . . . . 1844 644 . 850 1079 194 Impact . | . . . . . . . . . . . . . . Slashing 2819 | . . . . . 1312 . . 362 548 . . 417 180 Piercing . | . . . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . . . 152 Highest Corruption 13 | . . 13 2 2 2 9 . 9 8 8 9 4 6 Average Corruption 3 | . . 9 1 2 2 2 . 4 8 8 4 2 4 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked 6 | . . . . . . . . . . . . 6 . Effects 187 | . . 1 3 15 34 . . 46 20 2 10 14 42 Message Errors 44 | . . . . 3 9 . . 14 5 . 3 2 8 Matter Fused 48 | . . . 1 4 10 . . 6 6 . 2 5 14 Heat Flow Errors 18 | . . . 1 2 4 . . 1 5 . 2 1 2 Energy Discharges 17 | . . 1 1 2 2 . . 3 . . 1 1 6 Parts Rejected 4 | . . . . . . . . 1 . . . . 3 Data Loss (minor) 24 | . . . . 3 6 . . 7 2 2 1 1 2 Data Loss (major) 10 | . . . . 1 1 . . 4 . . . 2 2 Misfires 2 | . . . . . 1 . . . 1 . . . . Alerts 5 | . . . . . 1 . . 2 1 . 1 . . Weapon Failures 15 | . . . . . . . . 8 . . . 2 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 605 | . 19 . . . 169 46 1 137 64 . 14 105 50 Projectiles 67 | . 19 . . . . . 1 . . . . 47 . Explosions 233 | . . . . . . 46 . 137 33 . 14 . 3 Melee 305 | . . . . . 169 . . . 31 . . 58 47 Knockbacks 41 | . 10 2 5 3 . . 1 . . . . 8 12 Impact 5 | . 2 1 1 . . . . . . . . 1 . Kinetic 33 | . 7 1 4 2 . . 1 . . . . 7 11 Secondary 3 | . 1 . . 1 . . . . . . . . 1 Self-Inflicted Damage 374 | . . . . . . 26 . 122 21 . 52 36 117 Shots 22 | . . . . . . 1 . 5 1 . 7 3 5 Rammed 44 | . 10 6 7 2 . . . 2 . . . 7 10 Targets Rammed 55 | . 12 7 8 2 . . 4 3 . . . 8 11 Kicked 4 | . . . . . . . 4 . . . . . . Crushed 7 | . 2 1 1 . . . . 1 . . . 1 1 Highest Temperature 484 | 27 166 27 216 206 260 6 241 305 238 . 240 484 411 Average Temperature 77 | 11 39 9 31 63 60 3 74 74 69 . 69 146 71 Received Heat Transfer 3529 | . 264 . 129 27 . . 174 223 348 . 150 663 1551 Effects 21 | . . . . . . . . 2 . . . 14 5 Shutdowns 4 | . . . . . . . . . . . . 3 1 Energy Bleed 4 | . . . . . . . . . . . . 4 . Interference 6 | . . . . . . . . 2 . . . 1 3 Matter Decay 4 | . . . . . . . . . . . . 3 1 Damage (major) 3 | . . . . . . . . . . . . 3 . Siege Activations 11 | . . . . . . . . . . . . 2 9 Total Turns 232 | . . . . . . . . . . . . 43 189 Longest Duration 40 | . . . . . . . . . . . . 28 40 Robots Corrupted 7 | . . . . . . . . 2 1 . 4 . . Combat Hostiles 6 | . . . . . . . . 2 1 . 3 . . Parts Fried 22 | . . . . . . . . 8 3 . 4 5 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 6 | . . . . . . . . . . . . 5 1 Combat Hostiles 5 | . . . . . . . . . . . . 5 . Parts Melted 29 | . 1 . 1 . . . . . . . . 18 9 Heat Transferred 11243 | 148 1554 . . . . . . 750 100 . . 6308 2383 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . 10 1 . 1 5 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Peak Influence 1564 | 15 253 171 439 235 . 120 500 885 . . . 752 1564 Initial 363 | . 9 73 . 139 . . 46 227 . . . 232 363 Average 295 | 5 134 54 319 87 . 43 261 261 . . . 366 736 Maximum Alert Level 4 | . 1 . 2 1 . . 2 3 . . . 3 4 Low Security (%) 42 | 100 84 100 12 67 . 100 46 49 . . . 10 . Level 1 32 | . 15 . 56 32 . . 33 24 . . . 63 24 Level 2 19 | . . . 31 . . . 20 23 . . . 17 41 Level 3 3 | . . . . . . . . 2 . . . 8 13 Level 4 2 | . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 52 | . 4 . 3 . . . 1 14 . . 1 10 19 Investigation 11 | . 1 . 2 . . . 1 2 . . . 2 3 Extermination 9 | . . . . . . . . 4 . . . 2 3 Reinforcement 16 | . 3 . 1 . . . . 6 . . . 2 4 Assault 6 | . . . . . . . . 2 . . 1 . 3 Garrison 10 | . . . . . . . . . . . . 4 6 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 2 . . . 1 2 Haulers Reinforced 3 | . . . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Distress Signals 12 | . 2 . 1 . . . 3 2 . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 367 | . 37 3 34 4 17 4 28 70 21 . 29 49 71 Peak Tracking Total 11 | . 4 3 4 3 9 4 6 6 10 . 9 9 11 Tactical Retreats 15 | . 2 . . . 3 . 1 . 2 . 3 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 18 | . . 2 4 . . . 1 6 . . . 3 2 Indirectly 3 | . . . . . . . . 1 . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 37 | . 2 . 3 . 11 . 1 5 1 . . 3 11 Max in Single Turn 4 | . 1 . 1 . 2 . 1 2 1 . . 2 4 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 36 | . 7 1 7 1 2 . 5 9 . . . . 4 Terminals 24 | . 6 . 6 1 . . 4 7 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 2 . . . . 1 Recycling Units 3 | . 1 . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Total Hacks 114 | . 20 1 14 1 2 . 30 35 . . . . 11 Successful 61 | . 12 1 6 1 2 . 15 21 . . . . 3 Failed 53 | . 8 . 8 . . . 15 14 . . . . 8 Catastrophic 7 | . 2 . 2 . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 93 | . 11 . 8 . 1 . 19 18 . . . 16 20 Terminals 83 | . 18 . 12 1 . . 24 28 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 15 | . . . . . . . 6 7 . . . . 2 Recycling Units 7 | . 2 . 2 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 6 Terminal Hacks 33 | . 9 1 5 1 2 . 6 9 . . . . . Record 2 | . . . . 1 1 . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 6 | . 3 . 1 . . . 2 . . . . . . Prototype ID Bank 5 | . . . 2 . . . . 3 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . Alert Level 5 | . 3 . . . . . 1 1 . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . Locate Traps 4 | . 2 . 1 . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . . 4 6 . . . . 1 Scan Component 6 | . . . . . . . 2 3 . . . . 1 Repair 5 | . . . . . . . 2 3 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 1 . . . 5 6 . . . . 1 Terminals 13 | . 2 . . . . . 5 6 . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 9 | . 2 . . . . . 3 4 . . . . . Operators 3 | . . . . . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 7 . . . 5 9 . . . . 4 Full Trace Events 5 | . . . 1 . . . . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 2 3 . . . . . Time 265 | . . . . . . . 131 134 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . . . . . . 34 Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . 2 . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total Allies 20 | . . 5 . . . . . 1 2 4 2 3 3 Largest Group 6 | . . 4 4 . . . . 1 2 6 6 2 2 Highest-Rated Group 208 | . . 71 71 . . . . 10 52 208 208 102 206 Highest-Rated Ally 103 | . . 31 31 . . . . 10 32 40 49 51 103 Zionite Dispatches 6 | . . . . . . . . . . . . 3 3 Heavy 1 | . . . . . . . . . . . . . 1 Recon 2 | . . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . . . . . . 5 4 FOLLOW 1 | . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . 1 1 EXPLORE 3 | . . . . . . . . . . . . 1 2 RETURN 3 | . . . . . . . . . . . . 2 1 Ally Attacks 154 | . . 3 93 . . . . . . 1 34 11 12 Total Damage 3581 | . . 42 1128 . . . . . . 7 1062 286 1056 Kills 39 | . . 1 18 . . . . . . . 8 3 9 Allies Corrupted 3 | . . . . . . . . . . . 2 . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 6 | . 3 . 1 . . . 2 . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 . 1 . . Drone Launches 4 | . . . . . . . . . . . . 1 3 Drone Recoveries 4 | . . . . . . . . . . . . 1 3 Decoded 0b10 Intel 140 | . . . . . . . . . . . . 56 84 Traps 9 | . . . . . . . . . . . . 5 4 Emergency Access 4 | . . . . . . . . . . . . 1 3 Items 48 | . . . . . . . . . . . . 24 24 Machines 7 | . . . . . . . . . . . . 3 4 Garrisons 4 | . . . . . . . . . . . . 2 2 Patrols 25 | . . . . . . . . . . . . 6 19 Investigations 12 | . . . . . . . . . . . . 8 4 Reinforcements 6 | . . . . . . . . . . . . 2 4 Guards 25 | . . . . . . . . . . . . 5 20 Zionite Intel Received 4 | . . . . . . . . . . . . 2 2 Main Access 1 | . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Turns Passed 20072 | 102 1393 1113 2264 1158 3458 66 1080 2674 656 2275 738 1393 1702 Spaces Moved 9740 | 45 658 572 957 463 1778 43 554 1321 363 1437 390 570 589 Core 1 | 1 . . . . . . . . . . . . . Treads 8522 | 44 658 572 957 463 1112 . 46 1321 363 1437 390 570 589 Legs 1217 | . . . . . 666 43 508 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 163 243 120 126 125 157 157 157 157 163 160 Average Speed 170 | 157 160 183 214 243 165 126 129 166 157 157 162 163 164 Slowest Speed 410 | 160 160 320 243 243 243 126 410 250 157 157 246 166 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 88 95 78 95 90 17 49 31 42 89 60 16 20 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 12 | . 1 2 1 . 1 . . . . 1 . 6 . Known Exits Taken 3 | . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 13 | . . 1 . 1 . 1 . . 4 4 2 . . Spaces Dug 53 | . . . 1 . 16 . . 11 . . . 7 18 Terrain Destroyed 515 | . . . 17 3 40 23 31 131 56 . 35 27 152 Melee 20 | . . . . . . . . 10 . . . 5 5 Projectile 91 | . . . 10 3 3 . 2 13 . . 1 9 50 AOE 402 | . . . 7 . 37 23 29 108 56 . 34 13 95 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Total 12047 | 61 853 613 1090 482 2121 50 835 1663 419 1457 468 859 1076 Wait 750 | . 80 14 29 11 98 . 156 61 . 7 3 91 200 Move 9728 | 44 657 571 956 462 1777 42 553 1320 362 1436 389 570 589 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 4 16 4 21 . 45 1 10 14 4 4 2 8 15 Fast Attach 97 | 6 3 3 3 . 17 . 13 22 . . 2 6 22 Attach 60 | 1 1 1 1 . 7 . 3 9 2 4 3 8 20 Detach 16 | . . . . . 1 . 1 1 . 4 . 2 7 Swap 156 | . 6 4 7 . 9 3 13 42 8 2 9 27 26 Drop 147 | . 9 2 21 . 43 1 18 20 1 . 2 11 19 Fire 789 | 6 69 7 44 7 104 3 64 153 21 . 40 114 157 Melee 77 | . . . . . 20 . . 18 15 . . 14 10 Ram . | . . . . . . . . . . . . . . Kick 4 | . . . . . . . 4 . . . . . . Crush 50 | . 12 7 8 2 . . . 3 . . . 7 11 Escape Stasis . | . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 6 . 18 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 3) 640 | -10/Materials | Discovered new exit (range 16) 1310 | -10/Materials | Discovered new exit (range 14) 1341 | -10/Materials | Discovered new exit (range 15) 1496 | -10/Materials | Entered Mines 1562 | -10/Mines | Discovered new exit (range 11) 1633 | -10/Mines | Learned Materials emergency access door positions 1803 | -10/Mines | Learned location of Storage (-7) 1887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2155 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2282 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2462 | -10/Mines | Learned location of Mines (-8) 2476 | -10/Mines | Discovered new exit (range 9) 2596 | -10/Mines | System corruption reached 10% 2609 | -10/Mines | Entered Materials 2609 | -9/Materials | Accompanied by 4 allies 2609 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2614 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2839 | -9/Materials | Discovered new exit (range 16) 3169 | -9/Materials | Discovered new exit (range 13) 3249 | -9/Materials | Discovered new exit (range 12) 4601 | -9/Materials | Discovered new exit (range 15) 4873 | -9/Materials | Entered Mines 5066 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5206 | -9/Mines | Discovered new exit (range 14) 5291 | -9/Mines | Learned location of 1 exit from Materials 5631 | -9/Mines | Discovered new exit (range 2) 5699 | -9/Mines | Discovered new exit (range 8) 5783 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6031 | -9/Mines | Entered Exiles 6066 | -9/Exiles | Discovered new exit (range 15) 6092 | -9/Exiles | Met 8R-AWN 6134 | -9/Exiles | Met EX-HEX 6228 | -9/Exiles | Met EX-DEC 6243 | -9/Exiles | Learned location of Zion (-6) 6335 | -9/Exiles | Discovered new exit (range 14) 6558 | -9/Exiles | Met EX-BIN 6578 | -9/Exiles | Aligned with FarCom system 6579 | -9/Exiles | Given EX-Vault access code 6617 | -9/Exiles | Opened EX-Vault 6625 | -9/Exiles | Found Cloak of Protection 6629 | -9/Exiles | Found AWS/Autocannon 6638 | -9/Exiles | Found Longsword +1 6672 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7440 | -9/Exiles | Attacked by the Exiles 7575 | -9/Exiles | Core integrity fell below 50% 7687 | -9/Exiles | Lost 5 parts (2n2u1w) 7734 | -9/Exiles | Core integrity fell below 20% 7752 | -9/Exiles | Destroyed 8R-AWN 7769 | -9/Exiles | Found Prototype Device 7769 | -9/Exiles | Identified AS-neutralizer No. 17b 7782 | -9/Exiles | Lost 4 parts (1p1n1u1w) 7899 | -9/Exiles | Found Prototype Ballistic Gun 7899 | -9/Exiles | Identified 8R-AWN's Boregun 8426 | -9/Exiles | Destroyed EX-HEX 8489 | -9/Exiles | Destroyed EX-BIN 8547 | -9/Exiles | Destroyed EX-DEC 8936 | -9/Exiles | Found Prototype Processor 8949 | -9/Exiles | Found Prototype Protection 9056 | -9/Exiles | Build established: Scavenger-Mutant 9106 | -9/Exiles | Found Deploy-a-Sentry 9108 | -9/Exiles | Found Prototype Processor 9489 | -9/Exiles | Stole three prototypes: AWS/Autocannon, Longsword +1, Deploy-a-Sentry 9489 | -9/Exiles | Entered Mines 9521 | -8/Mines | Discovered new exit (range 14) 9555 | -8/Mines | Entered Materials 9555 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 9556 | -8/Materials | Identified exit to Factory 9813 | -8/Materials | Repaired Adv. Myomer Leg 9846 | -8/Materials | Repaired Med. Armor Plating 10236 | -8/Materials | Build established: Scavenger-Tank 10592 | -8/Materials | Discovered exit to Factory (range 11) 10635 | -8/Materials | Entered Factory 10635 | -7/Factory | Evolved 2 slots: Utility x2 10757 | -7/Factory | Discovered new exit (range 11) 10853 | -7/Factory | Build established: Tank 11109 | -7/Factory | Discovered new exit (range 8) 12291 | -7/Factory | Repaired Exp. Heat Sink? 12341 | -7/Factory | Repaired Enh. Autogun? 12635 | -7/Factory | First assault squad dispatched 12762 | -7/Factory | Destroyed 7 combat bots 12821 | -7/Factory | Identified exit to Storage 12821 | -7/Factory | Identified exit to Lower Caves 12895 | -7/Factory | Repaired Enh. Autogun? 13309 | -7/Factory | Entered Lower Caves 13309 | -7/Lower Caves | Spotted 9S-ZZN(f) 13309 | -7/Lower Caves | Spotted TX-UZ8(f) 13310 | -7/Lower Caves | Encountered a Master Thief 13310 | -7/Lower Caves | Encountered a Master Thief 13310 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 13310 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 13312 | -7/Lower Caves | Spotted F6-3HL(f) 13313 | -7/Lower Caves | Encountered a Master Thief 13317 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 13528 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13576 | -7/Lower Caves | Learned 4 Factory zone layouts 13650 | -7/Lower Caves | Destroyed 7 combat bots 13709 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13777 | -7/Lower Caves | Destroyed 9 combat bots 13965 | -7/Lower Caves | Entered Zion 13965 | -6/Zion | Accompanied by 2 allies 14042 | -6/Zion | System corruption cleaned by Quarantine Array 14064 | -6/Zion | Given the Hacking Drone Bay 14064 | -6/Zion | Found Prototype Device 14065 | -6/Zion | Identified Hacking Drone Bay 14119 | -6/Zion | Discovered new exit (range 12) 14278 | -6/Zion | Build established: Mutant 14561 | -6/Zion | Received a visual enhancement algorithm 15904 | -6/Zion | Build established: Tank 15951 | -6/Zion | Imprinted 15953 | -6/Zion | Declared Zion's savior 16240 | -6/Zion | Entered Proximity Caves 16240 | -5/Proximity Caves | Accompanied by 6 allies 16448 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16482 | -5/Proximity Caves | Learned Factory terminal intel 16525 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16779 | -5/Proximity Caves | Build established: Scavenger-Tank 16948 | -5/Proximity Caves | Discovered new exit (range 7) 16978 | -5/Proximity Caves | Entered Factory 16978 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 16979 | -5/Factory | Identified exit to Factory 16980 | -5/Factory | Loaded intel: 26 terminal locations 17159 | -5/Factory | Build established: Scavenger-Mutant 17161 | -5/Factory | Zion Recon squad teleported in 17207 | -5/Factory | Zion Thermal Resupply teleported in 17241 | -5/Factory | Garrison activated, responded to threat 17520 | -5/Factory | Build established: Scavenger-Tank 17960 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18099 | -5/Factory | Lost 3 parts (1p1n1u) 18114 | -5/Factory | Garrison activated, responded to threat 18147 | -5/Factory | Retrieved Zion intel report: Main Access 18148 | -5/Factory | Zion Hacker squad teleported in 18371 | -5/Factory | Entered another Factory area 18371 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18517 | -4/Factory | Build established: Mutant 18575 | -4/Factory | Noticed a derelict Sapper rigging charges 18723 | -4/Factory | Spotted B-86 Titan 18865 | -4/Factory | Identified exit to Upper Caves 18865 | -4/Factory | Identified exit to Extension 18865 | -4/Factory | Identified exit to Armory 18901 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18902 | -4/Factory | Zion Kinetic Resupply teleported in 19311 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 19312 | -4/Factory | Zion Recon squad teleported in 19371 | -4/Factory | First assault squad dispatched 19573 | -4/Factory | Destroyed 11 combat bots 19702 | -4/Factory | Lost 7 parts (1p1n2u3w) 19709 | -4/Factory | Zion Heavy squad teleported in 19741 | -4/Factory | Terminal network hard line cut 19756 | -4/Factory | Found Prototype Protection 19756 | -4/Factory | Identified Zio. Weapon Casing 19787 | -4/Factory | Garrison activated, responded to threat 19843 | -4/Factory | Lost 7 parts (1p2n3u1w) 19969 | -4/Factory | Found Hvy. Reflective Plating 20018 | -4/Factory | Build established: Scavenger-Mutant 20073 | -4/Factory | Self-destructed Last Messages --------------- 20066_ R-10 Processor collects Adv. Heat Sink. 20066_ U-05 Engineer lays Concrete. 20066_ Penetrated by Slug. 20066_ Slug penetrates Manufacturing Mainframe. 20066_ Adv. Heat Sink destroyed. 20067_ U-05 Engineer lays Concrete. 20069_ K-01 Serf collects debris. 20070_ U-05 Engineer lays Concrete. 20070_ Neutron Cannon destroyed. 20070_ R-10 Processor collects Corrupted Plasma Rifle. 20070_ Penetrated by Slug. 20070_ Slug penetrates Wall. 20070_ Penetrated by Slug. 20071_ U-05 Engineer lays Concrete. 20072_ M&TDNN0 KR64LH3M6IJU|0R3 J 20072_ Penetrated by Slug. 20072_ Thermic Laser destroyed. 20072_ U-05 Engineer lays Concrete. 20073_ Hvy. Siege Treads destroyed. 20073_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????!???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? "??????????????????? | | ??????????????????????????# "??????????????????? | | ??????????????????????????" ??????????????????? | | ??????????????????????????" ""?????????????????? | | ##################????????T """????????????????? | | # #????????" 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T #"" """ ##? ! ??????????# #????? | | ? #"" "" #?? ??????????+ + ??? | | #### #"" %"" ### "???????!?# ##### ? | | ???####### != # # "?????????# #?????#### | | ?????????### #### # "?????????## ##????????? | | ???????????# ## ## ??????????# #?????????? | | ???????????# ## ## # ##???+?????# #?????????? | | ???????????# ## #% ### # ##?? ?????# #?????????? | | ???????##### =%[%% = #?# #????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 51 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Salvage Targeting 1 Defensive Hacking 11 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed LargeWarpLeg Manual? 0 Play Time 03:51:08 Cumulative 464.2 hours Start 2022.03.24 @ 20:49:55 End 2022.03.25 @ 14:56:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 148 Adventurer 4 Explorer 0 Win Type - Total 11 Types 5/2/3/0/0/0/0/1/0 Lore% 79 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 316657eb-c07f-4bf5-9679-12e19af7e1c0