Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.10 @ 00:59:58 Player: wheeltreadsprint PC Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (348) 1740 Value Destroyed (19688) 19688 Prototype IDs (95) 1900 Alien Tech Used (13) 2600 Bonus (52182) 52182 TOTAL SCORE: 89210 Bonus ------- High Alert Combat Kills 3763 Follower Combat Kills 3353 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1834 Cogmind --------- Core Integrity 937/1600 Matter 300/300 Energy 2134/2150 System Corruption 2% Temperature Cool (8) Movement Treading (135) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (16) ----- High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Matter Filter Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Omega Cannon Sigix Broadsword > --- INVENTORY (20) --- Vortex Chain Reactor Enhanced Armored Heavy Treads High-density Centrium Heavy Treads Experimental Coolant Injector Experimental Energy Well (600) Experimental Matter Compressor (500) Matter Filter Quantum Capacitor AEGIS Remote Shield AEGIS Remote Shield Tesla Rifle Potential Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Matter Filter Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Omega Cannon Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Enhanced Armored Heavy Treads High-density Centrium Heavy Treads Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Matter Filter Quantum Capacitor AEGIS Remote Shield AEGIS Remote Shield Transdimensional Reconstructor Tesla Rifle Potential Cannon [Rating: 261] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Armored Wheel Treads Armored Treads Leg Enhanced Armored Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Artifact Matter Drive Weapon High-powered Shotgun Energy Gun Tesla Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 2 . . . . . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 687 | 11 . 4 20 2 6 56 18 10 10 11 3 3 2 1 7 39 9 16 8 12 11 2 82 74 9 29 9 35 20 12 53 89 14 Power 40 | 1 . . 3 . 1 2 3 . . . . . . . 1 3 1 1 2 . 1 . 6 4 . 1 . 3 1 . 2 4 . Engine 11 | 1 . . 3 . . 1 2 . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . Core 12 | . . . . . 1 1 1 . . . . . . . 1 1 . 1 . . . . 3 . . . . 2 1 . . . . Reactor 17 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 4 . 1 . 1 . . 2 4 . Propulsion 89 | 5 . . 3 . 3 17 . . . 1 2 . . . . 3 1 . 2 4 2 . 13 10 2 . . 3 . 1 4 13 . Treads 46 | 3 . . 3 . . 16 . . . 1 2 . . . . . . . 2 1 . . 7 2 . . . . . . 1 8 . Leg 12 | 2 . . . . 1 1 . . . . . . . . . . . . . . . . 1 3 2 . . . . . . 2 . Wheel 28 | . . . . . . . . . . . . . . . . 3 1 . . 3 2 . 5 5 . . . 3 . 1 2 3 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 398 | 2 . 2 9 2 2 16 11 6 7 4 . 2 2 . 3 20 7 11 2 6 4 2 42 44 4 26 8 27 18 7 39 57 6 Device 255 | 1 . 2 5 2 1 7 3 6 6 2 . 1 1 . 2 13 4 6 1 3 4 1 30 37 3 22 6 17 12 4 16 31 6 Storage 23 | . . . . . . 2 . . . . . . . . . 1 . . . 1 . . 1 2 . 2 . 3 2 . 3 6 . Processor 33 | 1 . . . . . . 1 . . . . . . . . . . 3 . . . . 7 . . 1 1 . 2 2 8 7 . Hackware 4 | . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 71 | . . . 4 . . 6 6 . 1 2 . 1 1 . 1 6 3 2 1 2 . 1 3 5 1 1 . 5 2 1 7 9 . Artifact 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 5 4 . Weapon 160 | 3 . 2 5 . . 21 4 4 3 6 1 1 . 1 3 13 . 4 2 2 4 . 21 16 3 2 1 2 1 4 8 15 8 Energy Gun 39 | 1 . . . . . 1 . . . . . . . 1 1 7 . . . . . . 1 5 2 1 . 1 1 . 5 9 3 Energy Cannon 28 | . . . . . . 1 . . . . . . . . . . . 1 1 1 3 . 5 4 . 1 . 1 . 3 . 3 4 Ballistic Gun 41 | 2 . 1 4 . . 16 2 3 3 3 . . . . . 2 . . . . . . 5 . . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . . . 1 1 . 1 Launcher 24 | . . . . . . 2 2 1 . 2 1 . . . 2 3 . 2 1 1 1 . 1 1 . . . . . . 2 2 . Special Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . 2 1 1 . . . . . . . . Slashing Weapon 8 | . . 1 1 . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . . . 1 . 3 . . . 3 . . . 1 . . . 1 . 3 . . 2 15 3 3 . 2 2 5 5 19 2 Parts Lost 71 | . . . 1 . 4 11 . 1 2 . . . . . . . . 1 . 1 . 5 20 6 . 1 2 . 3 . 6 6 1 Power 5 | . . . . . . 1 . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . Propulsion 17 | . . . . . 3 2 . . . . . . . . . . . . . 1 . . 5 1 . 1 . . 1 . 1 2 . Utility 24 | . . . 1 . . 2 . . . . . . . . . . . . . . . 2 5 3 . . 2 . 2 . 4 2 1 Weapon 25 | . . . . . 1 6 . 1 2 . . . . . . . . 1 . . . 2 7 2 . . . . . . 1 2 . Highest Loss Streak 6 | . . . 1 . 2 6 . 1 1 . . . . . . . . 1 . 1 . 5 3 3 . 1 2 . 3 . 1 5 1 Average Slot Usage (%) 85 | . 100 86 98 99 83 96 99 99 99 93 83 76 73 73 73 70 55 67 78 89 99 94 87 87 74 93 81 84 78 81 84 81 73 Engine 2 | . 14 1 10 11 6 3 6 7 7 7 7 6 6 6 6 4 1 . 4 11 5 5 1 . . . . . . . . . . Core 1 | . . . . . 2 5 . . . . . . . . 4 5 5 5 2 . . . 3 5 . . . 3 8 8 6 . . Reactor 3 | . . . . . . . . . . . . . . . . . 3 5 2 . 4 5 2 4 10 9 9 4 . . . 6 3 Treads 10 | . . . 21 22 10 33 30 30 30 30 29 26 26 26 26 7 . . 5 10 . . 6 1 4 . . . . . . 2 7 Leg 1 | . 28 28 . . 2 1 . . . . . . . . . . . . . . . . . . . 9 9 4 . . . . . Wheel 8 | . . . . . . . . . . . . . . . . 7 11 11 8 3 22 23 10 16 10 9 4 11 13 14 13 8 . Device 18 | . 14 14 11 10 9 6 3 7 16 26 23 17 19 13 19 23 13 16 17 13 16 18 14 21 25 28 25 19 20 30 24 17 15 Storage 7 | . . . . . . 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 11 11 9 7 5 6 4 6 5 4 4 10 11 Processor 7 | . 14 14 . . . . 6 . . . . . . . . . . 6 5 5 5 . 11 12 10 9 9 9 5 4 16 14 18 Protection 7 | . . . 20 22 13 8 11 23 13 1 7 8 6 13 6 8 6 5 10 14 5 5 5 3 4 4 3 3 6 4 3 7 7 Energy Gun 2 | . . . . . . . . . . . . . . . . 3 5 . . . . . 1 2 . 9 4 3 4 6 5 5 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 3 16 16 5 2 . 1 3 3 3 . . . 2 Ballistic Gun 5 | . 28 27 29 33 26 23 22 22 22 19 . . . . . . . . . . . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . 3 4 4 4 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 8 8 8 31 27 27 65 76 78 78 89 85 91 88 102 88 113 132 132 95 124 123 121 118 128 122 151 154 159 150 128 144 184 171 Greatest Support 180 | 40 20 20 40 40 40 88 82 82 82 82 90 90 90 90 90 90 56 56 56 60 48 48 135 72 36 36 24 72 70 74 74 180 180 Greatest Overweight (x) 38 | . . . . . 5 1 . . . 1 1 1 . 1 . 3 2 2 3 5 38 2 3 6 35 11 6 6 2 2 2 11 . Average Overweight (x) 2 | . . . . . . . . . . . . . . . . . 1 1 1 2 22 2 1 2 18 4 5 2 1 1 1 2 . Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 5 5 5 5 5 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 5 5 5 5 20 20 19 20 20 20 20 20 20 20 20 20 20 18 20 20 18 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 4 4 4 4 4 12 19 18 19 19 19 19 20 19 19 19 19 17 17 17 19 17 15 18 19 18 18 19 17 19 19 18 19 Final Capacity 20 | 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 5 5 5 5 5 20 19 19 20 19 19 20 20 17 20 20 19 19 18 20 17 17 18 20 20 18 20 18 20 20 20 18 17 Class Distribution -------------------- 22% | Scavenger-Mutant 17% | Alien-Mutant 11% | Tank 10% | Mutant 8% | Scavenger-Gunner 6% | Alien-Gladiator 5% | Skirmisher 4% | Scavenger-Assassin 3% | Alien-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Mutant | -5/Factory Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Gunner | -5/Archives Scavenger-Skirmisher | -5/Hub_04(d) Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Assassin | -3/Research Alien-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Assassin | -2/Research Alien-Assassin | -2/Testing Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10711 | 310 . 8 461 94 185 1597 452 326 215 90 144 35 10 . 50 548 69 325 103 395 107 42 1172 801 . 326 45 225 118 52 360 1706 340 Remotely 482 | . . . 94 . . . . . . . . . . . . . . . . 205 . . 183 . . . . . . . . . . Salvage Created 18177 | 206 . . 434 56 170 1900 677 366 151 . 129 45 . . 145 944 1379 715 147 160 208 67 2047 1178 . 1001 253 953 608 496 933 1436 1373 Parts 851 | 17 . . 28 10 10 103 41 15 15 . 4 4 . . 12 38 23 27 1 11 7 4 75 41 . 54 21 53 26 33 55 62 61 Haulers Intercepted 7 | . . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 . 1 2 1 . . . . . . . . 2 . . . . . . 2 . . . . . . 1 . . . Parts Field Recycled 40 | . . . . . . . . . . . . . . . . . . . . . . . 10 28 2 . . . . . . . . Retrieved Matter 1074 | . . . . . . . . . . . . . . . . . . . . . . . 480 390 204 . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 8 18 . 14 . . . 10 . . . . . . . . . . . . . . . . . . Prevented 15 | . . . . . . . . 5 1 . 8 . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 280 | . . . 11 4 7 35 13 8 4 . 3 . . . 6 20 5 12 . 8 . . 31 23 . 11 4 10 7 9 12 15 22 Melee 25 | . . . . . . 6 . . . . . . . . 1 . . . . . . . 5 . . . . 1 1 4 7 . . Guns 112 | . . . 11 4 7 28 11 5 4 . . . . . 1 12 5 . . . . . 6 . . . . . 1 5 1 9 2 Cannons 61 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 7 17 . 9 4 9 3 . . 3 7 AOE 44 | . . . . . . . 2 3 . . 3 . . . 4 7 . 5 . 7 . . 4 1 . . . . . . 1 . 7 Classes Destroyed 21 | 3 . . 4 . . 4 1 . 1 . . 1 . . 1 1 1 . . . . 1 . 1 . . . 1 . . 1 . . Worker 10 | 1 . . . . . . 3 . . . . . . . . 1 . . . . . . 2 . . 1 . . . . 2 . . Builder 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . Tunneler 10 | 6 . . . 1 . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . Hauler 7 | . . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 11 | 1 . . 1 . . 2 1 . . . . . . . . 1 . . 1 . . . 2 . . 1 . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 9 | . . . . . . 1 . . . . . . . . . 1 . 1 . . 6 . . . . . . . . . . . . Watcher 12 | . . . 1 . . 1 . . . . . 1 . . . . . . . 2 . . 2 3 . . . 2 . . . . . Swarmer 50 | . . . 4 4 3 3 3 2 3 . 2 . . . 4 5 . . . . . . 4 3 . . . . . 5 . 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 74 | . . . 4 . 4 17 3 1 . . 1 . . . . 5 . 7 . . . . 15 9 . . . 3 1 2 . 2 . Brawler 4 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 11 | . . . . . . 3 . 2 . . . . . . . 1 . . . . . . 2 3 . . . . . . . . . Sentry 36 | . . . 3 . . 11 1 2 . . . . . . . 1 . 1 . . . . 2 2 . 5 . 1 4 . 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 16 | . . . . . . . . . . . . . . . 1 4 . 4 . 1 . . 2 . . . 1 . . . 2 1 . Programmer 48 | . . . . . . . 5 . . . . . . . 1 4 . . . 2 . . 6 4 . 6 3 5 2 2 7 1 . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Cetus Guard 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 10 | 4 . . 5 2 2 5 10 8 3 . 2 1 . . 4 6 2 10 1 5 2 . 4 5 . 5 3 4 3 5 2 8 7 Combat Bots Only 10 | . . . 5 2 2 5 5 8 3 . 2 . . . 4 5 2 10 . 4 . . 4 5 . 5 3 3 3 5 1 8 7 Max Kills in Single Turn 4 | 1 . . 1 2 1 2 1 1 1 . 2 1 . . 4 3 1 2 1 2 1 1 2 2 . 1 1 1 1 1 1 1 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 1 . . 2 . . . 4 3 . 1 . 2 . . 2 1 . . . . . . 1 . 2 Melee 1 | . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 1 1 . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 26417 | . . 203 468 222 561 2435 671 439 566 . 36 17 26 . 66 1090 . 759 62 1094 . 1021 4677 2026 . 502 740 506 850 523 1989 1879 2989 Core 2687 | . . 41 81 13 110 212 97 15 43 . . . . . 12 115 . 103 8 88 . 168 416 119 . 54 234 127 166 . 183 62 220 Absorbed by Shields 7786 | . . . . . . . . . . . 15 6 10 . 24 362 . . 62 8 . . . . . 381 320 405 724 498 1695 1231 2045 Reduced by Siege Mode 165 | . . . . . . . . . . . . . . . . . . . . . . . 78 . . . . . . . . 26 61 Redirected to Core 269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 109 . . . . . Core Remaining (%) 71 | 100 . 83 . 76 . 41 . . . . 77 . . . 98 . . . . . . 51 . . 53 . . 63 . 88 . . 58 Volleys Fired 1023 | 42 . . 24 9 23 100 33 16 13 . 3 1 . . 4 39 25 20 1 13 19 2 102 88 5 51 12 53 30 21 21 106 147 Largest 4 | 1 . . 3 3 3 3 3 3 3 . 1 1 . . 1 2 1 1 1 1 3 3 4 3 1 2 1 1 1 2 1 1 1 Hottest 250 | 50 . . 75 75 75 114 75 75 78 . 36 36 . . 250 250 250 36 36 45 90 90 244 239 73 240 100 100 100 169 100 200 200 Shots Fired 1562 | 42 . . 72 27 69 266 90 41 38 . 3 1 . . 4 41 25 20 1 13 48 7 179 117 5 60 12 53 29 22 21 109 147 Gun 953 | 42 . . 72 27 69 254 85 38 38 . . . . . 2 34 25 . . . . . 68 7 5 24 . . 11 22 13 66 51 Cannon 525 | . . . . . . 7 . . . . . . . . . . . . . 1 48 7 106 107 . 36 12 53 18 . 1 33 96 Launcher 79 | . . . . . . 2 5 3 . . 3 1 . . 2 7 . 20 1 12 . . 3 3 . . . . . . 7 10 . Special 5 | . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 786 | . . . 72 27 69 248 85 38 38 . . . . . . 5 . . . . . . 101 77 . . . . . . 1 . 25 Thermal 460 | 42 . . . . . 16 . . . . . . . . 2 29 25 . . 1 48 7 23 12 . 46 12 53 22 18 . 33 71 Explosive 24 | . . . . . . . . . . . . . . . 1 7 . . 1 12 . . 3 . . . . . . . . . . Electromagnetic 242 | . . . . . . 2 5 3 . . 3 1 . . 1 . . 20 . . . . 50 23 . 5 . . 7 4 20 47 51 Phasic 48 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 9 . . . . . 29 . Robot Hit Streak 67 | 11 . . 9 3 5 13 10 10 15 . 1 . . . 5 8 16 29 . 35 11 1 22 17 . 26 33 57 67 5 5 22 49 Robot Miss Streak 13 | 4 . . 7 13 8 5 5 5 7 . 1 . . . 4 9 7 . . 1 3 . 4 6 . . . . 1 1 4 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 14 | . . . . 2 2 4 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 20 13 99 122 Shots Hit Robots 1199 | 28 . . 46 11 47 194 61 33 29 . 1 . . . 3 38 24 14 1 13 32 1 159 84 . 30 8 26 18 22 45 97 134 Core Hits 829 | 9 . . 16 4 17 82 39 20 16 . 7 1 . . 7 53 25 19 . 116 10 10 89 55 . 14 5 21 11 10 23 68 82 Critical Hits 92 | . . . 1 . . . . . . . . . . . . . . . . . . . 11 1 . 8 1 10 4 1 9 9 37 Critical Kills 20 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 1 3 2 1 2 . 6 Critical Parts Destroyed 50 | . . . 1 . . . . . . . . . . . . . . . . . . . 9 1 . 3 . 7 2 . 7 5 15 Melee Attacks 244 | . . 1 20 . . . . . . . . . . . . 2 . 7 1 . 1 . 57 12 . 17 7 16 5 18 60 19 1 Impact 52 | . . . . . . . . . . . . . . . . 2 . 7 1 . 1 . 8 12 . 17 4 . . . . . . Slashing 192 | . . 1 20 . . . . . . . . . . . . . . . . . . . 49 . . . 3 16 5 18 60 19 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . 2 . . . . . . . . . . . . . . 1 1 . 1 . 6 . . 4 1 1 . 1 5 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Damage Inflicted 67757 | 347 . 9 680 114 588 3159 1507 930 450 . 303 36 . . 431 3074 2852 1816 106 2155 954 423 6662 4047 . 1939 789 2467 1425 1305 3747 5796 19646 Guns 15318 | 347 . . 470 109 576 2642 964 557 450 . . . . . 126 1912 2852 . . . . . 1153 . . 127 . . 311 540 281 1146 755 Cannons 24428 | . . . . . . 124 . . . . . . . . . . . . . 35 834 . 2361 3504 . 1462 586 2138 781 . . 1617 10986 Explosions 17457 | . . . . . . 137 348 373 . . 303 30 . . 289 1162 . 1705 . 2120 . 383 1154 481 . . . . . . 397 735 7840 Melee 9789 | . . . 166 . . . . . . . . . . . . . . 111 106 . 120 . 1824 50 . 350 203 329 333 765 3069 2298 65 Ramming 742 | . . 9 44 5 12 233 195 . . . . 6 . . 16 . . . . . . 40 170 12 . . . . . . . . . Kinetic 12885 | . . . 470 109 576 2595 964 557 450 . . . . . . 84 . . . . . . 2084 2926 . . . . . . . . 2070 Thermal 31058 | 347 . . . . . 194 . 96 . . . . . . 126 1828 2852 32 . 35 834 . 256 97 . 1462 586 2138 915 484 . 2020 16756 Explosive 5122 | . . . . . . 137 . . . . . . . . 253 1162 . 449 . 2120 . . 900 101 . . . . . . . . . Electromagnetic 7369 | . . . . . . . 348 277 . . 303 30 . . 36 . . 1224 . . . 383 1428 861 . 127 . . 177 56 678 686 755 Impact 933 | . . . . . . . . . . . . . . . . . . 111 106 . 120 . 196 50 . 350 . . . . . . . Slashing 8856 | . . . 166 . . . . . . . . . . . . . . . . . . . 1628 . . . 203 329 333 765 3069 2298 65 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 792 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 . Highest Corruption 29 | . . . . . . 4 6 6 6 6 1 1 1 1 1 3 9 11 11 11 11 16 13 29 29 1 4 2 10 5 11 11 2 Average Corruption 7 | . . . . . . 1 3 6 6 6 1 1 1 1 1 1 8 9 11 11 5 3 7 15 16 1 2 1 7 3 6 5 2 Corruption Purged 94 | . . . . . . . . . . . . . . . . . . . . . 11 . 2 . 29 1 2 4 5 5 16 19 . Effects 588 | . . . . . . 26 17 15 17 4 1 . 1 1 2 5 13 17 28 30 56 1 46 64 137 . 2 3 11 4 27 55 5 Message Errors 181 | . . . . . . 12 9 2 2 1 1 . 1 . 1 1 7 1 6 8 26 . 16 13 34 . . 1 2 1 15 18 3 Matter Fused 112 | . . . . . . . 3 3 5 . . . . . . . 1 5 3 4 8 . 6 17 32 . . . 4 1 3 17 . Heat Flow Errors 65 | . . . . . . 2 . 3 6 1 . . . . . 2 . 1 3 3 5 . 2 5 20 . . . 3 . 3 4 2 Energy Discharges 89 | . . . . . . 9 3 2 1 1 . . . 1 1 1 3 5 3 2 8 . 5 9 24 . 2 . 1 . 2 6 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Data Loss (minor) 58 | . . . . . . 3 1 1 3 1 . . . . . 1 . 1 4 3 6 . 4 6 14 . . 2 . 2 3 3 . Data Loss (major) 19 | . . . . . . . . 1 . . . . . . . . . 1 2 . 1 . 1 1 7 . . . 1 . 1 3 . Misfires 15 | . . . . . . . 1 2 . . . . . . . . 1 1 . . . 1 5 . . . . . . . . 4 . Alerts 10 | . . . . . . . . . . . . . . . . . . . 1 3 . . 1 2 3 . . . . . . . . Misdirections 28 | . . . . . . . . . . . . . . . . . . 1 6 5 1 . 3 9 3 . . . . . . . . Weapon Failures 9 | . . . . . . . . 1 . . . . . . . . 1 1 . . 1 . 3 2 . . . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 3978 | . . . 26 . . 36 . . . . 10 . . . 18 141 . 179 76 . 142 . 416 101 . 295 181 120 14 107 1019 301 796 Projectiles 1159 | . . . . . . 17 . . . . . . . . . . . . . . 82 . 68 51 . 134 8 120 7 . . . 672 Explosions 496 | . . . . . . 15 . . . . 10 . . . 18 141 . 108 . . . . 30 50 . . . . . . . . 124 Melee 2323 | . . . 26 . . 4 . . . . . . . . . . . 71 76 . 60 . 318 . . 161 173 . 7 107 1019 301 . Knockbacks 85 | . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 . 30 45 . 3 . . . . . . 2 Impact 9 | . . . . . . 1 1 . . . . . . . . . . 1 1 . 1 . 1 . . 3 . . . . . . . Kinetic 66 | . . . . . . . . . . . . . . . . . . . . . . . 22 42 . . . . . . . . 2 Secondary 10 | . . . . . . . . . . . . . . . . . . . . . . . 7 3 . . . . . . . . . Self-Inflicted Damage 753 | . . 2 . . . 125 52 . . . . 23 . . 18 47 . 56 . . . 111 134 111 . . . . . . 62 12 . Shots 34 | . . . . . . 2 1 . . . . 1 . . 1 2 . 7 . . . 1 2 7 . . . . . . 8 2 . Rammed 97 | 1 . 1 12 2 . 35 19 . . . . . . . 2 . . . . . . 5 19 1 . . . . . . . . . Targets Rammed 116 | 1 . 3 12 3 5 42 20 . . . . 1 . . 3 . . . . . . 5 20 1 . . . . . . . . . Kicked 7 | . . 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 12 | . . . . 1 . 7 1 . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . Highest Temperature 410 | . . . 198 197 196 130 118 274 282 115 . 2 . . 192 293 . 143 210 207 228 . 234 374 410 288 38 343 321 241 180 173 198 Average Temperature 84 | . . . 89 110 86 31 38 75 79 66 . 1 . . 93 118 . 46 82 59 105 . 70 98 118 95 32 106 84 87 103 45 114 Received Heat Transfer 3195 | . . 38 141 . 288 954 66 51 48 . . . 12 . . 153 . 126 4 180 . 9 615 234 . 46 34 11 40 9 23 8 105 Effects 7 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 1 1 . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 2 6 Total Turns 154 | . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . 29 61 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . 23 23 Robots Corrupted 33 | . . . . . . . . . . . . . . . . . . 7 . . . . 8 5 . 1 . . 1 . 3 2 6 Combat Hostiles 33 | . . . . . . . . . . . . . . . . . . 7 . . . . 8 5 . 1 . . 1 . 3 2 6 Parts Fried 75 | . . . . . . 2 . . . . . . . . . . . 6 2 . 2 4 20 8 . 5 . . 1 . 3 6 16 Impact Corruptions 17 | . . . . . . 2 . . . . . . . . . . . 2 2 . 2 . 3 . . 6 . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Parts Melted 36 | 5 . . . . . 2 . . . . . . . . . 11 3 . . . 4 . . . . 3 1 5 1 . . 1 . Heat Transferred 21098 | 1036 . . . . . 407 . 150 . . . . . . 150 2525 4175 50 . 37 1147 . 296 50 . 1073 407 1628 703 444 . 905 5915 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1239 | 40 37 59 256 206 320 546 458 . . . . 123 . . . 394 122 649 414 536 499 342 1239 1189 . 251 229 270 178 441 1235 1081 . Initial 790 | . 26 14 22 99 79 135 198 . . . . 106 . . . 6 122 78 214 119 214 . 127 579 . . 99 13 56 99 264 790 . Average 341 | 24 34 53 160 140 227 345 312 . . . . 107 . . . 130 112 346 260 344 125 133 679 909 . 99 116 132 80 220 817 910 . Maximum Alert Level 4 | . . . 1 1 1 2 2 . . . . . . . . 1 . 2 2 2 2 1 4 4 . 1 1 1 . 2 4 3 . Low Security (%) 33 | 100 100 100 47 79 32 14 7 . . . . 100 . . . 73 100 11 . 7 73 67 2 . . 82 79 85 100 62 . . . Level 1 20 | . . . 52 20 67 41 73 . . . . . . . . 26 . 73 91 61 15 32 3 . . 17 20 14 . 18 2 . . Level 2 15 | . . . . . . 44 19 . . . . . . . . . . 15 8 31 11 . 53 20 . . . . . 19 42 . . Level 3 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 69 . . . . . . 39 100 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . 11 10 . . . . . . 14 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . . . 3 . 2 9 11 . . . . . . . . 9 . 5 . . . 1 15 9 . 3 2 2 1 2 6 4 . Investigation 9 | . . . 2 . 1 . 2 . . . . . . . . . . . . . . 1 1 1 . . . . . 1 . . . Extermination 26 | . . . . . . . 5 . . . . . . . . 2 . 1 . . . . 4 2 . 3 2 2 1 . 2 2 . Reinforcement 20 | . . . 1 . 1 3 3 . . . . . . . . 4 . 3 . . . . 2 . . . . . . 1 1 1 . Assault 15 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 6 . . . . . . 3 1 . Garrison 14 | . . . . . . 4 1 . . . . . . . . 3 . . . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 53 | . . 1 1 . . 5 1 . . . . . . . . 1 . . 1 2 . . 4 3 . 3 1 . . . 1 29 . Communications Jammed 135 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 26 15 . 1 50 15 26 . Distress Signals 135 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 26 15 . 1 50 15 26 . Times Spotted 613 | . 1 29 23 4 12 65 24 8 5 . 8 2 3 . 7 24 5 19 7 21 17 21 75 44 . 21 6 15 10 12 48 30 47 Peak Tracking Total 20 | . 1 19 7 4 4 6 7 5 3 . 4 1 3 . 4 5 3 10 4 5 1 20 7 7 . 5 3 3 2 6 6 6 5 Tactical Retreats 40 | . . 4 . . 1 4 2 . . . 1 . . . . . . 1 . . . . 15 . . 3 1 1 . 1 2 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 28 | . . . . . . 6 1 . . . . . . . . 2 . . . . . . 3 2 . 1 . . . 2 . 11 . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 83 | . . . . . 2 5 4 1 . . . . . . . 2 . 6 . . 5 4 11 11 2 . 2 8 1 4 4 7 4 Max in Single Turn 4 | . . . . . 1 1 2 1 . . . . . . . 2 . 4 . . 1 4 4 1 1 . 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 29 | . 1 . 5 1 1 10 4 . . . . . . 3 . . . . . . . . 2 1 . 1 . . . . . . . Terminals 19 | . 1 . 3 1 1 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 84 | . 3 . 15 4 3 31 8 . . . . . . 12 . . . . . . . . 2 3 . 3 . . . . . . . Successful 50 | . 2 . 7 2 1 19 3 . . . . . . 12 . . . . . . . . 1 . . 3 . . . . . . . Failed 34 | . 1 . 8 2 2 12 5 . . . . . . . . . . . . . . . 1 3 . . . . . . . . . Catastrophic 6 | . . . 3 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 117 | . 1 . 10 4 2 8 . . . . . 3 . . . 5 . 6 2 5 . . 8 18 . 10 5 5 3 2 20 . . Terminals 56 | . 3 . 10 4 3 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 39 | . 2 . 2 2 1 17 3 . . . . . . 12 . . . . . . . . . . . . . . . . . . . Record 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 2 . 2 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Insert Component 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 3 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminals 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 4 1 1 9 3 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Full Trace Events 6 | . . . 2 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . 6 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Programmers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . Robots Rewired 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 88 | . . . 1 . . 3 . 1 . 7 . . . . 1 6 . 3 2 10 . . 1 13 . 5 . . 1 . 8 26 . Largest Group 15 | . . . 1 . . 2 . 1 1 7 7 1 1 . 1 5 . 3 2 7 7 6 1 6 . 4 . . 1 . 3 15 . Highest-Rated Group 926 | . . . 10 . . 62 . 16 16 227 227 38 38 . 95 200 . 84 321 576 576 546 28 234 . 315 . . 33 . 342 926 . Highest-Rated Ally 269 | . . . 10 . . 31 . 16 16 40 40 38 38 . 95 95 . 28 165 151 95 95 28 103 . 96 . . 33 . 269 269 . Zionite Dispatches 21 | . . . . . . . . . . . . 1 . . . 2 . 1 1 2 . . 1 4 . 3 . . 1 . 5 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fire 5 | . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 2 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 44 | . . . . . . 7 4 . . . . 2 . . . 4 2 2 . . 2 3 7 6 . 1 . . 1 . 2 1 . STAY 5 | . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 . 2 . . EXPLORE 23 | . . . . . . 5 4 . . . . 2 . . . 4 1 2 . . . 1 3 1 . . . . . . . . . RETURN 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 3 1 . . . . . . . . . Ally Attacks 510 | . . . . . . 6 . . 3 . 47 2 2 . 11 19 . 5 36 38 26 26 . 20 . 13 . . . . 84 172 . Total Damage 21994 | . . . . . . 108 . . 31 . 813 23 42 . 296 219 . 77 1885 1301 1378 1202 . 574 . 530 . . . . 4708 8807 . Kills 97 | . . . . . . 1 . . 1 . 9 . . . 1 1 . . 11 11 4 4 . 8 . 4 . . . . 22 20 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 1 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . Drone Launches 26 | . . . . . . 6 4 . . . . 2 . . . 6 1 2 . . . 1 3 1 . . . . . . . . . Drone Recoveries 8 | . . . . . . 2 1 . . . . . . . . . 1 . . . . . 3 1 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 35961 | 305 52 219 686 337 311 2394 1398 696 631 1667 557 215 182 132 529 1370 291 422 640 634 2970 64 2022 1257 4536 1281 532 974 703 377 1485 5511 581 Spaces Moved 15441 | 133 43 292 304 184 108 962 715 377 355 985 313 126 90 81 191 625 136 283 337 248 246 33 1066 548 462 649 279 513 467 227 977 2848 238 Core 849 | 6 . 275 . . . . . . . . . . . . . . . . . . 141 . . . 225 . . . . . . 202 . Treads 6479 | 109 . . 304 184 70 876 715 377 355 985 313 126 90 81 191 242 . . . 64 . . 240 . . . . . . . . 919 238 Legs 199 | 18 43 17 . . 33 86 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Wheels 7909 | . . . . . . . . . . . . . . . . 383 136 283 337 184 105 33 826 546 237 649 279 513 467 227 977 1727 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 160 160 130 125 163 163 163 163 161 161 161 161 161 115 115 115 115 130 120 120 102 106 135 135 165 112 112 113 108 125 135 Average Speed 187 | 149 120 54 160 160 186 146 163 163 163 164 162 161 161 162 161 134 127 117 127 195 1171 120 125 126 946 153 169 138 123 117 112 171 135 Slowest Speed 1950 | 160 120 120 160 160 440 210 163 163 163 263 266 261 161 261 161 161 130 130 145 360 1950 120 260 450 1800 255 180 180 130 130 130 600 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 43 | 6 17 37 31 46 15 95 41 66 58 88 47 14 25 70 38 24 78 21 44 55 84 10 38 38 87 30 38 35 22 50 35 63 28 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 8 | . . 1 1 2 . . . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . 1 . 1 . . . 1 1 . . . . . . . . . . 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 19 | 1 . 1 1 1 . 1 . 1 1 1 . . 1 1 1 . . 1 1 1 1 1 . . . . . . 1 1 . 1 . Scrap Searched 17 | . . . . 1 . . . 4 3 4 3 . 1 . 1 . . . . . . . . . . . . . . . . . . Spaces Dug 159 | . . 1 7 . . . . . . . . . . . . 10 . 11 9 . . . 19 12 . 23 5 6 2 3 14 22 15 Terrain Destroyed 1211 | . . 1 7 . . 11 1 7 . . . . . . 3 63 . 54 9 233 3 163 109 52 . 34 5 7 2 4 14 27 402 Melee 77 | . . 1 7 . . . . . . . . . . . . 2 . 6 . . . . 11 2 . 13 5 4 1 3 14 8 . Projectile 105 | . . . . . . . . . . . . . . . . . . . . . 3 1 28 34 . 21 . 3 1 1 . 7 6 AOE 1027 | . . . . . . 10 . 7 . . . . . . 3 61 . 48 9 233 . 162 70 16 . . . . . . . 12 396 Terrain Rammed 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 20712 | 191 44 350 402 205 162 1720 866 425 380 1038 358 139 126 83 403 1061 182 346 544 371 295 52 1499 981 622 853 319 685 564 301 1241 3452 452 Wait 2437 | . . 45 9 3 17 499 60 4 . 15 37 1 35 . 194 310 1 2 193 93 13 10 127 139 134 90 . 31 32 2 78 230 33 Move 15406 | 132 42 291 304 183 108 961 714 376 354 984 312 125 89 80 190 625 135 282 336 247 245 33 1065 546 461 648 278 512 463 226 975 2847 237 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 4 1 1 1 2 1 30 8 1 1 6 . 3 . 1 1 11 . 6 . 1 . . 20 15 6 3 2 5 1 2 11 28 5 Fast Attach 298 | 8 . 2 11 1 5 16 4 1 3 7 2 1 . . 1 16 4 7 5 8 4 . 26 29 2 6 4 23 8 7 28 56 3 Attach 207 | . . . 1 . . 12 6 2 1 1 . 2 . 1 3 13 2 6 3 2 3 1 33 22 7 7 4 8 4 4 18 30 11 Detach 174 | 1 . 1 2 . . 4 3 2 1 3 1 2 . . 2 10 3 5 2 3 1 1 16 25 2 7 6 6 5 4 17 30 9 Swap 197 | 3 . 2 8 1 1 28 8 7 6 3 1 . 2 . 3 10 3 3 . 2 4 1 23 23 1 17 2 14 8 1 7 4 1 Drop 333 | . 1 4 11 3 3 26 9 . 1 19 2 3 . 1 2 23 9 8 3 2 5 . 15 31 4 7 4 17 5 8 25 77 5 Fire 1023 | 42 . . 24 9 23 100 33 16 13 . 3 1 . . 4 39 25 20 1 13 19 2 102 88 5 51 12 53 30 21 21 106 147 Melee 239 | . . 1 20 . . . . . . . . . . . . 2 . 7 1 . 1 . 52 12 . 17 7 16 5 18 60 19 1 Ram 11 | . . 1 . . . 2 1 . . . . . . . . . . . . . . 4 2 1 . . . . . . . . . Kick 6 | . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 99 | 1 . . 11 3 . 42 20 . . . . 1 . . 3 . . . . . . . 18 . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 8 1 24 . Rewire 66 | . . . . . . . . 16 . . . . . . . . . . . . . . . 49 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / [*Hub x2]) -5/Hub_04(d) -4/Factory (discovered 5 exits: *Res x4 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Mines 358 | -10/Materials | Entered Mines 376 | -10/Mines | Discovered new exit (range 12) 386 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 407 | -10/Mines | Learned location of Zion (-7) 420 | -10/Mines | Assembled infested the area 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1252 | -9/Materials | Discovered new exit (range 6) 1263 | -9/Materials | Entered Mines 1335 | -9/Mines | Build established: Tank 1346 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1350 | -9/Mines | Found Prototype Device 1350 | -9/Mines | Identified Exp. Sensor Array 1393 | -9/Mines | Discovered new exit (range 13) 1576 | -9/Mines | Discovered new exit (range 13) 1600 | -9/Mines | Entered Materials 1600 | -8/Materials | Evolved 2 slots: Propulsion x2 1755 | -8/Materials | Identified exit to Storage 1911 | -8/Materials | Entered Storage 1943 | -8/Storage | Garrison activated, responded to threat 2325 | -8/Storage | Met a pair of Derelict thieves 2463 | -8/Storage | Garrison activated, responded to threat 3083 | -8/Storage | Build established: Mutant 3415 | -8/Storage | Core integrity fell below 50% 3465 | -8/Storage | Lost 6 parts (1p2n1u2w) 3693 | -8/Storage | Discovered new exit (range 15) 3960 | -8/Storage | Discovered new exit (range 16) 4059 | -8/Storage | Build established: Tank 4137 | -8/Storage | Found Prototype Protection 4137 | -8/Storage | Identified Lgt. Regenerative Plating 4140 | -8/Storage | Found Lgt. Regenerative Plating 4143 | -8/Storage | Found Lgt. Regenerative Plating 4148 | -8/Storage | Found Lgt. Regenerative Plating 4305 | -8/Storage | Entered Factory 4305 | -7/Factory | Evolved 2 slots: Utility x2 4437 | -7/Factory | Build established: Gunner 4827 | -7/Factory | Build established: Skirmisher 5098 | -7/Factory | Discovered new exit (range 19) 5199 | -7/Factory | Identified exit to Factory 5452 | -7/Factory | Identified exit to Lower Caves 5503 | -7/Factory | Build established: Hacker-Skirmisher 5663 | -7/Factory | Garrison activated, responded to threat 5703 | -7/Factory | Entered Lower Caves 5834 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5866 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5914 | -7/Lower Caves | Learned Factory terminal intel 5916 | -7/Lower Caves | Destroyed 8 combat bots 6229 | -7/Lower Caves | Encountered a Warlord checkpoint 6318 | -7/Lower Caves | Discovered new exit (range 15) 6399 | -7/Lower Caves | Entered another Lower Caves area 6399 | -7/Lower Caves | Accompanied by 1 ally 6432 | -7/Lower Caves | Learned location of 2 exits from Factory 6576 | -7/Lower Caves | Spotted B-75 Beast 6598 | -7/Lower Caves | Destroyed B-75 Beast 6891 | -7/Lower Caves | Encountered a Warlord checkpoint 6937 | -7/Lower Caves | Build established: Tank 6970 | -7/Lower Caves | Discovered new exit (range 5) 7030 | -7/Lower Caves | Entered Zion 7107 | -7/Zion | Discovered new exit (range 16) 7156 | -7/Zion | System corruption cleaned by Quarantine Array 7240 | -7/Zion | Found Prototype Launcher 7240 | -7/Zion | Identified Rocket Array 7314 | -7/Zion | Build established: Mutant 7556 | -7/Zion | Learned location of Warlord (-5) 7630 | -7/Zion | Build established: Tank 7828 | -7/Zion | Learned location of Quarantine (-3) 7879 | -7/Zion | Given the Hacking Drone Bay 7886 | -7/Zion | Found Prototype Device 7886 | -7/Zion | Identified Hacking Drone Bay 7990 | -7/Zion | Imprinted 7992 | -7/Zion | Declared Zion's savior 8092 | -7/Zion | Found Prototype Energy Gun 8505 | -7/Zion | Gained Derelict followers 8697 | -7/Zion | Entered Proximity Caves 8697 | -6/Proximity Caves | Accompanied by 7 allies 8753 | -6/Proximity Caves | Learned Factory interactive machine intel 9002 | -6/Proximity Caves | Build established: Mutant 9010 | -6/Proximity Caves | Spotted B-75 Beast 9029 | -6/Proximity Caves | Allies destroyed B-75 Beast 9129 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9207 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9254 | -6/Proximity Caves | Entered Factory 9254 | -6/Factory | Accompanied by 1 ally 9254 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9255 | -6/Factory | Identified exit to Lower Caves 9256 | -6/Factory | Loaded intel: 46 interactive machine locations 9257 | -6/Factory | Loaded intel: 20 terminal locations 9280 | -6/Factory | Zion Recon squad teleported in 9308 | -6/Factory | Discovered new exit (range 33) 9469 | -6/Factory | Entered Lower Caves 9469 | -6/Lower Caves | Accompanied by 1 ally 9544 | -6/Lower Caves | Encountered a Warlord checkpoint 9639 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9651 | -6/Lower Caves | Entered Data Miner 9651 | -6/Data Miner | Discovered new exit (range 6) 9682 | -6/Data Miner | Met Data Miner 9714 | -6/Data Miner | Learned location of Section 7 (-3) 9714 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9737 | -6/Data Miner | Received God Mode back door access code from Data Miner 9781 | -6/Data Miner | Identified Storm Laser 9783 | -6/Data Miner | Entered Proximity Caves 9876 | -5/Proximity Caves | Learned location of Armory (-4) 9922 | -5/Proximity Caves | Escorted by Enhanced Grunt 10017 | -5/Proximity Caves | Learned Factory emergency access door positions 10108 | -5/Proximity Caves | Learned 4 Factory zone layouts 10113 | -5/Proximity Caves | Discovered new exit (range 5) 10224 | -5/Proximity Caves | Build established: Scavenger-Mutant 10283 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10312 | -5/Proximity Caves | Entered Factory 10312 | -5/Factory | Accompanied by 1 ally 10312 | -5/Factory | Evolved 2 slots: Utility x2 10537 | -5/Factory | Zion Hacker squad teleported in 10707 | -5/Factory | Zion Fire squad teleported in 10820 | -5/Factory | Discovered new exit (range 4) 11015 | -5/Factory | Build established: Tank 11162 | -5/Factory | Garrison activated, responded to threat 11325 | -5/Factory | Build established: Scavenger-Tank 11559 | -5/Factory | Terminal network hard line cut 11682 | -5/Factory | Sucked down chute 11682 | -5/Factory | Entered Waste 11685 | -5/Waste | 1 allies followed down the chute 11697 | -5/Waste | EMP discharged 11707 | -5/Waste | Spotted C-40 Crusher 11710 | -5/Waste | Spotted C-40 Crusher 11724 | -5/Waste | Destroyed C-40 Crusher 11732 | -5/Waste | Destroyed C-40 Crusher 11746 | -5/Waste | Found Damper Plating 11751 | -5/Waste | Found Damper Plating 11782 | -5/Waste | Spotted C-40 Crusher 11796 | -5/Waste | Destroyed C-40 Crusher 11797 | -5/Waste | EMP discharged 11800 | -5/Waste | Spotted C-40 Crusher 11803 | -5/Waste | Spotted C-40 Crusher 11879 | -5/Waste | Destroyed C-40 Crusher 11895 | -5/Waste | Destroyed C-40 Crusher 11897 | -5/Waste | EMP discharged 11942 | -5/Waste | Found Damper Plating 11953 | -5/Waste | Discovered new exit (range 15) 11973 | -5/Waste | Entered Factory 12093 | -5/Factory | Zion Fire squad teleported in 12262 | -5/Factory | Found Imp. Powered Armor 12345 | -5/Factory | System corruption reached 10% 12383 | -5/Factory | Discovered new exit (range 12) 12389 | -5/Factory | Destroyed 10 combat bots 12395 | -5/Factory | Entered Extension 12446 | -5/Extension | Rescued A7 12448 | -5/Extension | Zion hero teleported in (P1-3CE) 12553 | -5/Extension | Build established: Mutant 12699 | -5/Extension | Spotted B-75 Beast 12725 | -5/Extension | Allies destroyed B-75 Beast 12882 | -5/Extension | Discovered new exit (range 16) 12883 | -5/Extension | Discovered new exit (range 15) 13035 | -5/Extension | Entered Cetus 13035 | -5/Cetus | Accompanied by 2 allies (incl. A7, P1-3CE) 13040 | -5/Cetus | Build established: Scavenger-Mutant 13040 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 13063 | -5/Cetus | Spotted Cetus Guard 13063 | -5/Cetus | Spotted Cetus Guard 13063 | -5/Cetus | Spotted Cetus Guard 13073 | -5/Cetus | Allies destroyed Cetus Guard 13076 | -5/Cetus | Spotted Cetus Guard 13082 | -5/Cetus | Destroyed Cetus Guard 13085 | -5/Cetus | Allies destroyed Cetus Guard 13087 | -5/Cetus | Allies destroyed Cetus Guard 13092 | -5/Cetus | Found Prototype Protection 13092 | -5/Cetus | Identified Med. Regenerative Plating 13093 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 13165 | -5/Cetus | Discovered new exit (range 16) 13322 | -5/Cetus | Spotted Cetus Guard 13322 | -5/Cetus | Spotted Cetus Guard 13329 | -5/Cetus | Spotted Cetus Guard 13330 | -5/Cetus | Spotted Cetus Guard 13341 | -5/Cetus | Destroyed Cetus Guard 13344 | -5/Cetus | Destroyed Cetus Guard 13344 | -5/Cetus | Destroyed Cetus Guard 13347 | -5/Cetus | Destroyed Cetus Guard 13500 | -5/Cetus | Started Cetus Manufacturing Module 13525 | -5/Cetus | Manufactured an Enhanced Grunt 13550 | -5/Cetus | Manufactured an Enhanced Grunt 13575 | -5/Cetus | Manufactured an Enhanced Grunt 13579 | -5/Cetus | Zion Fire squad teleported in 13600 | -5/Cetus | Manufactured an Enhanced Grunt 13601 | -5/Cetus | Zion Heavy squad teleported in 13625 | -5/Cetus | Manufactured an Enhanced Grunt 13669 | -5/Cetus | Entered Archives 13669 | -5/Archives | Accompanied by 7 allies 13743 | -5/Archives | Discovered new exit (range 15) 13770 | -5/Archives | Discovered new exit (range 15) 13837 | -5/Archives | Discovered new exit (range 15) 14006 | -5/Archives | Build established: Scavenger-Gunner 14981 | -5/Archives | Terminal network hard line cut 16639 | -5/Archives | Entered Hub_04(d) 16639 | -5/Hub_04(d) | Accompanied by 6 allies 16639 | -5/Hub_04(d) | Discovered new exit (range 11) 16682 | -5/Hub_04(d) | Network Hub disabled 16695 | -5/Hub_04(d) | Spotted Lightning 16696 | -5/Hub_04(d) | Spotted Lightning 16696 | -5/Hub_04(d) | Spotted Lightning 16696 | -5/Hub_04(d) | Spotted Lightning 16697 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16698 | -5/Hub_04(d) | Spotted Lightning 16699 | -5/Hub_04(d) | Spotted Lightning 16703 | -5/Hub_04(d) | Entered Factory 16703 | -4/Factory | Evolved 2 slots: Utility x2 16733 | -4/Factory | Lost 5 parts (1p2u2w) 16790 | -4/Factory | Incoming investigation squad redirected 16800 | -4/Factory | Garrison activated, responded to threat 17408 | -4/Factory | Lost 3 parts (1n2w) 17438 | -4/Factory | Found Prototype Processor 17438 | -4/Factory | Identified Exp. Signal Interpreter 17530 | -4/Factory | Build established: Scavenger-Assassin 17673 | -4/Factory | Retrieved Zion intel report: Main Access 17673 | -4/Factory | Identified exit to Research 17674 | -4/Factory | Zion Infowar Resupply teleported in 17703 | -4/Factory | First assault squad dispatched 17792 | -4/Factory | Incoming assault squad redirected 17973 | -4/Factory | Incoming assault squad redirected 17986 | -4/Factory | Terminal network hard line cut 18384 | -4/Factory | System corruption reached 10% 18404 | -4/Factory | Garrison activated, responded to threat 18714 | -4/Factory | Discovered new exit (range 8) 18723 | -4/Factory | Identified exit to Armory 18725 | -4/Factory | Entered Armory 18852 | -4/Armory | Retrieved Zion intel report: Active Terminals 18853 | -4/Armory | Zion Fire squad teleported in 18919 | -4/Armory | Zion Fire squad teleported in 18975 | -4/Armory | First assault squad dispatched 19057 | -4/Armory | Incoming assault squad redirected 19245 | -4/Armory | Incoming assault squad redirected 19290 | -4/Armory | Crushed by falling debris 19311 | -4/Armory | Zion Heavy squad teleported in 19348 | -4/Armory | Found Gamma Bomb Array 19350 | -4/Armory | Found Gamma Bomb Array 19353 | -4/Armory | Incoming investigation squad redirected 19453 | -4/Armory | Found Prototype Protection 19453 | -4/Armory | Identified Zio. Heavy Carapace 19550 | -4/Armory | Incoming assault squad redirected 19561 | -4/Armory | Found Gamma Bomb Array 19571 | -4/Armory | Build established: Scavenger-Mutant 19665 | -4/Armory | Lost 3 parts (1n1u1w) 19744 | -4/Armory | Incoming assault squad redirected 19749 | -4/Armory | Incoming assault squad redirected 19799 | -4/Armory | Zion Defense Resupply teleported in 19942 | -4/Armory | Found Prototype Slashing Weapon 19942 | -4/Armory | Identified Molecular Scythe 19972 | -4/Armory | Discovered new exit (range 5) 19980 | -4/Armory | Identified exit to Lab 19982 | -4/Armory | Entered Lab 19984 | -4/Lab | Discovered exit to Research (range 9) 20934 | -4/Lab | Hidden lab's door opened automatically 20934 | -4/Lab | Sensor layout match revealed 20935 | -4/Lab | Gained access to the hidden lab's interior 24133 | -4/Lab | Found Alien Artifact 24133 | -4/Lab | Identified Integrated Mediator 24133 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 24141 | -4/Lab | Found Alien Artifact 24157 | -4/Lab | Found Alien Artifact 24196 | -4/Lab | Found Alien Artifact 24285 | -4/Lab | Found Prototype Hackware 24289 | -4/Lab | Found Prototype Protection 24289 | -4/Lab | Identified Exp. Powered Armor 24293 | -4/Lab | Found Prototype Energy Cannon 24297 | -4/Lab | Found Prototype Energy Cannon 24518 | -4/Lab | Entered Research 24518 | -3/Research | Evolved 2 slots: Utility x2 24530 | -3/Research | Zion Infowar Resupply teleported in 24533 | -3/Research | Found Prototype Device 24533 | -3/Research | Identified Exp. ECM Suite 24580 | -3/Research | Zion Light squad teleported in 24906 | -3/Research | Zion Melee Resupply teleported in 24955 | -3/Research | Build established: Scavenger-Assassin 25050 | -3/Research | Identified Transdimensional Reconstructor 25050 | -3/Research | Identified Core Expander 25050 | -3/Research | Installed Core Expander, added new Utility slot 25051 | -3/Research | Identified Core Reset Matrix 25244 | -3/Research | Identified Warp Cannon 25512 | -3/Research | Discovered new exit (range 23) 25548 | -3/Research | Identified exit to Research 25682 | -3/Research | Discovered exit to Research (range 10) 25716 | -3/Research | Discovered new exit (range 23) 25790 | -3/Research | Spotted B-90 Cyclops 25798 | -3/Research | Identified exit to Quarantine 25799 | -3/Research | Entered Quarantine 25799 | -3/Quarantine | Used Core Reset Matrix 25803 | -3/Quarantine | Detected hypermatrix surge 25803 | -3/Quarantine | Sensed 5 artifacts in vicinity 25873 | -3/Quarantine | Found Sigix Broadsword 25980 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 26034 | -3/Quarantine | Found Phase Redirector 26210 | -3/Quarantine | Spotted Fortress 26324 | -3/Quarantine | Discovered new exit (range 5) 26329 | -3/Quarantine | Identified exit to Section 7 26331 | -3/Quarantine | Entered Section 7 26332 | -3/Section 7 | Sensed 21 artifacts in vicinity 26462 | -3/Section 7 | Found Integrated Reactor 26462 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26469 | -3/Section 7 | Discovered exit to Research (range 7) 26491 | -3/Section 7 | Found Integrated Reactor 26491 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26592 | -3/Section 7 | Found Integrated Reactor 26592 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26711 | -3/Section 7 | Spotted Executioner 26720 | -3/Section 7 | Spotted Executioner 26733 | -3/Section 7 | Destroyed Executioner 26737 | -3/Section 7 | Found Prototype Processor 26812 | -3/Section 7 | Build established: Alien-Mutant 26869 | -3/Section 7 | Found Matter Drive 26883 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 26885 | -3/Section 7 | Found Transdimensional Reconstructor 26888 | -3/Section 7 | Found Transdimensional Reconstructor 26954 | -3/Section 7 | Spotted B-99 Colossus 26994 | -3/Section 7 | Found Integrated Dissipator 26994 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26997 | -3/Section 7 | Found Integrated Dissipator 26997 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27045 | -3/Section 7 | Found LRC Boosters 27045 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 27052 | -3/Section 7 | Found LRC Energy Well 27052 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 27097 | -3/Section 7 | Found Integrated Reactor 27097 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27223 | -3/Section 7 | Spotted S7 Guard 27231 | -3/Section 7 | Found Integrated Singularity Reactor 27231 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 27256 | -3/Section 7 | Warped through subspace 27261 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 27305 | -3/Section 7 | Entered Research 27305 | -2/Research | Evolved 2 slots: Utility x2 27536 | -2/Research | Crushed by falling debris 27541 | -2/Research | Crushed by falling debris 27542 | -2/Research | System corruption reached 10% 27547 | -2/Research | Found Prototype Processor 27547 | -2/Research | Identified Spectral Analyzer 27572 | -2/Research | Lost 3 parts (1n2u) 27613 | -2/Research | Build established: Alien-Assassin 27765 | -2/Research | Crushed by falling debris 27776 | -2/Research | Found Prototype Device 27776 | -2/Research | Identified Thermal Barrier 27857 | -2/Research | Zion Thermal Resupply teleported in 27863 | -2/Research | Found Unknown Device 27863 | -2/Research | Identified Quantum Capacitor 27994 | -2/Research | Discovered new exit (range 11) 28008 | -2/Research | Entered Testing 28056 | -2/Testing | Found Prototype Device 28056 | -2/Testing | Identified AEGIS Remote Shield 28193 | -2/Testing | Found Prototype Ballistic Cannon 28324 | -2/Testing | Found Prototype Energy Cannon 28324 | -2/Testing | Identified Disintegrator 28347 | -2/Testing | Discovered new exit (range 10) 28380 | -2/Testing | Identified Omega Cannon 28382 | -2/Testing | Identified Potential Cannon 28385 | -2/Testing | Entered Access 28385 | -1/Access | Evolved 2 slots: Utility x2 28547 | -1/Access | System corruption reached 10% 28706 | -1/Access | Spotted B-99 Colossus 28736 | -1/Access | Found Quantum Capacitor 28755 | -1/Access | Zion Hacker squad teleported in 28792 | -1/Access | Identified Exp. Core Analyzer 28885 | -1/Access | First assault squad dispatched 28931 | -1/Access | Build established: Alien-Gladiator 28964 | -1/Access | Zion Zionite Resupply teleported in 28970 | -1/Access | Found Prototype Protection 28972 | -1/Access | Identified Zio. Heavy Carapace 28976 | -1/Access | Found Zio. Heavy Carapace 29055 | -1/Access | Zion Experimental squad teleported in 29312 | -1/Access | Retrieved Zion intel report: Guard Positions 29451 | -1/Access | Crushed by falling debris 29500 | -1/Access | Build established: Alien-Mutant 29609 | -1/Access | Spotted B-99 Colossus 29741 | -1/Access | Discovered new exit (range 16) 29765 | -1/Access | Incoming assault squad redirected 29770 | -1/Access | Zion Zionite Resupply teleported in 29787 | -1/Access | Zion Light squad teleported in 29813 | -1/Access | Found Prototype Protection 29813 | -1/Access | Identified Zio. Shade Armor 29821 | -1/Access | Found Prototype Protection 29862 | -1/Access | Identified Zio. Shade Carapace 29869 | -1/Access | Identified exit to Command 29870 | -1/Access | Entered Command 29870 | -1/Command | Accompanied by 2 allies 29922 | -1/Command | Disengaged cave seal 29922 | -1/Command | Zionites emerged from the dark tunnel 30056 | -1/Command | Spotted M Guard 30057 | -1/Command | Spotted M Guard 30057 | -1/Command | Spotted Combat Programmer 30058 | -1/Command | Spotted Combat Programmer 30082 | -1/Command | Combat Programmer assimilated allied TT-8SU(M) 30088 | -1/Command | Combat Programmer assimilated allied LP-RY7(M) 30090 | -1/Command | Destroyed M Guard 30096 | -1/Command | Destroyed M Guard 30101 | -1/Command | Found Prototype Energy Cannon 30101 | -1/Command | Identified Cld. Nova Cannon 30116 | -1/Command | Destroyed Combat Programmer 30123 | -1/Command | Destroyed Combat Programmer 30123 | -1/Command | All MAIN.C guards destroyed 30127 | -1/Command | Found AEGIS Remote Shield 30146 | -1/Command | Found Prototype Launcher 30146 | -1/Command | Identified Adv. Micro-nuke Launcher 30148 | -1/Command | First assault squad dispatched 30154 | -1/Command | Lost 5 parts (2n2u1w) 30157 | -1/Command | Found Prototype Protection 30157 | -1/Command | Identified Hvy. Regenerative Plating 30161 | -1/Command | Found Prototype Reactor 30161 | -1/Command | Identified Zero-point Reactor 30198 | -1/Command | Found Zero-point Reactor 30223 | -1/Command | Found AEGIS Remote Shield 30387 | -1/Command | 0b10 Conduit disabled 30388 | -1/Command | Met MAIN.C 30408 | -1/Command | Allies destroyed MAIN.C Shell 30408 | -1/Command | MAIN.C activated Command garrisons 30442 | -1/Command | Allies destroyed MAIN.C 30522 | -1/Command | Discovered new exit (range 14) 30553 | -1/Command | Destroyed 8 combat bots 30683 | -1/Command | Build established: Alien-Gladiator 31119 | -1/Command | Found Prototype Device 31119 | -1/Command | Identified EM Dispersion Field 31124 | -1/Command | Found Prototype Processor 31124 | -1/Command | Identified Exp. Target Analyzer 31549 | -1/Command | Found Unknown Device 31549 | -1/Command | Identified Antimissile System 32189 | -1/Command | Build established: Alien-Mutant 33077 | -1/Command | Spotted B-99 Colossus 33357 | -1/Command | Discovered new exit (range 5) 33380 | -1/Command | Spotted B-99 Colossus 33523 | -1/Command | Found Prototype Device 33527 | -1/Command | Identified Adv. Kinecellerator 33527 | -1/Command | Found Prototype Processor 33530 | -1/Command | Identified Exp. Targeting Computer 33536 | -1/Command | Found Exp. Core Analyzer 33573 | -1/Command | Found Exp. Targeting Computer 34210 | -1/Command | Found Prototype Reactor 34210 | -1/Command | Identified Vortex Chain Reactor 34319 | -1/Command | Found Vortex Chain Reactor 34473 | -1/Command | Found Quantum Capacitor 34784 | -1/Command | Destroyed B-99 Colossus 35374 | -1/Command | Warped through subspace to slip node 35374 | -1/Command | Discovered new exit (range 4) 35381 | -1/Command | Entered Access_0 35382 | -1/Access_0 | Sensed 2 artifacts in vicinity 35382 | -1/Access_0 | Met Architect 35397 | -1/Access_0 | Architect warped through subspace 35399 | -1/Access_0 | Destroyed A8 35427 | -1/Access_0 | Architect warped through subspace 35449 | -1/Access_0 | Architect warped through subspace 35482 | -1/Access_0 | Architect warped through subspace 35503 | -1/Access_0 | Architect warped through subspace 35508 | -1/Access_0 | Found Prototype Device 35508 | -1/Access_0 | Identified Exp. Phase Shifter 35511 | -1/Access_0 | Found Prototype Device 35513 | -1/Access_0 | Found Exp. Phase Shifter 35520 | -1/Access_0 | Architect warped through subspace 35547 | -1/Access_0 | Subspace Access Node disabled 35557 | -1/Access_0 | Architect warped through subspace 35575 | -1/Access_0 | Architect warped through subspace 35611 | -1/Access_0 | Architect warped through subspace 35646 | -1/Access_0 | A6 warped into view 35655 | -1/Access_0 | Destroyed A6 35658 | -1/Access_0 | Architect warped through subspace 35658 | -1/Access_0 | Subspace Access Node disabled 35681 | -1/Access_0 | Architect warped through subspace 35710 | -1/Access_0 | Architect warped through subspace 35726 | -1/Access_0 | Architect warped through subspace 35740 | -1/Access_0 | Architect warped through subspace 35760 | -1/Access_0 | Architect warped through subspace 35783 | -1/Access_0 | Destroyed 7 combat bots 35785 | -1/Access_0 | Architect warped through subspace 35804 | -1/Access_0 | Architect warped through subspace 35835 | -1/Access_0 | Architect warped through subspace 35845 | -1/Access_0 | Architect warped through subspace 35866 | -1/Access_0 | Subspace Access Node disabled 35871 | -1/Access_0 | Architect warped through subspace 35879 | -1/Access_0 | Architect warped through subspace 35887 | -1/Access_0 | Identified Exp. Weapon Cycler 35890 | -1/Access_0 | Architect warped through subspace 35902 | -1/Access_0 | Architect warped through subspace 35914 | -1/Access_0 | Subspace Access Node disabled 35951 | -1/Access_0 | Destroyed Architect 35952 | -1/Access_0 | Architect triggered a singularity event 35953 | -1/Access_0 | Warped through subspace to slip node 35953 | -1/Access_0 | Discovered new exit (range 8) 35962 | *** | Escaped singularity! Last Messages --------------- 35947_ Extracted 235 matter. 35947_ Penetrated by Quantum Shear. 35948_ Extracted 10 matter. 35951_ Architect: "If I can't win, no one wins!" 35951_ Architect destroyed. 35952_ A0_COM: Initiating irreversible singularity event. Goodbye. 35952_ Extracted 10 matter. 35953_ A0_COM: 10. 35953_ Warped through subspace, drawn to slip node. 35953_ EXIT=FOUND 35954_ A0_COM: 9. 35954_ Extracted 5 matter. 35955_ A0_COM: 8. 35956_ A0_COM: 7. 35957_ A0_COM: 6. 35958_ A0_COM: 5. 35959_ A0_COM: 4. 35960_ A0_COM: 3. 35961_ A0_COM: 2. 35962_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 120 Energy Generation 123 Energy Capacity 2750 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 5 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 2450 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 32 Melee Accuracy 16 Launcher Accuracy 30 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 10 Matter Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Molecular Scythe | -3/Quarantine | Z-intel Hvy. Gatling Laser | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Cld. Gravmag System | -3/Quarantine | Z-intel Exp. Thermal Converter | -3/Quarantine | Z-intel Gravity Neutralizing Apparatus | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Imp. Energy Mantle | -3/Quarantine | Z-intel Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Z-intel O-32 Director | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Mediator Core Expander Core Reset Matrix Sigix Broadsword Phase Redirector Integrated Reactor Matter Drive Integrated Dissipator LRC Boosters LRC Energy Well Integrated Singularity Reactor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumEnergyNukerbomber Manual? 0 Play Time 04:03:40 Cumulative 1909.6 hours Start 2021.02.09 @ 17:35:36 End 2021.02.10 @ 00:59:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2554 Rogue 2546 Adventurer 0 Explorer 8 Win Type 6 Total 205 Types 42/27/81/3/3/5/41/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7f5c9a6-e61c-4b1d-aeee-c3a4317c8615