Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 00:00:56 Player: Err. String Expected Got Nil Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (284) 1420 Value Destroyed (12426) 12426 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (6642) 6642 TOTAL SCORE: 29728 Bonus ------- High Alert Combat Kills 1363 Follower Combat Kills 403 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2346 Friendly Fire -70 Cogmind --------- Core Integrity 0/1300 Matter 53/300 Energy 100/100 System Corruption 57% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Coil Gun Coil Gun Linear Accelerator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Makeshift Light Armor Plating Graphene Brace Remote Force Field > --- WEAPON ----------- Plasma Rifle Linear Accelerator Linear Accelerator Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved VSS Leg Advanced Energy Well Advanced Signal Interpreter Advanced Thermal Shield Advanced Recalibrator Transdimensional Reconstructor Compact HERF Cannon Coil Gun Coil Gun Heavy Shock Bomb Launcher Long-range Missile Launcher [Rating: 128] Favorites ----------- Power Fission Core Engine Heavy Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 . . 2 . . . 2 . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . 1 1 . . 2 . . . 1 . . . 2 . . . . 1 . . . . 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Parts Attached 208 | 7 7 16 22 14 8 22 . . 8 12 . 1 4 8 2 3 3 3 22 1 1 18 5 21 Power 15 | 1 2 1 1 2 . 1 . . 1 1 . . . . . . . . . 1 . 2 . 2 Engine 8 | 1 2 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 . 1 Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 56 | 2 2 2 8 6 2 6 . . 2 2 . . 3 1 . . . 1 2 . 1 7 4 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 56 | 2 2 2 8 6 2 6 . . 2 2 . . 3 1 . . . 1 2 . 1 7 4 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 . 7 4 2 4 6 . . 3 5 . . . 4 . 2 3 . 7 . . 7 1 9 Device 29 | 1 . 2 2 1 1 2 . . 1 1 . . . 2 . 2 . . 4 . . 4 1 5 Storage 6 | 1 . 2 . . 1 . . . . . . . . . . . 2 . . . . . . . Processor 14 | . . 3 1 . 1 2 . . 2 . . . . 1 . . . . 1 . . 2 . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Protection 15 | . . . 1 1 1 2 . . . 4 . . . 1 . . 1 . 2 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 3 6 9 4 2 9 . . 2 4 . 1 1 3 2 1 . 2 13 . . 2 . 5 Energy Gun 39 | 1 . 4 5 2 2 4 . . . 2 . 1 . 3 1 1 . 1 9 . . 2 . 1 Energy Cannon 8 | . 1 . . . . 1 . . 1 . . . 1 . . . . 1 2 . . . . 1 Ballistic Gun 15 | 1 1 2 2 1 . 3 . . 1 2 . . . . . . . . 1 . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 4 | . . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 3 . 1 2 . . . 2 . . . 1 . . 4 . 1 . . 3 . . Corrupted Parts 12 | . . . . 1 . . . . 4 . . . . . . . . . . . . . 2 5 System Corruption 57 | . . . . 1 . . . . 24 . . . . . . . . . . . . . 3 29 Parts Lost 73 | . . . 5 5 1 3 . . 4 5 . . . . . . . . 3 . 1 9 10 27 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 22 | . . . . 2 . 1 . . 2 1 . . . . . . . . . . 1 1 5 9 Utility 23 | . . . 1 1 . 1 . . 1 3 . . . . . . . . 1 . . 3 3 9 Weapon 25 | . . . 4 2 1 1 . . 1 1 . . . . . . . . 2 . . 5 2 6 Highest Loss Streak 16 | . . . 2 4 1 2 . . 2 2 . . . . . . . . 2 . 1 5 4 16 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Backups 13 | 1 6 8 13 13 14 14 15 15 14 14 15 15 15 14 14 15 15 15 14 15 14 14 11 12 Power 1 | . . . 1 1 1 . 1 1 1 1 2 2 1 1 . 1 1 1 1 1 1 1 2 2 Propulsion 1 | . 1 . 3 2 2 1 2 2 1 1 2 2 2 2 2 2 2 2 2 4 2 2 2 . Utility 4 | . 2 2 2 3 6 5 5 5 5 5 3 3 3 2 4 4 4 4 3 3 3 4 2 4 Weapon 5 | . 2 5 6 6 5 6 7 7 6 6 7 8 8 8 7 7 7 7 5 6 6 5 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 3 5 7 6 3 4 . . 3 3 . . 1 1 2 . 2 . 4 . 2 1 . 10 Power 12 | . 1 . 3 2 . 1 . . . 1 . . 1 . 1 . . . . . . . . 2 Propulsion 9 | . . . 1 . 3 . . . . . . . . . . . . . 2 . 1 1 . 1 Utility 15 | . 1 2 1 1 . 2 . . 2 2 . . . . . . 1 . . . 1 . . 2 Weapon 18 | . 1 3 2 3 . . . . 1 . . . . 1 1 . . . 2 . . . . 4 Tool/Special 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 98 99 99 99 100 85 99 98 100 100 100 99 100 99 92 100 99 100 100 99 96 86 Engine 4 | . 14 11 9 8 . 6 7 7 7 4 . . . . . . . . . . . . . . Core 2 | . . . . . 9 . . . . 1 6 6 6 5 5 5 5 5 5 5 5 3 5 2 Leg 27 | . 27 32 35 35 35 29 30 30 29 25 26 26 26 23 23 23 23 23 21 21 21 20 20 14 Device 10 | . 14 6 7 . 8 8 15 15 9 14 13 13 13 14 11 11 11 11 11 15 15 13 12 11 Storage 8 | . 14 11 9 9 9 7 7 7 7 6 6 6 6 5 5 5 5 5 10 10 10 10 10 5 Processor 19 | . . 15 18 18 18 21 15 15 21 20 20 20 20 22 23 23 23 23 21 21 21 23 26 23 Protection 4 | . . . 1 8 . 7 7 7 6 3 6 6 6 7 11 10 10 11 8 5 5 4 1 1 Energy Gun 10 | . 5 11 14 13 11 8 7 . 6 5 . 2 13 13 16 17 10 16 14 11 8 11 18 4 Energy Cannon 2 | . 7 . . . . 2 7 . 6 5 . 1 6 2 . . . . 4 5 5 4 . 2 Ballistic Gun 3 | . 13 9 2 . 5 2 . . . 5 13 10 . . . . . . . 3 5 4 . 2 Peak Build Rating 128 | 7 7 16 30 36 38 52 50 50 58 71 67 69 70 80 81 80 81 82 108 110 106 120 114 128 Average Rating 61 | 5 6 14 27 31 35 45 50 44 52 65 67 67 68 77 79 78 73 81 98 105 105 109 108 102 On Entrance 61 | . 7 7 15 29 36 36 50 50 50 55 67 67 68 68 79 79 79 81 82 103 106 105 114 104 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 12 16 22 42 42 34 66 62 62 62 64 52 54 55 62 62 62 62 66 84 76 74 81 64 80 Greatest Support 100 | 20 20 30 54 58 61 68 68 68 80 80 73 73 74 75 75 75 75 77 79 79 79 95 90 100 Greatest Overweight (x) 3 | 1 . . . . . 1 . . 1 1 . . . . . . . . 1 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | 1 6 8 13 13 14 14 15 15 14 14 15 15 14 14 14 15 14 15 14 15 14 14 11 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 13 10 5 Class Distribution -------------------- 44% | Mutant 41% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 5691 | 273 191 446 221 503 242 709 . . 389 651 132 . 90 80 52 62 . 185 527 113 54 397 108 266 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14961 | 109 473 586 1728 1395 741 1210 . . 354 1014 . . 73 622 . . . 335 2740 218 341 1130 968 924 Parts 745 | 5 28 32 90 88 50 70 . . 28 40 . . 8 21 . . . 12 113 14 26 43 18 59 Haulers Intercepted 16 | . 1 2 3 . 1 3 . . . 1 . . . 2 . . . . 3 . . . . . Recyclers Shooed 15 | . 2 2 . . . 1 . . . 3 . . . 1 . . . . 5 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . 8 . . . . . . . . 5 . 13 19 . 17 . Prevented 36 | . . . . . . . . . 19 . . . . . . . . 12 . . 2 . 3 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 222 | . 11 10 28 34 9 19 . . 7 14 . . 1 6 . . . 5 23 4 6 17 13 15 Melee 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Guns 133 | . 9 10 20 22 6 12 . . 2 9 . . . 5 . . . 2 9 3 2 7 12 3 Cannons 36 | . . . . . . 1 . . 4 2 . . 1 . . . . . 9 1 2 7 . 9 AOE 24 | . 2 . 5 8 1 3 . . . 2 . . . . . . . 1 . . 2 . . . Classes Destroyed 21 | 2 5 1 4 2 . . . . 2 . . . 1 . . . . . 1 . 1 2 . . Worker 12 | . . . 1 . 1 1 . . . . . . . . . . . . 7 . . . . 2 Builder 5 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 Tunneler 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 2 3 . 1 3 . . . 1 . . . 2 . . . . 3 . . . . . Recycler 8 | 1 . . . . . 1 . . . 1 . . . . . . . . 5 . . . . . Operator 5 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 13 | . 1 2 1 1 3 2 . . . 1 . . . . . . . . 2 . . . . . Swarmer 38 | . 3 1 3 9 . 4 . . . 3 . . . . . . . 1 . 1 4 1 2 6 Grunt 89 | . 8 5 15 8 4 4 . . 1 3 . . . 6 . . . 3 9 1 . 7 10 5 Brawler 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Duelist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 32 | . . 4 8 6 4 2 . . . 4 . . . . . . . 1 1 1 . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 15 | . . . 1 3 1 4 . . 1 1 . . . . . . . . 2 . . . . 2 Programmer 33 | . . . . 6 . 5 . . 2 3 . . . . . . . . 8 1 2 4 . 2 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Marauder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 2 4 5 4 4 6 5 . . 1 6 . . 1 5 . . . 3 9 3 4 5 4 4 Combat Bots Only 7 | . 3 5 4 4 5 4 . . 1 5 . . 1 5 . . . 3 7 3 4 5 4 4 Max Kills in Single Turn 4 | 1 4 1 2 2 3 4 . . 1 2 . . 1 1 . . . 1 3 1 3 1 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 2 1 3 . . . 1 . . . . . . . 1 . . 1 . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Hostile Shots Fired 1643 | . 41 45 119 127 36 186 . . 50 191 . . 2 27 . . . 21 167 14 25 131 112 349 Missed 564 | . 17 11 35 40 14 60 . . 17 74 . . . 8 . . . 9 71 3 9 57 28 111 Hits 1079 | . 24 34 84 87 22 126 . . 33 117 . . 2 19 . . . 12 96 11 16 74 84 238 Melee 10 | . . . . 7 . . . . . . . . . . . . . . 2 . . 1 . . Projectile 1069 | . 24 34 84 80 22 126 . . 33 117 . . 2 19 . . . 12 94 11 16 73 84 238 Critical Strikes 56 | . 1 4 4 3 2 5 . . 1 2 . . . . . . . . 3 2 1 7 2 19 Actively Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . 2 . 16 Part Disruptions 5 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . 3 Damage Taken 16543 | . 362 441 1345 1246 342 1418 . . 472 1357 . . 28 358 . . . 236 1672 144 214 1448 1253 4207 Core 2817 | . 109 87 223 241 14 174 . . 37 166 . . . 39 . . . 21 100 . 25 95 170 1316 Absorbed by Shields 1166 | . . . . . . 117 . . . 91 . . . . . . . . 479 51 79 303 . 46 Redirected to Shielding 91 | . . . . . . . . . . . . . . . . . . . . . . 27 64 . Ignored by Resistances 1281 | . . . . . . 154 . . 115 140 . . 3 . . . . . 84 37 . 37 463 248 Regen/Repaired (Parts) 757 | . 55 . 94 . 85 . . . . . 83 . 15 22 . . . 5 54 . . 344 . . Core Remaining (%) 69 | 100 56 78 . . 13 . . . 69 . . . 80 . . . . 94 . . . . 66 . Volleys Fired 673 | 3 49 42 66 62 26 72 . . 29 61 5 . 4 17 1 . . 22 61 7 32 46 28 40 Largest 4 | 2 2 2 2 2 2 2 . . 2 3 2 . 3 3 1 . . 3 4 3 3 4 4 4 Hottest 323 | 70 100 90 90 100 100 113 . . 113 190 58 . 184 189 55 . . 175 300 228 228 323 304 213 Shots Fired 1461 | 6 87 83 131 117 56 134 . . 59 130 10 . 12 45 1 . . 42 173 22 48 126 92 87 Gun 1187 | 6 68 83 131 110 56 116 . . 37 100 10 . 8 41 1 . . 30 132 15 27 83 92 41 Cannon 250 | . 9 . . . . 16 . . 22 28 . . 4 4 . . . 11 41 7 19 43 . 46 Launcher 14 | . . . . 7 . 2 . . . 2 . . . . . . . 1 . . 2 . . . Special 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 313 | 3 39 42 8 17 8 31 . . 8 69 10 . . . . . . . 10 7 8 11 . 42 Thermal 469 | 3 48 41 . . . 28 . . 8 47 . . . . . . . 11 43 14 33 85 83 25 Explosive 14 | . . . . 7 . 2 . . . 2 . . . . . . . 1 . . 2 . . . Electromagnetic 665 | . . . 123 93 48 73 . . 43 12 . . 12 45 1 . . 30 120 1 5 30 9 20 Robot Hit Streak 22 | 5 7 19 20 20 20 13 . . 15 14 5 . 8 13 . . . 11 11 11 2 22 14 6 Robot Miss Streak 4 | . 4 3 3 3 2 3 . . 4 3 1 . 1 1 . . . 4 3 2 2 4 3 4 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Secondary Targets 23 | . 1 . 3 5 1 1 . . . 2 . . . 1 . . . . 1 . 3 . 5 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . 1 . . . 1 . . . . 1 . 1 . 1 . Shots Hit Robots 1015 | 5 43 69 122 103 41 96 . . 41 84 8 . 10 32 . . . 21 108 12 9 83 76 52 Core Hits 558 | 4 23 23 86 67 25 43 . . 10 34 1 . 3 20 . . . 13 82 7 11 41 39 26 Critical Kills 7 | . . . . 2 . . . . . . . . . . . . . . 2 1 . 2 . . Critical Parts Destroyed 10 | . 1 . 1 3 . 2 . . . . . . . . . . . . . . . 1 . 2 Critical Strikes 62 | 1 5 4 1 5 1 6 . . . 4 . . . . . . . 2 6 1 . 8 11 7 Burn 30 | 1 4 4 . . . 3 . . . 3 . . . . . . . . . . . 3 11 1 Meltdown 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Destroy 9 | . 1 . . 1 . 2 . . . . . . . . . . . . 1 1 . 1 . 2 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 13 | . . . . . 1 1 . . . 1 . . . . . . . 2 4 . . 2 . 2 Smash 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 81 | . . . 8 28 6 10 . . . 9 . . . . 1 . . . 4 . . 1 . 14 Impact 61 | . . . 8 28 6 10 . . . 9 . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . . 1 . . . 4 . . 1 . 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 1 3 . . . . . 1 . . . . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27447 | 47 900 1193 2682 2473 913 2520 . . 850 2560 169 . 179 664 . . . 509 4322 392 570 2301 1776 2427 Guns 17160 | 47 494 1191 1987 1553 772 1755 . . 489 1633 169 . 80 569 . . . 368 2146 236 250 1182 1776 463 Cannons 5102 | . 87 . . . . 353 . . 361 327 . . 99 95 . . . . 999 156 90 1119 . 1416 Explosions 3829 | . 319 . 502 499 141 375 . . . 487 . . . . . . . 141 1058 . 230 . . 77 Melee 1287 | . . . 186 421 . . . . . 113 . . . . . . . . 96 . . . . 471 Ramming 69 | . . 2 7 . . 37 . . . . . . . . . . . . 23 . . . . . Kinetic 5035 | 22 268 632 93 353 86 666 . . 168 1050 169 . . . . . . . 147 127 110 187 . 957 Thermal 9450 | 25 632 559 502 177 141 548 . . 138 678 . . . . . . . . 1717 265 230 1862 1566 410 Explosive 1327 | . . . . 322 . 312 . . . 444 . . . . . . . 71 159 . 19 . . . Electromagnetic 10279 | . . . 1894 1200 686 957 . . 544 275 . . 179 664 . . . 438 2180 . 211 252 210 589 Impact 720 | . . . 186 421 . . . . . 113 . . . . . . . . . . . . . . Slashing 567 | . . . . . . . . . . . . . . . . . . . 96 . . . . 471 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . 5 5 5 5 5 31 1 1 1 1 4 4 4 4 4 3 3 3 3 6 56 Average Corruption 5 | . . . . 2 5 3 5 5 8 1 1 1 1 4 4 4 4 4 2 3 3 2 3 23 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 236 | . . . . 1 30 47 . 2 26 3 . . 1 1 8 7 5 7 18 8 13 5 13 41 Message Errors 52 | . . . . . 4 18 . . 4 . . . . . . . 1 2 4 . 5 3 3 8 Matter Fused 61 | . . . . . 6 9 . . 10 . . . . 1 4 2 1 1 4 2 4 2 5 10 Heat Flow Errors 21 | . . . . . 2 6 . . 3 . . . . . . 1 1 . 1 1 1 . 1 4 Energy Discharges 33 | . . . . . 8 4 . 1 1 1 . . . . 1 2 1 3 4 1 . . 2 4 Data Loss (minor) 30 | . . . . 1 4 3 . 1 4 2 . . 1 . 3 1 1 . 1 1 1 . 1 5 Data Loss (major) 12 | . . . . . 2 2 . . 2 . . . . . . 1 . . . 1 2 . . 2 Misfires 10 | . . . . . 4 2 . . 1 . . . . . . . . . 2 1 . . . . Alerts 6 | . . . . . . 2 . . 1 . . . . . . . . 1 1 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 999 | . 108 . 141 262 . 38 . . 14 113 . . . . . . . . 114 . . 6 . 203 Projectiles 144 | . . . . . . . . . 14 27 . . . . . . . . 24 . . 6 . 73 Explosions 275 | . 108 . . 6 . 38 . . . 33 . . . . . . . . 90 . . . . . Melee 580 | . . . 141 256 . . . . . 53 . . . . . . . . . . . . . 130 Knockbacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 725 | . 76 . 80 32 . . . . . 187 . . . . . . . . 350 . . . . . Shots 12 | . 1 . 2 1 . . . . . 3 . . . . . . . . 5 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 1 1 . . 3 . . . . . . . . . . . . 2 . . . . . Kicked 7 | . . 1 1 . . 3 . . . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | 40 124 147 238 177 308 332 . . 180 289 . . . 202 . 155 76 398 282 225 218 390 302 239 Average Temperature 70 | 19 34 38 63 64 81 96 . . 66 45 . . . 89 . 83 52 103 75 103 56 96 113 35 Received Heat Transfer 3006 | . 117 216 585 198 135 264 . . 63 188 . . 9 162 . . . 51 291 51 12 90 399 175 Effects 11 | . . . 3 . . 2 . . . . . . . . . . . 1 1 3 . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Interference 7 | . . . 3 . . 1 . . . . . . . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Corrupted 21 | . . . 3 1 2 3 . . 1 1 . . . 1 . . . 2 4 . . 1 . 2 Combat Hostiles 21 | . . . 3 1 2 3 . . 1 1 . . . 1 . . . 2 4 . . 1 . 2 Parts Fried 77 | . . . 10 9 4 14 . . 4 2 . . . 4 . . . 4 20 . 2 2 . 2 Impact Corruptions 9 | . . . 1 6 . . . . . 2 . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . Parts Melted 40 | . 2 2 . . . 1 . . . 6 . . . . . . . . 4 . . 12 13 . Heat Transferred 14656 | 148 1347 1480 500 50 150 1073 . . 222 1212 . . . . . . . . 1673 296 161 2181 3330 833 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . 6 3 1 1 . . . 1 . . . . . . . 1 1 . 2 . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Maximum Alert Level 4 | . . 1 2 4 2 1 . . . 3 . . 1 . . . . . 3 . . . . . Low Security (%) 52 | 100 100 97 15 . . 92 . . . . 100 100 40 100 . . . . 46 . . . . 100 Level 1 12 | . . 2 48 5 12 7 . . . 32 . . 59 . . . . . . . . . . . Level 2 23 | . . . 35 25 87 . . . . 58 . . . . . . . . 27 . . . . . Level 3 9 | . . . . 56 . . . . . 8 . . . . . . . . 26 . . . . . Level 4 1 | . . . . 12 . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Peak Influence 1256 | 5 168 200 512 1256 612 315 . . . 750 199 35 322 168 . . . . 817 . . . . 76 Initial 750 | . . 17 65 303 612 162 . . . 750 199 35 10 168 . . . . 25 . . . . 33 Average 294 | . 83 80 344 821 463 76 . . . 486 139 28 175 107 . . . . 356 . . . . 28 Influence Increases 9001 | 10 403 442 950 1063 387 722 . . 165 1280 51 . 392 187 . 75 . 101 1401 90 170 370 310 432 Destroy 0b10 Robot/C 4560 | . 220 200 560 700 180 380 . . 100 280 . . 180 120 . . . 100 460 80 120 320 260 300 Destroy 0b10 Robot/NC 330 | 10 20 20 35 5 40 45 . . 10 20 . . 5 10 . . . . 85 . . 5 . 20 Destroy Leader 892 | . 54 78 148 20 68 106 . . 40 104 . . 30 14 . . . . 120 10 20 . 20 60 Allied During Kill 157 | . . . . 15 . . . . . . . . 135 6 . . . 1 . . . . . . Successful Hack 141 | . 10 24 23 30 . 16 . . . 4 . . . 7 . . . . 26 . . . . 1 Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . . . . . . . . . . Disable Machine 720 | . 45 . 45 60 45 30 . . . 45 . . 15 15 . . . . 405 . . . . 15 Anti-Garrison Action 100 | . . . . 100 . . . . . . . . . . . . . . . . . . . . Destroy Structure 586 | . 24 . 34 118 9 40 . . . 77 51 . 27 . . . . . 170 . . . . 36 Advance Influence 750 | . . . . . . . . . . 750 . . . . . . . . . . . . . . Partial Spotted 30 | . . . 15 . 15 . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 705 | . 30 120 90 15 30 75 . . 15 . . . . 15 . 75 . . 135 . 30 45 30 . Influence Decreases 9001 | 10 360 329 639 274 1286 772 115 192 165 710 571 35 85 400 109 45 30 60 689 439 358 452 393 483 Entered New Map 2784 | . . 26 91 164 644 195 115 192 . . 371 15 5 154 41 . 30 . 16 279 78 216 134 18 Time Decay 4764 | 10 360 303 498 . 482 547 . . 165 510 100 20 . 206 68 45 . 50 333 160 270 156 184 297 Search Patrol Dispatched 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . Lost Part 553 | . . . 50 50 10 30 . . . 50 . . . . . . . . 30 . 10 80 75 168 Lost Ally 300 | . . . . 60 . . . . . . 100 . 80 40 . . . 10 10 . . . . . Purge Threat 450 | . . . . . 150 . . . . . . . . . . . . . 300 . . . . . Squads Dispatched 54 | . 4 7 6 . 2 11 . . . 6 . . 2 2 . . . . 10 . . . . 4 Investigation 14 | . 2 2 . . 1 5 . . . . . . . 1 . . . . 1 . . . . 2 Extermination 13 | . . . . . . 5 . . . 2 . . . 1 . . . . 3 . . . . 2 Reinforcement 21 | . 2 5 3 . 1 1 . . . 1 . . 2 . . . . . 6 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 20 | . 4 3 3 1 2 2 . . 1 . . . . . . . . . 1 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 20 16 42 38 19 30 . . 10 17 2 . 9 8 . 3 . 4 48 4 8 72 15 24 Peak Tracking Total 9 | . 4 7 5 4 5 4 . . 2 4 2 . 5 5 . 3 . 3 6 3 4 9 5 8 Tactical Retreats 27 | . 1 2 3 1 2 2 . . 1 . . . . 1 . 3 . . 5 . 2 2 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 10 | . . 1 1 3 1 . . . . 4 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 50 | . 3 . 3 4 3 2 . . . 3 . . 1 1 1 . . . 27 . . 1 . 1 Max in Single Turn 15 | . 1 . 1 1 1 1 . . . 2 . . . 1 1 . . . 15 . . 1 . 1 Garrison Access 4 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 57 | . 8 5 8 2 5 8 . 3 . 3 . 2 . 2 . 1 2 . 5 . . 1 . 2 Terminals 30 | . 6 4 5 2 3 2 . . . 2 . 1 . 1 . . . . 3 . . . . 1 Fabricators 5 | . . . . . . 4 . . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison Access 6 | . . . 1 . 1 . . . . 1 . 1 . 1 . . . . 1 . . . . . Total Hacks 162 | . 20 16 25 2 16 21 . 18 . 8 . 2 . 7 . 1 2 . 14 . . 1 . 9 Successful 87 | . 8 7 13 2 8 10 . 18 . 2 . 2 . 2 . 1 2 . 9 . . 1 . 2 Failed 74 | . 12 8 12 . 8 11 . . . 6 . . . 5 . . . . 5 . . . . 7 Catastrophic 9 | . 1 2 . . 1 2 . . . 1 . . . . . . . . 1 . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 10 4 1 . 3 5 . . . 4 . . . . . . . . 3 . . 1 . 4 Terminals 94 | . 17 15 18 2 12 4 . . . 6 . 1 . 5 . . . . 10 . . . . 4 Fabricators 15 | . . . . . . 12 . . . . . . . . . . . . 3 . . . . . Repair Stations 7 | . 2 . 3 . 2 . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 1 3 . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . 5 Garrison Access 9 | . . . 1 . 2 . . . . 2 . 1 . 2 . . . . 1 . . . . . Terminal Hacks 56 | . 4 6 9 2 4 . . 18 . 1 . 1 . 1 . 1 2 . 6 . . 1 . . Record 4 | . . . . . . . . 2 . . . . . . . . 2 . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 1 2 . 2 . . 3 . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Transport Status 4 | . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 6 . . . . . . . . . . . . 2 . . . . . Network Status 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Repair 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Analyze 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 5 | . . . 1 . 1 . . . . . . 1 . 1 . . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . Unauthorized Hacks 5 | . 1 . . . 1 2 . . . 1 . . . . . . . . . . . . . . Terminals 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 41 | . 6 4 6 2 4 8 . . . 3 . . . 2 . . . . 4 . . . . 2 Full Trace Events 10 | . 2 1 . . . 3 . . . . . . . 1 . . . . 1 . . . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 2 . 9 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 94 | . . . . . . 94 . . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . 20 . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Time 120 | . 26 . 44 . 50 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 9 10 1 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 22 | . . . . 3 . . . . . . 19 . . . . . . . . . . . . . Largest Group 19 | . . . . 3 . . . . . . 19 9 9 4 2 2 2 2 1 . . . . . Highest-Rated Group 684 | . . . . 30 . . . . . . 684 384 384 137 53 53 53 51 26 . . . . . Highest-Rated Ally 50 | . . . . 10 . . . . . . 50 50 50 44 27 27 27 26 26 . . . . . Initial Warlord ECA Mod 135 | . . . . . 4 3 3 3 2 2 2 2 2 11 11 11 11 10 10 10 10 10 9 9 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 180 | . . . . 17 . . . . . . 98 . 57 8 . . . . . . . . . . Total Damage 6338 | . . . . 277 . . . . . . 4128 . 1710 223 . . . . . . . . . . Kills 20 | . . . . 1 . . . . . . 10 . 9 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Active Infowar (turns) 12689 | 32 892 570 1049 9 1132 2484 3 98 701 1070 218 41 . 432 352 259 274 398 965 306 584 729 . 91 Optics 978 | . . . . . . 250 3 98 627 . . . . . . . . . . . . . . . Sensors 11661 | . . 570 1049 9 1132 2484 3 98 597 1070 218 41 . 432 352 259 274 398 965 306 584 729 . 91 Seismic 925 | 32 892 1 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 1 . . . . . 1 1 . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 18059 | 75 892 925 1322 1379 1254 2679 3 98 732 1382 218 42 110 432 352 259 274 398 1546 330 584 1285 586 902 Spaces Moved 10572 | 46 539 543 691 764 752 1424 2 79 470 718 136 23 70 265 281 209 206 264 858 240 386 842 344 420 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 10567 | 41 539 543 691 764 752 1424 2 79 470 718 136 23 70 265 281 209 206 264 858 240 386 842 344 420 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 122 122 120 120 120 120 120 120 120 120 120 120 120 114 Average Speed 121 | 114 120 120 120 120 120 120 120 120 120 120 122 122 121 120 120 120 120 120 126 120 120 120 120 146 Slowest Speed 360 | 120 120 120 120 120 120 190 120 120 190 193 122 122 122 120 120 120 120 120 190 183 120 120 120 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 80 46 53 89 46 27 2 72 66 23 82 1 57 7 48 42 61 45 27 45 47 79 49 11 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . Known Exits Taken 16 | . . 1 1 . 1 1 . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . 3 . . . . . 5 2 . 1 . . 1 . 2 . Spaces Dug 79 | . 5 . 4 2 5 10 . . . 21 . . . . . . . 19 7 . 5 1 . . Terrain Destroyed 425 | . 21 . 32 29 8 37 . . 1 88 . . . . . . . 27 94 6 55 11 . 16 Melee 33 | . . . 4 2 5 10 . . . 8 . . . . . . . . 3 . . 1 . . Projectile 110 | . 7 . . . . . . . 1 22 . . . . . . . 11 15 6 28 10 . 10 AOE 282 | . 14 . 28 27 3 27 . . . 58 . . . . . . . 16 76 . 27 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Dat Pro Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 14267 | 59 679 737 1037 1048 1038 2225 2 82 569 1104 178 35 89 346 294 218 237 309 1183 263 464 1018 451 602 Wait 2121 | 2 60 103 199 106 217 628 1 . 29 240 35 9 . 33 2 2 3 18 167 10 40 79 65 73 Move 10549 | 45 538 542 690 763 751 1423 1 78 469 718 135 22 69 264 280 208 205 263 857 239 385 841 343 420 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 2 10 14 22 14 8 14 . . 9 14 1 . 3 9 4 . 1 . 17 . 2 6 5 10 Fast Attach 99 | 7 2 3 7 3 3 5 . 2 2 10 . . 2 4 . 3 10 . 10 . . 11 1 14 Attach 67 | . . 2 5 6 1 6 . . 3 7 . . . 2 . . . . 6 . 1 10 8 10 Detach 25 | . . 1 1 . . 2 . . 1 2 . . . 1 . 1 1 . 1 . . 5 . 9 Swap 239 | . 11 12 16 22 14 45 . . 21 24 1 4 3 4 2 1 . 5 31 6 2 7 1 7 Drop 209 | . 9 17 22 15 12 17 . 2 6 17 1 . 8 12 4 3 17 1 27 1 2 11 . 5 Fire 673 | 3 49 42 66 62 26 72 . . 29 61 5 . 4 17 1 . . 22 61 7 32 46 28 40 Melee 81 | . . . 8 28 6 10 . . . 9 . . . . 1 . . . 4 . . 1 . 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . 1 1 . . 3 . . . . . . . . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 10 . . . . . 2 . . . . . . . . . . . . . . Rewire 20 | . . . . 19 . . . . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / Tes) History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 655 | -10/Materials | Repaired Aluminum Leg 947 | -10/Materials | Discovered new exit (range 10) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Discovered new exit (range 14) 1619 | -9/Materials | Discovered new exit (range 5) 1633 | -9/Materials | Central database locked down 1798 | -9/Materials | Identified exit to Materials 1893 | -9/Materials | Entered another Materials area 1893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2470 | -8/Materials | Repaired Power Maul 2478 | -8/Materials | Discovered new exit (range 16) 2707 | -8/Materials | Identified exit to Garrison 2766 | -8/Materials | Garrison activated, responded to threat 3215 | -8/Materials | Entered Garrison 3231 | -8/Garrison | Triggered checkpoint 3438 | -8/Garrison | Triggered checkpoint 3554 | -8/Garrison | Triggered checkpoint 3578 | -8/Garrison | Triggered checkpoint 3622 | -8/Garrison | Triggered checkpoint 3703 | -8/Garrison | Discovered new exit (range 10) 3712 | -8/Garrison | Identified exit to Materials 3733 | -8/Garrison | Triggered checkpoint 3761 | -8/Garrison | Triggered checkpoint 3817 | -8/Garrison | Learned Materials security intel 4076 | -8/Garrison | Triggered checkpoint 4079 | -8/Garrison | Core integrity fell below 50% 4276 | -8/Garrison | Discovered exit to Materials (range 10) 4289 | -8/Garrison | Triggered checkpoint 4440 | -8/Garrison | Discovered exit to Materials (range 10) 4461 | -8/Garrison | Triggered checkpoint 4508 | -8/Garrison | Lost 4 parts (2n1u1w) 4566 | -8/Garrison | Core integrity fell below 20% 4594 | -8/Garrison | Entered Materials 4656 | -8/Materials | Repaired Flexi-carbon Leg 5223 | -8/Materials | Build established: Scavenger-Mutant 5822 | -8/Materials | Discovered new exit (range 15) 5846 | -8/Materials | Identified exit to Factory 5848 | -8/Materials | Entered Factory 5848 | -7/Factory | Evolved 2 slots: Utility x2 5973 | -7/Factory | Discovered new exit (range 7) 5980 | -7/Factory | Identified exit to Lower Caves 6171 | -7/Factory | Discovered new exit (range 13) 6185 | -7/Factory | Identified exit to Storage 6599 | -7/Factory | Build established: Mutant 7741 | -7/Factory | Fabricated Flexi-carbon Leg? 8022 | -7/Factory | Fabricated Flexi-carbon Leg? 8527 | -7/Factory | Entered Lower Caves 8528 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8530 | -7/Lower Caves | Entered Data Miner 8530 | -7/Data Miner | Discovered new exit (range 6) 8549 | -7/Data Miner | Met Data Miner 8576 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8576 | -7/Data Miner | Learned location of Section 7 (-2) 8595 | -7/Data Miner | Received God Mode back door access code from Data Miner 8628 | -7/Data Miner | Entered Proximity Caves 8631 | -6/Proximity Caves | Spotter reported a threat 8631 | -6/Proximity Caves | Spotter reported a threat 8635 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 8834 | -6/Proximity Caves | Learned location of Zion (-6) 8858 | -6/Proximity Caves | Spotter reported a threat 8936 | -6/Proximity Caves | Spotter reported a threat 9033 | -6/Proximity Caves | Spotter reported a threat 9205 | -6/Proximity Caves | Spotted B-75 Beast 9272 | -6/Proximity Caves | Destroyed B-75 Beast 9296 | -6/Proximity Caves | System corruption reached 10% 9344 | -6/Proximity Caves | Discovered new exit (range 12) 9354 | -6/Proximity Caves | Identified exit to Factory 9358 | -6/Proximity Caves | System corruption reached 30% 9360 | -6/Proximity Caves | Entered Factory 9360 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9710 | -6/Factory | Search patrols dispatched 10003 | -6/Factory | Build established: Scavenger-Gunner 10742 | -6/Factory | Sucked down chute 10742 | -6/Factory | Entered Waste 10761 | -6/Waste | Spotted C-40 Crusher 10799 | -6/Waste | Warlord forces began an assault 10830 | -6/Waste | Spotted C-40 Crusher 10841 | -6/Waste | Allies destroyed C-40 Crusher 10847 | -6/Waste | Allies destroyed C-40 Crusher 10871 | -6/Waste | Lost 5 allies 10877 | -6/Waste | Spotted C-40 Crusher 10879 | -6/Waste | Allies destroyed C-40 Crusher 10881 | -6/Waste | Spotted C-40 Crusher 10888 | -6/Waste | Build established: Mutant 10891 | -6/Waste | Spotted C-40 Crusher 10897 | -6/Waste | Allies destroyed C-40 Crusher 10899 | -6/Waste | Allies destroyed C-40 Crusher 10934 | -6/Waste | Discovered new exit (range 16) 10936 | -6/Waste | Lost 4 allies 10952 | -6/Waste | Identified exit to Factory 10960 | -6/Waste | Entered Factory 10960 | -6/Factory | Accompanied by 9 allies 10986 | -6/Factory | Identified exit to DSF 11002 | -6/Factory | Entered DSF 11002 | -6/DSF | Accompanied by 9 allies 11025 | -6/DSF | Discovered new exit (range 16) 11033 | -6/DSF | Additional patrols routed to DSF 11099 | -6/DSF | Sterilization system engaged 11111 | -6/DSF | Identified exit to Factory 11112 | -6/DSF | Entered Factory 11112 | -5/Factory | Accompanied by 4 allies 11112 | -5/Factory | Evolved 2 slots: Utility x2 11127 | -5/Factory | Lost 3 allies 11378 | -5/Factory | Build established: Scavenger-Gunner 11517 | -5/Factory | Identified exit to Upper Caves 11544 | -5/Factory | Entered Upper Caves 11544 | -5/Upper Caves | Accompanied by 2 allies 11550 | -5/Upper Caves | Met a Warlord Commander 11551 | -5/Upper Caves | Learned location of Warlord (-4) 11552 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 11555 | -5/Upper Caves | Found Encrypted Comm Array 11723 | -5/Upper Caves | Learned Factory terminal intel 11777 | -5/Upper Caves | Encountered a Warlord checkpoint 11850 | -5/Upper Caves | Discovered new exit (range 11) 11858 | -5/Upper Caves | Identified exit to Upper Caves 11896 | -5/Upper Caves | Entered another Upper Caves area 11896 | -5/Upper Caves | Accompanied by 2 allies 11949 | -5/Upper Caves | Discovered new exit (range 15) 12129 | -5/Upper Caves | Learned Factory stockpile data 12137 | -5/Upper Caves | Discovered new exit (range 14) 12152 | -5/Upper Caves | Identified exit to Zhirov 12155 | -5/Upper Caves | Entered Zhirov 12155 | -5/Zhirov | Accompanied by 2 allies 12155 | -5/Zhirov | Discovered new exit (range 3) 12157 | -5/Zhirov | Identified exit to Proximity Caves 12179 | -5/Zhirov | Met Zhirov 12226 | -5/Zhirov | Found Alien Artifact 12226 | -5/Zhirov | Identified Integrated Reactor 12226 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12284 | -5/Zhirov | Found Alien Artifact 12393 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12429 | -5/Zhirov | Entered Proximity Caves 12429 | -4/Proximity Caves | Accompanied by 2 allies 12714 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12766 | -4/Proximity Caves | Discovered new exit (range 15) 12800 | -4/Proximity Caves | Learned 4 Research zone layouts 12819 | -4/Proximity Caves | Identified exit to Factory 12827 | -4/Proximity Caves | Entered Factory 12827 | -4/Factory | Accompanied by 1 ally 12827 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12829 | -4/Factory | Loaded intel: 25 terminal locations 13328 | -4/Factory | Incoming investigation squad redirected 13725 | -4/Factory | Destroyed 7 combat bots 14162 | -4/Factory | Found Prototype Launcher 14162 | -4/Factory | Identified Com. Tesla Bomb Launcher 14236 | -4/Factory | Discovered new exit (range 4) 14236 | -4/Factory | Discovered new exit (range 12) 14247 | -4/Factory | Identified exit to Research 14267 | -4/Factory | Identified exit to Upper Caves 14373 | -4/Factory | Entered Upper Caves 14412 | -4/Upper Caves | Learned Research emergency access door positions 14633 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14677 | -4/Upper Caves | Learned location of Testing (-3) 14696 | -4/Upper Caves | Discovered new exit (range 7) 14702 | -4/Upper Caves | Identified exit to Upper Caves 14703 | -4/Upper Caves | Entered another Upper Caves area 15174 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15234 | -4/Upper Caves | Encountered a Warlord checkpoint 15274 | -4/Upper Caves | Discovered new exit (range 13) 15286 | -4/Upper Caves | Identified exit to Warlord 15287 | -4/Upper Caves | Entered Warlord 15328 | -4/Warlord | System corruption cleaned by Quarantine Array 15639 | -4/Warlord | Met Warlord 15664 | -4/Warlord | Warlord's base attacked by MAIN.C 15863 | -4/Warlord | Opened Warlord's prototype stash 15887 | -4/Warlord | Found Prototype Processor 15887 | -4/Warlord | Identified Exp. Targeting Computer 16014 | -4/Warlord | Warlord forces counterattacked 16046 | -4/Warlord | Spotted Executioner 16077 | -4/Warlord | Spotted Striker 16096 | -4/Warlord | Spotted Executioner 16105 | -4/Warlord | Destroyed Executioner 16136 | -4/Warlord | Spotted Executioner 16162 | -4/Warlord | Spotted Striker 16202 | -4/Warlord | Spotted Striker 16234 | -4/Warlord | Spotted ET-BIM(B) 16274 | -4/Warlord | Lost 40 allies 16339 | -4/Warlord | Warlord base infiltrated, sounded retreat 16369 | -4/Warlord | Destroyed ET-BIM(B) 16388 | -4/Warlord | Lost 5 parts (2u3w) 16437 | -4/Warlord | Spotted Striker 16438 | -4/Warlord | Spotted Executioner 16446 | -4/Warlord | Spotted Executioner 16494 | -4/Warlord | Lost 3 allies 16504 | -4/Warlord | Spotted Striker 16508 | -4/Warlord | Spotted B-90 Cyclops 16549 | -4/Warlord | Discovered new exit (range 14) 16562 | -4/Warlord | Identified exit to Proximity Caves 16572 | -4/Warlord | Entered Proximity Caves 16582 | -3/Proximity Caves | Lost 3 allies 16756 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 17033 | -3/Proximity Caves | Lost 4 parts (2n2u) 17088 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17146 | -3/Proximity Caves | Discovered exit to Research (range 9) 17158 | -3/Proximity Caves | Entered Research 17158 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17159 | -3/Research | Identified exit to Testing 17159 | -3/Research | Identified exit to Research 17342 | -3/Research | Lost 7 parts (2p3n2w) 17351 | -3/Research | System corruption reached 10% 17626 | -3/Research | Lost 4 parts (1n2u1w) 17771 | -3/Research | Discovered new exit (range 9) 17781 | -3/Research | Identified exit to Armory 17874 | -3/Research | System corruption reached 30% 18049 | -3/Research | Core integrity fell below 50% 18057 | -3/Research | Core integrity fell below 20% 18060 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 18047_ Slug penetrates Wall. 18047_ Imp. VSS Leg destroyed. 18047_ Slug penetrates Wall. 18047_ Penetrated by Slug. 18049_ System corrupted: Matter fused (-6). 18049_ P-80 Master resets P-80 Master, system corruption cleaned. 18050_ Slug penetrates Wall. 18056_ Penetrated by Slug. 18057_ Wall collapses. 18057_ P-80 Master heat damages Unknown Special Weapon, Gamma Rifle. 18058_ Slug penetrates Wall. 18058_ Slug penetrates H-77 Assassin. 18058_ Slug penetrates P-80 Master. 18058_ P-80 Master destroyed. 18059_ P-80 Master heat damages Adv. Target Analyzer. 18059_ R-10 Processor collects Sml. Battery. 18060_ P-80 Master heat damages Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? +?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ?????????????????????#####? #?????????????????? | | ????????????????????? ?%% #?????????????????? | | ??????????????????# # = #?????????????????? | | ??????????????????# """ # % #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# """ # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# *# #?????????????????? | | ??????????????????# """p=#[= #????+????????????? | | ??????????????????# """pp/hh #?????????????????? | | ??????????????????#= """=@u p #?????????????????? | | ??????????????????# !!!#R #?????????????????? | | ??????????????????# ]]# #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # % #?????????????????? | | ??????????????????# " " ## #?????????????????? | | ??????????????????# "T" ##* ##????????????????? | | ??????????????????# """ ##* ##????????????????? | | ??????????????????##########% %#####?????????????? | | ?????????????????????# % ??????? | | ?????????????????????# #####=* % ??????? | | ?????????????????????# #???# ??????? | | ???????????????????### ###?# % ??????? | | ???????????????????# #?########"+#####???????? | | ???????????????????# #??# * #???????? | | ???????????????????# #??# #???????? | | ???????????????????# #??# #???????? | | ???????????????????# #??#"" #???????? | | ???????????????????## ##??#"" """" #???????? | | ????????????????????# #???#"" """" #???????? | | ????????????????????# #???#S """" #???????? | | ????????????????????# #???#"" """" #???????? | | ????????????????????# #???#"" #???????? | | ????????????????????# #???#"" #???????? | | ????????????????????# #???# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 33 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 70 Targeting Accuracy 18 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -7/Factory | Scanalyzed Imp. Light Cannon | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory Flexi-carbon Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 38% | -10/Materials Power Maul | 32% | -8/Materials Flexi-carbon Leg | 37% | -8/Materials Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GodTechEdition Manual? 0 Play Time 03:49:29 Cumulative 104.7 hours Start 2025.07.10 @ 19:55:54 End 2025.07.11 @ 00:00:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c294c9e-73c3-4770-bf0a-c267b5e0d7b9