Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 17:55:06 // Winter2019/RPGLIKE Player: erp.lsf Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2616) 2616 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 6822 Bonus ------- High Alert Combat Kills 466 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 270/300 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Garrison Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Microactuators Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Axe Axe Chainsword > --- INVENTORY (3) ---- Relay Coupler [Sentry] (44) EM Pulse Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Hardlight Generator EM Pulse Cannon Chainsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Targeting Computer Device Advanced Sensor Array Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 10 | 3 . . 1 4 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | 1 . . . 1 . . . . Utility 5 | 1 . . 1 2 1 . . . Weapon 2 | 1 . . . 1 . . . . Parts Attached 65 | 5 6 . 7 22 15 4 1 5 Power 7 | 1 2 . . 2 2 . . . Engine 1 | 1 . . . . . . . . Core 6 | . 2 . . 2 2 . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 2 . 1 7 2 . . . Treads . | . . . . . . . . . Leg 1 | . . . . 1 . . . . Wheel 8 | 2 . . . 4 2 . . . Hover 1 | . . . . 1 . . . . Flight 4 | . 2 . 1 1 . . . . Utility 21 | . 1 . 4 7 7 1 . 1 Device 10 | . 1 . 1 3 3 1 . 1 Storage . | . . . . . . . . . Processor 4 | . . . 1 1 2 . . . Hackware . | . . . . . . . . . Protection 7 | . . . 2 3 2 . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 . 2 6 4 3 1 4 Energy Gun 4 | 1 . . 1 1 1 . . . Energy Cannon 5 | . . . . . 2 2 1 . Ballistic Gun 8 | 1 1 . 1 4 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 4 | . . . 1 1 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 1 | . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 2 | . . . 1 1 . 2 . . Average Slot Usage (%) 91 | . 81 85 95 97 92 78 76 76 Core 9 | . 5 14 13 9 7 7 7 7 Leg 1 | . . . . 3 . . . . Wheel 12 | . 2 . . 17 18 12 7 7 Flight 8 | . 25 28 27 2 . . . . Device 14 | . 10 14 14 11 18 19 21 19 Processor 11 | . . . . 15 15 14 14 14 Protection 6 | . . . 9 9 7 7 7 7 Energy Gun 9 | . 14 14 13 10 5 . . . Energy Cannon 3 | . . . . . 9 8 19 11 Ballistic Gun 11 | . 14 14 13 13 7 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 43 | 7 10 10 15 28 40 40 43 43 Greatest Support 48 | 20 20 20 20 40 48 48 38 38 Greatest Overweight (x) 1 | . 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 3 Average Capacity 2 | 1 2 2 2 3 3 3 3 3 Most Carried 3 | . 2 2 3 3 3 3 1 3 Average Carried 2 | . 1 2 2 2 2 2 1 1 Final Capacity 3 | 2 2 2 3 3 3 3 3 3 Final Carried 3 | . 2 2 2 3 3 1 1 3 Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Gunner 15% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1727 | 250 153 . 196 691 160 200 . 77 Remotely . | . . . . . . . . . Salvage Created 3624 | . 298 . 557 1414 567 711 . 77 Parts 191 | . 20 2 41 90 32 3 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 69 | . 10 2 15 31 7 2 . 2 Melee 1 | . . . . . . . . 1 Guns 56 | . 9 2 15 27 3 . . . Cannons 4 | . . . . . 3 . . 1 AOE 8 | . 1 . . 4 1 2 . . Classes Destroyed 12 | . 2 . 1 6 2 1 . . Worker 1 | . . . . 1 . . . . Builder 4 | . . . . 3 1 . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . . . . 4 1 . . . Swarmer 26 | . 6 . 10 10 . . . . Grunt 19 | . 4 2 . 11 2 . . . Brawler 2 | . . . . 2 . . . . Duelist 3 | . . . . . 1 . . 2 Sentry 15 | . . . 5 7 3 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Compactor 2 | . . . . . . 2 . . Best Kill Streak 7 | . 3 1 7 6 5 1 . 1 Combat Bots Only 7 | . 3 1 7 5 5 1 . 1 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 . 1 Gunslinging 1 | . 1 . 1 1 . . . . Exploded 2 | . 1 . . 2 1 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Damage Taken 3531 | . 448 163 356 1417 377 92 . 678 Core 2599 | . 372 136 255 1047 262 70 . 457 Absorbed by Shields 59 | . . . . 15 . 17 . 27 Redirected to Core 1977 | . 242 89 216 807 200 61 . 362 Core Remaining (%) 73 | 100 . 71 70 53 . . . . Volleys Fired 191 | . 31 16 35 81 15 8 . 5 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 193 | . 60 60 68 123 173 132 . 193 Shots Fired 468 | . 62 32 70 222 45 23 . 14 Gun 412 | . 62 32 70 210 30 8 . . Cannon 49 | . . . . 12 15 8 . 14 Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 239 | . 31 16 35 134 15 8 . . Thermal 42 | . . . . 7 18 8 . 9 Explosive 7 | . . . . . . 7 . . Electromagnetic 180 | . 31 16 35 81 12 . . 5 Robot Hit Streak 37 | . 11 11 9 37 25 15 . 28 Robot Miss Streak 4 | . 4 1 2 2 1 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 2 . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 363 | . 38 25 42 176 38 21 . 23 Core Hits 146 | . 13 5 20 77 18 8 . 5 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing 20 | . . . . . . . . 20 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 6875 | . 498 285 472 2994 866 1179 . 581 Guns 4483 | . 498 285 472 2567 486 175 . . Cannons 950 | . . . . 163 273 194 . 320 Explosions 1165 | . . . . 248 107 810 . . Melee 261 | . . . . . . . . 261 Ramming 16 | . . . . 16 . . . . Kinetic 2398 | . 229 125 163 1473 233 175 . . Thermal 1231 | . . . . 357 466 194 . 214 Explosive 810 | . . . . . . 810 . . Electromagnetic 2159 | . 269 160 309 1148 167 . . 106 Impact . | . . . . . . . . . Slashing 261 | . . . . . . . . 261 Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Effects 1 | . 1 . . . . . . . Energy Discharges 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . 4 . . . 13 Projectiles 14 | . . . . 1 . . . 13 Explosions 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . 8 . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 6 . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 350 | . . . . 262 51 37 . . Shots 7 | . . . . 5 1 1 . . Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 496 | . 205 237 171 496 39 . . 336 Average Temperature 102 | . 81 93 50 142 16 . . 143 Received Heat Transfer 766 | . 165 96 36 305 108 . . 56 Effects 11 | . . . . 11 . . . . Shutdowns 3 | . . . . 3 . . . . Interference 3 | . . . . 3 . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 1 . 4 . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1672 | . . . . 522 595 259 . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 5 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Peak Influence 815 | . 285 161 591 815 599 191 125 192 Average Influence 407 | . 113 118 364 591 464 163 119 135 Maximum Alert Level 3 | . 1 . 2 3 2 . . . Low Security (%) 27 | 100 86 100 14 . . 100 100 100 Level 1 13 | . 13 . 38 13 11 . . . Level 2 48 | . . . 46 60 88 . . . Level 3 10 | . . . . 25 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 4 5 . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . 1 . . 1 1 . . . Assault 1 | . . . . 1 . . . . Garrison 4 | . . . . 1 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Distress Signals 3 | . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 19 2 20 44 9 6 . 5 Peak Tracking Total 6 | . 5 2 4 6 3 5 . 3 Tactical Retreats 7 | . 3 . 1 3 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 8 | . 3 . . 1 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 3 | . . . . 2 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 5 | . 1 . 1 1 1 . 1 . Terminals 4 | . 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 8 | . 1 . 2 1 2 . 2 . Successful 7 | . 1 . 1 1 2 . 2 . Failed 1 | . . . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . 1 . 2 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 5 | . 1 . 1 1 2 . . . Robot Analysis 3 | . . . 1 . 2 . . . Alert Level 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total 3 | . . . 1 . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Turns Passed 3390 | 40 387 205 354 1316 780 121 53 134 Spaces Moved 3430 | 42 623 381 464 972 765 96 41 46 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 221 | . . . . 221 . . . . Wheels 1735 | 38 36 . . 713 765 96 41 46 Hover 1 | . . . . 1 . . . . Flight 1469 | . 587 381 464 37 . . . . Fastest Speed 37 | 50 37 37 37 37 80 90 100 100 Average Speed 68 | 77 39 37 37 92 87 92 108 104 Slowest Speed 130 | 80 120 37 37 130 90 100 110 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . 3 2 7 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 79 87 47 74 26 75 2 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 123 | . . . . 45 2 76 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 122 | . . . . 45 2 75 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total 4037 | 46 696 410 569 1217 844 109 49 97 Wait 206 | . 25 9 55 87 30 . . . Move 3400 | 41 617 376 449 971 765 95 40 46 Hop 11 | . 2 2 7 . . . . . Pick Up 10 | . 2 . 1 2 2 1 . 2 Fast Attach 33 | 5 6 . 3 12 4 1 1 1 Attach 8 | . . . 1 2 2 2 . 1 Detach 4 | . 1 . . 2 1 . . . Swap 24 | . . . 3 8 9 1 . 3 Drop 34 | . 3 . 4 15 11 1 . . Fire 191 | . 31 16 35 81 15 8 . 5 Melee 17 | . . . . . . . . 17 Ram 1 | . . . . 1 . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 24 | . . . . . . . 8 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 73 | . 9 7 11 35 5 . . 6 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 16 | -11/Scrapyard | Upgraded with Utility slot (x1) 16 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 11) 101 | -10/Materials | Discovered new exit (range 7) 137 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 428 | -10/Materials | Entered Mines 430 | -10/Mines | Reached level 2 437 | -10/Mines | Learned Materials stockpile data 497 | -10/Mines | Met a Derelict bent on vengeance 526 | -10/Mines | Discovered new exit (range 4) 553 | -10/Mines | Discovered new exit (range 9) 633 | -10/Mines | Entered Materials 635 | -9/Materials | Reached level 3 705 | -9/Materials | Destroyed 7 combat bots 741 | -9/Materials | Reached level 4 787 | -9/Materials | Discovered new exit (range 16) 961 | -9/Materials | Upgraded with Utility slot (x1) 981 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered another Materials area 989 | -8/Materials | Reached level 5 1169 | -8/Materials | Core integrity fell below 50% 1228 | -8/Materials | Reached level 6 1271 | -8/Materials | Upgraded with Weapon slot (x1) 1324 | -8/Materials | Upgraded with Utility slot (x1) 1419 | -8/Materials | Upgraded with Propulsion slot (x1) 1617 | -8/Materials | Reached level 7 1651 | -8/Materials | Discovered new exit (range 13) 1690 | -8/Materials | Identified exit to Factory 1704 | -8/Materials | Build established: Scavenger-Gunner 1994 | -8/Materials | Reached level 8 2005 | -8/Materials | Upgraded with Utility slot (x1) 2187 | -8/Materials | First assault squad dispatched 2285 | -8/Materials | Discovered exit to Factory (range 8) 2297 | -8/Materials | Garrison activated, responded to threat 2303 | -8/Materials | Entered Factory 2305 | -7/Factory | Reached level 9 2363 | -7/Factory | Core integrity fell below 50% 2468 | -7/Factory | Garrison activated, responded to threat 2586 | -7/Factory | Reached level 10 2748 | -7/Factory | Upgraded with Utility slot (x1) 2927 | -7/Factory | Upgraded with Power slot (x1) 2985 | -7/Factory | Discovered new exit (range 9) 2992 | -7/Factory | Identified exit to Factory 3049 | -7/Factory | Build established: Tank 3083 | -7/Factory | Sucked down chute 3083 | -7/Factory | Entered Waste 3115 | -7/Waste | Spotted C-40 Crusher 3115 | -7/Waste | Spotted C-40 Crusher 3125 | -7/Waste | Spotted C-40 Crusher 3127 | -7/Waste | Spotted C-40 Crusher 3131 | -7/Waste | Destroyed C-40 Crusher 3135 | -7/Waste | Spotted C-40 Crusher 3148 | -7/Waste | Spotted C-40 Crusher 3154 | -7/Waste | Destroyed C-40 Crusher 3175 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3179 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3194 | -7/Waste | Discovered new exit (range 10) 3202 | -7/Waste | Identified exit to Factory 3204 | -7/Waste | Entered Factory 3256 | -7/Factory | Identified exit to Garrison 3257 | -7/Factory | Entered Garrison 3290 | -7/Garrison | Triggered checkpoint 3304 | -7/Garrison | Core integrity fell below 20% 3356 | -7/Garrison | Garrison Relay disabled 3391 | -7/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03290_ Field strength at 20. 03291_ Field strength at 10. 03292_ Stasis field depleted. 03296_ Imp. Heat Sink severed. 03297_ Imp. Melee Analysis Suite fried. 03297_ L-41 Fighter destroyed. 03305_ Hvy. Ion Cannon severed. 03315_ Destroyed Carbon-fiber Leg. 03320_ Imp. Melee Analysis Suite fried. 03320_ L-41 Fighter destroyed. 03329_ Used Protomatter to restore core integrity (+135, depleted) 03330_ Acquired 40 matter. 03332_ Acquired Microactuators. 03334_ Acquired Axe. 03343_ Acquired 37 matter. 03356_ Garrison Relay disabled. 03356_ Relay Coupler [Sentry] tumbles out of relay unit. 03356_ Relay Coupler [Swarmer] tumbles out of relay unit. 03363_ Acquired Relay Coupler [Sentry]. 03376_ Chainsword follow-up attack on L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####??#######????????????????????? | | ???????????????# #??# #????????????????????? | | ???????????##### #####! l##????????????????????? | | ???????????# @ #????????????????????? | | ???????????# g #????????????????????? | | ???????????# !######+#####g/#????????????????????? | | #??????????# ]#????# #???? #????????????????????? | | #??????????# #????# #???? #????????????????????? | | ############ ########????++#????????????????????? | | ????????????????????? | | ???????????????????? | | ???????????????????? | | ###############################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 22 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 26 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 10 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Levels Raised 9 | . . 1 2 4 2 . . . XP Earned 17911 | 3000 1200 750 3363 5807 2511 200 30 1050 XP Spent 16290 | 2250 700 . 3750 6390 3200 . . . Upgrades 41 | 5 2 . 6 22 6 . . . Power Slot 1 | . . . . . 1 . . . Propulsion Slot 2 | 1 . . . 1 . . . . Utility Slot 5 | 1 . . 1 2 1 . . . Weapon Slot 2 | 1 . . . 1 . . . . Core Integrity 8 | . . . . 8 . . . . Heat Dissipation 3 | . . . . 3 . . . . Energy Generation 1 | . . . . 1 . . . . Mass Support 2 | . 2 . . . . . . . Inventory Capacity 3 | 2 . . 1 . . . . . Sensor Range 5 | . . . . 5 . . . . Ranged Accuracy 5 | . . . 4 1 . . . . KI Resistance % 2 | . . . . . 2 . . . TH Resistance % 2 | . . . . . 2 . . . Protomatter Created 650 | . 63 85 69 353 35 . . 45 Integrity Restored 1585 | . 181 153 252 759 105 . . 135 Core 1585 | . 181 153 252 759 105 . . 135 Protomatter Decayed 102 | . 2 46 . 54 . . . . Game ------ Seed AluminumDisruptorCutter Manual? 0 Play Time 00:59:27 Cumulative 21.9 hours Start 2020.03.26 @ 16:48:39 End 2020.03.26 @ 17:55:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd779ad-0412-4030-a29d-e5420acc71e5