Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 20:04:58 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3196) 3196 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 111 Aligned with FarCom 300 Cogmind --------- Core Integrity 514/700 Matter 250/300 Energy 192/300 System Corruption 0% Temperature Cool (89) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Weapon Shielding Hardened Medium Armor Plating Recalibrator > --- WEAPON (4) ------- Heavy EM Shotgun Heavy EM Shotgun AWS/Gauss > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Structural Scanner Structural Scanner Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer ECM Suite System Guard System Guard Enhanced Coil Gun Proton Missile Launcher Rocket Launcher Improved Datajack Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun AWS/Gauss > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Structural Scanner Structural Scanner Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer ECM Suite Improved Weapon Shielding System Guard System Guard Enhanced Coil Gun Proton Missile Launcher Rocket Launcher Improved Datajack Great Maul [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 1 1 Parts Attached 70 | 7 3 2 1 . 23 34 Power 6 | 1 . . . . 1 4 Engine 5 | 1 . . . . 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . . . 4 7 Treads 13 | 2 . . . . 4 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 3 . . . 11 11 Device 12 | 1 1 . . . 4 6 Storage 4 | 1 . . . . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . 2 . . . 4 5 Artifact . | . . . . . . . Weapon 24 | 2 . 2 1 . 7 12 Energy Gun 3 | . . . . . . 3 Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 10 | 2 . 1 1 . 3 3 Ballistic Cannon 3 | . . 1 . . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 3 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 100 91 85 93 93 Engine 9 | . 14 14 14 14 9 6 Treads 27 | . 28 28 28 28 25 29 Device 9 | . 12 14 14 14 9 6 Storage 5 | . 2 . . . 8 7 Protection 15 | . 13 14 14 14 17 15 Energy Gun 1 | . . . . . . 5 Energy Cannon 6 | . . . . . 11 6 Ballistic Gun 11 | . 28 19 19 14 9 6 Ballistic Cannon 1 | . . 8 . . . 1 Impact Weapon 1 | . . . . . 2 1 Naked Turns . | . . . . . . . Heaviest Build 87 | 14 16 14 19 19 68 87 Greatest Support 92 | 40 40 40 40 40 60 92 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 5 20 20 Average Capacity 14 | 7 5 5 5 5 17 20 Most Carried 20 | 2 5 5 5 5 18 20 Average Carried 12 | 1 4 4 5 4 11 19 Final Capacity 20 | 8 5 5 5 5 20 20 Final Carried 18 | 2 5 5 5 5 18 18 Class Distribution -------------------- 42% | Mutant 35% | Skirmisher 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1168 | 277 135 20 . 10 304 422 Remotely . | . . . . . . . Salvage Created 3441 | 115 253 . . 359 1310 1404 Parts 186 | 4 20 . . 21 68 73 Haulers Intercepted 4 | . 1 . . . 2 1 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 70 | . 8 . . 11 24 27 Guns 49 | . 8 . . 11 14 16 Cannons 16 | . . . . . 9 7 AOE 4 | . . . . . . 4 Classes Destroyed 15 | 2 4 . . 2 2 5 Worker 3 | . . . . 1 . 2 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 . . . 2 1 Recycler 4 | 1 . . . 1 1 1 Operator 1 | . . . . . . 1 Watcher 7 | . 1 . . . 5 1 Swarmer 20 | . 6 . . 7 4 3 Grunt 29 | . 2 . . 3 13 11 Brawler 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 6 | . . . . . 4 2 Specialist 3 | . . . . . . 3 Hunter 6 | . . . . . 3 3 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | 1 5 . . 6 6 7 Combat Bots Only 7 | . 5 . . 4 4 7 Max Kills in Single Turn 6 | 1 1 . . 2 1 6 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 236 | . 18 2 . 18 79 119 Missed 88 | . 6 . . 8 29 45 Damage Taken 1925 | . 65 22 . 72 563 1203 Core 300 | . 17 . . . 97 186 Absorbed by Shields . | . . . . . . . Redirected to Shielding 191 | . . . . . 42 149 Ignored by Resistances 561 | . 25 6 . 23 167 340 Regen/Repaired (Parts) 388 | . . . . . 304 84 Core Remaining (%) 91 | 100 . . . 93 82 . Volleys Fired 107 | 8 20 . . . 55 24 Largest 3 | 2 2 . . . 3 3 Hottest 204 | 40 40 . . . 148 204 Shots Fired 383 | 16 40 . . 31 166 130 Gun 277 | 16 40 . . 31 93 97 Cannon 101 | . . . . . 73 28 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 269 | 16 40 . . 31 93 89 Thermal 99 | . . . . . 73 26 Explosive 5 | . . . . . . 5 Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 40 | 8 14 . . 16 35 40 Robot Miss Streak 4 | 1 4 . . 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Autonomous 160 | . . . . 31 47 82 Shots Hit Robots 306 | 15 29 . . 28 125 109 Core Hits 135 | 3 14 . . 13 45 60 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . . . . . 3 . Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Smash 1 | . . . . . 1 . Melee Attacks 9 | . . . . . 7 2 Impact 9 | . . . . . 7 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8285 | 148 311 . . 906 2681 4239 Guns 5266 | 148 301 . . 902 1315 2600 Cannons 1789 | . . . . . 1270 519 Explosions 1120 | . . . . . . 1120 Melee 85 | . . . . . 85 . Ramming 25 | . 10 . . 4 11 . Kinetic 5113 | 148 301 . . 902 1315 2447 Thermal 2397 | . . . . . 1270 1127 Explosive 512 | . . . . . . 512 Electromagnetic 153 | . . . . . . 153 Impact 85 | . . . . . 85 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . . . 85 97 Projectiles . | . . . . . . . Explosions 97 | . . . . . . 97 Melee 85 | . . . . . 85 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . 4 . . 1 1 . Targets Rammed 7 | . 4 . . 1 2 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 499 | . 12 . . . 363 499 Average Temperature 110 | . 5 . . . 116 144 Received Heat Transfer 483 | . 6 9 . 24 279 165 Effects 7 | . . . . . 3 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . 3 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . . 1 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . . . 4 3 Heat Transferred 3310 | . . . . . 2035 1275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 568 | 10 256 22 . 312 390 568 Initial 102 | . 5 22 . . 102 . Average 162 | 4 80 17 . 184 193 193 Maximum Alert Level 2 | . 1 . . 1 1 2 Low Security (%) 63 | 100 81 100 . 65 58 52 Level 1 30 | . 18 . . 34 41 32 Level 2 5 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . . . 4 11 Investigation 3 | . . . . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . . . . 3 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 11 1 . 9 30 35 Peak Tracking Total 12 | . 3 1 . 3 5 12 Tactical Retreats 4 | . . . . 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 29 | . . . . . 2 27 Max in Single Turn 26 | . . . . . 1 26 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 34 | . 6 . 1 . 9 18 Terminals 20 | . 5 . . . 6 9 Fabricators 4 | . . . . . . 4 Repair Stations 2 | . . . . . 1 1 Recycling Units 3 | . 1 . . . . 2 Scanalyzers 2 | . . . . . 1 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 84 | . 16 . 2 . 29 37 Successful 46 | . 6 . 2 . 21 17 Failed 38 | . 10 . . . 8 20 Catastrophic 7 | . 1 . . . 1 5 Database Lockouts . | . . . . . . . Manual 37 | . 11 . 1 . 12 13 Terminals 51 | . 14 . . . 15 22 Fabricators 8 | . . . . . . 8 Repair Stations 10 | . . . . . 8 2 Recycling Units 4 | . 2 . . . . 2 Scanalyzers 6 | . . . . . 4 2 Garrison Access 3 | . . . . . 2 1 Terminal Hacks 13 | . 3 . 2 . 4 4 Record 2 | . . . 2 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Repair Station Index 1 | . . . . . 1 . Garrison Index 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 3 | . 1 . . . 1 1 Dispatch Records 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 10 | . . . . . 8 2 Scan Component 5 | . . . . . 4 1 Repair 5 | . . . . . 4 1 Recycling Unit Hacks 4 | . 2 . . . . 2 Report Inventory 3 | . 1 . . . . 2 Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . . . 4 2 Insert Component 3 | . . . . . 2 1 Analyze 3 | . . . . . 2 1 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 7 | . 1 . . . 4 2 Terminals 7 | . 1 . . . 4 2 Botnet 7 | . 1 . . . 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 27 | . 5 . . . 7 15 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 Parts Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 115 | . . . . . . 115 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 5 | . . . . . 4 1 Time 126 | . . . . . 104 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 3 | . . . . . 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6367 | 96 655 503 462 294 2077 2280 Spaces Moved 3075 | 41 359 310 288 166 760 1151 Core 3 | 3 . . . . . . Treads 3072 | 38 359 310 288 166 760 1151 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 Average Speed 174 | 151 160 160 160 160 223 157 Slowest Speed 243 | 160 160 160 160 160 243 233 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 73 66 75 43 70 37 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 7 | . . . . . 5 2 Terrain Destroyed 139 | . . . . 14 36 89 Melee 7 | . . . . . 5 2 Projectile 63 | . . . . 14 31 18 AOE 69 | . . . . . . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3863 | 57 402 318 290 194 1027 1575 Wait 502 | . 8 3 . 26 150 315 Move 3069 | 40 358 309 287 165 759 1151 Hop . | . . . . . . . Pick Up 43 | 2 4 1 . 1 20 15 Fast Attach 39 | 7 3 2 1 . 10 16 Attach 13 | . . . . . 5 8 Detach 7 | . 1 . . . 2 4 Swap 18 | . . . . . 8 10 Drop 49 | . 4 3 2 1 9 30 Fire 107 | 8 20 . . . 55 24 Melee 9 | . . . . . 7 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 4 . . 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Sto) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 5) 617 | -10/Materials | Identified exit to Mines 752 | -10/Materials | Entered Mines 801 | -10/Mines | Met a Derelict bent on vengeance 953 | -10/Mines | Learned Materials security intel 1046 | -10/Mines | Discovered new exit (range 9) 1063 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1111 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1111 | -10/Mines | Discovered new exit (range 6) 1255 | -10/Mines | Entered Exiles 1300 | -10/Exiles | Met 8R-AWN 1326 | -10/Exiles | Met EX-HEX 1375 | -10/Exiles | Met EX-BIN 1399 | -10/Exiles | Aligned with FarCom system 1401 | -10/Exiles | Given EX-Vault access code 1438 | -10/Exiles | Opened EX-Vault 1445 | -10/Exiles | Found Prototype Ballistic Gun 1445 | -10/Exiles | Identified AWS/Gauss 1479 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1535 | -10/Exiles | Met EX-DEC 1582 | -10/Exiles | Visited The Gauntlet 1704 | -10/Exiles | Discovered new exit (range 10) 1717 | -10/Exiles | Left Exiles lab with AWS/Gauss 1717 | -10/Exiles | Entered Mines 1988 | -9/Mines | Discovered new exit (range 8) 2011 | -9/Mines | Entered Materials 2011 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2376 | -8/Materials | Discovered new exit (range 5) 2486 | -8/Materials | Build established: Skirmisher 3322 | -8/Materials | Discovered new exit (range 16) 3654 | -8/Materials | Repaired Weapon Shielding 3683 | -8/Materials | Repaired Lgt. Treads 3711 | -8/Materials | Repaired Lgt. Treads 3738 | -8/Materials | Repaired Lgt. Treads 4088 | -8/Materials | Entered Factory 4088 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4089 | -7/Factory | Identified exit to Storage 4361 | -7/Factory | Fabricated System Guard (x2) 4447 | -7/Factory | Build established: Tank 4811 | -7/Factory | Build established: Skirmisher 5182 | -7/Factory | Cargo convoy interrupted 5184 | -7/Factory | Garrison activated, responded to threat 5229 | -7/Factory | Destroyed 7 combat bots 5435 | -7/Factory | Fabricated Enh. Coil Gun? 5460 | -7/Factory | Build established: Tank 6159 | -7/Factory | Repaired Med. Treads 6256 | -7/Factory | Build established: Skirmisher 6368 | -7/Factory | Self-destructed Last Messages --------------- 06288_ Destroyed Aluminum Leg. 06290_ Penetrated by Slug. 06291_ Slug penetrates G-47 Trooper. 06291_ G-47 Trooper destroyed. 06308_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06319_ K-01 Serf collects debris. 06328_ AWS/Gauss suddenly breaks down. 06348_ Dropped Weapon Shielding. 06356_ Imp. Heat Sink fried. 06356_ X-57 Shotgunner destroyed. 06356_ Switching to secondary target: X-57 Shotgunner. 06357_ K-01 Serf collects debris. 06360_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 06363_ K-01 Serf collects debris. 06363_ Destroyed Imp. Heat Sink. 06363_ X-57 Shotgunner destroyed. 06366_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """ """" #?????????## + """ | | #?????????## # """ | | ##########?????????## # """ | | #?????????## # """ | | #?????????## ################## """ | | #?????????## ################## | | #?????????## ##??????????????###### | | * #?????????## ##??????????????###### | | #?????????## ##???????????????????? | | [ #?????????## ##???????????????????? | | #?????????## ##???????????????????? | | #?????????## ##???????????????????? | | #?????????## ##???????????????????? | | = ! #?????????## ##???????????????????? | | ############ ##???????????????????? | | ##################### ##???????????????????? | | ##???????????????????? | | ##???????????????????? | | "#################### ##???????????????????? | | # #????? ##### ##???????????????????? | | ??#????????????????## ##???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## ! ##???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## @ ##???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## ##???????????????????? | | #??????????????????## #############????????? | | #??????????????????## [ #############????????? | | #??????????????????## %[ # Y???????? | | #??????????????????## k% #""" """ """?????????? | | #??????????????????## k #"R """ """ ##??????? | | #??????????????????##p #""" """ """ ##??????? | | #??????????????????## #""" ##??????? | | #??????????????????## # """ ##??????? | | #??????????????????## + !! 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""" ##??????? | | ???????????????????## %# ! ##??????? | | ???????????????????## # ##??????? | | ???????????????????## # ##??????? | | ????????????? ####### # ##??????? | | ?????????? ####### ###############??????? | | ??????????" ###############??????? | | ??????????" % ##???????????????????? | | ??????????" ##???????????????????? | | ?????????? ##???????????????????? | | ?????????? ##???????????????????? | | ??????????? ####### ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Guard | x2 | -7/Factory | Preloaded Enh. Coil Gun | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionPlatingMembrane Manual? 0 Play Time 01:05:11 Cumulative 50.2 hours Start 2024.04.28 @ 18:36:23 End 2024.04.28 @ 20:04:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 28 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20ecff55-5ae1-449f-a9f5-ce40fea04d8d