Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.28 @ 20:32:11 Player: Zish Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 1733 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/400 Matter 211/300 Energy 68/250 System Corruption 1% Temperature Critical (704) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Light Armor Plating > --- WEAPON (4) ------- Medium Laser Medium Laser Small Laser Small Laser > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Medium Laser Medium Laser Small Laser Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 19 | 7 3 9 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 2 | 2 . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 3 2 6 Energy Gun 8 | 3 1 4 Energy Cannon . | . . . Ballistic Gun 2 | . . 2 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 91 96 Engine 12 | . 14 11 Treads 21 | . 28 15 Leg 3 | . . 6 Device 7 | . 7 8 Storage 12 | . 14 11 Protection 1 | . . 2 Energy Gun 25 | . 14 35 Ballistic Gun 2 | . . 4 Launcher 7 | . 13 2 Naked Turns . | . . . Heaviest Build 19 | 14 16 19 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 5 7 8 Average Carried 5 | 3 5 5 Final Capacity 8 | 8 8 8 Final Carried 7 | 4 7 6 Class Distribution -------------------- 55% | Mutant 30% | Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 518 | 183 20 315 Remotely . | . . . Salvage Created 594 | . 101 493 Parts 40 | . 2 38 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 20 | . 5 15 Guns 13 | . 2 11 AOE 5 | . 3 2 Classes Destroyed 6 | . 2 4 Builder 1 | . . 1 Watcher 2 | . 1 1 Swarmer 6 | . . 6 Grunt 10 | . 5 5 Duelist 2 | . . 2 Sentry 2 | . . 2 Best Kill Streak 5 | . 4 5 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1023 | . 244 779 Core 459 | . 32 427 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 62 | . 32 30 Largest 4 | . 2 4 Hottest 190 | . 100 190 Shots Fired 148 | . 44 104 Gun 133 | . 32 101 Cannon . | . . . Launcher 15 | . 12 3 Special . | . . . Kinetic 8 | . . 8 Thermal 125 | . 32 93 Explosive 15 | . 12 3 Electromagnetic . | . . . Robot Hit Streak 6 | . 5 6 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 71 | . 15 56 Core Hits 42 | . 15 27 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 2 3 Burn 5 | . 2 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1402 | . 550 852 Guns 825 | . 164 661 Cannons . | . . . Explosions 577 | . 386 191 Melee . | . . . Ramming . | . . . Kinetic 16 | . . 16 Thermal 809 | . 164 645 Explosive 577 | . 386 191 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 48 | . 37 11 Shots 4 | . 3 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 843 | . 226 843 Average Temperature 195 | . 103 264 Received Heat Transfer 198 | . 117 81 Effects 30 | . 2 28 Shutdowns 5 | . . 5 Energy Bleed 5 | . . 5 Interference 8 | . 2 6 Matter Decay 2 | . . 2 Damage (major) 5 | . . 5 Damage (core) 5 | . . 5 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 2 | . . 2 Combat Hostiles 2 | . . 2 Parts Melted 7 | . 1 6 Heat Transferred 2668 | . 629 2039 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 514 | . 195 514 Initial 81 | . . 81 Average 187 | . 122 301 Maximum Alert Level 2 | . . 2 Low Security (%) 67 | 100 100 29 Level 1 21 | . . 46 Level 2 11 | . . 24 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 10 21 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 5 | . 3 2 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Prototype ID Bank 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 10 | . 10 . Retrieved Matter 10 | . 10 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 721 | 95 299 327 Spaces Moved 310 | 51 135 124 Core 3 | 3 . . Treads 282 | 48 135 99 Legs 25 | . . 25 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 155 | 153 160 151 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 5 32 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 61 | . 39 22 Melee . | . . . Projectile . | . . . AOE 61 | . 39 22 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 435 | 67 174 194 Wait 19 | . . 19 Move 308 | 50 134 124 Hop . | . . . Pick Up 23 | 10 5 8 Fast Attach . | . . . Attach 14 | 6 2 6 Detach . | . . . Swap 5 | 1 1 3 Drop 4 | . . 4 Fire 62 | . 32 30 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Weapon x2 711 | -9/Materials | Core integrity fell below 50% 722 | -9/Materials | Core integrity fell below 20% 723 | -9/Materials | Core destroyed Last Messages --------------- 00712_ Overheating: Aluminum Leg damaged (-37). 00712_ Overheating: Ion Engine damaged (-4). 00712_ G-34 Mercenary heat damages core (-5). 00713_ Power failure, Ion Engine shutdown. 00713_ Overheating: Energy bleed (-16). 00713_ K-01 Serf collects debris. 00714_ Overheating: Matter decay (-49). 00715_ Overheating: System interference. 00715_ Med. Laser temporarily disabled. 00715_ Sml. Laser temporarily disabled. 00716_ Overheating: Ion Engine damaged (-6). 00716_ Overheating: Aluminum Leg damaged (-11). 00716_ Overheating: Sml. Laser damaged (-25). 00717_ K-01 Serf collects debris. 00718_ Overheating: Energy bleed (-12). 00720_ Overheating: Core damaged (-52). 00721_ Power failure, Ion Engine shutdown. 00721_ Acquired Ion Engine. 00722_ Overheating: Core damaged (-68). 00723_ Overheating: Core damaged (-60). 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