Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:47:42

Player: Colin

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (265)      265
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1600

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             287/400
Matter                     400/400
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
   Small Storage Unit
  Medium Matter Pod
         Seismic Detector
>        --- WEAPON (2) -------
  Medium Laser
>        --- INVENTORY (8) ----
         Wheel
  Medium Matter Pod (68)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Seismic Detector
>        --- WEAPON -----------
  Medium Laser
         Particle Gun
>        --- INVENTORY --------
   Light Ion Engine
  Medium Matter Pod
   Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Backup Plating I
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   5   5   .   6   
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   2   .   2   
    Treads                 4    | 2   2   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   1   .   1   
    Device                 1    | .   .   1   .   .   
    Storage                2    | 1   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   1   .   1   
    Energy Gun             2    | .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   2   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   1   .   3   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  95  77  75  
  Engine                   13   | .   14  14  11  10  
  Treads                   8    | .   25  5   .   .   
  Leg                      15   | .   .   22  22  13  
  Device                   6    | .   .   8   11  11  
  Storage                  14   | .   14  14  11  15  
  Protection               2    | .   6   2   .   .   
  Energy Gun               18   | .   7   24  22  11  
  Ballistic Gun            8    | .   20  3   .   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 13  17  16  16  14  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  4    | .   4   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 4   8   8   4   4   
  Average Carried          3    | 2   4   4   4   2   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   8   4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           641  | 210 .   254 .   177 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            343  | .   .   236 .   107 
  Parts                    10   | .   .   10  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  12   | .   .   5   .   7   
  Guns                     11   | .   .   4   .   7   
Classes Destroyed          5    | .   .   2   .   3   
  Builder                  1    | .   .   .   .   1   
  Grunt                    4    | .   .   4   .   .   
  Sentry                   1    | .   .   1   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           3    | .   .   2   .   3   
  Combat Bots Only         3    | .   .   2   .   3   
Max Kills in Single Turn   1    | .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        94   | .   .   49  23  22  
  Missed                   21   | .   .   10  4   7   
Damage Taken               1001 | .   .   521 155 325 
  Core                     190  | .   .   77  34  79  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   12   | .   12  .   .   .   
Core Remaining (%)         84   | 100 .   69  .   .   
Volleys Fired              50   | .   1   21  2   26  
  Largest                  2    | .   2   2   2   2   
  Hottest                  115  | .   40  70  115 70  
Shots Fired                97   | .   2   42  3   50  
  Gun                      97   | .   2   42  3   50  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  47   | .   2   21  .   24  
  Thermal                  50   | .   .   21  3   26  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   1   11  .   5   
  Robot Miss Streak        8    | .   1   2   3   8   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   .   1   .   2   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           58   | .   1   31  .   26  
  Core Hits                28   | .   .   11  .   17  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   .   2   .   1   
    Burn                   3    | .   .   2   .   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           699  | .   12  397 13  277 
  Guns                     693  | .   12  391 13  277 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  6    | .   .   6   .   .   
  Kinetic                  332  | .   12  202 .   118 
  Thermal                  361  | .   .   189 13  159 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   
  Average Corruption       2    | .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   
Targets Rammed             2    | .   1   1   .   .   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        192  | .   .   192 49  154 
  Average Temperature      58   | .   .   71  20  47  
  Received Heat Transfer   414  | .   .   294 .   120 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Melted             3    | .   .   3   .   .   
  Heat Transferred         1295 | .   .   703 37  555 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             122  | .   21  122 .   45  
  Initial                  7    | .   .   7   .   .   
  Average                  29   | .   11  48  .   5   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   1   6   3   9   
  Peak Tracking Total      4    | .   1   4   3   2   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1416 | 108 280 768 22  238 
Spaces Moved               928  | 71  160 552 15  130 
  Core                     27   | 18  7   .   .   2   
  Treads                   275  | 53  153 69  .   .   
  Legs                     564  | .   .   483 15  66  
  Wheels                   62   | .   .   .   .   62  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 95  
  Average Speed            131  | 132 163 125 120 118 
  Slowest Speed            250  | 160 250 160 120 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   28  84  2   22  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1034 | 85  175 590 16  168 
  Wait                     .    | .   .   .   .   .   
  Move                     924  | 70  159 551 14  130 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 9   9   5   .   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 6   4   2   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   1   3   .   4   
  Drop                     10   | .   .   7   .   3   
  Fire                     50   | .   1   21  2   26  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 11)
  362 | -10/Materials | Repaired Lgt. Armor Plating?
  389 | -10/Materials | Entered Mines
  739 | -10/Mines     | Learned location of 1 exit from Materials
  742 | -10/Mines     | Learned location of Storage (-8)
  856 | -10/Mines     | Discovered new exit (range 5)
 1157 | -10/Mines     | Entered Materials
 1157 | -9/Materials  | Evolved 2 slots: Utility x2
 1157 | -9/Materials  | Discovered new exit (range 14)
 1158 | -9/Materials  | Identified exit to Materials
 1179 | -9/Materials  | Entered Mines
 1180 | -9/Mines      | Assembled infested the area
 1417 | -9/Mines      | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
D-53 Grenadier destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
K-01 Serf collects debris. <x3>
Acquired 16 matter.
K-01 Serf collects debris. <x4>
Wheel destroyed.
System corrupted by crushing effect (+2).
as-93418 destroyed.
Switching to secondary target: as-06401.
K-01 Serf collects debris.
Lgt. Ion Engine destroyed.
Lgt. Assault Rifle severed.
K-01 Serf collects debris.
as-06401 destroyed.
Acquired 42 matter.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????###??????????????????? |
| ???????????????????????????#  ####???????????????? |
| ????????????????????#######     a????????????????? |
| ???????????????????##     #    ??????????????????? |
| ??????????????????##         #???????????????????? |
| ?????????????????##        a#????????????????????? |
| ?????????????????#       @% #????????????????????? |
| ?????????????????#          #????????????????????? |
| ?????????????????##      [ ##????????????????????? |
| ??????????????????####      ##???????????????????? |
| ?????????????????????#       ##??????????????????? |
| ?????????????????????#        #??????????????????? |
| ?????????????????????##  <   ##??????????????????? |
| ??????????????????????##     #???????????????????? |
| ################??????#      #???????????????????? |
|                #??????#      #???????????????????? |
|                #########     ##??????????????????? |
| "" """ """ """ #       u    # #??????????????????? |
| "" """ """ """ # ########     #??????????????????? |
| "" """ """ """ # #????## #  # #??????????????????? |
|                # #?????#      #??????????????????? |
| "" """ """!""" # #?????#    ########?????????????? |
| "" """ """ """ # #?????#               #?????????? |
| "" """ """*""" # #?????##   ########?????????????? |
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| "" """    **   # #????#       #??????????????????? |
| "" """         # ######       #??????????????????? |
| "" """                        ##?????????????????? |
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|                ####            #?????????????????? |
|                #??#           ##?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              384
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              CoolantMakeshiftDatajack
  Manual?         0
Play Time         00:12:15
  Cumulative      0.4 hours
  Start           2024.04.03 @ 12:37:06
  End             2024.04.03 @ 12:47:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf266d23-e633-4ba9-86e5-01399112d27e