Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 03:48:27

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (1031)     1031
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 2998

 Bonus
-------
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             31/400
Matter                     240/300
Energy                     280/280
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (240) Ox4
Location                   -9/Exiles

 Parts 
-------
>                     --- POWER (1) --------
               Cooled Ion Engine
>                     --- PROPULSION (3) ---
                Light Treads
              Armored Wheel
>                     --- UTILITY (3) ------
                Large Storage Unit
        High-capacity Storage Unit
        High-capacity Storage Unit
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (26) ---
             Improved Ion Engine
                Light Nuclear Core
                Light Treads
                Light Treads
               Medium Storage Unit
        High-capacity Matter Pod (200)
  Faulty Experimental Sensor Array
             Improved Signal Interpreter
                      Sensor Drone Bay
                Heavy Assault Rifle
                Heavy Assault Rifle
                      Autogun
                      Autogun
                      Autogun
             Improved Assault Rifle
             Improved Assault Rifle
                 Mini Grenade Launcher
                      Mining Laser

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
       Improved Signal Interpreter
                Sensor Drone Bay
          Heavy Assault Rifle
                Autogun
                Autogun
                Autogun
                Autogun
       Improved Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 3   8   1   12  11  .   
  Power                    4    | .   .   1   3   .   .   
    Engine                 4    | .   .   1   3   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   3   .   1   9   .   
    Treads                 7    | 2   .   .   .   5   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | .   3   .   1   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   2   .   1   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   .   .   1   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | .   3   .   7   1   .   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   .   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 4    | .   .   1   1   2   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   1   .   
Average Slot Usage (%)     96   | .   100 99  97  92  77  
  Engine                   12   | .   14  13  10  11  11  
  Treads                   3    | .   2   .   .   11  11  
  Wheel                    25   | .   25  28  33  17  11  
  Storage                  25   | .   28  28  22  26  33  
  Processor                4    | .   .   .   8   6   .   
  Ballistic Gun            21   | .   26  28  21  15  .   
  Launcher                 1    | .   .   .   .   3   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             94   | 13  71  71  78  94  89  
  Greatest Support         60   | 40  24  24  36  60  20  
  Greatest Overweight (x)  6    | .   2   2   2   6   4   
  Average Overweight (x)   1    | .   .   2   1   2   4   
Largest Inventory Capacity 26   | 8   20  20  20  26  26  
  Average Capacity         18   | 6   10  20  20  22  26  
  Most Carried             20   | 6   15  19  20  20  18  
  Average Carried          15   | 6   8   16  19  18  17  
  Final Capacity           26   | 8   20  20  20  26  26  
  Final Carried            19   | 6   15  19  19  17  18  

 Class Distribution 
--------------------
 80% | Hauler-Mutant
 19% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1475 | 233 212 23  604 403 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1765 | 61  366 12  871 455 .   
  Parts                    110  | 1   20  2   56  31  .   
Haulers Intercepted        3    | .   .   .   3   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  48   | .   7   .   15  26  .   
  Guns                     41   | .   7   .   15  19  .   
  AOE                      7    | .   .   .   .   7   .   
Classes Destroyed          10   | 1   3   .   5   1   .   
  Worker                   5    | .   1   1   1   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   3    | .   .   .   3   .   .   
  Recycler                 3    | 1   .   .   1   1   .   
  Watcher                  3    | .   2   .   1   .   .   
  Swarmer                  17   | .   .   .   5   12  .   
  Grunt                    14   | .   7   .   4   3   .   
  Sentry                   6    | .   .   .   6   .   .   
  Assembled                11   | .   .   .   .   11  .   
Best Kill Streak           9    | 1   2   1   6   9   .   
  Combat Bots Only         8    | .   2   .   5   8   .   
Max Kills in Single Turn   4    | 1   1   1   2   4   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               1947 | .    189  20   685  1004 49   
  Core                     390  | .    21   .    106  214  49   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    91   .    .    .    
Volleys Fired              141  | 3    29   3    61   45   .    
  Largest                  2    | 2    2    2    2    2    .    
  Hottest                  85   | 60   85   40   46   46   .    
Shots Fired                274  | 6    58   6    122  81   1    
  Gun                      267  | 6    58   6    122  75   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    6    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  258  | 3    52   6    122  75   .    
  Thermal                  9    | 3    6    .    .    .    .    
  Explosive                7    | .    .    .    .    6    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         32   | 5    10   11   32   11   .    
  Robot Miss Streak        7    | .    7    2    3    4    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    .    7    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           192  | 5    38   2    91   56   .    
  Core Hits                98   | 2    17   1    34   44   .    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3300 | 49   458  18   1384 1391 .    
  Guns                     2695 | 49   436  11   1353 846  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               544  | .    .    .    .    544  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  61   | .    22   7    31   1    .    
  Kinetic                  2604 | 16   378  11   1353 846  .    
  Thermal                  91   | 33   58   .    .    .    .    
  Explosive                544  | .    .    .    .    544  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    8    9    9    
  Average Corruption       6    | .    .    .    4    8    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  76   | .    .    .    31   38   7    
    Message Errors         18   | .    .    .    7    9    2    
    Matter Fused           18   | .    .    .    9    6    3    
    Heat Flow Errors       7    | .    .    .    3    4    .    
    Energy Discharges      7    | .    .    .    3    3    1    
    Parts Rejected         3    | .    .    .    1    2    .    
    Data Loss (minor)      4    | .    .    .    2    2    .    
    Data Loss (major)      2    | .    .    .    .    2    .    
    Misfires               3    | .    .    .    1    1    1    
    Targeting Errors       8    | .    .    .    4    4    .    
    Weapon Failures        6    | .    .    .    1    5    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    .    10   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    10   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      185  | .    11   3    15   156  .    
  Shots                    5    | .    .    .    .    5    .    
  Rammed                   7    | .    3    2    1    1    .    
Targets Rammed             7    | .    3    2    1    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        284  | 40   88   .    284  232  .    
  Average Temperature      81   | 19   38   .    85   106  .    
  Received Heat Transfer   501  | .    102  .    189  210  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         212  | 75   137  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             347  | 5   97  24  347 309 .   
  Initial                  24   | .   3   19  8   24  .   
  Average                  85   | 2   40  15  114 141 .   
Maximum Alert Level        1    | .   .   .   1   1   .   
  Low Security (%)         87   | 100 100 100 78  79  .   
  Level 1                  12   | .   .   .   21  20  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   10  4   30  33  .   
  Peak Tracking Total      11   | .   2   3   6   8   11  
  Tactical Retreats        8    | .   .   1   1   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          11   | .   5   1   5   .   .   
  Terminals                9    | .   5   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   12  1   16  .   .   
  Successful               18   | .   6   1   11  .   .   
  Failed                   10   | .   5   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   15   | .   11  .   4   .   .   
  Terminals                26   | .   12  .   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   3   1   6   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   3   .   .   
  Terminals                6    | .   3   .   3   .   .   
    Track                  3    | .   2   .   1   .   .   
    Botnet                 3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   2   1   .   
  Highest-Rated Group      40   | .   .   40  32  31  .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   5   13  6   .   
  Total Damage             244  | .   .   38  122 84  .   
  Kills                    8    | .   .   1   6   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       2    | .   1   .   1   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               3902 | 31   963  584  1177 949  198  
Spaces Moved               2385 | 14   424  512  833  520  82   
  Core                     .    | .    .    .    .    .    .    
  Treads                   295  | 7    .    .    .    206  82   
  Legs                     7    | 7    .    .    .    .    .    
  Wheels                   2083 | .    424  512  833  314  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   110  100  110  240  
  Average Speed            121  | 140  100  110  108  152  240  
  Slowest Speed            240  | 160  110  110  110  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    61   95   57   69   37   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    58   6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      64   | .    .    .    .    58   6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3130 | 19   907  526  1001 594  83   
  Wait                     498  | .    416  4    67   11   .    
  Move                     2380 | 13   423  511  832  519  82   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  34   | .    16   5    11   2    .    
  Fast Attach              7    | 1    1    .    5    .    .    
  Attach                   10   | .    .    1    2    7    .    
  Detach                   5    | .    .    .    .    4    1    
  Swap                     18   | 2    7    .    5    4    .    
  Drop                     30   | .    12   .    17   1    .    
  Fire                     141  | 3    29   3    61   45   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      6    | .    3    2    1    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  674 | -10/Materials | Discovered new exit (range 3)
  936 | -10/Materials | Discovered new exit (range 8)
  961 | -10/Materials | Central database locked down
  995 | -10/Materials | Entered Mines
 1014 | -10/Mines     | Discovered new exit (range 7)
 1019 | -10/Mines     | Learned Materials terminal intel
 1032 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1072 | -10/Mines     | Build established: Hauler-Mutant
 1212 | -10/Mines     | Identified exit to Materials
 1214 | -10/Mines     | Found the Drone Emporium
 1218 | -10/Mines     | Found Prototype Device
 1296 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1299 | -10/Mines     | Found Prototype Device
 1579 | -10/Mines     | Entered Materials
 1579 | -9/Materials  | Accompanied by 2 allies
 1579 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1580 | -9/Materials  | Loaded intel: 12 terminal locations
 1922 | -9/Materials  | Discovered new exit (range 10)
 2254 | -9/Materials  | Discovered new exit (range 16)
 2678 | -9/Materials  | Discovered new exit (range 9)
 2756 | -9/Materials  | Entered Mines
 2759 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2769 | -9/Mines      | Met a Derelict bent on vengeance
 2789 | -9/Mines      | Discovered new exit (range 7)
 2846 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2846 | -9/Mines      | Discovered new exit (range 5)
 2992 | -9/Mines      | Destroyed 8 combat bots
 2992 | -9/Mines      | Learned location of Storage (-8)
 3296 | -9/Mines      | Assembled infested the area
 3354 | -9/Mines      | Core integrity fell below 50%
 3705 | -9/Mines      | Entered Exiles
 3761 | -9/Exiles     | Met 8R-AWN
 3804 | -9/Exiles     | Met EX-HEX
 3900 | -9/Exiles     | Met EX-DEC
 3901 | -9/Exiles     | Attacked by the Exiles
 3903 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
The Zionites will tell you those Marauders at the gates are defenses set
  up by Warlord... Nope, the Imprinter put them there mostly to keep us
  out!
Anyway, I've got to get back to poking and prodding these nasty little
  guys. Go see BIN. I can't imagine you'll want to stay in our boring
  little cave for long, and we could use some help with the project in the
  back.
8M-E39(z): I was there on that fateful day we tested the Lightpack 1.0.
It was such a good haul, too, only to see JA-CK9 crushed like a forgotten
  microchip...
03825_ System corrupted: Matter fused (-5).
03856_ System corrupted: Energy discharge (-112).
03873_ System corrupted: Matter fused (-8).
03900_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher.
03900_ System corrupted: Mni. Grenade Launcher misfires.
03900_ Machine disabled.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
03901_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingElectronAutohacker
  Manual?         0
Play Time         00:25:46
  Cumulative      69.6 hours
  Start           2020.10.21 @ 03:21:54
  End             2020.10.21 @ 03:48:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          47
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9301815-5ddf-4819-ade1-c7583f45afd2