Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 23:03:53

Player: MTF

Result: Destroyed by DD-9ZR(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (853)      853
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1668

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     146/300
Energy                     253/265
System Corruption          0%
Temperature                Cool (8)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (15) ---
       Improved Treads
                Cooling System
  High-capacity Matter Pod (200)
                Machine Analyzer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
                Cooling System
  High-capacity Matter Pod
                Machine Analyzer
                Seismic Detector
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Light Cannon
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
                Maul
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 4   14  3   5   
  Power                    4    | .   3   1   .   
    Engine                 3    | .   2   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 6    | 2   2   .   2   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   3   .   1   
    Device                 2    | 2   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   4   2   2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   2   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   1   4   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   1   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            12   | 6   11  15  14  
  Power                    .    | 1   .   .   .   
  Propulsion               1    | 3   1   2   2   
  Utility                  5    | .   5   7   6   
  Weapon                   4    | 1   4   6   6   
  Tool/Special             .    | .   .   .   .   
Unused Backups             18   | .   10  .   8   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   1   .   1   
  Utility                  11   | .   6   .   5   
  Weapon                   5    | .   3   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  
  Engine                   12   | .   11  13  14  
  Core                     1    | .   2   .   .   
  Treads                   22   | .   20  28  27  
  Leg                      4    | .   7   .   .   
  Device                   4    | .   2   11  6   
  Storage                  14   | .   14  14  14  
  Protection               9    | .   10  2   7   
  Ballistic Gun            23   | .   27  28  11  
  Ballistic Cannon         3    | .   .   .   15  
Peak Build Rating          14   | 9   12  14  14  
  Average Rating           11   | 7   10  12  13  
  On Entrance              9    | 6   7   12  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 12  33  37  38  
  Greatest Support         46   | 40  46  46  46  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   12  15  15  
  Most Carried             15   | 7   15  15  15  
  Average Carried          12   | 5   11  15  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 5   15  15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1501 | 252 889 111 249 
  Remotely                 .    | .   .   .   .   
Salvage Created            1344 | 127 926 126 165 
  Parts                    101  | 14  60  16  11  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | 1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   13  2   7   
  Guns                     16   | .   13  2   1   
  Cannons                  6    | .   .   .   6   
Classes Destroyed          12   | 2   8   1   1   
  Worker                   2    | .   2   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 6    | 3   1   2   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 4    | 1   3   .   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    7    | .   7   .   .   
  Sentry                   2    | .   .   2   .   
  Subdweller               7    | .   .   .   7   
Best Kill Streak           3    | 2   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 2   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        151  | .    71   16   64   
  Missed                   39   | .    11   5    23   
  Hits                     112  | .    60   11   41   
    Projectile             112  | .    60   11   41   
    AOE                    1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
Damage Taken               1781 | .    710  164  907  
  Core                     265  | .    48   46   171  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   110  | .    110  .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              142  | 4    93   8    37   
  Largest                  2    | 2    2    2    2    
  Hottest                  60   | 60   40   43   60   
Shots Fired                279  | 8    186  16   69   
  Gun                      215  | 8    186  16   5    
  Cannon                   64   | .    .    .    64   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  275  | 4    186  16   69   
  Thermal                  4    | 4    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | 2    17   23   18   
  Robot Miss Streak        5    | 1    5    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           192  | 4    122  12   54   
  Core Hits                70   | 5    46   5    14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         3    | .    1    .    2    
    Destroy                1    | .    1    .    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              16   | .    4    .    12   
  Impact                   16   | .    4    .    12   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2742 | 59   1605 167  911  
  Guns                     1837 | 59   1567 164  47   
  Cannons                  864  | .    .    .    864  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  41   | .    38   3    .    
  Kinetic                  2678 | 36   1567 164  911  
  Thermal                  23   | 23   .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 8    | .    .    .    8    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   9    | .    8    1    .    
Targets Rammed             12   | .    10   2    .    
  Kicked                   2    | .    2    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        127  | .    127  18   .    
  Average Temperature      44   | .    49   11   .    
  Received Heat Transfer   450  | .    330  63   57   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | 50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             151  | 10  151 20  .   
  Initial                  12   | .   .   12  .   
  Average                  38   | 2   46  2   .   
Influence Increases        602  | 20  532 50  .   
  Destroy 0b10 Robot/C     300  | .   260 40  .   
  Destroy 0b10 Robot/NC    105  | 20  75  10  .   
  Destroy Leader           70   | .   70  .   .   
  Successful Hack          32   | .   32  .   .   
  Select Force Hacks       60   | .   60  .   .   
  Destroy Structure        5    | .   5   .   .   
  Lose Combat Pursuer      30   | .   30  .   .   
Influence Decreases        602  | 20  500 82  .   
  Entered New Map          20   | .   .   20  .   
  Time Decay               552  | 20  480 52  .   
  Lost Part                30   | .   20  10  .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   32  2   11  
  Peak Tracking Total      4    | .   4   2   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          11   | .   9   .   2   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   24  .   3   
  Successful               19   | .   16  .   3   
  Failed                   8    | .   8   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   16  .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   .   3   
  Record                   2    | .   1   .   1   
  Open Door                1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
  Release Object           1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
    Track                  1    | .   1   .   .   
    Operators              1    | .   1   .   .   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     32   | .   32  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     1289 | 55  469 316 449 
  Terrain                  43   | 43  .   .   .   
  Seismic                  1246 | 12  469 316 449 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3700 | 77   2322 384  917  
Spaces Moved               1853 | 28   1166 211  448  
  Core                     .    | .    .    .    .    
  Treads                   1493 | 5    829  211  448  
  Legs                     360  | 23   337  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  
  Average Speed            160  | 127  161  160  160  
  Slowest Speed            240  | 160  240  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    97   26   36   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    3    .    1    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 10   | .    4    .    6    
Terrain Destroyed          10   | .    4    .    6    
  Melee                    10   | .    4    .    6    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2252 | 61   1402 238  551  
  Wait                     146  | 23   75   9    39   
  Move                     1850 | 27   1165 210  448  
  Hop                      .    | .    .    .    .    
  Pick Up                  22   | .    21   .    1    
  Fast Attach              10   | 2    6    2    .    
  Attach                   5    | .    1    .    4    
  Detach                   1    | 1    .    .    .    
  Swap                     28   | 2    11   5    10   
  Drop                     20   | 2    16   2    .    
  Fire                     142  | 4    93   8    37   
  Melee                    16   | .    4    .    12   
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    2    .    .    
  Crush                    10   | .    8    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   78 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 9)
  467 | -10/Materials | Discovered new exit (range 15)
  761 | -10/Materials | Discovered new exit (range 17)
  797 | -10/Materials | Discovered new exit (range 15)
  916 | -10/Materials | Discovered new exit (range 15)
  974 | -10/Materials | Identified exit to Materials
  974 | -10/Materials | Identified exit to Mines
 1006 | -10/Materials | Learned 4 Materials zone layouts
 1040 | -10/Materials | Identified exit to Subcaves
 1040 | -10/Materials | Learned location of 2 exits from Materials
 1051 | -10/Materials | Learned Storage stockpile data
 1071 | -10/Materials | Learned 2 Mines zone layouts
 1246 | -10/Materials | Repaired Hrd. Light Armor Plating
 2400 | -10/Materials | Entered Mines
 2416 | -10/Mines     | Met a Derelict bent on vengeance
 2605 | -10/Mines     | Assembled infested the area
 2610 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2774 | -10/Mines     | Discovered exit to Subcaves (range 5)
 2784 | -10/Mines     | Entered Subcaves
 2784 | -10/Subcaves  | Learned location of Zion (-7)
 2797 | -10/Subcaves  | Learned 4 Materials zone layouts
 3040 | -10/Subcaves  | Core integrity fell below 50%
 3207 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3208 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3272 | -10/Subcaves  | Disturbed a concealed Subdweller
 3401 | -10/Subcaves  | Learned location of 1 exit from Materials
 3521 | -10/Subcaves  | Discovered new exit (range 7)
 3669 | -10/Subcaves  | A Subdweller sparked back to life
 3669 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3671 | -10/Subcaves  | Core integrity fell below 20%
 3699 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3701 | -10/Subcaves  | Destroyed by DD-9ZR(R) with Subdweller Machine Gun

 Last Messages 
---------------
03611_ Acquired 13 matter.
03669_ QS-5P1(R) creaks and sparks as it begins
  to move.
03670_ V0-EAU(R): "THANKSYOU!"
03674_ V0-EAU(R) knocked back. <x2>
03679_ QS-5P1(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03680_ QS-5P1(R) knocked back.
03683_ DD-9ZR(R) Disposable Heat Sink blasted
  off.
03689_ DD-9ZR(R) knocked back.
03689_ QS-5P1(R) Disposable Heat Sink blasted
  off.
03691_ Imp. Treads destroyed.
03692_ D1-0ZA(R) affixes Scrap Shield Fragment
  to Scrap Shield.
03693_ QS-5P1(R) destroyed.
03695_ Hrd. Light Armor Plating destroyed.
03697_ Spk. Treads destroyed.
03700_ FF-36I(R): "NOSTUCKSUB!"

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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|   ###    #############??#####???# #####??????????? |
|          ##     ## # ####   ##        #??????????? |
|               ### !&&""   &  "            ???????? |
|              # #   #!   <  ######         ???????? |
|                   ###       #????????????????????? |
|              ### ##?##     ##????????????????????? |
| #      ##     ####??#  ##  ##????????????????????? |
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| ??????????####??????##     ;% R#?????????????????? |
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| ??????????????????????#;   ;;##??????????????????? |
| ??????????????????#   R !  %%#???????????????????? |
| ??????????????????#" %!R   ;##???????????????????? |
| ??????????????????#<&%%R;  ##????????????????????? |
| ??????????????????#%    #  #?????????????????????? |
| ??????????????????##<%     #?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hrd. Light Armor Plating | 38% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonForceFacilitator
  Manual?         0
Play Time         00:28:03
  Cumulative      1652.3 hours
  Start           2025.05.25 @ 22:31:43
  End             2025.05.25 @ 23:03:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           99
  Types           14/18/21/3/1/2/35/2/2/1
Lore%             79
Gallery%          87
Achievement%      89
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86dd4d78-3a86-4ff9-9528-da90f49ef1e1