Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.05 @ 19:01:55 Player: Spoodle Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (386) 1930 Value Destroyed (15841) 15841 Prototype IDs (49) 980 Alien Tech Used (11) 2200 Bonus (16089) 16089 TOTAL SCORE: 45940 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1475 Follower Combat Kills 231 Entered Garrisons 400 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -17 Cogmind --------- Core Integrity 1753/1850 Matter 102/300 Energy 448/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer AEGIS Remote Shield Spacefold Activator > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Advanced Coolant Injector Improved Energy Well (400) Advanced Transmission Jammer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Perforator Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Coolant Injector Improved Energy Well Advanced Transmission Jammer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Sheargun Perforator Z-bomb Delivery System [Rating: 242] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Heavy Gatling Laser Energy Cannon Multinova Projection Cannon Ballistic Gun Constructs Ballistic Cannon Perforator Launcher Compact Tesla Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 2 . . . . 2 . . 4 2 . . . . 2 . 2 . . 2 Power 3 | . . . . . . . . . . . 1 1 . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . . 2 . . . . . . . . . . . Utility 9 | . . 1 1 . . . . 2 . . . 1 . . . . 1 . 1 . . 2 Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Parts Attached 212 | 6 10 26 4 5 5 4 15 25 7 6 20 8 . 6 7 . 7 11 10 15 10 5 Power 28 | . 2 2 . 2 2 . 2 3 1 . 1 1 . 1 2 . 1 1 4 1 2 . Engine 16 | . 2 2 . 2 1 . 2 3 1 . . . . . . . . . 2 1 . . Core 5 | . . . . . 1 . . . . . 1 1 . 1 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 . 1 1 2 . 2 . Propulsion 47 | 2 2 12 . 1 1 3 8 4 2 2 7 1 . . . . . 1 1 . . . Treads 26 | . 2 8 . 1 1 1 6 3 2 . 1 . . . . . . . 1 . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | . . 4 . . . 2 . 1 . 2 1 . . . . . . . . . . . Hover 8 | . . . . . . . 1 . . . 5 1 . . . . . 1 . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Utility 84 | 2 3 4 3 1 1 . 4 11 1 2 11 6 . 5 3 . 4 3 5 8 3 4 Device 45 | 1 . 1 1 1 . . 2 6 1 1 6 4 . 3 3 . 2 3 3 5 1 1 Storage 9 | 1 2 1 . . . . 1 1 . 1 1 . . . . . . . . . . 1 Processor 14 | . . . 2 . . . . 2 . . 3 . . 2 . . 1 . 1 . 2 1 Hackware 5 | . . . . . . . . 2 . . . 2 . . . . 1 . . . . . Protection 10 | . 1 2 . . 1 . 1 . . . 1 . . . . . . . 1 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 53 | 2 3 8 1 1 1 1 1 7 3 2 1 . . . 2 . 2 6 . 6 5 1 Energy Gun 24 | 1 1 2 . . 1 1 1 6 1 1 1 . . . 1 . . 3 . 1 2 1 Energy Cannon 6 | . . . . . . . . . . . . . . . 1 . 2 1 . 1 1 . Ballistic Gun 10 | 1 . 4 . . . . . . 1 1 . . . . . . . 2 . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Launcher 7 | . 1 2 . 1 . . . 1 . . . . . . . . . . . 2 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . 3 . . 1 . 3 5 1 1 2 . . . 1 . 3 6 2 9 5 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . System Corruption 21 | . . . . . . . . . . . . . . . . . . . . 21 . . Parts Lost 41 | . . 1 1 1 2 5 8 1 1 . 1 1 . 2 1 . . 3 3 6 4 . Power 8 | . . . . 1 . . . . . . . . . 1 1 . . 1 1 3 . . Propulsion 10 | . . . . . . 3 5 . 1 . . 1 . . . . . . . . . . Utility 16 | . . 1 1 . 2 2 3 1 . . 1 . . . . . . 2 . 2 1 . Weapon 7 | . . . . . . . . . . . . . . 1 . . . . 2 1 3 . Highest Loss Streak 6 | . . 1 1 1 2 5 6 1 1 . 1 1 . 2 3 . . 1 2 2 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 19 | 5 10 22 24 24 24 23 24 22 22 18 17 17 17 17 17 16 21 21 18 19 17 9 Power . | 1 . 1 1 . 1 2 2 2 2 1 . . . . . . . . . . . . Propulsion 3 | 2 3 7 8 8 8 6 4 3 5 3 2 1 1 1 1 1 1 2 . 1 . . Utility 9 | . 3 6 6 6 6 7 6 5 4 5 9 13 13 12 12 13 17 13 11 11 10 3 Weapon 5 | 1 3 7 9 9 8 8 10 10 11 8 4 2 3 2 2 2 1 4 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 2 8 2 . . . . 4 2 8 3 3 1 4 4 . 2 3 2 5 3 5 Power 4 | . 1 . . . . . . . . 1 1 . . . 1 . . . . . . . Propulsion 16 | . . 1 1 . . . . . . 4 1 . . 2 2 . . 2 . 3 . . Utility 15 | . . 2 . . . . . 1 . . 1 3 1 . 1 . 2 . 1 1 1 1 Weapon 20 | . 1 5 1 . . . . 3 2 3 . . . 2 . . . 1 1 1 . . Tool/Special 6 | . . . . . . . . . . . . . . . . . . . . . 2 4 Average Slot Usage (%) 75 | . 99 99 99 100 98 90 89 93 91 73 68 63 64 54 62 63 57 58 69 51 50 79 Engine 3 | . 13 11 9 9 7 . 1 6 7 2 . . . . . . . . 1 1 . . Core 2 | . . . . . 1 9 7 . . 4 5 8 10 10 6 5 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . 7 10 10 10 10 7 7 9 Treads 9 | . 19 15 18 18 18 13 19 19 14 7 4 . . 4 5 5 4 4 5 1 . . Leg 1 | . 8 . . . . . . . . 1 . . . . . . . . . 1 5 9 Wheel 5 | . . 17 18 18 18 21 16 4 7 7 7 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 5 12 15 2 . . . . . . . . Device 16 | . 5 10 8 9 9 4 7 22 30 24 19 21 21 15 19 21 19 19 25 18 8 16 Storage 7 | . 14 11 9 9 9 9 9 11 7 7 5 6 5 5 5 5 4 4 4 4 6 9 Processor 4 | . . . 8 9 9 9 2 5 7 7 3 . . 9 6 5 3 4 4 4 4 18 Protection 2 | . 8 11 9 9 7 5 7 . . . . . . . . . . . . 2 2 . Energy Gun 6 | . 11 1 . . 3 5 16 14 12 8 12 3 1 . 4 5 1 4 11 . 6 17 Energy Cannon 1 | . . . . . . . . . . . . 4 5 . . 5 4 2 . 5 2 . Ballistic Gun 4 | . 14 19 17 10 13 2 . . . . . . . . . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 4 . 2 4 3 . . . Peak Build Rating 242 | 6 9 19 24 24 29 29 31 53 56 66 94 115 115 126 146 146 170 174 182 198 232 242 Average Rating 94 | 5 8 15 22 23 24 27 27 45 54 58 73 106 110 118 126 146 160 157 169 160 190 235 On Entrance 82 | . 6 9 18 23 24 29 27 25 53 56 55 92 115 110 109 146 146 166 154 150 169 209 Avg Prop Armor Cover (%) 12 | . 7 7 13 15 14 14 15 17 17 13 10 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 9 36 101 98 98 101 100 101 105 104 104 87 87 83 93 160 160 169 176 158 188 183 72 Greatest Support 223 | 20 40 60 28 28 28 40 83 83 28 38 84 76 78 137 214 214 214 214 162 223 223 70 Greatest Overweight (x) 8 | . . 6 3 3 3 3 8 3 3 3 3 1 1 1 . . . 1 1 1 1 1 Average Overweight (x) 1 | . . 2 3 3 3 2 3 2 3 2 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 20 20 20 20 25 25 25 25 25 25 25 20 Average Capacity 22 | 7 11 23 25 25 25 25 24 23 25 22 20 20 20 20 21 25 25 25 20 25 21 10 Most Carried 25 | 8 15 25 25 25 25 25 25 25 25 25 20 20 20 20 20 17 25 25 22 25 25 18 Average Carried 20 | 5 10 22 24 24 24 23 24 23 24 20 18 19 19 19 18 17 21 23 20 22 20 10 Final Capacity 25 | 8 15 25 25 25 25 25 20 25 25 20 20 20 20 20 25 25 25 25 25 25 20 10 Final Carried 25 | 8 15 25 24 25 25 22 20 25 25 19 20 20 20 18 17 17 25 22 22 24 19 10 Scrap Engine Consumption 159 | . . . . . . . . . . 18 22 8 4 12 21 . 8 13 10 21 22 . Constructs Created 8 | . . . . . . . . . . 3 . . . . 1 . . . . 1 3 . Constructs Modified 62 | . . . . . . . . . . 4 11 4 . 5 10 . 3 7 5 6 7 . Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Mutant 12% | Construct 12% | Skirmisher 5% | Tank 4% | Alien-Sigix 3% | Generator-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Construct | -7/Recycling Gunner | -5/Factory Skirmisher | -4/Factory Mutant | -4/Waste Construct | -4/Factory Construct | -4/Armory Construct | -4/Lab Skirmisher | -3/Research Skirmisher | -3/Quarantine Generator-Tank | -2/Research Mutant | -2/Testing Generator-Construct | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Matter Collected 8096 | 302 350 1510 402 113 170 205 459 468 209 98 487 314 . 144 319 . 165 465 255 310 1225 126 Remotely 244 | 186 58 . . . . . . . . . . . . . . . . . . . . . Salvage Created 19204 | 155 298 1607 512 304 214 8 1342 1440 1338 676 1378 878 . 1346 369 . 408 1832 1905 1807 1261 126 Parts 871 | 14 18 117 27 23 13 3 69 58 61 28 53 44 . 60 19 . 12 76 63 44 64 5 Haulers Intercepted 26 | . 2 6 1 . . . 4 5 5 . 3 . . . . . . . . . . . Recyclers Shooed 23 | . . 2 2 . 1 . . 2 1 2 2 3 . 2 . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 253 | . 7 30 8 9 4 6 19 17 13 4 13 13 . 18 6 . 3 28 20 16 19 . Guns 112 | . 4 14 8 2 4 1 15 13 8 4 12 . . . 1 . . 4 14 . 8 . Cannons 62 | . . . . . . . . . . . . 9 . 11 5 . 3 23 2 6 3 . AOE 63 | . 3 16 . 7 . 5 3 4 4 . . 4 . 7 . . . . . 7 3 . Classes Destroyed 22 | 2 4 5 . . 1 1 1 . . 2 1 . . . 1 . . . 1 2 1 . Worker 17 | . . 3 1 . . . . 2 . . 1 2 . 2 . . . . 5 1 . . Builder 16 | . . 3 . . . . 2 1 2 . 2 1 . . . . . . 4 . 1 . Tunneler 5 | 4 . . . . . . 1 . . . . . . . . . . . . . . . Hauler 26 | . 2 6 1 . . . 4 5 5 . 3 . . . . . . . . . . . Recycler 40 | 1 . 3 . . . . 2 6 7 5 2 1 . 3 . . 1 . 4 4 . 1 Mechanic 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . Operator 5 | . . 1 1 . . . 1 1 . . . . . . . . . 1 . . . . Watcher 21 | . 1 4 . . . . . 1 2 . 2 2 . 1 . . 1 3 3 . 1 . Swarmer 49 | . 3 8 . 7 . 3 . 4 . . 4 4 . 4 1 . . 4 . . 7 . Grunt 99 | . 4 13 7 . . . 15 8 8 . 2 4 . 10 . . 3 10 3 8 4 . Brawler 4 | . . 1 . . . . . . 1 . . . . . . . . 1 . . 1 . Duelist 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 33 | . . 8 1 2 3 . 4 1 3 1 3 1 . 1 2 . . . 3 . . . Hunter 18 | . . . . . 1 . . 1 . . . . . . . . . 2 6 3 5 . Programmer 40 | . . . . . . 3 . 3 1 . 3 4 . 3 2 . . 11 6 4 . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Scientist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Scrapper 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 15 | 2 3 8 4 9 2 4 7 8 15 4 8 10 . 6 2 . 3 8 12 10 5 1 Combat Bots Only 9 | . 3 5 3 9 2 4 5 4 6 3 6 4 . 5 2 . 3 8 5 8 5 . Max Kills in Single Turn 6 | 1 1 3 1 6 1 2 1 4 6 1 2 3 . 4 1 . 1 1 4 3 3 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 6 | . 1 3 . 6 . 2 1 4 2 . . 2 . 3 . . . . . 3 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Hostile Shots Fired 1914 | . 21 91 39 18 40 45 103 86 89 26 60 63 . 108 57 . 16 209 173 265 319 86 Missed 651 | . 6 29 12 5 10 8 28 38 36 10 15 17 . 38 26 . 4 53 51 93 120 52 Hits 1263 | . 15 62 27 13 30 37 75 48 53 16 45 46 . 70 31 . 12 156 122 172 199 34 Melee 10 | . . . . . . . . . . . . . . . 1 . . 2 4 1 2 . Projectile 1253 | . 15 62 27 13 30 37 75 48 53 16 45 46 . 70 30 . 12 154 118 171 197 34 AOE 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Critical Strikes 57 | . . 3 3 2 2 5 1 . 1 . 2 2 . 1 4 . . 9 9 3 10 . Part Disruptions 5 | . . . . . . . . 2 . . 1 . . . . . . 2 . . . . Damage Taken 22707 | . 183 835 398 156 323 574 1249 682 577 221 1027 933 . 1165 543 . 295 2677 2217 3641 4812 199 Core 2372 | . 20 163 43 18 13 68 146 97 85 23 173 44 . 145 18 . . 163 249 226 581 97 Absorbed by Shields 2620 | . . . 36 63 91 98 . . . . 57 . . 312 136 . . 692 608 138 252 137 Reduced by Siege Mode 39 | . . . . . . . . . . . . . . . . . . 12 27 . . . Ignored by Resistances 729 | . . . . . . . . . . . . . . . . . . . . . 435 294 Regen/Repaired (Parts) 7647 | . . . . . . . . . . . 284 228 . 140 985 . 114 687 778 1669 2762 . Core Remaining (%) 73 | 100 92 59 . . . . 47 . . 70 82 . . . . 82 . 71 . . 34 94 Volleys Fired 1035 | 42 34 102 47 9 23 10 87 59 51 34 44 62 . 48 26 . 28 82 64 92 65 26 Largest 4 | 1 2 2 2 2 2 2 2 2 2 2 3 2 . 1 3 . 2 4 4 3 3 2 Hottest 462 | 20 100 100 46 46 79 112 112 160 150 140 214 462 . 81 174 . 163 333 333 249 200 200 Shots Fired 1767 | 42 61 174 94 13 46 12 168 117 93 45 112 84 . 48 46 . 31 137 191 106 118 29 Gun 1226 | 42 54 149 94 8 46 4 164 116 84 45 105 22 . . 19 . 2 28 145 . 71 28 Cannon 456 | . . . . . . . . . . . 6 60 . 46 25 . 29 109 46 97 38 . Launcher 80 | . 6 21 . 5 . 8 4 1 9 . 1 2 . 2 2 . . . . 9 9 1 Special 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . Kinetic 659 | 42 28 142 94 8 35 1 . . 7 14 14 2 . 45 20 . 2 54 29 43 79 . Thermal 946 | . 14 11 . . 11 3 164 116 77 31 97 80 . 1 16 . 29 83 162 43 8 . Explosive 65 | . 6 21 . 5 . 8 4 1 9 . 1 2 . 2 2 . . . . 1 2 1 Electromagnetic 51 | . 13 . . . . . . . . . . . . . 8 . . . . 19 11 . Slashing 46 | . . . . . . . . . . . . . . . . . . . . . 18 28 Robot Hit Streak 37 | 3 5 11 19 8 11 6 16 23 10 20 37 12 . 12 6 . 7 17 17 12 9 . Robot Miss Streak 9 | 2 4 3 4 2 1 1 4 4 5 3 2 3 . 1 3 . 6 8 9 9 8 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 11 | . 1 . 1 1 1 . 2 1 . . 3 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 . . 1 . . . . . . . . . 1 . Capacitor 46 | . . . . . . . . . . . . . . . . . 25 21 . . . . Shots Hit Robots 1184 | 26 23 104 72 22 39 6 113 86 64 34 89 59 . 32 35 . 14 97 145 67 57 . Core Hits 760 | 10 19 72 24 13 9 10 48 67 55 14 64 33 . 35 14 . 8 60 124 40 40 1 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Critical Parts Destroyed 6 | . . 1 . . 1 . . . . 1 . . . . . . . . . 2 1 . Critical Strikes 38 | . . 1 . 1 3 . 9 4 6 2 2 . . . . . . . . 4 6 . Burn 24 | . . . . . 2 . 9 4 6 1 2 . . . . . . . . . . . Destroy 9 | . . 1 . . 1 . . . . 1 . . . . . . . . . 2 4 . Blast 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . Sever 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 80 | . . . 1 27 . 16 3 4 5 . 8 2 . . 2 . 1 2 . 3 6 . Impact 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . Slashing 76 | . . . 1 27 . 16 3 4 5 . 8 2 . . 2 . 1 2 . . 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 2 . 2 . 2 . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46253 | 216 587 2764 1059 1424 601 796 2353 2390 2793 804 2556 2747 . 3757 1185 . 857 6228 5151 4505 3402 78 Guns 19080 | 216 276 1552 1044 136 601 21 1922 1910 1279 804 2279 206 . . 195 . . 1022 4183 . 1370 64 Cannons 15328 | . . . . . . . . . . . 125 2006 . 2076 990 . 857 5149 958 2661 506 . Explosions 10035 | . 301 1212 . 378 . 775 272 480 1326 . . 499 . 1620 . . . . . 1746 1426 . Melee 1525 | . . . . 910 . . 153 . 174 . 152 36 . . . . . . . . 100 . Ramming 285 | . 10 . 15 . . . 6 . 14 . . . . 61 . . . 57 10 98 . 14 Kinetic 10595 | 216 100 1504 1044 136 445 . . . 113 163 231 . . 2076 632 . . 1281 499 985 1170 . Thermal 23796 | . 99 48 . . 156 21 1922 1910 1166 641 2173 2212 . 807 496 . 857 4890 4642 1756 . . Explosive 7347 | . 301 1212 . 378 . 775 272 480 1326 . . 499 . 813 . . . . . 505 786 . Electromagnetic 1972 | . 77 . . . . . . . . . . . . . 57 . . . . 1161 677 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2258 | . . . . 910 . . 153 . 174 . 152 36 . . . . . . . . 769 64 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 2 . . . 2 8 8 1 . . 4 2 10 10 2 2 . 12 6 23 23 . Average Corruption 6 | . 2 . . . 2 4 8 1 . . 3 1 8 10 1 2 . 6 3 12 23 . Corruption Purged 12 | . . . . . . . . 1 . . . . . . . . . . . 11 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 162 | . 1 . . . 3 8 31 1 . . 18 1 3 1 5 . . 29 19 42 . . Message Errors 49 | . . . . . 1 2 13 . . . 4 1 1 . . . . 10 2 15 . . Matter Fused 37 | . . . . . 2 2 5 . . . 4 . . . 2 . . 8 6 8 . . Heat Flow Errors 13 | . . . . . . . 1 . . . 1 . . . 1 . . 4 2 4 . . Energy Discharges 13 | . . . . . . 2 3 . . . 2 . . . 1 . . 1 1 3 . . Parts Rejected 4 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . . Data Loss (minor) 15 | . . . . . . . 3 1 . . 2 . 1 . . . . 3 3 2 . . Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Misfires 8 | . 1 . . . . 1 1 . . . 2 . . . 1 . . . 2 . . . Alerts 4 | . . . . . . . 1 . . . . . . 1 . . . . 1 1 . . Misdirections 5 | . . . . . . . . . . . . . 1 . . . . . . 4 . . Weapon Failures 10 | . . . . . . 1 3 . . . 1 . . . . . . 1 1 3 . . Overload Shots 5 | . . . . . . . . 1 . . . 4 . . . . . . . . . . Overflow Damage 1584 | . 12 16 . 185 . 77 38 10 127 . 4 73 . 202 70 . 86 265 . 78 341 . Projectiles 653 | . . . . . . . . . . . 4 64 . 99 70 . 86 261 . 69 . . Explosions 683 | . 12 16 . 37 . 77 . 10 78 . . 9 . 103 . . . . . . 341 . Melee 248 | . . . . 148 . . 38 . 49 . . . . . . . . 4 . 9 . . Knockbacks 52 | . . . . . . . . . . . 1 . . 15 6 . . 14 4 8 4 . Impact 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Kinetic 48 | . . . . . . . . . . . 1 . . 14 5 . . 14 3 7 4 . Secondary 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . Self-Inflicted Damage 559 | . . 42 7 64 . 181 67 21 30 . . . . 39 . . 43 . . 53 12 . Shots 20 | . . 2 . 2 . 6 2 1 1 . . . . 1 . . 1 . . 3 1 . Rammed 11 | . 2 . 1 . . . 1 . 1 . . . . 3 . . . 2 1 . . . Targets Rammed 17 | . 3 . 1 . . . 1 . 1 . . . . 3 . . . 3 1 3 . 1 Kicked 5 | . 1 . . . . . . . . . . . . . . . . . . 3 . 1 Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 601 | . 52 34 23 38 156 42 251 60 66 . 322 570 . 232 601 . 290 429 225 207 275 . Average Temperature 62 | . 18 11 4 17 49 23 42 19 13 . 73 118 . 68 103 . 113 79 70 56 74 . Received Heat Transfer 4258 | . 39 315 264 50 91 . 603 201 237 96 105 144 . 239 702 . 42 204 303 207 416 . Effects 11 | . . . . . . . . . . . . 3 . . 5 . . 1 . . 2 . Shutdowns 4 | . . . . . . . . . . . . 1 . . 2 . . 1 . . . . Energy Bleed 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . 1 4 . . . Total Turns 84 | . . . . . . . . . . . . . . . . . . 7 77 . . . Longest Duration 40 | . . . . . . . . . . . . . . . . . . 7 40 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 2 5 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . 2 5 . Parts Fried 23 | . . . . . . . . . . . . . . . . . . 2 . 14 7 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Robots Melted 9 | . . . . . . . 1 . 1 . 1 . . . . . . 1 4 1 . . Combat Hostiles 9 | . . . . . . . 1 . 1 . 1 . . . . . . 1 4 1 . . Parts Melted 79 | . . . . . 1 . 10 6 4 3 15 . . . 3 . 1 10 20 6 . . Heat Transferred 34259 | . 225 100 . . 481 37 4810 4309 2525 989 4232 1707 . 450 407 . 777 4658 6787 1765 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Maximum Alert Level 5 | . . 2 1 2 1 1 1 2 2 . 1 . . 3 1 . . 2 2 3 5 5 Low Security (%) 45 | 100 100 32 91 26 36 54 44 35 5 100 95 100 100 27 16 . 100 32 13 8 . . Level 1 28 | . . 53 8 31 63 45 55 39 26 . 4 . . 35 83 . . 25 51 44 . . Level 2 17 | . . 13 . 41 . . . 25 67 . . . . 36 . . . 42 35 24 28 . Level 3 6 | . . . . . . . . . . . . . . 1 . . . . . 22 59 53 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . 11 41 Peak Influence 1777 | 10 80 504 211 445 226 284 356 505 492 175 212 164 51 702 329 . 163 518 508 998 1761 1777 Initial 1100 | . . 14 204 123 216 130 138 156 200 175 100 64 51 14 329 . . 30 283 282 558 1100 Average 288 | . 20 247 159 293 201 200 204 299 394 37 140 50 36 280 234 . 60 296 314 448 831 1312 Influence Increases 10953 | 25 238 1050 282 332 125 204 697 813 588 76 602 425 . 932 230 . 305 990 677 1230 857 275 Destroy 0b10 Robot/C 5160 | . 140 600 160 180 80 120 380 420 280 20 260 260 . 360 120 . 60 560 380 400 380 . Destroy 0b10 Robot/NC 710 | 25 15 100 15 20 . . 55 80 80 25 55 30 . 30 . . 10 20 85 50 10 5 Destroy Leader 1172 | . 36 190 32 10 40 20 108 100 84 . 80 44 . 62 30 . 12 96 116 60 52 . Allied During Kill 67 | . . . . . . . 2 38 7 . . . . . . . . . . 20 . . Successful Hack 385 | . 23 41 27 14 4 . 15 43 28 14 38 . . 25 22 . 26 30 . 31 4 . Disable Machine 1065 | . . 45 . 60 . . 15 60 60 15 15 15 . 180 30 . 45 120 . 180 165 60 Destroy Structure 1514 | . 24 74 3 48 1 49 32 42 49 2 24 46 . 230 28 . 152 134 81 234 81 180 Advance Influence 100 | . . . . . . . . . . . 100 . . . . . . . . . . . Partial Spotted 120 | . . . . . . . 15 . . . 15 . . 15 . . . . 15 15 30 15 Lose Combat Pursuer 660 | . . . 45 . . 15 75 30 . . 15 30 . 30 . . . 30 . 240 135 15 Influence Decreases 10744 | 25 204 598 578 77 369 121 636 717 577 528 470 409 127 279 699 205 251 539 680 740 920 995 Entered New Map 3849 | . . 20 282 67 229 71 146 189 241 277 . 68 97 7 345 205 . 24 222 220 434 705 Time Decay 6125 | 25 204 568 286 . 120 . 350 498 286 251 440 321 30 252 334 . 251 485 428 440 446 110 Lost Part 410 | . . 10 10 10 20 50 80 10 10 . 10 10 . 20 10 . . 30 30 60 40 . Lost Ally 360 | . . . . . . . 60 20 40 . 20 10 . . 10 . . . . 20 . 180 Squads Dispatched 99 | . 1 4 3 . 1 . 5 8 2 . 4 1 . 7 4 . 2 10 5 12 16 14 Investigation 7 | . . 1 2 . . . 1 . . . . . . 1 1 . . 1 . . . . Extermination 27 | . . . . . . . . 3 1 . 3 1 . 2 2 . 2 5 3 4 . 1 Reinforcement 26 | . 1 3 1 . . . 3 4 1 . 1 . . . 1 . . 1 1 6 2 1 Assault 32 | . . . . . . . . . . . . . . 1 . . . 3 1 2 13 12 Garrison 7 | . . . . . 1 . 1 1 . . . . . 3 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . 2 1 . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Distress Signals 26 | . 2 1 2 . 1 . 3 1 2 . 1 2 . . 3 . . . 1 1 6 . Communications Jammed 124 | . . . . . . . . . 39 . 4 5 . . 4 . . 3 39 28 . 2 Distress Signals 118 | . . . . . . . . . 37 . 1 5 . . 4 . . 2 39 28 . 2 Times Spotted 484 | . 12 38 17 9 5 7 29 27 16 4 22 18 5 31 36 . 5 51 33 47 65 7 Peak Tracking Total 23 | . 5 3 4 7 2 4 6 4 6 4 5 5 5 12 4 . 2 10 5 16 23 4 Tactical Retreats 24 | . . . 3 . . 1 2 1 . . 1 2 . 2 . . . 1 . 6 4 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Traps Triggered 23 | . 2 1 . 3 1 . . 1 . . 3 2 . . . . . 2 . 4 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Machines Disabled 76 | . . 3 . 4 . . 1 4 4 2 1 1 . 12 2 . 3 8 . 13 14 4 Max in Single Turn 4 | . . 1 . 1 . . 1 2 2 1 1 1 . 4 1 . 1 1 . 3 2 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Machines Accessed 74 | . 5 8 6 1 2 . 5 8 1 5 4 1 . 5 4 . 5 4 . 4 5 1 Terminals 54 | . 5 7 4 1 1 . 3 4 1 4 3 1 . 2 4 . 2 3 . 3 5 1 Fabricators 5 | . . . . . . . . 2 . . 1 . . 1 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 8 | . . . 1 . 1 . 1 1 . . . . . 2 . . 1 1 . . . . Total Hacks 191 | . 14 29 24 1 5 . 15 17 2 12 11 4 . 13 11 . 9 6 . 9 7 2 Successful 92 | . 3 17 16 1 2 . 6 6 2 3 6 1 . 7 8 . 2 3 . 4 5 . Failed 97 | . 11 11 7 . 3 . 9 11 . 9 5 3 . 6 3 . 7 3 . 5 2 2 Catastrophic 18 | . 2 2 . . . . . 3 . 3 1 . . 2 . . 3 . . 1 1 . Database Lockouts 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Manual 114 | . 14 20 10 . 3 . 7 9 3 10 9 4 . 8 9 . 3 3 . 2 . . Terminals 154 | . 14 28 19 1 3 . 11 11 2 10 9 4 . 6 11 . 5 4 . 7 7 2 Fabricators 12 | . . . . . . . . 4 . . 2 . . 4 . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . Scanalyzers 8 | . . 1 4 . . . . 1 . . . . . . . . . . . 2 . . Garrison Access 12 | . . . 1 . 2 . 2 1 . . . . . 3 . . 1 2 . . . . Terminal Hacks 39 | . 1 9 4 1 . . 3 2 . 2 1 1 . . 3 . 2 2 . 3 5 . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 6 | . . 1 1 . . . 1 1 . . . . . . 1 . . 1 . . . . Alert Level 5 | . . 1 1 . . . 1 1 . . . . . . 1 . . . . . . . Locate Traps 3 | . . 1 . . . . . . . . . . . . . . 1 1 . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Transport Status 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Release Object 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 43 | . 2 8 8 . 1 . 3 3 2 1 4 . . 4 5 . . 1 . 1 . . Terminals 36 | . 2 8 8 . 1 . 2 1 2 1 3 . . 2 5 . . 1 . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . 1 . . . . . . . 1 . . 1 . . . 1 . . . . Botnet 9 | . 1 2 2 . . . . 1 1 . 1 . . . 1 . . . . . . . Operators 6 | . . 1 1 . . . 1 . . . 1 . . 1 1 . . . . . . . Skim 16 | . 1 5 3 . 1 . 1 . 1 1 . . . . 3 . . . . . . . Fabricators 5 | . . . . . . . . 2 . . 1 . . 2 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Liberate 4 | . . . . . . . . 2 . . 1 . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 5 7 4 . 2 . 5 8 1 4 4 1 . 3 4 . 5 2 . 4 2 1 Full Trace Events 7 | . . . 2 . . . 1 . . 2 . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . 139 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . . . . . . . . . . . 3 . . . . Machine Destruction 6 | . . . . . . 3 . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Total Allies 36 | . . . . . . 3 . 3 . . 1 . 1 1 . . . . . 1 . 26 Largest Group 8 | . . . . . . 2 3 3 2 . 1 . 1 1 . . . . . 1 . 8 Highest-Rated Group 118 | . . . . . . 32 48 90 60 . 10 . 46 26 . . . . . 118 . 112 Highest-Rated Ally 118 | . . . . . . 16 16 30 30 . 10 . 46 26 . . . . . 118 . 15 Initial Warlord ECA Mod 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Total Orders 10 | . . . . . . . . . . . 5 3 . 1 1 . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 6 | . . . . . . . . . . . 3 2 . . 1 . . . . . . . RETURN 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . Ally Attacks 68 | . . . . . . . 12 14 8 . . . 5 . . . . . . 10 . 19 Total Damage 3194 | . . . . . . . 92 384 277 . . . 176 . . . . . . 1817 . 448 Kills 13 | . . . . . . . . 4 1 . . . . . . . . . . 8 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Active Infowar (turns) 12320 | . . 1857 542 297 103 . . 982 638 169 757 597 78 597 619 18 770 1602 1059 760 512 363 Optics 516 | . . . . . . . . 516 . . . . . . . . . . . . . . Sensors 4823 | . . . . . . . . . . . . 516 78 533 111 . 750 1401 826 119 489 . Seismic 2799 | . . 1857 542 297 103 . . . . . . . . . . . . . . . . . T.N.C. 29 | . . . . . . . . . . . 29 . . . . . . . . . . . Machine Analysis 439 | . . . . . . . . . . . 439 . . . . . . . . . . . Cloaking 583 | . . . . . . . . . . . . . . . . . . . 264 268 51 . Jamming 6995 | . . . . . . . . 518 638 169 318 519 78 592 508 18 672 783 1059 760 . 363 Robot Analysis Total 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . 4 2 . . 1 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Turns Passed 17990 | 167 766 1911 631 377 249 355 797 1339 638 1000 1098 796 78 665 742 18 777 1810 1059 1085 1249 383 Spaces Moved 12094 | 68 419 1025 335 180 114 169 317 680 326 617 766 612 150 621 584 18 551 978 429 739 1452 944 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . Treads 4059 | . 328 132 . . . . 15 194 . 22 . . . 525 584 18 551 978 344 215 153 . Legs 2925 | 58 91 . . . . . . . . . . . . . . . . . 85 451 1299 941 Wheels 3916 | . . 893 335 180 114 169 302 486 326 595 516 . . . . . . . . . . . Hover 1181 | . . . . . . . . . . . 250 612 150 96 . . . . . 73 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 140 140 140 140 123 140 145 145 115 46 57 41 78 78 103 103 145 145 66 30 30 Average Speed 111 | 109 151 148 140 140 140 133 144 149 145 137 102 87 47 83 98 103 124 150 159 100 63 31 Slowest Speed 240 | 120 160 240 140 140 140 140 210 200 145 220 145 103 93 94 104 103 145 187 206 231 165 90 Overloaded Moves 131 | . . . . . . . . . . . . . 131 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 54 | . . . . . . . . . . . . . . . . . 2 9 . . 28 15 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 3 85 73 27 39 16 34 32 27 50 75 26 17 93 21 43 6 16 91 9 77 78 28 Regions Visited 22 Branch Regions 7 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 . 1 . . . . 1 1 . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 . . . . . 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 136 | . 1 2 1 2 . 3 1 4 1 . 5 3 . 17 1 . 31 17 4 5 11 27 Terrain Destroyed 869 | . 25 67 1 31 . 61 32 62 52 2 17 23 . 124 18 . 84 83 28 44 32 83 Melee 21 | . . . 1 2 . 3 1 4 1 . 5 . . . 1 . . 1 . . 2 . Projectile 318 | . 1 3 . . . . . . 7 2 1 9 . 34 4 . 49 82 28 31 20 47 AOE 527 | . 24 64 . 29 . 58 31 58 44 . 11 14 . 90 13 . 35 . . 10 10 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Fac Sto Rec Fac Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Total 14940 | 124 495 1253 410 248 159 260 479 883 408 737 968 795 157 721 707 17 633 1203 636 972 1672 1003 Wait 658 | . 4 16 9 7 3 7 23 63 4 49 49 56 3 20 58 . 12 61 106 50 46 12 Move 12071 | 67 418 1024 335 179 113 168 316 679 325 616 765 612 149 621 583 17 550 978 428 738 1449 941 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 216 | 9 13 26 5 . 5 1 14 17 4 7 15 13 1 7 7 . 16 11 4 10 28 3 Fast Attach 102 | 5 3 7 . . 1 . 3 12 4 3 14 2 . 1 2 . 2 16 6 9 11 1 Attach 109 | 1 1 4 3 1 1 3 8 4 . 3 13 4 . 1 6 . 4 8 3 16 21 4 Detach 69 | . . 1 . . . . 1 1 . 4 10 2 . 2 6 . 2 5 3 16 16 . Swap 239 | . 9 44 6 9 7 7 12 21 6 1 17 17 1 10 10 . 8 17 13 10 8 6 Drop 247 | . 10 29 3 . 6 1 11 23 8 20 22 12 3 9 7 . 10 21 8 15 20 9 Fire 1035 | 42 34 102 47 9 23 10 87 59 51 34 44 62 . 48 26 . 28 82 64 92 65 26 Melee 80 | . . . 1 27 . 16 3 4 5 . 8 2 . . 2 . 1 2 . 3 6 . Ram 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Kick 5 | . 1 . . . . . . . . . . . . . . . . . . 3 . 1 Crush 7 | . 2 . . . . . . . . . . . . 2 . . . 2 1 . . . Escape Stasis 42 | . . . . 16 . . . . . . 11 13 . . . . . . . . 2 . Rewire 57 | . . . . . . 47 . . . . . . . . . . . . . 10 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Discovered new exit (range 7) 658 | -10/Materials | Discovered new exit (range 10) 768 | -10/Materials | Derelicts attacked the area 845 | -10/Materials | Discovered new exit (range 14) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1335 | -9/Materials | Discovered new exit (range 12) 1682 | -9/Materials | Build established: Scavenger-Mutant 1897 | -9/Materials | Discovered new exit (range 4) 2175 | -9/Materials | Identified exit to Materials 2175 | -9/Materials | Identified exit to Mines 2248 | -9/Materials | Learned location of Zion (-6) 2250 | -9/Materials | Learned Storage trap positions 2253 | -9/Materials | Learned location of 1 exit from Recycling 2265 | -9/Materials | Learned location of 1 exit from Storage 2285 | -9/Materials | Learned 2 Storage zone layouts 2508 | -9/Materials | Central database locked down 2845 | -9/Materials | Entered another Materials area 2845 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -8/Materials | Central database locked down 3139 | -8/Materials | Discovered new exit (range 5) 3475 | -8/Materials | Identified exit to Garrison 3476 | -8/Materials | Entered Garrison 3678 | -8/Garrison | Triggered checkpoint 3722 | -8/Garrison | Destroyed 9 combat bots 3825 | -8/Garrison | Discovered new exit (range 13) 3835 | -8/Garrison | Discovered new exit (range 81) 3835 | -8/Garrison | Discovered new exit (range 76) 3835 | -8/Garrison | Discovered new exit (range 13) 3835 | -8/Garrison | Discovered new exit (range 85) 3853 | -8/Garrison | Entered Materials 4029 | -8/Materials | Garrison activated, responded to threat 4098 | -8/Materials | Identified exit to Garrison 4102 | -8/Materials | Entered Garrison 4190 | -8/Garrison | Triggered checkpoint 4286 | -8/Garrison | Garrison Relay disabled 4323 | -8/Garrison | Lost 5 parts (3n2u) 4351 | -8/Garrison | Discovered new exit (range 11) 4378 | -8/Garrison | Build established: Mutant 4399 | -8/Garrison | Discovered new exit (range 8) 4457 | -8/Garrison | Entered Materials 4457 | -8/Materials | Accompanied by 3 allies 4638 | -8/Materials | Lost 3 allies 5088 | -8/Materials | Garrison activated, responded to threat 5179 | -8/Materials | Discovered new exit (range 16) 5199 | -8/Materials | Core integrity fell below 50% 5225 | -8/Materials | Lost 6 parts (4n2u) 5254 | -8/Materials | Entered Factory 5254 | -7/Factory | Evolved 2 slots: Utility x2 6052 | -7/Factory | Build established: Scavenger-Mutant 6079 | -7/Factory | Garrison activated, responded to threat 6270 | -7/Factory | Discovered new exit (range 15) 6593 | -7/Factory | Entered Storage 6593 | -7/Storage | Accompanied by 2 allies 6594 | -7/Storage | Identified exit to Factory 6596 | -7/Storage | Loaded intel: 3 trap records 6979 | -7/Storage | Used back door to open Recycling access 6979 | -7/Storage | Discovered new exit (range 4) 7078 | -7/Storage | Build established: Mutant 7231 | -7/Storage | Entered Recycling 7232 | -7/Recycling | Identified exit to Factory 7375 | -7/Recycling | Scanned before Scraplab entrance 7395 | -7/Recycling | Entered Scraplab 7409 | -7/Recycling | Angered Scraplab inhabitants 7411 | -7/Recycling | Found Prototype Device 7411 | -7/Recycling | Identified Scrap Engine 7979 | -7/Recycling | Build established: Construct 8231 | -7/Recycling | Entered Factory 8231 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 9112 | -5/Factory | Discovered new exit (range 6) 9119 | -5/Factory | Identified exit to Factory 9294 | -5/Factory | Discovered exit to Factory (range 7) 9321 | -5/Factory | Cargo convoy interrupted 9329 | -5/Factory | Entered another Factory area 9329 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9430 | -4/Factory | Build established: Mutant 9533 | -4/Factory | Found Quantum Capacitor 9728 | -4/Factory | Identified exit to Upper Caves 9728 | -4/Factory | Identified exit to Extension 9728 | -4/Factory | Identified exit to Armory 10106 | -4/Factory | Build established: Skirmisher 10125 | -4/Factory | Sucked down chute 10125 | -4/Factory | Entered Waste 10126 | -4/Waste | Met a frightened Derelict 10140 | -4/Waste | EMP discharged 10140 | -4/Waste | System corruption reached 10% 10147 | -4/Waste | Spotted C-40 Crusher 10161 | -4/Waste | Spotted C-40 Crusher 10186 | -4/Waste | Spotted C-40 Crusher 10191 | -4/Waste | Spotted C-40 Crusher 10193 | -4/Waste | Spotted C-40 Crusher 10195 | -4/Waste | Discovered new exit (range 14) 10195 | -4/Waste | Spotted C-40 Crusher 10203 | -4/Waste | Entered Factory 10552 | -4/Factory | Build established: Construct 10678 | -4/Factory | Discovered new exit (range 8) 10703 | -4/Factory | First assault squad dispatched 10718 | -4/Factory | Identified exit to Research 10853 | -4/Factory | Discovered exit to Armory (range 11) 10868 | -4/Factory | Entered Armory 10869 | -4/Armory | Met VL-GR5, who suggested a friendly competition 10916 | -4/Armory | Lost 3 parts (2p1w) 11042 | -4/Armory | Lost the competition with VL-GR5 11181 | -4/Armory | Spotted B-86 Titan 11244 | -4/Armory | Energy Cycler disabled 11369 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 11375 | -4/Armory | Discovered exit to Research (range 3) 11378 | -4/Armory | Found Prototype Energy Cannon 11378 | -4/Armory | Identified Multinova Projection Cannon 11490 | -4/Armory | Discovered new exit (range 4) 11577 | -4/Armory | Spotted Armor Guard 11578 | -4/Armory | Spotted Armor Guard 11610 | -4/Armory | Entered Lab 11610 | -4/Lab | Discovered exit to Research (range 9) 11625 | -4/Lab | Unable to decrypt terminal 11625 | -4/Lab | Unable to decrypt terminal 11628 | -4/Lab | Entered Research 11628 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11804 | -3/Research | Found Prototype Processor 11877 | -3/Research | Found Prototype Device 12056 | -3/Research | Identified Exp. Thermal Shield 12080 | -3/Research | Build established: Skirmisher 12213 | -3/Research | Found Prototype Hackware 12308 | -3/Research | Identified Exp. Hacking Suite 12309 | -3/Research | Identified exit to Quarantine 12405 | -3/Research | Entered Quarantine 12541 | -3/Quarantine | Cryocooling Duct disabled 12556 | -3/Quarantine | Ambient heat levels rising (+20) 12556 | -3/Quarantine | Non-combat units ordered to evacuate 12682 | -3/Quarantine | Found Alien Artifact 12682 | -3/Quarantine | Identified Dimensional Node Initializer 12682 | -3/Quarantine | Initialized slip node 12693 | -3/Quarantine | Found Alien Artifact 12693 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12693 | -3/Quarantine | Warped through subspace to slip node 12709 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 12715 | -3/Quarantine | Found Alien Artifact 12715 | -3/Quarantine | Identified Transdimensional Reconstructor 12715 | -3/Quarantine | Warped through subspace to slip node 12983 | -3/Quarantine | Build established: Tank 13014 | -3/Quarantine | Destroyed 8 combat bots 13454 | -3/Quarantine | Discovered new exit (range 9) 13627 | -3/Quarantine | Found Alien Energy Cannon 13627 | -3/Quarantine | Identified Core Cannon 13655 | -3/Quarantine | First assault squad dispatched 13788 | -3/Quarantine | Found Alien Artifact 13920 | -3/Quarantine | Found Quantum Capacitor 13980 | -3/Quarantine | System corruption reached 10% 14165 | -3/Quarantine | Build established: Skirmisher 14202 | -3/Quarantine | Identified exit to Research 14215 | -3/Quarantine | Entered Research 14215 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14293 | -2/Research | Identified Exp. Signal Interpreter 14759 | -2/Research | Build established: Generator-Tank 14965 | -2/Research | First assault squad dispatched 14995 | -2/Research | Discovered new exit (range 14) 15142 | -2/Research | Identified exit to Testing 15274 | -2/Research | Entered Testing 15560 | -2/Testing | Found Prototype Launcher 15560 | -2/Testing | Identified Com. Tesla Bomb Launcher 15775 | -2/Testing | Scanned by Researcher 15793 | -2/Testing | Found Corrupted Prototype Protection 15793 | -2/Testing | Identified Hvy. Regenerative Plating 15794 | -2/Testing | System corruption reached 10% 15796 | -2/Testing | Found Corrupted Prototype Protection 15797 | -2/Testing | Identified Med. Regenerative Plating 15801 | -2/Testing | Found Corrupted Prototype Protection 15873 | -2/Testing | Destroyed 8 combat bots 15968 | -2/Testing | Rewired PD-FKGE9YJ4ZO 15986 | -2/Testing | Discovered new exit (range 10) 16020 | -2/Testing | Found Prototype Ballistic Cannon 16020 | -2/Testing | Identified Perforator 16024 | -2/Testing | First assault squad dispatched 16081 | -2/Testing | Found Prototype Device 16082 | -2/Testing | Identified AEGIS Remote Shield 16143 | -2/Testing | Found Prototype Launcher 16163 | -2/Testing | Protovariant out of control (PX-TH30Z2ZX76) 16163 | -2/Testing | Unleashed a protovariant (PX-TH30Z2ZX76) 16172 | -2/Testing | Identified Z-bomb Delivery System 16294 | -2/Testing | Identified SHELL Armor 16299 | -2/Testing | Spotted Fortress 16353 | -2/Testing | Discovered new exit (range 6) 16353 | -2/Testing | Discovered new exit (range 6) 16356 | -2/Testing | Identified exit to Protoforge 16358 | -2/Testing | Identified exit to Section 7 16359 | -2/Testing | Entered Section 7 16361 | -2/Section 7 | Identified Core Reset Matrix 16361 | -2/Section 7 | Used Core Reset Matrix 16365 | -2/Section 7 | Detected hypermatrix surge 16365 | -2/Section 7 | Sensed 18 artifacts in vicinity 16609 | -2/Section 7 | First assault squad dispatched 16660 | -2/Section 7 | Build established: Construct 16735 | -2/Section 7 | Found Integrity Redistributor 16989 | -2/Section 7 | Garrison activated, responded to threat 17037 | -2/Section 7 | Build established: Generator-Construct 17046 | -2/Section 7 | Spotted S7 Guard 17073 | -2/Section 7 | Spotted B-90 Cyclops 17147 | -2/Section 7 | Spotted Alpha 7 17149 | -2/Section 7 | Warped through subspace 17150 | -2/Section 7 | Core integrity fell below 50% 17189 | -2/Section 7 | Integrated with Sigix Exoskeleton 17260 | -2/Section 7 | Spotted B-99 Colossus 17314 | -2/Section 7 | Found LRC Inertial Stabilizer 17314 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 17317 | -2/Section 7 | Found LRC Armor 17317 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 17333 | -2/Section 7 | Found Core Reset Matrix 17335 | -2/Section 7 | Found Core Reset Matrix 17367 | -2/Section 7 | Found Transdimensional Reconstructor 17372 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17382 | -2/Section 7 | Found Terrabomb 17384 | -2/Section 7 | Found Terrabomb 17386 | -2/Section 7 | Found Terrabomb 17417 | -2/Section 7 | Spotted Striker 17426 | -2/Section 7 | Used Terrabomb 17430 | -2/Section 7 | Crushed by falling debris 17430 | -2/Section 7 | Crushed by falling debris 17434 | -2/Section 7 | Found Sigix Sheargun 17437 | -2/Section 7 | Found Sigix Sheargun 17458 | -2/Section 7 | Spotted Executioner 17458 | -2/Section 7 | Spotted Executioner 17467 | -2/Section 7 | Destroyed Executioner 17472 | -2/Section 7 | Destroyed Executioner 17480 | -2/Section 7 | Found Prototype Processor 17480 | -2/Section 7 | Identified Exp. Targeting Computer 17482 | -2/Section 7 | Found Prototype Processor 17482 | -2/Section 7 | Identified Exp. Core Analyzer 17490 | -2/Section 7 | Found Prototype Device 17510 | -2/Section 7 | Build established: Alien-Sigix 17542 | -2/Section 7 | Found Exp. Targeting Computer 17549 | -2/Section 7 | Used Terrabomb 17568 | -2/Section 7 | Spotted S7 Guard 17589 | -2/Section 7 | Discovered new exit (range 17) 17598 | -2/Section 7 | Found Spacefold Activator 17608 | -2/Section 7 | Spotted Striker 17608 | -2/Section 7 | Entered Access 17608 | -1/Access | Evolved 2 slots: Utility x2 17613 | -1/Access | Emitted hypermatrix ping 17618 | -1/Access | Assembled emerged from beneath the floor 17641 | -1/Access | Identified Adv. Kinecellerator 17667 | -1/Access | Assembled emerged from beneath the floor 17684 | -1/Access | Assembled emerged from beneath the floor 17853 | -1/Access | Discovered new exit (range 18) 17878 | -1/Access | Spotted B-99 Colossus 17879 | -1/Access | Spotted B-99 Colossus 17931 | -1/Access | Assembled emerged from beneath the floor 17933 | -1/Access | Energy Cycler disabled 17968 | -1/Access | Lost 6 allies 17991 | *** | Heading to fleet! Last Messages --------------- 17953_ Slug penetrates Wall. 17953_ Penetrated by Slug. 17953_ Slug penetrates R-10 Processor. 17953_ R-10 Processor suffers critical hit (Destroy). 17954_ Penetrated by Slug. 17954_ Slug penetrates B-99 Colossus. 17954_ Penetrated by Slug. 17957_ Quantum Shear penetrates Wall. 17957_ R-10 Processor destroyed. 17959_ Quantum Shear penetrates Sealed Heavy Doors. 17966_ Acquired 126 matter. 17967_ Slug penetrates Wall. 17967_ Sealed Heavy Doors breached. 17970_ Slug penetrates Wall. 17970_ Penetrated by Slug. 17970_ Slug penetrates Wall. 17970_ Penetrated by Slug. 17975_ Spacefolded through Sealed Heavy Doors. 17982_ The Access Shell folds into the floor. [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | + " # # # # ####### | | # """ # # [ # # ####### | | # """ # # + # # | | # " # # # " # | | #! + # # # # | | # ""# + # * # # | | # ""# # ########### + | | # S"# + ########### # | | # """# # ########### # | | # """# ########################### ####### | | # """# ########################## ###### | | # # k ###### | | # # ###### | | ##""##+##### ######## ""######### ###### | | ##"#"# ##### ######## ""################### | | # ##### ######## ""################### | | ! # ##### ######## T################### | | " # ##### ######## ""################### | | "" =# ##### ######## ""################### | | """ # ##### ######## ""################### | | " # ##### ####### ################## | | + ######## ################### | | ] # ######## ################### | | ###### ######## ################### | | #### ###### #################?? | | #### ###### X" ##################? | | #### ###### "" #################?? | | ### ###### #################?? | | ### ############ #################?? | | ### ############ #################?? | | ### ############""""""""""#################?? | | ### ###########""""""""""### #??? | | ### ###########""""" """"### ##?? | | ###########"""" """### ###? | | ########### ### #### | | ########### ### #### | | +## ########### ### #### | | # ########### ### #### | | ####+############## ### #### | | # ######### ### #### | | # ######### ### #### | | # " ##### # #### ###### #### | | # """ ## " ###### #### | | # """ # # ==#"##""#####+#"###"""" | | # " # " = * % | | # # # ! | | * # " % | | ########### # | | ########### # #""############ "#""#### | | ############## ############### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 79 Energy Capacity 920 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Corruption Containment 12 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Cannon Core Reset Matrix Sigix Exoskeleton Sigix Sheargun LRC Inertial Stabilizer LRC Armor Terrabomb Spacefold Activator Achievements -------------- Explosive Keycard Integration Complete Not So Scrappy On My Own Terms Sacrificial Teamwork Scrappetite Stay Cool Under Fire Challenges ------------ None Game ------ Seed PulsarInterdictionStrikerail Manual? 0 Play Time 03:48:02 Cumulative 667.1 hours Start 2026.11.03 @ 23:57:42 End 2026.11.05 @ 19:01:55 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type 2 Total 29 Types 16/1/7/2/0/1/1/1/0/0 Lore% 92 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d65057-19d5-41e7-8497-1353ffe50fd3