Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.01 @ 15:55:55 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (346) 1730 Value Destroyed (18888) 18888 Prototype IDs (104) 2080 Alien Tech Used (14) 2800 Bonus (44784) 44784 TOTAL SCORE: 81582 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8640 Follower Combat Kills 8760 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1316 Cogmind --------- Core Integrity 1127/1850 Matter 364/425 Energy 1568/1580 System Corruption 0% Temperature Cool (4) Movement Walking (115) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (15) ----- Coolant Network Large Storage Unit Experimental Energy Well Experimental Energy Well Advanced Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter Zionite Weapon Casing Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun > --- INVENTORY (14) --- Quantum Reactor Zero-point Reactor Centrium Leg Impulse Thruster Experimental Energy Well (600) Experimental Energy Well (600) AEGIS Remote Shield Matter Neutralizer Cooled Nova Cannon Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Large Storage Unit Experimental Energy Well Advanced Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter Zionite Shade Armor Heavy Regenerative Plating Microwarp Drive > --- WEAPON ----------- Heavy Wave Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- 2N-1CE's Frost Array Zionite Weapon Casing Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Gamma Rifle Advanced Variable Charge Gun Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun Core Stripper [Rating: 227] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Powered Armor Artifact Microwarp Drive Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Impact Weapon Core Stripper Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . 2 . . 1 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 608 | 7 8 6 23 9 . . 57 58 16 3 3 7 21 14 3 3 11 26 1 3 6 9 19 19 15 8 3 8 11 37 26 69 66 33 Power 39 | 1 . 3 3 . . . 3 2 . . . . 4 . . . . . . . 1 1 1 2 . 4 . . . 1 1 5 5 2 Engine 12 | 1 . 3 3 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . 1 . . . . 3 . . . . . . . . 1 1 2 . 1 . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 5 5 2 Propulsion 68 | 2 2 3 4 3 . . 9 4 . . . 1 5 . . 1 1 3 . . 2 . . 2 1 . . . 3 2 . 8 4 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 68 | 2 2 3 4 3 . . 9 4 . . . 1 5 . . 1 1 3 . . 2 . . 2 1 . . . 3 2 . 8 4 8 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 228 | 1 3 . 6 3 . . 10 22 4 1 . 4 4 7 . 1 6 15 . 1 3 3 11 8 7 2 3 3 4 19 11 22 35 9 Device 147 | . 1 . 2 1 . . 5 15 3 1 . 1 3 7 . 1 6 13 . 1 2 2 10 4 3 . 3 1 3 10 8 11 25 5 Storage 18 | 1 2 . . . . . 1 1 . . . . . . . . . . . . 1 . 1 1 . 1 . 2 . 3 1 1 1 1 Processor 9 | . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 2 . Hackware 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 46 | . . . 2 2 . . 3 4 1 . . 3 . . . . . 2 . . . 1 . 3 4 1 . . 1 5 2 3 6 3 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Weapon 273 | 3 3 . 10 3 . . 35 30 12 2 3 2 8 7 3 1 4 8 1 2 . 5 7 7 7 2 . 5 4 15 14 34 22 14 Energy Gun 138 | 1 . . 7 2 . . 14 15 4 1 3 1 4 2 1 1 2 1 . . . . 3 7 5 2 . 5 4 11 4 20 11 7 Energy Cannon 62 | . . . 1 . . . 3 5 2 . . . 3 4 1 . 2 7 1 1 . 3 2 . 1 . . . . 1 6 5 8 6 Ballistic Gun 29 | 2 3 . 2 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 6 3 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . . . . . . 3 5 4 1 . 1 1 1 1 . . . . 1 . 2 2 . 1 . . . . 3 2 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 7 | . . . . 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . . 3 . . . 6 3 . . . 1 . . . . . 3 . . 4 . 1 3 4 1 1 1 1 8 5 10 8 7 Parts Lost 79 | . . 3 2 1 . . 7 3 1 . . . . 2 . . 1 2 1 . . . 5 3 . 1 . 1 . 4 5 25 6 6 Power 9 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 1 2 Propulsion 5 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Utility 34 | . . 1 . 1 . . 2 2 1 . . . . . . . 1 1 . . . . 3 2 . 1 . . . 3 4 8 3 1 Weapon 31 | . . . 2 . . . 4 1 . . . . . 2 . . . 1 1 . . . 1 1 . . . 1 . 1 1 10 2 3 Highest Loss Streak 10 | . . 1 2 1 . . 2 1 1 . . . . 1 . . 1 1 1 . . . 5 2 . 1 . 1 . 1 1 10 3 5 Average Slot Usage (%) 96 | . 91 92 93 100 100 100 99 99 99 99 86 99 98 99 100 100 99 99 99 99 100 100 96 99 100 100 100 99 99 97 90 85 87 90 Engine 3 | . 14 13 10 11 11 11 9 6 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . 7 7 7 7 7 13 13 13 13 11 11 11 9 5 4 9 10 6 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 . . 3 10 9 9 8 7 6 7 7 Leg 21 | . 28 28 22 22 22 22 26 23 23 23 23 23 20 20 20 20 20 23 23 23 23 23 21 21 21 21 21 19 18 17 17 16 16 16 Device 17 | . 5 7 9 11 11 11 11 16 14 14 15 15 13 13 13 14 19 23 23 22 23 23 28 26 25 21 24 28 28 25 19 19 14 20 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 7 9 6 9 6 8 9 8 9 8 8 9 Processor 9 | . . . 11 11 11 11 . 7 7 7 7 7 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 10 13 13 17 16 Hackware 2 | . . . . . . . 6 7 7 7 7 7 6 6 6 4 . . . . . . . . . . . . . . . . . . Protection 6 | . . . 6 11 11 11 9 5 7 7 7 6 6 6 6 6 6 4 5 5 5 5 2 4 9 10 10 9 9 12 12 3 7 6 Energy Gun 12 | . . . 13 20 22 22 8 16 13 16 9 22 18 14 13 18 19 8 . . . . 1 14 13 15 15 14 14 12 6 6 9 11 Energy Cannon 2 | . . . . . . . 2 2 1 . . . 1 4 5 1 . 8 16 16 17 16 13 . . . . . . . 2 2 3 3 Ballistic Gun 2 | . 28 28 8 . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 12 30 32 38 40 40 40 50 55 51 48 44 53 70 71 71 71 71 91 89 89 91 92 98 90 101 101 101 105 105 111 119 121 139 142 Greatest Support 134 | 20 20 25 25 30 30 30 47 50 50 50 50 50 58 56 56 56 56 84 84 84 108 108 108 112 118 118 118 118 118 119 119 120 130 134 Greatest Overweight (x) 2 | 2 1 2 2 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . 2 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . 1 1 1 1 1 . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 13 | 6 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Most Carried 14 | 1 10 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 14 14 13 13 14 14 13 14 14 14 14 13 14 14 14 14 14 14 Average Carried 13 | . 7 11 13 13 14 14 13 13 13 13 14 13 13 12 13 13 13 13 12 12 13 13 11 13 13 13 13 12 13 13 12 11 13 11 Final Capacity 14 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Carried 14 | 1 9 13 14 14 14 14 14 14 13 14 14 14 14 13 13 13 14 13 12 13 14 14 13 14 14 14 14 12 14 13 14 13 14 11 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Skirmisher 16% | Scavenger-Mutant 14% | Mutant 9% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Tank | -4/Cetus Scavenger-Tank | -4/Archives Scavenger-Skirmisher | -4/Hub_04(d) Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Matter Collected 9091 | 229 313 373 433 86 . . 1241 729 277 117 . 245 135 235 39 81 105 248 28 96 . 136 354 175 188 40 70 70 98 488 310 863 1020 269 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19847 | . 344 275 772 75 . 49 2022 1437 518 67 . 332 238 333 18 . 130 259 111 27 . 133 1548 908 274 . . 351 . 1725 1928 2843 1365 1765 Parts 838 | . 27 12 45 9 . 3 112 68 14 6 . 3 10 12 1 . 6 15 7 4 . 4 59 24 11 . . 11 . 59 66 137 54 59 Haulers Intercepted 20 | . 1 . 3 . . . 4 4 . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . 3 . Recyclers Shooed 13 | . . 1 3 . . . 1 2 . . . . 1 . . . . 1 . . . . 3 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 6 3 . 17 . 5 1 2 9 . 7 3 . 1 . . . . . . . . . . . . Prevented 20 | . . . . . . . . . 6 . . 1 . 6 . . 7 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 268 | . 6 7 13 3 . 3 32 17 8 5 . 8 3 5 4 . 2 5 2 4 . 3 15 9 3 . . 1 . 20 20 40 13 17 Guns 116 | . 6 7 12 3 . 2 22 6 1 1 . 1 1 . . . . . . . . . . 8 . . . 1 . 11 6 15 5 8 Cannons 45 | . . . . . . . 3 . . . . . . 1 . . 1 4 2 . . 1 7 . . . . . . . 6 6 7 7 AOE 65 | . . . 1 . . 1 6 5 4 4 . 7 . 3 4 . . . . 4 . 2 3 . 1 . . . . 4 3 12 1 . Classes Destroyed 23 | . 5 3 3 1 . . 2 1 1 . . . . . . . . 1 . . . . . 1 . . . . . 1 1 2 . 1 Worker 9 | . 1 1 . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . Builder 9 | . . . . 1 . . 2 3 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Tunneler 4 | . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 20 | . 1 . 3 . . . 4 4 . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . 3 . Recycler 9 | . . 1 2 . . . 2 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Watcher 22 | . 2 . 3 . . . 4 3 . . . . 1 . . . . . . . . . 1 . 1 . . . . . 2 2 3 . Swarmer 37 | . . . 6 3 . 3 3 . . 4 . 3 . . 4 . . . . 4 . . . . . . . . . 1 . . 2 4 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . Grunt 92 | . 6 2 4 . . . 16 10 6 . . 3 . 3 . . . 1 . . . 2 5 4 . . . . . 8 6 11 5 . Brawler 11 | . . . 1 . . . 1 . 1 . . 1 . 1 . . . . . . . 1 . 1 . . . . . 3 . 1 . . Duelist 13 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . 2 2 4 . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 24 | . . . 2 . . . 9 1 . 1 . . . . . . . . . . . . 2 2 . . . . . 3 . 1 2 1 Hunter 23 | . . . . . . . 1 2 . . . . 2 1 . . 1 . . . . . 8 . . . . . . 2 3 . 1 2 Programmer 39 | . . . . . . . . 4 1 . . . 1 . . . 1 3 2 . . . . . . . . 1 . . 7 14 2 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 3 5 7 3 . 3 5 7 4 4 . 7 3 3 4 . 1 5 2 4 . 3 12 3 4 . . 2 . 13 4 16 2 4 Combat Bots Only 16 | . 2 3 3 3 . 3 4 5 4 4 . 7 2 3 4 . 1 4 2 4 . 3 8 3 3 . . 1 . 11 3 16 2 4 Max Kills in Single Turn 5 | . 1 1 2 2 . 1 3 4 2 3 . 2 1 3 2 . 1 3 1 2 . 1 5 2 1 . . 1 . 2 2 4 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 4 | . . . 1 . . 1 3 3 2 3 . 2 . 3 2 . . . . 2 . 1 1 . 1 . . . . 2 2 4 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Damage Taken 22908 | . 342 457 300 79 . 136 1560 1064 271 141 . 26 179 610 45 . 136 671 58 146 . . 1631 461 222 29 30 367 47 1026 1828 6706 2340 2000 Core 2264 | . 60 43 70 . . 59 151 150 30 8 . . . 22 . . . 30 . 18 . . 105 18 . . . 20 . 56 109 915 219 181 Absorbed by Shields 1119 | . . . . . . . . . . . . . . . . . . . . . . . . 136 . . . . . . . 578 54 351 Core Remaining (%) 75 | 100 . 58 . . . 67 72 . . . . 73 . . . . 97 . . . . 95 . . . . 80 . 98 . . 25 . 60 Volleys Fired 937 | . 32 28 46 6 . 8 107 55 17 4 . 9 18 12 5 . 4 21 4 2 . 8 40 32 8 . 5 19 7 48 77 203 53 59 Largest 4 | . 2 2 2 2 . 2 3 3 3 3 . 3 3 3 1 . 3 3 3 1 . 3 3 3 3 . 3 3 3 3 3 3 4 4 Hottest 400 | . 46 46 100 100 . 100 172 199 182 182 . 182 201 233 90 . 218 278 286 80 . 286 286 221 248 . 276 282 276 233 233 300 396 400 Shots Fired 2068 | . 64 56 92 12 . 16 300 138 38 9 . 21 34 17 5 . 11 40 10 2 . 18 75 95 10 . 15 55 13 112 127 361 169 153 Gun 1575 | . 64 56 92 12 . 16 276 107 19 6 . 17 18 2 . . 7 6 . . . . . 95 3 . 15 55 13 97 97 285 121 96 Cannon 395 | . . . . . . . 21 21 2 . . . 13 12 2 . 4 34 10 . . 15 62 . 3 . . . . 1 24 66 48 57 Launcher 98 | . . . . . . . 3 10 17 3 . 4 3 3 3 . . . . 2 . 3 13 . 4 . . . . 14 6 10 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 403 | . 64 56 52 . . . 192 . . . . . . . . . . . . . . . . . . . . . . . . 28 11 . Thermal 849 | . . . . . . . 95 112 19 6 . 17 23 5 2 . 7 38 10 . . 15 41 87 3 . 15 55 9 2 16 68 155 49 Explosive 25 | . . . . . . . 3 . . 3 . 4 . . 3 . . . . 2 . 3 . . . . . . . . . 7 . . Electromagnetic 303 | . . . 40 12 . 16 10 26 19 . . . 11 12 . . 4 2 . . . . 34 . 7 . . . . 15 23 53 3 16 Slashing 256 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 . 88 Phasic 232 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 95 88 37 . . Robot Hit Streak 44 | . 11 5 22 3 . 3 10 7 5 8 . 12 7 8 . . 6 7 4 . . 2 6 13 5 . 10 25 2 16 24 44 21 23 Robot Miss Streak 5 | . 3 4 4 2 . 3 3 5 2 . . 1 2 3 . . 1 3 1 . . 1 5 2 2 . 1 3 2 3 2 2 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Secondary Targets 21 | . . 1 2 1 . 1 3 . . . . . . . . . . . . . . . . 3 . . . . . 2 3 2 2 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 1 Shots Hit Robots 1294 | . 44 29 67 8 . 8 188 75 17 4 . 13 16 8 . . 8 21 4 . . 3 34 69 4 . 10 39 2 63 60 268 113 119 Core Hits 707 | . 19 18 27 4 . 4 87 46 16 10 . 20 6 10 3 . 3 13 2 5 . 8 37 32 11 . 2 9 2 52 33 101 65 62 Critical Hits 14 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 6 2 2 1 Critical Kills 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Critical Parts Destroyed 9 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 1 Melee Attacks 59 | . . . . 15 . . 3 14 14 10 . . . . . . . . . . . . . . . . . . . . 3 . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . 15 . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . 4 14 10 . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51366 | . 682 437 1262 161 . 136 3545 3383 1052 518 . 834 544 494 629 . 225 1354 280 416 . 807 2946 1558 509 . 308 1455 162 4200 2795 12333 3886 4455 Guns 27432 | . 682 426 1136 59 . 106 2826 1098 204 64 . 213 221 18 . . 102 38 . . . . . 1558 . . 308 1453 158 2232 1539 7934 2405 2652 Cannons 8774 | . . . . . . . 255 227 32 . . . 146 182 . . 123 744 280 . . 158 1436 . 30 . . . . . 587 1770 1282 1522 Explosions 14739 | . . . 110 . . 25 450 1851 816 454 . 621 177 294 629 . . 572 . 416 . 649 1510 . 479 . . . . 1942 669 2629 165 281 Melee 230 | . . . . 84 . . . 146 . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 191 | . . 11 16 18 . 5 14 61 . . . . . . . . . . . . . . . . . . . 2 4 26 . . 34 . Kinetic 4116 | . 682 426 630 . . . 1796 . . . . . . . . . . . . . . . . . . . . . . . . 407 175 . Thermal 17608 | . . . 110 . . 25 1133 1292 204 64 . 213 221 128 . . 102 1286 280 . . 158 1325 1368 . . 308 1453 60 572 279 1639 3630 1758 Explosive 5711 | . . . . . . . 450 528 . 454 . 621 . . 629 . . . . 416 . 649 . . . . . . . 173 . 1791 . . Electromagnetic 10191 | . . . 506 59 . 106 152 1356 848 . . . 323 366 . . 123 68 . . . . 1621 . 509 . . . . 1229 1010 1630 47 238 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8715 | . . . . 84 . . . 146 . . . . . . . . . . . . . . . . . . . . . . . 6026 . 2459 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 4834 | . . . . . . . . . . . . . . . . . . . . . . . . 190 . . . . 98 2200 1506 840 . . Highest Corruption 10 | . . 3 2 2 2 2 . 5 8 8 8 8 1 1 1 1 . 3 4 4 4 4 . . . . . . 2 2 10 10 . . Average Corruption 4 | . . 3 2 2 2 2 . 3 5 8 8 8 1 1 1 1 . 2 3 4 4 4 . . . . . . 2 1 7 10 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 295 | . . 1 2 8 5 3 . 38 36 26 5 17 1 3 4 1 . 6 9 8 3 6 . . . . . . . 2 34 77 . . Message Errors 71 | . . . 1 4 . 2 . 9 7 5 1 2 1 1 3 . . 2 2 1 1 1 . . . . . . . . 7 21 . . Matter Fused 51 | . . . . . . . . 13 5 6 1 2 . . . . . . 3 3 . . . . . . . . . . 4 14 . . Heat Flow Errors 31 | . . . . . 1 . . 5 3 . 2 . . . . . . 1 2 . 1 3 . . . . . . . . 5 8 . . Energy Discharges 40 | . . 1 . 1 2 1 . 3 6 5 . 3 . 1 . 1 . 2 2 3 1 1 . . . . . . . . 5 2 . . Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 50 | . . . 1 3 2 . . 7 9 4 . 3 . 1 1 . . . . 1 . 1 . . . . . . . 1 6 10 . . Data Loss (major) 15 | . . . . . . . . . 3 2 1 5 . . . . . . . . . . . . . . . . . . 1 3 . . Misfires 10 | . . . . . . . . 1 3 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 10 . . Weapon Failures 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 5 . . Overload Shots 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 5 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 1278 | . . . . . . . . 239 19 6 . . . 57 169 . . 263 . 29 . 67 19 . . . . . . 42 . 284 68 16 Projectiles 376 | . . . . . . . . 30 . . . . . 27 . . . 37 . . . 36 5 . . . . . . . . 168 57 16 Explosions 833 | . . . . . . . . 140 19 6 . . . 30 169 . . 226 . 29 . 31 14 . . . . . . 42 . 116 11 . Melee 69 | . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 4 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1012 | . . . . . . . . . 11 . . . . 142 . . . 184 . 3 . . 128 . . . . . . 14 117 363 50 . Shots 28 | . . . . . . . . . 1 . . . . 4 . . . 2 . 1 . . 4 . . . . . . 1 4 10 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . . 2 3 5 . 1 3 6 . . . . . . . . . . . . . . . . . . 1 1 1 1 . . 2 . Kicked 26 | . . 2 3 5 . 1 3 6 . . . . . . . . . . . . . . . . . . 1 1 1 1 . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . 44 12 96 9 99 . 371 195 196 108 181 192 276 174 126 . 260 288 140 275 120 123 193 194 86 . 27 72 . . 169 138 . . Average Temperature 64 | . 13 6 24 4 50 . 66 67 85 34 91 68 94 68 61 . 117 107 50 170 87 50 65 51 44 . 18 30 . . 53 53 . . Received Heat Transfer 2585 | . 198 27 66 . . 9 621 63 45 . . . . 63 . . 12 51 . . . . 156 81 12 . . 27 . 171 171 434 354 24 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 36 | . . . . . . . 1 4 3 . . . 2 1 . . . . . . . . 5 . 2 . . . . 5 3 8 . 2 Combat Hostiles 35 | . . . . . . . 1 4 3 . . . 2 1 . . . . . . . . 5 . 2 . . . . 5 3 7 . 2 Parts Fried 94 | . . . 1 . . . 1 12 8 . . . 6 3 . . 2 . . . . . 17 1 2 . . . . 11 8 16 . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 2 . . . . . . . . 1 1 . . . . . 1 . . . 1 . . . . . . Combat Hostiles 5 | . . . . . . . . 2 . . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . Parts Melted 51 | . . . . . . . 7 9 1 . . . 2 . . . 4 4 . . . . 2 6 . . . 3 . . . 5 5 3 Heat Transferred 21656 | . . . 50 . . . 2442 2387 370 148 . 481 422 137 . . 174 1055 235 . . 148 1203 3064 . . 407 1480 75 437 237 1323 3985 1396 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . 3 . . 1 . 2 . . . . . 1 . . . . . . . . 2 . . . . . . 4 1 2 1 1 Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Peak Influence 2332 | . 204 96 152 92 . 76 586 370 . . . . 470 . . . . 1191 . . . . 866 1448 1218 652 525 874 1090 2055 1588 1661 2250 2332 Initial 1440 | . . 31 . 15 . . 29 265 . . . . 107 . . . . 18 . . . . 53 326 736 487 228 222 491 500 1155 861 984 1440 Average 638 | . 63 48 92 28 . 64 263 151 . . . . 209 . . . . 409 . . . . 530 837 947 625 374 426 768 1325 1415 1385 1668 1753 Maximum Alert Level 5 | . 1 . . . . . 2 1 . . . . 2 . . . . 4 . . . . 3 4 4 2 2 3 3 5 4 5 5 5 Low Security (%) 37 | 100 98 100 100 100 . 100 34 72 . . . . 46 . . . . 41 . . . . 28 . . . . . . . . . . . Level 1 15 | . 1 . . . . . 46 27 . . . . 46 . . . . 25 . . . . . 6 . . 66 48 . . . . . . Level 2 9 | . . . . . . . 19 . . . . . 6 . . . . 1 . . . . 29 42 . 100 33 36 44 20 . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . 22 . . . . 42 22 71 . . 15 55 5 . 17 4 . Level 4 18 | . . . . . . . . . . . . . . . . . . 9 . . . . . 29 28 . . . . 40 100 73 37 18 Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . 9 51 69 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 98 | . 1 . 1 . . . 6 9 . . . . 3 . . . . 5 . . . . 2 6 . . 3 4 3 13 8 11 14 9 Investigation 12 | . 1 . 1 . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 1 2 Extermination 23 | . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . 2 1 1 2 4 3 1 Reinforcement 20 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . 1 2 . . 3 2 2 2 1 . 3 . Assault 36 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . 7 4 7 7 6 Garrison 7 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Distress Signals 47 | . 1 . 1 . . . 3 1 . . . . . . . . . . . . . . 2 3 1 . 3 . 1 2 2 2 2 23 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 611 | . 11 9 20 8 . 7 54 27 7 2 . 8 7 5 2 . 7 22 1 8 . 2 25 45 10 1 11 17 11 40 29 78 97 40 Peak Tracking Total 21 | . 3 5 5 3 . 4 5 5 4 6 . 9 2 3 2 . 4 5 1 4 . 3 7 8 5 1 7 4 4 10 5 14 21 10 Tactical Retreats 42 | . . . 1 . . . 12 2 2 . . . 2 . . . . 2 . . . 1 . 1 . . . . . 1 1 9 6 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Traps Triggered 11 | . . . 2 . . . 1 2 . . . . . . . . . . . 1 . . 1 1 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 4 . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Machines Disabled 90 | . 1 . 1 . . . 3 4 . . . . . . . . . 16 . . . . 17 3 2 . 1 . 5 5 10 17 2 3 Max in Single Turn 14 | . 1 . 1 . . . 1 4 . . . . . . . . . 6 . . . . 14 . . . 1 . 1 1 2 1 1 1 Garrison Access 8 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 3 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Machines Accessed 62 | . 6 . 6 1 1 . 13 9 . . 4 . 6 . 1 1 . 4 . . 4 . 1 . . . . . 1 1 1 . 2 . Terminals 32 | . 5 . 6 1 . . 10 6 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 2 . Total Hacks 193 | . 19 . 19 4 4 . 42 21 . . 25 . 18 . 1 5 . 10 . . 17 . 1 . . . . . 2 1 2 . 2 . Successful 130 | . 13 . 8 3 4 . 27 8 . . 25 . 8 . 1 5 . 6 . . 17 . 1 . . . . . 2 . 1 . 1 . Failed 63 | . 6 . 11 1 . . 15 13 . . . . 10 . . . . 4 . . . . . . . . . . . 1 1 . 1 . Catastrophic 10 | . 1 . 2 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 204 | . 14 . 14 4 . . 26 16 . . . . 11 . . . . 13 . . . . . 21 7 . 10 10 13 11 6 4 14 10 Terminals 106 | . 18 . 19 4 . . 36 17 . . . . 12 . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . 5 . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 10 | . . . . . . . 1 3 . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 2 . Terminal Hacks 85 | . 8 . 3 2 4 . 15 2 . . 25 . 3 . 1 5 . . . . 17 . . . . . . . . . . . . . Record 21 | . . . 1 . 4 . . . . . 11 . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 19 | . 1 . . . . . 2 . . . 7 . . . . 5 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 3 . 1 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 5 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Scan Component 6 | . . . . . . . 3 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Seal Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Unauthorized Hacks 22 | . 5 . 5 1 . . 7 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 21 | . 4 . 5 1 . . 7 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 3 . 4 1 . . 5 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Used 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 6 . . . 12 6 . . . . 5 . . . . 4 . . . . . . . . . . 1 1 . . 1 . Full Trace Events 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . 1 . . . . . 2 . . . 7 . . . . 5 . . . . 4 . . . . . . . 8 12 . . . 10 Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Matter 596 | . . . . . . . . . . . . . 318 . . . . 278 . . . . . . . . . . . . . . . . Time 308 | . . . . . . . . . . . . . 169 . . . . 139 . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 132 | . . . . . . . 76 . . . . . . . . . . 56 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 16 | . . . . . . . . . . . . 2 . . . . . . . . . . . 14 . . . . . . . . . . Allies Hacked 11 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . 1 5 1 . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Total Allies 119 | . 1 . . 3 . . . 1 . . . 3 . . . 4 . 9 . . . . . 29 6 . 6 10 2 5 . 7 6 27 Largest Group 18 | . 1 1 . 3 2 2 . 1 1 . . 3 3 . . 4 4 5 . . . . . 17 11 8 12 10 8 6 . 7 4 18 Highest-Rated Group 1682 | . 10 10 . 40 30 30 . 26 26 . . 154 154 . . 150 150 380 . . . . . 877 709 549 934 1084 979 854 . 99 610 1682 Highest-Rated Ally 268 | . 10 10 . 16 16 16 . 26 26 . . 95 95 . . 39 39 85 . . . . . 156 103 103 165 268 268 268 . 15 268 268 Zionite Dispatches 22 | . . . . . . . . . . . . . . . . . . 3 . . . . . 3 3 . 3 3 . 3 . . 4 . Heavy 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . 1 . . . . Light 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 19 | . . . . . . . . . 5 . . . . . . . . 1 . . . . . 1 1 . 1 . . 3 4 . 1 2 STAY 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 939 | . . . . 22 . 2 . . . . . 32 14 . . . 27 80 . . . . . 229 36 22 45 78 41 60 . 13 65 173 Total Damage 51478 | . . . . 302 . 27 . . . . . 857 368 . . . 1280 2834 . . . . . 8348 1444 1331 1817 4079 3476 5022 . 288 6607 13398 Kills 236 | . . . . 6 . 1 . . . . . 6 1 . . . 7 21 . . . . . 38 10 4 10 18 15 23 . . 32 44 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 1 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 1 . . 1 . 1 . 1 . . 2 2 . 1 . . . . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 4 8 . . . Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 4 7 . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 3 1 1 1 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Turns Passed 31584 | 53 613 677 1215 1448 368 189 2106 2841 1495 952 110 485 1500 726 611 1751 1043 1186 674 814 262 324 414 1250 259 124 188 784 411 1147 1040 1645 1709 1170 Spaces Moved 17011 | 37 366 262 497 671 184 81 1079 1653 602 416 84 316 674 306 297 869 488 663 245 302 142 206 233 752 147 75 110 441 261 739 560 1245 1305 703 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16366 | 22 366 262 497 671 184 81 1079 1653 602 416 84 316 674 306 297 869 488 663 245 302 142 206 233 752 147 75 110 441 261 739 560 735 1185 703 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 200 200 120 123 123 123 123 123 200 200 200 200 200 115 210 210 115 115 115 115 115 117 117 117 112 110 110 105 105 115 Average Speed 146 | 113 135 200 200 200 200 200 134 130 129 123 123 126 201 200 200 200 200 142 210 210 172 115 115 115 115 117 117 117 115 111 110 113 113 128 Slowest Speed 330 | 150 200 280 280 200 200 200 200 206 203 123 123 203 203 200 200 200 200 210 210 210 210 115 115 115 117 117 117 117 117 112 110 330 210 213 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 3 . Microwarps 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 9 . Exploration Rate (%) 49 | 4 67 36 43 98 57 19 86 54 58 50 70 46 16 58 49 88 71 19 52 54 60 39 12 83 61 75 15 16 42 26 76 61 46 26 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 8 | . 1 . . 1 1 . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . Known Exits Taken 26 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . . . 1 . . . . 1 4 . 2 . 2 . 2 2 . 1 2 . 2 . . . . . . . . . . . . Spaces Dug 105 | . . . . 1 . . 3 12 7 8 . . . 2 2 . . 3 . . . 6 4 . . . . 1 1 14 29 2 8 2 Terrain Destroyed 689 | . . . 3 1 . 4 34 28 7 26 . 39 5 7 49 . . 34 4 44 . 61 80 3 . . 2 5 3 87 50 81 24 8 Melee 31 | . . . . 1 . . 3 12 7 8 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 193 | . . . . . . . 4 . . . . . 5 2 2 . . 9 4 . . 11 15 3 . . 2 5 3 30 43 33 17 5 AOE 465 | . . . 3 . . 4 27 16 . 18 . 39 . 5 47 . . 25 . 44 . 50 65 . . . . . . 57 7 48 7 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Tes Sec Acc Com Total 22159 | 44 430 367 633 739 185 92 1533 2189 1261 835 90 386 787 398 307 882 544 866 397 480 159 276 327 1087 228 109 159 666 361 972 854 1213 1429 874 Wait 3450 | . 11 63 34 24 2 3 230 362 612 398 1 31 55 66 3 6 35 126 148 172 . 49 28 132 42 22 32 195 62 122 172 115 45 52 Move 16396 | 36 365 261 496 670 183 80 1078 1652 601 415 83 315 673 305 296 866 487 662 244 301 141 205 232 751 146 74 110 440 260 738 559 776 1193 702 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Pick Up 174 | 1 8 5 14 3 . . 22 14 . 3 . 4 6 1 . 3 3 10 . 1 3 1 5 6 5 2 3 . 6 7 1 17 15 5 Fast Attach 234 | 6 2 . 13 . . . 13 12 . 1 3 3 5 . . . 1 10 . . 7 2 4 7 7 2 3 2 7 10 8 40 49 17 Attach 98 | . . 2 4 1 . . 11 5 1 . . . 1 2 . 1 1 4 1 1 . 1 6 3 . 1 . 3 1 7 11 15 5 10 Detach 22 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 10 5 2 2 Swap 293 | 1 6 4 6 8 . . 33 41 15 2 . 4 15 12 3 2 9 12 . 2 . 6 10 9 8 5 . 3 4 21 8 22 15 7 Drop 319 | . 6 2 17 7 . . 33 28 1 2 3 8 14 . . 3 3 16 . . 8 4 2 14 12 3 6 3 13 17 5 20 50 19 Fire 937 | . 32 28 46 6 . 8 107 55 17 4 . 9 18 12 5 . 4 21 4 2 . 8 40 32 8 . 5 19 7 48 77 203 53 59 Melee 59 | . . . . 15 . . 3 14 14 10 . . . . . . . . . . . . . . . . . . . . 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 25 | . . 2 3 5 . 1 3 6 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . 3 . . . . . . . . . . Rewire 144 | . . . . . . . . . . . . 12 . . . . 1 1 . . . . . 129 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) -3/Research -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Entered Mines 667 | -10/Mines | Accompanied by 1 ally 668 | -10/Mines | Discovered new exit (range 10) 722 | -10/Mines | Met a Derelict bent on vengeance 800 | -10/Mines | Learned Materials interactive machine intel 862 | -10/Mines | Assembled infested the area 867 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Evolved 2 slots: Utility x2 1345 | -9/Materials | Loaded intel: 18 interactive machine locations 1842 | -9/Materials | Build established: Scavenger-Mutant 1978 | -9/Materials | Discovered new exit (range 8) 2559 | -9/Materials | Entered Mines 2587 | -9/Mines | Discovered new exit (range 19) 2647 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2899 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2995 | -9/Mines | Excavation squad dispatched 2995 | -9/Mines | A large section of the Mines collapsed 3238 | -9/Mines | Build established: Mutant 3324 | -9/Mines | Discovered new exit (range 6) 3474 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3474 | -9/Mines | Discovered new exit (range 5) 4007 | -9/Mines | Entered Exiles 4007 | -9/Exiles | Accompanied by 2 allies 4037 | -9/Exiles | Discovered new exit (range 15) 4057 | -9/Exiles | Met 8R-AWN 4089 | -9/Exiles | Met EX-HEX 4171 | -9/Exiles | Met EX-DEC 4181 | -9/Exiles | Learned location of Zion (-6) 4353 | -9/Exiles | Discovered new exit (range 12) 4375 | -9/Exiles | Entered Mines 4375 | -8/Mines | Accompanied by 2 allies 4530 | -8/Mines | Discovered new exit (range 5) 4564 | -8/Mines | Entered Materials 4564 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4732 | -8/Materials | Garrison activated, responded to threat 4963 | -8/Materials | Build established: Scavenger-Tank 5086 | -8/Materials | Garrison activated, responded to threat 5319 | -8/Materials | Discovered new exit (range 15) 5693 | -8/Materials | Repaired Carbon-fiber Leg 5701 | -8/Materials | Discovered new exit (range 11) 5900 | -8/Materials | Repaired Carbon-fiber Leg 6071 | -8/Materials | Garrison activated, responded to threat 6665 | -8/Materials | Discovered new exit (range 5) 6670 | -8/Materials | Entered Factory 6670 | -7/Factory | Evolved 2 slots: Utility x2 7346 | -7/Factory | Build established: Scavenger-Skirmisher 8285 | -7/Factory | Build established: Mutant 9453 | -7/Factory | Identified exit to Storage 9453 | -7/Factory | Identified exit to Lower Caves 9511 | -7/Factory | Entered Lower Caves 9511 | -7/Lower Caves | Accompanied by 1 ally 9783 | -7/Lower Caves | Build established: Skirmisher 9882 | -7/Lower Caves | Identified exit to Lower Caves 10438 | -7/Lower Caves | Build established: Scavenger-Assassin 11006 | -7/Lower Caves | Entered another Lower Caves area 11049 | -7/Lower Caves | Encountered a Warlord checkpoint 11777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11941 | -7/Lower Caves | Discovered new exit (range 8) 11950 | -7/Lower Caves | Identified exit to Data Miner 11958 | -7/Lower Caves | Entered Data Miner 11958 | -7/Data Miner | Discovered new exit (range 6) 11982 | -7/Data Miner | Met Data Miner 12009 | -7/Data Miner | Learned location of Section 7 (-2) 12009 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12026 | -7/Data Miner | Received God Mode back door access code from Data Miner 12066 | -7/Data Miner | Identified exit to Proximity Caves 12068 | -7/Data Miner | Entered Proximity Caves 12115 | -6/Proximity Caves | Escorted by Enhanced Grunt 12133 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12148 | -6/Proximity Caves | Destroyed 7 combat bots 12378 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 12407 | -6/Proximity Caves | Discovered new exit (range 13) 12409 | -6/Proximity Caves | Learned location of 2 exits from Factory 12481 | -6/Proximity Caves | Identified exit to Factory 12510 | -6/Proximity Caves | Found Imp. Powered Armor 12516 | -6/Proximity Caves | Found Imp. Powered Armor 12553 | -6/Proximity Caves | Entered Factory 12553 | -6/Factory | Accompanied by 3 allies 12553 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12554 | -6/Factory | Identified exit to Factory 13250 | -6/Factory | Local fabrication network quarantined 13382 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13851 | -6/Factory | Identified exit to Lower Caves 14053 | -6/Factory | Entered Lower Caves 14067 | -6/Lower Caves | Spotted B-75 Beast 14334 | -6/Lower Caves | Learned 12 Factory zone layouts 14614 | -6/Lower Caves | Build established: Skirmisher 14698 | -6/Lower Caves | Encountered a Warlord checkpoint 14749 | -6/Lower Caves | Discovered new exit (range 7) 14759 | -6/Lower Caves | Identified exit to Lower Caves 14779 | -6/Lower Caves | Entered another Lower Caves area 15050 | -6/Lower Caves | Discovered new exit (range 9) 15074 | -6/Lower Caves | Identified exit to Zion 15370 | -6/Lower Caves | Build established: Mutant 15390 | -6/Lower Caves | Entered Zion 15428 | -6/Zion | Given the Hacking Drone Bay 15428 | -6/Zion | Found Prototype Device 15457 | -6/Zion | System corruption cleaned by Quarantine Array 15532 | -6/Zion | Discovered new exit (range 20) 15784 | -6/Zion | Learned 8 Factory zone layouts 15994 | -6/Zion | Build established: Skirmisher 16104 | -6/Zion | Given A8's code to call for help 16206 | -6/Zion | Learned Factory emergency access door positions 16763 | -6/Zion | Imprinted 16765 | -6/Zion | Declared Zion's savior 17133 | -6/Zion | Identified exit to Proximity Caves 17141 | -6/Zion | Entered Proximity Caves 17141 | -5/Proximity Caves | Accompanied by 4 allies 17146 | -5/Proximity Caves | P-70 Sage assimilated allied F6-J8N(M) 18107 | -5/Proximity Caves | Discovered exit to Factory (range 20) 18184 | -5/Proximity Caves | Entered Factory 18184 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18185 | -5/Factory | Identified exit to Factory 18275 | -5/Factory | Identified Hacking Drone Bay 18292 | -5/Factory | Retrieved Zion intel report: Active Terminals 18293 | -5/Factory | Zion Light squad teleported in 18436 | -5/Factory | Repaired Imp. Powered Armor 18648 | -5/Factory | Zion Heavy squad teleported in 18787 | -5/Factory | Discovered new exit (range 14) 18859 | -5/Factory | Identified exit to Upper Caves 18979 | -5/Factory | Local fabrication network quarantined 19096 | -5/Factory | Build established: Scavenger-Skirmisher 19147 | -5/Factory | Zion Fire squad teleported in 19231 | -5/Factory | P-70 Sage assimilated allied DZ-1LS(i) 19370 | -5/Factory | Entered Upper Caves 19705 | -5/Upper Caves | Learned 8 Factory zone layouts 19728 | -5/Upper Caves | Learned Factory stockpile data 20031 | -5/Upper Caves | Discovered new exit (range 6) 20041 | -5/Upper Caves | Identified exit to Upper Caves 20044 | -5/Upper Caves | Entered another Upper Caves area 20067 | -5/Upper Caves | Discovered exit to Factory (range 5) 20121 | -5/Upper Caves | Encountered a Warlord checkpoint 20203 | -5/Upper Caves | Learned Factory stockpile data 20752 | -5/Upper Caves | Learned Factory garrison access intel 20847 | -5/Upper Caves | Discovered new exit (range 4) 20851 | -5/Upper Caves | Identified exit to Zhirov 20858 | -5/Upper Caves | Entered Zhirov 20858 | -5/Zhirov | Discovered new exit (range 3) 20896 | -5/Zhirov | Met Zhirov 20934 | -5/Zhirov | Learned location of Quarantine (-3) 20934 | -5/Zhirov | Learned location of Testing (-2) 20953 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20985 | -5/Zhirov | Found Alien Artifact 20985 | -5/Zhirov | Identified Integrated Reactor 20985 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21013 | -5/Zhirov | Found Alien Artifact 21119 | -5/Zhirov | Identified exit to Proximity Caves 21120 | -5/Zhirov | Entered Proximity Caves 21369 | -4/Proximity Caves | Learned Research terminal intel 21398 | -4/Proximity Caves | Discovered exit to Factory (range 20) 21444 | -4/Proximity Caves | Entered Factory 21444 | -4/Factory | Evolved 2 slots: Utility x2 21445 | -4/Factory | Identified exit to Research 21447 | -4/Factory | Loaded intel: 4 garrison access locations 21694 | -4/Factory | First assault squad dispatched 21720 | -4/Factory | Lost 5 parts (1p3u1w) 21721 | -4/Factory | Destroyed 8 combat bots 21748 | -4/Factory | Identified Transdimensional Reconstructor 21748 | -4/Factory | Warped through subspace 21786 | -4/Factory | Discovered new exit (range 16) 21810 | -4/Factory | Identified exit to Extension 21858 | -4/Factory | Entered Extension 21920 | -4/Extension | Rescued A7 21922 | -4/Extension | Zion Heavy squad teleported in 21977 | -4/Extension | Found Prototype Protection 21977 | -4/Extension | Identified Zio. Heavy Carapace 22108 | -4/Extension | First assault squad dispatched 22133 | -4/Extension | Incoming assault squad redirected 22164 | -4/Extension | Rescued a captive Derelict 22164 | -4/Extension | Rescued a captive Derelict 22165 | -4/Extension | Zion Defense Resupply teleported in 22282 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 22284 | -4/Extension | Incoming assault squad redirected 22293 | -4/Extension | Rescued a captive Derelict 22294 | -4/Extension | Rescued a captive Derelict 22349 | -4/Extension | Rescued a captive Derelict 22508 | -4/Extension | Disrupted transfer network 22656 | -4/Extension | Spotted B-86 Titan 22663 | -4/Extension | Discovered exit to Research (range 20) 22667 | -4/Extension | Destroyed B-86 Titan 22672 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 22678 | -4/Extension | Spotted B-86 Titan 22687 | -4/Extension | Allies destroyed B-86 Titan 22753 | -4/Extension | Rescued a captive Derelict 22754 | -4/Extension | Zion Heavy Resupply teleported in 22754 | -4/Extension | Rescued a captive Derelict 22764 | -4/Extension | Rescued a captive Derelict 22873 | -4/Extension | Incoming assault squad redirected 22894 | -4/Extension | Rescued a captive Derelict 22895 | -4/Extension | Rescued a captive Derelict 23069 | -4/Extension | Discovered exit to Research (range 10) 23070 | -4/Extension | Discovered new exit (range 6) 23078 | -4/Extension | Identified exit to Cetus 23081 | -4/Extension | Terminal network hard line cut 23108 | -4/Extension | Entered Cetus 23108 | -4/Cetus | Accompanied by 6 allies 23131 | -4/Cetus | Spotted Cetus Guard 23131 | -4/Cetus | Spotted Cetus Guard 23137 | -4/Cetus | Spotted Cetus Guard 23138 | -4/Cetus | Destroyed Cetus Guard 23139 | -4/Cetus | Destroyed Cetus Guard 23139 | -4/Cetus | Spotted Cetus Guard 23144 | -4/Cetus | Allies destroyed Cetus Guard 23149 | -4/Cetus | Destroyed Cetus Guard 23221 | -4/Cetus | Zion Heavy squad teleported in 23226 | -4/Cetus | Zion Light squad teleported in 23247 | -4/Cetus | Zion Resource Resupply teleported in 23298 | -4/Cetus | Cetus Manufacturing Module disabled 23326 | -4/Cetus | Discovered new exit (range 15) 23342 | -4/Cetus | Identified exit to Archives 23367 | -4/Cetus | Entered Archives 23367 | -4/Archives | Accompanied by 8 allies 23413 | -4/Archives | Discovered exit to Research (range 16) 23445 | -4/Archives | Discovered new exit (range 15) 23447 | -4/Archives | Discovered new exit (range 18) 23478 | -4/Archives | Identified exit to Hub_04(d) 23483 | -4/Archives | Build established: Scavenger-Tank 23491 | -4/Archives | Entered Hub_04(d) 23491 | -4/Hub_04(d) | Accompanied by 8 allies 23503 | -4/Hub_04(d) | Zion hero teleported in (ME-RLN) 23514 | -4/Hub_04(d) | Zion Offense Resupply teleported in 23579 | -4/Hub_04(d) | Zion Hacker squad teleported in 23593 | -4/Hub_04(d) | Discovered exit to Research (range 20) 23679 | -4/Hub_04(d) | Entered Research 23679 | -3/Research | Accompanied by 3 allies (ME-RLN) 23679 | -3/Research | Evolved 2 slots: Utility x2 23680 | -3/Research | Loaded intel: 21 terminal locations 23867 | -3/Research | Build established: Scavenger-Skirmisher 23869 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 23874 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 23975 | -3/Research | Zion Heavy squad teleported in 24184 | -3/Research | Zion Experimental squad teleported in 24252 | -3/Research | ME-RLN assimilated hostile S-43 Plague 24280 | -3/Research | Zion Heavy squad teleported in 24382 | -3/Research | Discovered new exit (range 15) 24405 | -3/Research | Identified exit to Quarantine 24463 | -3/Research | Entered Quarantine 24463 | -3/Quarantine | Accompanied by 8 allies (ME-RLN) 24518 | -3/Quarantine | Found Alien Artifact 24542 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 24581 | -3/Quarantine | Found Alien Artifact 24596 | -3/Quarantine | Cryocooling Duct disabled 24611 | -3/Quarantine | Ambient heat levels rising (+20) 24611 | -3/Quarantine | Non-combat units ordered to evacuate 24615 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 24665 | -3/Quarantine | Identified Core Reset Matrix 24665 | -3/Quarantine | Identified Subatomic Replicator 24674 | -3/Quarantine | Used Core Reset Matrix 24678 | -3/Quarantine | Detected hypermatrix surge 24678 | -3/Quarantine | Sensed 13 artifacts in vicinity 24716 | -3/Quarantine | Found Core Stripper 24788 | -3/Quarantine | ME-RLN assimilated hostile G-67 Veteran 24823 | -3/Quarantine | Discovered new exit (range 16) 24841 | -3/Quarantine | Found Transdimensional Reconstructor 24846 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24855 | -3/Quarantine | Retrieved Zion intel report: Branch Access 24866 | -3/Quarantine | Identified exit to Research 24874 | -3/Quarantine | Entered Research 24874 | -2/Research | Accompanied by 3 allies (ME-RLN) 24874 | -2/Research | Evolved 2 slots: Utility x2 24950 | -2/Research | Incoming assault squad redirected 24985 | -2/Research | Found Prototype Protection 24985 | -2/Research | Identified Zio. Weapon Casing 25140 | -2/Research | Found Prototype Device 25141 | -2/Research | Identified ME-RLN's Chromatic Screen 25195 | -2/Research | Zion Light squad teleported in 25306 | -2/Research | Zion Heavy squad teleported in 25374 | -2/Research | First assault squad dispatched 25401 | -2/Research | Incoming assault squad redirected 25413 | -2/Research | Found Prototype Processor 25413 | -2/Research | Identified Exp. Targeting Computer 25426 | -2/Research | Found Zio. Weapon Casing 25514 | -2/Research | Garrison activated, responded to threat 25516 | -2/Research | Warped through subspace 25640 | -2/Research | Incoming assault squad redirected 25644 | -2/Research | Incoming assault squad redirected 25847 | -2/Research | Retrieved Zion intel report: Prototype Schematics 25848 | -2/Research | Zion Recon squad teleported in 25903 | -2/Research | Incoming assault squad redirected 25947 | -2/Research | Destroyed 11 combat bots 25968 | -2/Research | Discovered new exit (range 10) 26002 | -2/Research | Identified exit to Testing 26021 | -2/Research | Entered Testing 26271 | -2/Testing | First assault squad dispatched 26272 | -2/Testing | Warped through subspace 26292 | -2/Testing | Incoming assault squad redirected 26402 | -2/Testing | Incoming investigation squad redirected 26589 | -2/Testing | Discovered new exit (range 14) 26593 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 26659 | -2/Testing | System corruption reached 10% 26696 | -2/Testing | Found Prototype Energy Cannon 26696 | -2/Testing | Identified Disintegrator 26718 | -2/Testing | Build established: Scavenger-Mutant 26735 | -2/Testing | Incoming assault squad redirected 26788 | -2/Testing | Incoming assault squad redirected 26942 | -2/Testing | Spotted Fortress 26952 | -2/Testing | Destroyed Fortress 26957 | -2/Testing | Found Prototype Protection 26957 | -2/Testing | Identified Centrium Heavy Armor Plating 26963 | -2/Testing | Found Prototype Reactor 26963 | -2/Testing | Identified Vortex Chain Reactor 26967 | -2/Testing | Found EM Dispersion Field 26970 | -2/Testing | Found Prototype Device 26970 | -2/Testing | Identified Exp. Force Field 27054 | -2/Testing | Discovered new exit (range 6) 27058 | -2/Testing | Identified exit to Section 7 27061 | -2/Testing | Entered Section 7 27062 | -2/Section 7 | Sensed 24 artifacts in vicinity 27150 | -2/Section 7 | Spotted S7 Guard 27174 | -2/Section 7 | Destroyed S7 Guard 27180 | -2/Section 7 | Found Prototype Protection 27180 | -2/Section 7 | Identified Hvy. Regenerative Plating 27213 | -2/Section 7 | Found Core Membrane 27213 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27257 | -2/Section 7 | Spotted S7 Guard 27262 | -2/Section 7 | Found Integrated Heat Negator 27262 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 27359 | -2/Section 7 | First assault squad dispatched 27372 | -2/Section 7 | Destroyed S7 Guard 27379 | -2/Section 7 | Incoming assault squad redirected 27448 | -2/Section 7 | Lost 10 parts (1p2n3u4w) 27450 | -2/Section 7 | Destroyed 16 combat bots 27457 | -2/Section 7 | Found Hvy. Regenerative Plating 27535 | -2/Section 7 | Found Microwarp Drive 27626 | -2/Section 7 | Incoming assault squad redirected 27668 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 27670 | -2/Section 7 | Spotted Executioner 27670 | -2/Section 7 | Spotted Executioner 27674 | -2/Section 7 | Incoming assault squad redirected 27682 | -2/Section 7 | Core integrity fell below 50% 27685 | -2/Section 7 | Destroyed Executioner 27687 | -2/Section 7 | Lost 4 parts (3u1w) 27691 | -2/Section 7 | Destroyed Executioner 27738 | -2/Section 7 | Found Prototype Device 27738 | -2/Section 7 | Identified Adv. Kinecellerator 27748 | -2/Section 7 | Lost 3 parts (1p1n1u) 27778 | -2/Section 7 | Found Transdimensional Reconstructor 27780 | -2/Section 7 | Found Transdimensional Reconstructor 27783 | -2/Section 7 | Found Transdimensional Reconstructor 27854 | -2/Section 7 | Found Sigix Quantum Sheargun 27856 | -2/Section 7 | Found Sigix Quantum Sheargun 27964 | -2/Section 7 | Incoming assault squad redirected 28009 | -2/Section 7 | Spotted B-99 Colossus 28013 | -2/Section 7 | Emitted hypermatrix ping 28018 | -2/Section 7 | Assembled emerged from beneath the floor 28019 | -2/Section 7 | Spotted Executioner 28052 | -2/Section 7 | Spotted Executioner 28074 | -2/Section 7 | Destroyed Executioner 28087 | -2/Section 7 | Destroyed Executioner 28107 | -2/Section 7 | Found Prototype Processor 28107 | -2/Section 7 | Identified Exp. Core Analyzer 28294 | -2/Section 7 | Terminal network hard line cut 28299 | -2/Section 7 | Found Sigix Quantum Sheargun 28302 | -2/Section 7 | Found Sigix Quantum Sheargun 28406 | -2/Section 7 | Found Integrated Dissipator 28406 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28409 | -2/Section 7 | Found Integrated Dissipator 28409 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28411 | -2/Section 7 | Found Integrated Dissipator 28411 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 28468 | -2/Section 7 | Found LRC Matter Compressor 28468 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 28477 | -2/Section 7 | Found LRC Armor 28477 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 28652 | -2/Section 7 | Spotted S7 Guard 28673 | -2/Section 7 | Found Integrated Singularity Reactor 28673 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 28703 | -2/Section 7 | Discovered new exit (range 12) 28705 | -2/Section 7 | Identified exit to Access 28706 | -2/Section 7 | Entered Access 28706 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 28779 | -1/Access | Zion Experimental squad teleported in 28956 | -1/Access | First assault squad dispatched 28975 | -1/Access | Incoming assault squad redirected 29104 | -1/Access | Build established: Scavenger-Gunner 29211 | -1/Access | Zion Light squad teleported in 29244 | -1/Access | Found Prototype Protection 29245 | -1/Access | Identified Zio. Shade Armor 29249 | -1/Access | Found Zio. Weapon Casing 29260 | -1/Access | Zion Thermal Resupply teleported in 29280 | -1/Access | Found Unknown Device 29280 | -1/Access | Identified Quantum Capacitor 29423 | -1/Access | Spotted B-99 Colossus 29494 | -1/Access | Warped through subspace 29500 | -1/Access | Warped through subspace 29531 | -1/Access | Incoming assault squad redirected 29556 | -1/Access | Incoming investigation squad redirected 29607 | -1/Access | Lost 3 parts (1u2w) 29642 | -1/Access | Warped through subspace 29692 | -1/Access | Spotted B-99 Colossus 29752 | -1/Access | Found Unknown Device 29752 | -1/Access | Identified Antimissile System 29980 | -1/Access | Incoming assault squad redirected 29986 | -1/Access | Incoming assault squad redirected 30032 | -1/Access | Retrieved Zion intel report: Unaware Analyses 30033 | -1/Access | Zion Experimental squad teleported in 30133 | -1/Access | Terminal network hard line cut 30166 | -1/Access | Found Prototype Device 30166 | -1/Access | Identified Exp. Phase Shifter 30229 | -1/Access | Incoming assault squad redirected 30230 | -1/Access | Incoming assault squad redirected 30316 | -1/Access | High security lockdown imminent 30396 | -1/Access | High security lockdown engaged 30396 | -1/Access | Discovered new exit (range 7) 30415 | -1/Access | Entered Command 30415 | -1/Command | Accompanied by 1 ally 30578 | -1/Command | Retrieved Zion intel report: Active Terminals 30635 | -1/Command | Retrieved Zion intel report: Prototype Schematics 30669 | -1/Command | Disengaged cave seal 30669 | -1/Command | Zionites emerged from the dark tunnel 30701 | -1/Command | P-80 Master assimilated allied 2M-8FR(i) 30712 | -1/Command | Incoming investigation squad redirected 30789 | -1/Command | Spotted M Guard 30789 | -1/Command | Spotted Combat Programmer 30789 | -1/Command | Spotted Combat Programmer 30803 | -1/Command | Destroyed M Guard 30805 | -1/Command | Spotted M Guard 30822 | -1/Command | Destroyed M Guard 30840 | -1/Command | Destroyed Combat Programmer 30852 | -1/Command | Destroyed Combat Programmer 30852 | -1/Command | All MAIN.C guards destroyed 30861 | -1/Command | Lost 5 parts (2p3w) 30868 | -1/Command | Found Prototype Reactor 30868 | -1/Command | Identified Zero-point Reactor 30871 | -1/Command | Found Zero-point Reactor 30874 | -1/Command | Found Prototype Device 30874 | -1/Command | Identified AEGIS Remote Shield 30883 | -1/Command | Found Prototype Energy Cannon 30883 | -1/Command | Identified Cld. Nova Cannon 30892 | -1/Command | Found AEGIS Remote Shield 30915 | -1/Command | First assault squad dispatched 30925 | -1/Command | Used Subatomic Replicator to replicate Sigix Quantum Sheargun 30935 | -1/Command | Incoming assault squad redirected 30964 | -1/Command | Incoming assault squad redirected 30974 | -1/Command | Incoming assault squad redirected 31023 | -1/Command | High security lockdown imminent 31103 | -1/Command | High security lockdown engaged 31133 | -1/Command | Met MAIN.C 31142 | -1/Command | 0b10 Conduit disabled 31158 | -1/Command | Destroyed MAIN.C Shell 31161 | -1/Command | MAIN.C activated Command garrisons 31166 | -1/Command | Allies destroyed MAIN.C 31177 | -1/Command | Found Zero-point Reactor 31220 | -1/Command | Build established: Alien-Gunner 31256 | -1/Command | Phase Generator disabled 31478 | -1/Command | Found Prototype Ballistic Gun 31478 | -1/Command | Identified Hyp. Multirail 31489 | -1/Command | Found Prototype Device 31489 | -1/Command | Identified Beam Splitter 31565 | -1/Command | Discovered new exit (range 15) 31585 | *** | Heading to fleet! Last Messages --------------- 31459_ Dropped Centrium Leg. 31459_ Acquired Zio. Supercomposite Leg. 31471_ Dropped Exp. Biometal Leg. 31471_ Acquired Zio. Supercomposite Leg. 31478_ Dropped Sigix Quantum Sheargun. 31478_ Acquired Prototype Ballistic Gun. 31478_ Identified Hyp. Multirail. 31480_ Dropped Hyp. Multirail. 31481_ Acquired Sigix Quantum Sheargun. 31488_ Dropped Zio. Weapon Casing. 31489_ Acquired Prototype Device. 31489_ Identified Beam Splitter. 31490_ Dropped Beam Splitter. 31492_ Acquired Zio. Weapon Casing. 31550_ Acquired 14 matter. 31553_ Quantum Shear penetrates S-43 Plague. 31553_ S-43 Plague destroyed. 31553_ Quantum Shear penetrates Wall. 31563_ Acquired 35 matter. 31565_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????# ""T"" ## #????????? | | ??????????????????????+ !## #????????? | | ??????????????????????# ?# #????????? | | ??????????????????????# %|! ???# #????????? | | ??????????????????????? %|![?????# #????????? | | ????????????# #####"###########/####???????? | | ????????????# %=%/%!! #???????? | | ????????????# #################### #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ?????????????????????????????# ????????# #?#####?? | | ?????????????????????????????? ???????# # #?? | | ????????????????????????????"" ??????# # #?? | | ????????????????????????????"" *%?????# / #?? | | ????????????????????????????"T !???### # #?? | | ????????????????????????????"" ??# # # #?? | | ????????????????????????????"" ?## # # #?? | | ?????????????????????????????# # " " #?? | | ?????????????????????????????# #""" " #?? | | ?????????????????????????????# " %!% = #?? | | ?????????????????????????????# #" !" #?? | | ???????????????????????####### ?#" *%! #?? | | ???????????????????????# #####+#### =" #?? | | ???????????????????????# @ #??# = #######?? | | ???????????????????????# Z #??# #??? | | ???????????????????????### #??# ! #??? | | ?????????????????????????#Z #??# ^ "" [%[ #??? | | ?????????????????????????# p####^ """ *%[ #??? | | ?????????????????????????# "R [! ##?? | | ?????????????????????????# """ =%#!= #?? | | ?????????????????????????# """ [[#=|| #?? | | ????????????????????????## #!%=[!#?? | | ????????????????????????# #!|%!!#?? | | ????????????????????????# % #!==!%##? | | ????????????????????????# !=! ##|![=!## | | ????????????????????????# ^ [#"!!%=*!# | | ????????????????????????######## !%#" =%![!# | | ????????????????????????#[*= # !%![ "!%*%=## | | ????????????????????????#=%!! + * #[=!![## | | ????????????????????????#[=*" #= # =[%== | | ????????????????????????# !"" ## # [| | | ????????????????????????# T" ??# # % | | ????????????????????????#= ""???# ###"## ### | | ????????????????????????# "????# # ## #?? | | ????????????????????????? ????# # ## #?? | | ?????????????????????????? ?????#= ! # ## #?? | | ????????????????????????????????# = # ## =%*#?? | | ????????????????????????????????# # ## [ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 361 Coolant Potential 65 Energy Generation 91 Energy Capacity 1800 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Core Analysis 15 Armor Integrity Analysis 66 Particle Charging 30 Kinecelleration 50 Offensive Hacking 10 Item Schematics ----------------- Adv. Overload Amplifier | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel EM Dispersion Field | -2/Research | Z-intel Adv. Micro-nuke Launcher | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Hvy. Hardcell Cannon | -2/Research | Z-intel Com. Tesla Bomb Launcher | -2/Research | Z-intel Mni. Smartbomb Launcher | -2/Research | Z-intel Centrium Heavy Treads | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Exp. Signal Interpreter | -2/Research | Z-intel Hvy. Tesla Rifle | -2/Research | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Impact Mace | -1/Command | Z-intel Exp. Terrain Scan Processor | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Nanosword | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Mni. Smartbomb Launcher | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Core Stripper Core Membrane Integrated Heat Negator Microwarp Drive Sigix Quantum Sheargun Integrated Dissipator LRC Matter Compressor LRC Armor Integrated Singularity Reactor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentNuclearBlade Manual? 0 Play Time 04:11:07 Cumulative 1133.8 hours Start 2021.02.01 @ 11:31:33 End 2021.02.01 @ 15:55:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type 2 Total 82 Types 15/9/37/5/1/2/12/0/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a92479de-70d0-452f-b590-41a85cf69b40