Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 15:14:17 Player: Lunace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (5034) 5034 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (3530) 3530 TOTAL SCORE: 17719 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 210 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1534/1600 Matter 290/300 Energy 274/280 System Corruption 3% Temperature Cool (12) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Alert Chip Advanced Launcher Guidance Computer Armor Integrity Analyzer Advanced Transmission Jammer Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Gamma Bomb Array Vibroblade Force Lance > --- INVENTORY (5) ---- Quantum Reactor Improved Antigrav System Experimental Q-thruster Energy Well (350) Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Alert Chip Improved Melee Analysis Suite Advanced Launcher Guidance Computer Armor Integrity Analyzer Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Bomb Array Vibroblade Force Lance > --- INVENTORY -------- Experimental Q-thruster Energy Well Medium Matter Pod Long-range Terrain Scanner Linear Accelerator [Rating: 154] Favorites ----------- Power Micro Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Antigrav System Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Reflective Plating Weapon Vibroblade Energy Gun Heavy Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Vibroblade Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . . . . . . . 2 . Utility 12 | . . . . . 2 . 2 2 2 2 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 257 | 7 7 6 2 1 26 7 23 8 16 12 . 3 36 85 18 Power 29 | 1 . 2 . . 3 2 2 1 3 1 . . 2 7 5 Engine 7 | 1 . 1 . . 2 2 1 . . . . . . . . Core 9 | . . 1 . . 1 . 1 1 3 1 . . . 1 . Reactor 13 | . . . . . . . . . . . . . 2 6 5 Propulsion 78 | 2 1 2 . 1 10 3 7 1 6 3 . . 7 31 4 Treads 13 | 2 1 . . . 5 3 . . . . . . . 2 . Leg 5 | . . . . . 4 . . . . . . . . 1 . Wheel 10 | . . 2 . 1 1 . . . . . . . . 6 . Hover 21 | . . . . . . . . . . . . . 1 16 4 Flight 29 | . . . . . . . 7 1 6 3 . . 6 6 . Utility 98 | 2 2 1 2 . 9 . 9 4 5 4 . 1 19 33 7 Device 44 | 1 . 1 . . 5 . 2 1 2 1 . . 7 18 6 Storage 8 | 1 1 . 1 . 2 . . . 1 . . . . 2 . Processor 29 | . 1 . 1 . . . 3 3 . 2 . . 8 11 . Hackware 12 | . . . . . . . 3 . 2 1 . . 4 1 1 Protection 5 | . . . . . 2 . 1 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 52 | 2 4 1 . . 4 2 5 2 2 4 . 2 8 14 2 Energy Gun 2 | . . . . . 1 . . . . . . 1 . . . Energy Cannon 2 | . . . . . . 1 . . . . . 1 . . . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . . . . Ballistic Cannon 9 | . 4 . . . 2 . 2 . . 1 . . . . . Launcher 13 | . . . . . . 1 1 . 1 1 . . 3 5 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . 2 2 1 1 . . 4 7 . Piercing Weapon 5 | . . . . . . . . . . 1 . . 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 2 2 . 1 1 . . 2 5 . Parts Lost 69 | . . 4 . . 7 . 4 2 1 1 2 2 13 28 5 Power 7 | . . 1 . . 2 . 1 . . . . . . 2 1 Propulsion 25 | . . 2 . . 2 . 1 1 1 . . . 3 14 1 Utility 28 | . . . . . 1 . 1 . . . 1 2 10 10 3 Weapon 9 | . . 1 . . 2 . 1 1 . 1 1 . . 2 . Highest Loss Streak 9 | . . 4 . . 6 . 3 2 1 1 2 2 3 9 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 100 90 100 88 81 98 91 87 77 81 90 95 Engine 1 | . 14 8 . . 1 3 5 . . . . . . . . Core 2 | . . 5 14 14 5 5 . 3 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . 3 3 7 Treads 5 | . 28 13 . . 9 28 . . . . . . . 1 . Wheel 3 | . . 14 28 28 12 7 . . . . . . . 1 . Hover 3 | . . . . . . . . . . . . . . 10 23 Flight 9 | . . . . . . . 29 21 22 13 10 10 9 5 . Device 10 | . 5 12 4 . 11 9 11 8 18 15 14 10 12 8 11 Storage 4 | . 14 14 14 14 10 9 . . . . . . . 2 2 Processor 19 | . 8 1 8 14 9 9 20 20 13 18 15 13 21 31 26 Hackware 12 | . . . . . . . 6 20 23 28 31 28 23 12 13 Protection 1 | . . . . . 4 9 3 . . . . . . . . Ballistic Gun 2 | . 22 7 14 14 9 . . . . . . . . . . Ballistic Cannon 2 | . 4 20 14 14 7 1 . . . . . . . . . Launcher 1 | . . . . . . 8 . . 4 5 4 . . . 3 Slashing Weapon 3 | . . . . . . . 6 6 4 3 . . 6 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 12 29 30 49 49 55 63 19 15 25 23 19 25 31 39 66 Greatest Support 80 | 40 40 40 26 26 20 80 21 17 27 31 31 31 31 80 72 Greatest Overweight (x) 5 | 1 . 1 1 2 3 3 . . 1 . . . 5 2 1 Average Overweight (x) . | . . . 1 1 2 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 5 8 5 5 5 5 5 5 Average Capacity 8 | 7 12 15 15 20 20 20 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 10 10 13 13 20 20 19 5 6 5 5 5 5 5 5 Average Carried 6 | 3 5 8 9 12 15 19 4 4 4 4 5 4 4 4 3 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 19 | 4 10 8 12 13 18 19 5 5 5 5 5 5 3 5 5 Class Distribution -------------------- 25% | Mutant 14% | Hacker-Scout 13% | Scavenger-Ninja 13% | Hacker-Ninja 6% | Hacker-Assassin 5% | Wizard-Scout 4% | Scout 3% | Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Scout | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 3942 | 243 131 165 . 12 587 233 309 70 166 65 61 79 340 1249 232 Remotely 1020 | . . . . . 462 233 169 . . . . . 156 . . Salvage Created 5124 | 27 133 98 . 12 326 21 490 68 210 94 88 . 828 2322 407 Parts 301 | 3 15 8 . 2 15 5 37 2 13 8 7 . 54 106 26 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 3 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 9 4 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 69 | . 2 7 . . 6 4 6 1 2 1 2 . 11 23 4 Melee 32 | . . . . . . . 2 1 2 . . . 8 15 4 Guns 7 | . 2 . . . 5 . . . . . . . . . . Cannons 8 | . . 7 . . 1 . . . . . . . . . . AOE 22 | . . . . . . 4 4 . . 1 2 . 3 8 . Classes Destroyed 14 | 1 3 2 . . 2 . 4 . . . . . . 1 1 Worker 15 | . 1 . . 1 1 . 2 1 . 1 . . 1 5 2 Builder 9 | . . . . . . . 7 . . 1 . . . . 1 Tunneler 4 | 1 . . . . . . 1 . . . . . 2 . . Recycler 8 | . . . . . . . 2 . . . . . 1 5 . Operator 3 | . . . . . . . 2 . . . . . 1 . . Watcher 19 | . 2 . . . 1 . 1 . 4 . . . 1 9 1 Swarmer 18 | . . 3 . . . 4 4 . . . 1 . 6 . . Grunt 14 | . 2 2 . . 4 . . 1 . . 1 . . 4 . Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 3 | . . . . . 1 . . . . 1 . . 1 . . Demolisher 2 | . . 2 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . . . 2 Programmer 27 | . . . . . . . 2 . 2 . . . 4 17 2 Best Kill Streak 10 | 1 1 3 . 1 2 4 10 1 2 2 2 . 5 6 4 Combat Bots Only 5 | . 1 3 . . 1 4 4 1 2 1 2 . 4 5 1 Max Kills in Single Turn 7 | 1 1 1 . 1 2 3 7 1 1 2 2 . 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 2 . . 1 2 . 2 3 . Melee 1 | . . . . . . . 1 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 697 | . 18 24 . . 64 12 37 22 13 . 36 13 130 286 42 Missed 261 | . 3 2 . . 16 8 12 13 6 . 17 7 65 92 20 Damage Taken 9628 | . 217 422 . . 899 38 510 210 124 89 376 162 1386 4660 535 Core 2182 | . 26 98 . . 76 10 148 53 54 . 61 38 389 1163 66 Absorbed by Shields 23 | . . . . . . . . . . . . . 23 . . Redirected to Shielding 101 | . . . . . . . . . . . . . . 101 . Ignored by Resistances 4 | . . . . . 4 . . . . . . . . . . Regen/Repaired (Parts) 381 | . . . . . . . 27 38 36 216 . . 18 46 . Core Remaining (%) 77 | 100 . . . 50 . 84 78 93 94 . . 91 70 19 95 Volleys Fired 148 | 5 17 16 . 1 60 6 5 . . 7 3 10 2 13 3 Largest 2 | 2 2 2 . 2 2 1 1 . . 1 1 1 1 1 1 Hottest 113 | 40 40 70 . 55 59 90 48 . . 48 49 113 80 55 80 Shots Fired 233 | 10 34 32 . 2 106 6 5 . . 7 3 10 2 13 3 Gun 139 | 10 34 4 . 1 90 . . . . . . . . . . Cannon 68 | . . 28 . 1 16 4 3 . . 6 . 10 . . . Launcher 26 | . . . . . . 2 2 . . 1 3 . 2 13 3 Special . | . . . . . . . . . . . . . . . . Kinetic 193 | 10 34 32 . 2 106 . 3 . . 6 . . . . . Thermal 14 | . . . . . . 4 . . . . . 10 . . . Explosive 17 | . . . . . . 2 2 . . . . . . 13 . Electromagnetic 9 | . . . . . . . . . . 1 3 . 2 . 3 Robot Hit Streak 21 | 4 6 9 . . 13 4 1 . . 1 2 9 6 17 21 Robot Miss Streak 5 | 1 3 4 . 2 5 1 1 . . . . 1 2 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . Shots Hit Robots 322 | 7 23 18 . . 76 4 25 5 16 3 1 9 36 85 14 Core Hits 180 | 2 10 10 . 1 28 4 19 1 6 3 4 1 26 53 12 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 22 | . . 1 . . . . 2 2 1 1 . . 4 8 3 Blast 2 | . . 1 . . . . . . . 1 . . . . . Sever 20 | . . . . . . . 2 2 1 . . . 4 8 3 Melee Attacks 313 | . . . . . . . 42 15 37 14 . . 65 118 22 Impact . | . . . . . . . . . . . . . . . . Slashing 292 | . . . . . . . 42 15 37 8 . . 60 110 20 Piercing 21 | . . . . . . . . . . 6 . . 5 8 2 Sneak Attacks 31 | . . . . . . . 8 1 2 . . . 4 15 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 . Follow-up Attacks 10 | . . . . . . . . . . . . . 3 5 2 Damage Inflicted 16583 | 71 256 293 . 18 679 331 2722 336 749 275 398 359 2439 6697 960 Guns 876 | 71 256 22 . . 527 . . . . . . . . . . Cannons 939 | . . 271 . 18 152 83 27 . . 29 . 359 . . . Explosions 4508 | . . . . . . 248 963 . . 159 398 . 476 2051 213 Melee 10235 | . . . . . . . 1732 336 749 87 . . 1963 4621 747 Ramming 25 | . . . . . . . . . . . . . . 25 . Kinetic 1373 | 71 256 293 . 18 679 . 27 . . 29 . . . . . Thermal 899 | . . . . . . 83 . . . 131 . 359 257 . 69 Explosive 3262 | . . . . . . 248 963 . . . . . . 2051 . Electromagnetic 789 | . . . . . . . . . . 28 398 . 219 . 144 Impact . | . . . . . . . . . . . . . . . . Slashing 9873 | . . . . . . . 1732 336 749 87 . . 1820 4482 667 Piercing 362 | . . . . . . . . . . . . . 143 139 80 Highest Corruption 37 | . . . . . . . . . . . . 2 1 37 3 Average Corruption 17 | . . . . . . . . . . . . 2 1 21 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . 3 . 1 . . 4 . . . Effects 110 | . . . . . . . . . . . . . 1 100 9 Message Errors 25 | . . . . . . . . . . . . . . 23 2 Matter Fused 27 | . . . . . . . . . . . . . . 25 2 Heat Flow Errors 7 | . . . . . . . . . . . . . . 7 . Energy Discharges 16 | . . . . . . . . . . . . . . 13 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . . . . . . . . 1 14 1 Data Loss (major) 6 | . . . . . . . . . . . . . . 6 . Alerts 3 | . . . . . . . . . . . . . . 2 1 Misdirections 8 | . . . . . . . . . . . . . . 8 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1812 | . . . . . . 39 498 88 150 52 . . 246 647 92 Projectiles 21 | . . . . . . 19 2 . . . . . . . . Explosions 331 | . . . . . . 20 159 . . 52 . . . 100 . Melee 1460 | . . . . . . . 337 88 150 . . . 246 547 92 Knockbacks 9 | . . 3 . . 4 . 1 . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 8 | . . 3 . . 4 . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . . . . . 144 . . 89 . . 24 6 78 Shots 12 | . . . . . . . 3 . . 1 . . 2 . 6 Rammed 7 | . . . . . . . . . . . . . . 7 . Targets Rammed 7 | . . . . . . . . . . . . . . 7 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 383 | . 27 81 . 18 27 96 6 . . . . 145 21 383 8 Average Temperature 24 | . 13 29 . 13 6 39 3 . . . . 60 15 56 4 Received Heat Transfer 1274 | . 147 18 . . 405 . . 54 . . 42 18 27 563 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . Heat Transferred 794 | . . . . . . 111 . . . 100 . 333 200 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 605 | 5 103 152 . 4 88 194 215 126 117 308 . . 306 605 384 Initial 350 | . 3 7 . . 1 25 32 50 27 . . . 102 166 350 Average 117 | 1 29 107 . 1 43 44 57 64 67 96 . . 93 238 313 Maximum Alert Level 2 | . . . . . . . 1 . . 1 . . 1 2 1 Low Security (%) 79 | 100 100 100 . 100 100 100 96 100 100 92 . . 89 39 19 Level 1 16 | . . . . . . . 3 . . 7 . . 10 44 80 Level 2 3 | . . . . . . . . . . . . . . 15 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . . . 1 1 5 2 1 2 . 1 3 10 1 Investigation 5 | . . . . . . . 2 1 . 1 . . . 1 . Extermination 10 | . . . . . . . 2 . 1 . . . 2 4 1 Reinforcement 9 | . . . . . 1 1 1 1 . 1 . . 1 3 . Assault 3 | . . . . . . . . . . . . 1 . 2 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . . . . . 2 2 1 . 1 . . . 1 2 . Communications Jammed 19 | . . . . . . . . . 8 3 . . . . 8 Distress Signals 19 | . . . . . . . . . 8 3 . . . . 8 Times Spotted 210 | . 7 18 . . 26 10 9 9 10 5 16 10 27 58 5 Peak Tracking Total 14 | . 3 8 . . 8 4 6 4 4 2 14 10 9 12 2 Tactical Retreats 29 | . . . . . 2 . . 3 2 1 4 . 7 10 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 8 | . 2 . . . 1 . 1 1 1 1 . . . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 14 | . . 1 . . 2 1 1 . . 7 1 . . . 1 Max in Single Turn 5 | . . 1 . . 1 1 1 . . 5 1 . . . 1 Garrison Access 6 | . . . . . . . 1 1 . 1 . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 90 | . 4 . 2 . 6 8 14 11 7 11 . . 10 11 6 Terminals 50 | . 3 . . . 5 6 7 8 5 3 . . 6 5 2 Fabricators 6 | . . . . . . . 3 1 . 2 . . . . . Repair Stations 11 | . . . . . . . 1 1 2 2 . . 2 2 1 Recycling Units 11 | . 1 . . . . 2 1 . . 3 . . 1 2 1 Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 Garrison Access 8 | . . . . . . . 2 1 . 1 . . 1 2 1 Total Hacks 210 | . 11 . 5 . 14 12 31 33 27 24 . . 24 18 11 Successful 105 | . 6 . 5 . 5 7 14 15 13 15 . . 13 7 5 Failed 105 | . 5 . . . 9 5 17 18 14 9 . . 11 11 6 Catastrophic 25 | . . . . . 1 2 7 5 4 1 . . . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 119 | . 6 . 1 . 9 3 17 26 19 11 . . 13 9 5 Terminals 129 | . 10 . . . 12 9 14 25 21 8 . . 16 8 6 Fabricators 13 | . . . . . . . 8 2 . 3 . . . . . Repair Stations 31 | . . . . . . . 5 4 6 6 . . 5 4 1 Recycling Units 19 | . 1 . . . . 3 2 . . 6 . . 2 3 2 Scanalyzers 3 | . . . . . 2 . . . . . . . . . 1 Garrison Access 10 | . . . . . . . 2 2 . 1 . . 1 3 1 Terminal Hacks 36 | . 4 . 5 . 2 4 3 4 4 2 . . 5 2 1 Record 5 | . . . 4 . . . . . . . . . 1 . . Prototype ID Bank 6 | . 1 . . . 1 1 1 . 1 . . . 1 . . Open Door 5 | . . . . . . 3 . . . 1 . . 1 . . Level Access Points 3 | . . . . . . . . 1 1 . . . 1 . . Branch Access Points 5 | . 1 . . . . . . 1 1 1 . . 1 . . Terminal Index 4 | . . . . . . . 1 1 1 . . . . . 1 Fabricator Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 2 . Locate Traps 3 | . 1 . . . 1 . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 1 . 1 . . . . . Network Status 3 | . . . . . . . 1 1 . 1 . . . . . Repair Station Hacks 18 | . . . . . . . 3 2 4 4 . . 3 2 . Scan Component 10 | . . . . . . . 2 1 2 2 . . 2 1 . Repair 8 | . . . . . . . 1 1 2 2 . . 1 1 . Recycling Unit Hacks 8 | . . . . . . 3 1 . . 2 . . . 1 1 Report Inventory 6 | . . . . . . 1 1 . . 2 . . . 1 1 Retrieve Components 2 | . . . . . . 2 . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 1 . 1 . . 1 1 1 Seal Access 6 | . . . . . . . 1 1 . 1 . . 1 1 1 Unauthorized Hacks 32 | . 2 . . . 1 . 5 7 5 5 . . 4 1 2 Terminals 21 | . 1 . . . 1 . 2 6 5 2 . . 3 . 1 Assimilate 2 | . . . . . . . 1 . . . . . 1 . . Botnet 12 | . . . . . . . 1 5 4 1 . . 1 . . Operators 7 | . 1 . . . 1 . . 1 1 1 . . 1 . 1 Fabricators 4 | . . . . . . . 2 1 . 1 . . . . . Overload 1 | . . . . . . . 1 . . . . . . . . Download 3 | . . . . . . . 1 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . 1 . . 2 . . 1 1 1 Recyclers 7 | . 1 . . . . . 1 . . 2 . . 1 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . Used 2 | . . . . . . . 2 . . . . . . . . Hacking Detections 70 | . 3 . . . 5 4 11 10 6 8 . . 9 9 5 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . . . 1 1 2 2 . . 1 1 . Time 265 | . . . . . . . 38 30 92 56 . . 16 33 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . . . . Highest-Rated Group 100 | . . . . . . 100 100 . . . . . . . . Highest-Rated Ally 100 | . . . . . . 100 100 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . 16 . . . . . . . . . Total Damage 536 | . . . . . . 536 . . . . . . . . . Kills 8 | . . . . . . 8 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 12820 | 115 579 384 353 191 1084 981 1247 674 1229 694 178 90 1557 2806 658 Spaces Moved 14736 | 54 302 263 330 177 592 464 2300 1371 1733 1055 394 157 2092 2482 970 Core 5 | 3 . . . . . . . . . . . . 2 . . Treads 536 | 51 302 88 . . 2 85 . . . . . . . 8 . Legs 266 | . . . . . . . . . . . . . . 266 . Wheels 1843 | . . 175 330 177 590 379 . . . . . . . 192 . Hover 2212 | . . . . . . . . . . . . . . 1242 970 Flight 9874 | . . . . . . . 2300 1371 1733 1055 394 157 2090 774 . Fastest Speed 26 | 50 160 105 105 105 110 145 26 26 28 31 39 39 34 27 40 Average Speed 52 | 154 160 123 105 106 126 150 27 29 31 36 39 39 38 58 43 Slowest Speed 410 | 160 160 160 105 110 330 410 32 35 111 39 39 39 300 200 108 Overloaded Moves 6 | . . . . . . . . 6 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . 19 7 10 12 2 5 8 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 55 73 76 39 52 64 42 36 29 22 52 19 45 48 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched 3 | . . 1 . . . . . . . . 2 . . . . Spaces Dug 131 | . . . . . . . 15 10 6 63 . . 17 14 6 Terrain Destroyed 413 | . . . . . . 24 48 10 6 64 . 1 30 202 28 Melee 73 | . . . . . . . 15 10 6 5 . . 17 14 6 Projectile 6 | . . . . . . . 1 . . 4 . 1 . . . AOE 334 | . . . . . . 24 32 . . 55 . . 13 188 22 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc Total 19078 | 73 365 290 336 178 838 752 2816 1604 2348 1325 413 169 2763 3633 1175 Wait 3405 | 4 34 4 . . 137 240 406 208 538 231 17 4 556 875 151 Move 14594 | 53 301 262 329 176 591 463 2263 1356 1712 1033 389 147 2076 2474 969 Hop 60 | . . . . . . . 17 7 10 9 2 4 7 4 . Pick Up 91 | 4 3 1 3 . 12 14 12 4 6 5 1 . 10 14 2 Fast Attach 167 | 7 6 1 1 . 9 4 10 7 11 8 . 2 27 62 12 Attach 59 | . . 4 . . 14 . 9 1 4 3 . 1 4 15 4 Detach 41 | . 2 . 1 . 8 3 4 . 1 4 . 1 1 13 3 Swap 31 | . 1 1 1 1 3 3 4 . 1 1 . . 5 8 2 Drop 156 | . 1 1 1 . 4 19 33 6 10 10 1 . 20 41 9 Fire 148 | 5 17 16 . 1 60 6 5 . . 7 3 10 2 13 3 Melee 291 | . . . . . . . 42 15 37 14 . . 55 108 20 Ram 1 | . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . 5 . Escape Stasis 29 | . . . . . . . 11 . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 340 | -10/Materials | Discovered new exit (range 9) 347 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Entered Mines 702 | -10/Mines | Learned location of Zion (-7) 739 | -10/Mines | Discovered new exit (range 7) 855 | -10/Mines | Assembled infested the area 866 | -10/Mines | Discovered new exit (range 12) 905 | -10/Mines | Lost 4 parts (1p2n1w) 1074 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1074 | -10/Mines | Discovered new exit (range 5) 1079 | -10/Mines | Entered Exiles 1105 | -10/Exiles | Met 8R-AWN 1121 | -10/Exiles | Met EX-HEX 1156 | -10/Exiles | Met EX-BIN 1168 | -10/Exiles | Aligned with FarCom system 1169 | -10/Exiles | Given EX-Vault access code 1193 | -10/Exiles | Opened EX-Vault 1200 | -10/Exiles | Found 0b10 Alert Chip 1221 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1251 | -10/Exiles | Met EX-DEC 1285 | -10/Exiles | Visited The Gauntlet 1419 | -10/Exiles | Discovered new exit (range 14) 1432 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1432 | -10/Exiles | Entered Mines 1433 | -9/Mines | Learned location of Storage (-8) 1474 | -9/Mines | Discovered new exit (range 16) 1623 | -9/Mines | Entered Materials 1623 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1926 | -8/Materials | Build established: Skirmisher 2182 | -8/Materials | Lost 6 parts (2p2n2w) 2386 | -8/Materials | Build established: Mutant 2645 | -8/Materials | Discovered new exit (range 12) 2707 | -8/Materials | Entered Storage 3218 | -8/Storage | Met 01-MTF 3598 | -8/Storage | Discovered new exit (range 7) 3688 | -8/Storage | Entered Factory 3688 | -7/Factory | Accompanied by 1 ally (01-MTF) 3688 | -7/Factory | Evolved 2 slots: Utility x2 3693 | -7/Factory | 01-MTF left 3857 | -7/Factory | Repaired Missile Launcher 4199 | -7/Factory | Build established: Scavenger-Sprinter 4261 | -7/Factory | Discovered new exit (range 13) 4296 | -7/Factory | Identified exit to Factory 4516 | -7/Factory | Discovered exit to Factory (range 16) 4564 | -7/Factory | Build established: Scout 4776 | -7/Factory | Lost 3 parts (1n1u1w) 4935 | -7/Factory | Entered another Factory area 4935 | -6/Factory | Evolved 2 slots: Utility x2 5112 | -6/Factory | Spotted B-75 Beast 5135 | -6/Factory | Build established: Hacker-Scout 5270 | -6/Factory | Repaired Imp. VTOL Module 5323 | -6/Factory | Identified exit to Lower Caves 5339 | -6/Factory | Identified exit to Factory 5609 | -6/Factory | Entered another Factory area 5609 | -5/Factory | Evolved 2 slots: Utility x2 5825 | -5/Factory | Identified exit to Upper Caves 5986 | -5/Factory | Repaired Cld. VTOL Module 6165 | -5/Factory | Repaired Chainsword 6473 | -5/Factory | Build established: Hacker-Ninja 6756 | -5/Factory | Spotted B-75 Beast 6802 | -5/Factory | Identified exit to Factory 6838 | -5/Factory | Entered another Factory area 6838 | -4/Factory | Evolved 2 slots: Utility x2 7050 | -4/Factory | Identified exit to Upper Caves 7050 | -4/Factory | Identified exit to Extension 7050 | -4/Factory | Identified exit to Armory 7227 | -4/Factory | Found Prototype Launcher 7227 | -4/Factory | Identified Com. Tesla Bomb Launcher 7275 | -4/Factory | Repaired Nova Cannon 7442 | -4/Factory | Repaired Impulse Thruster Array 7532 | -4/Factory | Entered Upper Caves 7617 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7688 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7706 | -4/Upper Caves | Discovered new exit (range 13) 7710 | -4/Upper Caves | Entered another Upper Caves area 7716 | -4/Upper Caves | Encountered a Warlord checkpoint 7733 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7793 | -4/Upper Caves | Discovered new exit (range 13) 7800 | -4/Upper Caves | Entered Research 7800 | -3/Research | Evolved 2 slots: Utility x2 8000 | -3/Research | Found Gamma Bomb Array 8008 | -3/Research | Found Prototype Slashing Weapon 8008 | -3/Research | Identified Vibroblade 8011 | -3/Research | Found Vibroblade 8021 | -3/Research | Discovered new exit (range 9) 8060 | -3/Research | Found Fusion Bomb Launcher 8085 | -3/Research | Build established: Hacker-Scout 8184 | -3/Research | Found Gamma Bomb Array 8299 | -3/Research | Identified exit to Quarantine 8326 | -3/Research | Identified exit to Research 8409 | -3/Research | Build established: Wizard-Scout 8927 | -3/Research | Repaired Imp. Cryofiber Web 9236 | -3/Research | Lost 3 parts (2n1u) 9357 | -3/Research | Entered another Research area 9357 | -2/Research | Evolved 2 slots: Propulsion x2 9760 | -2/Research | Build established: Scavenger-Ninja 9935 | -2/Research | Lost 9 parts (1p4n4u) 10038 | -2/Research | Repaired Vibroblade 10225 | -2/Research | Discovered new exit (range 8) 10228 | -2/Research | Identified exit to Testing 10257 | -2/Research | Spotted B-90 Cyclops 10472 | -2/Research | System corruption reached 10% 10515 | -2/Research | Lost 5 parts (4n1u) 10541 | -2/Research | Found Prototype Launcher 10543 | -2/Research | Identified Gui. Micro-nuke Launcher 10548 | -2/Research | Found Prototype Launcher 11109 | -2/Research | Identified Enh. Gamma Bomb Array 11111 | -2/Research | Core integrity fell below 50% 11214 | -2/Research | Lost 9 parts (1p2n4u2w) 11300 | -2/Research | Build established: Hacker-Assassin 11390 | -2/Research | System corruption reached 30% 11699 | -2/Research | Core integrity fell below 20% 12037 | -2/Research | Discovered new exit (range 18) 12040 | -2/Research | Build established: Scavenger-Ninja 12107 | -2/Research | First assault squad dispatched 12162 | -2/Research | Identified exit to Access 12163 | -2/Research | Entered Access 12163 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 12697 | -1/Access | Lost 3 parts (3u) 12742 | -1/Access | Energy Cycler disabled 12762 | -1/Access | Discovered new exit (range 20) 12818 | -1/Access | Identified exit to Surface 12821 | *** | Escaped! Last Messages --------------- 12762_ EXIT=FOUND 12763_ R-10 Processor collects Corrupted Wheel. 12767_ System corrupted: IFF burst signal emitted. 12776_ M-36 Artificer repairs P-80 Master. 12778_ U-05 Engineer lays Concrete. 12778_ Destroyed Sml. Battery. 12778_ Destroyed Imp. Antigrav System. 12778_ P-80 Master destroyed. 12779_ U-05 Engineer builds a Wall. 12783_ System corrupted: Component data lost. 12783_ Acquired Adv. Heat Sink. 12783_ U-05 Engineer lays Concrete. 12784_ Acquired 20 matter. 12785_ U-05 Engineer builds a Wall. 12796_ Dropped Quantum Reactor. 12796_ Acquired Lgt. Quantum Reactor. 12815_ Connecting with Terminal... 12816_ The Access Shell folds into the floor. 12818_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ############% ###########################?##???"? | | ############ # ####################????"? | | ############% # #########?# ? ?????"?? | | ### # %# ########### ? ?#? ?"? | | ### # # ########### ?? # ??? | | ### ! # / ########### ? #????? | | ### # # ####?###### ""T??????? ?? | | ### / / ""Y"" #####?##### ""??" ???#??? | | ?##! ! # # """"" ########### ??###??? | | ### !/* # ##################### ? ??? ???#?? | | ### !/ # ######################+######??#?#?? | | ### + ? ? ??? | | ############ ? ????? | | ###############+##### ""######?#######?##?? | | ###### " ### ""######?##?? ??????? | | ###### """ ### ""#######?#?# ? ?? | | ###### """ ### T########??# ? ???? | | ###### " ### ""########??#????"??? | | ##?### ### ""#####?###????"????? | | ###### ### ""######?#??#???????? | | ##??## ## #######?##??? ?? ? | | ###### ### ###?#?#????? ????? | | #?#?## ### ###?####??#? ? ???? | | ##?### #?# ##?##?##????#?????? | | #??### ### #####?##??#???????# | | #?#?## * #?# @" ##???##????#?##???? | | ###??################ "" ##??#???#?#???????? | | #####?##?###?######## #####??##?##??????? | | ##?##?###########?### ###?##?#????##????? | | ??#?#?##?#?#?#?###### ####?##?#?????#???? | | #?##?#?#?#########?##""""""""""#?##???#???????#??? | | #?#####?#######?##?#?????"""??"??#???#???????? ??? | | #??????##??#?########"?"???"??"?????#???????? ???? | | ??##???#???#??#?#####?""??"??"????#??????????????? | | ??###???#?#?##?##?#?#??? ????? ###?#?#?? ????????? | | ???????##???#???#?#?# BB BB???##????? ????????? | | ????#??####?#??#????# BB ? ?BB?#?###?????????????? | | ??#?##?#?????#?######???? ? ? ???#?#?#?? ????????? | | ????#?###????????#?#? ? ? ???#??#?#?? ????????? | | ????##?#?#?????##?##? ? ? ??? ?#?#??????????????? | | ?#?##???#?#?#?#?#???? ? ? ????????#?#???????????? | | ###?????#??????#?##?????? ? ??#??????????????????? | | ???????????#??#??????#???????#?#?????#???????????? | | ???#???????#?###?#?#???# ?????#??????????????????? | | ??????????????????????? ?? ???????? ????????????? | | ????????????????# ? ????? ?????????? ????????????? | | ?????????????????????????????????????????????????? | | ??????????#??? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 45 Energy Capacity 750 Matter Stores 400 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Base Temperature (-) 150 Corruption Block 8 Armor Coverage 225 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 68 Melee Accuracy 8 Launcher Accuracy 100 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 52 Defensive Hacking 20 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Downloaded Imp. Linear Gravjet | -4/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningGrenadeRay Manual? 0 Play Time 04:00:23 Cumulative 72.0 hours Start 2024.04.13 @ 20:59:10 End 2024.04.14 @ 15:14:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 75 Adventurer 5 Explorer 0 Win Type 0 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cf8e060-707e-4a7e-a612-dd1b667fab2c