Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 15:14:17

Player: Lunace

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (127)     635
Value Destroyed (5034)     5034
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (3530)               3530
              TOTAL SCORE: 17719

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      210
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1534/1600
Matter                     290/300
Energy                     274/280
System Corruption          3%
Temperature                Cool (12)
Movement                   Hovering (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION (6) ---
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY (14) -----
      Advanced Heat Sink
      Advanced Heat Sink
               Triangulator
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
               0b10 Alert Chip
      Advanced Launcher Guidance Computer
               Armor Integrity Analyzer
      Advanced Transmission Jammer
               Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Gamma Bomb Array
               Vibroblade
               Force Lance
>              --- INVENTORY (5) ----
               Quantum Reactor
      Improved Antigrav System
  Experimental Q-thruster
               Energy Well (350)
               Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
               0b10 Alert Chip
      Improved Melee Analysis Suite
      Advanced Launcher Guidance Computer
               Armor Integrity Analyzer
      Advanced Transmission Jammer
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Gamma Bomb Array
               Vibroblade
               Force Lance
>              --- INVENTORY --------
  Experimental Q-thruster
               Energy Well
        Medium Matter Pod
    Long-range Terrain Scanner
               Linear Accelerator
[Rating: 154]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Antigrav System
  Treads                   Armored Treads
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Vibroblade
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Vibroblade
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Utility                  12   | .   .   .   .   .   2   .   2   2   2   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             257  | 7   7   6   2   1   26  7   23  8   16  12  .   3   36  85  18  
  Power                    29   | 1   .   2   .   .   3   2   2   1   3   1   .   .   2   7   5   
    Engine                 7    | 1   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   1   .   .   1   .   1   1   3   1   .   .   .   1   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   
  Propulsion               78   | 2   1   2   .   1   10  3   7   1   6   3   .   .   7   31  4   
    Treads                 13   | 2   1   .   .   .   5   3   .   .   .   .   .   .   .   2   .   
    Leg                    5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   
    Wheel                  10   | .   .   2   .   1   1   .   .   .   .   .   .   .   .   6   .   
    Hover                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   16  4   
    Flight                 29   | .   .   .   .   .   .   .   7   1   6   3   .   .   6   6   .   
  Utility                  98   | 2   2   1   2   .   9   .   9   4   5   4   .   1   19  33  7   
    Device                 44   | 1   .   1   .   .   5   .   2   1   2   1   .   .   7   18  6   
    Storage                8    | 1   1   .   1   .   2   .   .   .   1   .   .   .   .   2   .   
    Processor              29   | .   1   .   1   .   .   .   3   3   .   2   .   .   8   11  .   
    Hackware               12   | .   .   .   .   .   .   .   3   .   2   1   .   .   4   1   1   
    Protection             5    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   1   .   .   4   2   5   2   2   4   .   2   8   14  2   
    Energy Gun             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   4   .   .   .   2   .   2   .   .   1   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   .   1   1   .   1   1   .   .   3   5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   2   2   1   1   .   .   4   7   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   2   2   .   1   1   .   .   2   5   .   
Parts Lost                 69   | .   .   4   .   .   7   .   4   2   1   1   2   2   13  28  5   
  Power                    7    | .   .   1   .   .   2   .   1   .   .   .   .   .   .   2   1   
  Propulsion               25   | .   .   2   .   .   2   .   1   1   1   .   .   .   3   14  1   
  Utility                  28   | .   .   .   .   .   1   .   1   .   .   .   1   2   10  10  3   
  Weapon                   9    | .   .   1   .   .   2   .   1   1   .   1   1   .   .   2   .   
  Highest Loss Streak      9    | .   .   4   .   .   6   .   3   2   1   1   2   2   3   9   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  99  100 90  100 88  81  98  91  87  77  81  90  95  
  Engine                   1    | .   14  8   .   .   1   3   5   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   5   14  14  5   5   .   3   5   5   5   5   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   7   
  Treads                   5    | .   28  13  .   .   9   28  .   .   .   .   .   .   .   1   .   
  Wheel                    3    | .   .   14  28  28  12  7   .   .   .   .   .   .   .   1   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  23  
  Flight                   9    | .   .   .   .   .   .   .   29  21  22  13  10  10  9   5   .   
  Device                   10   | .   5   12  4   .   11  9   11  8   18  15  14  10  12  8   11  
  Storage                  4    | .   14  14  14  14  10  9   .   .   .   .   .   .   .   2   2   
  Processor                19   | .   8   1   8   14  9   9   20  20  13  18  15  13  21  31  26  
  Hackware                 12   | .   .   .   .   .   .   .   6   20  23  28  31  28  23  12  13  
  Protection               1    | .   .   .   .   .   4   9   3   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   22  7   14  14  9   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   4   20  14  14  7   1   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   8   .   .   4   5   4   .   .   .   3   
  Slashing Weapon          3    | .   .   .   .   .   .   .   6   6   4   3   .   .   6   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 12  29  30  49  49  55  63  19  15  25  23  19  25  31  39  66  
  Greatest Support         80   | 40  40  40  26  26  20  80  21  17  27  31  31  31  31  80  72  
  Greatest Overweight (x)  5    | 1   .   1   1   2   3   3   .   .   1   .   .   .   5   2   1   
  Average Overweight (x)   .    | .   .   .   1   1   2   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  5   8   5   5   5   5   5   5   
  Average Capacity         8    | 7   12  15  15  20  20  20  5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 4   10  10  13  13  20  20  19  5   6   5   5   5   5   5   5   
  Average Carried          6    | 3   5   8   9   12  15  19  4   4   4   4   5   4   4   4   3   
  Final Capacity           20   | 8   15  15  20  20  20  20  5   5   5   5   5   5   5   5   5   
  Final Carried            19   | 4   10  8   12  13  18  19  5   5   5   5   5   5   3   5   5   

 Class Distribution 
--------------------
 25% | Mutant
 14% | Hacker-Scout
 13% | Scavenger-Ninja
 13% | Hacker-Ninja
  6% | Hacker-Assassin
  5% | Wizard-Scout
  4% | Scout
  3% | Skirmisher
  3% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Storage
           Scout | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Ninja | -5/Factory
    Hacker-Ninja | -4/Factory
   Wizard-Mutant | -4/Upper Caves
   Wizard-Mutant | -4/Upper Caves
    Wizard-Scout | -3/Research
 Scavenger-Ninja | -2/Research
 Scavenger-Ninja | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3942 | 243  131  165  .    12   587  233  309  70   166  65   61   79   340  1249 232  
  Remotely                 1020 | .    .    .    .    .    462  233  169  .    .    .    .    .    156  .    .    
Salvage Created            5124 | 27   133  98   .    12   326  21   490  68   210  94   88   .    828  2322 407  
  Parts                    301  | 3    15   8    .    2    15   5    37   2    13   8    7    .    54   106  26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    .    9    4    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  69   | .   2   7   .   .   6   4   6   1   2   1   2   .   11  23  4   
  Melee                    32   | .   .   .   .   .   .   .   2   1   2   .   .   .   8   15  4   
  Guns                     7    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   .   4   4   .   .   1   2   .   3   8   .   
Classes Destroyed          14   | 1   3   2   .   .   2   .   4   .   .   .   .   .   .   1   1   
  Worker                   15   | .   1   .   .   1   1   .   2   1   .   1   .   .   1   5   2   
  Builder                  9    | .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   1   
  Tunneler                 4    | 1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Recycler                 8    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   5   .   
  Operator                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Watcher                  19   | .   2   .   .   .   1   .   1   .   4   .   .   .   1   9   1   
  Swarmer                  18   | .   .   3   .   .   .   4   4   .   .   .   1   .   6   .   .   
  Grunt                    14   | .   2   2   .   .   4   .   .   1   .   .   1   .   .   4   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               27   | .   .   .   .   .   .   .   2   .   2   .   .   .   4   17  2   
Best Kill Streak           10   | 1   1   3   .   1   2   4   10  1   2   2   2   .   5   6   4   
  Combat Bots Only         5    | .   1   3   .   .   1   4   4   1   2   1   2   .   4   5   1   
Max Kills in Single Turn   7    | 1   1   1   .   1   2   3   7   1   1   2   2   .   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   2   .   .   1   2   .   2   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        697   | .    18   24   .    .    64   12   37   22   13   .    36   13   130  286  42   
  Missed                   261   | .    3    2    .    .    16   8    12   13   6    .    17   7    65   92   20   
Damage Taken               9628  | .    217  422  .    .    899  38   510  210  124  89   376  162  1386 4660 535  
  Core                     2182  | .    26   98   .    .    76   10   148  53   54   .    61   38   389  1163 66   
  Absorbed by Shields      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    
  Ignored by Resistances   4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   381   | .    .    .    .    .    .    .    27   38   36   216  .    .    18   46   .    
Core Remaining (%)         77    | 100  .    .    .    50   .    84   78   93   94   .    .    91   70   19   95   
Volleys Fired              148   | 5    17   16   .    1    60   6    5    .    .    7    3    10   2    13   3    
  Largest                  2     | 2    2    2    .    2    2    1    1    .    .    1    1    1    1    1    1    
  Hottest                  113   | 40   40   70   .    55   59   90   48   .    .    48   49   113  80   55   80   
Shots Fired                233   | 10   34   32   .    2    106  6    5    .    .    7    3    10   2    13   3    
  Gun                      139   | 10   34   4    .    1    90   .    .    .    .    .    .    .    .    .    .    
  Cannon                   68    | .    .    28   .    1    16   4    3    .    .    6    .    10   .    .    .    
  Launcher                 26    | .    .    .    .    .    .    2    2    .    .    1    3    .    2    13   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  193   | 10   34   32   .    2    106  .    3    .    .    6    .    .    .    .    .    
  Thermal                  14    | .    .    .    .    .    .    4    .    .    .    .    .    10   .    .    .    
  Explosive                17    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    13   .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    3    
  Robot Hit Streak         21    | 4    6    9    .    .    13   4    1    .    .    1    2    9    6    17   21   
  Robot Miss Streak        5     | 1    3    4    .    2    5    1    1    .    .    .    .    1    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           322   | 7    23   18   .    .    76   4    25   5    16   3    1    9    36   85   14   
  Core Hits                180   | 2    10   10   .    1    28   4    19   1    6    3    4    1    26   53   12   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    1    .    .    .    .    2    2    1    1    .    .    4    8    3    
    Blast                  2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Sever                  20    | .    .    .    .    .    .    .    2    2    1    .    .    .    4    8    3    
Melee Attacks              313   | .    .    .    .    .    .    .    42   15   37   14   .    .    65   118  22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 292   | .    .    .    .    .    .    .    42   15   37   8    .    .    60   110  20   
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    6    .    .    5    8    2    
  Sneak Attacks            31    | .    .    .    .    .    .    .    8    1    2    .    .    .    4    15   1    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    2    
Damage Inflicted           16583 | 71   256  293  .    18   679  331  2722 336  749  275  398  359  2439 6697 960  
  Guns                     876   | 71   256  22   .    .    527  .    .    .    .    .    .    .    .    .    .    
  Cannons                  939   | .    .    271  .    18   152  83   27   .    .    29   .    359  .    .    .    
  Explosions               4508  | .    .    .    .    .    .    248  963  .    .    159  398  .    476  2051 213  
  Melee                    10235 | .    .    .    .    .    .    .    1732 336  749  87   .    .    1963 4621 747  
  Ramming                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Kinetic                  1373  | 71   256  293  .    18   679  .    27   .    .    29   .    .    .    .    .    
  Thermal                  899   | .    .    .    .    .    .    83   .    .    .    131  .    359  257  .    69   
  Explosive                3262  | .    .    .    .    .    .    248  963  .    .    .    .    .    .    2051 .    
  Electromagnetic          789   | .    .    .    .    .    .    .    .    .    .    28   398  .    219  .    144  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9873  | .    .    .    .    .    .    .    1732 336  749  87   .    .    1820 4482 667  
  Piercing                 362   | .    .    .    .    .    .    .    .    .    .    .    .    .    143  139  80   
Highest Corruption         37    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    37   3    
  Average Corruption       17    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    21   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    3    .    1    .    .    4    .    .    .    
  Effects                  110   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    100  9    
    Message Errors         25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   2    
    Matter Fused           27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   1    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1812  | .    .    .    .    .    .    39   498  88   150  52   .    .    246  647  92   
  Projectiles              21    | .    .    .    .    .    .    19   2    .    .    .    .    .    .    .    .    
  Explosions               331   | .    .    .    .    .    .    20   159  .    .    52   .    .    .    100  .    
  Melee                    1460  | .    .    .    .    .    .    .    337  88   150  .    .    .    246  547  92   
Knockbacks                 9     | .    .    3    .    .    4    .    1    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  8     | .    .    3    .    .    4    .    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    .    .    .    .    144  .    .    89   .    .    24   6    78   
  Shots                    12    | .    .    .    .    .    .    .    3    .    .    1    .    .    2    .    6    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        383   | .    27   81   .    18   27   96   6    .    .    .    .    145  21   383  8    
  Average Temperature      24    | .    13   29   .    13   6    39   3    .    .    .    .    60   15   56   4    
  Received Heat Transfer   1274  | .    147  18   .    .    405  .    .    54   .    .    42   18   27   563  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         794   | .    .    .    .    .    .    111  .    .    .    100  .    333  200  .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             605  | 5   103 152 .   4   88  194 215 126 117 308 .   .   306 605 384 
  Initial                  350  | .   3   7   .   .   1   25  32  50  27  .   .   .   102 166 350 
  Average                  117  | 1   29  107 .   1   43  44  57  64  67  96  .   .   93  238 313 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   2   1   
  Low Security (%)         79   | 100 100 100 .   100 100 100 96  100 100 92  .   .   89  39  19  
  Level 1                  16   | .   .   .   .   .   .   .   3   .   .   7   .   .   10  44  80  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   .   .   .   1   1   5   2   1   2   .   1   3   10  1   
  Investigation            5    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   1   .   
  Extermination            10   | .   .   .   .   .   .   .   2   .   1   .   .   .   2   4   1   
  Reinforcement            9    | .   .   .   .   .   1   1   1   1   .   1   .   .   1   3   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           9    | .   .   .   .   .   2   2   1   .   1   .   .   .   1   2   .   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   8   3   .   .   .   .   8   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   8   3   .   .   .   .   8   
Times Spotted              210  | .   7   18  .   .   26  10  9   9   10  5   16  10  27  58  5   
  Peak Tracking Total      14   | .   3   8   .   .   8   4   6   4   4   2   14  10  9   12  2   
  Tactical Retreats        29   | .   .   .   .   .   2   .   .   3   2   1   4   .   7   10  .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            8    | .   2   .   .   .   1   .   1   1   1   1   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          14   | .   .   1   .   .   2   1   1   .   .   7   1   .   .   .   1   
  Max in Single Turn       5    | .   .   1   .   .   1   1   1   .   .   5   1   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          90   | .   4   .   2   .   6   8   14  11  7   11  .   .   10  11  6   
  Terminals                50   | .   3   .   .   .   5   6   7   8   5   3   .   .   6   5   2   
  Fabricators              6    | .   .   .   .   .   .   .   3   1   .   2   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   1   1   2   2   .   .   2   2   1   
  Recycling Units          11   | .   1   .   .   .   .   2   1   .   .   3   .   .   1   2   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   .   .   2   1   .   1   .   .   1   2   1   
Total Hacks                210  | .   11  .   5   .   14  12  31  33  27  24  .   .   24  18  11  
  Successful               105  | .   6   .   5   .   5   7   14  15  13  15  .   .   13  7   5   
  Failed                   105  | .   5   .   .   .   9   5   17  18  14  9   .   .   11  11  6   
    Catastrophic           25   | .   .   .   .   .   1   2   7   5   4   1   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   6   .   1   .   9   3   17  26  19  11  .   .   13  9   5   
  Terminals                129  | .   10  .   .   .   12  9   14  25  21  8   .   .   16  8   6   
  Fabricators              13   | .   .   .   .   .   .   .   8   2   .   3   .   .   .   .   .   
  Repair Stations          31   | .   .   .   .   .   .   .   5   4   6   6   .   .   5   4   1   
  Recycling Units          19   | .   1   .   .   .   .   3   2   .   .   6   .   .   2   3   2   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          10   | .   .   .   .   .   .   .   2   2   .   1   .   .   1   3   1   
Terminal Hacks             36   | .   4   .   5   .   2   4   3   4   4   2   .   .   5   2   1   
  Record                   5    | .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   1   1   .   1   .   .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   3   .   .   .   1   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   .   .   .   .   3   2   4   4   .   .   3   2   .   
  Scan Component           10   | .   .   .   .   .   .   .   2   1   2   2   .   .   2   1   .   
  Repair                   8    | .   .   .   .   .   .   .   1   1   2   2   .   .   1   1   .   
Recycling Unit Hacks       8    | .   .   .   .   .   .   3   1   .   .   2   .   .   .   1   1   
  Report Inventory         6    | .   .   .   .   .   .   1   1   .   .   2   .   .   .   1   1   
  Retrieve Components      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   1   
  Seal Access              6    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   1   
Unauthorized Hacks         32   | .   2   .   .   .   1   .   5   7   5   5   .   .   4   1   2   
  Terminals                21   | .   1   .   .   .   1   .   2   6   5   2   .   .   3   .   1   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   .   .   .   .   .   .   1   5   4   1   .   .   1   .   .   
    Operators              7    | .   1   .   .   .   1   .   .   1   1   1   .   .   1   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Download               3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   .   1   .   .   2   .   .   1   1   1   
    Recyclers              7    | .   1   .   .   .   .   .   1   .   .   2   .   .   1   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   3   .   .   .   5   4   11  10  6   8   .   .   9   9   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   1   1   2   2   .   .   1   1   .   
  Time                     265  | .   .   .   .   .   .   .   38  30  92  56  .   .   16  33  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      100  | .   .   .   .   .   .   100 100 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       100  | .   .   .   .   .   .   100 100 .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Total Damage             536  | .   .   .   .   .   .   536 .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               12820 | 115  579  384  353  191  1084 981  1247 674  1229 694  178  90   1557 2806 658  
Spaces Moved               14736 | 54   302  263  330  177  592  464  2300 1371 1733 1055 394  157  2092 2482 970  
  Core                     5     | 3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Treads                   536   | 51   302  88   .    .    2    85   .    .    .    .    .    .    .    8    .    
  Legs                     266   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    266  .    
  Wheels                   1843  | .    .    175  330  177  590  379  .    .    .    .    .    .    .    192  .    
  Hover                    2212  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1242 970  
  Flight                   9874  | .    .    .    .    .    .    .    2300 1371 1733 1055 394  157  2090 774  .    
  Fastest Speed            26    | 50   160  105  105  105  110  145  26   26   28   31   39   39   34   27   40   
  Average Speed            52    | 154  160  123  105  106  126  150  27   29   31   36   39   39   38   58   43   
  Slowest Speed            410   | 160  160  160  105  110  330  410  32   35   111  39   39   39   300  200  108  
  Overloaded Moves         6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    .    .    19   7    10   12   2    5    8    4    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 4    55   73   76   39   52   64   42   36   29   22   52   19   45   48   21   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    .    .    .    .    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    1    1    .    .    .    .    1    1    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 131   | .    .    .    .    .    .    .    15   10   6    63   .    .    17   14   6    
Terrain Destroyed          413   | .    .    .    .    .    .    24   48   10   6    64   .    1    30   202  28   
  Melee                    73    | .    .    .    .    .    .    .    15   10   6    5    .    .    17   14   6    
  Projectile               6     | .    .    .    .    .    .    .    1    .    .    4    .    1    .    .    .    
  AOE                      334   | .    .    .    .    .    .    24   32   .    .    55   .    .    13   188  22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      19078 | 73   365  290  336  178  838  752  2816 1604 2348 1325 413  169  2763 3633 1175 
  Wait                     3405  | 4    34   4    .    .    137  240  406  208  538  231  17   4    556  875  151  
  Move                     14594 | 53   301  262  329  176  591  463  2263 1356 1712 1033 389  147  2076 2474 969  
  Hop                      60    | .    .    .    .    .    .    .    17   7    10   9    2    4    7    4    .    
  Pick Up                  91    | 4    3    1    3    .    12   14   12   4    6    5    1    .    10   14   2    
  Fast Attach              167   | 7    6    1    1    .    9    4    10   7    11   8    .    2    27   62   12   
  Attach                   59    | .    .    4    .    .    14   .    9    1    4    3    .    1    4    15   4    
  Detach                   41    | .    2    .    1    .    8    3    4    .    1    4    .    1    1    13   3    
  Swap                     31    | .    1    1    1    1    3    3    4    .    1    1    .    .    5    8    2    
  Drop                     156   | .    1    1    1    .    4    19   33   6    10   10   1    .    20   41   9    
  Fire                     148   | 5    17   16   .    1    60   6    5    .    .    7    3    10   2    13   3    
  Melee                    291   | .    .    .    .    .    .    .    42   15   37   14   .    .    55   108  20   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Escape Stasis            29    | .    .    .    .    .    .    .    11   .    18   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 15)
   116 | -11/Scrapyard  | Entered Materials
   129 | -10/Materials  | Identified exit to Mines
   340 | -10/Materials  | Discovered new exit (range 9)
   347 | -10/Materials  | Build established: Mutant
   562 | -10/Materials  | Discovered new exit (range 16)
   695 | -10/Materials  | Entered Mines
   702 | -10/Mines      | Learned location of Zion (-7)
   739 | -10/Mines      | Discovered new exit (range 7)
   855 | -10/Mines      | Assembled infested the area
   866 | -10/Mines      | Discovered new exit (range 12)
   905 | -10/Mines      | Lost 4 parts (1p2n1w)
  1074 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1074 | -10/Mines      | Discovered new exit (range 5)
  1079 | -10/Mines      | Entered Exiles
  1105 | -10/Exiles     | Met 8R-AWN
  1121 | -10/Exiles     | Met EX-HEX
  1156 | -10/Exiles     | Met EX-BIN
  1168 | -10/Exiles     | Aligned with FarCom system
  1169 | -10/Exiles     | Given EX-Vault access code
  1193 | -10/Exiles     | Opened EX-Vault
  1200 | -10/Exiles     | Found 0b10 Alert Chip
  1221 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1251 | -10/Exiles     | Met EX-DEC
  1285 | -10/Exiles     | Visited The Gauntlet
  1419 | -10/Exiles     | Discovered new exit (range 14)
  1432 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
  1432 | -10/Exiles     | Entered Mines
  1433 | -9/Mines       | Learned location of Storage (-8)
  1474 | -9/Mines       | Discovered new exit (range 16)
  1623 | -9/Mines       | Entered Materials
  1623 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  1926 | -8/Materials   | Build established: Skirmisher
  2182 | -8/Materials   | Lost 6 parts (2p2n2w)
  2386 | -8/Materials   | Build established: Mutant
  2645 | -8/Materials   | Discovered new exit (range 12)
  2707 | -8/Materials   | Entered Storage
  3218 | -8/Storage     | Met 01-MTF
  3598 | -8/Storage     | Discovered new exit (range 7)
  3688 | -8/Storage     | Entered Factory
  3688 | -7/Factory     | Accompanied by 1 ally (01-MTF)
  3688 | -7/Factory     | Evolved 2 slots: Utility x2
  3693 | -7/Factory     | 01-MTF left
  3857 | -7/Factory     | Repaired Missile Launcher
  4199 | -7/Factory     | Build established: Scavenger-Sprinter
  4261 | -7/Factory     | Discovered new exit (range 13)
  4296 | -7/Factory     | Identified exit to Factory
  4516 | -7/Factory     | Discovered exit to Factory (range 16)
  4564 | -7/Factory     | Build established: Scout
  4776 | -7/Factory     | Lost 3 parts (1n1u1w)
  4935 | -7/Factory     | Entered another Factory area
  4935 | -6/Factory     | Evolved 2 slots: Utility x2
  5112 | -6/Factory     | Spotted B-75 Beast
  5135 | -6/Factory     | Build established: Hacker-Scout
  5270 | -6/Factory     | Repaired Imp. VTOL Module
  5323 | -6/Factory     | Identified exit to Lower Caves
  5339 | -6/Factory     | Identified exit to Factory
  5609 | -6/Factory     | Entered another Factory area
  5609 | -5/Factory     | Evolved 2 slots: Utility x2
  5825 | -5/Factory     | Identified exit to Upper Caves
  5986 | -5/Factory     | Repaired Cld. VTOL Module
  6165 | -5/Factory     | Repaired Chainsword
  6473 | -5/Factory     | Build established: Hacker-Ninja
  6756 | -5/Factory     | Spotted B-75 Beast
  6802 | -5/Factory     | Identified exit to Factory
  6838 | -5/Factory     | Entered another Factory area
  6838 | -4/Factory     | Evolved 2 slots: Utility x2
  7050 | -4/Factory     | Identified exit to Upper Caves
  7050 | -4/Factory     | Identified exit to Extension
  7050 | -4/Factory     | Identified exit to Armory
  7227 | -4/Factory     | Found Prototype Launcher
  7227 | -4/Factory     | Identified Com. Tesla Bomb Launcher
  7275 | -4/Factory     | Repaired Nova Cannon
  7442 | -4/Factory     | Repaired Impulse Thruster Array
  7532 | -4/Factory     | Entered Upper Caves
  7617 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7688 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
  7706 | -4/Upper Caves | Discovered new exit (range 13)
  7710 | -4/Upper Caves | Entered another Upper Caves area
  7716 | -4/Upper Caves | Encountered a Warlord checkpoint
  7733 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
  7793 | -4/Upper Caves | Discovered new exit (range 13)
  7800 | -4/Upper Caves | Entered Research
  7800 | -3/Research    | Evolved 2 slots: Utility x2
  8000 | -3/Research    | Found Gamma Bomb Array
  8008 | -3/Research    | Found Prototype Slashing Weapon
  8008 | -3/Research    | Identified Vibroblade
  8011 | -3/Research    | Found Vibroblade
  8021 | -3/Research    | Discovered new exit (range 9)
  8060 | -3/Research    | Found Fusion Bomb Launcher
  8085 | -3/Research    | Build established: Hacker-Scout
  8184 | -3/Research    | Found Gamma Bomb Array
  8299 | -3/Research    | Identified exit to Quarantine
  8326 | -3/Research    | Identified exit to Research
  8409 | -3/Research    | Build established: Wizard-Scout
  8927 | -3/Research    | Repaired Imp. Cryofiber Web
  9236 | -3/Research    | Lost 3 parts (2n1u)
  9357 | -3/Research    | Entered another Research area
  9357 | -2/Research    | Evolved 2 slots: Propulsion x2
  9760 | -2/Research    | Build established: Scavenger-Ninja
  9935 | -2/Research    | Lost 9 parts (1p4n4u)
 10038 | -2/Research    | Repaired Vibroblade
 10225 | -2/Research    | Discovered new exit (range 8)
 10228 | -2/Research    | Identified exit to Testing
 10257 | -2/Research    | Spotted B-90 Cyclops
 10472 | -2/Research    | System corruption reached 10%
 10515 | -2/Research    | Lost 5 parts (4n1u)
 10541 | -2/Research    | Found Prototype Launcher
 10543 | -2/Research    | Identified Gui. Micro-nuke Launcher
 10548 | -2/Research    | Found Prototype Launcher
 11109 | -2/Research    | Identified Enh. Gamma Bomb Array
 11111 | -2/Research    | Core integrity fell below 50%
 11214 | -2/Research    | Lost 9 parts (1p2n4u2w)
 11300 | -2/Research    | Build established: Hacker-Assassin
 11390 | -2/Research    | System corruption reached 30%
 11699 | -2/Research    | Core integrity fell below 20%
 12037 | -2/Research    | Discovered new exit (range 18)
 12040 | -2/Research    | Build established: Scavenger-Ninja
 12107 | -2/Research    | First assault squad dispatched
 12162 | -2/Research    | Identified exit to Access
 12163 | -2/Research    | Entered Access
 12163 | -1/Access      | Evolved 2 slots: Power x1, Weapon x1
 12697 | -1/Access      | Lost 3 parts (3u)
 12742 | -1/Access      | Energy Cycler disabled
 12762 | -1/Access      | Discovered new exit (range 20)
 12818 | -1/Access      | Identified exit to Surface
 12821 | ***            | Escaped!

 Last Messages 
---------------
12762_ EXIT=FOUND
12763_ R-10 Processor collects Corrupted Wheel.
12767_ System corrupted: IFF burst signal
  emitted.
12776_ M-36 Artificer repairs P-80 Master.
12778_ U-05 Engineer lays Concrete.
12778_ Destroyed Sml. Battery.
12778_ Destroyed Imp. Antigrav System.
12778_ P-80 Master destroyed.
12779_ U-05 Engineer builds a Wall.
12783_ System corrupted: Component data lost.
12783_ Acquired Adv. Heat Sink.
12783_ U-05 Engineer lays Concrete.
12784_ Acquired 20 matter.
12785_ U-05 Engineer builds a Wall.
12796_ Dropped Quantum Reactor.
12796_ Acquired Lgt. Quantum Reactor.
12815_ Connecting with Terminal...
12816_ The Access Shell folds into the floor.
12818_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ############% ###########################?##???"?  |
| ############  #         ####################????"? |
| ############% #         #########?#    ?  ?????"?? |
| ###        # %#         ########### ?      ?#? ?"? |
| ###        #  #         ###########  ??     # ???  |
| ###  !     #  /         ###########     ?   #????? |
| ###        #  #         ####?######  ""T??????? ?? |
| ###        /  /  ""Y""  #####?#####  ""??" ???#??? |
| ?##!  !    #  #  """""  ###########       ??###??? |
| ###   !/*  #  #####################   ? ??? ???#?? |
| ###   !/   #  ######################+######??#?#?? |
| ###        +                               ? ? ??? |
| ############                               ? ????? |
| ###############+#####        ""######?#######?##?? |
| ######      "     ###        ""######?##?? ??????? |
| ######     """    ###        ""#######?#?#  ?   ?? |
| ######    """     ###         T########??#  ? ???? |
| ######     "      ###        ""########??#????"??? |
| ##?###            ###        ""#####?###????"????? |
| ######            ###        ""######?#??#???????? |
| ##??##            ##            #######?##??? ?? ? |
| ######            ###          ###?#?#????? ?????  |
| #?#?##            ###          ###?####??#? ? ???? |
| ##?###            #?#          ##?##?##????#?????? |
| #??###            ###          #####?##??#???????# |
| #?#?##          * #?#    @"    ##???##????#?##???? |
| ###??################    ""    ##??#???#?#???????? |
| #####?##?###?########          #####??##?##??????? |
| ##?##?###########?###          ###?##?#????##????? |
| ??#?#?##?#?#?#?######          ####?##?#?????#???? |
| #?##?#?#?#########?##""""""""""#?##???#???????#??? |
| #?#####?#######?##?#?????"""??"??#???#???????? ??? |
| #??????##??#?########"?"???"??"?????#???????? ???? |
| ??##???#???#??#?#####?""??"??"????#??????????????? |
| ??###???#?#?##?##?#?#??? ????? ###?#?#?? ????????? |
| ???????##???#???#?#?# BB    BB???##????? ????????? |
| ????#??####?#??#????# BB ? ?BB?#?###?????????????? |
| ??#?##?#?????#?######???? ? ? ???#?#?#?? ????????? |
| ????#?###????????#?#?   ? ?  ???#??#?#?? ????????? |
| ????##?#?#?????##?##? ?  ? ??? ?#?#??????????????? |
| ?#?##???#?#?#?#?#???? ?  ? ????????#?#???????????? |
| ###?????#??????#?##?????? ? ??#??????????????????? |
| ???????????#??#??????#???????#?#?????#???????????? |
| ???#???????#?###?#?#???# ?????#??????????????????? |
| ??????????????????????? ??  ???????? ????????????? |
| ????????????????# ? ????? ?????????? ????????????? |
| ?????????????????????????????????????????????????? |
| ??????????#???  ?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          45
Energy Capacity            750
Matter Stores              400
Matter Capacity            500
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Base Temperature (-)       150
Corruption Block           8
Armor Coverage             225
Resistance: TH             10
Core Shielding             30
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                68
Melee Accuracy             8
Launcher Accuracy          100
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          52
Defensive Hacking          20

 Item Schematics 
-----------------
   Sml. Storage Unit | -8/Materials | Scanalyzed
 Adv. Cooling System | -7/Factory   | Downloaded
 Imp. Linear Gravjet | -4/Factory   | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningGrenadeRay
  Manual?         0
Play Time         04:00:23
  Cumulative      72.0 hours
  Start           2024.04.13 @ 20:59:10
  End             2024.04.14 @ 15:14:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           75
  Adventurer      5
  Explorer        0
Win Type          0
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             34
Gallery%          54
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cf8e060-707e-4a7e-a612-dd1b667fab2c