Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.25 @ 15:19:30 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3135) 3135 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7015 Bonus ------- None Cogmind --------- Core Integrity 692/850 Matter 23/300 Energy 125/160 System Corruption 2% Temperature Cool (25) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Particle Charger Hacking Suite > --- WEAPON (3) ------- Field Laser Gatling Laser Magnetic Acceleration Cannon > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Weapon Cycler Lightning Gun Field Laser Gatling Laser Heavy Particle Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Particle Charger Weapon Cycler Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Lightning Gun Field Laser Field Laser Gatling Laser Gatling Laser Heavy Particle Cannon [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Cooled Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 2 . . . . 1 Utility 3 | . . . 1 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 54 | 6 3 8 13 7 2 . 15 Power 9 | 1 . . 3 3 . . 2 Engine 6 | 1 . . 2 3 . . . Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 5 1 1 . . 6 Treads . | . . . . . . . . Leg 11 | 2 . 5 1 1 . . 2 Wheel . | . . . . . . . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 15 | 1 1 1 5 3 2 . 2 Device 8 | . . . 3 1 2 . 2 Storage 4 | 1 1 1 1 . . . . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 15 | 2 2 2 4 . . . 5 Energy Gun 7 | 1 . . 4 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 5 | . . 2 . . . . 3 Launcher 2 | . 2 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 17 | . . . 2 . 6 . 9 Power 2 | . . . 1 . . . 1 Propulsion 7 | . . . . . 2 . 5 Utility 5 | . . . 1 . 2 . 2 Weapon 3 | . . . . . 2 . 1 Highest Loss Streak 7 | . . . 2 . 5 . 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 1 4 9 12 13 11 8 12 Power 2 | . 1 1 . 4 4 4 4 Propulsion 1 | . . 1 1 1 1 . 1 Utility 2 | . 1 3 3 2 1 . 1 Weapon 5 | . 1 4 7 5 5 4 5 Tool/Special . | . . . . . . . . Unused Backups 15 | . . . 10 1 . . 4 Power 3 | . . . . 1 . . 2 Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon 10 | . . . 8 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 96 93 99 99 92 92 89 Engine 13 | . 14 11 16 12 15 15 7 Core 1 | . . . . 2 . . 4 Leg 28 | . 28 37 36 30 23 23 23 Device 11 | . . . 4 15 17 23 19 Storage 11 | . 25 22 15 7 7 7 6 Hackware 3 | . . . . 7 7 7 6 Protection 3 | . . . 6 6 4 . . Energy Gun 8 | . . . 9 15 15 15 2 Ballistic Cannon 6 | . . 5 8 . . . 16 Launcher 3 | . 26 16 . . . . . Peak Build Rating 71 | 6 9 24 31 43 43 41 71 Average Rating 35 | 4 8 15 26 40 41 41 55 On Entrance 24 | . 6 9 24 31 43 38 41 Avg Prop Armor Cover (%) 7 | . 7 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 104 | 13 21 98 104 57 57 55 74 Greatest Support 94 | 20 20 68 68 71 71 54 94 Greatest Overweight (x) 3 | . 2 1 1 . 1 1 3 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 25 25 15 15 15 15 Average Capacity 15 | 7 8 14 20 15 15 15 15 Most Carried 21 | 5 7 17 21 15 13 8 15 Average Carried 11 | 1 4 9 12 13 11 8 12 Final Capacity 25 | 8 8 25 15 15 15 15 15 Final Carried 17 | 1 7 17 11 13 9 8 14 Class Distribution -------------------- 40% | Mutant 39% | Hacker-Mutant 18% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1408 | 211 123 148 300 80 92 10 444 Remotely . | . . . . . . . . Salvage Created 3341 | . 227 476 558 669 571 37 803 Parts 150 | . 14 27 36 22 9 3 39 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 9 5 . Prevented 1 | . . . . . . 1 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 71 | . 3 9 18 14 13 1 13 Guns 42 | . . . 16 14 11 1 . Cannons 15 | . . 2 2 . . . 11 AOE 12 | . 3 7 . . . . 2 Classes Destroyed 13 | . 4 3 1 2 2 . 1 Worker 4 | . 1 . 2 . . . 1 Builder 4 | . 1 . . . . . 3 Hauler 2 | . . 2 . . . . . Recycler 4 | . . . . . . . 4 Operator 1 | . . . 1 . . . . Watcher 6 | . 3 . 2 . . . 1 Swarmer 21 | . 3 . 9 . 2 . 7 Grunt 32 | . . 7 7 10 6 . 2 Brawler 3 | . . . . 2 1 . . Duelist 1 | . . . . . 1 . . Sentry 8 | . . 2 2 1 2 . 1 Hunter 3 | . . . . . 1 1 1 Programmer 3 | . . . . 1 . . 2 Best Kill Streak 9 | . 5 5 9 4 6 1 7 Combat Bots Only 8 | . 3 4 8 4 6 1 5 Max Kills in Single Turn 6 | . 2 3 2 1 2 1 6 Gunslinging 1 | . . . 1 . 1 . . Exploded 3 | . 2 3 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 504 | . 10 20 124 53 91 2 204 Missed 170 | . 3 9 41 23 31 . 63 Hits 334 | . 7 11 83 30 60 2 141 Melee 1 | . . . . 1 . . . Projectile 333 | . 7 11 83 29 60 2 141 Critical Strikes 14 | . 1 . 6 1 3 . 3 Part Disruptions 1 | . 1 . . . . . . Damage Taken 3316 | . 95 127 715 321 700 21 1337 Core 396 | . 6 26 117 38 51 . 158 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 980 | . 30 38 212 95 203 7 395 Regen/Repaired (Parts) 79 | . . . . . . . 79 Core Remaining (%) 91 | 100 97 93 78 . . 87 . Volleys Fired 145 | . 11 12 35 26 24 2 35 Largest 3 | . 2 2 2 2 2 2 3 Hottest 160 | . 66 74 160 160 160 160 143 Shots Fired 318 | . 22 24 68 52 47 4 101 Gun 165 | . . . 54 52 47 4 8 Cannon 115 | . . 8 14 . . . 93 Launcher 38 | . 22 16 . . . . . Special . | . . . . . . . . Kinetic 115 | . . 8 14 . . . 93 Thermal 165 | . . . 54 52 47 4 8 Explosive . | . . . . . . . . Electromagnetic 38 | . 22 16 . . . . . Robot Hit Streak 31 | . 2 5 31 26 29 6 10 Robot Miss Streak 3 | . 2 1 3 2 3 1 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . . 6 1 4 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 231 | . 7 14 57 48 44 3 58 Core Hits 197 | . 10 15 47 51 41 3 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Blast 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7323 | . 477 618 1349 1275 1193 67 2344 Guns 3859 | . . . 1085 1275 1193 67 239 Cannons 1968 | . . 118 264 . . . 1586 Explosions 1496 | . 477 500 . . . . 519 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1968 | . . 118 264 . . . 1586 Thermal 4419 | . . 41 1085 1275 1193 67 758 Explosive 113 | . . 113 . . . . . Electromagnetic 823 | . 477 346 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 176 | . 30 . . . . . 146 Projectiles 43 | . . . . . . . 43 Explosions 133 | . 30 . . . . . 103 Melee . | . . . . . . . . Knockbacks 16 | . . . 3 . . . 13 Impact . | . . . . . . . . Kinetic 15 | . . . 3 . . . 12 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 27 | . 27 . . . . . . Shots 3 | . 3 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 491 | . 12 27 402 176 409 90 491 Average Temperature 134 | . 5 14 188 83 115 45 139 Received Heat Transfer 1152 | . . 57 324 183 384 . 204 Effects 10 | . . . 7 . 2 . 1 Shutdowns 2 | . . . . . 1 . 1 Interference 7 | . . . 7 . . . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 5 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 22 | . . . 5 10 7 . . Heat Transferred 9014 | . . 50 2475 2925 2725 150 689 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 7 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 82 | 100 100 55 80 100 . . 73 Level 1 17 | . . 44 19 . . . 26 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 362 | . 86 241 362 199 . . 281 Initial 124 | . . 19 69 124 . . . Average 83 | . 15 127 78 120 . . 83 Influence Increases 2162 | . 131 312 551 345 290 30 503 Destroy 0b10 Robot/C 1420 | . 60 180 360 280 260 20 260 Destroy 0b10 Robot/NC 105 | . 25 10 25 . . . 45 Destroy Leader 286 | . 16 54 74 50 30 10 52 Successful Hack 10 | . . . . . . . 10 Disable Machine 135 | . 27 18 . . . . 90 Destroy Structure 101 | . 3 50 2 . . . 46 Lose Combat Pursuer 105 | . . . 90 15 . . . Influence Decreases 1987 | . 75 176 424 565 389 30 328 Entered New Map 400 | . . 37 123 195 45 . . Time Decay 1457 | . 75 139 281 370 314 30 248 Lost Part 130 | . . . 20 . 30 . 80 Squads Dispatched 6 | . . 1 2 1 . . 2 Investigation 2 | . . 1 1 . . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 8 9 22 15 13 1 22 Peak Tracking Total 7 | . 4 4 7 4 6 1 7 Tactical Retreats 3 | . . . 2 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 1 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 15 | . 3 2 . . . . 10 Max in Single Turn 9 | . 1 2 . . . . 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 7 | . 2 3 . . . . 2 Terminals 5 | . 2 2 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 3 3 . . . . 4 Successful 7 | . . 3 . . . . 4 Failed 3 | . 3 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 3 2 . . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 2 . . . . 2 Record 3 | . . 1 . . . . 2 Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 22 | . . . . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4981 | 76 482 376 1115 754 910 191 1077 Spaces Moved 2737 | 59 233 219 555 486 544 93 548 Core 10 | 10 . . . . . . . Treads . | . . . . . . . . Legs 2725 | 49 233 219 555 486 544 93 546 Wheels . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 200 123 Average Speed 154 | 108 187 143 165 130 152 200 156 Slowest Speed 260 | 120 260 200 200 130 200 200 246 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 42 18 38 12 77 11 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . 3 57 2 . . . 48 Melee . | . . . . . . . . Projectile 27 | . . 1 2 . . . 24 AOE 83 | . 3 56 . . . . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3176 | 71 257 255 679 548 575 95 696 Wait 125 | . . 4 39 12 4 . 66 Move 2730 | 58 232 218 554 485 543 92 548 Hop . | . . . . . . . . Pick Up 69 | 7 9 12 17 10 . . 14 Fast Attach . | . . . . . . . . Attach 29 | 6 3 2 5 2 4 1 6 Detach 1 | . . . . . . . 1 Swap 36 | . . 6 10 6 . . 14 Drop 31 | . 2 1 19 7 . . 2 Fire 145 | . 11 12 35 26 24 2 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 7) 523 | -10/Materials | Discovered new exit (range 14) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 680 | -9/Materials | Discovered new exit (range 9) 761 | -9/Materials | Discovered new exit (range 5) 935 | -9/Materials | Entered another Materials area 935 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1959 | -8/Materials | Destroyed 8 combat bots 1985 | -8/Materials | Discovered new exit (range 16) 2050 | -8/Materials | Entered Factory 2050 | -7/Factory | Evolved 2 slots: Utility x2 2338 | -7/Factory | Build established: Hacker-Mutant 2782 | -7/Factory | Discovered new exit (range 8) 2804 | -7/Factory | Entered Lower Caves 2806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2840 | -7/Lower Caves | Encountered a Warlord checkpoint 2846 | -7/Lower Caves | Identified exit to Lower Caves 3034 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3112 | -7/Lower Caves | Learned Factory terminal intel 3379 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3714 | -7/Lower Caves | Entered another Lower Caves area 3891 | -7/Lower Caves | Discovered new exit (range 5) 3905 | -7/Lower Caves | Entered Factory 3905 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3906 | -6/Factory | Loaded intel: 28 terminal locations 4332 | -6/Factory | Build established: Hacker-Gunner 4542 | -6/Factory | Repaired Gatling Laser 4922 | -6/Factory | Cargo convoy interrupted 4982 | -6/Factory | Self-destructed Last Messages --------------- Magnetic Acceleration Cannon destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates Wall. Imp. Heat Sink destroyed. P-60 Hacker heat damages Imp. Heat Sink. Slug penetrates Wall. Flexi-carbon Leg destroyed. Destroyed Shock Rifle. Slug penetrates Wall. Critical hit (Destroy). Flexi-carbon Leg destroyed. Slug penetrates P-60 Hacker. Destroyed Shock Rifle. Wall collapses. Penetrated by Slug. Imp. Titanium Leg destroyed. Penetrated by Slug. Construction Platform disabled. 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""""""" ????????????????? | | """ ???####+###????#############?????????????????? | | """ ?????? ?????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gatling Laser | 7% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Jackpot Challenges ------------ None Game ------ Seed DecoderBiomechanicalLaser Manual? 0 Play Time 00:59:25 Cumulative 5.4 hours Start 2026.03.25 @ 14:08:38 End 2026.03.25 @ 15:19:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08276847-7305-4194-862e-26d3f9a99ad0