Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.18 @ 20:04:50 Player: darki Result: Destroyed by as-03224 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (10) 50 Value Destroyed (206) 206 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (3204) 3204 TOTAL SCORE: 9420 Bonus ------- Follower Combat Kills 304 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 91/100 System Corruption 10% Temperature Cool (64) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Experimental Reaction Control System Army-in-a-Box > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Zionite Glidesys I Experimental Heat Sink Zionite Biocell Heavy Missile Launcher [Rating: 114] Favorites ----------- Power Enhanced Nuclear Core Engine Makeshift Power Source Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Zionite Heavy Carapace Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . . Utility 5 | . . . . . 4 . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 71 | . 1 11 3 1 9 3 3 1 . 2 4 2 2 1 28 Power 6 | . . 1 . . 2 . 1 . . . . . . . 2 Engine 2 | . . 1 . . . . 1 . . . . . . . . Core 2 | . . . . . 2 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 17 | . . 4 . 1 2 1 . . . . 1 . . . 8 Treads 2 | . . 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . 8 Flight 7 | . . 2 . 1 2 1 . . . . 1 . . . . Utility 36 | . 1 4 1 . 4 2 2 1 . 2 2 . 1 . 16 Device 21 | . . 3 . . 3 1 2 1 . 1 2 . 1 . 7 Storage 2 | . . . 1 . . . . . . . . . . . 1 Processor 4 | . . 1 . . 1 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . 1 . . . . . . . . . . . . . 8 Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | . . 2 2 . 1 . . . . . 1 2 1 1 2 Energy Gun 1 | . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 2 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . . . . . 1 . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 2 . . . . . 1 . . . 10 Parts Lost 29 | . 5 1 . 1 2 . . . . . . 1 . . 19 Power 4 | . 1 . . . 1 . . . . . . . . . 2 Propulsion 9 | . 2 . . 1 . . . . . . . . . . 6 Utility 12 | . 1 . . . 1 . . . . . . 1 . . 9 Weapon 4 | . 1 1 . . . . . . . . . . . . 2 Highest Loss Streak 17 | . 5 6 . 1 2 . . . . . . 1 . . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 96 77 100 99 77 91 98 95 92 100 91 92 85 86 53 Engine 5 | . 14 14 14 14 6 . 5 7 7 7 6 6 6 6 2 Core 4 | . . . . . 2 7 7 7 7 7 6 6 6 6 2 Reactor 1 | . . . . . . . . . . . . . . . 8 Hover 2 | . . . . . . . . . . . . . . . 11 Flight 19 | . . 19 28 27 18 23 23 23 23 23 20 26 26 26 11 Device 11 | . . 1 4 . 10 15 15 10 7 9 12 19 19 20 9 Storage 5 | . 14 5 10 14 9 7 7 7 7 7 6 6 6 6 . Processor 14 | . . 2 14 14 12 22 23 23 23 28 25 20 20 20 1 Protection 1 | . 13 . . . . . . . . . . . . . 2 Ballistic Gun 6 | . 13 23 28 28 14 7 7 7 7 7 5 . . . . Impact Weapon 2 | . . . . . 3 7 7 7 7 7 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 15 12 12 12 19 19 23 26 22 23 23 27 20 23 102 Greatest Support 58 | 20 20 40 8 8 19 24 24 24 24 24 29 29 20 20 58 Greatest Overweight (x) 6 | . 3 2 1 2 1 . . 1 . . . . . 1 6 Average Overweight (x) . | . . . . 1 . . . . . . . . . . 2 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 6 7 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | . 6 5 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 6 3 6 7 7 7 7 8 8 7 7 7 7 7 3 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 6 5 8 8 8 8 8 8 8 8 8 8 8 8 2 Class Distribution -------------------- 34% | Sprinter 33% | Mutant 16% | Derelict-Sprinter 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 913 | 200 . 64 100 15 61 . 80 10 . 20 . 100 10 10 243 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 213 | . . 38 . 42 . . . 5 . . . 128 . . . Parts 15 | . . 5 . 7 . . . . . . . 3 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 10 2 . 1 . 3 3 . . Prevented 2 | . . . . . . . 1 . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 10 | . . 3 . 3 . . . 1 . . . 3 . . . Melee 1 | . . . . . . . . 1 . . . . . . . Guns 6 | . . 3 . 3 . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . 3 . . . Classes Destroyed 4 | . . 1 . . . . . 1 . . . 2 . . . Swarmer 7 | . . 3 . 3 . . . . . . . 1 . . . Grunt 1 | . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 3 | . . 2 . 3 . . . 1 . . . 3 . . . Combat Bots Only 3 | . . 2 . 3 . . . 1 . . . 3 . . . Max Kills in Single Turn 2 | . . 1 . 1 . . . 1 . . . 2 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 4286 | . 537 208 . 50 208 . . 18 . 92 . 151 . . 3022 Core 1034 | . 71 28 . 6 75 . . . . . . 19 . . 835 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 396 | . 51 . . . . . . . . . . . . . 345 Core Remaining (%) 86 | 100 . . . 58 86 . . . . 100 . . . . . Volleys Fired 22 | . . 11 . 5 1 . . . . . . 3 . . 2 Largest 2 | . . 2 . 2 1 . . . . . . 2 . . 1 Hottest 82 | . . 70 . 40 20 . . . . . . 82 . . 60 Shots Fired 35 | . . 18 . 10 1 . . . . . . 4 . . 2 Gun 31 | . . 18 . 10 1 . . . . . . . . . 2 Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 4 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 22 | . . 11 . 10 1 . . . . . . . . . . Thermal 7 | . . 7 . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . 2 . . . Electromagnetic 2 | . . . . . . . . . . . . 2 . . . Phasic 2 | . . . . . . . . . . . . . . . 2 Robot Hit Streak 3 | . . 3 . 2 . . . . . . . 1 . . . Robot Miss Streak 3 | . . 3 . 1 . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 22 | . . 11 . 5 . . . 3 . . . 1 . . 2 Core Hits 15 | . . 4 . 4 . . . 1 . . . 5 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . . . . . Melee Attacks 42 | . . . . . 8 6 . 8 . . 7 1 . 4 8 Impact 42 | . . . . . 8 6 . 8 . . 7 1 . 4 8 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 697 | . . 111 . 47 . . . 146 . . . 246 . . 147 Guns 158 | . . 111 . 47 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 246 | . . . . . . . . . . . . 246 . . . Melee 283 | . . . . . . . . 146 . . . . . . 137 Ramming 10 | . . . . . . . . . . . . . . . 10 Kinetic 82 | . . 35 . 47 . . . . . . . . . . . Thermal 76 | . . 76 . . . . . . . . . . . . . Explosive 180 | . . . . . . . . . . . . 180 . . . Electromagnetic 66 | . . . . . . . . . . . . 66 . . . Impact 283 | . . . . . . . . 146 . . . . . . 137 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 . . . . . . . . . . 10 Average Corruption 5 | . 1 1 1 1 . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 25 | . 1 3 1 1 . . . . . . . . . . 19 Message Errors 7 | . . 1 . . . . . . . . . . . . 6 Matter Fused 6 | . . 2 . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 4 | . 1 . . . . . . . . . . . . . 3 Data Loss (major) 2 | . . . . 1 . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . . 19 . . . . . . 57 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 76 | . . . . . . . . 19 . . . . . . 57 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 279 | . . 110 . 6 6 . . . . . 6 66 46 75 279 Average Temperature 41 | . . 53 . 3 4 . . . . . 3 16 18 32 128 Received Heat Transfer 590 | . 159 6 . . 81 . . . . . . 51 . . 293 Effects 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 1 . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 296 | . . 296 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 181 | . 23 95 . 60 181 120 . . . . 19 . . . . Initial 81 | . . . . . 23 81 . . . . 10 . . . . Average 55 | . 8 59 . 58 57 86 . . . . 13 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 3 1 . . . . 1 . . . . Investigation 2 | . 1 . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 5 | . 2 . . . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 97 | . 8 4 . 2 14 1 . 8 . 1 1 4 1 . 53 Peak Tracking Total 51 | . 8 3 . 2 8 1 1 6 . 1 2 3 1 . 51 Tactical Retreats 11 | . . 1 . . 4 . 1 4 . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 3 | . . . . . . . . 1 . . . . . . 2 Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 21 | . 1 2 3 . 2 4 2 . 4 . 1 . 2 . . Terminals 7 | . 1 1 . . 2 2 . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 84 | . 2 2 17 . 5 7 12 . 28 . 2 . 9 . . Successful 76 | . 1 2 17 . 2 3 12 . 28 . 2 . 9 . . Failed 8 | . 1 . . . 3 4 . . . . . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . 2 . 1 . 1 . . . . . . . . . . Terminals 13 | . 2 1 . . 5 3 . . . . 2 . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 74 | . 1 2 17 . 2 1 12 . 28 . 2 . 9 . . Record 48 | . . . 16 . . . 11 . 11 . 2 . 8 . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 2 3 . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . 2 . . . . . 1 . . . . . Largest Group 2 | . . . . 2 2 . . . . 1 . . . . . Highest-Rated Group 96 | . . . . 45 45 . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . 96 . . . . . Total Orders 20 | . . 1 . . . . 6 8 . . . . . . 5 STAY 3 | . . . . . . . 1 1 . . . . . . 1 ROAM 1 | . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 EXPLORE 12 | . . . . . . . 3 6 . . . . . . 3 RETURN 3 | . . 1 . . . . 1 1 . . . . . . . Ally Attacks 359 | . . . . . 12 . 5 18 . 4 . . . . 320 Total Damage 6891 | . . . . . 210 . 6 81 . 133 . . . . 6461 Kills 37 | . . . . . 1 . . . . 1 . . . . 35 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 1 . 1 . 1 2 3 . Drone Launches 44 | . . 1 . . . . 3 9 . . . . . . 31 Drone Recoveries 11 | . . 1 . . . . 3 6 . . . . . . 1 Decoded 0b10 Intel 13 | . . . . . . . . . . . 13 . . . . Items 13 | . . . . . . . . . . . 13 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 4492 | . 157 147 214 169 339 443 198 240 25 280 183 205 536 249 1107 Spaces Moved 6011 | 1 125 235 273 99 402 538 273 497 85 276 311 691 909 888 408 Core 9 | . 6 . . . . . . . . . . . . . 3 Treads 4 | . . 4 . . . . . . . . . . . . . Legs 120 | 1 119 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 316 | . . . . . . . . . . . . . . . 316 Flight 5562 | . . 231 273 99 402 538 273 497 85 276 311 691 909 888 89 Fastest Speed 26 | 120 120 37 37 117 32 29 29 29 29 29 26 26 26 26 26 Average Speed 46 | 120 124 41 75 118 54 29 29 33 29 29 28 26 26 26 189 Slowest Speed 480 | 120 200 200 117 200 117 29 29 99 29 29 29 26 26 98 480 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . 2 . . 2 3 . 4 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 1 36 55 63 18 34 14 57 86 71 36 9 77 89 86 93 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . 1 . 1 . . . . 1 . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . . 1 4 . 2 . 7 3 4 . Spaces Dug 27 | . . . . . 8 6 . 2 . . 7 1 . 2 1 Terrain Destroyed 39 | . . . . . 8 6 . 2 . . 7 13 . 2 1 Melee 26 | . . . . . 8 6 . 2 . . 7 1 . 2 . Projectile 1 | . . . . . . . . . . . . . . . 1 AOE 12 | . . . . . . . . . . . . 12 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7546 | . 125 264 283 142 499 809 390 549 84 475 391 709 1207 894 725 Wait 1328 | . . 4 . 36 76 244 113 47 . 197 62 11 296 . 242 Move 5974 | . 124 230 272 98 397 531 272 488 84 275 310 690 908 887 408 Hop 11 | . . 2 . . 2 3 . 4 . . . . . . . Pick Up 18 | . . 1 2 1 1 2 1 . . . 3 . . . 7 Fast Attach 47 | . 1 6 2 1 9 2 1 . . 1 3 . 1 . 20 Attach 18 | . . 5 . . . 1 1 . . 1 1 1 1 1 6 Detach 11 | . . 3 . . . . . . . 1 . 1 1 1 4 Swap 6 | . . . 1 . . . 1 1 . . . 1 . . 2 Drop 45 | . . 2 6 1 5 2 1 1 . . 5 1 . 1 20 Fire 22 | . . 11 . 5 1 . . . . . . 3 . . 2 Melee 42 | . . . . . 8 6 . 8 . . 7 1 . 4 8 Ram 6 | . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Entered Mines 189 | -10/Mines | Met a Derelict bent on vengeance 212 | -10/Mines | Lost 6 parts (1p2n1u2w) 220 | -10/Mines | Found the Drone Emporium 221 | -10/Mines | Found Prototype Device 221 | -10/Mines | Identified Thief Drone Bay 234 | -10/Mines | Learned 2 Materials zone layouts 302 | -10/Mines | Build established: Mutant 303 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 303 | -10/Mines | Discovered new exit (range 5) 304 | -10/Mines | Identified exit to Exiles 305 | -10/Mines | Entered Exiles 317 | -10/Exiles | Met 8R-AWN 323 | -10/Exiles | Met EX-HEX 334 | -10/Exiles | Met EX-BIN 340 | -10/Exiles | Aligned with FarCom system 340 | -10/Exiles | Given EX-Vault access code 349 | -10/Exiles | Opened EX-Vault 363 | -10/Exiles | Found Army-in-a-Box 394 | -10/Exiles | Warned to stay clear of 0b10 Research branches 428 | -10/Exiles | Met EX-DEC 506 | -10/Exiles | Discovered new exit (range 14) 518 | -10/Exiles | Identified exit to Mines 519 | -10/Exiles | Left Exiles lab with Army-in-a-Box 519 | -10/Exiles | Entered Mines 672 | -9/Mines | Discovered new exit (range 6) 676 | -9/Mines | Identified exit to Materials 688 | -9/Mines | Entered Materials 688 | -8/Materials | Accompanied by 2 allies 688 | -8/Materials | Evolved 4 slots: Utility x4 693 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 860 | -8/Materials | Garrison activated, responded to threat 1005 | -8/Materials | Identified exit to Factory 1027 | -8/Materials | Entered Factory 1027 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1240 | -7/Factory | Build established: Sprinter 1284 | -7/Factory | Identified exit to Lower Caves 1300 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 1470 | -7/Factory | Entered Lower Caves 1513 | -7/Lower Caves | Learned 8 Factory zone layouts 1520 | -7/Lower Caves | Learned location of 1 exit from Factory 1520 | -7/Lower Caves | Learned Factory stockpile data 1520 | -7/Lower Caves | Learned location of Extension (-5) 1520 | -7/Lower Caves | Learned Armory stockpile data 1520 | -7/Lower Caves | Learned Factory security intel 1520 | -7/Lower Caves | Learned Research security intel 1520 | -7/Lower Caves | Learned Armory terminal intel 1549 | -7/Lower Caves | Discovered new exit (range 52) 1667 | -7/Lower Caves | Identified exit to Lower Caves 1668 | -7/Lower Caves | Entered another Lower Caves area 1790 | -7/Lower Caves | Discovered new exit (range 12) 1793 | -7/Lower Caves | Identified exit to Factory 1808 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1833 | -7/Lower Caves | Spotted B-75 Beast 1862 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1904 | -7/Lower Caves | Discovered new exit (range 16) 1908 | -7/Lower Caves | Identified exit to Data Miner 1908 | -7/Lower Caves | Entered Data Miner 1908 | -7/Data Miner | Discovered new exit (range 6) 1911 | -7/Data Miner | Identified exit to Proximity Caves 1914 | -7/Data Miner | Met Data Miner 1921 | -7/Data Miner | Learned location of Section 7 (-2) 1921 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1926 | -7/Data Miner | Received God Mode back door access code from Data Miner 1933 | -7/Data Miner | Entered Proximity Caves 1949 | -6/Proximity Caves | Spotted B-75 Beast 1964 | -6/Proximity Caves | Escorted by Enhanced Grunt 1981 | -6/Proximity Caves | Learned location of 1 exit from Factory 2213 | -6/Proximity Caves | Entered Factory 2213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2214 | -6/Factory | Identified exit to Lower Caves 2214 | -6/Factory | Identified exit to Factory 2396 | -6/Factory | Entered Lower Caves 2488 | -6/Lower Caves | Encountered a Warlord checkpoint 2554 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2594 | -6/Lower Caves | Discovered new exit (range 15) 2597 | -6/Lower Caves | Identified exit to Lower Caves 2601 | -6/Lower Caves | Entered another Lower Caves area 2606 | -6/Lower Caves | Discovered exit to Factory (range 10) 2632 | -6/Lower Caves | Learned Factory emergency access door positions 2672 | -6/Lower Caves | Learned Armory trap positions 2672 | -6/Lower Caves | Learned 8 Research zone layouts 2672 | -6/Lower Caves | Learned Research emergency access door positions 2672 | -6/Lower Caves | Learned Extension stockpile data 2672 | -6/Lower Caves | Learned Extension security intel 2672 | -6/Lower Caves | Learned Research terminal intel 2672 | -6/Lower Caves | Learned Extension terminal intel 2962 | -6/Lower Caves | Build established: Derelict-Sprinter 3020 | -6/Lower Caves | Learned Factory stockpile data 3121 | -6/Lower Caves | Discovered new exit (range 14) 3130 | -6/Lower Caves | Identified exit to Zion 3137 | -6/Lower Caves | Entered Zion 3158 | -6/Zion | Discovered new exit (range 14) 3185 | -6/Zion | Learned Factory emergency access door positions 3196 | -6/Zion | Learned Factory emergency access door positions 3287 | -6/Zion | Learned Factory emergency access door positions 3303 | -6/Zion | Rebuked by Imprinter 3345 | -6/Zion | Discovered new exit (range 5) 3346 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3346 | -6/Zion | Identified exit to Deep Caves 3386 | -6/Zion | Entered Deep Caves 3565 | -6/Deep Caves | Z-Facility disabled 3660 | -6/Deep Caves | Allies destroyed Z-Imprinter 3696 | -6/Deep Caves | Build established: Mutant 3738 | -6/Deep Caves | Crushed by falling debris 4091 | -6/Deep Caves | Build established: Scavenger-Mutant 4284 | -6/Deep Caves | Exposed GOLEM chamber 4294 | -6/Deep Caves | Allies destroyed as-45700 4299 | -6/Deep Caves | Discovered new exit (range 42) 4348 | -6/Deep Caves | Found Prototype Protection 4348 | -6/Deep Caves | Identified Zio. Heavy Carapace 4350 | -6/Deep Caves | Found Prototype Protection 4350 | -6/Deep Caves | Identified Zio. Weapon Casing 4357 | -6/Deep Caves | Found Zio. Heavy Carapace 4365 | -6/Deep Caves | Found Zio. Weapon Casing 4372 | -6/Deep Caves | Found Zio. Weapon Casing 4433 | -6/Deep Caves | Spotted as-32226 4437 | -6/Deep Caves | Triggered Deep Caves wall 4454 | -6/Deep Caves | Found GOLEM Unit 4462 | -6/Deep Caves | Found GOLEM Unit 4482 | -6/Deep Caves | Found GOLEM Unit 4483 | -6/Deep Caves | Spotted AS-11196 4491 | -6/Deep Caves | Core integrity fell below 50% 4492 | -6/Deep Caves | System corruption reached 10% 4492 | -6/Deep Caves | Spotted AS-09819 4493 | -6/Deep Caves | Core integrity fell below 20% 4493 | -6/Deep Caves | Destroyed by as-03224 with Assembled Heavy Rifle Last Messages --------------- 04470_ Destroyed Asb. Hover Unit. 04470_ as-65240 system corrupted by crushing effect. 04473_ Destroyed Asb. Hover Unit. 04473_ as-88298 system corrupted by crushing effect. 04477_ A GOLEM Unit tumbles out of the Wall Chamber. 04480_ Zio. Weapon Casing destroyed. 04482_ Acquired GOLEM Unit. 04485_ Zio. Phaser-S destroyed. 04488_ Slammed into as-65240. 04489_ Slammed into as-77676. 04489_ Shock Maul destroyed. 04490_ Slammed into as-25859. 04490_ GOLEM Unit destroyed. 04491_ N9MUDV GQXK 6GNX6H