Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:40:42

Player: Jennifer

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (64)      320
Value Destroyed (1234)     1234
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (395)                395
              TOTAL SCORE: 5649

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      39
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             632/700
Matter                     260/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (101) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
               Deuterium Engine
>              --- PROPULSION (5) ---
      Improved Flight Unit
        Cooled VTOL Module
>              --- UTILITY (5) ------
         Small Storage Unit
               Melee Analysis Suite
               System Shield
>              --- WEAPON (2) -------
               Great Axe
>              --- INVENTORY (8) ----
      Enhanced Nuclear Core
      Improved Flight Unit
      Improved Heat Sink
  Experimental Sensor Array
               Minigun
               Field Lobotomy Kit (3)
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Improved Flight Unit
               Cesium-ion Thruster
               Cesium-ion Thruster
      Improved VTOL Module
        Cooled VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
               Melee Analysis Suite
               Reaction Control System
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
      Enhanced Nuclear Core
      Improved Flight Unit
               Cesium-ion Thruster
      Improved Heat Sink
  Experimental Sensor Array
               Minigun
               Field Lobotomy Kit
         Heavy Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 7   12  3   29  12  2   2   21  7   
  Power                    12   | 2   1   .   4   2   .   .   2   1   
    Engine                 12   | 2   1   .   4   2   .   .   2   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   4   .   13  2   .   .   6   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   4   .   4   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   9   2   .   .   6   2   
  Utility                  20   | 1   4   .   3   3   1   .   4   4   
    Device                 8    | .   2   .   .   3   .   .   1   2   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              3    | .   1   .   1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   1   1   
    Protection             4    | .   .   .   2   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   3   9   5   1   2   9   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   2   5   1   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   
    Launcher               4    | .   .   1   1   1   .   .   1   .   
    Special Weapon         5    | .   .   .   1   1   1   .   2   .   
    Impact Weapon          4    | .   .   .   .   1   .   1   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   1   .   1   2   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   .   .   1   
Parts Lost                 27   | .   2   .   9   6   .   .   4   6   
  Power                    5    | .   1   .   2   1   .   .   1   .   
  Propulsion               13   | .   .   .   6   2   .   .   1   4   
  Utility                  4    | .   .   .   .   1   .   .   1   2   
  Weapon                   5    | .   1   .   1   2   .   .   1   .   
  Highest Loss Streak      6    | .   1   .   2   6   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   96  100 90  85  94  98  97  89  
  Engine                   10   | .   13  14  7   10  11  11  9   7   
  Treads                   1    | .   8   .   .   .   .   .   .   .   
  Wheel                    15   | .   18  28  32  .   .   .   .   .   
  Flight                   20   | .   .   .   8   43  44  44  44  37  
  Device                   8    | .   7   14  5   15  17  11  5   6   
  Storage                  9    | .   14  14  9   .   5   11  9   7   
  Processor                1    | .   2   .   3   .   .   .   .   6   
  Hackware                 1    | .   .   .   .   .   .   .   6   14  
  Protection               1    | .   .   .   1   4   .   .   5   .   
  Ballistic Gun            11   | .   26  23  10  1   3   .   .   .   
  Ballistic Cannon         2    | .   .   .   8   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   11  11  4   .   
  Special Melee Weapon     2    | .   .   .   .   .   .   9   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 12  29  29  31  17  17  15  27  19  
  Greatest Support         46   | 40  40  24  46  20  20  20  25  25  
  Greatest Overweight (x)  2    | .   1   1   2   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   8   8   8   8   
  Average Capacity         11   | 7   14  15  13  5   6   8   8   8   
  Most Carried             15   | 3   15  15  15  5   7   8   8   8   
  Average Carried          10   | 1   12  14  13  3   5   7   7   7   
  Final Capacity           15   | 8   15  15  5   5   8   8   8   8   
  Final Carried            15   | 3   15  15  5   5   7   8   7   7   

 Class Distribution 
--------------------
 56% | Mutant
 34% | Sprinter
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
        Sprinter | -9/Mines
        Sprinter | -9/Exiles
        Sprinter | -8/Mines
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           1803 | 200 310 48  651 305 .   23  266 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1397 | .   415 34  568 52  .   .   328 .   
  Parts                    99   | .   29  6   36  11  .   .   17  .   
Haulers Intercepted        4    | .   .   .   3   .   .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  47   | .   11  3   15  8   .   .   10  .   
  Melee                    4    | .   .   .   .   .   .   .   4   .   
  Guns                     18   | .   11  3   2   .   .   .   2   .   
  Cannons                  9    | .   .   .   9   .   .   .   .   .   
  AOE                      16   | .   .   .   4   8   .   .   4   .   
Classes Destroyed          13   | .   6   .   5   1   .   .   1   .   
  Worker                   4    | .   .   .   2   2   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   .   .   2   .   
  Watcher                  3    | .   1   .   1   .   .   .   1   .   
  Swarmer                  27   | .   7   3   4   7   .   .   6   .   
  Grunt                    14   | .   4   .   7   .   .   .   3   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   5   2   5   9   .   .   6   .   
  Combat Bots Only         7    | .   4   2   4   7   .   .   4   .   
Max Kills in Single Turn   3    | .   1   1   3   3   .   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        304  | .    61   29   92   15   .    .    72   35   
  Missed                   94   | .    16   4    21   8    .    .    36   9    
Damage Taken               2997 | .    440  229  946  422  .    .    578  382  
  Core                     473  | .    89   33   84   66   .    .    133  68   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    51   .    .    .    62   75   .    
Volleys Fired              144  | .    34   23   70   6    .    .    11   .    
  Largest                  2    | .    2    2    2    1    .    .    1    .    
  Hottest                  100  | .    70   53   100  33   .    .    36   .    
Shots Fired                259  | .    68   44   130  6    .    .    11   .    
  Gun                      159  | .    68   43   41   .    .    .    7    .    
  Cannon                   80   | .    .    .    80   .    .    .    .    .    
  Launcher                 11   | .    .    1    2    6    .    .    2    .    
  Special                  9    | .    .    .    7    .    .    .    2    .    
  Kinetic                  236  | .    65   43   121  .    .    .    7    .    
  Thermal                  10   | .    3    .    7    .    .    .    .    .    
  Explosive                11   | .    .    1    2    6    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    24   3    18   13   .    .    10   .    
  Robot Miss Streak        6    | .    2    6    4    1    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           174  | .    44   15   80   4    .    2    25   4    
  Core Hits                77   | .    25   5    27   7    .    .    13   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    .    3    .    .    .    2    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    3    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    .    
Melee Attacks              51   | .    .    .    .    1    .    2    42   6    
  Impact                   13   | .    .    .    .    .    .    .    13   .    
  Slashing                 31   | .    .    .    .    .    .    .    25   6    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    1    .    2    3    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4241 | .    476  175  1594 519  .    .    1264 213  
  Guns                     1120 | .    476  143  379  .    .    .    122  .    
  Cannons                  930  | .    .    .    930  .    .    .    .    .    
  Explosions               1245 | .    .    32   285  519  .    .    409  .    
  Melee                    946  | .    .    .    .    .    .    .    733  213  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2025 | .    451  143  1309 .    .    .    122  .    
  Thermal                  123  | .    25   .    .    .    .    .    98   .    
  Explosive                1147 | .    .    32   285  519  .    .    311  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   77   | .    .    .    .    .    .    .    77   .    
  Slashing                 869  | .    .    .    .    .    .    .    656  213  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    1    .    
  Average Corruption       1    | .    1    1    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    2    2    .    .    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            428  | .    .    .    69   52   .    .    212  95   
  Projectiles              4    | .    .    .    4    .    .    .    .    .    
  Explosions               147  | .    .    .    65   52   .    .    30   .    
  Melee                    277  | .    .    .    .    .    .    .    182  95   
Knockbacks                 10   | .    .    .    9    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  8    | .    .    .    8    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      133  | .    .    25   .    82   .    .    26   .    
  Shots                    4    | .    .    1    .    2    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        281  | .    50   281  266  5    .    .    68   2    
  Average Temperature      53   | .    14   115  89   5    .    .    18   1    
  Received Heat Transfer   645  | .    96   .    414  .    .    .    135  .    
  Effects                  2    | .    .    1    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    
  Heat Transferred         198  | .    148  .    .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             797  | .   235 122 351 381 .   .   797 290 
  Initial                  254  | .   .   39  .   115 .   .   .   254 
  Average                  151  | .   84  33  192 296 .   .   212 258 
Maximum Alert Level        3    | .   1   .   1   1   .   .   3   1   
  Low Security (%)         67   | 100 92  100 46  22  .   100 63  .   
  Level 1                  27   | .   7   .   53  77  .   .   13  100 
  Level 2                  4    | .   .   .   .   .   .   .   20  .   
  Level 3                  .    | .   .   .   .   .   .   .   3   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   1   .   .   .   2   .   
  Investigation            2    | .   1   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   2   .   3   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   25  3   33  16  .   .   41  5   
  Peak Tracking Total      13   | .   8   3   5   8   .   .   13  5   
  Tactical Retreats        13   | .   .   .   1   3   .   .   9   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            9    | .   3   .   2   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          4    | .   .   .   1   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   6   .   9   .   1   .   4   1   
  Terminals                18   | .   6   .   9   .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                60   | .   20  .   28  .   1   .   9   2   
  Successful               33   | .   11  .   16  .   1   .   4   1   
  Failed                   27   | .   9   .   12  .   .   .   5   1   
    Catastrophic           5    | .   2   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   15  .   24  .   1   .   6   1   
  Terminals                56   | .   20  .   28  .   .   .   6   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             15   | .   5   .   8   .   1   .   .   1   
  Record                   3    | .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   1   
  Dispatch Records         2    | .   1   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   6   .   8   .   .   .   1   .   
  Terminals                15   | .   6   .   8   .   .   .   1   .   
    Botnet                 15   | .   6   .   8   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         16   | .   5   .   8   .   .   .   2   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   1   3   .   
  Non-combat               4    | .   .   .   .   .   .   1   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   1   3   .   
  parse_system             2    | .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   .   .   3   .   .   2   .   
  Largest Group            3    | .   .   .   .   3   1   .   1   .   
  Highest-Rated Group      40   | .   .   .   .   40  8   .   15  .   
  Highest-Rated Ally       16   | .   .   .   .   16  8   .   15  .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               18   | .   .   .   .   14  .   .   4   .   
  Total Damage             183  | .   .   .   .   109 .   .   74  .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   .   2   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4144 | 83   882  529  946  435  113  202  845  109  
Spaces Moved               5109 | 48   579  436  852  839  253  582  1216 304  
  Core                     5    | 5    .    .    .    .    .    .    .    .    
  Treads                   203  | 43   160  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1409 | .    419  436  554  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   3492 | .    .    .    298  839  253  582  1216 304  
  Fastest Speed            23   | 50   100  105  26   26   26   26   23   24   
  Average Speed            51   | 148  120  105  71   26   26   26   24   24   
  Slowest Speed            172  | 160  160  105  172  29   26   26   102  24   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    5    9    .    4    11   1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63   | 4    85   86   53   99   61   83   85   12   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 29   | .    .    .    7    .    .    .    22   .    
Terrain Destroyed          168  | .    .    15   21   65   .    .    67   .    
  Melee                    22   | .    .    .    .    .    .    .    22   .    
  Projectile               7    | .    .    .    7    .    .    .    .    .    
  AOE                      139  | .    .    15   14   65   .    .    45   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      6241 | 56   711  469  1044 1037 299  626  1672 327  
  Wait                     754  | .    44   4    60   180  41   43   375  7    
  Move                     5045 | 47   578  435  841  823  252  573  1194 302  
  Hop                      26   | .    .    .    5    6    .    4    10   1    
  Pick Up                  53   | 2    23   1    16   4    1    1    4    1    
  Fast Attach              45   | 6    6    1    11   6    2    1    8    4    
  Attach                   28   | .    4    .    12   4    .    1    5    2    
  Detach                   15   | .    5    .    3    1    1    1    3    1    
  Swap                     22   | 1    2    2    6    2    .    .    8    1    
  Drop                     58   | .    15   3    20   4    2    .    12   2    
  Fire                     144  | .    34   23   70   6    .    .    11   .    
  Melee                    51   | .    .    .    .    1    .    2    42   6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 13)
  448 | -10/Materials | Identified exit to Mines
  584 | -10/Materials | Discovered new exit (range 14)
  794 | -10/Materials | Discovered new exit (range 15)
  966 | -10/Materials | Entered Mines
 1144 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1261 | -10/Mines     | Learned Materials stockpile data
 1412 | -10/Mines     | Discovered new exit (range 10)
 1426 | -10/Mines     | Discovered new exit (range 10)
 1495 | -10/Mines     | Entered Materials
 1495 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2138 | -9/Materials  | Identified exit to Mines
 2325 | -9/Materials  | Discovered new exit (range 15)
 2441 | -9/Materials  | Entered Mines
 2531 | -9/Mines      | Assembled infested the area
 2536 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2540 | -9/Mines      | Destroyed 7 combat bots
 2575 | -9/Mines      | Discovered new exit (range 11)
 2649 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 2652 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2653 | -9/Mines      | Found Prototype Device
 2653 | -9/Mines      | Identified Exp. Sensor Array
 2674 | -9/Mines      | Build established: Sprinter
 2696 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2697 | -9/Mines      | Discovered new exit (range 6)
 2726 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2839 | -9/Mines      | Learned location of 1 exit from Materials
 2861 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2861 | -9/Mines      | Discovered new exit (range 5)
 2876 | -9/Mines      | Entered Exiles
 2876 | -9/Exiles     | Accompanied by 1 ally
 2883 | -9/Exiles     | Met 8R-AWN
 2887 | -9/Exiles     | Met EX-HEX
 2895 | -9/Exiles     | Met EX-BIN
 2899 | -9/Exiles     | Aligned with FarCom system
 2899 | -9/Exiles     | Given EX-Vault access code
 2906 | -9/Exiles     | Opened EX-Vault
 2909 | -9/Exiles     | Found Field Lobotomy Kit
 2916 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2924 | -9/Exiles     | Met EX-DEC
 2945 | -9/Exiles     | Discovered new exit (range 12)
 2989 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2989 | -9/Exiles     | Entered Mines
 3008 | -8/Mines      | Discovered new exit (range 15)
 3034 | -8/Mines      | Discovered new exit (range 3)
 3191 | -8/Mines      | Entered Materials
 3191 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3192 | -8/Materials  | Identified exit to Factory
 3352 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3446 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3991 | -8/Materials  | Search patrols dispatched
 4036 | -8/Materials  | Entered Factory
 4036 | -7/Factory    | Evolved 2 slots: Utility x2
 4037 | -7/Factory    | Identified exit to Storage
 4086 | -7/Factory    | Discovered new exit (range 12)
 4145 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04083_ K-01 Serf collects debris.
04086_ EXIT=FOUND
04113_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
04113_ ALERT: All DSF locations entering lockdown mode.
04119_ Destroyed Imp. Datajack.
04119_ Destroyed Imp. Hover Unit.
04130_ Connecting with Terminal...
>>Access(Emergency)
Found 1 emergency access door:
    (142,184)
  Map updated.
04131_ K-01 Serf cleans the Power Conduit.
04133_ Destroyed Imp. Hover Unit.
04136_ Destroyed VTOL Module.
04136_ Cesium-ion Thruster destroyed.
04137_ Reaction Control System destroyed.
04138_ Cesium-ion Thruster destroyed. <x2>
04144_ Hacking Suite destroyed.
04145_ Imp. VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???###  !!*         #????????????????????????????? |
|  ###   !^!   """    #????????????????????????????? |
|              """    #????????????????????????????? |
|              """    #????????????????????????????? |
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|                    =#????????????????????????????? |
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| "" """""   #          """T""" #??????????????????? |
| "" """""   #         o""" """ #??????????????????? |
|            #!          s @    +??????????????????? |
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|              [   #???????????????????????????????? |
| ##################???????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                73
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              GuidedDiametricCutter
  Manual?         0
Play Time         01:08:32
  Cumulative      32.9 hours
  Start           2024.04.07 @ 19:19:04
  End             2024.04.07 @ 20:40:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/X11
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b797eba-d225-4fed-9b2a-408c64ff3f2a