Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 20:29:45 Player: KvaNTy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1663) 1663 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4037 Bonus ------- Follower Combat Kills 25 Friendly Fire -6 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 74/100 System Corruption 0% Temperature Cool (32) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1+2) ------ (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler Power Bank > --- WEAPON (2) ------- Advanced Beam Rifle Hammer > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hardlight Generator Power Bank > --- WEAPON ----------- Enhanced Autogun Dirty Datajack > --- INVENTORY -------- Sensor Array Transport Network Coupler Insulated Plating Hacking Suite Advanced Beam Rifle Battle Rifle Battle Cannon Slug Cannon Datajack Hammer [Rating: 38] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Reactive Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 100 | 6 8 9 43 34 Power 11 | 1 2 1 3 4 Engine 9 | 1 2 . 2 4 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 13 | 2 3 . 4 4 Treads 11 | 2 3 . 3 3 Leg . | . . . . . Wheel 2 | . . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 2 5 10 Device 4 | . . 1 . 3 Storage 4 | 1 1 . 2 . Processor 2 | . . . 1 1 Hackware 1 | . . . . 1 Protection 9 | . 1 1 2 5 Artifact . | . . . . . Weapon 56 | 2 1 6 31 16 Energy Gun 11 | 1 1 . 6 3 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 1 1 4 Ballistic Cannon 18 | . . 3 10 5 Launcher 2 | . . 1 1 . Special Weapon 3 | . . . 2 1 Impact Weapon 8 | . . . 7 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 7 | . . 1 4 2 Unidentified Prototypes 3 | . . . . 3 Parts Lost 31 | . 3 . 4 24 Power 4 | . 1 . 1 2 Propulsion 8 | . 1 . 1 6 Utility 8 | . . . . 8 Weapon 11 | . 1 . 2 8 Highest Loss Streak 18 | . 2 . 2 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 87 99 98 81 Engine 10 | . 13 8 11 8 Core 2 | . . 5 2 . Treads 27 | . 28 28 27 26 Device 1 | . . 5 . 1 Storage 13 | . 14 14 14 8 Protection 10 | . 2 8 13 18 Energy Gun 8 | . 13 3 8 3 Ballistic Gun 4 | . 14 2 . 6 Ballistic Cannon 9 | . . 20 10 3 Impact Weapon 1 | . . . 4 . Special Melee Weapon 1 | . . . 3 . Peak Build Rating 38 | 6 10 19 22 38 Average Rating 15 | 5 8 13 17 25 On Entrance 10 | . 6 10 19 19 Naked Turns . | . . . . . Heaviest Build 53 | 14 28 47 47 53 Greatest Support 88 | 40 46 46 46 88 Greatest Overweight (x) 2 | 1 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 35 | 8 15 15 35 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 2 11 15 15 15 Average Carried 12 | 1 6 12 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 14 15 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1682 | 213 298 152 499 520 Remotely . | . . . . . Salvage Created 2071 | . 1035 88 316 632 Parts 127 | . 55 7 27 38 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . . 14 . Prevented 3 | . . . 3 . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 44 | . 17 3 14 10 Guns 28 | . 15 . 7 6 Cannons 9 | . . 1 4 4 AOE 6 | . 2 2 2 . Classes Destroyed 9 | . 7 . 2 . Worker 1 | . 1 . . . Hauler 3 | . 1 . . 2 Recycler 2 | . 2 . . . Operator 1 | . 1 . . . Watcher 4 | . 3 . . 1 Swarmer 8 | . 3 . 5 . Grunt 24 | . 14 3 . 7 Sentry 4 | . . . 1 3 Subdweller 8 | . . . 8 . Best Kill Streak 5 | . 5 2 2 3 Combat Bots Only 5 | . 5 2 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 447 | . 85 5 72 285 Missed 142 | . 30 1 26 85 Damage Taken 4507 | . 697 55 833 2922 Core 765 | . 96 12 99 558 Absorbed by Shields 160 | . . . . 160 Ignored by Resistances 100 | . . 4 84 12 Regen/Repaired (Parts) 33 | . 33 . . . Core Remaining (%) 58 | 100 . . 17 . Volleys Fired 162 | . 62 5 48 47 Largest 2 | . 2 2 2 2 Hottest 94 | . 60 88 94 92 Shots Fired 274 | . 112 10 74 78 Gun 206 | . 112 . 35 59 Cannon 61 | . . 9 33 19 Launcher 7 | . . 1 6 . Special . | . . . . . Kinetic 151 | . 62 9 33 47 Thermal 8 | . . . . 8 Explosive 7 | . . 1 6 . Electromagnetic 108 | . 50 . 35 23 Robot Hit Streak 21 | . 9 7 21 10 Robot Miss Streak 5 | . 3 3 3 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 194 | . 74 12 63 45 Core Hits 107 | . 40 10 29 28 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 . 2 2 Destroy 1 | . . . . 1 Blast 1 | . . . 1 . Corrupt 3 | . 1 . 1 1 Melee Attacks 44 | . . 3 41 . Impact 34 | . . . 34 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . 3 7 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3393 | . 1146 198 1100 949 Guns 2097 | . 1034 . 364 699 Cannons 736 | . . 124 415 197 Explosions 560 | . 112 74 321 53 Melee . | . . . . . Ramming . | . . . . . Kinetic 1596 | . 515 124 415 542 Thermal 285 | . 112 . 20 153 Explosive 375 | . . 74 301 . Electromagnetic 1137 | . 519 . 364 254 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles 1 | . . 1 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 4 10 . Impact . | . . . . . Kinetic 13 | . . 4 9 . Secondary 1 | . . . 1 . Self-Inflicted Damage 40 | . 17 . 23 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 533 | . 54 198 4 533 Average Temperature 138 | . 26 90 2 188 Received Heat Transfer 1966 | . 345 24 186 1411 Effects 17 | . . . . 17 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 6 | . . . . 6 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 5 | . 2 . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 435 | . 100 . 50 285 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 . 1 1 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 299 | . 291 125 . 299 Initial 69 | . . 69 . 14 Average 120 | . 202 35 . 152 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 75 | 100 50 100 . 68 Level 1 24 | . 49 . . 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 1 . . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 24 5 15 18 Peak Tracking Total 7 | . 5 2 4 7 Tactical Retreats 7 | . 3 . 3 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 16 | . 9 1 2 4 Terminals 10 | . 7 . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 23 1 13 9 Successful 34 | . 16 1 13 4 Failed 12 | . 7 . . 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 22 | . 11 . 1 10 Terminals 23 | . 16 . . 7 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 6 | . 4 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 4 1 13 1 Record 12 | . . . 12 . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . 2 . . 2 Report Inventory 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 7 . . 1 Terminals 8 | . 7 . . 1 Botnet 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 7 . . 2 Full Trace Events 4 | . 3 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 9 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked 5 | . . 3 2 . Non-combat 3 | . . 1 2 . Combat 2 | . . 2 . . Robot Hacks Applied 6 | . . 3 3 . parse_system 6 | . . 3 3 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 41 | . . 41 41 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . 9 1 . Total Damage 148 | . . 126 22 . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6798 | 82 1395 1447 3256 618 Spaces Moved 3509 | 47 713 744 1761 244 Core 3 | 3 . . . . Treads 3506 | 44 713 744 1761 244 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 155 Average Speed 168 | 154 160 186 165 158 Slowest Speed 320 | 160 160 240 250 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 97 99 83 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . 1 2 . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 6 6 20 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 32 | . 6 6 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 4048 | 54 855 789 1955 395 Wait 144 | . 53 14 20 57 Move 3505 | 46 712 743 1760 244 Hop . | . . . . . Pick Up 60 | 2 16 8 27 7 Fast Attach 18 | 6 2 1 4 5 Attach 28 | . 3 1 6 18 Detach 1 | . . 1 . . Swap 54 | . 3 7 33 11 Drop 30 | . 4 6 15 5 Fire 162 | . 62 5 48 47 Melee 44 | . . 3 41 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . 1 . Miscellaneous 1 | . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 484 | -10/Materials | Discovered new exit (range 16) 1113 | -10/Materials | Discovered new exit (range 13) 1282 | -10/Materials | Repaired Lgt. Ion Engine 1478 | -10/Materials | Entered Mines 1712 | -10/Mines | Identified exit to Materials 2279 | -10/Mines | Met a Derelict shopkeep closing up shop 2553 | -10/Mines | Discovered exit to Materials (range 8) 2575 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2911 | -10/Mines | Discovered new exit (range 6) 2925 | -10/Mines | Entered Subcaves 2925 | -10/Subcaves | Accompanied by 2 allies 2928 | -10/Subcaves | Learned 2 Materials zone layouts 2930 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3478 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3480 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3635 | -10/Subcaves | Learned location of Zion (-7) 3635 | -10/Subcaves | Met a Zionite searching for "candidates" 3665 | -10/Subcaves | Core integrity fell below 50% 4123 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4203 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 4213 | -10/Subcaves | Discovered new exit (range 8) 4216 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4370 | -10/Subcaves | Visited 4L-MR0's lab 4396 | -10/Subcaves | Found Power Bank 4775 | -10/Subcaves | Discovered new exit (range 15) 4976 | -10/Subcaves | Disturbed a concealed Subdweller 5236 | -10/Subcaves | Visited Clippyterm 5241 | -10/Subcaves | Learned location of Extension (-6) 5362 | -10/Subcaves | Core integrity fell below 20% 6181 | -10/Subcaves | Entered Materials 6181 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6417 | -8/Materials | Lost 4 parts (2n1u1w) 6720 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 6770 | -8/Materials | Core integrity fell below 50% 6792 | -8/Materials | Core integrity fell below 20% 6799 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06761_ Broken Hvy. Ion Engine destroyed. 06762_ U-05 Engineer builds a Door. 06762_ Temporary Power slot lost. 06763_ Sub. Monowheel destroyed. 06767_ Hvy. Ion Engine destroyed. 06767_ Insulated Plating destroyed. 06768_ Enh. Autogun destroyed. 06771_ Critical hit (Burn: +37). 06772_ Battle Rifle destroyed. 06774_ Critical hit (Burn: +37). 06777_ Hacking Suite destroyed. 06778_ M-28 Smith repairs Tractor Beam. 06779_ Critical hit (Burn: +37). 06783_ Sensor Array destroyed. 06785_ Battle Cannon destroyed. 06786_ R-06 Scavenger collects Terrain Scan Processor. 06789_ Slug Cannon destroyed. 06790_ K-01 Serf collects debris. 06790_ Datajack destroyed. 06798_ Critical hit (Burn: +37). 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