Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.06 @ 11:22:07 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (405) 405 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1575 Bonus ------- None Cogmind --------- Core Integrity 344/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (324) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (12) --- Light Ion Engine Small Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Armor Plating Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit Medium Armor Plating Beam Rifle Beam Rifle Particle Gun [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 6 4 8 . Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device . | . . . . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 2 3 . Energy Gun 2 | . . 2 . Energy Cannon 3 | . 2 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 91 | . 94 86 94 Engine 3 | . 5 . . Core 9 | . 8 11 11 Leg 29 | . 28 31 41 Storage 12 | . 14 11 11 Processor 10 | . 9 11 11 Energy Gun 4 | . . 9 8 Energy Cannon 12 | . 12 11 11 Ballistic Gun 8 | . 14 . . Naked Turns . | . . . . Heaviest Build 43 | 10 14 43 43 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 6 12 12 Average Capacity 6 | 5 6 6 12 Most Carried 8 | 3 6 8 8 Average Carried 4 | 1 4 6 8 Final Capacity 12 | 6 6 12 12 Final Carried 8 | 2 6 8 8 Class Distribution -------------------- 80% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 415 | 167 156 92 . Remotely . | . . . . Salvage Created 491 | . 216 224 51 Parts 39 | . 19 16 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 12 | . 7 4 1 Guns 5 | . 2 3 . Cannons 7 | . 5 1 1 Classes Destroyed 5 | . 2 2 1 Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 8 | . 4 4 . Sentry 1 | . . . 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 544 | . 83 146 315 Core 75 | . 19 36 20 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 92 . . Volleys Fired 30 | . 12 10 8 Largest 2 | . 2 2 2 Hottest 125 | . 80 125 125 Shots Fired 55 | . 23 19 13 Gun 26 | . 12 9 5 Cannon 29 | . 11 10 8 Launcher . | . . . . Special . | . . . . Kinetic 12 | . 12 . . Thermal 43 | . 11 19 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 36 | . 12 26 36 Robot Miss Streak 2 | . 1 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | . 16 14 11 Core Hits 18 | . 9 7 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 650 | . 250 222 178 Guns 300 | . 91 136 73 Cannons 350 | . 159 86 105 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 91 | . 91 . . Thermal 559 | . 159 222 178 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 411 | . 90 411 357 Average Temperature 134 | . 42 150 239 Received Heat Transfer 324 | . 36 105 183 Effects 3 | . . 1 2 Energy Bleed 1 | . . . 1 Short Circuit 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1258 | . 333 518 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 178 | . 178 136 93 Initial 48 | . . 5 48 Average 60 | . 74 48 66 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 8 9 4 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 6 | . 5 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 14 1 . Successful 10 | . 9 1 . Failed 5 | . 5 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 11 | . 10 1 . Terminals 13 | . 12 1 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Level Access Points 1 | . 1 . . Branch Access Points 2 | . 1 1 . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Assimilate 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 978 | 57 502 371 48 Spaces Moved 601 | 38 312 233 18 Core 3 | 3 . . . Treads . | . . . . Legs 598 | 35 312 233 18 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 121 | 114 120 123 150 Slowest Speed 150 | 120 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 41 25 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 794 | 51 416 301 26 Wait 106 | . 79 27 . Move 598 | 37 311 232 18 Hop . | . . . . Pick Up 30 | 8 8 14 . Fast Attach . | . . . . Attach 12 | 6 2 4 . Detach . | . . . . Swap 6 | . 2 4 . Drop 12 | . 2 10 . Fire 30 | . 12 10 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 543 | -10/Materials | Repaired Beam Cannon 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x2 871 | -9/Materials | Discovered new exit (range 15) 910 | -9/Materials | Identified exit to Mines 910 | -9/Materials | Identified exit to Storage 931 | -9/Materials | Entered Storage 979 | -9/Storage | Self-destructed Last Messages --------------- (65,61) Storage (26,35) Storage Map updated. 00913_ R-06 Scavenger collects Hover Unit. 00916_ Acquired 9 matter. 00917_ R-06 Scavenger collects Lgt. Ion Engine. LOCATION=STORAGE GOAL=ESCAPE 00956_ Terminal disabled. 00958_ Y-45 Defender destroyed. 00959_ Overheating: Energy bleed (-21). 00963_ Particle Gun permanently disabled. 00963_ Overheating: Short circuit. 00964_ K-01 Serf collects debris. 00968_ Broken Particle Gun destroyed. 00969_ Aluminum Leg destroyed. 00969_ K-01 Serf collects debris. 00971_ K-01 Serf destroyed. 00976_ Lgt. Nuclear Core destroyed. 00979_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????############??????????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ????######### #??????????????????? | | ??# """"" # #??????????????????? | | ??# """"" @# #??????????????????? | | ??# """"" # #??????????????????? | | ??# gg# #??????????????????? | | ??# *Y=+ #??????????????????? | | ??# = # #??????????????????? | | ??# "T ! # ????????????????? | | ??# """ [!!k/ ?????????????? | | ??#######%### ???????????? | | ????????##??##+#########+??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed HardenedLightpackTrap Manual? 0 Play Time 00:11:58 Cumulative 19.9 hours Start 2020.10.06 @ 11:10:03 End 2020.10.06 @ 11:22:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 23 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a161003-b34d-4c35-905f-cb99f78eb88b