Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 17:54:53 Player: Beleaguer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (701) 701 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 4715 Bonus ------- Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 71/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (6) ------ Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Skirmisher] Targeting Computer Transmission Jammer > --- WEAPON ----------- Beamcaster KE Penetrator > --- INVENTORY -------- Light Nuclear Core Heavy Laser Heavy Laser GAL Module [Rating: 50] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon . | . . . . . . . Parts Attached 63 | 8 9 5 5 4 . 32 Power 11 | 2 1 . 1 1 . 6 Engine 8 | 2 1 . 1 1 . 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 20 | 2 5 2 2 . . 9 Treads 1 | . . . . . . 1 Leg 12 | 2 2 . . . . 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . 3 2 2 . . . Utility 16 | 2 2 1 2 2 . 7 Device 11 | 1 2 . 2 1 . 5 Storage 1 | 1 . . . . . . Processor 3 | . . 1 . 1 . 1 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 1 2 . 1 . 10 Energy Gun 7 | . 1 . . 1 . 5 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 2 . 2 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 1 1 . . 29 Power 5 | . . . . . . 5 Propulsion 11 | . . 1 1 . . 9 Utility 7 | . . . . . . 7 Weapon 8 | . . . . . . 8 Highest Loss Streak 9 | . . 1 2 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 97 100 100 100 64 Engine 9 | . 14 11 11 11 11 4 Leg 8 | . 23 . . . . 16 Flight 20 | . 4 31 33 33 33 4 Device 15 | . 16 22 22 21 11 7 Storage 1 | . 11 . . . . . Processor 11 | . . 11 11 11 22 14 Energy Gun 13 | . 5 11 11 20 22 6 Ballistic Gun 5 | . 20 9 11 1 . 3 Peak Build Rating 50 | 9 10 10 11 23 23 50 Average Rating 19 | 6 9 9 10 18 23 32 On Entrance 11 | . 9 7 10 11 23 23 Naked Turns . | . . . . . . . Heaviest Build 28 | 15 16 10 10 12 11 28 Greatest Support 77 | 20 20 12 12 12 12 77 Greatest Overweight (x) 4 | 3 . 1 . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 Most Carried 8 | 4 8 4 5 5 5 5 Average Carried 4 | 1 5 2 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 5 5 1 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 935 | 310 184 43 42 66 10 280 Remotely . | . . . . . . . Salvage Created 1130 | 125 318 43 27 . 23 594 Parts 66 | 7 22 4 2 . 3 28 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . 1 6 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 6 1 2 . 1 10 Guns 18 | . 6 1 2 . 1 8 Cannons 1 | . . . . . . 1 Classes Destroyed 12 | 2 4 . . . . 6 Worker 1 | . . . . . . 1 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 1 . . . . . Watcher 4 | . 2 1 . . . 1 Swarmer 7 | . 3 1 2 . 1 . Grunt 6 | . 3 . . . . 3 Sentry 2 | . . . . . . 2 Demolisher 2 | . . . . . . 2 Assembled 3 | . . . . . . 3 Butcher 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 2 4 . 1 4 Combat Bots Only 3 | . 3 1 3 . 1 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 390 | . 26 18 6 . 10 330 Missed 142 | . 8 6 1 . 3 124 Damage Taken 3385 | . 171 102 37 . 62 3013 Core 960 | . 50 37 . . 17 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 80 . . . 86 . Volleys Fired 78 | 5 24 3 4 . 5 37 Largest 2 | 2 2 2 2 . 2 2 Hottest 138 | 40 85 85 85 . 115 138 Shots Fired 146 | 10 43 6 8 . 10 69 Gun 135 | 10 43 6 8 . 10 58 Cannon 9 | . . . . . . 9 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 63 | 10 28 3 4 . . 18 Thermal 71 | . 15 3 4 . 5 44 Explosive . | . . . . . . . Electromagnetic 12 | . . . . . 5 7 Robot Hit Streak 8 | 3 7 1 2 . 4 8 Robot Miss Streak 5 | 2 5 2 5 . 1 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 1 . . 1 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 94 | 6 25 2 3 . 8 50 Core Hits 60 | 3 15 2 2 . 4 34 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . . . 1 3 Burn 5 | . 1 . . . 1 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2183 | 78 387 32 60 . 135 1491 Guns 1740 | 78 387 32 60 . 135 1048 Cannons 186 | . . . . . . 186 Explosions 251 | . . . . . . 251 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 764 | 78 254 14 14 . . 404 Thermal 1092 | . 133 18 46 . 61 834 Explosive . | . . . . . . . Electromagnetic 321 | . . . . . 74 247 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 1 . . . . 15 Average Corruption 4 | . 1 . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 2 . . . . 5 Matter Fused 3 | . 2 . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . . . 35 Shots 3 | . . . . . . 3 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 295 | . 150 4 . . 213 295 Average Temperature 84 | . 48 3 . . 88 103 Received Heat Transfer 513 | . 51 . . . 12 450 Effects 6 | . . . . . 3 3 Interference 6 | . . . . . 3 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 1 . . . . 2 Heat Transferred 2505 | . 370 37 111 . 222 1765 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 206 | 10 184 120 121 . . 206 Initial 113 | . 6 9 46 . . 113 Average 70 | 6 57 44 80 . . 93 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . . 98 Level 1 . | . . . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . . . 5 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 10 10 5 . 4 36 Peak Tracking Total 10 | . 3 8 3 . 3 10 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 2 2 . 1 1 . Terminals 5 | . 2 2 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 5 . 3 1 . Successful 8 | . 2 2 . 3 1 . Failed 3 | . . 3 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 2 5 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 2 . 3 1 . Record 1 | . . . . . 1 . Part Schematic 3 | . . . . 3 . . Emergency Access Points 1 | . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 9 . . Largest Group 9 | . . . . 9 9 8 Highest-Rated Group 276 | . . . . 276 276 240 Highest-Rated Ally 41 | . . . . 41 41 41 Total Orders . | . . . . . . . Ally Attacks 88 | . . . . . 24 64 Total Damage 1075 | . . . . . 262 813 Kills 11 | . . . . . 4 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 12 | . . . . . . 12 Patrols 2 | . . . . . . 2 Reinforcements 2 | . . . . . . 2 Guards 8 | . . . . . . 8 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2826 | 133 454 95 113 956 385 690 Spaces Moved 3546 | 81 382 206 246 1618 445 568 Core 99 | 19 . . . . . 80 Treads 5 | . . . . . . 5 Legs 562 | 62 237 . . . . 263 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2880 | . 145 206 246 1618 445 220 Fastest Speed 34 | 50 37 34 34 34 34 34 Average Speed 49 | 123 88 35 34 34 34 82 Slowest Speed 250 | 200 120 117 34 34 34 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 6 52 22 40 91 56 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4456 | 103 456 221 263 2027 669 717 Wait 671 | . 20 4 5 382 216 44 Move 3536 | 80 381 205 241 1617 444 568 Hop 2 | . . . 2 . . . Pick Up 68 | 10 11 3 4 12 2 26 Fast Attach . | . . . . . . . Attach 41 | 7 2 5 1 . . 26 Detach 3 | . 1 1 . . . 1 Swap 23 | 1 7 . 4 4 . 7 Drop 32 | . 10 . 2 12 2 6 Fire 78 | 5 24 3 4 . 5 37 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 14) 682 | -9/Materials | Identified exit to Mines 683 | -9/Materials | Entered Mines 729 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 729 | -9/Mines | Found Prototype Device 784 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 785 | -9/Mines | Learned location of Storage (-7) 786 | -9/Mines | Identified exit to Zion 796 | -9/Mines | Build established: Scavenger-Mutant 796 | -9/Mines | Entered Zion 831 | -7/Zion | Learned Factory interactive machine intel 873 | -7/Zion | Learned location of Extension (-5) 892 | -7/Zion | Learned location of Data Miner (-6) 1029 | -7/Zion | Met Imprinter 1036 | -7/Zion | Imprinted 1038 | -7/Zion | Declared Zion's savior 1101 | -7/Zion | Found GAL Module 1310 | -7/Zion | Gained Derelict followers 1679 | -7/Zion | Discovered new exit (range 13) 1693 | -7/Zion | Found CR-A16's Pointy Stick 1752 | -7/Zion | Identified exit to Proximity Caves 1752 | -7/Zion | Entered Proximity Caves 1752 | -6/Proximity Caves | Accompanied by 9 allies 1802 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1980 | -6/Proximity Caves | Identified exit to Factory 2137 | -6/Proximity Caves | Entered Factory 2137 | -6/Factory | Accompanied by 8 allies 2137 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2138 | -6/Factory | Loaded intel: 52 interactive machine locations 2314 | -6/Factory | Lost 7 parts (1p2n2u2w) 2328 | -6/Factory | Lost 5 allies 2386 | -6/Factory | Assembled infested ambush trap array 2441 | -6/Factory | Lost 3 allies 2461 | -6/Factory | Lost 3 parts (1p1n1u) 2676 | -6/Factory | Lost 6 parts (3n3w) 2727 | -6/Factory | Lost 3 parts (2p1n) 2773 | -6/Factory | Core integrity fell below 50% 2775 | -6/Factory | System corruption reached 10% 2794 | -6/Factory | Core integrity fell below 20% 2815 | -6/Factory | Lost 9 parts (1p1n4u3w) 2827 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02782_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 02782_ Subcomponent Replicator disabled. 02782_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02783_ C-30 ARC bursts open, deploying its payload. 02783_ S-27 Virus unfolds itself. 02784_ Proton Missile Launcher destroyed. 02787_ Detecting system override signal. 02792_ System corrupted: Heat flow error (+227). 02793_ Acquired Imp. Medium Treads. 02795_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 02807_ System corrupted: Heat flow error (+133). 02815_ Detecting system override signal. 02820_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 02825_ Door malfunctions. 02827_ System corrupted: Energy discharge (-29). 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"" ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Defensive Hacking 14 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed RestorationZhirovTerrabomb Manual? 0 Play Time 01:27:35 Cumulative 120.1 hours Start 2024.11.22 @ 16:05:08 End 2024.11.22 @ 17:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 30 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 5ccbc2fd-3047-4535-b250-13d773a47dd5