Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 14:24:54 Player: Minty Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (262) 1310 Value Destroyed (10646) 10646 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (19914) 19914 TOTAL SCORE: 39630 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3052 Follower Combat Kills 1479 Prayed to X0-1V1 5000 Major X0-1V1 Interference 9100 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1050 Matter 643/1400 Energy 747/1400 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- Light Antimatter Reactor Compact Particle Reactor Compact Particle Reactor Great Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Multi-Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Flying Biometal-Gyrokinetic Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Heat Sink Zionite Weapon Casing Improved Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Ballistic Hardcell Construct/G Thunder Hammer > --- INVENTORY -------- Compact Battery Zionite Biocell Field Laser RU-N14's Throwing Claymores RU-N14's Throwing Claymores Great Maul [Rating: 128] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Meta Core Reactor Constructs Propulsion Constructs Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Slots Evolved 12 | . . . 4 . . 4 . . . . 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 2 . . . . 1 . . . . . . . Utility 5 | . . . 2 . . 1 . . . . 1 . . 1 . . . . Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 169 | . 14 11 29 10 9 5 5 4 4 9 12 2 1 4 2 7 4 37 Power 20 | . 4 . 1 . . 1 . 1 . 2 1 . . 2 . 1 1 6 Engine 6 | . 4 . . . . 1 . . . . . . . . . . . 1 Core 6 | . . . 1 . . . . 1 . 2 . . . 1 . . . 1 Reactor 8 | . . . . . . . . . . . 1 . . 1 . 1 1 4 Propulsion 34 | . 4 3 9 3 5 2 . . . . 2 . . 2 . 1 . 3 Treads 8 | . 2 1 3 1 1 . . . . . . . . . . . . . Leg 10 | . . . 5 . . . . . . . 2 . . 2 . 1 . . Wheel 5 | . 2 2 1 . . . . . . . . . . . . . . . Hover 3 | . . . . . . 1 . . . . . . . . . . . 2 Flight 8 | . . . . 2 4 1 . . . . . . . . . . . 1 Utility 70 | . 3 1 6 6 2 1 3 3 1 5 8 2 1 . 1 5 3 19 Device 38 | . 2 1 5 3 2 . 2 2 . 3 4 1 . . 1 1 2 9 Storage 4 | . 1 . 1 . . . . . . . . . . . . 1 . 1 Processor 11 | . . . . . . . 1 1 . 1 . . . . . 1 . 7 Hackware 6 | . . . . 1 . 1 . . . . 3 1 . . . . . . Protection 11 | . . . . 2 . . . . 1 1 1 . 1 . . 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 45 | . 3 7 13 1 2 1 2 . 3 2 1 . . . 1 . . 9 Energy Gun 16 | . 2 2 10 . . . . . 1 . . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 4 | . . 1 . 1 . . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . 1 4 1 . . . . . . . . . . . . . . 1 Special Weapon 5 | . . . 1 . . . . . 1 1 . . . . 1 . . 1 Impact Weapon 5 | . . . 1 . 1 1 . . . . 1 . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . 1 1 . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 Unidentified Prototypes 34 | . 1 1 5 3 1 1 . . 1 . 5 . . . . 6 . 10 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . System Corruption 3 | . . . . . . . . . . . 3 . . . . . . . Parts Lost 66 | . 3 7 5 2 3 . . 2 . 1 3 . . 1 1 . 1 37 Power 12 | . 1 . 1 . . . . 1 . . . . . . 1 . . 8 Propulsion 16 | . 1 4 3 . 2 . . . . . . . . . . . . 6 Utility 25 | . . . 1 1 . . . 1 . 1 3 . . 1 . . 1 16 Weapon 13 | . 1 3 . 1 1 . . . . . . . . . . . . 7 Highest Loss Streak 7 | . 3 3 2 1 2 . . 2 . 1 2 . . 1 1 . 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 8 | . 8 8 9 11 11 10 11 12 11 8 6 5 6 4 3 5 6 5 Power . | . 1 . . 1 1 . . . . . . . . . . . . 1 Propulsion . | . 2 . . 1 4 . 2 3 . . . . . . . . . . Utility 2 | . 2 3 2 3 2 5 5 6 4 2 1 1 2 . . . 2 1 Weapon 4 | . 2 3 5 4 3 3 2 2 5 5 4 4 4 4 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 8 1 . 6 . 1 1 . 5 2 5 . . 1 . 2 . 4 Power 4 | . 2 . . . . . . . . . 1 . . . . . . 1 Propulsion 9 | . 4 . . 1 . . 1 . 1 . 1 . . . . . . 1 Utility 13 | . 1 1 . 3 . 1 . . 4 1 1 . . 1 . . . . Weapon 10 | . 1 . . 2 . . . . . 1 2 . . . . 2 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 90 83 73 91 88 84 57 39 44 60 53 47 44 47 34 49 59 47 Engine 1 | . 11 13 4 . . 4 4 . . . . . . . . . . . Core 2 | . . . 3 7 7 5 1 1 . 10 1 . 3 5 5 5 2 . Reactor 2 | . . . . . . . . . . . 5 5 1 3 . 3 7 6 Treads 4 | . 21 4 3 21 13 . 4 6 . . . . . . . . . . Leg 3 | . . . 14 . . . . . . . 5 5 5 11 7 5 9 3 Wheel 1 | . 3 17 . . . . . . . . . . . . . . . . Flight 2 | . . . . . 11 29 3 . 5 6 1 . . . . . . 1 Device 15 | . 12 13 17 16 15 11 12 17 14 18 15 14 17 15 11 15 19 17 Storage 4 | . 14 13 8 7 7 5 5 6 6 1 . . . . . . . 1 Processor 1 | . . . . . . . 5 . . . . . . . . . . 6 Hackware 2 | . . . . 6 7 9 . . . . 10 13 5 . . . . . Protection 2 | . . . . 4 4 . . . 4 6 . . 2 4 5 12 10 1 Energy Gun 4 | . 23 16 13 19 5 5 3 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 3 . 5 6 1 5 5 5 5 4 4 2 Ballistic Gun 1 | . . . . 3 5 . 4 6 . . . . . . . . . . Impact Weapon 1 | . . . 4 3 6 9 1 . . . 2 . . . . . 3 1 Slashing Weapon 1 | . . . . . . . . . 4 8 . . . . . . . . Peak Build Rating 128 | . 12 23 48 53 69 82 86 65 58 70 114 121 118 115 113 119 128 128 Average Rating 70 | . 7 15 34 49 52 77 69 58 52 64 98 111 112 111 91 109 121 98 On Entrance 68 | 6 6 12 21 45 46 65 82 47 58 52 67 114 116 107 113 99 112 128 Avg Prop Armor Cover (%) 8 | . . 17 7 6 7 5 5 . 19 . 4 . . 4 2 . 2 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 11 25 29 31 34 31 31 56 27 24 33 89 66 69 78 56 46 74 79 Greatest Support 171 | 20 40 30 64 64 44 34 53 53 53 52 81 121 121 171 171 129 129 129 Greatest Overweight (x) 7 | . 1 2 5 1 1 . 1 . 7 . 3 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . 3 . . . . . . . . . Largest Inventory Capacity 12 | . 10 10 12 12 12 12 12 12 12 12 7 7 7 7 7 7 7 7 Average Capacity 9 | . 8 10 10 12 12 12 12 12 12 8 7 7 7 7 7 7 7 7 Most Carried 12 | . 10 10 12 12 12 12 12 12 12 12 7 7 7 6 4 7 7 7 Average Carried 8 | . 8 9 9 11 11 10 11 11 11 8 6 6 7 4 3 5 6 6 Final Capacity 12 | 8 10 10 12 12 12 12 12 12 12 7 7 7 7 7 7 7 7 7 Final Carried 12 | 6 10 10 12 12 12 12 12 12 12 7 7 7 7 4 3 7 7 4 Scrap Engine Consumption 74 | . . . . . 1 . 5 1 5 . 23 1 2 1 1 6 4 24 Constructs Created 18 | . . . . . . . 5 . . . 3 . . . . . 1 9 Constructs Modified 66 | . . . . . . . 11 . 3 . 27 1 2 . . 3 1 18 Transmogrified Parts 2 | . . . 2 . . . . . . . . . . . . . . . Class Distribution -------------------- 38% | Mutant 14% | Hacker-Construct 11% | Construct 8% | Gunner 6% | Messiah-Construct 6% | Scavenger-Construct 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -8/Recycling Hacker-Sprinter | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Construct | -5/Upper Caves Scavenger-Construct | -4/Factory Construct | -4/Waste Messiah-Construct | -4/Factory Messiah-Construct | -4/Garrison Scavenger-Construct | -4/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Matter Collected 9520 | 200 129 281 1214 1021 167 53 983 251 125 455 538 573 307 252 54 104 163 2650 Remotely 52 | . 52 . . . . . . . . . . . . . . . . . Salvage Created 11409 | . 161 448 1541 1809 425 53 729 224 . 374 750 212 135 292 1015 4 184 3053 Parts 383 | . 7 40 35 64 20 . 21 8 . 12 16 6 7 11 . 3 7 126 Haulers Intercepted 11 | . 1 . 2 5 . . . . . . . . . . . . . 3 Recyclers Shooed 6 | . 2 . 4 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . 28 . . . . 14 5 . 7 . 3 8 . . . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Combat Hostiles Destroyed 195 | . 3 20 16 25 6 1 14 7 . 8 9 6 4 6 6 . 4 60 Melee 9 | . . . . . 2 . 1 . . . . . . . . . . 6 Guns 42 | . . 9 8 20 3 . 1 . . . 1 . . . . . . . Cannons 49 | . . . . . . . 1 . . 3 4 6 4 5 5 . 4 17 AOE 77 | . 3 11 7 2 . . 7 4 . 4 . . . 1 1 . . 37 Classes Destroyed 25 | . 3 3 6 . 2 . 1 . . 1 2 1 . . 1 . . 5 Worker 16 | . . . 4 3 . . . . . . 1 . . . . 1 . 7 Builder 9 | . . . 2 1 . . . . . . . . . . . . . 6 Tunneler 2 | . . . . . . . . . . . 1 . . . . . . 1 Hauler 11 | . 1 . 2 5 . . . . . . . . . . . . . 3 Recycler 17 | . 1 . 8 4 . . . . . . 1 . . 1 . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 5 | . . . 2 2 . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . 1 . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . . . . . . 2 Swarmer 38 | . . 9 . 4 . . . 4 . 5 1 3 4 4 . . 1 3 Cutter 2 | . . . . . . . . . . . . . . . . . . 2 Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 85 | . 3 5 13 17 1 1 7 . . . 5 1 . 1 . . 2 29 Brawler 4 | . . . . . 1 . 1 . . . . 1 . . . . . 1 Duelist 3 | . . . . . . . 2 . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 2 5 3 . 1 . . 1 1 1 . 1 . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 Hunter 12 | . . . 1 . . . . 3 . . . . . . . . . 8 Programmer 13 | . . . . . 1 . . . . 1 1 . . . . . 1 9 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . 4 . . . . . . Packrat 2 | . . . . . . . 2 . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 3 2 . . . . . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . Best Kill Streak 15 | . 3 7 7 6 3 1 6 4 . 5 3 6 4 2 2 1 2 15 Combat Bots Only 10 | . 3 7 3 5 3 1 6 4 . 5 3 6 4 2 2 . 2 10 Max Kills in Single Turn 6 | . 2 5 3 2 1 1 2 2 . 3 1 2 1 2 1 1 1 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . 2 5 2 2 . . 2 2 . 3 . . . 1 1 . . 5 Melee 1 | . . . . . 1 . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Hostile Shots Fired 1313 | . 15 116 72 103 17 . 69 36 . 12 92 64 5 31 2 23 66 590 Missed 450 | . 5 40 20 38 5 . 25 8 . 6 31 19 2 11 . 7 23 210 Hits 863 | . 10 76 52 65 12 . 44 28 . 6 61 45 3 20 2 16 43 380 Melee 41 | . . . . . . . 10 . . . 10 1 . . 2 . . 18 Projectile 822 | . 10 76 52 65 12 . 34 28 . 6 51 44 3 20 . 16 43 362 AOE 6 | . . 2 . . . . . . . . . . . . . . . 4 Critical Strikes 41 | . . 1 1 6 . . 3 2 . 2 4 . . 2 1 1 1 17 Actively Blocked 3 | . . . . . . . . . . 1 1 . . 1 . . . . Damage Taken 17974 | . 346 987 807 984 606 . 871 523 . 236 1107 756 56 414 100 319 744 9118 Core 2513 | . 16 262 154 116 56 . 136 56 . 38 113 . . 75 . 18 . 1473 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 516 | . . . . . . . . . . 47 182 . . 24 . 11 112 140 Ignored by Resistances 133 | . . . . 62 6 . . . . . 65 . . . . . . . Regen/Repaired (Parts) 3956 | . . . . 126 . . 207 . 366 . 787 . 205 . . 724 100 1441 Core Remaining (%) 78 | 100 . 53 . . 81 . . . . 69 . . 87 . . . . . Volleys Fired 429 | . 14 36 40 53 5 . 26 10 . 9 33 18 8 14 31 6 10 116 Largest 4 | . 2 3 3 4 2 . 3 1 . 2 2 1 1 1 1 1 1 2 Hottest 215 | . 100 170 183 200 78 . 194 80 . 160 215 143 214 214 214 214 214 214 Shots Fired 665 | . 26 68 84 176 12 . 29 9 . 11 37 18 8 14 30 6 10 127 Gun 379 | . 24 51 74 173 12 . 14 7 . . 2 . . . . . . 22 Cannon 215 | . . . . . . . 11 . . 8 34 18 8 14 26 6 10 80 Launcher 56 | . 2 17 10 3 . . 4 2 . . 1 . . . . . . 17 Special 15 | . . . . . . . . . . 3 . . . . 4 . . 8 Kinetic 149 | . . 12 . 24 6 . 15 2 . . 4 18 8 14 26 3 . 17 Thermal 429 | . 24 46 70 150 6 . 14 7 . 8 30 . . . . 2 10 62 Explosive 57 | . 2 10 10 2 . . . . . 3 1 . . . 4 . . 25 Electromagnetic 30 | . . . 4 . . . . . . . 2 . . . . 1 . 23 Robot Hit Streak 25 | . 7 25 8 15 7 . 9 7 . 6 12 7 4 4 8 6 2 10 Robot Miss Streak 8 | . 2 2 3 4 1 . 6 4 . 3 6 3 7 8 4 1 1 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 1 . 6 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 557 | . 19 50 71 124 13 1 37 8 . 9 28 18 8 9 20 3 9 130 Core Hits 436 | . 9 29 40 56 5 . 33 18 . 14 42 29 7 9 13 1 4 127 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . 2 1 . . . . . . . . . . . . Critical Strikes 32 | . 1 . 7 15 2 1 1 . . . . . . . . . . 5 Burn 22 | . 1 . 6 14 . . . . . . . . . . . . . 1 Smash 5 | . . . 1 1 2 1 . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . 4 Impale 1 | . . . . . . . 1 . . . . . . . . . . . Melee Attacks 155 | . . . 15 11 14 2 16 . . 2 2 . . . . . 12 81 Impact 107 | . . . 15 11 14 2 14 . . . 1 . . . . . 12 38 Slashing 26 | . . . . . . . . . . 2 1 . . . . . . 23 Piercing 22 | . . . . . . . 2 . . . . . . . . . . 20 Sneak Attacks 23 | . . . 11 7 1 1 . . . . 1 . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . . . . . . . . . . Damage Inflicted 34957 | . 549 1778 3006 3496 588 98 1712 402 . 1072 1279 1058 313 712 3112 245 914 14623 Guns 5500 | . 213 662 1071 2589 134 . 227 145 . . 49 . . . . . . 410 Cannons 9901 | . . . . . . . 241 . . 196 964 1058 313 677 1832 245 556 3819 Explosions 14006 | . 333 1116 874 173 . . 599 257 . 695 183 . . 35 1206 . . 8535 Melee 5082 | . . . 1061 734 454 98 645 . . 107 83 . . . . . 358 1542 Ramming 22 | . 3 . . . . . . . . . . . . . . . . 19 Kinetic 6332 | . . 519 . 312 35 . 840 257 . . 95 1058 313 677 1832 191 . 203 Thermal 10658 | . 326 598 977 2379 99 . 227 145 . 196 999 . . 35 . 54 556 4067 Explosive 11666 | . 220 661 874 71 . . . . . 695 53 . . . 1206 . . 7886 Electromagnetic 751 | . . . 94 . . . . . . . 49 . . . . . . 608 Impact 3883 | . . . 1061 734 454 98 566 . . . . . . . . . 358 612 Slashing 1531 | . . . . . . . . . . 181 83 . . . 74 . . 1193 Piercing 114 | . . . . . . . 79 . . . . . . . . . . 35 Highest Corruption 32 | . 4 4 . 3 3 . 18 30 . 2 4 4 . . 29 29 29 32 Average Corruption 13 | . 4 4 . 3 2 . 14 29 . 1 3 4 . . 17 29 29 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 196 | . 13 19 . 3 4 . 13 10 . 2 14 2 . . 20 12 20 64 Message Errors 44 | . 4 4 . 1 2 . 4 1 . 1 3 1 . . 3 2 8 10 Matter Fused 55 | . 3 6 . 1 1 . 3 3 . 1 5 1 . . 8 6 4 13 Heat Flow Errors 22 | . 4 3 . . . . 1 . . . 3 . . . 1 . 1 9 Energy Discharges 20 | . 1 1 . . . . 3 2 . . . . . . 2 . 1 10 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 29 | . 1 2 . . 1 . 1 3 . . 2 . . . 2 3 4 10 Data Loss (major) 9 | . . 1 . . . . 1 . . . . . . . 1 1 . 5 Misfires 1 | . . 1 . . . . . . . . . . . . . . . . Alerts 2 | . . 1 . . . . . . . . 1 . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . 1 . 2 3 Weapon Failures 6 | . . . . . . . . 1 . . . . . . 1 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2838 | . 98 76 542 180 335 98 161 23 . 61 79 28 29 24 . 18 20 1066 Projectiles 572 | . . . . . . . . . . . 15 28 29 24 . 18 . 458 Explosions 585 | . 98 76 12 . . . . 23 . 23 11 . . . . . . 342 Melee 1681 | . . . 530 180 335 98 161 . . 38 53 . . . . . 20 266 Knockbacks 23 | . . . 1 3 . . 7 . . . . 5 1 1 . 3 . 2 Impact 11 | . . . 1 3 . . 5 . . . . . . . . . . 2 Kinetic 12 | . . . . . . . 2 . . . . 5 1 1 . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 816 | . 219 42 15 74 . . 53 37 . . . . . . . . . 376 Shots 15 | . 3 2 1 2 . . 1 1 . . . . . . . . . 5 Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . . . . . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 668 | . 279 270 272 214 38 4 321 62 . 316 458 271 314 520 668 314 392 274 Average Temperature 110 | . 106 65 78 66 23 3 90 32 . 106 140 79 126 195 210 124 144 82 Received Heat Transfer 3463 | . 75 642 360 567 81 . 150 . . 24 202 27 9 66 . 121 102 1037 Effects 15 | . 2 . . . . . 1 . . . 3 . . 1 6 . 1 1 Shutdowns 3 | . . . . . . . . . . . 1 . . 1 1 . . . Energy Bleed 5 | . 1 . . . . . 1 . . . . . . . 2 . . 1 Interference 4 | . 1 . . . . . . . . . 2 . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 1 2 2 1 2 . . . . . . . . . . 3 Combat Hostiles 4 | . . . . . 1 1 2 . . . . . . . . . . . Parts Fried 19 | . . . 4 2 3 1 1 . . . . . . . . . . 8 Impact Corruptions 45 | . . . 19 7 6 2 6 . . . . . . . . . 1 4 Robots Melted 15 | . . . 2 3 . . 2 3 . 1 4 . . . . . . . Combat Hostiles 14 | . . . 1 3 . . 2 3 . 1 4 . . . . . . . Parts Melted 87 | . . 3 13 22 . . 7 10 . 7 18 . . . . . . 7 Heat Transferred 19511 | . 741 1067 2257 5032 185 . 1900 1300 . 740 3689 . . 50 . 37 222 2291 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Maximum Alert Level 5 | . . . 2 2 1 1 . . . . 2 . . 2 . . 2 5 Low Security (%) 31 | . 100 . 16 11 75 . . . . . 1 . . 40 100 100 37 . Level 1 23 | . . . 65 39 25 100 . . . . . . . 48 . . 14 20 Level 2 29 | . . . 18 49 . . . . . . 97 . . 10 . . 47 15 Level 3 1 | . . . . . . . . . . . . . . . . . . 8 Level 4 3 | . . . . . . . . . . . . . . . . . . 15 Level 5 5 | . . . . . . . . . . . . . . . . . . 22 High Security 4 | . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . Peak Influence 2457 | . 120 . 478 635 230 303 . . . . 637 . . 415 155 119 624 2457 Initial 327 | . . . 80 201 230 268 . . . . 126 . . . 141 34 2 327 Average 506 | . 32 . 296 396 171 275 . . . . 523 . . 211 109 55 317 1217 Influence Increases 9324 | . 207 380 816 837 210 245 445 150 . 380 931 120 127 533 116 119 652 3056 Destroy 0b10 Robot/C 4680 | . 60 320 360 520 120 20 280 140 . 160 400 120 100 260 . 60 400 1360 Destroy 0b10 Robot/NC 355 | . 10 . 95 75 10 . . . . 15 15 . . 5 . 5 . 125 Destroy Leader 688 | . 22 . 106 130 . 10 . 10 . 30 60 . 10 40 . 10 30 230 Allied During Kill 469 | . . . 23 7 . 2 . . . 175 42 . 17 39 . 22 91 51 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . . . . . . Successful Hack 78 | . 6 . 24 23 . 12 . . . . . . . . . . . 13 Select Force Hacks 120 | . 30 . . . 60 . . . . . 30 . . . . . . . Disable Machine 690 | . 45 . 30 45 . . . . . . 105 . . 90 . . . 375 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . 50 . Destroy Structure 975 | . 34 . 63 37 5 1 . . . . 104 . . 84 116 22 81 428 Advance Influence 200 | . . . . . . 200 . . . . . . . . . . . . Partial Spotted 30 | . . . . . 15 . . . . . . . . . . . . 15 Lose Combat Pursuer 735 | . . 60 105 . . . 165 . . . 45 . . 15 . . . 345 Miscellaneous 244 | . . . . . . . . . . . 130 . . . . . . 114 Influence Decreases 6897 | . 207 224 494 723 638 116 551 176 161 180 676 567 135 128 472 165 31 1253 Entered New Map 1939 | . . . 76 277 362 96 109 36 161 . 74 169 2 . 264 15 1 297 Time Decay 3890 | . 177 174 368 386 206 20 422 120 . 160 392 398 133 100 198 150 . 486 Lost Part 628 | . 30 50 50 20 30 . . 20 . . 30 . . 8 10 . 10 370 Lost Ally 440 | . . . . 40 40 . 20 . . 20 180 . . 20 . . 20 100 Squads Dispatched 48 | . 2 . 5 6 . 2 . . . . 4 . . . . 1 . 28 Investigation 13 | . 1 . 4 3 . 2 . . . . . . . . . 1 . 2 Extermination 4 | . . . . . . . . . . . 1 . . . . . . 3 Reinforcement 9 | . 1 . 1 2 . . . . . . . . . . . . . 5 Assault 14 | . . . . 1 . . . . . . . . . . . . . 13 Garrison 8 | . . . . . . . . . . . 3 . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Distress Signals 16 | . . . 3 4 1 . . . . . 3 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 9 24 29 30 7 2 23 7 . 8 25 7 5 12 7 3 18 136 Peak Tracking Total 14 | . 4 7 6 5 3 1 5 4 . 3 8 7 4 7 2 3 11 14 Tactical Retreats 30 | . . 2 3 . . . 10 . . . 3 . . 1 . . . 11 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Traps Triggered 9 | . 2 1 1 3 . . . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Machines Disabled 54 | . 3 7 2 3 . . . . . . 7 . . 6 . . 1 25 Max in Single Turn 19 | . 2 3 1 1 . . . . . . 6 . . 4 . . 1 19 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Machines Accessed 31 | . 2 2 8 6 5 2 . . . . 1 . . . . 2 . 3 Terminals 15 | . 1 . 7 4 2 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 Repair Stations 3 | . . . . 2 . . . . . . . . . . . . . 1 Recycling Units 6 | . 1 . 1 . 2 . . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 Total Hacks 75 | . 4 6 22 12 12 7 . . . . 2 . . . . 4 . 6 Successful 39 | . 3 6 6 7 8 2 . . . . 2 . . . . 2 . 3 Failed 36 | . 1 . 16 5 4 5 . . . . . . . . . 2 . 3 Catastrophic 11 | . . . 5 1 1 3 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 48 | . 4 . 15 8 7 2 . . . . 3 . . . . 4 1 4 Terminals 40 | . 2 . 21 8 5 4 . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . . . . . . 2 Repair Stations 5 | . . . . 4 . . . . . . . . . . . . . 1 Recycling Units 10 | . 2 . 1 . 3 . . . . . 2 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . 3 Terminal Hacks 22 | . 1 6 5 3 6 1 . . . . . . . . . . . . Record 7 | . . 5 . . 2 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . 2 . 2 . . . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . . . 1 . . . . 1 . . Report Inventory 3 | . 1 . 1 . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 1 . . 2 2 1 . . . . 1 . . . . . . 2 Terminals 1 | . . . . 1 . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . 1 Patch 2 | . . . . 1 . . . . . . . . . . . . . 1 Recycling Units 4 | . 1 . . . 2 . . . . . 1 . . . . . . . Tunnel 4 | . 1 . . . 2 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 6 3 1 2 . . . . . . . . . 1 . 2 Full Trace Events 12 | . . . 5 2 2 1 . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 3 . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Total Allies 32 | . . . 3 . 3 . . . 12 . 4 2 . . . 4 . 4 Largest Group 12 | . . . 3 3 2 1 1 . 12 12 10 2 2 2 . 3 3 3 Highest-Rated Group 398 | . . . 48 48 28 15 15 . 398 398 333 60 60 60 . 288 242 288 Highest-Rated Ally 96 | . . . 16 16 15 15 15 . 51 51 51 30 30 30 . 96 96 96 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 2 . 1 Light 2 | . . . . . . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . 2 . . . . . . . . . 2 1 . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . 2 1 . . . Ally Attacks 213 | . . . 15 9 5 . 4 . . 16 54 . 4 31 5 12 29 29 Total Damage 8034 | . . . 149 94 83 . 53 . . 566 1881 . 111 662 54 690 2299 1392 Kills 58 | . . . 2 1 1 . . . . 2 14 . 1 7 . 4 17 9 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . X0-1V1 Amusement Gains 157 | . 16 . 17 5 . . . . . . 10 . . 10 5 . . 94 Good Acts 96 | . . 3 7 6 6 . 10 1 . 2 33 6 . 1 1 . . 20 Bad Acts 80 | . . 3 1 . 3 . 17 3 . 2 28 4 1 2 3 3 3 7 Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Active Infowar (turns) 1304 | . . . . . . . . . . 279 619 380 . 26 . . . . Sensors 280 | . . . . . . . . . . 279 1 . . . . . . . Terrain 733 | . . . . . . . . . . . 327 380 . 26 . . . . Triangulation 291 | . . . . . . . . . . . 291 . . . . . . . Robot Analysis Total 5 | . 1 . 2 . 2 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 . 1 2 . 2 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 4 2 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . 4 2 . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Turns Passed 12266 | . 561 649 859 907 428 42 1037 258 2117 371 926 940 326 222 401 308 347 1567 Spaces Moved 7815 | 1 322 513 505 444 406 85 740 232 797 439 564 639 221 137 250 230 233 1057 Core 497 | . . . 78 . 1 . . . 410 . . . . . . . . 8 Treads 1705 | . 253 1 52 444 95 . 446 232 145 . 35 . . . . . . 2 Legs 2833 | 1 4 . 321 . . . 21 . . . 272 639 221 137 250 230 233 504 Wheels 666 | . 65 512 54 . . . . . . . 35 . . . . . . . Hover 249 | . . . . . . . . . 80 . . . . . . . . 169 Flight 1865 | . . . . . 310 85 273 . 162 439 222 . . . . . . 374 Fastest Speed 25 | 120 95 95 95 145 26 25 25 97 48 48 45 114 135 125 125 106 106 35 Average Speed 116 | 120 148 97 123 145 55 25 89 97 239 48 115 132 135 129 132 117 106 71 Slowest Speed 400 | 120 240 160 300 225 152 25 210 97 400 48 384 135 135 135 135 135 106 168 Overloaded Moves 39 | . . . . . . . . . . . 39 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . 2 . . . . . 1 . . . . . . 3 Potential Cave-ins 22 | . . . . . . . 6 . . . 6 . . . . . . 10 Cave-ins Triggered 6 | . . . . . 1 . . . . . . . . . . . . 5 Exploration Rate (%) 43 | 1 40 40 46 67 51 2 75 43 85 70 15 67 47 7 98 8 30 25 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 8 | . 1 1 . . 2 . . . 2 . 1 1 . . . . . . Known Exits Taken 9 | . . . 1 . 1 1 1 . . 1 1 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . 1 1 . . . . . . . . . Scrap Searched 12 | . . 3 . . . . 1 2 2 2 . . 2 . . . . . Spaces Dug 59 | . . . . 21 4 1 1 . . . . . . . 3 3 2 24 Terrain Destroyed 784 | . 31 98 71 41 4 1 58 16 . 38 66 . 8 40 74 9 4 225 Melee 30 | . . . . 1 4 1 1 . . . . . . . . . 2 21 Projectile 97 | . . . . . . . 3 . . 1 . . 8 17 38 9 2 19 AOE 657 | . 31 98 71 40 . . 54 16 . 37 66 . . 23 36 . . 185 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Gar Fac Total 10241 | . 379 599 641 568 575 102 1071 254 1009 584 818 716 241 169 296 261 304 1654 Wait 1248 | . 7 20 10 3 97 1 256 7 187 118 150 48 10 6 7 9 35 277 Move 7787 | . 321 512 504 443 402 84 739 231 796 438 561 638 220 137 249 230 232 1050 Hop 5 | . . . . . 1 . . . . . 1 . . . . . . 3 Pick Up 103 | . 10 6 8 15 7 7 4 . 9 2 14 2 . 1 1 4 2 11 Fast Attach 112 | . 5 5 20 9 4 1 2 3 3 5 8 . 1 6 1 6 5 28 Attach 81 | . 5 5 7 3 8 4 3 1 1 1 11 1 . 2 2 . 2 25 Detach 89 | . 3 5 10 1 6 . 8 1 2 1 11 2 1 2 3 3 4 26 Swap 57 | . 7 5 13 10 1 . 4 1 1 5 2 1 1 . . 1 . 5 Drop 145 | . 6 5 12 20 9 3 16 . 10 3 25 2 . 1 2 2 2 27 Fire 429 | . 14 36 40 53 5 . 26 10 . 9 33 18 8 14 31 6 10 116 Melee 152 | . . . 15 11 14 2 13 . . 2 2 . . . . . 12 81 Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . 3 Crush 1 | . 1 . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 Rewire 24 | . . . . . 19 . . . . . . 4 . . . . . 1 Trap 1 | . . . 1 . . . . . . . . . . . . . . . Miscellaneous 3 | . . . 1 . 2 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / [*Scr]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Garrison -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 3) 409 | -10/Materials | Lost 3 parts (1p1n1w) 540 | -10/Materials | Discovered new exit (range 11) 555 | -10/Materials | Prayed at D.C.S.S. Altar Unit 562 | -10/Materials | Entered Subcaves 563 | -10/Subcaves | Approached by a straggling Scientist 583 | -10/Subcaves | Weapon slot count temporarily expanded by X0-1V1 (+1) 691 | -10/Subcaves | Core integrity fell below 50% 719 | -10/Subcaves | Visited Clippyterm 721 | -10/Subcaves | Learned location of Extension (-6) 721 | -10/Subcaves | Learned Factory fabricator intel 748 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 802 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x5) 842 | -10/Subcaves | Destroyed 7 combat bots 855 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x5) 880 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+350) 898 | -10/Subcaves | Discovered new exit (range 13) 948 | -10/Subcaves | Lost 3 parts (1n2w) 966 | -10/Subcaves | Discovered new exit (range 14) 1094 | -10/Subcaves | Visited 4L-MR0's lab 1100 | -10/Subcaves | Found Prototype Device 1115 | -10/Subcaves | Found Meta Core 1173 | -10/Subcaves | Discovered new exit (range 16) 1211 | -10/Subcaves | Entered Materials 1211 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1236 | -8/Materials | Identified exit to Storage 1236 | -8/Materials | X0-1V1 revealed exit location to -8/Storage 1344 | -8/Materials | X0-1V1 foreshadows a heat wave 1375 | -8/Materials | X0-1V1 whisked you away to safety 1385 | -8/Materials | Identified Sfc. Transmogrifier 1501 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+500; -250 max core) 1531 | -8/Materials | Discovered new exit (range 6) 1551 | -8/Materials | Ambient heat levels rising (+10) 1673 | -8/Materials | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 1704 | -8/Materials | Ambient heat levels rising (+10) 1751 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+2; -200 max core) 1842 | -8/Materials | Ambient heat levels falling (-10) 1892 | -8/Materials | X0-1V1 sent you to a vault 1966 | -8/Materials | Build established: Gunner 1992 | -8/Materials | Ambient heat levels falling (-10) 2070 | -8/Materials | Entered Storage 2070 | -8/Storage | Accompanied by 3 allies 2174 | -8/Storage | Repaired Broken Sub. Shrapnel Launcher? 2278 | -8/Storage | Lost 3 allies 2416 | -8/Storage | Used back door to open Recycling access 2416 | -8/Storage | Discovered new exit (range 3) 2810 | -8/Storage | X0-1V1 activates XOMVISION 2818 | -8/Storage | Build established: Scavenger-Tank 2870 | -8/Storage | First assault squad dispatched 2977 | -8/Storage | Entered Recycling 3085 | -8/Recycling | Crushed by falling debris 3139 | -8/Recycling | Identified exit to Factory 3139 | -8/Recycling | X0-1V1 revealed exit location to -6/Factory 3211 | -8/Recycling | X0-1V1 sent someone to keep an eye on you 3219 | -8/Recycling | Build established: Scavenger-Mutant 3229 | -8/Recycling | Entered Scraplab 3243 | -8/Recycling | Found Prototype Device 3243 | -8/Recycling | Identified Scrap Engine 3261 | -8/Recycling | X0-1V1 activates XOMVISION 3362 | -8/Recycling | Core integrity restored by X0-1V1 (+90) 3405 | -8/Recycling | Entered Factory 3405 | -6/Factory | Accompanied by 1 ally 3405 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3406 | -6/Factory | Loaded intel: 6 fabricator locations 3412 | -6/Factory | Identified exit to Lower Caves 3412 | -6/Factory | Identified exit to Extension 3447 | -6/Factory | Entered Lower Caves 3447 | -6/Lower Caves | Accompanied by 1 ally 3455 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3523 | -6/Lower Caves | Learned Factory non-interactive machine intel 3533 | -6/Lower Caves | X0-1V1 downgraded hostiles (x2) 3582 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3752 | -6/Lower Caves | X0-1V1 activates XOMVISION 3941 | -6/Lower Caves | Build established: Construct 4040 | -6/Lower Caves | X0-1V1 activates XOMVISION 4062 | -6/Lower Caves | X0-1V1 sent hostile Wasp (x3) 4177 | -6/Lower Caves | X0-1V1 sent hostile G-50 Soldier (x5) 4188 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 23) 4193 | -6/Lower Caves | X0-1V1 mutated your Weapon slot to Propulsion slot 4197 | -6/Lower Caves | System corruption reached 10% 4198 | -6/Lower Caves | X0-1V1 sent you into danger 4204 | -6/Lower Caves | Identified exit to Lower Caves 4204 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 4248 | -6/Lower Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 4414 | -6/Lower Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 4484 | -6/Lower Caves | Entered another Lower Caves area 4492 | -6/Lower Caves | System corruption reached 30% 4568 | -6/Lower Caves | X0-1V1 sent hostile H-66 Slayer (x3) 4714 | -6/Lower Caves | Build established: Mutant 4730 | -6/Lower Caves | Discovered new exit (range 12) 4742 | -6/Lower Caves | Entered Zion 4780 | -6/Zion | Gained Derelict followers 4903 | -6/Zion | Learned Factory emergency access door positions 5130 | -6/Zion | Learned Factory emergency access door positions 5279 | -6/Zion | Gained Derelict followers 5391 | -6/Zion | Found Prototype Special Weapon 5391 | -6/Zion | Identified RU-N14's Throwing Claymores 5399 | -6/Zion | Found RU-N14's Throwing Claymores 5410 | -6/Zion | Found RU-N14's Throwing Claymores 5415 | -6/Zion | Found RU-N14's Throwing Claymores 5749 | -6/Zion | Met Imprinter 5813 | -6/Zion | Imprinted 5817 | -6/Zion | Declared Zion's savior 6789 | -6/Zion | Discovered new exit (range 14) 6859 | -6/Zion | Entered Proximity Caves 6859 | -5/Proximity Caves | Accompanied by 12 allies 6860 | -5/Proximity Caves | Identified exit to Factory 6925 | -5/Proximity Caves | Spotted B-75 Beast 6946 | -5/Proximity Caves | Destroyed B-75 Beast 7019 | -5/Proximity Caves | X0-1V1 activates XOMVISION 7103 | -5/Proximity Caves | Learned Factory emergency access door positions 7104 | -5/Proximity Caves | Learned Factory trap positions 7118 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7230 | -5/Proximity Caves | Entered Factory 7230 | -5/Factory | Accompanied by 10 allies 7230 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7231 | -5/Factory | X0-1V1 mutated your Utility slot to Power slot 7231 | -5/Factory | Loaded intel: 133 trap records 7233 | -5/Factory | Loaded intel: 246 non-interactive machine locations 7235 | -5/Factory | X0-1V1 released a cloud of subatomizers 7240 | -5/Factory | X0-1V1 activates XOMVISION 7245 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 7246 | -5/Factory | Identified exit to Factory 7246 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7248 | -5/Factory | X0-1V1 rewrote G5-K4V(l) IFF filter 7254 | -5/Factory | Garrison activated, responded to threat 7256 | -5/Factory | X0-1V1 sent you to a vault 7258 | -5/Factory | Found Prototype Hackware 7261 | -5/Factory | Found Prototype Hackware 7261 | -5/Factory | Identified Exp. Hacking Suite (x2) 7286 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7312 | -5/Factory | X0-1V1 tapped a No Entrance sign 7325 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 20) 7328 | -5/Factory | X0-1V1 mutated your Weapon slot to Utility slot 7330 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7339 | -5/Factory | Discovered exit to Factory (range 14) 7342 | -5/Factory | X0-1V1 enhanced Transport squad support 7342 | -5/Factory | X0-1V1 sent someone to keep an eye on you 7343 | -5/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 7344 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 7348 | -5/Factory | X0-1V1 activates XOMVISION 7349 | -5/Factory | X0-1V1 sent you into danger 7356 | -5/Factory | Zion Hacker squad teleported in 7367 | -5/Factory | X0-1V1 upgraded hostiles (x3) 7374 | -5/Factory | X0-1V1 turns hostiles against one another 7390 | -5/Factory | Sterilization system engaged 7390 | -5/Factory | Non-combat units ordered to evacuate 7479 | -5/Factory | Found Exp. Hacking Suite 7490 | -5/Factory | Combat units ordered to evacuate 7596 | -5/Factory | Identified exit to Upper Caves 7596 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 7660 | -5/Factory | X0-1V1 announced a LAN party 7690 | -5/Factory | Ambient heat levels rising (+10) 7761 | -5/Factory | Build established: Hacker-Construct 7784 | -5/Factory | X0-1V1 mutated your Weapon slot to Propulsion slot 7815 | -5/Factory | Exp. Hacking Suite reconfigured into Item Mimic 7829 | -5/Factory | Found Prototype Device 7829 | -5/Factory | Identified Exp. Terrain Scanner 7840 | -5/Factory | Ambient heat levels rising (+10) 7990 | -5/Factory | Ambient heat levels rising (+10) 8140 | -5/Factory | Ambient heat levels rising (+10) 8156 | -5/Factory | Entered Upper Caves 8176 | -5/Upper Caves | Encountered a Warlord checkpoint 8206 | -5/Upper Caves | X0-1V1 mutated your Propulsion slot to Utility slot 8287 | -5/Upper Caves | X0-1V1 mutated your Utility slot to Weapon slot 8370 | -5/Upper Caves | Entered a destroyed Warlord outpost 8380 | -5/Upper Caves | Learned location of Armory (-3) 8389 | -5/Upper Caves | Identified exit to Upper Caves 8389 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 8403 | -5/Upper Caves | X0-1V1 activates XOMVISION 8533 | -5/Upper Caves | X0-1V1 sent you into danger 8534 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9096 | -5/Upper Caves | Entered another Upper Caves area 9096 | -5/Upper Caves | Accompanied by 2 allies 9279 | -5/Upper Caves | X0-1V1 mutated your Utility slot to Propulsion slot 9324 | -5/Upper Caves | Learned 4 Factory zone layouts 9415 | -5/Upper Caves | Discovered exit to Factory (range 5) 9422 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9422 | -5/Upper Caves | Entered Factory 9422 | -4/Factory | Accompanied by 2 allies 9422 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9423 | -4/Factory | Identified exit to Research 9644 | -4/Factory | Sucked down chute 9644 | -4/Factory | Entered Waste 9653 | -4/Waste | Spotted C-40 Crusher 9659 | -4/Waste | EMP discharged 9667 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9682 | -4/Waste | Destroyed C-40 Crusher 9749 | -4/Waste | Spotted C-40 Crusher 9750 | -4/Waste | Spotted C-40 Crusher 9759 | -4/Waste | EMP discharged 9759 | -4/Waste | System corruption reached 10% 9761 | -4/Waste | Destroyed C-40 Crusher 9763 | -4/Waste | Destroyed C-40 Crusher 9774 | -4/Waste | Spotted C-40 Crusher 9797 | -4/Waste | Destroyed C-40 Crusher 9817 | -4/Waste | Spotted C-40 Crusher 9835 | -4/Waste | Destroyed C-40 Crusher 9859 | -4/Waste | EMP discharged 9865 | -4/Waste | Spotted C-40 Crusher 9878 | -4/Waste | Destroyed C-40 Crusher 9947 | -4/Waste | X0-1V1 mutated your Weapon slot to Utility slot 9959 | -4/Waste | EMP discharged 9964 | -4/Waste | Build established: Construct 10021 | -4/Waste | Discovered new exit (range 13) 10045 | -4/Waste | Entered Factory 10089 | -4/Factory | Zion Light squad teleported in 10105 | -4/Factory | Found Prototype Protection 10105 | -4/Factory | Identified Zio. Weapon Casing 10176 | -4/Factory | Zion Demo squad teleported in 10254 | -4/Factory | X0-1V1 announced a LAN party 10353 | -4/Factory | Identified exit to Garrison 10353 | -4/Factory | Entered Garrison 10353 | -4/Garrison | Accompanied by 3 allies 10362 | -4/Garrison | X0-1V1 mutated your Propulsion slot to Weapon slot 10389 | -4/Garrison | Triggered checkpoint 10417 | -4/Garrison | Build established: Messiah-Construct 10475 | -4/Garrison | Triggered checkpoint 10479 | -4/Garrison | Triggered checkpoint 10481 | -4/Garrison | Triggered checkpoint 10521 | -4/Garrison | Triggered checkpoint 10617 | -4/Garrison | Triggered checkpoint 10646 | -4/Garrison | Garrison Relay disabled 10687 | -4/Garrison | Discovered new exit (range 12) 10700 | -4/Garrison | Entered Factory 10700 | -4/Factory | Accompanied by 1 ally 10732 | -4/Factory | X0-1V1 rewrote OO-WGL(z) IFF filter 10849 | -4/Factory | X0-1V1 enhanced Transport squad support 11048 | -4/Factory | Build established: Scavenger-Construct 11076 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 11154 | -4/Factory | Found Zio. Weapon Casing 11188 | -4/Factory | System corruption reached 30% 11189 | -4/Factory | Destroyed 8 combat bots 11200 | -4/Factory | First assault squad dispatched 11431 | -4/Factory | Lost 3 parts (2p1u) 11448 | -4/Factory | X0-1V1 added 0b10 threat records associated with you (minor) 11453 | -4/Factory | Garrison activated, responded to threat 11476 | -4/Factory | Zion Light squad teleported in 11534 | -4/Factory | Lost 3 allies 11581 | -4/Factory | Lost 7 parts (1p1n4u1w) 11597 | -4/Factory | Cargo convoy interrupted 11629 | -4/Factory | Found Prototype Launcher 11629 | -4/Factory | Identified Ragnarok Missile Launcher 11631 | -4/Factory | Found Prototype Processor 11631 | -4/Factory | Identified Exp. Terrain Scan Processor 11633 | -4/Factory | Found Prototype Device 11633 | -4/Factory | Identified Exp. EM Disruption Field 11635 | -4/Factory | Found Prototype Processor 11635 | -4/Factory | Identified Exp. Core Analyzer 11638 | -4/Factory | Lost 4 parts (1p1n1u1w) 11641 | -4/Factory | Found Exp. Terrain Scan Processor 11642 | -4/Factory | Found Exp. Terrain Scan Processor 11644 | -4/Factory | Found Exp. Terrain Scan Processor 11775 | -4/Factory | Core integrity restored by X0-1V1 (+220) 11899 | -4/Factory | Build established: Mutant 11979 | -4/Factory | High security lockdown imminent 12005 | -4/Factory | Core integrity restored by X0-1V1 (+273) 12007 | -4/Factory | Destroyed 9 combat bots 12059 | -4/Factory | High security lockdown engaged 12089 | -4/Factory | X0-1V1 activates XOMVISION 12102 | -4/Factory | Lost 4 parts (1p3u) 12170 | -4/Factory | Destroyed 10 combat bots 12178 | -4/Factory | Lost 4 parts (2n2w) 12204 | -4/Factory | Crushed by falling debris 12210 | -4/Factory | Crushed by falling debris 12224 | -4/Factory | Crushed by falling debris 12228 | -4/Factory | Crushed by falling debris 12230 | -4/Factory | Crushed by falling debris 12241 | -4/Factory | Lost 3 parts (1p1n1u) 12260 | -4/Factory | Discovered exit to Research (range 9) 12263 | -4/Factory | Core integrity fell below 50% 12266 | -4/Factory | Core integrity fell below 20% 12267 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12261_ Penetrated by Slug. 12261_ Flying Biometal-Gyrokinetic Exoskeleton destroyed. 12261_ Scrap Engine damaged due to network destabilization (-7). 12261_ Slug penetrates Wall. 12262_ Slug penetrates Earth. 12263_ Penetrated by Slug. 12263_ Knocked back. 12263_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12264_ The unstable cave ceiling collapses. 12264_ Knocked back. 12264_ Penetrated by Slug. 12265_ Ragnarok Missile Launcher destroyed. 12265_ Knocked back. 12265_ Nuclear Reactor explodes. 12265_ Scrap Engine destroyed. 12265_ Penetrated by Slug. 12266_ X0-1V1 is amused. 12266_ Penetrated by Slug. 12267_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? ]] #???????????????? | | ??????????????????????? ] +???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ?????????????""???????# ????????????????? | | ???????????# ""???????# ??????????????????? | | ???????????# """?###### ????????????????????? | | ???????????# ""?# # #?????#???????????????? | | ????????????? "" # # ####? ##??????????????? | | ???????????# # + ## ??R?YRYH???????? | | ???????????????##" # # #????????????????? | | ??????????????## # # # #????????????????? | | ?????????????## #### # #????????????????? | | ????????????## ### #????????????????? | | ???????????## ### ##????????????????? | | ??????????#####?# ######???????????? | | ?????????#####?### Y #???????????? | | ????????#####??# c Y #???????????? | | ???????## ##????# @ H< #???????????? | | ??????## ##?????## cc Y +???????????? | | ?????## ##???????# Y # Y #???????????? | | ????#####????????# """ YYY # #???????????? | | ???## ##?????????## """ "" #? #???????????? | | ??## ##???????????# """ Y G" #? #???????????? | | ###"##????????????# "" #?? #???????????? | | ##?????????????# #??? #???????????? | | " !#??????????????##############?????????????????? | | "! #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###"#????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ! ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | == #????????????????????????????????????????????? | | =[ #????????????????????????????????????????????? | | = #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Coolant Potential 50 Energy Generation 53 Energy Capacity 2525 Matter Stores 1500 Matter Capacity 1500 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 4010 Additional Mass Support 9 Armor Coverage 400 Resistance: TH 15 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 15 Force Boost 20 Salvage Targeting 1 Offensive Hacking 46 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Sub. Shrapnel Launcher | 21% | -8/Storage | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodHellfireShooter Manual? 0 Play Time 01:36:52 Cumulative 1338.1 hours Start 2026.07.07 @ 12:26:30 End 2026.07.07 @ 14:24:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1640 Rogue 1356 Adventurer 124 Explorer 160 Win Type - Total 67 Types 52/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d692bd5f-442a-42f7-a0d9-ae85ad519d96