Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 22:31:45

Player: Trione

Result: Destroyed by Architect with Modified Quantum Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (42)       8400
Robots Destroyed (859)     4295
Value Destroyed (50178)    50178
Prototype IDs (241)        4820
Alien Tech Used (9)        1800
Bonus (58761)              58761
              TOTAL SCORE: 132754

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    15970
Follower Combat Kills      1971
Entered Garrisons          600
Used RIF Installer         1500
Network Hubs Disabled      600
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       6500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Friendly Fire              -1080

 Cogmind 
---------
Core Integrity             0/1600
Matter                     6/300
Energy                     420/630
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (410) Ox8
Location                   -1/Access_0

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION (2) ---
   Experimental Biometal Leg
>               --- UTILITY (16) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Salvage Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Kinecellerator
                Damper Plating
          Heavy Regenerative Plating
>               --- WEAPON (6) -------
                Potential Cannon
                Neutron Missile Launcher
>               --- INVENTORY (30) ---
                Zero-point Reactor
   Experimental Coolant Injector
   Experimental Coolant Injector
  High-capacity Storage Unit
   Experimental Energy Well (1000)
   Experimental Energy Well (818)
       Advanced Matter Compressor (0)
   Experimental Matter Compressor (0)
   Experimental Matter Compressor (0)
   Experimental Sensor Array
                Matter Filter
                Quantum Capacitor
   Experimental Weapon Cycler
                Beam Splitter
                EM Dispersion Field
       Advanced Force Field
       Improved System Restoration Module
                Core Reset Matrix
                EMDS
                Gamma Bomb Array
           Mini Smartbomb Launcher
         Guided Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
>               --- UTILITY ----------
                Desublimator
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Salvage Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
   Experimental Weapon Cycler
   Experimental Phase Shifter
                SHELL Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Gamma Rifle
                Potential Cannon
         Cooled Nova Cannon
                Omega Cannon
>               --- INVENTORY --------
                Zero-point Reactor
   Experimental Biometal Leg
   Experimental Biometal Leg
                Desublimator
   Experimental Coolant Injector
   Experimental Coolant Injector
   Experimental Energy Well
   Experimental Energy Well
       Advanced Matter Compressor
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Sensor Array
                Matter Filter
       Advanced Kinecellerator
                Quantum Capacitor
       Advanced Phase Shifter
                Damper Plating
          Heavy Regenerative Plating
                Beam Splitter
                EM Dispersion Field
       Advanced Force Field
       Improved Energy Mantle
       Improved System Restoration Module
                Core Reset Matrix
                EMDS
                Omega Cannon
                Gamma Bomb Array
           Mini Smartbomb Launcher
                Neutron Missile Launcher
         Guided Remote Datajack
[Rating: 244]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Centrium Wheel
  Treads                   Heavy Treads
  Leg                      Experimental Biometal Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Deep Network Scanner
  Protection               Advanced Powered Armor
Weapon                     Power Sword
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Linked Autogun
  Ballistic Cannon         Omega Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Experimental Remote Datajack
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Parts Attached             1751 | 7   16  1   1   5   46  12  41  9   53  13  106 24  3   11  11  67  15  58  49  11  .   82  59  6   71  4   1   5   3   45  1   55  23  123 118 23  69  95  164 62  109 74  
  Power                    41   | 1   2   .   .   .   2   .   3   1   3   2   .   .   .   1   .   1   2   .   2   2   .   3   2   1   2   .   .   .   .   .   .   .   .   2   1   1   .   1   2   .   2   2   
    Engine                 7    | 1   2   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   2   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   2   2   .   3   1   1   1   .   .   .   .   .   .   .   .   2   1   1   .   1   2   .   2   2   
  Propulsion               100  | 2   8   .   .   1   5   .   2   1   2   2   1   .   .   .   .   1   .   1   1   1   .   3   11  .   6   .   .   .   .   3   .   6   3   3   6   1   6   4   12  1   1   6   
    Treads                 43   | .   4   .   .   .   4   .   2   1   2   2   1   .   .   .   .   1   .   1   1   1   .   .   3   .   2   .   .   .   .   1   .   2   1   1   2   .   2   1   4   1   1   2   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  53   | 2   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   .   4   .   .   .   .   2   .   4   2   2   4   1   4   3   8   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1006 | 2   2   .   .   .   13  1   16  2   21  5   61  13  3   5   7   27  4   34  25  2   .   58  35  5   43  3   .   3   2   31  1   35  14  68  71  12  50  65  109 43  69  46  
    Device                 693  | .   .   .   .   .   4   .   7   1   13  2   28  6   1   1   4   12  1   29  15  .   .   45  25  3   25  2   .   1   2   23  .   19  9   58  56  5   42  40  88  37  52  37  
    Storage                46   | 2   2   .   .   .   4   1   5   .   1   1   4   1   .   3   .   .   .   1   1   .   .   2   3   .   .   1   .   .   .   2   .   3   1   .   .   .   .   2   1   2   3   .   
    Processor              14   | .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   2   1   
    Hackware               14   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   1   2   3   1   .   .   
    Protection             239  | .   .   .   .   .   5   .   4   1   5   .   26  6   2   1   3   14  2   4   9   2   .   11  5   2   17  .   .   2   .   5   1   13  4   9   13  6   7   20  17  3   12  8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   604  | 2   4   1   1   4   26  11  20  5   27  4   44  11  .   5   4   38  9   23  21  6   .   18  11  .   20  1   1   2   1   11  .   14  6   50  40  9   13  25  41  18  37  20  
    Energy Gun             47   | 1   .   .   .   .   5   1   2   .   1   .   1   .   .   .   .   1   .   .   2   2   .   1   1   .   1   .   .   .   .   .   .   .   .   4   3   3   1   3   6   .   6   2   
    Energy Cannon          205  | .   .   .   .   .   10  .   6   3   13  .   18  3   .   2   2   15  .   10  4   .   .   4   2   .   5   .   .   .   .   3   .   7   2   25  21  1   2   8   7   8   15  9   
    Ballistic Gun          114  | 1   4   .   1   2   1   1   1   1   1   3   4   2   .   .   1   10  4   3   .   .   .   6   2   .   5   .   .   .   .   3   .   2   1   6   8   2   3   6   8   6   10  6   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   2   2   
    Launcher               89   | .   .   1   .   2   6   5   5   1   5   .   7   3   .   2   1   4   .   1   7   2   .   6   .   .   1   .   1   .   .   .   .   2   2   5   4   1   2   2   6   1   3   1   
    Special Weapon         45   | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   2   3   4   2   .   .   .   2   .   2   .   .   1   .   2   .   1   1   5   1   1   1   3   7   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        79   | .   .   .   .   .   .   3   6   .   5   .   14  3   .   .   .   5   1   5   5   2   .   1   3   .   5   1   .   1   1   3   .   1   .   3   3   1   4   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   12   | .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   4   .   1   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   7   .   1   3   .   7   2   
Parts Lost                 90   | .   2   .   .   1   3   1   5   2   5   .   3   .   .   .   .   5   .   1   8   .   .   8   1   .   2   .   .   .   .   .   .   .   .   9   2   .   .   6   4   1   1   20  
  Power                    14   | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   
  Propulsion               11   | .   .   .   .   1   1   .   1   .   1   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Utility                  39   | .   .   .   .   .   1   .   2   .   2   .   1   .   .   .   .   1   .   .   3   .   .   2   .   .   1   .   .   .   .   .   .   .   .   5   2   .   .   5   1   .   1   12  
  Weapon                   26   | .   1   .   .   .   .   1   1   1   2   .   1   .   .   .   .   2   .   1   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   6   
  Highest Loss Streak      16   | .   2   .   .   1   1   1   2   1   3   .   1   .   .   .   .   4   .   1   5   .   .   2   1   .   1   .   .   .   .   .   .   .   .   7   1   .   .   2   4   1   1   16  
Average Slot Usage (%)     91   | .   99  100 100 99  96  99  98  98  99  91  91  91  85  86  90  84  76  81  87  92  93  90  89  93  88  94  94  94  94  92  100 95  99  94  89  85  86  89  81  79  77  75  
  Engine                   1    | .   14  14  14  14  1   .   .   .   2   .   .   .   .   .   7   6   6   6   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   9   8   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   5   3   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   6   7   7   7   6   .   4   5   6   8   12  12  11  5   9   9   5   5   5   5   5   5   5   5   4   9   9   8   8   5   3   6   7   
  Treads                   3    | .   13  14  14  14  9   9   15  17  15  7   7   7   7   7   7   6   6   6   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   
  Wheel                    5    | .   14  14  14  13  8   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  9   11  11  11  11  8   10  9   9   7   8   9   6   6   7   3   .   .   
  Device                   8    | .   .   .   .   .   8   2   5   5   12  2   7   12  7   7   12  5   5   6   7   6   6   8   11  20  5   8   5   5   5   13  19  9   9   12  17  13  10  9   10  12  6   8   
  Storage                  27   | .   28  28  28  28  33  42  37  36  30  37  32  35  35  26  28  25  25  25  25  25  25  25  22  22  22  24  27  27  27  25  25  25  29  27  27  27  25  25  25  23  22  18  
  Processor                9    | .   .   .   .   .   .   .   .   .   4   14  10  7   7   7   7   12  6   6   6   6   6   6   11  11  11  11  11  11  11  10  10  10  10  8   9   11  12  12  12  11  14  18  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   5   5   7   2   .   1   5   1   .   .   .   
  Protection               8    | .   .   .   .   .   8   9   10  12  12  1   7   3   6   9   7   5   5   6   11  17  18  12  6   .   10  11  11  11  11  8   5   12  10  10  3   5   7   5   5   4   5   5   
  Energy Gun               1    | .   .   .   .   .   3   .   2   3   .   .   .   .   .   .   .   .   .   .   5   6   6   1   3   5   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   1   .   
  Energy Cannon            5    | .   .   .   .   .   9   3   8   12  10  .   7   6   .   5   11  10  .   7   5   6   6   5   .   .   3   5   5   5   5   4   5   4   4   4   3   4   2   3   3   9   5   1   
  Ballistic Gun            2    | .   27  18  28  26  3   1   .   1   .   14  1   3   7   4   2   1   7   5   1   .   .   3   2   5   2   1   .   .   .   1   5   2   .   1   2   2   2   1   1   .   1   6   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   4   .   1   .   2   2   1   .   2   .   
  Slashing Weapon          3    | .   .   .   .   .   .   6   4   .   1   .   4   3   7   7   7   4   2   5   4   5   6   3   2   .   4   3   4   4   3   3   5   4   5   .   1   .   3   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             361  | 13  43  41  40  40  89  84  106 95  114 109 205 203 190 191 193 222 223 233 226 203 203 226 231 219 252 244 245 244 245 276 227 279 276 299 321 309 322 332 361 351 354 299 
  Greatest Support         100  | 26  26  20  20  10  40  10  42  42  43  70  70  70  70  70  70  70  70  70  70  80  80  80  80  32  80  32  32  32  32  80  52  70  70  52  52  32  100 70  70  90  90  85  
  Greatest Overweight (x)  102  | .   4   4   1   3   8   8   10  2   2   34  2   2   2   2   2   3   74  3   3   2   67  9   9   6   7   7   7   7   7   8   4   8   89  8   10  102 10  10  11  20  3   4   
  Average Overweight (x)   5    | .   2   1   1   3   4   7   4   1   2   1   1   2   2   1   2   2   19  2   2   2   19  2   6   5   6   6   7   7   7   4   4   4   37  5   5   12  6   6   7   5   3   3   
Largest Inventory Capacity 62   | 8   16  16  16  16  24  24  28  28  28  34  42  42  42  42  36  36  36  44  36  36  36  36  36  36  36  44  44  44  44  52  44  52  52  52  52  52  52  60  62  54  62  46  
  Average Capacity         42   | 6   15  16  16  16  21  24  27  28  28  33  35  40  42  29  36  36  36  36  36  36  36  36  36  36  36  39  44  44  44  44  44  44  51  52  52  52  52  53  53  54  52  44  
  Most Carried             62   | 6   16  16  16  16  24  24  28  28  28  34  38  42  42  42  36  36  36  36  36  36  36  36  36  36  36  40  40  44  44  45  43  44  52  52  52  52  52  59  55  54  62  46  
  Average Carried          41   | 3   12  16  15  15  21  22  26  27  27  32  34  38  41  28  35  35  34  35  32  35  36  35  34  35  35  37  40  42  44  43  42  43  50  50  51  50  51  52  51  53  51  42  
  Final Capacity           54   | 8   16  16  16  16  24  24  28  28  28  34  36  42  42  36  36  36  36  36  36  36  36  36  36  36  36  44  44  44  44  44  44  44  52  52  52  52  52  52  54  54  46  30  
  Final Carried            54   | 6   16  16  16  15  23  24  28  28  27  34  35  42  42  36  36  32  35  36  33  36  36  36  36  36  36  40  40  44  44  42  43  44  51  51  51  52  52  51  54  53  45  24  

 Class Distribution 
--------------------
 80% | Hauler-Mutant
  9% | Machinist-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -10/Exiles
                Mutant | -9/Mines
         Hauler-Mutant | -8/Materials
         Hauler-Mutant | -8/Garrison
         Hauler-Mutant | -8/Materials
         Hauler-Mutant | -8/Garrison
         Hauler-Mutant | -7/Factory
         Hauler-Mutant | -7/Waste
         Hauler-Mutant | -7/Factory
         Hauler-Mutant | -7/Lower Caves
         Hauler-Mutant | -7/Lower Caves
         Hauler-Mutant | -7/Data Miner
         Hauler-Mutant | -6/Proximity Caves
         Hauler-Mutant | -6/Factory
           Hauler-Tank | -6/Waste
         Hauler-Mutant | -6/Factory
         Hauler-Mutant | -6/Extension
         Hauler-Mutant | -6/Cetus
         Hauler-Mutant | -6/Archives
         Hauler-Mutant | -6/Hub_04(d)
         Hauler-Mutant | -5/Factory
         Hauler-Mutant | -5/Waste
         Hauler-Mutant | -5/Factory
      Machinist-Mutant | -5/Upper Caves
      Machinist-Mutant | -5/Upper Caves
      Machinist-Mutant | -5/Zhirov
      Machinist-Mutant | -4/Proximity Caves
      Machinist-Mutant | -4/Factory
         Hauler-Mutant | -4/Waste
      Machinist-Mutant | -4/Factory
         Hauler-Mutant | -4/Garrison
         Hauler-Mutant | -3/Research
         Hauler-Mutant | -3/Armory
         Hauler-Mutant | -3/Lab
         Hauler-Mutant | -2/Research
         Hauler-Mutant | -2/Testing
         Hauler-Mutant | -2/Section 7
      Machinist-Mutant | -1/Access
         Hauler-Mutant | -1/Command
 Scavenger-Executioner | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Gar  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           54604 | 274  377  134  20   134  839  178  526  126  677  445  1246 318  50   130  116  1536 869  767  920  190  .    2181 1672 934  1685 40   .    400  101  1353 25   1230 720  2278 2765 745  2409 4130 6808 3512 7145 4599 
  Remotely                 21740 | .    .    .    .    .    .    .    .    73   221  .    191  .    .    .    85   583  .    654  164  .    .    1616 1180 914  917  .    .    .    .    854  .    682  250  686  1548 264  1007 506  2375 1632 3984 1354 
Salvage Created            57260 | 75   523  65   .    191  1205 421  1326 313  1220 1741 3354 196  41   266  53   1321 1797 1025 1548 568  .    2395 1387 1659 1685 .    199  479  .    1098 873  1228 450  2602 2029 360  2663 2559 5654 5244 4991 2456 
  Parts                    2343  | 4    34   4    .    13   58   26   70   17   74   28   161  13   .    4    4    39   40   44   84   30   .    99   37   20   84   .    8    7    .    33   7    64   13   131  93   22   130  107  198  131  197  215  
Haulers Intercepted        18    | .    2    .    .    .    4    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    2    .    1    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           25    | .    2    .    .    1    .    .    .    .    3    .    5    .    .    .    .    1    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    2    .    .    1    .    .    3    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  644  | .   11  2   .   7   21  8   20  6   20  6   40  6   .   4   4   17  6   10  20  10  .   35  14  6   22  .   5   .   .   9   .   18  8   33  35  4   21  23  73  55  39  26  
  Melee                    6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Guns                     190  | .   11  2   .   1   4   1   5   1   .   6   7   .   .   .   1   5   6   4   4   .   .   14  4   6   9   .   .   .   .   2   .   .   2   8   12  1   16  7   19  4   11  17  
  Cannons                  174  | .   .   .   .   .   9   2   5   4   10  .   15  1   .   .   .   4   .   3   2   2   .   2   5   .   4   .   .   .   .   6   .   4   2   11  9   .   3   8   26  26  6   5   
  AOE                      164  | .   .   .   .   6   7   4   10  1   8   .   14  5   .   .   3   6   .   1   9   6   .   18  .   .   5   .   5   .   .   .   .   11  3   7   10  1   .   2   13  1   8   .   
Classes Destroyed          24   | 1   6   .   .   .   1   1   2   .   3   1   2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   
  Worker                   49   | .   2   1   .   .   2   .   2   .   3   .   4   .   .   .   .   .   .   1   3   .   .   11  1   .   2   .   .   .   .   .   .   1   .   6   .   .   1   .   2   6   1   .   
  Builder                  26   | .   .   .   .   .   .   .   2   .   1   .   4   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   3   .   3   .   .   1   2   4   .   .   .   
  Tunneler                 5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   2   .   .   .   4   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   1   1   .   .   
  Recycler                 55   | 1   .   .   .   1   .   .   2   .   3   .   13  .   .   .   .   3   .   3   1   .   .   4   2   .   1   .   .   .   .   1   .   2   .   3   .   .   6   2   1   4   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Operator                 7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  40   | .   2   .   .   .   4   .   4   .   .   .   3   .   .   .   .   1   .   .   .   1   .   1   1   .   2   .   .   .   .   4   .   3   .   4   1   .   3   .   1   2   3   .   
  Swarmer                  74   | .   3   1   .   4   7   .   8   .   3   .   6   3   .   .   3   7   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   9   .   5   4   .   2   .   .   .   5   .   
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   3   2   .   
  Grunt                    206  | .   8   1   .   3   6   2   5   4   6   .   18  2   .   .   .   1   .   5   9   3   .   14  7   .   7   .   2   .   .   5   .   1   4   6   9   3   4   8   27  24  12  .   
  Brawler                  20   | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   1   1   .   1   .   2   4   2   .   
  Duelist                  19   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   5   4   2   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   55   | .   .   .   .   .   8   5   5   1   3   .   3   .   .   .   .   1   .   1   6   .   .   3   .   .   4   .   .   .   .   .   .   4   1   3   3   .   1   .   2   1   .   .   
  Hunter                   35   | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   4   .   .   .   .   .   .   2   .   6   .   .   .   .   4   9   4   .   
  Programmer               98   | .   .   .   .   .   .   .   .   .   4   .   10  1   .   .   1   2   .   3   .   1   .   2   4   .   4   .   .   .   .   .   .   2   2   8   10  .   9   10  13  6   6   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Compactor                18   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Enhanced Programmer      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Lightning                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   1   2   .   2   2   8   2   .   .   
  Combat Programmer        25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   1   .   1   3   .   2   2   5   2   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 1   5   1   .   4   4   6   6   3   5   2   7   5   .   5   3   6   2   3   14  4   .   17  5   2   6   .   5   .   .   6   .   20  3   18  7   3   5   7   11  13  11  5   
  Combat Bots Only         15   | .   3   1   .   4   3   6   4   3   3   2   7   5   .   4   3   5   2   2   7   4   .   5   5   2   5   .   5   .   .   4   .   15  3   11  6   3   5   6   8   9   10  5   
Max Kills in Single Turn   6    | 1   1   1   .   2   2   2   5   1   2   1   3   3   1   1   1   4   1   2   3   3   .   6   2   1   2   .   3   .   .   1   .   5   2   3   4   1   1   2   3   3   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   2   2   2   4   1   2   .   3   3   .   .   1   3   .   1   2   3   .   3   .   .   1   .   3   .   .   .   .   4   2   3   4   1   .   2   2   1   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
  Data Miner (-7/Data Miner)
  A5 (-3/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Gar   Res   Arm   Lab   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               46823  | .     472   15    .     191   1133  171   813   296   1448  .     2105  88    .     181   132   2624  .     1322  1903  226   .     3054  1046  .     1122  .     .     .     77    326   .     610   75    3318  1233  176   626   4263  4045  1617  3773  8342  
  Core                     2934   | .     89    .     .     70    136   .     .     18    186   .     164   13    .     .     9     41    .     71    63    .     .     117   67    .     35    .     .     .     .     35    .     5     .     92    47    2     23    164   204   47    382   854   
  Absorbed by Shields      13781  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     232   301   187   .     514   .     .     .     .     .     .     .     216   .     138   83    988   565   166   178   1546  1586  1229  1100  4752  
  Reduced by Siege Mode    1285   | .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     118   .     27    65    3     .     183   12    .     50    .     .     .     .     12    .     73    .     165   25    .     10    267   105   14    122   18    
Core Remaining (%)         71     | 100   .     .     .     36    .     .     .     72    .     .     .     .     .     .     46    .     .     .     .     .     .     65    .     .     .     .     .     .     89    .     .     .     96    .     .     80    .     .     59    .     .     .     
Volleys Fired              3160   | 4     39    4     .     16    82    14    43    20    82    34    114   8     .     3     11    98    41    48    97    20    4     159   140   73    166   .     3     3     2     80    10    68    36    184   207   70    101   159   295   182   201   239   
  Largest                  3      | 2     2     2     .     2     2     2     2     2     2     2     2     2     .     2     2     3     2     3     3     2     2     2     1     1     2     .     1     1     1     2     1     2     2     3     2     1     2     2     2     3     3     3     
  Hottest                  340    | 60    60    46    .     50    124   119   148   148   143   56    119   72    .     138   58    213   63    183   183   240   129   144   80    80    121   .     80    40    70    81    81    160   160   209   190   120   120   150   200   270   340   300   
Shots Fired                4407   | 8     76    6     .     27    148   20    83    30    134   63    195   11    .     6     16    151   73    82    145   35    8     209   140   72    169   .     3     3     2     85    10    74    42    208   225   70    146   208   357   209   338   520   
  Gun                      2345   | 8     76    6     .     20    59    2     24    9     6     61    47    .     .     .     5     49    70    22    68    16    4     146   101   72    60    .     .     .     .     17    .     20    8     51    134   54    125   112   174   49    232   438   
  Cannon                   1734   | .     .     .     .     .     75    7     54    18    114   .     133   7     .     2     5     82    .     58    47    15    4     27    38    .     101   .     .     .     2     67    10    45    21    139   81    10    19    69    151   158   93    82    
  Launcher                 229    | .     .     .     .     7     7     11    5     3     14    .     15    4     .     4     6     14    .     1     14    4     .     36    .     .     6     .     3     .     .     .     .     6     13    11    7     6     2     5     13    .     12    .     
  Special                  99     | .     .     .     .     .     7     .     .     .     .     2     .     .     .     .     .     6     3     1     16    .     .     .     1     .     2     .     .     3     .     1     .     3     .     7     3     .     .     22    19    2     1     .     
  Kinetic                  1967   | 4     74    6     .     20    23    .     4     3     1     61    27    .     .     .     5     49    70    22    25    .     .     135   24    64    58    .     .     .     .     17    .     20    8     41    56    48    97    106   159   46    230   464   
  Thermal                  883    | 4     2     .     .     .     12    2     40    20    114   .     114   7     .     .     5     3     .     15    10    1     .     33    77    8     2     .     .     .     .     .     .     28    15    79    64    10    19    55    36    46    27    35    
  Explosive                150    | .     .     .     .     7     7     1     2     .     9     .     1     2     .     .     6     4     .     .     5     4     .     36    .     .     6     .     3     .     .     .     .     6     13    10    7     .     2     1     13    .     5     .     
  Electromagnetic          1315   | .     .     .     .     .     106   17    37    7     10    .     53    2     .     6     .     89    .     44    89    30    8     5     38    .     101   .     .     .     2     67    10    17    6     71    95    12    28    24    130   115   75    21    
  Robot Hit Streak         61     | 1     6     9     .     4     13    15    12    18    13    28    19    5     .     7     8     49    43    13    26    11    7     32    46    31    35    .     .     7     9     30    23    28    15    23    37    35    49    61    44    30    55    36    
  Robot Miss Streak        10     | 3     10    1     .     6     4     1     3     2     4     5     7     1     .     .     2     6     2     4     2     1     1     3     3     1     1     .     .     .     .     1     .     2     3     2     4     3     1     2     4     2     2     3     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     2     1     .     1     .     .     .     .     .     .     .     .     1     1     .     .     .     1     1     1     1     
  Secondary Targets        23     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     2     4     1     5     2     
    Max Gunslinging Chain  1      | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     1     1     1     1     1     
  Capacitor                451    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     4     79    .     15    11    106   140   72    10    
Shots Hit Robots           3360   | 2     44    5     .     9     94    14    61    22    83    45    155   7     3     4     2     130   59    59    104   26    7     142   112   54    144   .     .     12    2     75    10    38    19    129   171   55    133   198   242   154   266   469   
  Core Hits                2089   | 2     32    6     .     10    43    11    42    10    50    76    105   11    1     10    9     74    23    47    59    18    .     133   36    24    62    .     10    6     .     39    2     37    11    79    84    30    67    95    183   85    195   272   
  Critical Hits            287    | .     .     .     .     .     1     .     5     .     3     .     3     .     1     .     .     4     12    6     10    .     .     22    7     .     15    .     .     .     .     9     1     7     4     16    8     1     .     1     20    24    17    90    
  Critical Kills           75     | .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     1     4     3     2     .     .     7     1     .     4     .     .     .     .     1     1     2     2     6     1     .     .     1     11    9     5     11    
  Critical Parts Destroyed 159    | .     .     .     .     .     1     .     4     .     3     .     1     .     1     .     .     .     1     3     8     .     .     14    5     .     10    .     .     .     .     6     .     4     1     8     3     1     .     .     7     14    8     56    
Melee Attacks              613    | .     .     .     .     .     .     1     21    .     17    .     69    21    18    4     11    36    4     48    13    .     .     16    62    .     44    8     10    9     10    16    .     28    .     11    6     2     49    70    9     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 597    | .     .     .     .     .     .     1     21    .     14    .     69    21    18    2     11    35    4     48    11    .     .     16    59    .     43    8     10    9     10    16    .     28    .     7     6     2     49    70    9     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27     | .     .     .     .     .     .     .     1     .     3     .     9     2     3     2     .     .     .     .     2     .     .     .     1     .     2     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     
    Combat Hostiles        4      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           148891 | 18    616   95    .     646   2550  503   2490  503   3407  1770  6324  594   331   726   433   3257  1514  1918  3652  1549  188   9223  4723  2762  4597  .     588   1103  72    2399  323   3337  1527  6872  7133  1795  5968  8451  16910 9396  13425 15203 
  Guns                     58307  | 18    616   95    .     158   685   22    423   125   59    1770  753   .     .     .     82    1038  1514  127   946   290   68    2500  2009  2762  1192  .     .     .     .     500   .     52    34    1203  2709  1529  4937  3531  5656  1670  8374  10860 
  Cannons                  48133  | .     .     .     .     .     1295  121   878   285   1724  .     2662  67    .     37    36    898   .     1035  1002  361   120   867   1443  .     1653  .     .     .     72    1862  323   1558  707   3484  2475  .     812   2476  6095  7565  2739  3481  
  Explosions               35727  | .     .     .     .     488   546   360   1086  93    1553  .     1835  297   .     601   315   1160  .     756   1704  898   .     5856  .     .     1514  .     588   .     .     .     .     1586  786   2185  1949  266   28    783   5159  161   2312  862   
  Melee                    6695   | .     .     .     .     .     .     .     103   .     66    .     1074  230   331   88    .     161   .     .     .     .     .     .     1271  .     238   .     .     1103  .     37    .     141   .     .     .     .     191   1661  .     .     .     .     
  Ramming                  5      | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  53911  | 8     596   95    .     158   269   .     48    35    .     1770  485   .     .     .     82    1038  1514  127   160   .     .     2145  1142  2762  1129  .     .     .     .     500   .     52    34    1089  1924  1468  4048  3396  5769  1462  8352  12254 
  Thermal                  24536  | 10    20    .     .     .     147   92    864   264   2124  .     2814  67    .     .     36    299   .     678   582   326   .     1133  867   .     267   .     .     .     .     .     .     873   500   1168  1792  .     812   2321  2334  1173  673   2300  
  Explosive                22736  | .     .     .     .     488   464   17    393   .     839   .     256   210   .     .     315   684   .     .     764   572   .     4342  .     .     1310  .     588   .     .     .     .     1522  786   1795  1829  .     28    .     4081  120   1333  .     
  Electromagnetic          41008  | .     .     .     .     .     1670  394   1082  204   373   .     1695  87    .     638   .     1075  .     1113  2146  651   188   1603  1443  .     1653  .     .     .     72    1862  323   749   207   2820  1588  327   889   1073  4726  6641  3067  649   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6695   | .     .     .     .     .     .     .     103   .     66    .     1074  230   331   88    .     161   .     .     .     .     .     .     1271  .     238   .     .     1103  .     37    .     141   .     .     .     .     191   1661  .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14     | .     .     .     .     .     .     1     6     6     4     2     3     1     .     .     1     6     9     1     .     .     .     12    2     1     1     .     .     .     .     4     4     1     2     14    14    2     1     1     5     5     11    5     
  Average Corruption       3      | .     .     .     .     .     .     1     3     6     1     1     1     1     .     .     1     2     5     1     .     .     .     5     1     1     1     .     .     .     .     3     2     1     1     4     5     1     1     1     1     2     5     4     
  Corruption Purged        83     | .     .     .     .     .     .     .     1     .     4     2     7     1     .     .     .     2     9     1     .     .     .     5     1     1     1     .     .     .     .     .     4     .     2     .     15    2     1     1     8     .     15    .     
  Effects                  416    | .     .     .     .     .     .     1     33    7     15    12    15    3     .     .     2     21    71    5     .     .     .     31    7     7     .     .     .     .     .     3     1     1     9     10    30    5     .     .     7     11    67    42    
    Message Errors         95     | .     .     .     .     .     .     .     9     2     6     6     6     3     .     .     .     4     10    4     .     .     .     5     2     2     .     .     .     .     .     .     .     1     3     1     7     4     .     .     3     4     9     4     
    Matter Fused           64     | .     .     .     .     .     .     .     11    2     2     .     1     .     .     .     .     4     19    .     .     .     .     4     .     .     .     .     .     .     .     .     1     .     .     1     3     .     .     .     .     1     12    3     
    Heat Flow Errors       36     | .     .     .     .     .     .     .     1     .     4     .     1     .     .     .     .     .     10    .     .     .     .     3     1     .     .     .     .     .     .     2     .     .     2     .     3     .     .     .     .     .     6     3     
    Energy Discharges      43     | .     .     .     .     .     .     1     3     1     .     4     1     .     .     .     1     1     6     1     .     .     .     2     2     1     .     .     .     .     .     .     .     .     2     1     5     1     .     .     .     .     8     2     
    Parts Rejected         6      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
    Data Loss (minor)      48     | .     .     .     .     .     .     .     3     1     3     1     2     .     .     .     1     2     14    .     .     .     .     4     1     1     .     .     .     .     .     1     .     .     1     2     1     .     .     .     1     2     5     2     
    Data Loss (major)      8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     
    Misfires               4      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Alerts                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Targeting Errors       94     | .     .     .     .     .     .     .     4     .     .     1     3     .     .     .     .     7     8     .     .     .     .     6     1     2     .     .     .     .     .     .     .     .     1     5     7     .     .     .     2     1     20    26    
    Weapon Failures        15     | .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     2     
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4843   | .     36    .     .     .     28    9     98    .     145   .     378   130   91    24    1     96    .     93    110   .     .     226   219   .     142   .     .     129   .     74    .     197   42    246   327   .     80    229   945   327   312   109   
  Projectiles              2548   | .     .     .     .     .     18    .     75    .     8     .     127   .     .     .     .     2     .     88    48    .     .     28    72    .     48    .     .     .     .     74    .     129   26    106   253   .     80    194   511   327   238   96    
  Explosions               1527   | .     36    .     .     .     10    9     23    .     137   .     15    2     .     24    1     63    .     5     62    .     .     198   .     .     88    .     .     .     .     .     .     68    16    140   74    .     .     35    434   .     74    13    
  Melee                    768    | .     .     .     .     .     .     .     .     .     .     .     236   128   91    .     .     31    .     .     .     .     .     .     147   .     6     .     .     129   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     6     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     6     
  Secondary                2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Self-Inflicted Damage      1355   | .     223   .     .     .     132   29    53    .     93    .     128   .     .     .     .     174   .     77    58    .     .     166   .     .     80    .     .     .     .     .     .     .     .     63    .     4     .     12    52    11    .     .     
  Shots                    47     | .     3     .     .     .     6     2     2     .     3     .     3     .     .     .     .     3     .     3     1     .     .     7     .     .     1     .     .     .     .     .     .     .     .     2     .     4     .     5     1     1     .     .     
  Rammed                   1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        579    | 40    20    4     .     10    385   115   306   100   301   8     540   60    .     120   150   409   339   348   478   168   42    572   381   .     363   .     114   57    56    307   120   349   264   579   359   36    246   398   236   386   234   474   
  Average Temperature      103    | 24    6     4     .     4     62    53    98    38    72    8     97    28    .     51    49    137   131   125   130   47    22    138   105   .     99    .     66    33    31    92    54    94    92    85    107   15    83    87    39    47    76    115   
  Received Heat Transfer   4527   | .     102   9     .     69    342   72    198   171   294   .     387   .     .     24    .     45    .     178   478   .     .     134   99    .     204   .     .     .     9     21    .     65    14    119   35    20    20    389   485   297   160   87    
  Effects                  58     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     7     8     3     3     .     .     13    3     .     2     .     .     .     .     .     .     .     .     6     2     .     2     3     .     3     .     .     
    Shutdowns              9      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     2     .     .     .     .     
    Energy Bleed           14     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     
    Interference           20     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     5     1     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Damage (minor)         4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Damage (major)         8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          63     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     7     .     3     3     3     .     6     2     .     4     .     .     .     .     2     .     3     1     2     2     .     2     2     5     2     5     5     
  Total Turns              2491   | .     .     .     .     .     .     .     .     .     .     .     33    .     .     10    .     303   .     165   71    27    .     346   112   .     244   .     .     .     .     115   .     55    13    238   140   .     123   202   86    54    136   18    
  Longest Duration         255    | .     .     .     .     .     .     .     .     .     .     .     17    .     .     10    .     110   .     120   34    14    .     255   102   .     181   .     .     .     .     98    .     42    13    201   88    .     88    168   32    30    58    8     
Robots Corrupted           127    | .     .     .     .     .     2     1     1     .     .     .     4     .     .     4     .     2     .     2     5     3     .     2     3     .     5     .     .     .     .     4     2     3     1     8     3     2     4     5     16    26    15    4     
  Combat Hostiles          111    | .     .     .     .     .     1     1     .     .     .     .     4     .     .     4     .     2     .     2     5     2     .     1     2     .     4     .     .     .     .     1     2     3     1     7     3     2     2     5     15    24    14    4     
  Parts Fried              329    | .     .     .     .     .     9     6     6     .     .     .     9     1     .     1     .     9     .     6     15    5     .     5     7     .     9     .     .     .     .     16    2     10    .     16    8     3     9     12    50    64    43    8     
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             45     | .     .     .     .     .     .     .     2     1     5     .     11    .     .     .     .     1     .     2     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     3     .     3     5     6     2     .     .     
  Heat Transferred         21915  | 25    50    .     .     .     174   100   1520  496   2866  .     3447  74    .     .     37    187   .     683   775   250   .     1457  905   .     124   .     .     .     .     .     .     605   333   755   1123  .     518   1647  1882  740   444   698   
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      40     | .     .     .     .     .     2     2     3     1     1     .     7     .     .     .     .     2     .     1     7     1     .     1     .     .     1     .     .     .     .     .     .     .     .     3     1     .     .     3     1     1     2     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Gar  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1849 | 5    248  149  .    165  442  608  567  520  664  236  1097 .    .    .    .    545  122  609  476  678  446  1822 1239 239  747  .    .    .    .    281  49   758  738  934  984  .    420  796  1648 1830 1849 .    
  Average Influence        501  | 1    133  123  .    137  213  480  433  461  399  86   471  .    .    .    .    331  18   205  145  542  225  697  828  125  252  .    .    .    .    100  35   238  731  444  506  .    169  419  974  1418 1553 .    
Maximum Alert Level        5    | .    1    .    .    .    2    2    2    2    2    1    3    .    .    .    .    2    .    2    2    2    2    5    4    1    3    .    .    .    .    1    .    3    3    3    3    .    2    3    5    5    5    .    
  Low Security (%)         12   | 100  83   100  .    100  49   .    .    .    4    62   33   .    .    .    .    15   100  97   82   .    41   9    .    53   57   .    .    .    .    77   100  45   .    .    .    .    62   6    .    .    .    .    
  Level 1                  11   | .    16   .    .    .    47   31   42   13   44   37   3    .    .    .    .    46   .    1    10   16   32   .    .    46   6    .    .    .    .    22   .    40   .    37   48   .    27   61   .    .    .    .    
  Level 2                  11   | .    .    .    .    .    3    68   57   86   51   .    46   .    .    .    .    38   .    1    7    83   26   13   29   .    32   .    .    .    .    .    .    11   1    55   25   .    10   14   32   .    .    .    
  Level 3                  47   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    33   57   .    3    .    .    .    .    .    .    3    97   6    26   .    .    18   27   12   .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   54   16   .    
  Level 5                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    24   83   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          206  | .    4    .    .    .    5    .    3    .    7    .    14   .    .    .    .    8    .    10   1    .    .    10   12   .    13   .    .    .    .    6    .    12   .    10   11   .    9    13   34   17   7    .    
  Investigation            9    | .    2    .    .    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  Extermination            54   | .    .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    2    .    3    .    .    .    1    5    .    3    .    .    .    .    1    .    3    .    4    4    .    4    5    7    2    2    .    
  Reinforcement            32   | .    2    .    .    .    1    .    3    .    2    .    4    .    .    .    .    1    .    2    1    .    .    5    .    .    1    .    .    .    .    2    .    1    .    1    1    .    1    1    1    2    .    .    
  Assault                  40   | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    2    5    .    1    .    .    .    .    .    .    .    .    2    1    .    .    1    9    10   5    .    
  Garrison                 19   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    6    .    1    .    .    .    .    3    .    .    .    
  Intercept                52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    .    .    2    2    .    2    .    .    .    .    3    .    2    .    2    5    .    3    6    12   3    .    .    
Construction Impeded       13   | .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    .    1    .    1    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Distress Signals           56   | .   3   .   .   .   3   .   2   .   5   .   .   .   .   .   .   .   .   .   4   2   .   9   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   1   2   .   21  .   
Communications Jammed      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   48  7   30  9   .   .   
  Distress Signals         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   48  7   30  9   .   .   
Times Spotted              913  | .   24  3   .   7   35  7   36  6   38  6   62  2   .   2   1   18  6   17  41  15  4   45  23  6   23  .   .   .   1   10  .   17  8   49  36  4   30  42  119 65  44  61  
  Peak Tracking Total      13   | .   4   2   .   4   6   5   7   3   6   2   6   1   .   4   3   4   4   4   6   5   2   13  6   2   5   .   5   .   1   4   .   9   3   7   8   4   5   7   10  12  10  7   
  Tactical Retreats        78   | .   3   1   .   .   3   1   3   1   4   .   5   .   .   .   .   2   .   3   1   .   .   6   1   .   2   .   .   .   .   1   .   2   .   5   1   .   1   7   15  .   1   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Traps Triggered            39   | .   2   .   .   .   .   1   1   .   4   .   10  .   .   3   .   2   .   1   4   .   .   1   1   .   .   .   .   .   .   1   .   .   3   1   1   .   1   .   1   .   1   .   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   .   1   .   .   .   2   2   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Machines Disabled          134  | .   3   .   .   .   1   1   6   1   11  .   8   .   .   .   .   2   .   3   7   3   .   38  2   .   7   .   1   .   .   .   .   5   3   .   4   3   .   6   13  1   3   2   
  Max in Single Turn       11   | .   3   .   .   .   1   1   2   1   4   .   2   .   .   .   .   1   .   1   2   1   .   11  1   .   4   .   1   .   .   .   .   3   1   .   1   1   .   1   1   1   2   1   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Machines Accessed          179  | .   3   1   1   .   8   .   6   .   9   .   18  .   2   4   .   11  .   6   10  3   1   8   6   .   14  1   .   6   .   6   .   10  .   5   8   2   6   8   9   3   4   .   
  Terminals                105  | .   3   1   .   .   6   .   5   .   2   .   10  .   .   .   .   6   .   2   9   3   .   7   5   .   8   .   .   .   .   2   .   5   .   3   5   .   3   6   8   2   4   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   2   .   1   1   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   .   2   .   2   .   .   .   .   2   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   2   .   1   .   .   .   .   1   1   .   .   
Total Hacks                660  | .   8   2   1   .   12  .   11  .   17  .   40  .   6   31  .   24  .   12  23  6   25  13  57  .   58  1   .   38  .   27  .   59  .   13  39  20  30  31  32  8   16  .   
  Successful               447  | .   4   2   1   .   7   .   5   .   11  .   21  .   6   31  .   13  .   9   11  4   25  9   42  .   45  1   .   38  .   25  .   40  .   11  13  20  17  23  7   3   3   .   
  Failed                   213  | .   4   .   .   .   5   .   6   .   6   .   19  .   .   .   .   11  .   3   12  2   .   4   15  .   13  .   .   .   .   2   .   19  .   2   26  .   13  8   25  5   13  .   
    Catastrophic           39   | .   .   .   .   .   .   .   2   .   1   .   5   .   .   .   .   2   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   3   .   1   4   .   1   .   10  1   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   311  | .   8   2   .   .   10  .   10  .   3   .   13  .   .   .   .   11  .   5   15  7   .   11  32  .   27  .   .   .   .   14  .   34  .   10  10  1   17  19  30  7   15  .   
  Terminals                333  | .   8   2   .   .   9   .   10  .   3   .   23  .   .   .   .   13  .   6   22  6   .   12  44  .   26  .   .   .   .   8   .   26  .   10  19  .   17  18  29  6   16  .   
  Fabricators              94   | .   .   .   .   .   .   .   .   .   8   .   9   .   .   .   .   2   .   2   .   .   .   .   13  .   7   .   .   .   .   16  .   6   .   .   13  .   6   12  .   .   .   .   
  Repair Stations          49   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   3   1   .   .   .   .   .   8   .   .   .   .   .   .   12  .   2   7   .   6   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          43   | .   .   .   .   .   2   .   1   .   2   .   2   .   .   .   .   3   .   1   .   .   .   1   .   .   8   .   .   .   .   2   .   15  .   1   .   .   .   .   3   2   .   .   
Terminal Hacks             204  | .   1   .   1   .   1   .   1   .   .   .   6   .   6   31  .   1   .   2   5   1   25  1   20  .   10  1   .   38  .   4   .   9   .   3   3   20  3   5   2   1   3   .   
  Record                   93   | .   .   .   1   .   .   .   .   .   .   .   1   .   5   11  .   .   .   .   .   .   25  .   .   .   .   .   .   30  .   .   .   .   .   .   .   20  .   .   .   .   .   .   
  Part Schematic           25   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   6   .   .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          26   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   1   .   .   4   .   5   .   .   .   .   .   .   3   .   1   1   .   .   1   2   1   2   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Assault           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           60   | .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   .   2   .   2   .   .   .   .   10  .   6   .   .   .   .   10  .   2   .   .   6   .   2   8   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           30   | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   1   .   .   .   .   4   .   3   .   .   .   .   5   .   1   .   .   4   .   1   4   .   .   .   .   
  Build                    29   | .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   1   .   1   .   .   .   .   6   .   3   .   .   .   .   5   .   1   .   .   2   .   .   4   .   .   .   .   
Repair Station Hacks       32   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   10  .   2   1   .   6   .   .   .   .   .   
  Scan Component           18   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   1   1   .   3   .   .   .   .   .   
  Repair                   14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   1   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      20   | .   .   .   .   .   1   .   1   .   2   .   2   .   .   .   .   3   .   1   .   .   .   1   .   .   1   .   .   .   .   2   .   2   .   1   .   .   .   .   1   2   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              12   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   
  Coupler Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         117  | .   3   2   .   .   4   .   3   .   1   .   3   .   .   .   .   4   .   3   6   3   .   7   12  .   14  .   .   .   .   8   .   17  .   5   3   .   5   10  4   .   .   .   
  Terminals                90   | .   3   2   .   .   4   .   3   .   1   .   3   .   .   .   .   4   .   3   6   3   .   7   9   .   8   .   .   .   .   3   .   8   .   5   3   .   5   7   3   .   .   .   
    Track                  20   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   2   .   3   .   .   .   .   1   .   2   .   .   .   .   1   2   1   .   .   .   
    Assimilate             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
    Botnet                 41   | .   2   1   .   .   3   .   2   .   1   .   3   .   .   .   .   1   .   1   3   2   .   1   3   .   3   .   .   .   .   2   .   3   .   2   2   .   2   3   1   .   .   .   
    Disrupt                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Operators              12   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   .   .   .   .   .   .   2   .   1   .   .   1   2   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   5   .   3   .   .   .   .   .   2   .   .   .   .   
    Report                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   
    Reprogram              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         115  | .   3   1   .   .   5   .   3   .   5   .   14  .   .   .   .   8   .   4   8   2   .   6   5   .   12  .   .   .   .   4   .   6   .   .   7   .   4   3   8   3   4   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   6   .   3   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              29   | .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   .   1   .   .   .   .   8   .   3   .   .   .   .   4   .   1   .   .   2   .   .   4   .   .   .   .   
    Matter                 5272 | .   .   .   .   .   .   .   .   .   248 .   408 .   .   .   .   318 .   285 .   .   .   .   882 .   826 .   .   .   .   737 .   351 .   .   402 .   .   815 .   .   .   .   
    Time                   2060 | .   .   .   .   .   .   .   .   .   124 .   100 .   .   .   .   169 .   152 .   .   .   .   356 .   432 .   .   .   .   265 .   187 .   .   100 .   .   175 .   .   .   .   
  Total Part Build Rating  130  | .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   6   .   5   .   .   .   .   40  .   18  .   .   .   .   18  .   7   .   .   11  .   .   19  .   .   .   .   
Parts Repaired             12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   1   .   .   2   .   .   .   .   .   
  Time                     634  | .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   22  .   .   .   .   .   .   .   .   219 .   .   .   .   .   .   119 .   26  .   .   198 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   .   .   3   .   .   .   5   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              45   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   3   2   .   .   .   .   .   2   .   2   .   .   3   .   1   .   3   .   6   .   .   .   8   10  1   .   .   
  Non-combat               20   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   3   .   5   .   .   .   4   .   1   .   .   
  Combat                   25   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   4   10  .   .   .   
Robot Hacks Applied        54   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   3   3   .   .   .   .   .   4   .   2   .   .   3   .   1   .   3   .   9   .   .   .   9   11  2   .   .   
  parse_system             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_bot          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  disable_scanner          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   
  locate_prototypes        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  link_fov                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  disrupt_area             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   .   3   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   .   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Programmers              11   | .   .   .   .   .   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   3   1   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Gar  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               47   | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    12   5    .    1    2    .    5    .    .    .    .    .    .    6    .    1    2    .    1    .    8    .    1    .    
  Largest Group            7    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    5    7    6    6    1    1    5    5    5    5    5    .    .    4    2    1    1    .    1    .    3    .    1    .    
  Highest-Rated Group      663  | .    .    .    .    .    .    .    .    .    16   31   .    .    .    .    .    .    .    29   263  663  619  457  10   10   245  245  245  245  245  .    .    196  98   10   44   .    26   .    138  .    182  .    
  Highest-Rated Ally       182  | .    .    .    .    .    .    .    .    .    16   31   .    .    .    .    .    .    .    29   156  156  156  94   10   10   49   49   49   49   49   .    .    49   49   10   44   .    26   .    58   .    182  .    
Total Orders               79   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    8    7    4    33   .    .    .    .    .    .    .    .    12   3    .    1    .    1    .    1    .    
  STAY                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    2    4    2    20   .    .    .    .    .    .    .    .    9    3    .    1    .    1    .    .    .    
  FOLLOW                   26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    3    3    2    10   .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    
Ally Attacks               311  | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    17   61   38   26   45   .    .    .    .    .    .    11   .    .    39   24   21   .    .    .    .    23   .    .    .    
  Total Damage             9334 | .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    248  1525 1223 1039 1580 .    .    .    .    .    .    503  .    .    1253 761  433  .    .    .    .    665  .    .    .    
  Kills                    49   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   11   4    8    .    .    .    .    .    .    1    .    .    5    2    2    .    .    .    .    2    .    .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Gar Res Arm Lab Res Tes Sec Acc Com Ac0 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Gar   Res   Arm   Lab   Res   Tes   Sec   Acc   Com   Ac0   
Turns Passed               74451 | 64    696   421   376   251   1378  569   1752  261   1818  1070  4927  1059  810   902   950   1970  2654  2597  2388  659   1366  1434  2034  860   2514  665   708   492   431   834   558   1372  16466 1863  1860  1172  1960  1846  2755  1135  3790  764   
Spaces Moved               20536 | 42    447   216   207   182   681   328   722   102   652   459   1843  464   372   440   408   590   239   759   868   270   123   417   537   526   692   406   422   283   246   302   412   463   887   475   577   288   427   512   847   282   951   170   
  Core                     556   | 1     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     58    .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     446   .     .     10    .     .     .     .     .     .     
  Treads                   10340 | .     1     204   207   .     64    .     503   102   652   452   1843  464   372   440   408   590   181   759   868   270   89    383   63    .     13    .     .     .     .     1     .     6     141   .     .     .     20    8     3     113   951   169   
  Legs                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Wheels                   9639  | 41    446   12    .     182   617   328   219   .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    474   526   679   406   422   283   246   301   412   457   300   475   577   278   407   504   844   169   .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    90    120   180   110   110   150   150   177   197   180   180   200   200   180   200   200   200   200   200   200   200   160   140   140   150   150   160   160   160   130   130   130   140   140   130   160   140   130   140   140   195   195   
  Average Speed            265   | 88    114   181   180   110   139   152   190   193   198   204   192   200   200   189   200   201   1056  218   209   200   1084  197   158   141   155   154   160   160   160   132   130   134   1839  147   147   351   163   154   162   189   201   207   
  Slowest Speed            5150  | 90    180   200   180   110   250   160   210   197   205   1750  200   200   200   200   200   220   3750  220   220   200   3400  200   200   150   220   160   160   160   160   220   130   270   4500  170   190   5150  220   300   300   290   220   300   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Teleports                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     
Exploration Rate (%)       48    | 5     85    45    59    43    64    49    70    40    22    85    53    52    57    78    50    15    70    15    72    78    74    44    8     87    23    48    59    62    44    10    94    15    48    21    47    99    12    60    47    9     37    16    
  Regions Visited          42
    Branch Regions         21
  Pre-discovered Areas     28    | .     .     .     1     .     .     .     .     .     .     .     .     .     1     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        27    | .     .     .     .     1     1     .     1     .     .     .     1     1     1     1     1     .     .     1     1     1     1     1     .     .     1     1     1     1     1     .     .     1     .     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      4     | 1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             14    | .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     4     .     .     .     .     .     .     .     .     .     .     2     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 672   | .     .     .     .     .     29    .     20    .     16    .     60    19    15    1     11    36    4     46    9     .     .     15    31    4     36    8     10    .     10    15    .     35    2     35    20    2     49    34    27    41    7     25    
Terrain Destroyed          3162  | .     47    .     .     76    81    11    42    .     118   .     160   50    15    13    65    106   4     54    104   86    .     878   38    7     69    8     44    .     10    15    .     125   114   140   187   3     82    63    47    77    141   82    
  Melee                    463   | .     .     .     .     .     .     .     20    .     11    .     59    19    15    1     11    31    4     46    9     .     .     15    27    .     35    8     10    .     10    15    .     26    .     4     6     .     45    27    9     .     .     .     
  Projectile               309   | .     .     .     .     .     6     .     .     .     11    .     8     .     .     .     .     .     .     3     2     .     .     20    11    7     1     .     .     .     .     .     .     17    4     65    26    3     5     20    32    30    17    21    
  AOE                      2390  | .     47    .     .     76    75    11    22    .     96    .     93    31    .     12    54    75    .     5     93    86    .     843   .     .     33    .     34    .     .     .     .     82    110   71    155   .     32    16    6     47    124   61    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Gar  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Total                      37095 | 58   558  238  211  203  947  370  965  132  1003 533  2895 550  410  500  508  1191 327  1521 1281 356  148  782  1514 640  1925 429  436  307  265  646  424  1113 989  1438 1503 423  1580 1401 2089 855  2838 593  
  Wait                     9304  | .    32   18   .    1    73   2    120  .    172  .    681  2    12   8    51   337  6    590  227  30   22   73   656  12   888  8    1    .    5    150  1    444  9    563  446  1    880  417  603  292  1429 42   
  Move                     20497 | 41   446  215  206  181  681  326  721  100  652  458  1842 463  371  439  407  590  238  758  867  269  122  416  537  525  691  405  421  282  245  302  411  462  886  474  576  287  426  511  846  281  950  170  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  595   | 6    17   .    2    .    32   4    10   2    11   12   26   11   2    20   5    18   7    6    11   12   .    13   22   7    21   4    .    5    .    17   1    16   11   23   40   15   13   49   44   11   41   28   
  Fast Attach              251   | 7    .    .    .    .    8    .    3    2    3    4    9    5    2    3    2    13   3    3    1    3    .    7    8    3    11   .    .    2    .    6    .    11   3    13   26   10   7    18   24   2    23   6    
  Attach                   529   | .    2    .    .    1    4    1    5    1    6    3    20   9    2    2    3    23   5    5    15   1    .    13   15   1    22   .    .    .    .    19   .    14   6    31   55   1    28   50   72   20   39   35   
  Detach                   430   | .    .    .    .    .    .    .    .    .    3    1    19   12   .    .    5    19   8    4    5    .    .    7    11   2    16   .    .    .    .    15   .    18   5    29   50   3    26   38   67   19   37   11   
  Swap                     985   | .    14   1    1    4    34   11   33   6    44   6    78   10   .    6    6    31   7    50   33   7    .    62   36   2    38   4    1    4    3    20   1    30   14   79   38   13   34   27   75   40   49   33   
  Drop                     689   | .    8    .    2    .    33   3    8    1    12   15   31   9    3    11   7    26   8    9    4    14   .    16   27   15   28   .    .    2    .    21   .    22   7    29   59   21   16   62   54   8    69   29   
  Fire                     3160  | 4    39   4    .    16   82   14   43   20   82   34   114  8    .    3    11   98   41   48   97   20   4    159  140  73   166  .    3    3    2    80   10   68   36   184  207  70   101  159  295  182  201  239  
  Melee                    613   | .    .    .    .    .    .    1    21   .    17   .    69   21   18   4    11   36   4    48   13   .    .    16   62   .    44   8    10   9    10   16   .    28   .    11   6    2    49   70   9    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35    | .    .    .    .    .    .    8    1    .    .    .    6    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low / *Ext)
-6/Waste
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res x2 / Upp)
-4/Waste
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Gar)
-4/Garrison
-3/Research (discovered 3 exits: *Arm / *Qua x2)
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur / *Ac0)
-1/Access_0

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 16)
    65 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 9)
   306 | -10/Materials      | Build established: Mutant
   468 | -10/Materials      | Discovered new exit (range 10)
   574 | -10/Materials      | Discovered new exit (range 16)
   707 | -10/Materials      | Discovered new exit (range 16)
   761 | -10/Materials      | Entered Mines
   895 | -10/Mines          | Assembled infested the area
   900 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1121 | -10/Mines          | Learned Materials interactive machine intel
  1175 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1175 | -10/Mines          | Discovered new exit (range 5)
  1182 | -10/Mines          | Entered Exiles
  1229 | -10/Exiles         | Met 8R-AWN
  1258 | -10/Exiles         | Met EX-HEX
  1365 | -10/Exiles         | Met EX-DEC
  1409 | -10/Exiles         | Met EX-BIN
  1443 | -10/Exiles         | Learned location of Zion (-6)
  1538 | -10/Exiles         | Discovered new exit (range 14)
  1558 | -10/Exiles         | Entered Mines
  1567 | -9/Mines           | Core integrity fell below 50%
  1585 | -9/Mines           | Identified exit to Materials
  1624 | -9/Mines           | Discovered exit to Materials (range 15)
  1809 | -9/Mines           | Entered Materials
  1809 | -8/Materials       | Evolved 4 slots: Utility x4
  1810 | -8/Materials       | Loaded intel: 19 interactive machine locations
  2610 | -8/Materials       | Build established: Scavenger-Mutant
  2889 | -8/Materials       | Garrison activated, responded to threat
  3084 | -8/Materials       | Build established: Hauler-Mutant
  3187 | -8/Materials       | Identified exit to Garrison
  3187 | -8/Materials       | Entered Garrison
  3264 | -8/Garrison        | Triggered checkpoint
  3368 | -8/Garrison        | Discovered new exit (range 15)
  3498 | -8/Garrison        | Triggered checkpoint
  3520 | -8/Garrison        | Garrison Relay disabled
  3599 | -8/Garrison        | Installed Relay Interface Framework
  3756 | -8/Garrison        | Entered Materials
  4239 | -8/Materials       | Discovered new exit (range 16)
  4634 | -8/Materials       | Crushed by falling debris
  4965 | -8/Materials       | Discovered new exit (range 15)
  5508 | -8/Materials       | Identified exit to Garrison
  5508 | -8/Materials       | Entered Garrison
  5518 | -8/Garrison        | Expanded RIF knowledge: Patrol Navigation
  5641 | -8/Garrison        | Triggered checkpoint
  5758 | -8/Garrison        | Discovered new exit (range 4)
  5769 | -8/Garrison        | Entered Factory
  5769 | -7/Factory         | Evolved 2 slots: Utility x2
  6174 | -7/Factory         | P-60 Hacker assimilated allied Trooper 4a
  7288 | -7/Factory         | Fabricated Armor Integrity Analyzer?
  7369 | -7/Factory         | First assault squad dispatched
  7587 | -7/Factory         | Sucked down chute
  7587 | -7/Factory         | Entered Waste
  7588 | -7/Waste           | Met a frightened Derelict
  7602 | -7/Waste           | Lost 3 parts (1u2w)
  7608 | -7/Waste           | Spotted C-40 Crusher
  7610 | -7/Waste           | Spotted C-40 Crusher
  7638 | -7/Waste           | Destroyed C-40 Crusher
  7653 | -7/Waste           | Destroyed C-40 Crusher
  7700 | -7/Waste           | Found Damper Plating
  7730 | -7/Waste           | Spotted C-40 Crusher
  7749 | -7/Waste           | Destroyed C-40 Crusher
  7767 | -7/Waste           | Destroyed C-40 Crusher
  7775 | -7/Waste           | Found Damper Plating
  7800 | -7/Waste           | Destroyed C-40 Crusher
  7828 | -7/Waste           | Spotted C-40 Crusher
  7841 | -7/Waste           | Destroyed C-40 Crusher
  7861 | -7/Waste           | Found Damper Plating
  8210 | -7/Waste           | Discovered new exit (range 10)
  8657 | -7/Waste           | Entered Factory
  9596 | -7/Factory         | Discovered new exit (range 10)
 10270 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 10295 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 10320 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 10346 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 10454 | -7/Factory         | Local fabrication network quarantined
 10524 | -7/Factory         | Discovered new exit (range 8)
 10586 | -7/Factory         | Identified exit to Storage
 10760 | -7/Factory         | Identified exit to Factory
 12657 | -7/Factory         | First assault squad dispatched
 12858 | -7/Factory         | Destroyed 7 combat bots
 13367 | -7/Factory         | Repaired Imp. Heavy Armor Plating
 13422 | -7/Factory         | Identified exit to Lower Caves
 13584 | -7/Factory         | Entered Lower Caves
 13934 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14033 | -7/Lower Caves     | Learned Factory interactive machine intel
 14341 | -7/Lower Caves     | Core integrity fell below 50%
 14489 | -7/Lower Caves     | Discovered new exit (range 10)
 14634 | -7/Lower Caves     | Identified exit to Lower Caves
 14643 | -7/Lower Caves     | Entered another Lower Caves area
 14664 | -7/Lower Caves     | Found Alien Artifact
 14664 | -7/Lower Caves     | Identified Core Expander
 14664 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 15093 | -7/Lower Caves     | Learned location of Armory (-3)
 15345 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 15419 | -7/Lower Caves     | Discovered new exit (range 13)
 15449 | -7/Lower Caves     | Identified exit to Data Miner
 15453 | -7/Lower Caves     | Entered Data Miner
 15453 | -7/Data Miner      | Discovered new exit (range 6)
 15461 | -7/Data Miner      | Identified exit to Proximity Caves
 15491 | -7/Data Miner      | Met Data Miner
 15552 | -7/Data Miner      | Learned location of Section 7 (-2)
 15552 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15584 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15977 | -7/Data Miner      | Destroyed Data Miner
 15979 | -7/Data Miner      | Interfaced with the Data Conduit
 16294 | -7/Data Miner      | Found Deep Network Scanner
 16300 | -7/Data Miner      | Found Ghost Barrier
 16355 | -7/Data Miner      | Entered Proximity Caves
 16414 | -6/Proximity Caves | Learned Factory trap positions
 16546 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16816 | -6/Proximity Caves | Learned Factory terminal intel
 17305 | -6/Proximity Caves | Entered Factory
 17305 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 17306 | -6/Factory         | Loaded intel: 69 trap records
 17307 | -6/Factory         | Loaded intel: 290 machine locations
 17308 | -6/Factory         | Loaded intel: 47 interactive machine locations
 17309 | -6/Factory         | Loaded intel: 21 terminal locations
 17437 | -6/Factory         | Repaired Med. Reactive Plating
 17611 | -6/Factory         | Local fabrication network quarantined
 17705 | -6/Factory         | Fabricated Mni. Smartbomb Launcher (x1)
 18024 | -6/Factory         | Intercept squad dispatched
 18040 | -6/Factory         | Spotted Tracker
 18067 | -6/Factory         | Destroyed Tracker
 18096 | -6/Factory         | Found Prototype Energy Gun
 18096 | -6/Factory         | Identified Immobilizer
 18112 | -6/Factory         | Spotted Combat Programmer
 18217 | -6/Factory         | Destroyed Combat Programmer
 18477 | -6/Factory         | Discovered new exit (range 5)
 18491 | -6/Factory         | Identified exit to Lower Caves
 18682 | -6/Factory         | Discovered new exit (range 16)
 18766 | -6/Factory         | Discovered new exit (range 5)
 18835 | -6/Factory         | Intercept squad dispatched
 18852 | -6/Factory         | Spotted Tracker
 18853 | -6/Factory         | Spotted Tracker
 18859 | -6/Factory         | Spotted Combat Programmer
 18880 | -6/Factory         | Destroyed Tracker
 18886 | -6/Factory         | Destroyed Tracker
 18948 | -6/Factory         | Lost 4 parts (1p1n2w)
 18954 | -6/Factory         | Spotted Combat Programmer
 18974 | -6/Factory         | Destroyed Combat Programmer
 19145 | -6/Factory         | Destroyed Combat Programmer
 19195 | -6/Factory         | Identified exit to Factory
 19275 | -6/Factory         | Sucked down chute
 19275 | -6/Factory         | Entered Waste
 19290 | -6/Waste           | EMP discharged
 19329 | -6/Waste           | Spotted C-40 Crusher
 19368 | -6/Waste           | Destroyed C-40 Crusher
 19372 | -6/Waste           | Destroyed C-40 Crusher
 19378 | -6/Waste           | Spotted C-40 Crusher
 19390 | -6/Waste           | EMP discharged
 19391 | -6/Waste           | Spotted C-40 Crusher
 19395 | -6/Waste           | Found Damper Plating
 19405 | -6/Waste           | Spotted C-40 Crusher
 19441 | -6/Waste           | Destroyed C-40 Crusher
 19451 | -6/Waste           | Spotted C-40 Crusher
 19466 | -6/Waste           | Destroyed C-40 Crusher
 19472 | -6/Waste           | Destroyed C-40 Crusher
 19490 | -6/Waste           | EMP discharged
 19560 | -6/Waste           | Destroyed C-40 Crusher
 19590 | -6/Waste           | EMP discharged
 19627 | -6/Waste           | Build established: Hauler-Tank
 19629 | -6/Waste           | Discovered new exit (range 15)
 19660 | -6/Waste           | Identified exit to Factory
 19690 | -6/Waste           | EMP discharged
 19790 | -6/Waste           | EMP discharged
 19890 | -6/Waste           | EMP discharged
 19990 | -6/Waste           | EMP discharged
 20090 | -6/Waste           | EMP discharged
 20190 | -6/Waste           | EMP discharged
 20290 | -6/Waste           | EMP discharged
 20390 | -6/Waste           | EMP discharged
 20490 | -6/Waste           | EMP discharged
 20590 | -6/Waste           | EMP discharged
 20690 | -6/Waste           | EMP discharged
 20790 | -6/Waste           | EMP discharged
 20890 | -6/Waste           | EMP discharged
 20990 | -6/Waste           | EMP discharged
 21090 | -6/Waste           | EMP discharged
 21190 | -6/Waste           | EMP discharged
 21280 | -6/Waste           | Build established: Hauler-Mutant
 21290 | -6/Waste           | EMP discharged
 21390 | -6/Waste           | EMP discharged
 21490 | -6/Waste           | EMP discharged
 21590 | -6/Waste           | EMP discharged
 21690 | -6/Waste           | EMP discharged
 21790 | -6/Waste           | EMP discharged
 21890 | -6/Waste           | EMP discharged
 21929 | -6/Waste           | Entered Factory
 21930 | -6/Factory         | Loaded intel: 285 machine locations
 22221 | -6/Factory         | Local fabrication network quarantined
 22311 | -6/Factory         | Fabricated Exp. Sensor Array?
 23150 | -6/Factory         | Intercept squad dispatched
 23155 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 23166 | -6/Factory         | Spotted Tracker
 23187 | -6/Factory         | Destroyed Tracker
 23237 | -6/Factory         | Spotted Combat Programmer
 23989 | -6/Factory         | Discovered new exit (range 10)
 24085 | -6/Factory         | Identified exit to Extension
 24507 | -6/Factory         | Intercept squad dispatched
 24526 | -6/Factory         | Entered Extension
 24527 | -6/Extension       | Loaded intel: 31 machine locations
 24645 | -6/Extension       | Rescued a captive Derelict
 25255 | -6/Extension       | Rescued a captive Derelict
 25771 | -6/Extension       | Spotted B-75 Beast
 25776 | -6/Extension       | Allies destroyed B-75 Beast
 25790 | -6/Extension       | Spotted B-75 Beast
 25843 | -6/Extension       | Destroyed B-75 Beast
 25853 | -6/Extension       | Lost 5 parts (1p1n1u2w)
 25864 | -6/Extension       | Destroyed 7 combat bots
 25990 | -6/Extension       | Rescued a captive Derelict
 25991 | -6/Extension       | Rescued a captive Derelict
 26001 | -6/Extension       | Disrupted transfer network
 26142 | -6/Extension       | Rescued A7
 26788 | -6/Extension       | Discovered new exit (range 16)
 26792 | -6/Extension       | Discovered exit to Factory (range 14)
 26910 | -6/Extension       | Identified exit to Cetus
 26914 | -6/Extension       | Entered Cetus
 26914 | -6/Cetus           | Accompanied by 3 allies
 26915 | -6/Cetus           | Loaded intel: 24 machine locations
 26919 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 26947 | -6/Cetus           | Spotted Cetus Guard
 26947 | -6/Cetus           | Spotted Cetus Guard
 26953 | -6/Cetus           | Allies destroyed Cetus Guard
 26953 | -6/Cetus           | Spotted Cetus Guard
 26953 | -6/Cetus           | Spotted Cetus Guard
 26955 | -6/Cetus           | Allies destroyed Cetus Guard
 26957 | -6/Cetus           | Allies destroyed Cetus Guard
 26963 | -6/Cetus           | Destroyed Cetus Guard
 27119 | -6/Cetus           | Started Cetus Manufacturing Module
 27143 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 27144 | -6/Cetus           | Manufactured an Enhanced Grunt
 27169 | -6/Cetus           | Manufactured an Enhanced Grunt
 27194 | -6/Cetus           | Manufactured an Enhanced Grunt
 27219 | -6/Cetus           | Manufactured an Enhanced Grunt
 27244 | -6/Cetus           | Manufactured an Enhanced Grunt
 27340 | -6/Cetus           | Discovered new exit (range 15)
 27382 | -6/Cetus           | Spotted Cetus Guard
 27382 | -6/Cetus           | Spotted Cetus Guard
 27382 | -6/Cetus           | Destroyed Cetus Guard
 27384 | -6/Cetus           | Spotted Cetus Guard
 27387 | -6/Cetus           | Allies destroyed Cetus Guard
 27392 | -6/Cetus           | Destroyed Cetus Guard
 27401 | -6/Cetus           | Spotted Cetus Guard
 27409 | -6/Cetus           | Allies destroyed Cetus Guard
 27417 | -6/Cetus           | Discovered exit to Factory (range 16)
 27429 | -6/Cetus           | Met Revision 17
 27569 | -6/Cetus           | Identified exit to Archives
 27573 | -6/Cetus           | Entered Archives
 27573 | -6/Archives        | Accompanied by 6 allies
 27574 | -6/Archives        | Loaded intel: 8 machine locations
 27578 | -6/Archives        | Received a hacking code to weaken MAIN.C
 27630 | -6/Archives        | Discovered new exit (range 14)
 27650 | -6/Archives        | Unable to access archive contents
 27694 | -6/Archives        | Discovered new exit (range 16)
 28914 | -6/Archives        | Identified exit to Hub_04(d)
 28939 | -6/Archives        | Entered Hub_04(d)
 28939 | -6/Hub_04(d)       | Accompanied by 5 allies
 28940 | -6/Hub_04(d)       | Loaded intel: 80 machine locations
 29240 | -6/Hub_04(d)       | Spotted B-75 Beast
 29245 | -6/Hub_04(d)       | Allies destroyed B-75 Beast
 29402 | -6/Hub_04(d)       | Discovered exit to Factory (range 9)
 29462 | -6/Hub_04(d)       | Network Hub disabled
 29514 | -6/Hub_04(d)       | Spotted Lightning
 29517 | -6/Hub_04(d)       | Spotted Lightning
 29518 | -6/Hub_04(d)       | Intercept squad dispatched
 29518 | -6/Hub_04(d)       | Spotted Lightning
 29520 | -6/Hub_04(d)       | Spotted Tracker
 29536 | -6/Hub_04(d)       | Spotted Lightning
 29537 | -6/Hub_04(d)       | Destroyed Tracker
 29543 | -6/Hub_04(d)       | Destroyed Lightning
 29550 | -6/Hub_04(d)       | Spotted Lightning
 29550 | -6/Hub_04(d)       | Spotted Lightning
 29550 | -6/Hub_04(d)       | Spotted Combat Programmer
 29554 | -6/Hub_04(d)       | Found EM Dispersion Field
 29630 | -6/Hub_04(d)       | Destroyed Lightning
 29700 | -6/Hub_04(d)       | Destroyed Lightning
 29728 | -6/Hub_04(d)       | Destroyed Lightning
 29782 | -6/Hub_04(d)       | Destroyed Lightning
 29806 | -6/Hub_04(d)       | Destroyed Lightning
 29812 | -6/Hub_04(d)       | Destroyed Combat Programmer
 29834 | -6/Hub_04(d)       | Found EM Dispersion Field
 29853 | -6/Hub_04(d)       | Found EMDS
 29912 | -6/Hub_04(d)       | Found Exp. Targeting Computer
 29950 | -6/Hub_04(d)       | Network Hub disabled
 29989 | -6/Hub_04(d)       | First assault squad dispatched
 30172 | -6/Hub_04(d)       | Spotted Lightning
 30187 | -6/Hub_04(d)       | Spotted Lightning
 30195 | -6/Hub_04(d)       | Spotted Lightning
 30231 | -6/Hub_04(d)       | Destroyed Lightning
 30251 | -6/Hub_04(d)       | Destroyed Lightning
 30257 | -6/Hub_04(d)       | Destroyed Lightning
 30273 | -6/Hub_04(d)       | Network Hub disabled
 30293 | -6/Hub_04(d)       | System corruption reached 10%
 30301 | -6/Hub_04(d)       | Spotted Lightning
 30332 | -6/Hub_04(d)       | Spotted Lightning
 30356 | -6/Hub_04(d)       | Spotted Lightning
 30373 | -6/Hub_04(d)       | Entered Factory
 30373 | -5/Factory         | Evolved 2 slots: Utility x2
 30374 | -5/Factory         | Loaded intel: 238 machine locations
 30482 | -5/Factory         | Build established: Scavenger-Mutant
 30673 | -5/Factory         | First assault squad dispatched
 30921 | -5/Factory         | Fabricated Hvy. Reactive Plating (x1)
 30970 | -5/Factory         | Fabricated Hvy. Reactive Plating (x1)
 31033 | -5/Factory         | Fabricated Centrium Wheel (x2)
 31097 | -5/Factory         | Fabricated Centrium Wheel?
 31153 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 31192 | -5/Factory         | Local fabrication network quarantined
 31216 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 31301 | -5/Factory         | Intercept squad dispatched
 31319 | -5/Factory         | Spotted Tracker
 31339 | -5/Factory         | Destroyed Tracker
 31371 | -5/Factory         | Spotted Combat Programmer
 31379 | -5/Factory         | Combat Programmer assimilated allied Technician 6a
 31480 | -5/Factory         | Destroyed Combat Programmer
 31782 | -5/Factory         | Build established: Hauler-Mutant
 32407 | -5/Factory         | Sucked down chute
 32407 | -5/Factory         | Entered Waste
 32414 | -5/Waste           | Found Adv. Powered Armor
 32435 | -5/Waste           | 1 allies followed down the chute
 32450 | -5/Waste           | Spotted C-40 Crusher
 32478 | -5/Waste           | Spotted C-40 Crusher
 32480 | -5/Waste           | Destroyed C-40 Crusher
 32524 | -5/Waste           | Destroyed C-40 Crusher
 32535 | -5/Waste           | Found Damper Plating
 32536 | -5/Waste           | Spotted C-40 Crusher
 32560 | -5/Waste           | Destroyed C-40 Crusher
 32573 | -5/Waste           | Spotted C-40 Crusher
 32579 | -5/Waste           | Destroyed C-40 Crusher
 32601 | -5/Waste           | Found Damper Plating
 32658 | -5/Waste           | Destroyed C-40 Crusher
 32663 | -5/Waste           | Destroyed C-40 Crusher
 32696 | -5/Waste           | Found Damper Plating
 32830 | -5/Waste           | Discovered new exit (range 16)
 33134 | -5/Waste           | Identified exit to Factory
 33267 | -5/Waste           | Entered Factory
 33267 | -5/Factory         | Accompanied by 1 ally
 33268 | -5/Factory         | Loaded intel: 238 machine locations
 33312 | -5/Factory         | Identified exit to Upper Caves
 33758 | -5/Factory         | Repaired Broken Adv. Powered Armor
 33949 | -5/Factory         | Repaired Power Sword
 34023 | -5/Factory         | Discovered new exit (range 16)
 34253 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 34414 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 34545 | -5/Factory         | Fabricated Adv. Powered Armor (x1)
 34667 | -5/Factory         | Local fabrication network quarantined
 34708 | -5/Factory         | Build established: Machinist-Mutant
 35024 | -5/Factory         | Intercept squad dispatched
 35045 | -5/Factory         | Spotted Tracker
 35050 | -5/Factory         | Destroyed Tracker
 35125 | -5/Factory         | Spotted Combat Programmer
 35165 | -5/Factory         | Combat Programmer assimilated allied Technician 6c
 35323 | -5/Factory         | Destroyed Combat Programmer
 35335 | -5/Factory         | Found EMDS
 35357 | -5/Factory         | Found Exp. Remote Datajack
 35367 | -5/Factory         | First assault squad dispatched
 35459 | -5/Factory         | Discovered new exit (range 10)
 35503 | -5/Factory         | Identified exit to Factory
 35781 | -5/Factory         | Entered Upper Caves
 35781 | -5/Upper Caves     | Accompanied by 5 allies
 36233 | -5/Upper Caves     | Discovered new exit (range 9)
 36246 | -5/Upper Caves     | Identified exit to Upper Caves
 36287 | -5/Upper Caves     | Encountered a Warlord checkpoint
 36446 | -5/Upper Caves     | Entered another Upper Caves area
 36446 | -5/Upper Caves     | Accompanied by 5 allies
 36465 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 36732 | -5/Upper Caves     | Learned 4 Factory zone layouts
 36983 | -5/Upper Caves     | Discovered new exit (range 15)
 36999 | -5/Upper Caves     | Learned Factory emergency access door positions
 37001 | -5/Upper Caves     | Encountered a Warlord checkpoint
 37143 | -5/Upper Caves     | Identified exit to Zhirov
 37154 | -5/Upper Caves     | Entered Zhirov
 37154 | -5/Zhirov          | Accompanied by 5 allies
 37156 | -5/Zhirov          | Discovered new exit (range 3)
 37162 | -5/Zhirov          | Identified exit to Proximity Caves
 37188 | -5/Zhirov          | Met Zhirov
 37255 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 37453 | -5/Zhirov          | Found Alien Artifact
 37453 | -5/Zhirov          | Identified Integrated Reactor
 37453 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 37476 | -5/Zhirov          | Found Alien Artifact
 37646 | -5/Zhirov          | Entered Proximity Caves
 37646 | -4/Proximity Caves | Accompanied by 5 allies
 37880 | -4/Proximity Caves | Spotted B-86 Titan
 37894 | -4/Proximity Caves | Allies destroyed B-86 Titan
 38012 | -4/Proximity Caves | Learned Research interactive machine intel
 38061 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 38077 | -4/Proximity Caves | Entered Factory
 38077 | -4/Factory         | Evolved 2 slots: Utility x2
 38078 | -4/Factory         | Identified exit to Research
 38079 | -4/Factory         | Identified exit to Upper Caves
 38081 | -4/Factory         | Loaded intel: 268 machine locations
 38383 | -4/Factory         | Fabricated Adv. Armor Integrity Analyzer (x1)
 38430 | -4/Factory         | Fabricated Hvy. Reactive Plating (x1)
 38457 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 38667 | -4/Factory         | Intercept squad dispatched
 38677 | -4/Factory         | Spotted Tracker
 38678 | -4/Factory         | Spotted Tracker
 38688 | -4/Factory         | Destroyed Tracker
 38689 | -4/Factory         | Fabricated Exp. Weapon Shielding?
 38694 | -4/Factory         | Destroyed Tracker
 38723 | -4/Factory         | Spotted Combat Programmer
 38736 | -4/Factory         | Spotted Combat Programmer
 38822 | -4/Factory         | Destroyed Combat Programmer
 38844 | -4/Factory         | Found Exp. Targeting Computer
 38911 | -4/Factory         | Sucked down chute
 38911 | -4/Factory         | Entered Waste
 38911 | -4/Waste           | The area was eerily silent
 38985 | -4/Waste           | Build established: Hauler-Mutant
 39069 | -4/Waste           | Discovered new exit (range 13)
 39468 | -4/Waste           | Identified exit to Factory
 39469 | -4/Waste           | Entered Factory
 39470 | -4/Factory         | Loaded intel: 280 machine locations
 39668 | -4/Factory         | Build established: Machinist-Mutant
 39923 | -4/Factory         | Found Quantum Capacitor
 39977 | -4/Factory         | Repaired Hvy. Reactive Plating
 39991 | -4/Factory         | Repaired Hcp. Storage Unit
 40150 | -4/Factory         | Intercept squad dispatched
 40156 | -4/Factory         | Spotted Tracker
 40159 | -4/Factory         | Allies destroyed Tracker
 40189 | -4/Factory         | Found Hvy. Reactive Plating
 40193 | -4/Factory         | Spotted Combat Programmer
 40196 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 40210 | -4/Factory         | Combat Programmer assimilated allied Y-64 Sentinel
 40211 | -4/Factory         | Destroyed Combat Programmer
 40254 | -4/Factory         | Destroyed 15 combat bots
 40260 | -4/Factory         | Found Hvy. Reactive Plating
 40417 | -4/Factory         | Repaired Hcp. Storage Unit
 40452 | -4/Factory         | Repaired Adv. Powered Armor
 40487 | -4/Factory         | Repaired Adv. Powered Armor
 40508 | -4/Factory         | Discovered exit to Upper Caves (range 8)
 40686 | -4/Factory         | Fabricated Assault Drone Bay (x1)
 40805 | -4/Factory         | Identified exit to Garrison
 40841 | -4/Factory         | Entered Garrison
 40841 | -4/Garrison        | Accompanied by 2 allies
 40842 | -4/Garrison        | Loaded intel: 17 machine locations
 40959 | -4/Garrison        | Triggered checkpoint
 41035 | -4/Garrison        | Garrison Relay disabled
 41110 | -4/Garrison        | Triggered checkpoint
 41178 | -4/Garrison        | Triggered checkpoint
 41216 | -4/Garrison        | Spotted B-86 Titan
 41217 | -4/Garrison        | Destroyed B-86 Titan
 41351 | -4/Garrison        | Discovered exit to Research (range 8)
 41386 | -4/Garrison        | Expanded RIF knowledge: Coupler Efficiency
 41492 | -4/Garrison        | Build established: Hauler-Mutant
 57307 | -4/Garrison        | Entered Research
 57307 | -3/Research        | Evolved 2 slots: Utility x2
 57308 | -3/Research        | Loaded intel: 93 machine locations
 57309 | -3/Research        | Loaded intel: 40 interactive machine locations
 57678 | -3/Research        | Discovered new exit (range 14)
 57694 | -3/Research        | Identified exit to Armory
 57694 | -3/Research        | Identified exit to Quarantine
 57778 | -3/Research        | Found Unknown Launcher
 57779 | -3/Research        | Identified Gamma Bomb Array
 57889 | -3/Research        | Build established: Machinist-Mutant
 58391 | -3/Research        | Garrison activated, responded to threat
 58404 | -3/Research        | Build established: Hauler-Mutant
 58517 | -3/Research        | Repaired Exp. Weapon Shielding
 58858 | -3/Research        | Intercept squad dispatched
 58866 | -3/Research        | Spotted Tracker
 58907 | -3/Research        | Spotted Combat Programmer
 58909 | -3/Research        | Destroyed Tracker
 58915 | -3/Research        | Found Exp. Targeting Computer
 59057 | -3/Research        | First assault squad dispatched
 59080 | -3/Research        | Destroyed Combat Programmer
 59082 | -3/Research        | Found Exp. Focal Shield
 59150 | -3/Research        | System corruption reached 10%
 59152 | -3/Research        | Destroyed 11 combat bots
 59170 | -3/Research        | Entered Armory
 59171 | -3/Armory          | Loaded intel: 67 machine locations
 59189 | -3/Armory          | Found Exp. Hacking Suite
 59195 | -3/Armory          | Lost 7 parts (1p5u1w)
 59199 | -3/Armory          | Found Exp. Targeting Computer
 59212 | -3/Armory          | Found Exp. ECM Suite
 59252 | -3/Armory          | Found Centrium Greatsword
 60340 | -3/Armory          | Fabricated Hvy. Reactive Plating (x1)
 60403 | -3/Armory          | Fabricated Adv. Salvage Targeting Computer (x1)
 60480 | -3/Armory          | Discovered new exit (range 4)
 60484 | -3/Armory          | Identified exit to Lab
 60500 | -3/Armory          | Intercept squad dispatched
 60507 | -3/Armory          | Spotted Tracker
 60508 | -3/Armory          | Destroyed Tracker
 60550 | -3/Armory          | Spotted Combat Programmer
 60647 | -3/Armory          | Destroyed Combat Programmer
 60710 | -3/Armory          | Found EMDS
 60780 | -3/Armory          | Intercept squad dispatched
 60790 | -3/Armory          | Spotted Tracker
 60791 | -3/Armory          | Spotted Tracker
 60799 | -3/Armory          | Spotted Combat Programmer
 60815 | -3/Armory          | Destroyed Tracker
 60815 | -3/Armory          | Spotted Combat Programmer
 60837 | -3/Armory          | Destroyed Combat Programmer
 60848 | -3/Armory          | Destroyed Combat Programmer
 60874 | -3/Armory          | Found Exp. Phase Shifter
 60956 | -3/Armory          | First assault squad dispatched
 61029 | -3/Armory          | Identified Transdimensional Reconstructor
 61029 | -3/Armory          | Warped through subspace to slip node
 61030 | -3/Armory          | Entered Lab
 61030 | -3/Lab             | Discovered new exit (range 9)
 61551 | -3/Lab             | Identified exit to Research
 61558 | -3/Lab             | Hidden lab's door opened automatically
 61558 | -3/Lab             | Sensor layout match revealed
 61559 | -3/Lab             | Gained access to the hidden lab's interior
 61560 | -3/Lab             | Decrypted terminal
 61573 | -3/Lab             | Decrypted terminal
 61636 | -3/Lab             | Found Prototype Special Weapon
 61670 | -3/Lab             | Found Prototype Energy Gun
 61670 | -3/Lab             | Identified Tachyon Dispersion Ray
 61672 | -3/Lab             | Identified Gui. Remote Datajack
 61677 | -3/Lab             | Found Prototype Energy Cannon
 61677 | -3/Lab             | Identified Potential Cannon
 61690 | -3/Lab             | Found Prototype Protection
 61690 | -3/Lab             | Identified Hvy. Regenerative Plating
 61741 | -3/Lab             | Found Alien Artifact
 61756 | -3/Lab             | Found Transdimensional Reconstructor
 61759 | -3/Lab             | Detected by scanners
 61768 | -3/Lab             | Confronted by A5
 61769 | -3/Lab             | Found Alien Artifact
 61785 | -3/Lab             | Disabled Active System Cloaker
 61803 | -3/Lab             | MAIN.C forces arrive to investigate
 61869 | -3/Lab             | Destroyed A5
 61910 | -3/Lab             | Found Prototype Protection
 61910 | -3/Lab             | Identified Med. Regenerative Plating
 61946 | -3/Lab             | Found Exp. Hacking Suite
 62095 | -3/Lab             | Decrypted terminal
 62095 | -3/Lab             | Acquired modification code for an L2 power cell
 62122 | -3/Lab             | Identified Integrated Dissipator
 62122 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 62202 | -3/Lab             | Entered Research
 62202 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 62203 | -2/Research        | Loaded intel: 106 machine locations
 62265 | -2/Research        | Identified exit to Testing
 62662 | -2/Research        | Identified Core Reset Matrix
 63226 | -2/Research        | Intercept squad dispatched
 63233 | -2/Research        | Spotted Tracker
 63234 | -2/Research        | Spotted Tracker
 63242 | -2/Research        | Destroyed Tracker
 63243 | -2/Research        | Destroyed Tracker
 63260 | -2/Research        | Spotted Combat Programmer
 63263 | -2/Research        | Destroyed Combat Programmer
 63317 | -2/Research        | Spotted Combat Programmer
 63326 | -2/Research        | Destroyed Combat Programmer
 63695 | -2/Research        | Repaired Hvy. Siege Treads?
 63779 | -2/Research        | Repaired Adv. Powered Armor?
 64162 | -2/Research        | Entered Testing
 64163 | -2/Testing         | Loaded intel: 84 machine locations
 64207 | -2/Testing         | Found Prototype Protection
 64207 | -2/Testing         | Identified SHELL Armor
 64211 | -2/Testing         | Found Hvy. Regenerative Plating
 64422 | -2/Testing         | Spotted PP-DGVVNB6PLX
 64824 | -2/Testing         | Intercept squad dispatched
 64825 | -2/Testing         | Spotted Tracker
 64826 | -2/Testing         | Spotted Tracker
 64832 | -2/Testing         | Spotted Combat Programmer
 64835 | -2/Testing         | Destroyed Tracker
 64848 | -2/Testing         | Destroyed Tracker
 64851 | -2/Testing         | Found Exp. Targeting Computer
 64852 | -2/Testing         | Destroyed Combat Programmer
 64854 | -2/Testing         | Spotted Combat Programmer
 64873 | -2/Testing         | Destroyed Combat Programmer
 64997 | -2/Testing         | Discovered new exit (range 13)
 65035 | -2/Testing         | Identified exit to Access
 65080 | -2/Testing         | Found Omega Cannon
 65333 | -2/Testing         | Fabricated EM Dispersion Field (x1)
 65358 | -2/Testing         | Fabricated Hvy. Reactive Plating?
 65442 | -2/Testing         | Fabricated Hcp. Storage Unit (x1)
 65480 | -2/Testing         | Fabricated Exp. Weapon Shielding (x1)
 65559 | -2/Testing         | Local fabrication network quarantined
 65620 | -2/Testing         | Spotted Fortress
 65690 | -2/Testing         | First assault squad dispatched
 65845 | -2/Testing         | Destroyed Fortress
 65869 | -2/Testing         | Found Thermal Barrier
 65879 | -2/Testing         | Found Vortex Chain Reactor
 65887 | -2/Testing         | Found Exp. Force Field
 65992 | -2/Testing         | Intercept squad dispatched
 66002 | -2/Testing         | Discovered new exit (range 5)
 66006 | -2/Testing         | Identified exit to Section 7
 66007 | -2/Testing         | Spotted Tracker
 66007 | -2/Testing         | Spotted Tracker
 66008 | -2/Testing         | Spotted Tracker
 66008 | -2/Testing         | Entered Section 7
 66009 | -2/Section 7       | Loaded intel: 147 machine locations
 66243 | -2/Section 7       | Found Integrated Dissipator
 66243 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 66304 | -2/Section 7       | First assault squad dispatched
 66560 | -2/Section 7       | Spotted S7 Guard
 66571 | -2/Section 7       | Found Alien Artifact
 66611 | -2/Section 7       | Identified Integrated Singularity Reactor
 66611 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
 66644 | -2/Section 7       | Spotted S7 Guard
 66655 | -2/Section 7       | Found Alien Artifact
 66655 | -2/Section 7       | Identified Core Regenerator
 66655 | -2/Section 7       | Used Core Regenerator, restored core integrity (+187)
 66871 | -2/Section 7       | Spotted B-90 Cyclops
 66896 | -2/Section 7       | Destroyed B-90 Cyclops
 66908 | -2/Section 7       | Garrison activated, responded to threat
 66909 | -2/Section 7       | Destroyed S7 Guard
 66910 | -2/Section 7       | Lost 4 parts (1p1u2w)
 66947 | -2/Section 7       | Intercept squad dispatched
 66951 | -2/Section 7       | Spotted Tracker
 66955 | -2/Section 7       | Spotted Combat Programmer
 66962 | -2/Section 7       | Destroyed Tracker
 66962 | -2/Section 7       | Spotted Tracker
 66965 | -2/Section 7       | Destroyed Tracker
 66968 | -2/Section 7       | Destroyed Combat Programmer
 66980 | -2/Section 7       | Spotted Combat Programmer
 66985 | -2/Section 7       | Destroyed Combat Programmer
 67056 | -2/Section 7       | Warped through subspace
 67145 | -2/Section 7       | Found Alien Artifact
 67145 | -2/Section 7       | Identified Integrity Redistributor
 67145 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-294)
 67387 | -2/Section 7       | Discovered exit to Access (range 16)
 67435 | -2/Section 7       | Found Integrity Redistributor
 67505 | -2/Section 7       | Allied Derelicts emerged from ambush trap array
 67706 | -2/Section 7       | Destroyed Executioner
 67713 | -2/Section 7       | Destroyed Executioner
 67745 | -2/Section 7       | Found Adv. Kinecellerator
 67779 | -2/Section 7       | Intercept squad dispatched
 67788 | -2/Section 7       | Spotted Tracker
 67789 | -2/Section 7       | Spotted Tracker
 67789 | -2/Section 7       | Spotted Tracker
 67797 | -2/Section 7       | Destroyed Tracker
 67802 | -2/Section 7       | Destroyed Tracker
 67804 | -2/Section 7       | Destroyed Tracker
 67830 | -2/Section 7       | Spotted Combat Programmer
 67830 | -2/Section 7       | Spotted Combat Programmer
 67831 | -2/Section 7       | Spotted Combat Programmer
 67836 | -2/Section 7       | Destroyed Combat Programmer
 67842 | -2/Section 7       | Destroyed Combat Programmer
 67846 | -2/Section 7       | Destroyed Combat Programmer
 67895 | -2/Section 7       | Found Transdimensional Reconstructor
 68150 | -2/Section 7       | Destroyed 7 combat bots
 68351 | -2/Section 7       | Found LRC Energy Well
 68351 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 68354 | -2/Section 7       | Found LRC Storage
 68354 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 68429 | -2/Section 7       | Destroyed 8 combat bots
 68557 | -2/Section 7       | Intercept squad dispatched
 68565 | -2/Section 7       | Spotted Tracker
 68565 | -2/Section 7       | Spotted Tracker
 68566 | -2/Section 7       | Spotted Tracker
 68567 | -2/Section 7       | Spotted Tracker
 68569 | -2/Section 7       | Destroyed Tracker
 68573 | -2/Section 7       | Destroyed Tracker
 68579 | -2/Section 7       | Destroyed Tracker
 68594 | -2/Section 7       | Spotted Combat Programmer
 68598 | -2/Section 7       | Spotted Combat Programmer
 68599 | -2/Section 7       | Spotted Combat Programmer
 68608 | -2/Section 7       | Spotted Combat Programmer
 68763 | -2/Section 7       | Entered Access
 68763 | -1/Access          | Evolved 2 slots: Weapon x2
 68764 | -1/Access          | Loaded intel: 112 machine locations
 69013 | -1/Access          | First assault squad dispatched
 69040 | -1/Access          | Build established: Machinist-Mutant
 69138 | -1/Access          | Destroyed 9 combat bots
 69392 | -1/Access          | Destroyed 9 combat bots
 69737 | -1/Access          | Intercept squad dispatched
 69748 | -1/Access          | Spotted Tracker
 69749 | -1/Access          | Spotted Tracker
 69756 | -1/Access          | Destroyed Tracker
 69757 | -1/Access          | Destroyed Tracker
 69781 | -1/Access          | Spotted Combat Programmer
 69803 | -1/Access          | High security lockdown imminent
 69809 | -1/Access          | Build established: Hauler-Mutant
 69820 | -1/Access          | Destroyed Combat Programmer
 69836 | -1/Access          | Spotted Combat Programmer
 69841 | -1/Access          | Destroyed 7 combat bots
 69844 | -1/Access          | Destroyed Combat Programmer
 69882 | -1/Access          | Discovered new exit (range 8)
 69883 | -1/Access          | High security lockdown engaged
 69895 | -1/Access          | Identified exit to Command
 69898 | -1/Access          | Entered Command
 69899 | -1/Command         | Loaded intel: 63 machine locations
 69914 | -1/Command         | Phase Generator disabled
 70148 | -1/Command         | First assault squad dispatched
 70355 | -1/Command         | Destroyed 9 combat bots
 70540 | -1/Command         | Spotted Combat Programmer
 70541 | -1/Command         | Spotted Combat Programmer
 70543 | -1/Command         | Spotted M Guard
 70553 | -1/Command         | Destroyed 10 combat bots
 70555 | -1/Command         | Destroyed Combat Programmer
 70559 | -1/Command         | Destroyed Combat Programmer
 70573 | -1/Command         | Destroyed M Guard
 70591 | -1/Command         | Destroyed M Guard
 70591 | -1/Command         | Destroyed all MAIN.C guards
 70626 | -1/Command         | Found Prototype Energy Cannon
 70626 | -1/Command         | Identified Cld. Nova Cannon
 70630 | -1/Command         | Found Zero-point Reactor
 70634 | -1/Command         | Found Zero-point Reactor
 70638 | -1/Command         | Found Hvy. Regenerative Plating
 70644 | -1/Command         | Found Prototype Device
 70644 | -1/Command         | Identified AEGIS Remote Shield
 70692 | -1/Command         | Found Hvy. Regenerative Plating
 70696 | -1/Command         | Found Zero-point Reactor
 70710 | -1/Command         | Found Zero-point Reactor
 70713 | -1/Command         | Found Prototype Launcher
 70715 | -1/Command         | Identified Adv. Micro-nuke Launcher
 70801 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-247)
 70994 | -1/Command         | Met MAIN.C
 71000 | -1/Command         | System corruption reached 10%
 71003 | -1/Command         | 0b10 Conduit disabled
 71014 | -1/Command         | Destroyed MAIN.C Shell
 71014 | -1/Command         | MAIN.C activated Command garrisons
 71027 | -1/Command         | Destroyed MAIN.C
 71046 | -1/Command         | Found Beam Splitter
 71055 | -1/Command         | Found Antimissile System
 71065 | -1/Command         | Found Prototype Processor
 71066 | -1/Command         | Identified Exp. Target Analyzer
 71070 | -1/Command         | Found Prototype Protection
 71073 | -1/Command         | Found Exp. Targeting Computer
 71078 | -1/Command         | Found Omega Cannon
 71687 | -1/Command         | Crushed by falling debris
 72419 | -1/Command         | Identified Exp. Powered Armor
 72555 | -1/Command         | Spotted B-99 Colossus
 72569 | -1/Command         | Rewired B-99 Colossus
 72959 | -1/Command         | Found Quantum Capacitor
 73123 | -1/Command         | Destroyed Colossus 10a
 73141 | -1/Command         | Found Prototype Ballistic Gun
 73141 | -1/Command         | Identified Multirail
 73199 | -1/Command         | Discovered new exit (range 12)
 73219 | -1/Command         | Identified exit to Surface
 73679 | -1/Command         | Warped through subspace to slip node
 73679 | -1/Command         | Discovered new exit (range 5)
 73686 | -1/Command         | Identified exit to Access_0
 73688 | -1/Command         | Entered Access_0
 73689 | -1/Access_0        | Loaded intel: 52 machine locations
 73689 | -1/Access_0        | Met Architect
 73699 | -1/Access_0        | Architect warped through subspace
 73713 | -1/Access_0        | Destroyed A8
 73753 | -1/Access_0        | Architect warped through subspace
 73774 | -1/Access_0        | Core integrity fell below 50%
 73783 | -1/Access_0        | Architect warped through subspace
 73790 | -1/Access_0        | Spotted Enhanced Programmer
 73794 | -1/Access_0        | Destroyed Enhanced Programmer
 73817 | -1/Access_0        | Architect warped through subspace
 73862 | -1/Access_0        | Architect warped through subspace
 73892 | -1/Access_0        | Architect warped through subspace
 73902 | -1/Access_0        | Found Prototype Device
 73902 | -1/Access_0        | Identified Desublimator
 73906 | -1/Access_0        | Found Exp. Phase Shifter
 73917 | -1/Access_0        | Architect warped through subspace
 73917 | -1/Access_0        | Found Exp. Weapon Cycler
 73926 | -1/Access_0        | Subspace Access Node disabled
 73943 | -1/Access_0        | Architect warped through subspace
 73947 | -1/Access_0        | Spotted Enhanced Programmer
 73949 | -1/Access_0        | Spotted Enhanced Programmer
 73951 | -1/Access_0        | Destroyed Enhanced Programmer
 73953 | -1/Access_0        | Destroyed Enhanced Programmer
 73966 | -1/Access_0        | Architect warped through subspace
 73988 | -1/Access_0        | Architect warped through subspace
 74012 | -1/Access_0        | Architect warped through subspace
 74034 | -1/Access_0        | Spotted Enhanced Programmer
 74041 | -1/Access_0        | Architect warped through subspace
 74044 | -1/Access_0        | Destroyed Enhanced Programmer
 74065 | -1/Access_0        | Architect warped through subspace
 74066 | -1/Access_0        | Spotted Enhanced Programmer
 74073 | -1/Access_0        | Destroyed Enhanced Programmer
 74093 | -1/Access_0        | Found Desublimator
 74097 | -1/Access_0        | Architect warped through subspace
 74118 | -1/Access_0        | Subspace Access Node disabled
 74130 | -1/Access_0        | Architect warped through subspace
 74153 | -1/Access_0        | Architect warped through subspace
 74179 | -1/Access_0        | Architect warped through subspace
 74181 | -1/Access_0        | Spotted Enhanced Programmer
 74184 | -1/Access_0        | A6 warped into view
 74189 | -1/Access_0        | Destroyed A6
 74202 | -1/Access_0        | Destroyed Enhanced Programmer
 74210 | -1/Access_0        | Architect warped through subspace
 74229 | -1/Access_0        | Architect warped through subspace
 74250 | -1/Access_0        | Architect warped through subspace
 74275 | -1/Access_0        | Architect warped through subspace
 74306 | -1/Access_0        | Architect warped through subspace
 74346 | -1/Access_0        | Destroyed Enhanced Programmer
 74389 | -1/Access_0        | Core integrity fell below 20%
 74448 | -1/Access_0        | Architect warped through subspace
 74452 | -1/Access_0        | Destroyed by Architect with Modified Quantum Sheargun

 Last Messages 
---------------
74434_ HV Slug penetrates Wall.
74435_ Penetrated by HV Slug.
74435_ Critical hit.
74437_ Penetrated by HV Slug.
74437_ Critical hit. <x2>
74440_ Penetrated by HV Slug.
74440_ Critical hit.
74442_ Penetrated by HV Slug.
74443_ Desublimator destroyed.
74443_ Critical hit.
74443_ Omega Cannon destroyed.
74443_ Penetrated by Quantum Shear.
74445_ Penetrated by HV Slug. <x2>
74447_ Destroyed Alien Energy Gun.
74447_ Penetrated by HV Slug.
Architect warps through subspace.
74449_ Penetrated by HV Slug.
74449_ Critical hit.
74450_ Penetrated by HV Slug. <x2>
74452_ Critical hit.

 Map 
-----
+----------------------------------------------------+
| ????????"??"?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????????? %       ???????????????????? |
| ??????????????????             ??????????????????? |
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| ?""????????????? ;        =   ??????????????##???? |
| ?""??????????????;            ??????????????#  ??? |
| "??"??????????????           #????????????###   ## |
| ???????????????????;;;      ;#?????????????        |
| ???????????????????# ;;      ###?????????????      |
| ???????????????????#  ;        #?????????????????? |
| ???????????????????#;  ;       ##???????????#????? |
| ???????????????#  ??#  ;      ;;????????????#"???" |
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| ????????????????#          ; ;;;#???## ??????###   |
| ??????????????###          ;;# ##??##"  "#####     |
| ??????????????#              ###??#   ""           |
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| ???????????????##  ?##         #??###   "#####   # |
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| ???????????????????#   !=!!]!         ###      ### |
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| ??????????????#      "#??##==        ###         # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Coolant Potential          240
Energy Generation          91
Energy Capacity            1950
Matter Stores              514
Matter Capacity            600
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Additional Mass Support    20
Armor Coverage             3600
Resistance: KI             40
Resistance: TH             75
Resistance: EM             90
Weapon Shielding           90
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Target Analysis            12
Armor Integrity Analysis   66
Recoil Reduction           2
Matter Filtering           50
Particle Charging          25
Kinecelleration            50
Salvage Targeting          3
Offensive Hacking          25
Defensive Hacking          20

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Materials | Hacked
        Armor Integrity Analyzer | -8/Materials  | Hacked
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Cmb. Gravmag System | -7/Data Miner | Free
        Exp. Cesium-ion Thruster | -7/Data Miner | Free
                    Triangulator | -7/Data Miner | Free
            Exp. Terrain Scanner | -7/Data Miner | Free
               Exp. Sensor Array | -7/Data Miner | Free
     Tactical Coordination Suite | -7/Data Miner | Free
                  Exp. ECM Suite | -7/Data Miner | Free
         Mni. Smartbomb Launcher | -7/Data Miner | Free
                  Centrium Wheel | -6/Extension  | Hacked
           Hvy. Reactive Plating | -5/Factory    | Hacked
         Exp. Signal Interpreter | -5/Factory    | Hacked
          Exp. Utility Shielding | -5/Factory    | Hacked
           Exp. Weapon Shielding | -5/Factory    | Hacked
     Exp. Terrain Scan Processor | -5/Factory    | Hacked
 Adv. Salvage Targeting Computer | -5/Factory    | Hacked
              Adv. Powered Armor | -5/Factory    | Scanalyzed
             EM Dispersion Field | -5/Factory    | Scanalyzed
               Lrn. Tractor Beam | -5/Factory    | Scanalyzed
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
   Adv. Armor Integrity Analyzer | -4/Factory    | Hacked
              Adv. Weapon Cycler | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
        Armor Integrity Analyzer | x1 | -7/Factory 
               Hcp. Storage Unit | x1 | -7/Factory 
               Hcp. Storage Unit | x1 | -7/Factory 
               Hcp. Storage Unit | x1 | -7/Factory 
               Hcp. Storage Unit | x1 | -7/Factory 
         Mni. Smartbomb Launcher | x1 | -6/Factory 
               Exp. Sensor Array | x1 | -6/Factory 
           Hvy. Reactive Plating | x1 | -5/Factory 
           Hvy. Reactive Plating | x1 | -5/Factory 
                  Centrium Wheel | x2 | -5/Factory 
                  Centrium Wheel | x2 | -5/Factory 
               Hcp. Storage Unit | x1 | -5/Factory 
               Hcp. Storage Unit | x1 | -5/Factory 
               Exp. Sensor Array | x1 | -5/Factory 
         Exp. Signal Interpreter | x1 | -5/Factory 
              Adv. Powered Armor | x1 | -5/Factory 
   Adv. Armor Integrity Analyzer | x1 | -4/Factory 
           Hvy. Reactive Plating | x1 | -4/Factory 
               Hcp. Storage Unit | x1 | -4/Factory 
           Exp. Weapon Shielding | x1 | -4/Factory 
               Assault Drone Bay | x1 | -4/Factory 
           Hvy. Reactive Plating | x1 | -3/Armory  
 Adv. Salvage Targeting Computer | x1 | -3/Armory  
             EM Dispersion Field | x1 | -2/Testing 
           Hvy. Reactive Plating | x1 | -2/Testing 
               Hcp. Storage Unit | x1 | -2/Testing 
           Exp. Weapon Shielding | x1 | -2/Testing 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Integrated Singularity Reactor
Core Regenerator
Integrity Redistributor
LRC Energy Well
LRC Storage

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumArmoredLauncher
  Manual?         0
Play Time         16:11:29
  Cumulative      1115.2 hours
  Start           2020.08.30 @ 18:07:17
  End             2020.09.12 @ 22:31:45
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          416
  Rogue           416
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           13/1/7/0/0/0/4
Lore%             96
Gallery%          98
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 004c7770-b22f-441e-ad4f-be9a5ae4195b