Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 23:47:52

Player: r@sin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1477)     1477
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3712

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     266/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Carbon-fiber Leg
  High-capacity Matter Pod (200)
                Visual Processing Unit
   Experimental Sensor Array
                Reaction Control System

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
       Improved Terrain Scan Processor
         Medium Armor Plating
>               --- WEAPON -----------
                Beam Rifle
       Improved Light Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Treads
       Improved Treads
                Aluminum Leg
       Improved Aluminum Leg
        Compact Wheel
         Medium Matter Pod
                Structural Scanner
                Visual Processing Unit
   Experimental Sensor Array
                Reaction Control System
         Medium Armor Plating
          Light Cannon
                Hammer
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             67   | 3   11  1   18  4   30  
  Power                    10   | .   3   .   2   2   3   
    Engine                 9    | .   3   .   2   2   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   2   1   10  .   8   
    Treads                 16   | .   .   .   8   .   8   
    Leg                    7    | 2   2   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   1   .   1   .   12  
    Device                 1    | .   .   .   .   .   1   
    Storage                7    | 1   1   .   1   .   4   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | .   5   .   5   2   7   
    Energy Gun             5    | .   .   .   2   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   4   .   .   .   2   
    Ballistic Cannon       6    | .   1   .   3   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   2   .   4   .   10  
  Power                    5    | .   1   .   2   .   2   
  Propulsion               5    | .   .   .   2   .   3   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   1   .   .   .   1   
  Highest Loss Streak      5    | .   2   .   3   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 92  100 95  
  Engine                   9    | .   13  14  11  11  5   
  Core                     1    | .   .   .   .   .   2   
  Treads                   26   | .   .   .   23  44  34  
  Leg                      8    | .   28  28  13  .   .   
  Device                   2    | .   .   .   .   .   6   
  Storage                  20   | .   27  28  22  22  15  
  Processor                1    | .   .   .   .   .   3   
  Protection               3    | .   .   .   .   .   8   
  Energy Gun               7    | .   .   .   6   10  11  
  Ballistic Gun            7    | .   25  28  6   .   1   
  Ballistic Cannon         6    | .   1   .   8   11  5   
Peak Build Rating          25   | 3   7   7   18  17  25  
  Average Rating           15   | 2   6   7   10  16  22  
  On Entrance              8    | .   3   7   7   17  17  
Naked Turns                18   | .   .   .   .   .   18  
Heaviest Build             43   | 5   19  16  38  38  43  
  Greatest Support         92   | 20  20  20  92  92  92  
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         13   | 7   8   8   14  15  14  
  Most Carried             15   | 7   8   8   15  15  15  
  Average Carried          10   | 4   5   7   8   14  12  
  Final Capacity           15   | 8   8   8   15  15  5   
  Final Carried            15   | 7   7   8   13  15  5   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1535 | 189 303 51  206 239 547 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1353 | .   240 51  204 82  776 
  Parts                    95   | .   16  8   15  11  45  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  42   | .   7   4   6   5   20  
  Guns                     23   | .   5   4   3   5   6   
  Cannons                  18   | .   2   .   3   .   13  
Classes Destroyed          9    | .   1   1   3   1   3   
  Builder                  3    | .   .   .   1   1   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  12   | .   .   4   .   5   3   
  Grunt                    21   | .   7   .   5   .   9   
  Duelist                  3    | .   .   .   1   .   2   
  Sentry                   3    | .   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   6   3   4   3   4   
  Combat Bots Only         6    | .   6   3   4   3   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        380  | .    74   12   49   44   201  
  Missed                   94   | .    19   4    11   8    52   
Damage Taken               4226 | .    629  54   540  287  2716 
  Core                     751  | .    111  19   21   47   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   47   | .    .    .    .    .    47   
Core Remaining (%)         77   | 100  .    48   .    83   .    
Volleys Fired              177  | .    29   7    33   18   90   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  128  | .    55   40   104  104  128  
Shots Fired                328  | .    58   14   61   36   159  
  Gun                      218  | .    46   14   38   18   102  
  Cannon                   110  | .    12   .    23   18   57   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  195  | .    58   14   38   18   67   
  Thermal                  133  | .    .    .    23   18   92   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         21   | .    8    3    7    4    21   
  Robot Miss Streak        7    | .    5    1    6    7    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           205  | .    35   7    35   11   117  
  Core Hits                81   | .    14   5    15   8    39   
  Critical Kills           2    | .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | .    2    1    1    .    7    
    Burn                   6    | .    .    .    .    .    6    
    Destroy                2    | .    1    1    .    .    .    
    Blast                  3    | .    1    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3206 | .    397  67   532  218  1992 
  Guns                     2079 | .    280  67   326  115  1291 
  Cannons                  1127 | .    117  .    206  103  701  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1763 | .    397  67   285  103  911  
  Thermal                  1443 | .    .    .    247  115  1081 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    .    
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 18   | .    6    .    1    3    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  15   | .    3    .    1    3    8    
  Secondary                3    | .    3    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        412  | .    153  .    315  216  412  
  Average Temperature      126  | .    72   .    133  95   141  
  Received Heat Transfer   1422 | .    348  .    228  .    846  
  Effects                  12   | .    .    .    3    .    9    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           3    | .    .    .    1    .    2    
    Interference           7    | .    .    .    2    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             6    | .    .    .    1    .    5    
  Heat Transferred         3848 | .    .    .    592  296  2960 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             250  | .   182 137 224 139 250 
  Initial                  53   | .   .   7   53  14  .   
  Average                  94   | .   95  98  81  97  101 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         95   | 100 100 100 94  100 91  
  Level 1                  4    | .   .   .   5   .   8   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   1   4   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   10  6   12  6   28  
  Peak Tracking Total      9    | .   9   3   4   3   7   
  Tactical Retreats        3    | .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          9    | .   2   .   1   2   4   
  Terminals                5    | .   1   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   10  .   6   4   10  
  Successful               19   | .   7   .   5   2   5   
  Failed                   11   | .   3   .   1   2   5   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   2   .   
  Terminals                13   | .   3   .   .   4   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          15   | .   7   .   6   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   .   2   2   
  Record                   4    | .   2   .   .   .   2   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       10   | .   4   .   5   .   1   
  Recycle Component        3    | .   1   .   2   .   .   
  Process                  2    | .   1   .   1   .   .   
  Report Inventory         3    | .   1   .   1   .   1   
  Retrieve Matter          2    | .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   2   3   
  Full Trace Events        3    | .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     32   | .   .   .   .   .   32  
Parts Recycled             3    | .   1   .   2   .   .   
  Recycled Matter          163  | .   35  .   128 .   .   
  Retrieved Matter         163  | .   35  .   128 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               2702 | 45   435  135  514  471  1102 
Spaces Moved               1343 | 32   257  89   239  252  474  
  Core                     34   | 10   .    .    .    .    24   
  Treads                   897  | .    .    .    195  252  450  
  Legs                     412  | 22   257  89   44   .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  50   
  Average Speed            145  | 101  120  120  155  160  154  
  Slowest Speed            240  | 120  120  120  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    30   21   20   55   21   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    1    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1778 | 44  331 105 325 283 690 
  Wait                     87   | .   20  8   7   2   50  
  Move                     1338 | 31  256 88  238 251 474 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  70   | 10  11  1   20  5   23  
  Fast Attach              1    | .   .   .   .   .   1   
  Attach                   36   | 3   6   .   11  .   16  
  Detach                   6    | .   .   .   3   .   3   
  Swap                     30   | .   5   1   7   4   13  
  Drop                     33   | .   4   .   6   3   20  
  Fire                     177  | .   29  7   33  18  90  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Discovered new exit (range 15)
  481 | -10/Materials | Entered Mines
  498 | -10/Mines     | Discovered new exit (range 7)
  508 | -10/Mines     | Core integrity fell below 50%
  616 | -10/Mines     | Entered Materials
  616 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1012 | -9/Materials  | Lost 3 parts (1p2n)
 1042 | -9/Materials  | Discovered new exit (range 9)
 1130 | -9/Materials  | Entered Mines
 1417 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1422 | -9/Mines      | Found Prototype Device
 1529 | -9/Mines      | Discovered new exit (range 13)
 1601 | -9/Mines      | Entered Materials
 1601 | -8/Materials  | Evolved 2 slots: Utility x2
 1772 | -8/Materials  | Repaired Imp. Treads
 2521 | -8/Materials  | Build established: Scavenger-Mutant
 2683 | -8/Materials  | Core integrity fell below 50%
 2692 | -8/Materials  | Core integrity fell below 20%
 2703 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Lgt. Treads destroyed.
Slug penetrates H-61 Shepherd.
Imp. Treads severed.
Lgt. Treads severed.
Slug penetrates H-61 Shepherd.
Imp. Treads severed.
Pulse Rifle severed.
The unstable cave ceiling collapses.
Gauss Rifle blasted off.
Med. Matter Pod destroyed.
Katana severed.
Hvy. Assault Rifle severed.
Dropped Structural Scanner.
Dropped Lgt. Cannon.
Lgt. Armor Plating severed.
Dropped Lrg. Storage Unit.
Discarded Targeting Computer.
Slug penetrates Wall.
Knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|                                                    |
| #########???????????????????                       |
|        ##???????????????????                       |
|  """"  ##???????????????????                       |
|  """" !##???????????????????                       |
|  """"  ##???????????????????                       |
|        ##???????????????????                       |
| #########???????????????????                       |
| #########???#####??########?                       |
| #???####????#]] #??# ! !c@#?                       |
| #???#    ???#]] ####  g cc#?                       |
| #???#[   ???#!!    #H """ #?                       |
| #???#     ??#!!    #  """ #?                       |
| #???#     ??#!!    + g""" #?                       |
| ????#      ##!!    ;  g   #?                       |
| #####      # ####  ########?                       |
| ########+#   [%#    #???????                       |
|             =][[    #      #                       |
|            %![==!   "      #                       |
|              /=!    #    " #                       |
| """  """      # #  ##   """?                       |
| """  """     ####  #??  "???                       |
| """  """     ##?#  #??? ""??                       |
|              ##?#  #????""??                       |
|              ##?#  #????""??                       |
| """  """     ##??  ?????????                       |
| """  """     ###   ?????????                       |
| """  """     ###   ?????????                       |
|              ""# ???????????                       |
|        %     Y"##???????????                       |
| ##### ^^     ""##???????????                       |
| ##### ^ ^    ####???????????                       |
| ???## ^      ####???????????                       |
| ???## ^      ##?????????????                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Part-time Mechanic
Please Form A Line
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              CoolantHardenedCapacitor
  Manual?         0
Play Time         00:49:10
  Cumulative      2.6 hours
  Start           2025.04.02 @ 22:24:24
  End             2025.04.02 @ 23:47:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f640d2f-a843-4c1e-87da-3368cc2d2e33