Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 21:46:16 Player: Namsan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1395) 1395 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 4700 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Hardened Medium Armor Plating Shock Rifle Heavy EM Shotgun Improved EM Pulse Cannon Shock Bomb Launcher Plasma Cutter [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 80 | 6 3 2 18 3 17 12 19 Power 10 | 1 1 . 2 1 1 2 2 Engine 8 | 1 1 . 2 1 1 1 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . . 8 1 1 1 7 Treads . | . . . . . . . . Leg 3 | 2 . . . . . . 1 Wheel 10 | . . . 4 1 1 1 3 Hover 3 | . . . . . . . 3 Flight 4 | . . . 4 . . . . Utility 16 | 1 . 1 . 1 7 4 2 Device 6 | . . . . . 3 3 . Storage 2 | 1 . . . . 1 . . Processor 2 | . . 1 . . 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . 1 2 1 2 Artifact . | . . . . . . . . Weapon 34 | 2 2 1 8 . 8 5 8 Energy Gun 10 | 1 . . 2 . 4 . 3 Energy Cannon 5 | . . . . . 1 1 3 Ballistic Gun 11 | 1 . 1 5 . 3 1 . Ballistic Cannon 3 | . 1 . . . . 2 . Launcher 1 | . . . . . . . 1 Special Weapon 2 | . . . . . . 1 1 Impact Weapon 2 | . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 18 | . 1 . 2 . . 1 14 Power 2 | . . . 1 . . . 1 Propulsion 7 | . . . . . . . 7 Utility 2 | . . . . . . 1 1 Weapon 7 | . 1 . 1 . . . 5 Highest Loss Streak 12 | . 1 . 2 . . 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 79 85 94 100 99 95 59 Engine 8 | . 14 14 10 11 9 1 1 Core 1 | . . . . . . 5 2 Leg 7 | . 28 28 6 . . . . Wheel 19 | . . . 21 33 27 26 15 Device 4 | . . . . . 9 14 7 Storage 10 | . 14 14 11 11 10 7 5 Processor 5 | . . 4 11 . 9 5 . Protection 4 | . . . . 11 7 8 7 Energy Gun 6 | . 1 . 5 11 9 8 3 Energy Cannon 2 | . . . . . 4 7 2 Ballistic Gun 11 | . 6 9 23 11 12 1 4 Ballistic Cannon 1 | . 7 . . . . 4 2 Impact Weapon 4 | . 7 14 3 11 . . . Naked Turns 20 | . . . . . . . 20 Heaviest Build 45 | 12 15 14 22 19 31 45 45 Greatest Support 46 | 20 20 20 36 36 36 46 46 Greatest Overweight (x) 3 | 1 . . 3 . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 2 Class Distribution -------------------- 38% | Gunner 36% | Mutant 13% | Scavenger-Mutant 5% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 1271 | 250 62 23 386 63 219 141 127 Remotely . | . . . . . . . . Salvage Created 1576 | 23 60 . 446 96 169 473 309 Parts 96 | 1 3 . 31 3 15 28 15 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 34 | . 3 . 13 2 2 9 5 Melee 1 | . . . 1 . . . . Guns 23 | . 1 . 12 2 2 4 2 Cannons 6 | . 1 . . . . 4 1 AOE 3 | . . . . . . 1 2 Classes Destroyed 12 | 1 2 . 4 . 1 3 1 Worker 2 | . . . . . 1 1 . Builder 1 | . . . . . . 1 . Tunneler 2 | 1 . . . . . 1 . Hauler 1 | . . . . . . . 1 Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 1 . 1 . . Watcher 5 | . . . 2 . 1 1 1 Swarmer 13 | . 2 . 8 . . 3 . Grunt 10 | . 1 . 2 2 . 3 2 Sentry 8 | . . . 3 . 2 . 3 Specialist 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 1 2 . 4 3 2 5 5 Combat Bots Only 4 | . 2 . 3 3 1 3 4 Max Kills in Single Turn 3 | 1 1 . 1 1 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 4166 | . 408 . 919 146 165 287 2241 Core 985 | . 99 . 101 30 44 28 683 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 158 | . . . 63 . 95 . . Core Remaining (%) 79 | 100 . 60 . 67 92 . . Volleys Fired 98 | 2 5 1 44 3 11 17 15 Largest 3 | 2 2 1 3 2 3 3 3 Hottest 175 | 60 55 20 99 63 148 175 143 Shots Fired 259 | 4 10 1 115 6 33 49 41 Gun 204 | 4 5 1 115 6 31 22 20 Cannon 50 | . 5 . . . 2 26 17 Launcher 3 | . . . . . . . 3 Special 2 | . . . . . . 1 1 Kinetic 163 | 2 10 1 94 3 20 10 23 Thermal 45 | 2 . . 21 3 11 7 1 Explosive . | . . . . . . . . Electromagnetic 51 | . . . . . 2 32 17 Robot Hit Streak 17 | 1 5 . 11 6 7 17 6 Robot Miss Streak 5 | 2 1 1 5 . 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 176 | 1 12 . 74 10 20 34 25 Core Hits 79 | 1 3 . 24 4 9 20 18 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 7 | . . . 2 1 3 1 . Burn 3 | . . . 1 . 2 . . Blast 1 | . . . . . . 1 . Corrupt 1 | . . . . . 1 . . Smash 2 | . . . 1 1 . . . Melee Attacks 20 | . 11 . 5 4 . . . Impact 20 | . 11 . 5 4 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3409 | 10 174 . 1022 173 320 819 891 Guns 1903 | 10 23 . 938 78 270 304 280 Cannons 716 | . 50 . . . 50 335 281 Explosions 474 | . . . . . . 169 305 Melee 280 | . 101 . 84 95 . . . Ramming 13 | . . . . . . . 13 Kinetic 1642 | . 73 . 807 45 157 181 379 Thermal 524 | 10 . . 131 33 133 205 12 Explosive 210 | . . . . . . . 210 Electromagnetic 740 | . . . . . 30 433 277 Impact 280 | . 101 . 84 95 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 44 | . 7 . . 24 5 8 . Projectiles 13 | . . . . . 5 8 . Explosions . | . . . . . . . . Melee 31 | . 7 . . 24 . . . Knockbacks 6 | . 4 . . . . . 2 Impact 2 | . 2 . . . . . . Kinetic 4 | . 2 . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 Shots . | . . . . . . . . Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 383 | 20 34 . 383 36 63 228 122 Average Temperature 69 | 15 16 . 99 17 21 79 28 Received Heat Transfer 1281 | . 126 . 276 84 45 45 705 Effects 2 | . . . 2 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 3 . . 1 . 2 1 Impact Corruptions 2 | . 1 . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1162 | 25 . . 407 75 444 174 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 504 | 5 123 47 377 188 220 310 504 Initial 138 | . 3 47 18 138 72 9 50 Average 166 | 1 74 47 236 185 141 178 296 Maximum Alert Level 2 | . . . 1 . 1 1 2 Low Security (%) 65 | 100 100 100 35 100 62 52 22 Level 1 32 | . . . 64 . 37 47 53 Level 2 2 | . . . . . . . 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . 1 10 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 9 | . 2 . 1 . . 1 5 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 5 | . 1 . 1 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 14 7 26 2 5 9 49 Peak Tracking Total 28 | . 6 3 5 2 2 4 28 Tactical Retreats 12 | . 2 . 3 . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 4 | . . . 1 . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 4 | . . . 1 . . 1 2 Max in Single Turn 2 | . . . 1 . . 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 16 | . . . 4 . 2 3 7 Terminals 12 | . . . 2 . 1 3 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . . . 9 . 5 5 16 Successful 23 | . . . 8 . 4 4 7 Failed 12 | . . . 1 . 1 1 9 Catastrophic 4 | . . . 1 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . . 2 Terminals 24 | . . . 3 . 2 5 14 Fabricators . | . . . . . . . . Repair Stations 7 | . . . 2 . 3 . 2 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . . . 2 . 2 4 6 Record 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 3 | . . . 1 . . 2 . Locate Traps 2 | . . . . . . . 2 Zone Layout 5 | . . . 1 . . . 4 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 2 . 2 . 1 Scan Component 2 | . . . 1 . 1 . . Repair 2 | . . . 1 . 1 . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . . . 3 . 2 2 7 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 48 | . . . 32 . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies 5 | . . 2 . 3 . . . Largest Group 3 | . . 2 2 3 . . . Highest-Rated Group 43 | . . 43 43 40 . . . Highest-Rated Ally 31 | . . 31 31 16 . . . Total Orders . | . . . . . . . . Ally Attacks 26 | . . 1 25 . . . . Total Damage 297 | . . . 297 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 2821 | 98 197 376 618 364 474 423 271 Spaces Moved 2072 | 47 112 259 379 355 369 306 245 Core 48 | 5 . . 1 . . . 42 Treads . | . . . . . . . . Legs 525 | 42 112 259 112 . . . . Wheels 1437 | . . . 254 355 369 306 153 Hover 50 | . . . . . . . 50 Flight 12 | . . . 12 . . . . Fastest Speed 34 | 50 120 120 34 90 90 87 50 Average Speed 96 | 163 120 120 97 90 90 88 77 Slowest Speed 200 | 190 120 120 200 90 90 90 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 24 62 43 91 29 10 61 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . . . . 12 27 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 32 | . . . . . . 12 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2655 | 62 146 324 530 386 492 422 293 Wait 277 | . 10 56 60 16 66 67 2 Move 2065 | 46 111 258 378 354 368 305 245 Hop . | . . . . . . . . Pick Up 46 | 8 3 4 7 4 11 9 . Fast Attach 35 | 4 1 1 11 . 6 5 7 Attach 29 | 2 . 1 4 2 6 4 10 Detach 14 | . 1 . 3 . 5 1 4 Swap 16 | . 2 . 3 1 5 3 2 Drop 51 | . 2 3 15 2 14 11 4 Fire 98 | 2 5 1 44 3 11 17 15 Melee 20 | . 11 . 5 4 . . . Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Met 8R-AWN 288 | -10/Materials | Discovered new exit (range 8) 296 | -10/Materials | Entered Mines 298 | -10/Mines | Followed 8R-AWN into the Mines 309 | -10/Mines | Build established: Mutant 402 | -10/Mines | Learned location of Storage (-7) 546 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 599 | -10/Mines | Discovered new exit (range 5) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Accompanied by 2 allies 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 677 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1104 | -9/Materials | Build established: Gunner 1104 | -9/Materials | Discovered new exit (range 10) 1187 | -9/Materials | Repaired Arm. Wheel 1290 | -9/Materials | Entered Mines 1291 | -9/Mines | Met a Derelict bent on vengeance 1368 | -9/Mines | Discovered new exit (range 12) 1464 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1591 | -9/Mines | Learned location of Recycling (-7) 1600 | -9/Mines | Build established: Scavenger-Mutant 1642 | -9/Mines | Discovered new exit (range 10) 1654 | -9/Mines | Entered Materials 1654 | -8/Materials | Evolved 2 slots: Utility x2 1682 | -8/Materials | Repaired Hvy. Assault Rifle 1904 | -8/Materials | Discovered new exit (range 5) 2019 | -8/Materials | Build established: Gunner 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2524 | -7/Factory | Discovered new exit (range 12) 2551 | -7/Factory | Entered Storage 2591 | -7/Storage | Garrison activated, responded to threat 2755 | -7/Storage | Released all parts (6) 2777 | -7/Storage | Discovered new exit (range 11) 2790 | -7/Storage | Core integrity fell below 50% 2810 | -7/Storage | Core integrity fell below 20% 2822 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Investigation squad. 02777_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S008. 02785_ Connecting with Terminal... >>Traps(Locate) Found 13 traps in 3 arrays: 6x Shock Trap 3x Shock Trap 4x Heavy Explosive Trap Map updated. 02788_ Connecting with Door Terminal... 02789_ Slammed into G-47 Trooper. [Achievement: Hunted] 02791_ Slammed into G-47 Trooper. 02795_ Imp. EM Pulse Cannon destroyed. 02801_ ALERT: Rogue bot located, Programmers report to Storage Zone 1B. 02804_ Imp. EM Pulse Cannon destroyed. 02805_ Imp. Hover Unit destroyed. 02809_ Nuclear Core destroyed. 02812_ Slammed into R-06 Scavenger. 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Wheel | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed GhostVisualPropulsion Manual? 0 Play Time 01:24:23 Cumulative 38.4 hours Start 2022.04.16 @ 16:07:36 End 2022.04.16 @ 21:46:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 15 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ad72103-ef45-4c65-8d8d-c52756418d7e