Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 07:22:58

Player: Nika Jay

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (83)      415
Value Destroyed (2018)     2018
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1062)               1062
              TOTAL SCORE: 6815

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      47
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (77)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine (fused)
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
           Wheel
           Wheel
>          --- UTILITY (4) ------
           Huge Storage Unit
     Light Armor Plating
           Relay Coupler [NC] (29)
           Relay Coupler [Grunt] (22)
>          --- WEAPON (2) -------
  Improved Medium Laser
           Minigun
>          --- INVENTORY (25) ---
           Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
   Armored Treads
           Wheel
           Wheel
           Wheel
           Wheel
  Improved Heat Sink
           Relay Coupler [NC] (27)
           Relay Coupler [NC] (32)
           Relay Coupler [Grunt] (21)
           Relay Coupler [Duelist] (31)
           Relay Coupler [Heavy] (12)
           Particle Gun
  Improved Medium Laser
  Improved Medium Laser
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Autogun
           Datajack
           Datajack
           Blade Saw

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
           Wheel
           Wheel
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
           Huge Storage Unit
           0b10 Alert Chip
>          --- WEAPON -----------
           Beam Rifle
           Spread Laser
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
           Wheel
           Wheel
           Wheel
           Wheel
           Heat Sink
           Heat Sink
     Large Storage Unit
           Seismic Detector
    Medium Laser
     Light Assault Rifle
     Light Assault Rifle
           Datajack
           Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Blade Saw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 8   26  1   16  2   1   2   3   31  8   
  Power                    10   | 1   3   .   3   .   .   .   .   3   .   
    Engine                 8    | 1   3   .   3   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   5   .   8   1   .   .   1   12  4   
    Treads                 10   | 2   3   .   2   .   .   .   1   .   2   
    Leg                    15   | .   2   .   4   .   .   .   .   9   .   
    Wheel                  8    | .   .   .   2   1   .   .   .   3   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 2   3   1   2   .   1   .   2   5   1   
    Device                 9    | 1   1   1   2   .   .   .   2   2   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 3   15  .   3   1   .   2   .   11  3   
    Energy Gun             19   | 2   8   .   3   1   .   2   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   .   .   .   .   .   .   7   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   4   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   .   1   
Parts Lost                 19   | .   7   .   .   .   .   .   .   12  .   
  Power                    2    | .   1   .   .   .   .   .   .   1   .   
  Propulsion               8    | .   2   .   .   .   .   .   .   6   .   
  Utility                  4    | .   1   .   .   .   .   .   .   3   .   
  Weapon                   5    | .   3   .   .   .   .   .   .   2   .   
  Highest Loss Streak      7    | .   7   .   .   .   .   .   .   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 89  100 77  100 100 88  100 
  Engine                   10   | .   13  14  11  11  11  11  9   4   9   
  Treads                   10   | .   14  28  10  11  11  11  18  3   12  
  Leg                      11   | .   12  .   8   .   .   .   .   26  11  
  Wheel                    9    | .   .   .   11  22  22  22  18  5   12  
  Device                   11   | .   12  14  14  22  16  11  18  6   .   
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   
  Processor                1    | .   .   .   .   .   5   11  9   1   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   4   18  
  Protection               2    | .   .   .   .   .   .   .   .   6   9   
  Energy Gun               15   | .   23  28  22  22  .   22  18  3   7   
  Ballistic Gun            2    | .   1   .   .   .   .   .   .   7   10  
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   6   .   
Peak Build Rating          24   | 7   10  12  17  15  15  19  22  24  21  
  Average Rating           14   | 5   8   10  13  14  13  18  21  17  20  
  On Entrance              13   | .   7   10  12  15  15  15  19  22  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 13  92  92  95  92  92  92  93  94  94  
  Greatest Support         40   | 40  40  40  40  26  26  20  20  40  40  
  Greatest Overweight (x)  9    | .   2   2   9   3   4   4   4   9   4   
  Average Overweight (x)   2    | .   .   2   4   3   3   4   4   2   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 7   11  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   17  18  25  25  25  24  22  25  25  
  Average Carried          18   | 1   8   15  20  24  24  23  21  22  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   15  18  25  25  25  23  21  25  25  

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 16% | Mutant
 11% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Matter Collected           1431 | 254 254 38  176 34  17  .   .   441 217 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2549 | 193 551 165 496 87  .   .   .   618 439 
  Parts                    161  | 13  36  4   34  5   .   .   .   40  29  
Haulers Intercepted        5    | .   2   .   1   .   .   .   .   .   2   
Recyclers Shooed           6    | .   1   1   .   2   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  52   | .   13  2   13  .   .   .   .   22  2   
  Melee                    5    | .   .   .   .   .   .   .   .   5   .   
  Guns                     47   | .   13  2   13  .   .   .   .   17  2   
Classes Destroyed          12   | 2   5   .   1   .   .   .   .   3   1   
  Worker                   9    | .   1   .   4   2   .   .   .   .   2   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 7    | 5   1   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   2   .   1   .   .   .   .   .   2   
  Recycler                 4    | 1   .   1   .   1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   1   .   .   .   .   .   2   
  Swarmer                  21   | .   5   .   7   .   .   .   .   9   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   
  Grunt                    26   | .   8   2   6   .   .   .   .   8   2   
  Sentry                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 4   3   3   6   3   .   .   .   7   4   
  Combat Bots Only         7    | .   3   2   4   .   .   .   .   7   1   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   .   .   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        385  | .    102  13   72   .    .    .    2    183  13   
  Missed                   114  | .    28   2    28   .    .    .    .    53   3    
Damage Taken               3469 | .    939  151  433  .    .    .    80   1707 159  
  Core                     878  | .    152  58   106  .    .    .    .    502  60   
  Absorbed by Shields      25   | .    .    .    .    .    .    .    .    25   .    
Core Remaining (%)         63   | 100  .    16   .    .    .    73   .    .    .    
Volleys Fired              232  | 14   60   12   36   9    .    .    1    65   35   
  Largest                  2    | 2    2    2    2    2    .    .    2    2    2    
  Hottest                  121  | 80   105  105  121  121  .    .    121  121  90   
Shots Fired                457  | 28   118  24   72   18   .    1    2    124  70   
  Gun                      457  | 28   118  24   72   18   .    1    2    124  70   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | .    18   .    .    .    .    .    .    77   41   
  Thermal                  321  | 28   100  24   72   18   .    1    2    47   29   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 7    11   16   8    7    .    .    7    11   7    
  Robot Miss Streak        6    | 1    4    1    4    3    .    .    .    6    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    1    2    .    .    .    .    4    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    1    .    
Shots Hit Robots           304  | 20   89   22   39   13   .    .    2    80   39   
  Core Hits                162  | 7    30   6    22   16   .    .    2    61   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    2    2    .    .    .    2    1    
    Burn                   8    | .    .    1    2    2    .    .    .    2    1    
Melee Attacks              28   | .    10   .    .    .    .    .    .    18   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    18   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    8    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3885 | 227  928  296  561  212  .    .    40   973  648  
  Guns                     3745 | 225  923  296  561  212  .    .    39   846  643  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    127  | .    .    .    .    .    .    .    .    127  .    
  Ramming                  13   | 2    5    .    .    .    .    .    1    .    5    
  Kinetic                  831  | .    110  .    .    .    .    .    .    366  355  
  Thermal                  2914 | 225  813  296  561  212  .    .    39   480  288  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    .    .    .    127  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    2    2    2    2    .    3    3    
  Average Corruption       2    | .    .    .    2    2    2    2    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    2    11   3    5    .    13   10   
    Message Errors         9    | .    .    .    .    1    2    2    .    1    3    
    Matter Fused           13   | .    .    .    2    2    1    1    .    5    2    
    Heat Flow Errors       10   | .    .    .    .    4    .    1    .    2    3    
    Energy Discharges      4    | .    .    .    .    2    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    1    .    .    .    2    1    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    .    .    .    2    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | 1    1    .    .    .    .    .    1    .    1    
Targets Rammed             4    | 1    1    .    .    .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        263  | 90   195  246  24   253  .    259  .    214  263  
  Average Temperature      62   | 44   41   94   8    57   .    143  .    47   109  
  Received Heat Transfer   1092 | .    330  102  66   .    .    .    .    513  81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15   | 1    5    .    4    3    .    .    .    2    .    
  Heat Transferred         7013 | 525  1822 768  1447 513  .    .    67   1131 740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Peak Influence             510  | 30  206 71  204 39  .   .   42  510 393 
  Initial                  248  | .   19  16  27  24  .   .   .   14  248 
  Average                  133  | 11  70  38  72  26  .   .   4   305 288 
Maximum Alert Level        2    | .   1   .   1   .   .   .   .   2   1   
  Low Security (%)         70   | 100 91  100 96  100 .   100 100 22  10  
  Level 1                  25   | .   8   .   4   .   .   .   .   59  89  
  Level 2                  4    | .   .   .   .   .   .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   .   .   1   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   27  2   19  .   .   .   2   23  9   
  Peak Tracking Total      7    | .   5   2   5   .   .   .   1   7   2   
  Tactical Retreats        5    | .   4   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            8    | .   .   .   .   .   .   .   .   8   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          4    | .   .   .   .   .   .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          16   | .   8   .   2   .   1   .   1   .   4   
  Terminals                13   | .   7   .   2   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                31   | .   14  .   5   .   1   .   2   .   9   
  Successful               12   | .   4   .   1   .   1   .   1   .   5   
  Failed                   19   | .   10  .   4   .   .   .   1   .   4   
    Catastrophic           8    | .   6   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   13  .   2   .   1   .   .   .   5   
  Terminals                24   | .   10  .   5   .   .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             6    | .   1   .   1   .   1   .   .   .   3   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   8   .   2   .   .   .   .   .   3   
  Full Trace Events        3    | .   2   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              8    | .   8   .   .   .   .   .   .   .   .   
  Non-combat               7    | .   7   .   .   .   .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   8   .   .   .   .   .   .   .   .   
  parse_system             8    | .   8   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   11  .   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   8   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   
  Attached                 2    | .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   1   1   1   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  16  16  16  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   9   .   .   5   .   .   
  Total Damage             165  | .   .   .   .   86  .   .   79  .   .   
  Kills                    3    | .   .   .   .   2   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               6517 | 138  1811 142  925  717  341  371  59   1456 557  
Spaces Moved               3054 | 51   724  31   400  542  253  264  37   510  242  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    
  Treads                   487  | 48   344  31   64   .    .    .    .    .    .    
  Legs                     769  | .    380  .    10   .    .    .    .    327  52   
  Wheels                   1795 | .    .    .    326  542  253  264  37   183  190  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  125  125  125  140  140  125  140  
  Average Speed            169  | 153  180  320  190  125  132  140  140  217  165  
  Slowest Speed            330  | 160  320  320  330  125  140  140  140  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    83   18   21   88   62   67   6    44   17   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      3914 | 79   1104 51   489  565  260  265  41   719  341  
  Wait                     340  | 2    255  6    23   5    3    .    .    15   31   
  Move                     3046 | 50   723  30   399  541  252  263  37   509  242  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 3    19   2    6    3    .    .    .    20   10   
  Fast Attach              28   | 8    3    .    4    1    .    .    .    10   2    
  Attach                   29   | .    7    .    3    .    .    2    2    12   3    
  Detach                   16   | 1    3    .    5    .    2    .    .    5    .    
  Swap                     41   | .    16   1    9    1    1    .    1    9    3    
  Drop                     44   | .    7    .    4    5    2    .    .    12   14   
  Fire                     232  | 14   60   12   36   9    .    .    1    65   35   
  Melee                    26   | .    10   .    .    .    .    .    .    16   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | 1    1    .    .    .    .    .    .    .    1    
  Escape Stasis            46   | .    .    .    .    .    .    .    .    46   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 15)
  139 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 5)
 1013 | -10/Materials | Core integrity fell below 50%
 1069 | -10/Materials | Lost 7 parts (1p2n1u3w)
 1069 | -10/Materials | Discovered new exit (range 15)
 1387 | -10/Materials | Build established: Scavenger-Mutant
 1493 | -10/Materials | Discovered new exit (range 12)
 1660 | -10/Materials | Discovered new exit (range 16)
 1950 | -10/Materials | Entered Mines
 2034 | -10/Mines     | Core integrity fell below 20%
 2062 | -10/Mines     | Discovered new exit (range 10)
 2092 | -10/Mines     | Entered Materials
 2092 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2243 | -9/Materials  | Identified exit to Mines
 2851 | -9/Materials  | Discovered new exit (range 5)
 3017 | -9/Materials  | Entered Mines
 3044 | -9/Mines      | Met a Derelict bent on vengeance
 3056 | -9/Mines      | Discovered new exit (range 11)
 3375 | -9/Mines      | Assembled infested the area
 3474 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3652 | -9/Mines      | Learned 2 Materials zone layouts
 3681 | -9/Mines      | Discovered new exit (range 7)
 3692 | -9/Mines      | Learned location of Zion (-6)
 3724 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3726 | -9/Mines      | Discovered new exit (range 5)
 3734 | -9/Mines      | Entered Exiles
 3734 | -9/Exiles     | Accompanied by 1 ally
 3768 | -9/Exiles     | Met 8R-AWN
 3788 | -9/Exiles     | Met EX-HEX
 3839 | -9/Exiles     | Met EX-BIN
 3858 | -9/Exiles     | Aligned with FarCom system
 3859 | -9/Exiles     | Given EX-Vault access code
 3888 | -9/Exiles     | Opened EX-Vault
 3894 | -9/Exiles     | Found 0b10 Alert Chip
 3922 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3963 | -9/Exiles     | Met EX-DEC
 4055 | -9/Exiles     | Discovered new exit (range 14)
 4075 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 4075 | -9/Exiles     | Entered Mines
 4075 | -8/Mines      | Accompanied by 1 ally
 4430 | -8/Mines      | Discovered new exit (range 10)
 4446 | -8/Mines      | Entered Materials
 4446 | -8/Materials  | Accompanied by 1 ally
 4446 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4447 | -8/Materials  | Identified exit to Factory
 4500 | -8/Materials  | Identified exit to Garrison
 4502 | -8/Materials  | Garrison activated, responded to threat
 4505 | -8/Materials  | Entered Garrison
 4531 | -8/Garrison   | Triggered checkpoint
 4583 | -8/Garrison   | Garrison Relay disabled
 4703 | -8/Garrison   | Triggered checkpoint
 4776 | -8/Garrison   | Lost 6 parts (3n1u2w)
 4785 | -8/Garrison   | Destroyed 7 combat bots
 4798 | -8/Garrison   | Core integrity fell below 50%
 4814 | -8/Garrison   | Triggered checkpoint
 4850 | -8/Garrison   | Lost 4 parts (1p1n2u)
 4951 | -8/Garrison   | Triggered checkpoint
 4975 | -8/Garrison   | Core integrity fell below 20%
 4987 | -8/Garrison   | Discovered new exit (range 14)
 5190 | -8/Garrison   | Installed Relay Interface Framework
 5280 | -8/Garrison   | Garrison Relay disabled
 5961 | -8/Garrison   | Entered Materials
 6054 | -8/Materials  | Build established: Bothacker-Mutant
 6518 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
06376_ K-01 Serf cleans the Terminal.
06379_ MJJJK6RE/EEAGAFULV<5JWB|N:7
06380_ K-01 Serf cleans the Terminal.
06395_ K-01 Serf cleans the Electrolysis Chamber.
06402_ Slammed into K-01 Serf.
06407_ System corrupted: Heat flow error (+270).
06418_ Terminal disabled.
06426_ G-47 Trooper destroyed.
06426_ R-06 Scavenger collects Prototype Launcher.
06429_ Destroyed Lgt. Ion Engine.
06450_ Acquired 36 matter.
06468_ System corrupted: Matter fused (-8).
06478_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
06490_ System corrupted: Heat flow error (+203).
06508_ System corrupted: Ion Engine fused.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ##????????????????????????????????????             |
|  ##???????????????????????????????????             |
|   ????????????????????????????????????             |
|   ????????????????????????????????????             |
|   ????????????????????????????????????             |
|  ?????????????????????????????????????             |
| #?????????????????????????????????????             |
| #?????????????????????########????????             |
| #??????##########?????#      #????????             |
| #??????#   /    #?????# ""   #????????             |
| #??????#        #?????# "T   #????????             |
| #??????#        ####### ""   #????????             |
| #??????#   [  = #    ##      #????#???             |
| #??????#        +    ## !    #    #???             |
| #??????#        #    ##      +    ????             |
| #??????#        #    ##  """ #????????             |
| #??????#  [     ##  ###  """ #????????             |
| #??????#        ##  #?#  """ #????????             |
| #??????###########  #?#  """ #????????             |
| #????????????????#  #?# Y""" #????????             |
| #???????????????##  ###  @   #????????             |
| #???????????????#    #######+##  #????             |
| ########????????#[    %%[        #????             |
|        ########## [   *!         #????             |
|          %       [!* ##########  #????             |
|        #######   [! ##?????????  #????             |
| ########?????#= *!= #??????????? #????             |
| T #??????????#!!!!==#???????????o#????             |
|   #??????????#!!!!==#?????????????????             |
|   #??????????########?????????????????             |
| " #???????????????????????????????????             |
| " #???????????????????????????????????             |
| " #???????????????????????????????????             |
| " #???????????????????????????????????             |
|   #???????????????????????????????????             |
| ? #???????????????????????????????????             |
| ??#???????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Relay Coupler Types        2
Relay Coupler Value        51

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ThrowingChromaticChronowheel
  Manual?         0
Play Time         00:56:10
  Cumulative      91.5 hours
  Start           2025.01.02 @ 15:25:10
  End             2025.01.03 @ 07:22:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           46
  Adventurer      2
  Explorer        2
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             51
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff5760fc-8454-4ab9-9be2-877a76ce66e8