Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 17:08:55

Player: CrossedViper

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (18)       3600
Robots Destroyed (433)     2165
Value Destroyed (17184)    17184
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1461)               1461
              TOTAL SCORE: 27230

 Bonus
-------
High Alert Combat Kills    4353
Follower Combat Kills      396
Entered Garrisons          600
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -4488

 Cogmind 
---------
Core Integrity             0/850
Matter                     115/300
Energy                     145/150
System Corruption          50%
Temperature                Cool (0)
Movement                   Hovering (186) Ox2
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
           Targeting Computer
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
     Heavy Laser
           Flak Gun
           Gauss Cannon
>          --- INVENTORY (15) ---
    Cooled Airjet
    Cooled Airjet
  Advanced Heat Sink
           Huge Storage Unit
           Machine Analyzer
           Stealth Drone Bay (2/2)
           Lightning Gun
           Multitool
           Kinetic Spear

 Peak State 
------------
>            --- POWER ------------
    Enhanced Fission Core
    Enhanced Fission Core
>            --- PROPULSION -------
     Armored Treads
     Armored Medium Treads
     Armored Medium Treads
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Cooling System
    Advanced Cooling System
             Huge Storage Unit
             Armor Integrity Analyzer
             Rainbow Chip
>            --- WEAPON -----------
             Beamcaster
             Beamcaster
             Beamcaster
             Beamcaster
             Flak Gun
>            --- INVENTORY --------
    Improved Terrain Scanner
   Makeshift Terrain Scan Processor
             Encrypted Comm Array
             Particle Accelerator
             Particle Accelerator
             Weapon Cycler
    Improved Transmission Jammer
  Long-range Tractor Beam
             Stealth Drone Bay
             Stealth Drone Bay
  Long-range Proton Cannon
             Slug Cannon
             Bore Cannon
             Bore Cannon
       Heavy Shock Bomb Launcher
             Missile Launcher
             Missile Launcher
             Plasma Cutter
             Multitool
[Rating: 102]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Rainbow Chip
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Missile Launcher
  Special Weapon           Multitool
  Slashing Weapon          Greatsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Slots Evolved              8    | .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             340  | 6   8   17  20  27  .   22  14  11  11  41  3   26  .   20  64  17  28  5   
  Power                    31   | 1   .   2   1   3   .   1   .   .   1   5   .   5   .   1   5   4   2   .   
    Engine                 13   | 1   .   2   1   3   .   1   .   .   .   1   .   .   .   .   2   .   2   .   
    Core                   12   | .   .   .   .   .   .   .   .   .   1   4   .   5   .   1   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Propulsion               78   | 2   2   3   4   14  .   5   2   2   1   8   .   3   .   3   15  1   9   4   
    Treads                 52   | 2   2   2   4   13  .   5   2   2   1   5   .   3   .   2   7   1   1   .   
    Leg                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   4   2   
    Wheel                  5    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   
    Hover                  8    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   4   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 1   4   7   2   1   .   7   2   4   5   22  1   8   .   6   16  4   6   .   
    Device                 57   | .   1   4   2   .   .   6   1   2   3   10  1   4   .   6   13  1   3   .   
    Storage                10   | 1   1   .   .   .   .   .   1   1   .   3   .   .   .   .   1   .   2   .   
    Processor              10   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   2   1   1   .   
    Hackware               4    | .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Protection             15   | .   1   3   .   .   .   1   .   .   2   5   .   1   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 2   2   5   13  9   .   9   10  5   4   6   2   10  .   10  28  8   11  1   
    Energy Gun             36   | 1   .   .   6   2   .   4   6   1   .   .   .   4   .   3   6   .   3   .   
    Energy Cannon          20   | .   .   5   .   .   .   1   .   1   2   3   1   .   .   1   2   2   2   .   
    Ballistic Gun          55   | 1   2   .   7   5   .   3   2   1   1   1   .   2   .   5   15  6   3   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   2   .   1   .   
    Launcher               10   | .   .   .   .   1   .   .   2   1   1   2   1   .   .   .   2   .   .   .   
    Special Weapon         4    | .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   1   .   .   .   .   .   4   .   .   8   .   .   .   .   11  .   1   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   
    System Corruption      41   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   10  23  .   
Parts Lost                 80   | .   .   4   1   .   .   3   .   2   3   11  1   1   1   6   21  12  7   7   
  Power                    9    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   4   1   .   
  Propulsion               25   | .   .   3   1   .   .   3   .   1   .   3   .   .   .   3   4   1   2   4   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   1   
  Weapon                   39   | .   .   1   .   .   .   .   .   1   2   5   1   1   1   3   12  6   4   2   
  Highest Loss Streak      7    | .   .   2   1   .   .   1   .   2   2   4   1   1   1   2   5   7   4   7   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   99  99  97  99  100 99  99  99  98  90  56  73  98  95  92  47  68  91  
  Engine                   6    | .   14  13  9   8   9   9   9   9   4   3   .   .   .   .   5   .   5   6   
  Core                     2    | .   .   .   .   .   .   .   .   .   3   3   7   8   10  11  4   .   .   .   
  Treads                   21   | .   27  24  21  26  27  26  27  26  27  14  15  18  29  21  13  13  6   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   11  23  
  Wheel                    2    | .   .   3   3   .   .   .   .   .   .   6   7   5   .   3   .   .   .   .   
  Device                   9    | .   .   11  17  11  9   11  9   9   8   6   7   8   11  11  11  2   8   13  
  Storage                  8    | .   14  14  9   9   9   9   9   9   9   7   7   6   5   5   5   5   4   6   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   8   .   2   11  11  15  1   9   13  
  Hackware                 2    | .   5   .   .   6   9   5   .   8   5   .   .   .   .   .   .   .   .   .   
  Protection               2    | .   7   2   .   .   .   1   8   .   3   5   .   1   .   .   .   3   .   .   
  Energy Gun               8    | .   .   .   8   18  18  18  19  15  10  .   .   6   22  16  4   .   3   6   
  Energy Cannon            6    | .   .   22  8   .   .   1   .   2   11  21  7   4   .   .   1   1   4   .   
  Ballistic Gun            11   | .   27  5   18  17  18  15  16  15  9   6   .   1   5   7   13  9   6   11  
Peak Build Rating          102  | 6   14  15  29  39  35  52  54  54  50  78  67  98  98  102 92  98  77  59  
  Average Rating           49   | 4   12  12  23  32  35  41  53  49  46  58  60  71  97  94  78  76  56  56  
  On Entrance              47   | .   6   12  15  29  35  35  50  51  48  47  60  62  98  87  85  85  35  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             171  | 12  34  44  52  44  42  57  57  75  84  129 112 133 133 134 148 171 118 .   
  Greatest Support         145  | 40  40  40  60  60  60  80  87  77  67  87  28  122 122 122 115 145 145 .   
  Greatest Overweight (x)  43   | .   .   2   2   1   .   1   .   1   1   4   3   43  1   4   12  1   3   .   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   3   3   2   .   3   2   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  20  20  25  25  25  25  25  25  25  25  15  
  Average Capacity         18   | 6   9   15  15  15  15  15  15  17  20  23  25  25  25  25  25  21  16  15  
  Most Carried             25   | 2   9   15  15  15  15  15  15  18  20  25  24  25  25  25  25  25  15  15  
  Average Carried          17   | .   7   13  13  14  15  14  14  16  18  22  23  23  25  23  23  20  9   12  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  20  20  25  25  25  25  25  25  5   15  15  
  Final Carried            25   | 2   9   15  15  15  15  15  15  17  20  22  22  25  25  25  24  5   15  10  

 Class Distribution 
--------------------
 47% | Scavenger-Gunner
 32% | Mutant
  8% | Scavenger-Tank
  5% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Garrison
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -8/Garrison
       Scavenger-Tank | -8/Materials
     Scavenger-Gunner | -8/Garrison
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
     Scavenger-Gunner | -7/Data Miner
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -6/Waste
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves

 Resources                       | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Matter Collected           10951 | 233  581  300  453  806  50   567  687  829  211  708  310  921  .    556  2287 852  600  .    
  Remotely                 838   | .    .    .    .    .    .    .    .    .    .    343  .    .    .    .    495  .    .    .    
Salvage Created            18998 | .    1235 723  1480 1006 257  918  1551 1188 807  1738 182  879  .    1028 3687 1164 1020 135  
  Parts                    1033  | .    86   46   90   69   17   67   96   51   51   92   8    68   .    33   187  25   43   4    
Haulers Intercepted        16    | .    2    .    3    .    .    .    5    .    .    3    .    .    .    .    2    .    1    .    
Recyclers Shooed           17    | .    1    .    1    .    1    .    1    .    .    1    .    .    .    4    4    .    4    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      69    | .    .    7    .    .    .    .    .    .    .    .    8    3    .    47   .    .    .    4    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Combat Hostiles Destroyed  348  | .   17  17  22  51  7   27  27  23  18  40  7   4   .   18  52  4   11  3   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Guns                     204  | .   17  5   13  23  4   27  24  16  7   .   .   .   .   15  39  4   7   3   
  Cannons                  62   | .   .   10  8   .   .   .   .   2   6   22  3   1   .   .   9   .   1   .   
  AOE                      71   | .   .   .   .   28  3   .   3   4   5   17  4   3   .   .   4   .   .   .   
Classes Destroyed          26   | .   10  1   2   3   .   3   1   1   1   .   .   1   .   .   2   1   .   .   
  Worker                   22   | .   6   .   1   .   1   .   2   .   2   1   .   .   .   .   7   .   2   .   
  Builder                  15   | .   2   .   1   .   .   .   .   .   .   8   .   .   .   .   3   .   1   .   
  Tunneler                 7    | .   1   .   1   .   .   .   1   .   1   2   .   .   .   .   1   .   .   .   
  Hauler                   16   | .   2   .   3   .   .   .   5   .   .   3   .   .   .   .   2   .   1   .   
  Recycler                 15   | .   3   .   1   .   .   .   2   .   .   2   .   .   .   1   4   .   2   .   
  Mechanic                 4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Operator                 7    | .   2   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   .   2   .   .   1   3   .   .   2   .   .   .   2   1   .   .   .   
  Swarmer                  66   | .   3   .   3   4   3   11  7   8   .   5   4   3   .   5   10  .   .   .   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    121  | .   14  .   11  2   3   9   11  11  10  16  2   .   .   6   16  .   7   3   
  Brawler                  4    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   1   .   1   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Sentry                   48   | .   .   .   6   10  1   4   7   2   4   2   .   1   .   3   8   .   .   .   
  Specialist               7    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   
  Hunter                   23   | .   .   .   2   4   .   .   1   .   1   4   .   .   .   4   5   .   2   .   
  Programmer               14   | .   .   .   .   .   .   1   .   .   .   5   .   .   .   1   6   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                28   | .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           23   | .   14  3   9   23  8   9   6   7   7   22  4   3   .   4   13  1   4   4   
  Combat Bots Only         23   | .   7   3   6   23  7   9   5   7   6   14  4   3   .   4   11  1   2   3   
Max Kills in Single Turn   9    | .   2   1   2   8   3   3   2   3   2   9   3   2   .   1   3   1   1   1   
  Gunslinging              2    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 8    | .   .   .   .   8   3   .   2   3   2   8   3   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Hostile Shots Fired        1642  | .    48   61   54   76   2    83   86   59   50   196  26   32   24   191  439  48   83   84   
  Missed                   468   | .    13   13   11   19   .    26   25   11   12   68   4    14   8    52   147  .    14   31   
Damage Taken               19800 | .    396  1012 683  776  60   731  954  662  626  2279 389  178  742  1644 4160 2125 1444 939  
  Core                     2254  | .    92   141  151  75   .    72   82   73   76   303  13   43   138  143  434  84   183  151  
  Absorbed by Shields      66    | .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    3    .    .    .    
  Reduced by Siege Mode    186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  28   .    
  Ignored by Resistances   347   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    347  .    .    .    
  Regen/Repaired (Parts)   531   | .    139  .    96   .    .    .    77   .    .    .    .    .    .    .    .    .    219  .    
Core Remaining (%)         29    | 100  .    6    .    .    .    .    .    .    3    .    .    .    .    8    .    .    .    .    
Volleys Fired              1032  | .    79   64   50   111  5    71   60   117  35   70   16   71   .    56   128  49   38   12   
  Largest                  5     | .    2    2    4    4    4    4    4    4    4    4    2    3    .    5    4    4    4    4    
  Hottest                  328   | .    46   160  213  178  178  281  205  231  231  241  111  225  .    328  239  256  198  230  
Shots Fired                2658  | .    158  118  178  228  20   195  233  232  116  199  22   85   1    241  413  80   97   42   
  Gun                      2078  | .    158  46   136  215  20   190  231  183  75   41   .    18   1    220  351  72   88   33   
  Cannon                   430   | .    .    72   42   .    .    5    .    14   36   132  17   5    .    21   60   8    9    9    
  Launcher                 59    | .    .    .    .    13   .    .    2    2    5    26   5    4    .    .    2    .    .    .    
  Special                  91    | .    .    .    .    .    .    .    .    33   .    .    .    58   .    .    .    .    .    .    
  Kinetic                  1270  | .    158  46   102  69   10   70   110  70   29   41   .    .    1    72   333  72   56   31   
  Thermal                  1297  | .    .    72   76   146  10   125  121  160  82   132  10   76   .    165  63   7    41   11   
  Explosive                59    | .    .    .    .    13   .    .    2    2    5    26   5    4    .    .    2    .    .    .    
  Electromagnetic          32    | .    .    .    .    .    .    .    .    .    .    .    7    5    .    4    15   1    .    .    
  Robot Hit Streak         48    | .    15   36   9    20   5    10   10   15   9    9    10   20   .    13   15   48   20   5    
  Robot Miss Streak        10    | .    4    3    2    4    5    9    9    9    4    4    1    2    1    6    10   1    5    9    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        38    | .    3    1    .    7    .    7    2    2    .    .    .    .    .    5    10   1    .    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    .    2    1    1    .    .    .    .    .    1    2    1    .    .    
Shots Hit Robots           1565  | .    110  77   89   74   13   91   124  130  57   100  13   88   .    151  280  77   68   23   
  Core Hits                995   | .    45   21   44   89   15   74   99   65   43   108  9    36   .    62   211  12   39   23   
  Critical Kills           20    | .    2    2    1    .    .    .    .    1    .    1    .    .    .    .    11   2    .    .    
  Critical Parts Destroyed 11    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    
  Critical Strikes         77    | .    3    2    3    3    .    6    4    6    1    1    1    3    .    12   20   8    3    1    
    Burn                   37    | .    .    .    .    3    .    6    4    5    1    .    .    3    .    12   1    .    2    .    
    Meltdown               5     | .    .    2    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Destroy                32    | .    3    .    2    .    .    .    .    .    .    .    .    .    .    .    19   8    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              35    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    14   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Sneak Attacks            23    | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44622 | .    1753 1667 2132 3007 624  1837 2798 2675 2385 7339 846  2886 .    3108 6892 2333 1955 385  
  Guns                     24196 | .    1746 568  1351 1406 244  1765 2419 1762 690  201  .    338  .    2892 5420 1987 1107 300  
  Cannons                  7529  | .    .    1099 781  .    .    72   .    214  640  2549 348  87   .    216  849  346  243  85   
  Explosions               9731  | .    .    .    .    1601 380  .    327  496  1042 4575 498  198  .    .    614  .    .    .    
  Melee                    2457  | .    .    .    .    .    .    .    .    .    .    .    .    1910 .    .    .    .    547  .    
  Ramming                  153   | .    7    .    .    .    .    .    52   .    13   14   .    .    .    .    9    .    58   .    
  Kinetic                  15026 | .    1746 568  880  496  90   633  1025 669  126  201  .    .    .    822  4749 1987 707  327  
  Thermal                  17595 | .    .    1099 1252 910  534  1204 1394 1510 1204 2673 317  691  .    2219 1544 343  643  58   
  Explosive                8702  | .    .    .    .    1601 .    .    279  496  916  4451 378  198  .    .    383  .    .    .    
  Electromagnetic          689   | .    .    .    .    .    .    .    48   .    126  .    151  87   .    67   207  3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1910  | .    .    .    .    .    .    .    .    .    .    .    .    1910 .    .    .    .    .    .    
  Piercing                 547   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    547  .    
Highest Corruption         50    | .    1    1    1    1    1    1    3    3    11   2    2    2    2    2    7    25   50   50   
  Average Corruption       3     | .    1    1    1    1    1    1    2    3    5    1    2    2    2    2    3    15   38   50   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  298   | .    6    19   11   12   2    7    22   29   18   8    13   21   2    29   27   12   51   9    
    Message Errors         68    | .    1    5    3    3    .    2    5    3    6    2    5    5    .    9    5    1    11   2    
    Matter Fused           58    | .    1    3    2    1    .    3    2    6    3    2    3    2    1    8    9    3    8    1    
    Heat Flow Errors       34    | .    .    4    1    1    1    1    5    6    2    1    .    1    .    1    7    2    1    .    
    Energy Discharges      33    | .    1    3    1    3    .    .    3    1    3    .    .    3    .    5    1    2    7    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    
    Parts Fused            4     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      29    | .    3    1    3    2    1    .    2    5    .    .    1    4    .    2    1    .    4    .    
    Data Loss (major)      17    | .    .    2    .    1    .    .    2    3    1    .    1    1    .    2    1    2    1    .    
    Misfires               16    | .    .    1    1    .    .    .    1    1    .    2    2    2    1    1    1    .    3    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    3    .    .    1    1    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Weapon Failures        28    | .    .    .    .    1    .    .    2    1    2    .    .    .    .    .    2    1    13   6    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overflow Damage            896   | .    .    .    13   59   127  .    35   45   43   125  26   90   .    19   183  .    131  .    
  Projectiles              154   | .    .    .    13   .    .    .    .    18   31   49   4    .    .    19   19   .    1    .    
  Explosions               531   | .    .    .    .    59   127  .    35   27   12   74   22   11   .    .    164  .    .    .    
  Melee                    211   | .    .    .    .    .    .    .    .    .    .    2    .    79   .    .    .    .    130  .    
Knockbacks                 5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      867   | .    .    .    .    53   28   .    .    .    29   329  68   42   .    .    318  .    .    .    
  Shots                    19    | .    .    .    .    2    1    .    .    .    2    6    2    2    .    .    4    .    .    .    
  Rammed                   18    | .    3    .    .    .    .    .    6    .    2    2    .    .    .    .    2    .    3    .    
Targets Rammed             24    | .    3    .    .    .    .    .    6    .    2    3    .    .    .    .    3    .    7    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        642   | .    8    481  642  223  138  228  258  330  366  393  184  400  .    389  491  347  216  16   
  Average Temperature      94    | .    2    86   124  39   41   65   60   85   122  130  94   88   .    114  99   141  32   10   
  Received Heat Transfer   4132  | .    201  391  180  108  9    222  297  306  234  288  135  36   .    378  873  .    324  150  
  Effects                  17    | .    .    .    3    .    .    .    .    .    1    5    .    1    .    2    2    3    .    .    
    Shutdowns              5     | .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    2    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Total Turns              167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    126  41   .    
  Longest Duration         106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  21   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    2    1    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    
  Combat Hostiles          8     | .    .    2    1    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    
  Parts Melted             57    | .    .    4    .    1    .    5    4    8    1    8    2    .    .    12   6    .    5    1    
  Heat Transferred         30651 | .    .    1480 1549 1699 559  2449 2812 3365 1841 3413 359  2064 .    4884 2845 .    1221 111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Peak Influence             1860 | .    442  .    426  1742 1166 1860 1326 1697 1195 1113 .    .    .    .    1332 453  507  .    
  Initial                  906  | .    .    .    .    207  848  757  906  861  826  475  .    .    .    .    93   453  234  .    
  Average                  820  | .    212  .    272  968  960  1452 1018 1275 1041 693  .    .    .    .    700  399  351  .    
Maximum Alert Level        5    | .    2    .    2    5    4    5    4    5    4    4    .    .    .    .    4    2    2    .    
  Low Security (%)         7    | 100  38   .    19   .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Level 1                  18   | .    60   .    70   11   .    .    .    .    .    .    .    .    .    .    6    26   79   .    
  Level 2                  15   | .    1    .    9    16   .    .    .    .    .    56   .    .    .    .    30   73   20   .    
  Level 3                  29   | .    .    .    .    32   66   15   80   21   65   42   .    .    .    .    37   .    .    .    
  Level 4                  23   | .    .    .    .    29   33   64   19   64   34   1    .    .    .    .    13   .    .    .    
  Level 5                  4    | .    .    .    .    9    .    19   .    14   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    5    .    2    .    2    .    4    .    4    10   .    .    .    2    20   .    3    .    
  Investigation            13   | .    3    .    2    .    .    .    .    .    1    3    .    .    .    2    2    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    1    .    
  Reinforcement            18   | .    2    .    .    .    1    .    3    .    2    2    .    .    .    .    6    .    2    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    
  Garrison                 11   | .    .    .    .    .    1    .    1    .    .    2    .    .    .    .    7    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    3    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Distress Signals           13   | .   1   .   .   2   1   .   1   .   2   1   .   .   .   .   5   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Times Spotted              472  | .   31  16  32  52  4   30  41  23  32  54  7   4   8   28  79  6   20  5   
  Peak Tracking Total      22   | .   4   3   5   22  2   5   5   4   7   12  4   3   4   3   10  2   5   5   
  Tactical Retreats        19   | .   2   .   .   1   .   4   1   1   1   3   .   .   .   .   4   .   2   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Traps Triggered            11   | .   .   .   1   1   .   4   1   .   .   .   .   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Machines Disabled          52   | .   1   .   2   9   4   4   3   3   1   6   .   1   1   1   16  .   .   .   
  Max in Single Turn       6    | .   1   .   1   1   4   1   1   1   1   2   .   1   1   1   6   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           12   | .   .   .   .   6   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Machines Accessed          55   | .   6   1   6   4   1   4   11  1   2   7   .   .   4   3   2   .   3   .   
  Terminals                33   | .   4   .   4   4   .   4   8   1   1   4   .   .   .   1   2   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Repair Stations          5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                167  | .   20  5   23  7   1   10  28  1   5   19  .   .   29  7   5   .   7   .   
  Successful               99   | .   14  5   10  3   1   2   14  1   3   9   .   .   29  4   .   .   4   .   
  Failed                   67   | .   5   .   13  4   .   8   14  .   2   10  .   .   .   3   5   .   3   .   
    Catastrophic           12   | .   .   .   2   1   .   .   6   .   .   2   .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   9   .   9   1   .   .   19  .   .   6   .   .   .   3   5   .   .   .   
  Terminals                95   | .   15  .   19  7   .   10  23  1   2   11  .   .   .   2   5   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   2   .   .   2   .   
  Repair Stations          14   | .   4   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   9   5   7   3   .   2   6   1   1   4   .   .   29  1   .   .   .   .   
  Record                   16   | .   .   5   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           13   | .   1   .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
Repair Station Hacks       12   | .   4   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           7    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   4   .   6   2   1   4   9   1   2   6   .   .   .   2   2   .   3   .   
  Full Trace Events        11   | .   2   .   1   .   .   2   1   .   .   2   .   .   .   1   2   .   .   .   
  Feedback Events          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   .   .   .   .   .   .   1   .   .   .   11  .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   186  | .   .   .   .   .   .   .   .   .   .   102 .   .   .   84  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   .   .   .   
Parts Repaired             5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Time                     170  | .   52  .   32  .   .   .   60  .   .   .   .   .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    57   | .   .   .   .   28  .   15  .   11  .   3   .   .   .   .   .   .   .   .   
  Machine Destruction      51   | .   .   .   .   28  .   12  .   11  .   .   .   .   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   4   .   2   .   .   .   .   .   .   .   11  .   .   .   .   
Allies Hacked              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Total Allies               17   | .    .    .    .    4    .    2    .    .    .    .    .    .    .    11   .    .    .    .    
  Largest Group            6    | .    .    .    .    4    .    2    2    .    .    .    .    .    .    6    3    .    .    .    
  Highest-Rated Group      206  | .    .    .    .    107  .    45   45   .    .    .    .    .    .    206  99   .    .    .    
  Highest-Rated Ally       43   | .    .    .    .    31   .    25   25   .    .    .    .    .    .    43   43   .    .    .    
Warlord Squad Rendezvous   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pyro                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Total Orders               30   | .    .    .    .    1    .    .    .    .    .    .    8    20   .    .    .    .    1    .    
  ROAM                     5    | .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  19   | .    .    .    .    .    .    .    .    .    .    .    6    12   .    .    .    .    1    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    
Ally Attacks               138  | .    .    .    .    13   .    .    3    .    .    .    .    .    .    109  13   .    .    .    
  Total Damage             2749 | .    .    .    .    162  .    .    86   .    .    .    .    .    .    2127 374  .    .    .    
  Kills                    13   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    10   2    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Low 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
Drone Launches             29   | .   .   .   .   .   .   .   .   .   .   .   12  15  .   .   .   .   2   .   
  Drone Recoveries         28   | .   .   .   .   .   .   .   .   .   .   .   11  15  .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Turns Passed               21722 | 87   1537 2911 910  1698 122  1498 1380 1445 812  1426 925  1709 175  2375 1713 261  691  47   
Spaces Moved               9076  | 49   680  1215 414  815  65   723  637  609  284  689  322  545  77   989  527  94   342  .    
  Core                     175   | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    76   97   .    
  Treads                   6059  | 48   680  1049 262  815  65   723  637  609  284  33   .    133  77   318  240  18   68   .    
  Legs                     341   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  .    177  .    
  Wheels                   2501  | .    .    166  152  .    .    .    .    .    .    656  322  411  .    671  123  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  130  130  160  160  160  160  166  163  130  145  145  161  160  160  50   50   .    
  Average Speed            174   | 157  160  207  149  160  160  160  162  180  235  153  145  173  227  186  212  85   126  .    
  Slowest Speed            2200  | 160  160  320  320  240  160  240  166  250  246  162  145  2200 241  241  405  240  330  .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    87   48   45   83   14   79   66   76   39   21   83   80   70   69   20   81   7    5    
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     7     | .    1    1    .    .    .    .    .    .    .    1    1    .    1    2    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    1    .    1    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    .    .    .    .    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             13    | .    .    5    .    .    .    .    .    .    .    .    2    4    .    2    .    .    .    .    
Spaces Dug                 82    | .    .    3    .    48   .    .    .    .    .    .    2    18   .    .    11   .    .    .    
Terrain Destroyed          516   | .    .    10   12   89   27   .    19   4    29   88   67   32   .    3    129  3    1    3    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Projectile               133   | .    .    10   12   28   .    .    .    2    14   36   2    .    .    3    19   3    1    3    
  AOE                      381   | .    .    .    .    61   27   .    19   2    15   52   65   30   .    .    110  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  
Total                      13014 | 56   970  1491 591  1044 70   924  841  799  356  912  761  1188 78   1389 841  192  494  17   
  Wait                     1921  | .    182  167  62   33   .    70   113  56   14   56   417  490  .    157  43   21   40   .    
  Move                     9061  | 48   679  1214 414  813  65   722  637  608  283  688  321  544  76   988  527  93   341  .    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  206   | 2    12   17   23   17   .    11   1    5    8    26   1    15   .    12   32   5    19   .    
  Fast Attach              122   | 6    4    4    5    5    .    8    10   .    1    9    .    16   .    10   22   11   11   .    
  Attach                   117   | .    2    5    11   2    .    8    .    2    5    17   3    6    .    6    26   4    15   5    
  Detach                   24    | .    .    1    .    1    .    2    .    .    .    2    3    1    1    .    5    1    7    .    
  Swap                     102   | .    2    8    4    20   .    6    4    9    5    16   .    4    .    4    16   2    2    .    
  Drop                     203   | .    7    11   22   30   .    16   10   2    3    25   .    19   1    17   34   6    .    .    
  Fire                     1032  | .    79   64   50   111  5    71   60   117  35   70   16   71   .    56   128  49   38   12   
  Melee                    35    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    14   .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    
  Crush                    18    | .    3    .    .    .    .    .    6    .    2    2    .    .    .    .    2    .    3    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Rewire                   161   | .    .    .    .    11   .    10   .    .    .    .    .    1    .    139  .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac x2)
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
    88 | -11/Scrapyard      | Entered Materials
   270 | -10/Materials      | Discovered new exit (range 12)
   304 | -10/Materials      | Build established: Mutant
   306 | -10/Materials      | Destroyed 7 combat bots
   469 | -10/Materials      | Central database locked down
   704 | -10/Materials      | Discovered new exit (range 15)
   930 | -10/Materials      | Repaired Lgt. Treads
   957 | -10/Materials      | Repaired Lgt. Treads
   977 | -10/Materials      | Discovered new exit (range 5)
  1165 | -10/Materials      | Discovered new exit (range 15)
  1277 | -10/Materials      | Discovered new exit (range 8)
  1472 | -10/Materials      | Discovered new exit (range 6)
  1625 | -10/Materials      | Entered Subcaves
  1680 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1755 | -10/Subcaves       | Visited Clippyterm
  1759 | -10/Subcaves       | Learned Research machine intel
  1759 | -10/Subcaves       | Learned Factory emergency access door positions
  1810 | -10/Subcaves       | Learned location of 2 exits from Materials
  1834 | -10/Subcaves       | Core integrity fell below 50%
  2001 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2021 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2027 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2496 | -10/Subcaves       | Learned location of Zion (-6)
  2496 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2589 | -10/Subcaves       | Discovered new exit (range 9)
  3545 | -10/Subcaves       | A Subdweller sparked back to life
  3603 | -10/Subcaves       | Found Prototype Processor
  3812 | -10/Subcaves       | Core integrity fell below 20%
  4536 | -10/Subcaves       | Entered Materials
  4536 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  4537 | -8/Materials       | Identified exit to Factory
  4961 | -8/Materials       | Build established: Scavenger-Skirmisher
  5322 | -8/Materials       | Repaired Sub. Beam Cannon
  5446 | -8/Materials       | Identified exit to Garrison
  5446 | -8/Materials       | Entered Garrison
  5610 | -8/Garrison        | Triggered checkpoint
  5687 | -8/Garrison        | Garrison Relay disabled
  5812 | -8/Garrison        | Triggered checkpoint
  5824 | -8/Garrison        | Triggered checkpoint
  5876 | -8/Garrison        | Assembled breached garrison interior
  5918 | -8/Garrison        | Destroyed 23 combat bots
  6096 | -8/Garrison        | Discovered new exit (range 10)
  6129 | -8/Garrison        | Build established: Scavenger-Gunner
  6292 | -8/Garrison        | Garrison Relay disabled
  6620 | -8/Garrison        | Discovered new exit (range 10)
  6680 | -8/Garrison        | Garrison Relay disabled
  6759 | -8/Garrison        | Garrison Relay disabled
  6761 | -8/Garrison        | Garrison Relay disabled
  6937 | -8/Garrison        | Discovered new exit (range 10)
  6953 | -8/Garrison        | Garrison Relay disabled
  7018 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7144 | -8/Garrison        | Entered Materials
  7215 | -8/Materials       | Garrison activated, responded to threat
  7253 | -8/Materials       | Destroyed 7 combat bots
  7266 | -8/Materials       | Identified exit to Garrison
  7266 | -8/Materials       | Entered Garrison
  7362 | -8/Garrison        | Triggered checkpoint
  7392 | -8/Garrison        | Garrison Relay disabled
  7429 | -8/Garrison        | Garrison Relay disabled
  7574 | -8/Garrison        | Triggered checkpoint
  7580 | -8/Garrison        | Triggered checkpoint
  7640 | -8/Garrison        | Destroyed 9 combat bots
  7677 | -8/Garrison        | Garrison Relay disabled
  7732 | -8/Garrison        | Discovered new exit (range 15)
  7947 | -8/Garrison        | Discovered new exit (range 10)
  8036 | -8/Garrison        | Triggered checkpoint
  8103 | -8/Garrison        | Spotted B-75 Beast
  8265 | -8/Garrison        | Core integrity fell below 50%
  8268 | -8/Garrison        | Destroyed B-75 Beast
  8463 | -8/Garrison        | Discovered new exit (range 10)
  8474 | -8/Garrison        | Learned Materials security intel
  8549 | -8/Garrison        | Triggered checkpoint
  8764 | -8/Garrison        | Entered Materials
  8764 | -8/Materials       | Accompanied by 2 allies
  8903 | -8/Materials       | Build established: Scavenger-Tank
  9210 | -8/Materials       | Discovered exit to Factory (range 5)
  9311 | -8/Materials       | Repaired Adv. Beam Rifle
  9533 | -8/Materials       | Identified Rainbow Chip
  9867 | -8/Materials       | Discovered exit to Factory (range 15)
 10111 | -8/Materials       | Garrison activated, responded to threat
 10144 | -8/Materials       | Identified exit to Garrison
 10144 | -8/Materials       | Entered Garrison
 10368 | -8/Garrison        | Build established: Scavenger-Gunner
 10374 | -8/Garrison        | Triggered checkpoint
 10469 | -8/Garrison        | Destroyed 7 combat bots
 10522 | -8/Garrison        | Discovered new exit (range 14)
 10537 | -8/Garrison        | Garrison Relay disabled
 10757 | -8/Garrison        | Triggered checkpoint
 11019 | -8/Garrison        | Garrison Relay disabled
 11055 | -8/Garrison        | Discovered new exit (range 13)
 11144 | -8/Garrison        | Triggered checkpoint
 11147 | -8/Garrison        | Core integrity fell below 20%
 11224 | -8/Garrison        | Triggered checkpoint
 11242 | -8/Garrison        | Discovered new exit (range 10)
 11415 | -8/Garrison        | Garrison Relay disabled
 11515 | -8/Garrison        | Spotted B-75 Beast
 11515 | -8/Garrison        | Spotted B-75 Beast
 11589 | -8/Garrison        | Entered Materials
 11989 | -8/Materials       | First assault squad dispatched
 12110 | -8/Materials       | System corruption reached 10%
 12357 | -8/Materials       | Discovered exit to Factory (range 15)
 12397 | -8/Materials       | Build established: Scavenger-Tank
 12401 | -8/Materials       | Entered Factory
 12401 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12703 | -7/Factory         | Fabricated Huge Storage Unit?
 12727 | -7/Factory         | Build established: Scavenger-Gunner
 13048 | -7/Factory         | Discovered new exit (range 13)
 13056 | -7/Factory         | Discovered new exit (range 15)
 13279 | -7/Factory         | Fabricated Huge Storage Unit (x1)
 13381 | -7/Factory         | Build established: Gunner
 13523 | -7/Factory         | Identified exit to Lower Caves
 13601 | -7/Factory         | First assault squad dispatched
 13635 | -7/Factory         | Cargo convoy interrupted
 13635 | -7/Factory         | Garrison activated, responded to threat
 13701 | -7/Factory         | Destroyed 14 combat bots
 13730 | -7/Factory         | Lost 4 parts (1n1u2w)
 13765 | -7/Factory         | Garrison activated, responded to threat
 13804 | -7/Factory         | Lost 4 parts (2n2w)
 13827 | -7/Factory         | Entered Lower Caves
 13887 | -7/Lower Caves     | Met a Warlord Commander
 13888 | -7/Lower Caves     | Learned location of Warlord (-4)
 13889 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 13892 | -7/Lower Caves     | Found Encrypted Comm Array
 13965 | -7/Lower Caves     | Build established: Mutant
 14681 | -7/Lower Caves     | Learned Factory terminal intel
 14712 | -7/Lower Caves     | Discovered new exit (range 3)
 14752 | -7/Lower Caves     | Entered another Lower Caves area
 14764 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14981 | -7/Lower Caves     | Discovered new exit (range 10)
 15585 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15592 | -7/Lower Caves     | Core integrity fell below 50%
 15820 | -7/Lower Caves     | Murdered 4 allies
 15912 | -7/Lower Caves     | Murdered 4 allies
 16018 | -7/Lower Caves     | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 16198 | -7/Lower Caves     | Build established: Scavenger-Gunner
 16232 | -7/Lower Caves     | Destroyed 9G-22Z(g)
 16420 | -7/Lower Caves     | Learned 12 Factory zone layouts
 16447 | -7/Lower Caves     | Discovered new exit (range 6)
 16461 | -7/Lower Caves     | Entered Data Miner
 16461 | -7/Data Miner      | Discovered new exit (range 6)
 16507 | -7/Data Miner      | Met Data Miner
 16570 | -7/Data Miner      | Learned location of Section 7 (-2)
 16570 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16594 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16615 | -7/Data Miner      | Data Conduit disabled
 16636 | -7/Data Miner      | Entered Proximity Caves
 17523 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 17757 | -6/Proximity Caves | Discovered new exit (range 8)
 17800 | -6/Proximity Caves | Core integrity fell below 20%
 17815 | -6/Proximity Caves | Lost 3 allies
 18034 | -6/Proximity Caves | Fabricated Combat Drone Bay?
 18840 | -6/Proximity Caves | Spotted B-75 Beast
 18859 | -6/Proximity Caves | Allies destroyed B-75 Beast
 18888 | -6/Proximity Caves | Lost 3 allies
 19011 | -6/Proximity Caves | Entered Factory
 19011 | -6/Factory         | Accompanied by 3 allies
 19011 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 19012 | -6/Factory         | Identified exit to Factory
 19013 | -6/Factory         | Loaded intel: 27 terminal locations
 19274 | -6/Factory         | Lost 3 parts (1n2w)
 19302 | -6/Factory         | Garrison activated, responded to threat
 19397 | -6/Factory         | Destroyed 11 combat bots
 19609 | -6/Factory         | Garrison activated, responded to threat
 19711 | -6/Factory         | First assault squad dispatched
 19800 | -6/Factory         | Joined by Warlord Pyro squad
 20106 | -6/Factory         | Joined by Warlord Pyro squad
 20251 | -6/Factory         | Joined by Warlord Ranger squad
 20397 | -6/Factory         | Garrison activated, responded to threat
 20397 | -6/Factory         | P-60 Hacker assimilated allied 6L-VIN(i)
 20398 | -6/Factory         | Cargo convoy interrupted
 20459 | -6/Factory         | Lost 3 allies
 20462 | -6/Factory         | Destroyed 10 combat bots
 20475 | -6/Factory         | Found Prototype Launcher
 20476 | -6/Factory         | Identified Tesla Bomb Launcher
 20546 | -6/Factory         | Lost 5 parts (1n3u1w)
 20552 | -6/Factory         | Found Prototype Processor
 20553 | -6/Factory         | Identified Exp. Signal Interpreter
 20558 | -6/Factory         | Found Tesla Bomb Launcher
 20587 | -6/Factory         | Found Tesla Bomb Launcher
 20635 | -6/Factory         | Core integrity fell below 50%
 20645 | -6/Factory         | Joined by Warlord Pyro squad
 20724 | -6/Factory         | Sucked down chute
 20724 | -6/Factory         | Entered Waste
 20739 | -6/Waste           | EMP discharged
 20739 | -6/Waste           | System corruption reached 10%
 20740 | -6/Waste           | Spotted C-40 Crusher
 20750 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 20753 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 20756 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 20759 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 20760 | -6/Waste           | Destroyed C-40 Crusher
 20763 | -6/Waste           | Spotted C-40 Crusher
 20769 | -6/Waste           | Found Damper Plating
 20790 | -6/Waste           | Lost 4 parts (1p1n2w)
 20790 | -6/Waste           | Destroyed C-40 Crusher
 20826 | -6/Waste           | Spotted C-40 Crusher
 20828 | -6/Waste           | Found Damper Plating
 20832 | -6/Waste           | Spotted C-40 Crusher
 20839 | -6/Waste           | EMP discharged
 20842 | -6/Waste           | Destroyed C-40 Crusher
 20851 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 20860 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 20872 | -6/Waste           | Spotted C-40 Crusher
 20884 | -6/Waste           | Destroyed C-40 Crusher
 20911 | -6/Waste           | Spotted C-40 Crusher
 20915 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 20925 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 20930 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 20934 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 20939 | -6/Waste           | EMP discharged
 20940 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 20942 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 20973 | -6/Waste           | Lost 7 parts (3p1u3w)
 20979 | -6/Waste           | Discovered new exit (range 13)
 20985 | -6/Waste           | Entered Factory
 21018 | -6/Factory         | Discovered new exit (range 9)
 21188 | -6/Factory         | System corruption reached 30%
 21436 | -6/Factory         | Lost 4 parts (1p3w)
 21523 | -6/Factory         | Repaired Huge Storage Unit
 21531 | -6/Factory         | Core integrity fell below 20%
 21676 | -6/Factory         | Entered Lower Caves
 21723 | -6/Lower Caves     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
21706_ Carbon-fiber Leg fries itself beyond
  repair.
21706_ Adv. Heat Sink fries itself beyond
  repair.
21706_ Slug penetrates Wall.
21708_ Plasma Rifle fries itself beyond repair.
21708_ System corrupted: Gauss Cannon jammed.
21709_ Slug penetrates Wall.
21710_ Wall collapses.
21712_ G-50 Soldier destroyed.
21713_ Penetrated by Slug. <x3>
21715_ System corrupted: Gauss Cannon jammed.
21716_ Slug penetrates Wall.
21717_ Penetrated by Slug. <x3>
21720_ Adv. Heat Sink destroyed.
21720_ Carbon-fiber Leg destroyed.
21720_ Slug penetrates H-66 Slayer.
21720_ Flak Gun destroyed.
21722_ System corrupted: Matter fused (-6).
21723_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Coolant Potential          80
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            800
Sight Range                21
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             3200
Resistance: TH             25
Resistance: EM             90
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          14
Trap Extractor Capacity    8

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
                 Multitool | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
          Gui. EMP Blaster | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
        Imp. Medium Treads | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
                Myomer Leg | -7/Data Miner | Free

 Robot Schematics 
------------------
    C-17 Slicer | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Huge Storage Unit | x1 | -7/Factory         
 Huge Storage Unit | x1 | -7/Factory         
  Combat Drone Bay | x1 | -6/Proximity Caves 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredCatalystShifter
  Manual?         0
Play Time         02:29:35
  Cumulative      900.6 hours
  Start           2024.10.18 @ 21:11:25
  End             2024.10.24 @ 17:08:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          561
  Rogue           554
  Adventurer      0
  Explorer        7
Win Type          -
  Total           61
  Types           22/6/21/2/0/1/6/1/2
Lore%             85
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25505357-0f3e-4d37-8a6f-beca4f8e9e9a