Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.12 @ 14:02:40 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (1881) 1881 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 5165 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 319/550 Matter 104/300 Energy 15/100 System Corruption 3% Temperature Warning (346) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (15) --- Heavy Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Supersonic Drone Bay > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Improved Heat Sink Experimental Sensor Array Medium Armor Plating Medium Armor Plating Beamcaster Beamcaster Advanced Assault Cannon [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Visual Processing Unit Device Supersonic Drone Bay Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 46 | 6 10 6 10 4 3 2 5 Power 6 | 1 1 2 1 . . 1 . Engine 6 | 1 1 2 1 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 2 2 3 . . . . Treads . | . . . . . . . . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover 5 | . . 2 3 . . . . Flight . | . . . . . . . . Utility 13 | 1 2 . 2 2 3 1 2 Device 3 | . . . . . 2 . 1 Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 7 | . . . 2 2 1 1 1 Artifact . | . . . . . . . . Weapon 18 | 2 5 2 4 2 . . 3 Energy Gun 5 | 1 . . 2 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 5 1 2 1 . . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . Parts Lost 19 | . 1 4 1 1 . 1 11 Power 4 | . 1 1 . . . 1 1 Propulsion 4 | . . 1 . . . . 3 Utility 3 | . . . . . . . 3 Weapon 8 | . . 2 1 1 . . 4 Highest Loss Streak 10 | . 1 3 1 1 . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 98 88 100 94 97 76 Engine 11 | . 14 13 11 11 11 9 8 Leg 11 | . 28 19 . . . . . Hover 19 | . . 8 33 33 33 33 24 Storage 12 | . 14 14 11 11 11 11 9 Processor 11 | . 12 14 11 11 11 11 9 Protection 4 | . . . . 11 5 9 8 Ballistic Gun 19 | . 26 27 22 12 11 11 8 Ballistic Cannon 4 | . . . . 9 11 11 8 Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 31 31 38 45 45 44 44 Greatest Support 36 | 20 20 24 36 36 36 36 36 Greatest Overweight (x) 3 | 3 3 2 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 1 10 14 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 15 14 15 15 15 15 10 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 1950 | 175 572 237 321 343 . 185 117 Remotely . | . . . . . . . . Salvage Created 2427 | . 565 301 405 432 . 275 449 Parts 142 | . 50 10 28 26 . 6 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 62 | . 17 7 11 12 . 6 9 Guns 47 | . 17 5 11 7 . 3 4 Cannons 13 | . . . . 5 . 3 5 AOE 2 | . . 2 . . . . . Classes Destroyed 13 | . 3 5 2 2 . . 1 Worker 1 | . . 1 . . . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . 1 . . . . . Recycler 4 | . . 2 . . . . 2 Operator 2 | . . . 1 . . . 1 Watcher 4 | . 3 . 1 . . . . Swarmer 18 | . 8 . 4 3 . . 3 Grunt 30 | . 9 . 6 7 . 5 3 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . 1 1 . 1 . Sentry 3 | . . . . . . . 3 Demolisher 1 | . . 1 . . . . . Assembled 6 | . . 6 . . . . . Best Kill Streak 7 | . 3 6 6 6 . 6 7 Combat Bots Only 6 | . 3 6 5 5 . 6 4 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 3445 | . 503 583 270 516 . 372 1201 Core 689 | . 71 159 66 67 . 95 231 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 114 | . 114 . . . . . . Core Remaining (%) 50 | 100 . 8 . . . 43 . Volleys Fired 187 | . 50 21 35 29 . 14 38 Largest 2 | . 2 2 2 2 . 2 2 Hottest 76 | . 46 53 46 76 . 76 76 Shots Fired 365 | . 100 42 69 58 . 28 68 Gun 303 | . 100 40 69 45 . 14 35 Cannon 60 | . . . . 13 . 14 33 Launcher 2 | . . 2 . . . . . Special . | . . . . . . . . Kinetic 358 | . 100 40 69 58 . 28 63 Thermal 5 | . . . . . . . 5 Explosive 2 | . . 2 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 9 7 9 11 . 13 9 Robot Miss Streak 5 | . 4 3 3 3 . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 222 | . 57 25 43 37 . 20 40 Core Hits 107 | . 24 21 17 19 . 9 17 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 1 . 2 . 1 . Destroy 1 | . . 1 . . . . . Blast 3 | . . . . 2 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4446 | . 939 568 669 697 . 482 1091 Guns 3288 | . 939 417 669 506 . 217 540 Cannons 1007 | . . . . 191 . 265 551 Explosions 151 | . . 151 . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4253 | . 939 417 669 697 . 482 1049 Thermal 42 | . . . . . . . 42 Explosive 151 | . . 151 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 6 . . . . 3 Average Corruption 2 | . 1 2 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 1 9 . . . . 2 Message Errors 6 | . . 4 . . . . 2 Matter Fused 3 | . 1 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 3 | . . 3 . . . . . Projectiles . | . . . . . . . . Explosions 3 | . . 3 . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 1 . 3 7 Impact . | . . . . . . . . Kinetic 11 | . . . . 1 . 3 7 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 3 | . 2 . . 1 . . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 368 | . 30 227 16 122 . 195 368 Average Temperature 51 | . 9 40 4 52 . 102 90 Received Heat Transfer 1171 | . 150 100 66 135 . 234 486 Effects 6 | . . . . . . . 6 Interference 5 | . . . . . . . 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 74 | . . . . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 399 | . 247 39 399 280 . 147 371 Initial 155 | . . 27 14 155 . . 57 Average 111 | . 92 25 214 133 . 132 170 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 82 | 100 87 100 56 74 . 100 61 Level 1 17 | . 12 . 43 25 . . 38 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 5 . . . 2 Investigation 4 | . 1 . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 3 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 23 8 17 13 . 6 12 Peak Tracking Total 7 | . 4 4 7 4 . 5 4 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 8 | . 3 . 1 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 5 | . 1 . 1 . . 1 2 Max in Single Turn 1 | . 1 . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 19 | . 8 . 8 1 . . 2 Terminals 15 | . 7 . 6 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 19 . 22 1 . . 5 Successful 24 | . 9 . 12 1 . . 2 Failed 23 | . 10 . 10 . . . 3 Catastrophic 4 | . 2 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 6 . . . 1 . . Terminals 39 | . 17 . 17 . . . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 7 . 8 1 . . 2 Record 9 | . 2 . 5 . . . 2 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 18 | . 8 . 8 . . . 2 Full Trace Events 3 | . . . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 32 | . 32 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 . . . . . Highest-Rated Group 76 | . . 76 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . 6 . . . . . Total Damage 96 | . . 96 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 4650 | 55 1357 679 378 1277 340 287 277 Spaces Moved 2532 | 32 629 340 294 725 232 168 112 Core 15 | 15 . . . . . . . Treads . | . . . . . . . . Legs 862 | 17 629 216 . . . . . Wheels . | . . . . . . . . Hover 1655 | . . 124 294 725 232 168 112 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 147 74 74 144 144 144 Average Speed 149 | 129 179 175 77 143 144 144 144 Slowest Speed 330 | 200 330 260 147 144 144 144 144 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 51 | 3 91 62 35 98 62 45 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 30 | . . 12 . 6 . 2 10 Melee . | . . . . . . . . Projectile 18 | . . . . 6 . 2 10 AOE 12 | . . 12 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 3087 | 45 771 390 390 910 237 185 159 Wait 249 | . 53 16 35 141 . . 4 Move 2525 | 31 628 339 293 724 231 167 112 Hop . | . . . . . . . . Pick Up 49 | 8 21 5 7 5 1 2 . Fast Attach 8 | . 3 . 3 2 . . . Attach 27 | 6 4 4 6 . . 2 5 Detach 3 | . . . 3 . . . . Swap 11 | . 3 2 1 2 3 . . Drop 25 | . 7 3 7 6 2 . . Fire 187 | . 50 21 35 29 . 14 38 Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 13) 822 | -10/Materials | Discovered new exit (range 17) 1119 | -10/Materials | Discovered new exit (range 18) 1379 | -10/Materials | Repaired Autogun 1413 | -10/Materials | Entered Mines 1482 | -10/Mines | Learned Materials terminal intel 1533 | -10/Mines | Build established: Scavenger-Mutant 1567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1686 | -10/Mines | Discovered new exit (range 12) 1705 | -10/Mines | Found a hidden stash of uninstalled traps 1770 | -10/Mines | Discovered new exit (range 5) 1807 | -10/Mines | Assembled infested the area 1834 | -10/Mines | Crushed by falling debris 1834 | -10/Mines | Core integrity fell below 50% 1835 | -10/Mines | Core integrity fell below 20% 1865 | -10/Mines | Lost 3 parts (1p2w) 2092 | -10/Mines | Entered Materials 2092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -9/Materials | Loaded intel: 12 terminal locations 2117 | -9/Materials | Identified exit to Mines 2470 | -9/Materials | Entered Mines 2473 | -9/Mines | Met a Derelict bent on vengeance 2505 | -9/Mines | Discovered new exit (range 5) 2679 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3138 | -9/Mines | Discovered new exit (range 11) 3578 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3581 | -9/Mines | Found Prototype Device 3719 | -9/Mines | Learned 2 Materials zone layouts 3742 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3742 | -9/Mines | Discovered new exit (range 5) 3747 | -9/Mines | Entered Exiles 3769 | -9/Exiles | Discovered new exit (range 17) 3786 | -9/Exiles | Met 8R-AWN 3809 | -9/Exiles | Met EX-HEX 3851 | -9/Exiles | Met EX-BIN 3868 | -9/Exiles | Aligned with FarCom system 3870 | -9/Exiles | Given EX-Vault access code 3903 | -9/Exiles | Opened EX-Vault 3914 | -9/Exiles | Found Prototype Device 3915 | -9/Exiles | Identified Supersonic Drone Bay 3916 | -9/Exiles | Identified Exp. Sensor Array 3948 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3968 | -9/Exiles | Exiles lab attacked by MAIN.C 4066 | -9/Exiles | Discovered new exit (range 15) 4087 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 4087 | -9/Exiles | Entered Mines 4113 | -8/Mines | Core integrity fell below 50% 4357 | -8/Mines | Discovered new exit (range 6) 4374 | -8/Mines | Entered Materials 4374 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4375 | -8/Materials | Identified exit to Factory 4651 | -8/Materials | Self-destructed Last Messages --------------- 04630_ Gauss Rifle destroyed. 04633_ Med. Armor Plating destroyed. 04636_ Overheating: System interference. 04636_ Visual Processing Unit temporarily disabled. 04636_ Beamcaster temporarily disabled. 04636_ Penetrated by Slug. 04637_ Critical hit (Burn: +37). 04638_ Trailblazer released from Supersonic Drone Bay. 04639_ C>EMQUYSLDWLGZOMNS0T3O1ELG3Z 04639_ G-47 Trooper knocked back. 04639_ Beamcaster destroyed. 04642_ Adv. Assault Cannon destroyed. 04644_ Cmb. Airjet destroyed. 04645_ Penetrated by Slug. 04646_ Critical hit (Burn: +37). 04648_ Overheating: Supersonic Drone Bay damaged (-42). 04648_ Penetrated by Slug. 04648_ Supersonic Drone Bay destroyed. 04648_ >> Lost connection to Trailblazer. 04649_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????#! #?????????????????????? | | ????????????????????# !#?????????????????????? | | ????????????????????# "T !#?????????????????????? | | ???????????????????## ![##????????????????????? | | ???????????????????#; =g=@[!#????????????????????? | | ??????###+####+########%%%;##????????????????????? | | ??????# """""^g%*=#####?????????????????? | | ??????# ""T""%=%%% +?????????????????? | | ???????????#### ^ n[h[#####?????????????????? | | ??????????????# [[ #?????????????????????? | | ??????????????# / [[ #?????????????w???????? | | ??????????????#! =! #?????????????????????? | | ??????????????# =%] +?????????????????? | | ??????????????# =########;######?????????????????? | | ??????????????# #?????? ?????????????????????? | | ????#+######### #?????? !???????????????????? | | ????# #?????? #?????????????????? | | ????# #??????"" 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""" #?????????????????? | | ??????????????# #?????? #?????????????????? | | ??????????????# ###???? #?????????????????? | | ?????????????## =# #??????####???????????????????? | | ?????????????#"% #"#?????????????????????????????? | | ?????????????# % #?????????????????????????????? | | ?????????????# ##########????????????????????? | | ???????# # + #????????????????????? | | ???????# " " % # """ #????????????????????? | | ???????# """ # % # """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Flexi-carbon Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyColdTriangulator Manual? 0 Play Time 00:29:57 Cumulative 47.4 hours Start 2023.10.12 @ 13:34:31 End 2023.10.12 @ 14:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 83 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8da155-57c9-4a88-8eaa-945a3bc47d9c