Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.10 @ 01:06:17 Player: PerrySimm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (646) 646 Prototype IDs (0) 0 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 2636 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 91/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (6) ---- Advanced Heat Sink System Guard Phasing Sabre Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer > --- WEAPON ----------- Heavy Riot Gun Heavy Battle Rifle Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Battle Cannon Grenade Launcher Phasing Sabre [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 50 | 6 3 2 6 2 7 24 Power 9 | 1 . . 3 . . 5 Engine 9 | 1 . . 3 . . 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 2 . 2 . 9 Treads 4 | . . . . . . 4 Leg 6 | . . . . 2 . 4 Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 6 | 1 1 . . . 1 3 Device 2 | . . . . . 1 1 Storage 1 | 1 . . . . . . Processor 3 | . 1 . . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 . 3 . 6 7 Energy Gun 5 | 1 1 . 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 1 . 1 . 1 2 Ballistic Cannon 3 | . . . . . 2 1 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 14 | . . . 1 . . 13 Power 3 | . . . . . . 3 Propulsion 7 | . . . 1 . . 6 Utility . | . . . . . . . Weapon 4 | . . . . . . 4 Highest Loss Streak 6 | . . . 1 . . 6 Average Slot Usage (%) 90 | . 92 100 82 86 93 87 Engine 11 | . 14 14 11 11 11 10 Treads 4 | . . . . . . 11 Leg 11 | . . . . 18 22 4 Wheel 4 | . 28 28 16 1 . . Device 3 | . . . . . 5 2 Storage 11 | . 14 14 11 11 11 11 Processor 14 | . 7 14 11 11 11 19 Energy Gun 3 | . 5 . 1 . 1 6 Ballistic Gun 17 | . 22 28 22 22 20 10 Ballistic Cannon 5 | . . . . . 9 5 Launcher 1 | . . . 9 11 1 . Slashing Weapon 2 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 31 | 11 12 11 17 17 23 31 Greatest Support 40 | 26 26 26 20 20 20 40 Greatest Overweight (x) 5 | . . . 1 1 1 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 6 Average Carried 5 | 3 5 6 5 6 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 4 6 6 6 6 6 3 Class Distribution -------------------- 46% | Gunner 27% | Mutant 26% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 970 | 196 47 102 51 85 33 456 Remotely . | . . . . . . . Salvage Created 679 | . 47 26 70 85 . 451 Parts 40 | . 3 . 10 5 . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 2 4 3 . 8 Melee 1 | . . . . . . 1 Guns 11 | . 3 2 2 . . 4 AOE 8 | . . . 2 3 . 3 Classes Destroyed 7 | . 1 1 1 1 . 3 Swarmer 7 | . 3 . 3 . . 1 Grunt 7 | . . . . 3 . 4 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 4 | . 3 2 4 3 . 2 Combat Bots Only 4 | . 3 2 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 2 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2133 | . 175 118 126 49 . 1665 Core 485 | . 63 17 18 22 . 365 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 75 | . 14 10 4 2 . 45 Largest 3 | . 2 2 3 3 . 3 Hottest 132 | . 70 40 70 70 . 132 Shots Fired 139 | . 27 20 12 6 . 74 Gun 118 | . 27 20 8 4 . 59 Cannon 15 | . . . . . . 15 Launcher 6 | . . . 4 2 . . Special . | . . . . . . . Kinetic 109 | . 17 20 8 4 . 60 Thermal 10 | . 10 . . . . . Explosive 6 | . . . 4 2 . . Electromagnetic 14 | . . . . . . 14 Robot Hit Streak 45 | . 3 11 5 7 . 45 Robot Miss Streak 2 | . 2 1 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 114 | . 16 18 6 6 . 68 Core Hits 46 | . 4 7 5 6 . 24 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2290 | . 114 154 193 277 . 1552 Guns 1283 | . 114 144 52 44 . 929 Cannons 237 | . . . . . . 237 Explosions 688 | . . . 141 233 . 314 Melee 72 | . . . . . . 72 Ramming 10 | . . 10 . . . . Kinetic 1267 | . 52 144 52 44 . 975 Thermal 376 | . 62 . . . . 314 Explosive 374 | . . . 141 233 . . Electromagnetic 191 | . . . . . . 191 Impact . | . . . . . . . Slashing 72 | . . . . . . 72 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 5 3 . 8 Projectiles . | . . . . . . . Explosions 16 | . . . 5 3 . 8 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 5 15 18 . . Shots 2 | . . . 1 1 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 425 | . 130 20 9 27 . 425 Average Temperature 64 | . 56 20 9 20 . 81 Received Heat Transfer 695 | . 6 140 18 21 . 510 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 435 | . 185 . . . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 141 | . 85 43 141 140 . . Initial 46 | . . 28 13 46 . . Average 40 | . 55 30 68 135 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 10 2 7 3 . 15 Peak Tracking Total 6 | . 6 2 5 3 . 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 1 . 1 2 Terminals 4 | . 2 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 10 . 1 . 5 2 Successful 13 | . 5 . 1 . 5 2 Failed 5 | . 5 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 7 | . 5 . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 1 . 5 2 Record 2 | . . . . . . 2 Part Schematic 5 | . . . . . 5 . Level Access Points 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3566 | 217 157 272 97 70 1357 1396 Spaces Moved 2285 | 85 113 267 87 47 988 698 Core 107 | 6 . . . . . 101 Treads 384 | . . . . . . 384 Legs 1232 | . . . . 41 988 203 Wheels 552 | 79 113 267 87 6 . . Hover . | . . . . . . . Flight 10 | . . . . . . 10 Fastest Speed 50 | 50 90 80 80 90 120 120 Average Speed 132 | 87 90 80 84 116 132 171 Slowest Speed 300 | 90 90 90 90 120 150 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 7 29 50 13 24 81 72 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 60 | . . . 28 13 . 19 Melee 2 | . . . . . . 2 Projectile 2 | . . . . . . 2 AOE 56 | . . . 28 13 . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2692 | 225 144 308 103 57 1033 822 Wait 226 | 130 10 27 . 7 25 27 Move 2279 | 84 112 266 86 46 987 698 Hop . | . . . . . . . Pick Up 24 | 5 3 . 2 . 6 8 Fast Attach 24 | 5 2 2 2 1 2 10 Attach 13 | 1 . . 1 . 3 8 Detach 1 | . . . . . 1 . Swap 14 | . 1 . 3 1 2 7 Drop 30 | . 2 2 5 . 7 14 Fire 75 | . 14 10 4 2 . 45 Melee 5 | . . . . . . 5 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 352 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Entered Mines 437 | -10/Mines | Assembled infested the area 442 | -10/Mines | Assisted by a Guerilla fighting off Assembled 645 | -10/Mines | Discovered exit to Materials (range 4) 647 | -10/Mines | Entered Materials 647 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 678 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Discovered new exit (range 16) 744 | -9/Materials | Entered Mines 792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 814 | -9/Mines | Entered Zion 887 | -7/Zion | Discovered new exit (range 11) 949 | -7/Zion | Build established: Gunner 1189 | -7/Zion | Given A8's code to call for help 2171 | -7/Zion | Entered Proximity Caves 2318 | -6/Proximity Caves | Found Alien Artifact 2342 | -6/Proximity Caves | Identified Dimensional Node Initializer 2342 | -6/Proximity Caves | Initialized slip node 2819 | -6/Proximity Caves | Build established: Derelict-Mutant 2905 | -6/Proximity Caves | Spotted B-75 Beast 2946 | -6/Proximity Caves | Core integrity fell below 50% 2954 | -6/Proximity Caves | Destroyed B-75 Beast 2965 | -6/Proximity Caves | Lost 6 parts (2p2n2w) 3098 | -6/Proximity Caves | Identified exit to Factory 3529 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3533 | -6/Proximity Caves | Learned location of 1 exit from Factory 3550 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3550 | -6/Proximity Caves | Core integrity fell below 20% 3567 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Battle Cannon destroyed. G-50 Soldier destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Imp. Ion Engine destroyed. Hvy. Laser fries itself beyond repair. G-50 Soldier destroyed. Acquired 31 matter. Carbon-fiber Leg fries itself beyond repair. Acquired Adv. Heat Sink. Dropped Adv. Heat Sink. Acquired Carbon-fiber Leg. Hvy. Laser fries itself beyond repair. Acquired 10 matter. Acquired derelict log, extracted data. Data stored: Factory exits (x1). Hvy. Battle Rifle destroyed. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Aluminum Leg destroyed. Carbon-fiber Leg destroyed. S-27 Virus destroyed. 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