Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 16:39:44

Player: CogEmotions!

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (96)      480
Value Destroyed (2633)     2633
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (342)                342
              TOTAL SCORE: 5755

 Bonus
-------
High Alert Combat Kills    191
Follower Combat Kills      456
Entered Garrisons          200
Friendly Fire              -505

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
                Core Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
                Katana
                Katana
                Katana
>               --- INVENTORY (25) ---
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Improved Heat Sink
          Small Battery (100)
  High-capacity Matter Pod (200)
                Recoil Stabilizer
                Transmission Jammer
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Authchip [R/Combat]
                Authchip [R/Combat]
          Heavy EM Shotgun
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Core Analyzer
                Transmission Jammer
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
>               --- INVENTORY --------
                Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
          Small Battery
  High-capacity Matter Pod
                Transmission Jammer
          Heavy Armor Plating
       Hardened Medium Armor Plating
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
                Missile Launcher
       Improved Datajack
                Katana
                Katana
                Katana
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             63   | 5   5   4   17  11  13  8   
  Power                    5    | 1   .   .   1   1   1   1   
    Engine                 2    | 1   .   .   .   1   .   .   
    Core                   3    | .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   4   2   2   1   2   
    Treads                 11   | 2   .   2   2   2   1   2   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   5   4   .   .   
    Device                 2    | .   .   .   .   2   .   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              3    | .   .   .   2   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             3    | .   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 1   3   .   9   4   11  5   
    Energy Gun             13   | .   .   .   3   3   6   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          6    | 1   2   .   1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   1   .   4   1   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   1   1   .   
Parts Lost                 18   | .   .   .   4   3   2   9   
  Power                    4    | .   .   .   1   1   1   1   
  Propulsion               4    | .   .   .   .   1   .   3   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   7    | .   .   .   2   1   1   3   
  Highest Loss Streak      5    | .   .   .   1   3   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   91  100 99  98  99  89  
  Engine                   6    | .   14  14  1   7   2   .   
  Core                     4    | .   .   .   9   1   6   8   
  Treads                   22   | .   28  27  22  17  18  17  
  Device                   4    | .   .   .   .   7   18  18  
  Storage                  13   | .   14  14  17  12  9   9   
  Processor                9    | .   .   .   18  19  9   9   
  Hackware                 2    | .   .   .   .   5   9   9   
  Protection               6    | .   6   14  8   .   .   .   
  Energy Gun               10   | .   .   .   9   24  21  13  
  Ballistic Gun            10   | .   21  28  3   .   1   .   
  Launcher                 4    | .   5   .   8   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             106  | 10  92  92  100 106 105 101 
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  29   | .   2   2   2   4   2   29  
  Average Overweight (x)   1    | .   1   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 6   21  25  25  25  25  25  
  Most Carried             25   | 5   17  19  16  25  25  24  
  Average Carried          15   | 1   10  16  12  18  23  18  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 1   17  17  12  25  24  18  

 Class Distribution 
--------------------
 50% | Mutant
 22% | Scavenger-Mutant
 12% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  
Matter Collected           1705 | 229  400  114  624  123  191  24   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3173 | .    352  26   1022 933  493  347  
  Parts                    190  | .    26   .    69   42   32   21   
Haulers Intercepted        6    | .    .    .    3    3    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar 
Combat Hostiles Destroyed  75   | .   9   3   31  14  9   9   
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     45   | .   5   3   13  13  5   6   
  AOE                      29   | .   4   .   17  1   4   3   
Classes Destroyed          13   | .   5   1   4   2   1   .   
  Worker                   5    | .   2   .   3   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Hauler                   6    | .   .   .   3   3   .   .   
  Recycler                 5    | .   2   .   2   1   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  21   | .   5   .   10  .   2   4   
  Grunt                    34   | .   4   .   15  6   6   3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   6   4   2   2   
  Specialist               2    | .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           9    | .   6   2   5   6   2   9   
  Combat Bots Only         9    | .   5   2   5   4   2   9   
Max Kills in Single Turn   3    | .   2   1   3   2   2   2   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 3    | .   1   .   3   1   2   1   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  
Hostile Shots Fired        350  | .    32   6    117  100  22   73   
  Missed                   108  | .    11   2    37   36   6    16   
Damage Taken               3716 | .    221  161  1022 899  462  951  
  Core                     735  | .    31   .    145  230  170  159  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    87   63   .    .    .    
Volleys Fired              145  | .    24   7    55   31   20   8    
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  180  | .    53   46   130  180  150  150  
Shots Fired                312  | .    40   14   106  79   48   25   
  Gun                      261  | .    33   14   65   78   46   25   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 51   | .    7    .    41   1    2    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  90   | .    33   14   39   .    4    .    
  Thermal                  62   | .    .    .    26   36   .    .    
  Explosive                51   | .    7    .    41   1    2    .    
  Electromagnetic          109  | .    .    .    .    42   42   25   
  Robot Hit Streak         18   | .    6    5    18   10   16   12   
  Robot Miss Streak        10   | .    4    2    8    4    5    10   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        13   | .    1    .    6    3    1    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    1    
Shots Hit Robots           219  | .    19   8    72   68   32   20   
  Core Hits                234  | .    18   4    92   79   25   16   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           6233 | .    632  126  2247 1258 1404 566  
  Guns                     3101 | .    268  121  667  1161 581  303  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2895 | .    362  .    1474 97   823  139  
  Melee                    124  | .    .    .    .    .    .    124  
  Ramming                  113  | .    2    5    106  .    .    .    
  Kinetic                  799  | .    268  121  387  .    23   .    
  Thermal                  1400 | .    .    .    280  516  465  139  
  Explosive                2236 | .    362  .    1474 42   358  .    
  Electromagnetic          1561 | .    .    .    .    700  558  303  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 124  | .    .    .    .    .    .    124  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    2    
  Average Corruption       1    | .    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    9    12   9    
    Message Errors         7    | .    .    .    .    3    2    2    
    Matter Fused           5    | .    .    .    .    2    2    1    
    Heat Flow Errors       3    | .    .    .    .    2    .    1    
    Energy Discharges      4    | .    .    .    .    .    3    1    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    1    1    1    
    Data Loss (major)      4    | .    .    .    .    .    2    2    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            111  | .    .    .    14   10   47   40   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               106  | .    .    .    9    10   47   40   
  Melee                    5    | .    .    .    5    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      315  | .    15   .    88   .    166  46   
  Shots                    11   | .    1    .    5    .    4    1    
  Rammed                   18   | .    2    1    14   .    1    .    
Targets Rammed             20   | .    2    1    16   .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    .    
Highest Temperature        342  | .    9    .    342  189  111  261  
  Average Temperature      68   | .    4    .    82   62   44   69   
  Received Heat Transfer   1278 | .    60   .    372  288  144  414  
  Effects                  3    | .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    8    1    1    
  Impact Corruptions       1    | .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    
  Heat Transferred         1605 | .    .    .    360  645  550  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    1    5    3    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar 
Peak Influence             731  | .   225 20  639 427 731 641 
  Initial                  477  | .   .   5   .   235 144 477 
  Average                  263  | .   66  4   352 312 499 555 
Maximum Alert Level        3    | .   1   .   2   2   3   2   
  Low Security (%)         44   | 100 88  100 27  .   9   .   
  Level 1                  22   | .   11  .   28  86  7   .   
  Level 2                  32   | .   .   .   44  13  74  100 
  Level 3                  1    | .   .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   6   3   6   .   
  Investigation            4    | .   .   .   1   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   5   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar 
Distress Signals           11   | .   1   .   5   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              148  | .   15  4   64  29  24  12  
  Peak Tracking Total      7    | .   5   2   6   4   5   7   
  Tactical Retreats        3    | .   .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar 
Traps Triggered            4    | .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Sto Gar 
Machines Disabled          12   | .   1   .   3   1   7   .   
  Max in Single Turn       3    | .   1   .   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar 
Machines Accessed          11   | .   1   1   1   1   7   .   
  Terminals                8    | .   1   .   .   1   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                28   | .   1   1   3   3   20  .   
  Successful               16   | .   1   1   1   1   12  .   
  Failed                   10   | .   .   .   2   2   6   .   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        2    | .   .   .   .   .   2   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                23   | .   1   .   .   3   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             14   | .   1   1   .   1   11  .   
  Record                   9    | .   .   .   .   1   8   .   
  Open Door                3    | .   .   1   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   1   5   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  
Total Allies               10   | .    .    .    .    .    10   .    
  Largest Group            10   | .    .    .    .    .    10   .    
  Highest-Rated Group      173  | .    .    .    .    .    173  .    
  Highest-Rated Ally       29   | .    .    .    .    .    29   .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               107  | .    .    .    .    .    107  .    
  Total Damage             1363 | .    .    .    .    .    1363 .    
  Kills                    16   | .    .    .    .    .    16   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  
Turns Passed               8765 | 65   1287 1842 2676 1108 1182 605  
Spaces Moved               2620 | 47   445  566  758  299  340  165  
  Core                     19   | 18   .    .    .    .    .    1    
  Treads                   2600 | 29   445  565  758  299  340  164  
  Legs                     1    | .    .    1    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  270  320  320  320  320  
  Average Speed            308  | 117  268  319  320  320  320  327  
  Slowest Speed            1500 | 160  320  320  320  480  320  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    71   71   63   33   55   27   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          344  | .    47   .    221  10   57   9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      344  | .    47   .    221  10   57   9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar 
Total                      3000 | 57  495 585 873 389 390 211 
  Wait                     34   | .   .   .   5   15  5   9   
  Move                     2615 | 46  444 565 757 298 340 165 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  77   | 6   19  4   12  25  6   5   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   48   | 5   2   4   15  11  4   7   
  Detach                   2    | .   .   .   .   1   .   1   
  Swap                     15   | .   3   .   2   .   9   1   
  Drop                     36   | .   1   4   11  8   5   7   
  Fire                     145  | .   24  7   55  31  20  8   
  Melee                    4    | .   .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    20   | .   2   1   16  .   1   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 3 exits: [*Fac] / Rec / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Discovered new exit (range 13)
  317 | -10/Materials | Build established: Mutant
  735 | -10/Materials | Discovered new exit (range 10)
  745 | -10/Materials | Discovered new exit (range 15)
 1353 | -10/Materials | Entered Mines
 1360 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1539 | -10/Mines     | Learned location of Zion (-6)
 1593 | -10/Mines     | Found a hidden stash of uninstalled traps
 1742 | -10/Mines     | Assembled infested the area
 2345 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2488 | -10/Mines     | Discovered new exit (range 9)
 3195 | -10/Mines     | Entered Materials
 3195 | -9/Materials  | Evolved 2 slots: Utility x2
 3674 | -9/Materials  | Discovered new exit (range 14)
 4055 | -9/Materials  | Discovered new exit (range 10)
 4161 | -9/Materials  | Build established: Scavenger-Mutant
 4953 | -9/Materials  | Discovered new exit (range 7)
 5871 | -9/Materials  | Entered another Materials area
 5871 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6125 | -8/Materials  | Lost 3 parts (1p1n1w)
 6428 | -8/Materials  | Build established: Gunner
 6593 | -8/Materials  | Discovered new exit (range 8)
 6672 | -8/Materials  | Discovered new exit (range 15)
 6979 | -8/Materials  | Entered Storage
 7021 | -8/Storage    | Identified exit to Recycling
 7123 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 7128 | -8/Storage    | Central database locked down
 7262 | -8/Storage    | Garrison activated, responded to threat
 7536 | -8/Storage    | Discovered new exit (range 15)
 7662 | -8/Storage    | Build established: Scavenger-Gunner
 7865 | -8/Storage    | Core integrity fell below 50%
 7900 | -8/Storage    | Central database locked down
 8161 | -8/Storage    | Identified exit to Garrison
 8161 | -8/Storage    | Entered Garrison
 8442 | -8/Garrison   | Core integrity fell below 20%
 8493 | -8/Garrison   | Destroyed 9 combat bots
 8515 | -8/Garrison   | Triggered checkpoint
 8735 | -8/Garrison   | Triggered checkpoint
 8766 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08715_ Stasis field depleted.
08715_ Triggered Stasis Trap.
08715_ A bubble of rippling energy engulfs the
  area.
08715_ Field strength at 70.
08718_ Field strength at 40.
08719_ Field strength at 10.
08720_ Stasis field depleted.
08735_ Beams of light sweep through the air. An
  alarm sounds.
08736_ System corrupted: Substantial component
  data lost.
08748_ Katana follow-up attack on G-47 Trooper.
08748_ Lgt. Nuclear Core destroyed.
08749_ Lgt. Treads destroyed. <x2>
08751_ Katana follow-up attack on G-47 Trooper.
08759_ G-47 Trooper destroyed.
08760_ Imp. Heat Sink destroyed.
08761_ Transmission Jammer destroyed.
08763_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             450
Evasion (%)                50
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumSupercompositeSpear
  Manual?         0
Play Time         00:57:17
  Cumulative      27.0 hours
  Start           2024.07.03 @ 23:26:15
  End             2024.07.04 @ 16:39:44
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          30
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f29579ef-a243-40ef-8ab7-51bd58044e08