Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 16:39:44 Player: CogEmotions! Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2633) 2633 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 5755 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 456 Entered Garrisons 200 Friendly Fire -505 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1450) Ox28 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer Hacking Suite > --- WEAPON (3) ------- Katana Katana Katana > --- INVENTORY (25) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Small Battery (100) High-capacity Matter Pod (200) Recoil Stabilizer Transmission Jammer Heavy Armor Plating Hardened Medium Armor Plating Authchip [R/Combat] Authchip [R/Combat] Heavy EM Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Core Analyzer Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Small Battery High-capacity Matter Pod Transmission Jammer Heavy Armor Plating Hardened Medium Armor Plating Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Improved Datajack Katana Katana Katana [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 63 | 5 5 4 17 11 13 8 Power 5 | 1 . . 1 1 1 1 Engine 2 | 1 . . . 1 . . Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 4 2 2 1 2 Treads 11 | 2 . 2 2 2 1 2 Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 . 5 4 . . Device 2 | . . . . 2 . . Storage 3 | 1 1 . 1 . . . Processor 3 | . . . 2 1 . . Hackware 1 | . . . . 1 . . Protection 3 | . 1 . 2 . . . Artifact . | . . . . . . . Weapon 33 | 1 3 . 9 4 11 5 Energy Gun 13 | . . . 3 3 6 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | 1 2 . 1 . 2 . Ballistic Cannon . | . . . . . . . Launcher 10 | . 1 . 4 1 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 . Parts Lost 18 | . . . 4 3 2 9 Power 4 | . . . 1 1 1 1 Propulsion 4 | . . . . 1 . 3 Utility 3 | . . . 1 . . 2 Weapon 7 | . . . 2 1 1 3 Highest Loss Streak 5 | . . . 1 3 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 100 99 98 99 89 Engine 6 | . 14 14 1 7 2 . Core 4 | . . . 9 1 6 8 Treads 22 | . 28 27 22 17 18 17 Device 4 | . . . . 7 18 18 Storage 13 | . 14 14 17 12 9 9 Processor 9 | . . . 18 19 9 9 Hackware 2 | . . . . 5 9 9 Protection 6 | . 6 14 8 . . . Energy Gun 10 | . . . 9 24 21 13 Ballistic Gun 10 | . 21 28 3 . 1 . Launcher 4 | . 5 . 8 1 3 . Naked Turns . | . . . . . . . Heaviest Build 106 | 10 92 92 100 106 105 101 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 29 | . 2 2 2 4 2 29 Average Overweight (x) 1 | . 1 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 25 Most Carried 25 | 5 17 19 16 25 25 24 Average Carried 15 | 1 10 16 12 18 23 18 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 1 17 17 12 25 24 18 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 1705 | 229 400 114 624 123 191 24 Remotely . | . . . . . . . Salvage Created 3173 | . 352 26 1022 933 493 347 Parts 190 | . 26 . 69 42 32 21 Haulers Intercepted 6 | . . . 3 3 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 75 | . 9 3 31 14 9 9 Melee 1 | . . . 1 . . . Guns 45 | . 5 3 13 13 5 6 AOE 29 | . 4 . 17 1 4 3 Classes Destroyed 13 | . 5 1 4 2 1 . Worker 5 | . 2 . 3 . . . Builder 2 | . . . 2 . . . Hauler 6 | . . . 3 3 . . Recycler 5 | . 2 . 2 1 . . Operator 2 | . . . 1 . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 21 | . 5 . 10 . 2 4 Grunt 34 | . 4 . 15 6 6 3 Brawler 1 | . . . . . 1 . Sentry 14 | . . . 6 4 2 2 Specialist 2 | . . . . 2 . . Hunter 2 | . . . . 2 . . Assembled 3 | . . 3 . . . . Best Kill Streak 9 | . 6 2 5 6 2 9 Combat Bots Only 9 | . 5 2 5 4 2 9 Max Kills in Single Turn 3 | . 2 1 3 2 2 2 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . 1 . 3 1 2 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 350 | . 32 6 117 100 22 73 Missed 108 | . 11 2 37 36 6 16 Damage Taken 3716 | . 221 161 1022 899 462 951 Core 735 | . 31 . 145 230 170 159 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 87 63 . . . Volleys Fired 145 | . 24 7 55 31 20 8 Largest 3 | . 2 2 2 3 3 3 Hottest 180 | . 53 46 130 180 150 150 Shots Fired 312 | . 40 14 106 79 48 25 Gun 261 | . 33 14 65 78 46 25 Cannon . | . . . . . . . Launcher 51 | . 7 . 41 1 2 . Special . | . . . . . . . Kinetic 90 | . 33 14 39 . 4 . Thermal 62 | . . . 26 36 . . Explosive 51 | . 7 . 41 1 2 . Electromagnetic 109 | . . . . 42 42 25 Robot Hit Streak 18 | . 6 5 18 10 16 12 Robot Miss Streak 10 | . 4 2 8 4 5 10 Penetration Max . | . . . . . . . Secondary Targets 13 | . 1 . 6 3 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 219 | . 19 8 72 68 32 20 Core Hits 234 | . 18 4 92 79 25 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 6233 | . 632 126 2247 1258 1404 566 Guns 3101 | . 268 121 667 1161 581 303 Cannons . | . . . . . . . Explosions 2895 | . 362 . 1474 97 823 139 Melee 124 | . . . . . . 124 Ramming 113 | . 2 5 106 . . . Kinetic 799 | . 268 121 387 . 23 . Thermal 1400 | . . . 280 516 465 139 Explosive 2236 | . 362 . 1474 42 358 . Electromagnetic 1561 | . . . . 700 558 303 Impact . | . . . . . . . Slashing 124 | . . . . . . 124 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 2 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . 9 12 9 Message Errors 7 | . . . . 3 2 2 Matter Fused 5 | . . . . 2 2 1 Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 4 | . . . . . 3 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 4 | . . . . . 2 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 111 | . . . 14 10 47 40 Projectiles . | . . . . . . . Explosions 106 | . . . 9 10 47 40 Melee 5 | . . . 5 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 315 | . 15 . 88 . 166 46 Shots 11 | . 1 . 5 . 4 1 Rammed 18 | . 2 1 14 . 1 . Targets Rammed 20 | . 2 1 16 . 1 . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 342 | . 9 . 342 189 111 261 Average Temperature 68 | . 4 . 82 62 44 69 Received Heat Transfer 1278 | . 60 . 372 288 144 414 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . . 8 1 1 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 1605 | . . . 360 645 550 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . . 1 5 3 Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Peak Influence 731 | . 225 20 639 427 731 641 Initial 477 | . . 5 . 235 144 477 Average 263 | . 66 4 352 312 499 555 Maximum Alert Level 3 | . 1 . 2 2 3 2 Low Security (%) 44 | 100 88 100 27 . 9 . Level 1 22 | . 11 . 28 86 7 . Level 2 32 | . . . 44 13 74 100 Level 3 1 | . . . . . 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 6 3 6 . Investigation 4 | . . . 1 . 3 . Extermination . | . . . . . . . Reinforcement 8 | . . . 5 3 . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 11 | . 1 . 5 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 15 4 64 29 24 12 Peak Tracking Total 7 | . 5 2 6 4 5 7 Tactical Retreats 3 | . . . 2 . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 4 | . . . 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 12 | . 1 . 3 1 7 . Max in Single Turn 3 | . 1 . 1 1 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 11 | . 1 1 1 1 7 . Terminals 8 | . 1 . . 1 6 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 1 1 3 3 20 . Successful 16 | . 1 1 1 1 12 . Failed 10 | . . . 2 2 6 . Catastrophic 2 | . . . . . 2 . Database Lockouts 2 | . . . . . 2 . Manual . | . . . . . . . Terminals 23 | . 1 . . 3 19 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 1 1 . 1 11 . Record 9 | . . . . 1 8 . Open Door 3 | . . 1 . . 2 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 1 1 5 . Full Trace Events 3 | . . . . . 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 107 | . . . . . 107 . Total Damage 1363 | . . . . . 1363 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 8765 | 65 1287 1842 2676 1108 1182 605 Spaces Moved 2620 | 47 445 566 758 299 340 165 Core 19 | 18 . . . . . 1 Treads 2600 | 29 445 565 758 299 340 164 Legs 1 | . . 1 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 270 320 320 320 320 Average Speed 308 | 117 268 319 320 320 320 327 Slowest Speed 1500 | 160 320 320 320 480 320 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 71 71 63 33 55 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 344 | . 47 . 221 10 57 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 344 | . 47 . 221 10 57 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 3000 | 57 495 585 873 389 390 211 Wait 34 | . . . 5 15 5 9 Move 2615 | 46 444 565 757 298 340 165 Hop . | . . . . . . . Pick Up 77 | 6 19 4 12 25 6 5 Fast Attach . | . . . . . . . Attach 48 | 5 2 4 15 11 4 7 Detach 2 | . . . . 1 . 1 Swap 15 | . 3 . 2 . 9 1 Drop 36 | . 1 4 11 8 5 7 Fire 145 | . 24 7 55 31 20 8 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 20 | . 2 1 16 . 1 . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 3 exits: [*Fac] / Rec / Gar) -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 10) 745 | -10/Materials | Discovered new exit (range 15) 1353 | -10/Materials | Entered Mines 1360 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1539 | -10/Mines | Learned location of Zion (-6) 1593 | -10/Mines | Found a hidden stash of uninstalled traps 1742 | -10/Mines | Assembled infested the area 2345 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2488 | -10/Mines | Discovered new exit (range 9) 3195 | -10/Mines | Entered Materials 3195 | -9/Materials | Evolved 2 slots: Utility x2 3674 | -9/Materials | Discovered new exit (range 14) 4055 | -9/Materials | Discovered new exit (range 10) 4161 | -9/Materials | Build established: Scavenger-Mutant 4953 | -9/Materials | Discovered new exit (range 7) 5871 | -9/Materials | Entered another Materials area 5871 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6125 | -8/Materials | Lost 3 parts (1p1n1w) 6428 | -8/Materials | Build established: Gunner 6593 | -8/Materials | Discovered new exit (range 8) 6672 | -8/Materials | Discovered new exit (range 15) 6979 | -8/Materials | Entered Storage 7021 | -8/Storage | Identified exit to Recycling 7123 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7128 | -8/Storage | Central database locked down 7262 | -8/Storage | Garrison activated, responded to threat 7536 | -8/Storage | Discovered new exit (range 15) 7662 | -8/Storage | Build established: Scavenger-Gunner 7865 | -8/Storage | Core integrity fell below 50% 7900 | -8/Storage | Central database locked down 8161 | -8/Storage | Identified exit to Garrison 8161 | -8/Storage | Entered Garrison 8442 | -8/Garrison | Core integrity fell below 20% 8493 | -8/Garrison | Destroyed 9 combat bots 8515 | -8/Garrison | Triggered checkpoint 8735 | -8/Garrison | Triggered checkpoint 8766 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08715_ Stasis field depleted. 08715_ Triggered Stasis Trap. 08715_ A bubble of rippling energy engulfs the area. 08715_ Field strength at 70. 08718_ Field strength at 40. 08719_ Field strength at 10. 08720_ Stasis field depleted. 08735_ Beams of light sweep through the air. An alarm sounds. 08736_ System corrupted: Substantial component data lost. 08748_ Katana follow-up attack on G-47 Trooper. 08748_ Lgt. Nuclear Core destroyed. 08749_ Lgt. Treads destroyed. 08751_ Katana follow-up attack on G-47 Trooper. 08759_ G-47 Trooper destroyed. 08760_ Imp. Heat Sink destroyed. 08761_ Transmission Jammer destroyed. 08763_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##""""######?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ????????? | | ????????????????????????# ?????????? | | ????????????????????????# ##^ ## #?????????? | | ??????????????????????### ##^ ^## ###???????? | | ??????????????????????# #???????? | | ??????????????????????#g * #???????? | | ??????????????????????# %! #???????? | | ??????????????????????# @ g ????????? | | ??????????????????????### ## ## #?????????? | | ??????????????########### ## ## #?????????? | | ??????????????# ^ ######????? | | ??????????????# = " #????? | | ??????????????# ######## ^ [= #### #????? | | ????????????????????????###### #"[ =#?????????? | | ?????????????????????????????# #"% #?????????? | | ?????????????????????????????#######[ "#?????????? | | ???????????????????????????????????# ##?????????? | | ???????????????????????????????????# *#??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# ####???????? | | ???????????????????????????????????#[["#"#####???? | | ???????????????????????????????????#%% =! #???? | | ???????????????????????????????????#! %[[! ##### | | ???????????????????????????????????#[ ""### | | ???????????????????????????????????#[=###?# ##### | | ???????????????????????????????????# #???# #?### | | ???????????????????????????????????# #???# #?# | | ???????????????????????????????????# #???# #?# # | | ???????????????????????????????????# #???# ### | | ???????????????????????????????????# #???# [ # | | ???????????????????????????????????# #???# [ # # | | ???????????????????????????????????# #???# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 450 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSupercompositeSpear Manual? 0 Play Time 00:57:17 Cumulative 27.0 hours Start 2024.07.03 @ 23:26:15 End 2024.07.04 @ 16:39:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f29579ef-a243-40ef-8ab7-51bd58044e08