Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 18:20:57 // Winter2019/RPGLIKE

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (266)      266
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (272)                272
              TOTAL SCORE: 2573

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -88

 Cogmind 
---------
Core Integrity             118/600
Matter                     280/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -9/Exiles

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
            Wheel
            Wheel
>           --- UTILITY (2) ------
            Structural Scanner
            Signal Interpreter
>           --- WEAPON (4) -------
            AWS/Autocannon
  Makeshift Sword
>           --- INVENTORY (3) ----
   Improved Terrain Scanner

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Wheel
            Wheel
>           --- UTILITY ----------
            Structural Scanner
            Signal Interpreter
>           --- WEAPON -----------
            AWS/Autocannon
  Makeshift Sword
>           --- INVENTORY --------
   Improved Terrain Scanner
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              5    | 3   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   .   
  Weapon                   3    | 1   .   .   .   .   2   
Parts Attached             20   | 4   2   8   .   5   1   
  Power                    3    | .   .   2   .   1   .   
    Engine                 3    | .   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  6    | 2   .   2   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | .   2   1   .   1   .   
    Device                 3    | .   1   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   3   .   1   1   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   78  92  100 100 84  
  Engine                   10   | .   .   7   14  14  12  
  Wheel                    27   | .   28  28  28  28  24  
  Device                   13   | .   14  14  14  14  12  
  Processor                13   | .   7   14  14  14  12  
  Energy Gun               5    | .   14  12  .   .   .   
  Ballistic Gun            15   | .   14  15  28  17  5   
  Ballistic Cannon         1    | .   .   .   .   .   6   
  Slashing Weapon          4    | .   .   .   .   10  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 2   3   6   6   7   66  
  Greatest Support         32   | 32  32  32  20  20  20  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 3    | 1   1   1   1   1   3   
  Average Capacity         1    | 1   1   1   1   1   2   
  Most Carried             1    | .   .   1   1   1   1   
  Average Carried          .    | .   .   .   1   1   1   
  Final Capacity           3    | 1   1   1   1   1   3   
  Final Carried            1    | .   .   1   1   1   1   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 24% | Mutant
 13% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           441  | 150 .   217 32  42  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            458  | .   .   123 210 125 .   
  Parts                    33   | .   .   10  11  12  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  14   | .   .   7   4   2   1   
  Melee                    3    | .   .   .   .   2   1   
  Guns                     11   | .   .   7   4   .   .   
Classes Destroyed          8    | .   .   4   2   2   .   
  Worker                   3    | .   .   1   .   2   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  5    | .   .   3   .   2   .   
  Grunt                    3    | .   .   .   3   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                4    | .   .   3   .   .   1   
Best Kill Streak           4    | .   .   3   4   4   1   
  Combat Bots Only         4    | .   .   3   4   2   1   
Max Kills in Single Turn   2    | .   .   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Damage Taken               942  | .   .   444 165 70  263 
  Core                     776  | .   .   377 134 59  206 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       572  | .   .   237 97  32  206 
Core Remaining (%)         75   | 100 .   51  .   .   .   
Volleys Fired              38   | .   3   18  17  .   .   
  Largest                  2    | .   2   2   2   .   .   
  Hottest                  80   | .   60  80  40  .   .   
Shots Fired                79   | .   6   36  34  .   3   
  Gun                      76   | .   6   36  34  .   .   
  Cannon                   3    | .   .   .   .   .   3   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  64   | .   3   24  34  .   3   
  Thermal                  15   | .   3   12  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | .   2   4   11  .   1   
  Robot Miss Streak        3    | .   2   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
  Autonomous               3    | .   .   .   .   .   3   
Shots Hit Robots           57   | .   3   19  23  8   4   
  Core Hits                32   | .   1   15  9   5   2   
  Critical Kills           1    | .   .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   .   
    Destroy                1    | .   .   .   1   .   .   
Melee Attacks              16   | .   .   .   .   12  4   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 16   | .   .   .   .   12  4   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   .   .   5   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1134 | .   28  185 201 481 239 
  Guns                     414  | .   28  185 201 .   .   
  Cannons                  123  | .   .   .   .   .   123 
  Explosions               .    | .   .   .   .   .   .   
  Melee                    597  | .   .   .   .   481 116 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  446  | .   16  106 201 .   123 
  Thermal                  91   | .   12  79  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 597  | .   .   .   .   481 116 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            87   | .   .   .   .   87  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    87   | .   .   .   .   87  .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        16   | .   10  16  12  .   .   
  Average Temperature      5    | .   7   4   6   .   .   
  Received Heat Transfer   110  | .   .   32  78  .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         200  | .   25  175 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             153  | .   20  151 153 119 .   
  Initial                  59   | .   .   7   53  59  .   
  Average                  86   | .   12  102 103 79  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           4    | .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   1   14  4   3   7   
  Peak Tracking Total      11   | .   1   3   4   2   11  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          6    | .   1   1   2   .   2   
  Terminals                4    | .   1   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   2   1   3   .   24  
  Successful               28   | .   1   1   2   .   24  
  Failed                   2    | .   1   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   2   1   2   .   1   
  Terminals                6    | .   2   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             28   | .   1   1   2   .   24  
  Record                   23   | .   .   .   .   .   23  
  Locate Traps             4    | .   1   1   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   28  .   .   .   
  Total Damage             320  | .   .   320 .   .   .   
  Kills                    4    | .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Min Exi 
Turns Passed               1040 | 31  61  338 182 186 242 
Spaces Moved               885  | 30  50  287 113 179 226 
  Core                     12   | 12  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   873  | 18  50  287 113 179 226 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 80  80  80  80  
  Average Speed            87   | 80  100 82  80  80  102 
  Slowest Speed            125  | 100 100 100 80  80  125 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   17  59  9   47  62  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   .   1   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      1067 | 35  54  357 177 212 232 
  Wait                     77   | 2   .   26  43  6   .   
  Move                     880  | 29  49  286 112 178 226 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  3    | .   .   2   .   1   .   
  Fast Attach              12   | 4   2   4   .   1   1   
  Attach                   1    | .   .   1   .   .   .   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     7    | .   .   3   .   4   .   
  Drop                     12   | .   .   6   .   5   1   
  Fire                     38   | .   3   18  17  .   .   
  Melee                    16   | .   .   .   .   12  4   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            20   | .   .   10  5   5   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   18 | -11/Scrapyard | Discovered new exit (range 13)
   32 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Discovered new exit (range 15)
   92 | -10/Materials | Identified exit to Mines
   93 | -10/Materials | Entered Mines
   99 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  177 | -10/Mines     | Assembled infested the area
  250 | -10/Mines     | Learned location of Storage (-9)
  421 | -10/Mines     | Discovered new exit (range 14)
  430 | -10/Mines     | Identified exit to Materials
  431 | -10/Mines     | Entered Materials
  433 | -9/Materials  | Reached level 2
  473 | -9/Materials  | Discovered new exit (range 13)
  487 | -9/Materials  | Core integrity fell below 50%
  508 | -9/Materials  | Reached level 3
  558 | -9/Materials  | Build established: Scavenger-Mutant
  613 | -9/Materials  | Identified exit to Mines
  613 | -9/Materials  | Entered Mines
  620 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  654 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  684 | -9/Mines      | Identified exit to Materials
  694 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  713 | -9/Mines      | Discovered exit to Materials (range 11)
  724 | -9/Mines      | Identified exit to Zion
  795 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  795 | -9/Mines      | Discovered new exit (range 6)
  799 | -9/Mines      | Identified exit to Exiles
  799 | -9/Mines      | Entered Exiles
  812 | -9/Exiles     | Discovered new exit (range 15)
  821 | -9/Exiles     | Met 8R-AWN
  832 | -9/Exiles     | Met EX-HEX
  856 | -9/Exiles     | Met EX-BIN
  865 | -9/Exiles     | Aligned with FarCom system
  866 | -9/Exiles     | Given EX-Vault access code
  884 | -9/Exiles     | Opened EX-Vault
  888 | -9/Exiles     | Upgraded with Weapon slot (x2)
  891 | -9/Exiles     | Found AWS/Autocannon
  921 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  956 | -9/Exiles     | Met EX-DEC
  971 | -9/Exiles     | Learned location of Zion (-7)
 1022 | -9/Exiles     | Attacked by the Exiles
 1041 | -9/Exiles     | Core integrity fell below 20%
 1041 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
  side. 
>>Record "MSG004742-01"
I don't think we can trust Data Miner anymore. For a while now the data
  we've been getting from that quarter seems anything but impartial.
>>Record "MSG004795-01"
Could someone repair the Mines activity scanner? It seems to fail
  sometimes, and when it does we can't send 8R-AWN out on exploratory
  runs.
>>Record "MSG004795-02"
I just repaired it not long ago, I think someone on the outside is
  tampering with our system. --AM-PHS 
>>Record "MSG004964-01"
Who left my Assembled plushie in the Analyzer again?! I'm not erasing this
  message until I get an answer. --BIN
01021_ Sneak attack on A-02 Transporter.
01022_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
01024_ EX-DEC: "Let's see what this bad boy can do..."
01026_ Machine disabled.
01039_ as-79663 destroyed.

 Map 
-----
+----------------------------------------------------+
| ##########  ##########""     ###?????????????????? |
| """#####X#  #"###"""""""     ####?#############??? |
|              """""" " ""      ##################?? |
|              "" """   "        #####"""""""""####? |
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|                                       ""   "   ##? |
|                                        "    """##? |
|                                             " "### |
| #                                           " "### |
| ##"                                           ""## |
| ##"""                """"""                    """ |
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| #""              ""###########"""                  |
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| """            ""########?#####""                  |
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| #""""                                              |
| ##                                     "           |
| ##"                   "  aa  ""        """       " |
| ##""""               ""##aa##""" " "  ""#"       " |
| ##""               ""####aa######""" """##"""""""# |
| ##"             """"#####@ ##?#####"""?########### |
| ##"""            """#####  ##????####???########## |
| ###              ""###?#!   "????####????????????? |
| ###""          """######"    !##?????????????????? |
| ?###"""          ####?##"    "##?????????????????? |
| ?####""""       ####??##!!""!"##?????????????????? |
| ??#####         ###???##########?????????????????? |
| ???########    ###????##########?????????????????? |
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| ??????????##   ##????????????????????????????????? |
| ????????????   ##????????????????????????????????? |
| ????????????   ##????????????????????????????????? |
| ?????????????  ""????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       110
Resistance: KI             15
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Levels Raised              2    | .    .    .    2    .    .    
  XP Earned                7434 | 3000 .    1384 2000 700  350  
  XP Spent                 6000 | 2800 .    .    .    .    3200 
Upgrades                   12   | 7    .    .    .    .    5    
  Propulsion Slot          1    | 1    .    .    .    .    .    
  Utility Slot             1    | 1    .    .    .    .    .    
  Weapon Slot              3    | 1    .    .    .    .    2    
  Inventory Capacity       3    | 1    .    .    .    .    2    
  Terrain Scan Density     1    | .    .    .    .    .    1    
  KI Resistance %          3    | 3    .    .    .    .    .    
Protomatter Created        66   | .    .    .    36   20   10   
  Integrity Restored       339  | .    .    132  108  99   .    
    Core                   294  | .    .    87   108  99   .    
    Parts                  45   | .    .    45   .    .    .    
Protomatter Decayed        156  | .    .    54   102  .    .    

 Game 
------
Seed              MetafieldVariableLoader
  Manual?         0
Play Time         00:11:40
  Cumulative      109.5 hours
  Start           2022.04.28 @ 18:11:13
  End             2022.04.28 @ 18:20:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          140
  Rogue           140
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          61
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd45ac8b-4175-42a4-97c5-64380812a9e3