Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.23 @ 17:46:08 Player: HOTSOUP Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (359) 359 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2559 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (10) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Weight Redist. System Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Small Storage Unit Weight Redist. System Improved Sensor Array [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Maneuvering Thrusters Processor Advanced Signal Interpreter Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 38 | 2 8 11 7 2 8 Power 7 | . 1 3 2 . 1 Engine 7 | . 1 3 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . 3 . 3 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . 3 . 3 . . Utility 14 | . 2 5 1 1 5 Device 10 | . 1 4 1 1 3 Storage . | . . . . . . Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 3 1 1 2 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 4 5 4 . 3 Power 3 | . . 2 . . 1 Propulsion 6 | . 1 2 2 . 1 Utility 4 | . 1 1 1 . 1 Weapon 3 | . 2 . 1 . . Highest Loss Streak 6 | . 2 4 6 . 2 Average Slot Usage (%) 46 | . 43 60 34 28 45 Engine 4 | . 3 10 2 2 . Flight 12 | . 7 19 12 9 7 Device 8 | . 7 11 . 1 15 Processor 12 | . 10 11 11 9 20 Energy Gun 1 | . 7 . . . . Ballistic Gun 2 | . 7 3 . . . Impact Weapon 2 | . . 4 7 . . Naked Turns 31 | . . . . . 31 Heaviest Build 9 | 4 5 9 6 4 6 Greatest Support 10 | 3 8 8 8 4 10 Greatest Overweight (x) 2 | 1 1 2 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | . 4 4 3 2 4 Average Carried 2 | . 1 3 1 1 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | . 3 4 1 2 3 Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Scout 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 541 | 220 78 128 50 . 65 Remotely . | . . . . . . Salvage Created 643 | . 100 174 306 31 32 Parts 40 | . 16 11 5 4 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 13 | . 3 4 5 1 . Melee 6 | . 1 3 2 . . Guns 2 | . 2 . . . . AOE 1 | . . . . 1 . Classes Destroyed 6 | . 3 2 1 . . Worker 3 | . 1 . . 2 . Recycler 3 | . . . 3 . . Operator 1 | . . 1 . . . Watcher 4 | . 1 1 . 1 1 Swarmer 11 | . 3 2 5 1 . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 3 2 3 4 1 Combat Bots Only 3 | . 3 2 3 1 . Max Kills in Single Turn 4 | . 1 1 1 4 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 1848 | . 326 464 322 43 693 Core 1086 | . 151 191 181 23 540 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 39 . 7 . . Volleys Fired 35 | . 19 16 . . . Largest 2 | . 2 1 . . . Hottest 100 | . 100 20 . . . Shots Fired 44 | . 28 16 . . . Gun 44 | . 28 16 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 40 | . 24 16 . . . Thermal 4 | . 4 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 7 . . . Robot Miss Streak 2 | . 2 1 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 71 | . 20 28 22 . 1 Core Hits 32 | . 10 10 2 4 6 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 64 | . . 28 30 2 4 Impact 58 | . . 28 30 . . Slashing 6 | . . . . 2 4 Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1962 | . 188 449 723 515 87 Guns 277 | . 166 111 . . . Cannons . | . . . . . . Explosions 515 | . . . . 515 . Melee 1096 | . . 336 723 . 37 Ramming 74 | . 22 2 . . 50 Kinetic 253 | . 142 111 . . . Thermal 539 | . 24 . . 515 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1059 | . . 336 723 . . Slashing 37 | . . . . . 37 Piercing . | . . . . . . Highest Corruption 3 | . 2 1 1 . 3 Average Corruption 1 | . 2 1 1 . 1 Corruption Purged . | . . . . . . Effects 3 | . 1 . 1 . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . 1 . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 254 | . . 55 161 38 . Projectiles . | . . . . . . Explosions 38 | . . . . 38 . Melee 216 | . . 55 161 . . Knockbacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . 10 1 . . 35 Shots . | . . . . . . Rammed 13 | . 5 1 . . 7 Targets Rammed 13 | . 5 1 . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 103 | . 24 5 . . 103 Average Temperature 14 | . 8 3 . . 46 Received Heat Transfer 489 | . 24 186 . 18 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 14 | . . 4 10 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 424 | . 74 . . 350 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 276 | . 103 276 189 269 185 Initial 96 | . . 36 84 55 96 Average 118 | . 42 146 139 163 130 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 86 | 100 100 65 100 48 100 Level 1 13 | . . 34 . 51 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 2 . 3 3 Investigation 7 | . . 1 . 3 3 Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 15 15 7 7 25 Peak Tracking Total 16 | . 6 5 4 7 16 Tactical Retreats 9 | . 2 3 . 2 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 3 | . . 1 . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 14 | . 4 2 . 4 4 Terminals 12 | . 4 2 . 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 12 6 . 12 12 Successful 20 | . 5 2 . 10 3 Failed 22 | . 7 4 . 2 9 Catastrophic 6 | . 1 1 . 1 3 Database Lockouts . | . . . . . . Manual 21 | . 7 4 . 6 4 Terminals 36 | . 12 6 . 6 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 2 . 3 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . Open Door 1 | . . . . . 1 Branch Access Points 3 | . 1 . . 1 1 Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . . . 1 Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 4 . Report Inventory 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . . 3 . Terminals 2 | . 1 . . 1 . Detonate 1 | . . . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Tunnel 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 2 . 4 3 Full Trace Events 5 | . . 1 . 1 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1197 | 29 236 383 227 66 256 Spaces Moved 1339 | 31 298 351 240 140 279 Core 346 | 31 226 25 15 . 49 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 993 | . 72 326 225 140 230 Fastest Speed 37 | 50 37 37 37 40 40 Average Speed 46 | 87 55 47 39 40 42 Slowest Speed 150 | 100 100 150 120 40 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . 1 2 6 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 46 29 30 14 42 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 16 | . . 11 . 2 3 Terrain Destroyed 43 | . . 11 . 28 4 Melee 16 | . . 11 . 2 3 Projectile . | . . . . . . AOE 26 | . . . . 26 . Terrain Rammed 2 | . . . . . 2 Walls Destroyed 1 | . . . . . 1 Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1728 | 32 340 496 305 146 409 Wait 227 | . 7 80 33 1 106 Move 1318 | 30 295 346 229 139 279 Hop 7 | . 1 2 4 . . Pick Up 10 | . 5 1 1 1 2 Fast Attach 22 | 2 6 6 2 1 5 Attach 15 | . 2 4 5 1 3 Detach 9 | . . 5 1 1 2 Swap 1 | . . 1 . . . Drop 6 | . . 6 . . . Fire 35 | . 19 16 . . . Melee 64 | . . 28 30 2 4 Ram 14 | . 5 1 . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 14) 100 | -10/Materials | Identified exit to Materials 129 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Core integrity fell below 50% 258 | -10/Materials | Discovered exit to Materials (range 16) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Discovered new exit (range 11) 517 | -9/Materials | Discovered new exit (range 13) 648 | -9/Materials | Identified exit to Mines 649 | -9/Materials | Entered Mines 666 | -9/Mines | Core integrity fell below 50% 708 | -9/Mines | Lost 6 parts (2p3n1u) 770 | -9/Mines | Build established: Mutant 811 | -9/Mines | Core integrity fell below 20% 824 | -9/Mines | Discovered new exit (range 6) 825 | -9/Mines | Identified exit to Materials 828 | -9/Mines | Discovered exit to Materials (range 6) 829 | -9/Mines | Learned location of Storage (-8) 876 | -9/Mines | Entered Materials 876 | -8/Materials | Evolved 2 slots: Utility x2 908 | -8/Materials | Identified exit to Storage 942 | -8/Materials | Entered Storage 1148 | -8/Storage | Released all parts (7) 1178 | -8/Storage | Core integrity fell below 50% 1188 | -8/Storage | Core integrity fell below 20% 1196 | -8/Storage | Identified exit to Recycling 1198 | -8/Storage | Core destroyed Last Messages --------------- 01180_ Slammed into S-10 Pest. 01180_ S-10 Pest destroyed. 01181_ Acquired 20 matter. 01181_ W-25 Informer distress signal alerts nearby ally. 01184_ R-06 Scavenger collects Flight Unit. 01191_ S-10 Pest destroyed. 01194_ System corrupted: Heat flow error (+134). 01196_ Connecting with Terminal... >>Access(Branch) Found 1 branch access point: (59,13) Recycling Map updated. 01196_ Connecting with Terminal... 01196_ ALERT: Suspicious activity at Terminal S001. Dispatching Investigation squad. 01197_ Rammed Wall. 01197_ Destabilizing: Core damaged (-11). 01198_ Rammed Reinforced Barrier. 01198_ Destabilizing: Core damaged (-22). 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"# #???? | | ???????# """ + #???"Y"#?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 4 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 68 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Party Time Challenges ------------ None Game ------ Seed TargetCombatDrive Manual? 0 Play Time 00:34:24 Cumulative 50.0 hours Start 2020.09.23 @ 17:15:21 End 2020.09.23 @ 17:46:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 30 Adventurer 19 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e749004-dd06-45a7-be38-9bc3539d9667