Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:13:08 Player: Ether Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (4143) 4143 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 9729 Bonus ------- High Alert Combat Kills 236 Cogmind --------- Core Integrity 0/1150 Matter 99/300 Energy 98/100 System Corruption 4% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Autogun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- VTOL Module Heavy Laser Enhanced Gauss Cannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Backup Laser VII Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 . Utility 7 | . . 1 1 . . 2 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 127 | 7 5 37 8 9 17 12 5 27 Power 19 | 1 2 3 2 1 4 1 . 5 Engine 6 | 1 . 3 1 . 1 . . . Core 13 | . 2 . 1 1 3 1 . 5 Reactor . | . . . . . . . . . Propulsion 43 | 2 2 14 3 1 6 3 2 10 Treads 4 | 2 . . . . 1 . 1 . Leg 28 | . 2 14 3 1 5 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . . . . . . 1 10 Utility 41 | 2 1 14 3 6 3 5 1 6 Device 9 | 1 1 . . 1 . 1 . 5 Storage 4 | 1 . 3 . . . . . . Processor 5 | . . 1 1 1 1 . 1 . Hackware . | . . . . . . . . . Protection 23 | . . 10 2 4 2 4 . 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . 6 . 1 4 3 2 6 Energy Gun 2 | . . 1 . . . . 1 . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 14 | 2 . 5 . 1 3 1 1 1 Ballistic Cannon 5 | . . . . . . . . 5 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . 1 4 1 . 5 11 8 15 Power 6 | . . . 1 . 2 . 2 1 Propulsion 15 | . . . . . 2 4 2 7 Utility 11 | . 1 2 . . . 4 1 3 Weapon 13 | . . 2 . . 1 3 3 4 Highest Loss Streak 8 | . 1 1 1 . 2 7 6 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 94 98 100 98 97 95 40 46 Engine 4 | . 6 8 3 . . 6 2 . Core 6 | . 7 2 5 8 12 6 2 7 Treads 2 | . 26 . . . . . . . Leg 26 | . 1 32 36 36 28 24 4 . Device 2 | . 9 . . 4 . 1 5 3 Storage 9 | . 14 13 9 9 7 6 2 . Processor 7 | . . 1 8 9 15 13 13 14 Protection 12 | . . 16 18 13 7 16 . . Ballistic Gun 18 | . 28 21 18 17 22 15 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 14 32 39 28 36 49 32 27 Greatest Support 65 | 40 40 45 60 60 60 65 35 27 Greatest Overweight (x) 6 | . 4 2 . . . 1 3 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 6 5 Most Carried 9 | 7 8 9 8 8 8 7 5 5 Average Carried 6 | 3 7 7 7 7 7 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 7 3 5 1 Class Distribution -------------------- 64% | Mutant 12% | Scavenger-Mutant 9% | Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 3422 | 313 254 942 244 624 317 252 . 476 Remotely . | . . . . . . . . . Salvage Created 4223 | 130 331 1264 346 797 344 488 12 511 Parts 283 | 6 23 92 27 57 16 17 1 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 109 | . 10 31 10 18 9 6 . 25 Guns 91 | . 10 31 10 18 9 2 . 11 Cannons 11 | . . . . . . 2 . 9 AOE 7 | . . . . . . 2 . 5 Classes Destroyed 13 | 3 2 3 2 . 1 . . 2 Worker 8 | 1 1 1 . 2 . . 1 2 Tunneler 3 | 1 1 1 . . . . . . Recycler 4 | 1 . . . 2 . 1 . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . 3 . . . . . . Watcher 8 | . . 5 . 1 1 1 . . Swarmer 40 | . 3 7 4 3 1 . . 22 Cutter 2 | . . . . . . . . 2 Grunt 36 | . 7 16 2 5 3 3 . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 27 | . . 8 3 10 3 3 . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 14 | 2 4 4 4 4 4 3 1 14 Combat Bots Only 12 | . 3 4 4 3 4 2 . 12 Max Kills in Single Turn 5 | 1 2 2 2 2 1 2 1 5 Gunslinging 1 | . . 1 1 1 . . . . Exploded 4 | . . . . . . 1 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 775 | . 72 113 33 57 113 149 49 189 Missed 254 | . 20 34 7 15 47 50 19 62 Damage Taken 8165 | . 640 963 363 632 736 1320 865 2646 Core 2018 | . 128 119 31 85 35 82 371 1167 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 244 | . . 82 . 162 . . . . Core Remaining (%) 77 | 100 48 70 . 78 95 90 62 . Volleys Fired 334 | 15 48 83 27 51 32 27 11 40 Largest 3 | 2 2 2 2 2 3 3 2 2 Hottest 133 | 40 40 50 50 50 75 133 64 114 Shots Fired 654 | 30 96 158 53 102 87 59 13 56 Gun 594 | 30 96 158 53 102 82 36 10 27 Cannon 51 | . . . . . 5 17 . 29 Launcher 9 | . . . . . . 6 3 . Special . | . . . . . . . . . Kinetic 615 | 30 96 158 53 102 82 36 2 56 Thermal 8 | . . . . . . . 8 . Explosive . | . . . . . . . . . Electromagnetic 31 | . . . . . 5 23 3 . Robot Hit Streak 17 | 9 7 11 8 16 12 17 9 15 Robot Miss Streak 10 | 2 3 6 5 8 10 5 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 1 2 2 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 461 | 21 59 113 41 78 61 42 11 35 Core Hits 260 | 5 25 70 25 44 34 23 3 31 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 9 | . . . 1 1 1 1 . 5 Destroy 4 | . . . 1 1 1 . . 1 Blast 4 | . . . . . . . . 4 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9408 | 230 637 1878 725 1477 1156 1311 270 1724 Guns 7205 | 230 637 1878 725 1477 1156 493 184 425 Cannons 1096 | . . . . . . 338 . 758 Explosions 1099 | . . . . . . 477 86 536 Melee . | . . . . . . . . . Ramming 8 | . . . . . . 3 . 5 Kinetic 7809 | 230 637 1878 725 1477 1156 493 30 1183 Thermal 740 | . . . . . . . 204 536 Explosive 236 | . . . . . . 236 . . Electromagnetic 615 | . . . . . . 579 36 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 5 2 . . 4 Average Corruption 4 | . . . 5 5 2 . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . 21 30 7 . . 4 Message Errors 17 | . . . 9 6 2 . . . Matter Fused 11 | . . . 6 4 1 . . . Heat Flow Errors 10 | . . . 2 6 2 . . . Energy Discharges 9 | . . . 3 5 1 . . . Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . . . 2 Data Loss (major) 4 | . . . . 2 . . . 2 Misfires 3 | . . . . 2 1 . . . Weapon Failures 3 | . . . 1 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 195 | . . . . . . 37 57 101 Projectiles 43 | . . . . . . 1 . 42 Explosions 152 | . . . . . . 36 57 59 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 303 | . . . . . . 59 148 96 Shots 5 | . . . . . . 1 3 1 Rammed 4 | . . . . . . . . 4 Targets Rammed 5 | . . . . . . 1 . 4 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 415 | . 32 93 246 365 170 415 15 343 Average Temperature 75 | . 8 35 75 81 55 140 9 116 Received Heat Transfer 1948 | . 330 429 99 261 147 342 135 205 Effects 7 | . . . 1 . . 6 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . 1 . . . . . Interference 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 896 | . . . . . . . 346 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 623 | 15 250 612 443 324 210 154 311 623 Initial 258 | . 9 105 258 123 139 37 67 151 Average 215 | 4 88 292 317 200 121 65 146 377 Maximum Alert Level 3 | . 1 2 2 1 1 . 1 3 Low Security (%) 49 | 100 91 23 . 53 95 100 74 18 Level 1 38 | . 8 56 84 46 4 . 25 15 Level 2 11 | . . 20 15 . . . . 65 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 6 1 2 2 3 1 7 Investigation 3 | . . 2 . . . . . 1 Extermination 4 | . . . . . 1 1 1 1 Reinforcement 14 | . 2 3 1 1 1 2 . 4 Assault 1 | . . 1 . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 8 | . 3 1 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 196 | . 18 50 22 24 12 13 10 47 Peak Tracking Total 15 | . 5 6 6 4 4 6 8 15 Tactical Retreats 21 | . 3 5 2 2 . 3 4 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 11 | . . 5 . 3 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 11 | . . 1 . 1 1 1 5 2 Max in Single Turn 5 | . . 1 . 1 1 1 5 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 44 | . 3 11 5 8 5 2 4 6 Terminals 25 | . 2 6 3 5 2 1 4 2 Fabricators 3 | . . . . . 1 . . 2 Repair Stations 6 | . . 1 1 1 2 . . 1 Recycling Units 4 | . 1 2 . 1 . . . . Scanalyzers 4 | . . 2 1 . . . . 1 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 110 | . 7 43 10 15 10 2 9 14 Successful 71 | . 4 31 6 10 5 1 6 8 Failed 39 | . 3 12 4 5 5 1 3 6 Catastrophic 11 | . 1 2 2 1 2 . 1 2 Database Lockouts . | . . . . . . . . . Manual 9 | . 1 8 . . . . . . Terminals 54 | . 5 18 5 8 4 1 9 4 Fabricators 8 | . . . . . 2 . . 6 Repair Stations 17 | . . 5 1 5 4 . . 2 Recycling Units 5 | . 2 2 . 1 . . . . Scanalyzers 24 | . . 18 4 . . . . 2 Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 32 | . 3 9 2 4 3 1 6 4 Record 9 | . . . . . 1 . 4 4 Prototype ID Bank 2 | . . . 1 . . . 1 . Open Door 1 | . . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . Alert Level 4 | . . 4 . . . . . . Locate Traps 4 | . 1 2 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 3 | . 1 1 . . 1 . . . Fabricator Hacks 3 | . . . . . 1 . . 2 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . 1 . . 1 Repair Station Hacks 9 | . . 4 . 4 1 . . . Scan Component 5 | . . 2 . 2 1 . . . Repair 4 | . . 2 . 2 . . . . Recycling Unit Hacks 4 | . 1 2 . 1 . . . . Report Inventory 4 | . 1 2 . 1 . . . . Scanalyzer 22 | . . 16 4 . . . . 2 Insert Component 10 | . . 7 2 . . . . 1 Analyze 12 | . . 9 2 . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 3 10 4 5 4 1 3 5 Full Trace Events 3 | . 1 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . 7 2 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . 2 . . . . Time 140 | . . 70 . 70 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 10 | . . 7 2 . . . . 1 Part Schematics Acquired 10 | . . 7 2 . . . . 1 Parts Damaged 2 | . . 2 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 20 | . . . . 20 . . . . Drone Recoveries 6 | . . . . 6 . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 7850 | 183 695 2314 1140 1121 846 791 326 434 Spaces Moved 5238 | 83 297 1430 571 558 485 541 408 865 Core 102 | 7 3 . . . . . 76 16 Treads 350 | 76 274 . . . . . . . Legs 3708 | . 20 1430 571 558 485 541 103 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1078 | . . . . . . . 229 849 Fastest Speed 22 | 50 120 120 120 120 120 120 40 22 Average Speed 103 | 150 158 120 120 120 120 120 66 30 Slowest Speed 350 | 160 250 260 120 120 120 190 200 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . 3 5 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 5 48 84 29 65 15 16 12 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 78 | . . . . . . 22 27 29 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . . 9 AOE 69 | . . . . . . 22 27 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total 7020 | 112 435 1863 974 905 681 630 445 975 Wait 1215 | . 81 269 356 274 140 44 21 30 Move 5214 | 82 296 1429 570 557 484 540 401 855 Hop 8 | . . . . . . . 3 5 Pick Up 42 | 8 2 19 6 . 1 3 2 1 Fast Attach 58 | 4 3 16 1 4 8 3 5 14 Attach 41 | 3 . 9 3 2 5 8 . 11 Detach 7 | . . . . 1 1 . . 5 Swap 28 | . 2 12 4 3 4 1 . 2 Drop 57 | . 3 26 7 2 6 3 2 8 Fire 334 | 15 48 83 27 51 32 27 11 40 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 7) 780 | -10/Materials | Discovered new exit (range 13) 824 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1151 | -9/Materials | Build established: Scavenger-Mutant 1453 | -9/Materials | Discovered new exit (range 14) 1620 | -9/Materials | Discovered new exit (range 7) 1671 | -9/Materials | Build established: Mutant 2084 | -9/Materials | Build established: Scavenger-Mutant 2118 | -9/Materials | Discovered new exit (range 16) 2448 | -9/Materials | Build established: Mutant 2539 | -9/Materials | Repaired Carbon-fiber Leg 2598 | -9/Materials | Repaired Med. Armor Plating 2809 | -9/Materials | Discovered new exit (range 16) 2879 | -9/Materials | First assault squad dispatched 3193 | -9/Materials | Entered another Materials area 3193 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3249 | -8/Materials | Discovered new exit (range 3) 3899 | -8/Materials | Discovered new exit (range 14) 4333 | -8/Materials | Entered Storage 4387 | -8/Storage | Repaired Hpw. Shotgun 4421 | -8/Storage | Repaired Med. Armor Plating 4514 | -8/Storage | Garrison activated, responded to threat 4788 | -8/Storage | Lost 10 allies 5329 | -8/Storage | Discovered new exit (range 14) 5441 | -8/Storage | Identified exit to Factory 5454 | -8/Storage | Entered Factory 5454 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5762 | -7/Factory | Build established: Gunner 5998 | -7/Factory | Discovered new exit (range 15) 6017 | -7/Factory | Identified exit to Factory 6300 | -7/Factory | Entered another Factory area 6300 | -6/Factory | Evolved 2 slots: Utility x2 6603 | -6/Factory | Build established: Scavenger-Tank 6656 | -6/Factory | Lost 3 parts (2u1w) 7078 | -6/Factory | Discovered new exit (range 10) 7089 | -6/Factory | Identified exit to Factory 7091 | -6/Factory | Entered another Factory area 7091 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7106 | -5/Factory | Lost 7 parts (3n2u2w) 7272 | -5/Factory | Lost 6 parts (2p2n2w) 7353 | -5/Factory | Build established: Mutant 7410 | -5/Factory | Discovered new exit (range 5) 7416 | -5/Factory | Identified exit to Factory 7417 | -5/Factory | Entered another Factory area 7417 | -4/Factory | Evolved 2 slots: Utility x2 7702 | -4/Factory | Crushed by falling debris 7772 | -4/Factory | Lost 7 parts (4n2u1w) 7816 | -4/Factory | Garrison activated, responded to threat 7823 | -4/Factory | Core integrity fell below 50% 7846 | -4/Factory | Core integrity fell below 20% 7851 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07843_ Slammed into G-67 Veteran. 07844_ K-01 Serf collects debris. 07844_ U-05 Engineer builds a Wall. 07844_ Slammed into U-05 Engineer. 07844_ Enh. Optical Array broken. 07844_ Destabilizing: Short circuit. 07844_ R-10 Processor collects Autogun. 07845_ R-10 Processor destroyed. 07845_ U-05 Engineer lays Concrete. 07845_ U-05 Engineer builds a Wall. 07845_ R-10 Processor collects Lgt. Nuclear Core. 07845_ K-01 Serf collects debris. 07846_ U-05 Engineer lays Concrete. 07846_ K-01 Serf collects debris. 07847_ U-05 Engineer lays Concrete. 07848_ K-01 Serf collects debris. 07848_ U-05 Engineer lays Concrete. 07849_ U-05 Engineer builds a Wall. 07850_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????????????##???? #???????????????????? | | ?????????????????????? #??? ????????????????????? | | ????????????????????? !#?? ?????????????????????? | | ??????????????????? T #? ??????????????????????? | | ??????????????????? " # ??????????????????????? | | ????????########### + ?????????????????????? | | ????????# # # ????????????????????? | | ????????# ! " # ?????????????????????? | | ????????#! " # ????????????????????? | | ????????# " # ! ????????????????????? | | ????????# "! """#?# ???????????????????? | | ????????# " ! " #?# """""??????????????????? | | ???????## "**=% " #?# ?????????????????? | | ???????#" * =! =%; ##?# """"""""???????????????? | | #############/####k;#### k ?????????????? | | %*ks=u R """""""""??????????????? | | %% %%sg*g g g gg g ?????????????? | | %%k%=%=[k """"""""" """??????????? | | g= =bs ????????? | | g @ ????????? | | #######"####"#####;#+#############???????????????? | | ??????# # #?????????????????????? | | ??????# """ #[ #?????????????????????? | | ??????# "R # #?????????????????????? | | ??????# """ """ # """ #?????????????????????? | | ??????# "" """ # """"" #?????????????????????? | | ??????# """ # """"" #?????????????????????? | | ??????# # #?????????????????????? | | ??????# """ """ # ?#?????????????????????? | | ??????# """ """ # " " ???????????????????????? | | ??????# """ """ # "R" ???????????????????????? | | ??????# # ""? ????????????????????????? | | ??????# ? ##????????????????????????????? | | ??????########?#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 675 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Enh. Gauss Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Release The Drones! Unlikely Earthworm Challenges ------------ None Game ------ Seed BottomlessSegregatorWand Manual? 0 Play Time 01:28:37 Cumulative 20.9 hours Start 2024.04.06 @ 18:47:17 End 2024.04.06 @ 20:13:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf2c304-f84f-4551-8cf9-832558cd49bb