Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 22:53:59 Player: hairblade Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1149) 1149 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3414 Bonus ------- None Cogmind --------- Core Integrity 282/550 Matter 285/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- Heavy Laser Heavy Laser Improved Datajack > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Light Nuclear Core High-capacity Matter Pod (200) Structural Scanner Weapon Shielding Heavy Armor Plating Heavy Particle Gun Heavy Laser Proton Missile Launcher Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Improved Propulsion Shielding > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Titanium Leg Heat Sink Medium Storage Unit High-capacity Matter Pod Structural Scanner Weapon Shielding Light Armor Plating Proton Missile Launcher Rocket Launcher Improved Datajack Plasma Cutter Maul [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 36 | 7 . 2 9 3 15 Power 4 | 1 . . 2 . 1 Engine 3 | 1 . . 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . 2 . 5 Treads 6 | . . . 2 . 4 Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 . 2 3 1 2 Device 3 | 1 . . 1 . 1 Storage 4 | 1 . 1 2 . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 2 . . 2 2 7 Energy Gun 3 | . . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . 2 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 5 | . . . . 1 4 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 3 | . . . . 1 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 100 100 99 100 89 Engine 10 | . 14 14 11 11 6 Treads 15 | . . . 17 22 24 Leg 13 | . 28 28 15 11 . Device 9 | . 14 14 16 5 . Storage 8 | . 14 8 5 11 9 Processor 11 | . . 5 11 16 18 Energy Gun 3 | . . . . . 8 Ballistic Gun 19 | . 28 28 22 22 11 Impact Weapon 1 | . . . . . 3 Peak Build Rating 30 | 9 9 10 19 20 30 Average Rating 17 | 5 9 9 15 18 25 On Entrance 11 | . 9 9 10 19 19 Naked Turns . | . . . . . . Heaviest Build 43 | 15 15 15 35 35 43 Greatest Support 63 | 20 20 20 40 40 63 Greatest Overweight (x) 2 | 1 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 6 9 15 15 Most Carried 15 | 5 8 8 15 15 15 Average Carried 9 | 2 5 6 7 14 14 Final Capacity 15 | 8 8 5 15 15 15 Final Carried 15 | 4 8 5 15 15 13 Class Distribution -------------------- 50% | Mutant 20% | Skirmisher 17% | Scavenger-Mutant 7% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1115 | 284 76 74 194 126 361 Remotely . | . . . . . . Salvage Created 1614 | 25 106 113 353 107 910 Parts 81 | 2 4 7 14 15 39 Haulers Intercepted 5 | . 1 . 3 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 2 2 4 7 17 Guns 31 | . 2 2 4 7 16 AOE 1 | . . . . . 1 Classes Destroyed 9 | 1 3 2 1 . 2 Builder 2 | . . 1 . . 1 Tunneler 1 | 1 . . . . . Hauler 5 | . 1 . 3 . 1 Recycler 1 | . . 1 . . . Swarmer 10 | . 1 2 . 7 . Grunt 15 | . 1 . 2 . 12 Duelist 1 | . . . . . 1 Sentry 5 | . . . 2 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 1 1 2 2 4 3 Combat Bots Only 4 | . 1 2 2 4 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 197 | . 8 12 17 40 120 Missed 49 | . 4 2 5 11 27 Damage Taken 1779 | . 34 79 169 228 1269 Core 303 | . . . 18 17 268 Absorbed by Shields . | . . . . . . Redirected to Shielding 37 | . . . . . 37 Core Remaining (%) 97 | 100 . 100 . 91 . Volleys Fired 105 | 4 11 9 19 13 49 Largest 3 | 2 2 2 2 2 3 Hottest 193 | 40 40 40 43 46 193 Shots Fired 233 | 8 22 18 38 26 121 Gun 230 | 8 22 18 38 26 118 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 178 | 8 22 18 38 26 66 Thermal 52 | . . . . . 52 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 18 | 1 8 5 18 4 17 Robot Miss Streak 7 | 3 2 7 2 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . 2 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 158 | 2 15 8 28 14 91 Core Hits 66 | 1 5 4 12 7 37 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . . . 2 . 3 Burn 3 | . . . . . 3 Destroy 2 | . . . 2 . . Melee Attacks 4 | . . . . . 4 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2628 | 23 187 115 355 212 1736 Guns 2401 | 23 187 115 349 212 1515 Cannons . | . . . . . . Explosions 184 | . . . . . 184 Melee 37 | . . . . . 37 Ramming 6 | . . . 6 . . Kinetic 1654 | 23 187 115 349 212 768 Thermal 747 | . . . . . 747 Explosive . | . . . . . . Electromagnetic 184 | . . . . . 184 Impact 37 | . . . . . 37 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . . . . . 15 Shots 1 | . . . . . 1 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 448 | . . . . . 448 Average Temperature 100 | . . . . . 100 Received Heat Transfer 423 | . 12 . 60 . 351 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1665 | . . . . . 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 374 | 5 100 89 203 176 374 Initial 68 | . 3 39 34 6 68 Average 128 | . 52 82 86 143 221 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 70 | 100 100 100 86 100 25 Level 1 29 | . . . 13 . 74 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 . 4 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 5 3 9 7 28 Peak Tracking Total 7 | . 3 3 3 4 7 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 . 3 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 . 5 . . Successful 4 | . 1 . 3 . . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . 3 . . Record 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders 2 | . . . . . 2 ROAM 2 | . . . . . 2 Ally Attacks 21 | . . . . . 21 Total Damage 159 | . . . . . 159 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2434 | 113 357 277 675 164 848 Spaces Moved 1209 | 72 166 183 347 74 367 Core 5 | 5 . . . . . Treads 672 | . . . 233 74 365 Legs 532 | 67 166 183 114 . 2 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 142 | 116 120 120 146 160 161 Slowest Speed 270 | 120 120 120 160 160 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 24 48 36 27 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1713 | 93 302 224 476 96 522 Wait 286 | . 122 21 74 5 64 Move 1204 | 71 165 182 346 73 367 Hop . | . . . . . . Pick Up 47 | 11 4 5 17 1 9 Fast Attach 8 | . . 1 4 . 3 Attach 16 | 7 . . 3 2 4 Detach 1 | . . . . 1 . Swap 12 | . . 1 2 1 8 Drop 28 | . . 5 9 . 14 Fire 105 | 4 11 9 19 13 49 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 13) 471 | -10/Materials | Entered Mines 540 | -10/Mines | Learned Materials trap positions 690 | -10/Mines | Discovered new exit (range 6) 748 | -10/Mines | Entered Materials 748 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Loaded intel: 22 trap records 1173 | -9/Materials | Identified exit to Mines 1366 | -9/Materials | Build established: Scavenger-Mutant 1423 | -9/Materials | Entered Mines 1432 | -9/Mines | Discovered new exit (range 12) 1475 | -9/Mines | Met a Derelict bent on vengeance 1526 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1587 | -9/Mines | Entered Materials 1587 | -8/Materials | Accompanied by 3 allies 1587 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2372 | -8/Materials | Build established: Mutant 2435 | -8/Materials | Self-destructed Last Messages --------------- Penetrated by Slug. Power failure, Nuclear Core shutdown. Overheating: System interference. Adv. Visual Processing Unit temporarily disabled. Penetrated by Slug. Critical hit (Destroy). Titanium Leg destroyed. H-55 Commando heat damages Assault Rifle, Targeting Computer, Lgt. Nuclear Core, Carbon-fiber Leg. Penetrated by Slug. Recycling unit begins recycling process. M-13 Machinist repairs H-55 Commando. Heat Sink broken. Overheating: Short circuit. M-13 Machinist repairs Lgt. Nuclear Core. Slug penetrates Wall. Penetrated by Slug. Jacked H-55 Commando... >>parse_system Reading system data... 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