Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 21:39:07 Player: Kaeinara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1481) 1481 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 5895 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 100/100 System Corruption 0% Temperature Cool (29) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Structural Scanner Sensor Array Improved Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield System Shield Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Riot Gun Heavy Assault Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Structural Scanner Sensor Array Improved Target Analyzer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield System Shield Hacking Drone Bay Phase Cannon Cooled Plasma Cannon Heavy Assault Rifle Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Riot Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 51 | 6 2 11 2 5 5 20 Power 10 | 1 . 1 1 1 . 6 Engine 5 | 1 . 1 . 1 . 2 Core 5 | . . . 1 . . 4 Reactor . | . . . . . . . Propulsion 16 | 2 . 6 1 4 2 1 Treads . | . . . . . . . Leg 16 | 2 . 6 1 4 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 . . . 6 Device 4 | . 1 . . . . 3 Storage 3 | 1 1 1 . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 15 | 2 . 3 . . 3 7 Energy Gun 3 | 1 . . . . 2 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 10 | 1 . 3 . . 1 5 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 29 | . . 6 1 . 3 19 Power 6 | . . 1 . . . 5 Propulsion 12 | . . 4 1 . 2 5 Utility 1 | . . . . . . 1 Weapon 10 | . . 1 . . 1 8 Highest Loss Streak 16 | . . 2 1 . 3 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 97 98 100 99 95 Engine 6 | . 14 10 4 1 11 9 Core 4 | . . . 7 9 . 1 Leg 39 | . 28 42 43 44 43 31 Device 11 | . 12 11 11 11 11 9 Storage 10 | . 14 11 11 11 11 6 Processor 1 | . . . . . . 8 Energy Gun 4 | . 14 1 . . 5 11 Ballistic Gun 18 | . 14 20 22 22 16 12 Peak Build Rating 64 | 6 8 14 16 30 36 64 Average Rating 25 | 4 7 11 15 22 32 54 On Entrance 15 | . 6 8 14 16 30 36 Naked Turns . | . . . . . . . Heaviest Build 114 | 12 28 92 92 92 92 114 Greatest Support 90 | 20 20 40 40 73 80 90 Greatest Overweight (x) 26 | 1 1 3 2 2 2 26 Average Overweight (x) 1 | . . . 2 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 7 14 19 25 25 25 25 Most Carried 25 | 6 15 24 25 25 25 25 Average Carried 21 | 3 13 16 24 24 24 22 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 6 15 24 25 25 22 18 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 16% | Scavenger-Skirmisher 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1113 | 207 101 372 77 30 90 236 Remotely . | . . . . . . . Salvage Created 1571 | . 202 674 138 . 203 354 Parts 100 | . 24 48 8 . 6 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . 3 16 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 8 17 3 . 3 5 Guns 34 | . 8 17 3 . 3 3 Cannons 2 | . . . . . . 2 Classes Destroyed 7 | . 3 2 . . 1 1 Operator 1 | . . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 9 | . 6 3 . . . . Grunt 22 | . 2 11 3 . 2 4 Brawler 1 | . . . . . 1 . Protector 1 | . . . . . . 1 Sentry 3 | . . 3 . . . . Best Kill Streak 3 | . 3 3 3 . 1 3 Combat Bots Only 3 | . 3 3 3 . 1 3 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 320 | . 42 86 14 . 32 146 Missed 61 | . 10 23 6 . 5 17 Damage Taken 4396 | . 331 795 95 . 523 2652 Core 1197 | . 57 142 24 . 120 854 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 77 . . . 28 . Volleys Fired 163 | . 30 81 10 . 18 24 Largest 4 | . 2 2 2 . 2 4 Hottest 156 | . 60 60 46 . 46 156 Shots Fired 328 | . 60 149 20 . 36 63 Gun 318 | . 60 149 20 . 36 53 Cannon 10 | . . . . . . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 272 | . 30 144 20 . 36 42 Thermal 45 | . 30 5 . . . 10 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 17 | . 9 17 5 . 10 13 Robot Miss Streak 8 | . 8 5 3 . 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 210 | . 27 103 11 . 25 44 Core Hits 89 | . 14 34 5 . 10 26 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 7 | . . . . . . 7 Critical Strikes 9 | . . . . . . 9 Destroy 9 | . . . . . . 9 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2825 | . 277 1182 163 . 376 827 Guns 2531 | . 277 1182 163 . 376 533 Cannons 293 | . . . . . . 293 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 2159 | . 127 1139 163 . 376 354 Thermal 486 | . 150 43 . . . 293 Explosive . | . . . . . . . Electromagnetic 179 | . . . . . . 179 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 474 | . 132 28 1 . 76 474 Average Temperature 107 | . 33 5 1 . 50 217 Received Heat Transfer 1754 | . 84 351 54 . 208 1057 Effects 10 | . . . . . . 10 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 813 | . 350 100 . . . 363 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 474 | . 142 281 133 . . 474 Initial 300 | . . . 73 . . 300 Average 128 | . 64 105 118 . . 193 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 81 | 100 100 92 100 . . 56 Level 1 18 | . . 7 . . . 42 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 2 . . . 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . 2 . . . 1 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 17 29 3 . 7 24 Peak Tracking Total 7 | . 7 5 3 . 5 7 Tactical Retreats 8 | . 3 1 . . 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 13 | . . . . . 1 12 Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . . . 1 Terminals 4 | . 2 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 5 7 . . . 1 Successful 7 | . 3 3 . . . 1 Failed 5 | . 2 3 . . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . 1 . . . . Manual 9 | . . . . 1 . 8 Terminals 12 | . 5 7 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 3 . . . . Record 3 | . . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 7 . 2 Largest Group 7 | . . . . 7 6 2 Highest-Rated Group 234 | . . . . 234 198 192 Highest-Rated Ally 96 | . . . . 40 40 96 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . 25 16 Total Damage 2452 | . . . . . 566 1886 Kills 18 | . . . . . 7 11 Allies Corrupted 1 | . . . . . 1 . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Active Garrisons 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7760 | 64 842 999 326 3064 1069 1396 Spaces Moved 3458 | 41 399 365 106 1465 500 582 Core 11 | 10 . . . . . 1 Treads . | . . . . . . . Legs 3447 | 31 399 365 106 1465 500 581 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 260 192 197 196 Average Speed 198 | 113 181 171 260 206 197 198 Slowest Speed 1350 | 120 190 330 260 260 275 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 71 34 24 91 60 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4080 | 58 464 604 138 1500 547 769 Wait 290 | . 14 123 18 11 13 111 Move 3452 | 40 398 364 105 1464 499 582 Hop . | . . . . . . . Pick Up 86 | 12 15 21 2 10 6 20 Fast Attach . | . . . . . . . Attach 32 | 6 1 8 1 . 3 13 Detach . | . . . . . . . Swap 19 | . 1 3 1 5 2 7 Drop 37 | . 5 4 1 10 6 11 Fire 163 | . 30 81 10 . 18 24 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 8) 879 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Propulsion x2 1167 | -9/Materials | Central database locked down 1873 | -9/Materials | Discovered new exit (range 6) 1906 | -9/Materials | Entered Mines 1929 | -9/Mines | Build established: Scavenger-Mutant 2201 | -9/Mines | Learned Materials emergency access door positions 2223 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2232 | -9/Mines | Entered Zion 2358 | -7/Zion | Given A8's code to call for help 2909 | -7/Zion | Found GAL Module 3061 | -7/Zion | Given the Hacking Drone Bay 3062 | -7/Zion | Found Prototype Device 3431 | -7/Zion | Learned location of Quarantine (-3) 3691 | -7/Zion | Build established: Mutant 3893 | -7/Zion | Received a hallucinogenic algorithm 4224 | -7/Zion | Gained Derelict followers 4548 | -7/Zion | Met Imprinter 4590 | -7/Zion | Imprinted 4592 | -7/Zion | Declared Zion's savior 5067 | -7/Zion | Discovered new exit (range 16) 5248 | -7/Zion | Build established: Derelict-Mutant 5296 | -7/Zion | Entered Proximity Caves 5296 | -6/Proximity Caves | Accompanied by 6 allies 5358 | -6/Proximity Caves | Spotter reported a threat 5368 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5400 | -6/Proximity Caves | Lost 5 allies 5863 | -6/Proximity Caves | Spotter reported a threat 6051 | -6/Proximity Caves | Core integrity fell below 50% 6102 | -6/Proximity Caves | Lost 3 parts (2n1w) 6339 | -6/Proximity Caves | Discovered new exit (range 14) 6365 | -6/Proximity Caves | Entered Factory 6365 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6369 | -6/Factory | Identified Hacking Drone Bay 6417 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6417 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6434 | -6/Factory | Discovered new exit (range 6) 6679 | -6/Factory | Build established: Scavenger-Skirmisher 6912 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7510 | -6/Factory | Garrison activated, responded to threat 7742 | -6/Factory | Core integrity fell below 50% 7755 | -6/Factory | Core integrity fell below 20% 7761 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07729_ Lgt. Nuclear Core destroyed. 07730_ R-10 Processor collects Com. Battery. 07732_ Flexi-carbon Leg destroyed. 07732_ Cld. Plasma Cannon destroyed. 07735_ G-50 Soldier suffers critical hit (Burn). 07736_ Overheating: Energy bleed (-4). 07737_ Slammed into G-50 Soldier. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 07738_ Critical hit (Burn: +50). 07748_ R-10 Processor collects Carbon-fiber Leg. 07750_ Acquired 67 matter. 07751_ R-10 Processor collects Lgt. Antimatter Reactor. 07755_ R-10 Processor collects Hvy. Laser. 07758_ Critical hit (Burn: +37). 07760_ R-10 Processor collects Com. Wheel. 07761_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #???????????????? ###????????????????? | | """"""" #??????????????? +????????????????? | | #??????????????? ##+??????????????? | | """"""" #???????????????# ???????????????? | | """"""" #???????????????# ????????????????? | | """"""" #???????????????# #????????????????? | | """"""" #???????????????# #????????????????? | | #???????????????# #?##?#???????????? | | ! !#????" ?????????# ####"####????????? | | #####+######???? ?????#### ????????? | | #??????? ????# ^^ ???????? | | #???????? * ???# ?????????? | | #????????? ??#[ * %"" "????????????? | | #?????????? ?# ] %"" ""???????????? | | #############+## ] """ """ ""???????? | | %% #???? | | % % m" #???? | | = R### ???? | | %#######g#### ##????? | | =="# gg # """ "?????? | | % "# @g R # ! 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"#????????????????????????????? | | # """ ??? ! ????????????????????????????? | | + """???? ?? ?????????????????????????????? | | # ????"????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ## ####### ??????????????????????????????????? | | ## ####### ??????????????????????????????????? | | + + ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I Spy I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ImpactResetDrivehammer Manual? 0 Play Time 01:09:36 Cumulative 4.1 hours Start 2024.08.17 @ 20:15:14 End 2024.08.17 @ 21:39:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d9b0c4f-5a8e-455e-aaa7-e136f52473fe