Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 12:54:13

Player: Terminus

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 728

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     162/300
Energy                     38/100
System Corruption          2%
Temperature                Warm (178)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Aluminum Leg
           Heat Sink
  Improved Heat Sink
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Beam Rifle
           Beam Rifle
      Mini Grenade Launcher
           Plasma Cutter
           Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
  Improved Heat Sink
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Beam Rifle
           Beam Rifle
           Beam Rifle
      Mini Grenade Launcher
           Plasma Cutter
           Maul
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   6   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   1   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   86  98  
  Engine                   13   | .   13  14  
  Leg                      27   | .   28  27  
  Storage                  14   | .   14  14  
  Protection               3    | .   2   14  
  Energy Gun               1    | .   .   9   
  Ballistic Gun            26   | .   27  19  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 14  34  35  
  Greatest Support         23   | 20  23  23  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 7   11  15  
  Most Carried             15   | 2   15  15  
  Average Carried          7    | 1   7   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 2   15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           470  | 217 163 90  
  Remotely                 .    | .   .   .   
Salvage Created            348  | .   247 101 
  Parts                    30   | .   25  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   9   3   
  Guns                     12   | .   9   3   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   9   .   
  Grunt                    2    | .   .   2   
  Demolisher               1    | .   .   1   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1290 | .    171  1119 
  Core                     263  | .    40   223  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   48   | .    48   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              48   | .    31   17   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    40   112  
Shots Fired                97   | .    62   35   
  Gun                      97   | .    62   35   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  86   | .    62   24   
  Thermal                  11   | .    .    11   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    4    12   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           58   | .    30   28   
  Core Hits                23   | .    15   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Burn                   1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           735  | .    372  363  
  Guns                     731  | .    368  363  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  4    | .    4    .    
  Kinetic                  616  | .    368  248  
  Thermal                  115  | .    .    115  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    2    3    
    Matter Fused           1    | .    .    1    
    Energy Discharges      2    | .    1    1    
    Data Loss (minor)      1    | .    1    .    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             4    | .    4    .    
  Kicked                   4    | .    4    .    
  Crushed                  .    | .    .    .    
Highest Temperature        178  | .    .    178  
  Average Temperature      61   | .    .    61   
  Received Heat Transfer   135  | .    .    135  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         370  | .    .    370  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             200  | .   200 75  
  Initial                  5    | .   .   5   
  Average                  68   | .   75  61  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 90  100 
  Level 1                  7    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   18  18  
  Peak Tracking Total      18   | .   4   18  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               6    | .   6   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1088 | 76  863 149 
Spaces Moved               578  | 57  475 46  
  Core                     21   | 21  .   .   
  Treads                   .    | .   .   .   
  Legs                     557  | 36  475 46  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            142  | 115 141 193 
  Slowest Speed            260  | 150 190 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 4   81  22  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      747  | 64  608 75  
  Wait                     61   | .   60  1   
  Move                     576  | 56  474 46  
  Hop                      .    | .   .   .   
  Pick Up                  26   | 2   22  2   
  Fast Attach              11   | 6   5   .   
  Attach                   5    | .   .   5   
  Detach                   .    | .   .   .   
  Swap                     2    | .   1   1   
  Drop                     14   | .   11  3   
  Fire                     48   | .   31  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   4   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 11)
  301 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 16)
  633 | -10/Materials | Repaired Ion Engine
  660 | -10/Materials | Repaired Assault Rifle
  723 | -10/Materials | Discovered new exit (range 8)
  940 | -10/Materials | Entered Mines
 1002 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1043 | -10/Mines     | Assembled infested the area
 1048 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1073 | -10/Mines     | Core integrity fell below 50%
 1077 | -10/Mines     | Core integrity fell below 20%
 1089 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01075_ U-05 Engineer builds a Wall. <x2>
01076_ K-01 Serf collects debris.
01077_ The unstable cave ceiling collapses. <x3>
01079_ K-01 Serf collects debris.
01079_ U-05 Engineer builds a Wall. <x2>
01080_ Hrd. Light Armor Plating destroyed.
01081_ Imp. Aluminum Leg destroyed.
01082_ The unstable cave ceiling collapses.
01082_ Ion Engine destroyed.
01083_ Assault Rifle destroyed.
01083_ K-01 Serf collects debris.
01083_ U-05 Engineer builds a Wall. <x2>
01084_ The unstable cave ceiling collapses.
01085_ D-53 Grenadier destroyed.
01086_ The unstable cave ceiling collapses. <x2>
01086_ K-01 Serf collects debris.
01087_ The unstable cave ceiling collapses. <x2>
01087_ U-05 Engineer builds a Wall. <x2>
01088_ The unstable cave ceiling collapses.
01088_ D-53 Grenadier suffers critical hit (Burn).

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              273
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombSwordMallet
  Manual?         0
Play Time         00:08:13
  Cumulative      1575.7 hours
  Start           2022.09.05 @ 12:45:36
  End             2022.09.05 @ 12:54:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          556
  Rogue           556
  Adventurer      0
  Explorer        0
Win Type          -
  Total           113
  Types           25/12/46/6/1/2/19/1/1
Lore%             97
Gallery%          96
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99cd3a77-b1ec-451e-8537-9e1ea7b08240