Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 22:12:15

Player: Dull

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (136)     680
Value Destroyed (4033)     4033
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (4517)               4517
              TOTAL SCORE: 17590

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      101
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300
Win                        3000
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             621/1600
Matter                     292/300
Energy                     99/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (10) --
    Combat Linear Gravjet
>          --- UTILITY (9) ------
           Machine Analyzer
  Advanced Terrain Scan Processor
  Advanced ECM Suite
>          --- WEAPON (2) -------
           Lance
>          --- INVENTORY (5) ----
  Improved Airjet
  Improved Antigrav System
  Advanced Power Amplifier
  Advanced Weight Redist. System

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
               Gravmag Array
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Linear Gravjet
  Experimental Gyrokinetic Inverter
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Coolant Injector
               Machine Analyzer
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced ECM Suite
      Advanced Force Field
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
      Advanced Remote Datajack
               Molecular Scythe
>              --- INVENTORY --------
      Improved Airjet
      Improved Antigrav System
      Advanced Power Amplifier
      Advanced Weight Redist. System
               Lance
[Rating: 169]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   2   2   .   2   .   .   2   2   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Propulsion               8    | .   .   .   .   .   2   .   .   1   1   .   .   1   .   .   1   1   1   
  Utility                  7    | .   .   .   .   .   2   .   .   1   .   2   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             209  | 3   16  8   5   .   31  7   8   23  22  3   .   24  1   .   4   36  18  
  Power                    28   | .   3   .   .   .   4   .   1   1   5   .   .   1   .   .   2   8   3   
    Engine                 10   | .   3   .   .   .   4   .   .   1   2   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   1   .   3   .   .   1   .   .   1   2   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   2   
  Propulsion               78   | .   5   6   .   .   8   3   1   8   7   1   .   17  .   .   1   12  9   
    Treads                 16   | .   5   .   .   .   7   3   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Hover                  49   | .   .   .   .   .   1   .   .   1   7   1   .   17  .   .   1   12  9   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  61   | 2   3   2   4   .   9   2   1   8   5   2   .   5   1   .   .   12  5   
    Device                 35   | 2   1   2   3   .   4   .   .   2   3   .   .   5   1   .   .   10  2   
    Storage                6    | .   2   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Hackware               7    | .   .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   .   1   
    Protection             9    | .   .   .   .   .   5   2   .   2   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 1   5   .   1   .   10  2   5   6   5   .   .   1   .   .   1   4   1   
    Energy Gun             5    | .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   5   .   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   1   3   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Impact Weapon          6    | .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   3   .   3   .   2   2   1   .   .   .   .   .   1   3   1   
Parts Lost                 50   | .   1   .   .   1   1   4   1   5   .   .   .   3   .   .   .   6   28  
  Power                    10   | .   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   1   5   
  Propulsion               20   | .   .   .   .   .   .   1   1   3   .   .   .   .   .   .   .   2   13  
  Utility                  16   | .   .   .   .   .   1   1   .   1   .   .   .   2   .   .   .   3   8   
  Weapon                   4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      19   | .   1   .   .   1   1   1   1   2   .   .   .   2   .   .   .   2   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 99  85  98  99  99  91  98  100 100 95  93  94  95  91  90  
  Engine                   7    | .   13  14  14  .   8   9   6   2   7   5   5   4   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   4   3   5   5   5   10  10  9   1   2   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  12  
  Treads                   17   | .   27  9   .   .   35  35  35  17  .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   18  28  28  .   .   .   4   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   38  35  35  32  31  31  33  33  33  
  Device                   14   | .   14  14  13  14  14  13  9   11  7   5   5   13  20  21  19  18  19  
  Storage                  9    | .   14  14  14  14  9   9   9   7   12  11  11  7   5   5   4   4   2   
  Hackware                 4    | .   .   .   .   .   .   .   .   4   10  23  23  19  15  15  14  8   4   
  Protection               5    | .   .   .   .   .   11  12  18  12  .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   26  28  28  28  8   9   3   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   4   7   4   8   .   .   .   .   .   .   .   .   .   
Peak Build Rating          169  | 9   12  12  19  13  40  40  44  48  71  80  80  97  89  89  107 151 169 
  Average Rating           54   | 6   11  11  12  12  35  39  42  43  61  79  80  92  88  89  105 132 151 
  On Entrance              54   | 6   9   12  12  13  12  40  39  44  40  71  80  80  85  89  89  107 151 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 12  92  92  92  92  103 103 106 108 108 46  46  52  44  44  66  91  77  
  Greatest Support         120  | 20  40  40  20  20  118 106 106 106 58  55  55  90  65  65  74  94  120 
  Greatest Overweight (x)  9    | .   2   9   4   4   4   .   .   6   4   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   1   3   4   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  
  Average Capacity         18   | 8   19  25  25  25  25  25  25  25  11  10  10  10  10  10  10  10  8   
  Most Carried             25   | 8   25  25  25  25  25  25  25  25  25  10  10  10  9   9   10  10  10  
  Average Carried          17   | 6   15  24  25  25  24  24  24  24  10  9   10  9   8   9   9   9   7   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  5   
  Final Carried            25   | 7   25  25  25  25  25  24  25  25  10  10  10  9   9   9   10  10  4   

 Class Distribution 
--------------------
 63% | Mutant
 11% | Hacker-Sprinter
  8% | Scavenger-Ninja
  5% | Scavenger-Mutant
  3% | Generator-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Garrison
          Mutant | -8/Materials
          Mutant | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/DSF
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -3/Research
 Scavenger-Ninja | -2/Research
 Scavenger-Ninja | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3188 | 283  201  80   50   .    478  324  71   456  289  109  .    .    124  57   46   366  254  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5838 | 164  687  472  .    .    1273 619  338  433  330  109  .    .    65   53   46   579  670  
  Parts                    337  | 15   41   30   .    .    72   33   13   26   20   3    .    .    3    1    .    45   35   
Haulers Intercepted        12   | .    2    .    .    .    3    .    2    1    1    1    .    .    .    .    .    1    1    
Recyclers Shooed           4    | .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  78   | .   10  7   .   .   19  16  4   10  1   .   .   .   1   .   .   6   4   
  Melee                    15   | .   .   .   .   .   .   .   .   3   1   .   .   .   1   .   .   6   4   
  Guns                     13   | .   2   .   .   .   7   1   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  48   | .   8   7   .   .   11  14  1   7   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   6   .   .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   
  Worker                   6    | .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Tunneler                 8    | 5   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   3   .   2   1   1   1   .   .   .   .   .   1   1   
  Recycler                 13   | 1   2   3   .   .   4   .   1   .   1   .   .   .   .   .   .   .   1   
  Operator                 4    | .   1   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   3   
  Swarmer                  17   | .   3   5   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    35   | .   7   2   .   .   6   8   3   8   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   7   4   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   6   4   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   4   5   .   .   5   3   3   3   2   1   .   .   1   .   1   2   4   
  Combat Bots Only         5    | .   3   3   .   .   5   3   3   3   1   .   .   .   1   .   .   2   3   
Max Kills in Single Turn   2    | 1   2   1   .   .   1   1   1   1   1   1   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        778   | .    45   27   .    12   121  116  21   82   3    .    14   16   4    .    .    79   238  
  Missed                   229   | .    5    5    .    1    30   32   4    17   2    .    6    5    2    .    .    23   97   
Damage Taken               9718  | .    539  246  .    147  1282 1140 266  983  14   113  189  237  34   .    .    1253 3275 
  Core                     1768  | .    114  48   .    16   195  85   30   103  14   .    26   .    16   .    .    142  979  
  Absorbed by Shields      398   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  253  
  Redirected to Shielding  20    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   97    | .    97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    .    .    28   .    .    43   85   98   .    97   .    .    98   100  90   38   
Volleys Fired              271   | 14   42   22   .    .    86   49   20   37   .    .    .    .    .    .    .    1    .    
  Largest                  2     | 2    2    2    .    .    2    2    2    2    .    .    .    .    .    .    .    1    .    
  Hottest                  125   | 60   120  120  .    .    120  125  125  96   .    .    .    .    .    .    .    10   .    
Shots Fired                494   | 28   76   44   .    .    163  99   39   44   .    .    .    .    .    .    .    1    .    
  Gun                      120   | 28   24   .    .    .    43   2    23   .    .    .    .    .    .    .    .    .    .    
  Cannon                   373   | .    52   44   .    .    120  97   16   44   .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  196   | 25   24   .    .    .    28   47   28   44   .    .    .    .    .    .    .    .    .    
  Thermal                  247   | .    52   44   .    .    92   52   7    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          50    | 3    .    .    .    .    43   .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | 7    13   9    .    .    13   37   12   4    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | 1    2    3    .    .    3    3    1    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           413   | 17   51   22   .    .    113  71   32   33   12   2    1    .    1    2    7    24   25   
  Core Hits                185   | 8    23   14   .    .    48   26   11   18   6    1    .    .    1    2    2    14   11   
  Critical Kills           2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    .    .    .    .    .    3    2    5    3    .    .    .    .    .    .    4    1    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Impale                 6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    
Melee Attacks              258   | .    .    .    .    .    9    .    .    19   27   7    2    14   1    2    8    66   103  
  Impact                   36    | .    .    .    .    .    9    .    .    19   8    .    .    .    .    .    .    .    .    
  Slashing                 101   | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    7    87   
  Piercing                 118   | .    .    .    .    .    .    .    .    .    10   7    1    14   1    2    8    59   16   
  Sneak Attacks            26    | .    .    .    .    .    .    .    .    1    8    1    1    .    1    2    .    5    7    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10996 | 200  779  385  .    7    2199 1509 682  1089 669  143  .    .    64   154  291  1090 1735 
  Guns                     1424  | 200  197  .    .    .    594  13   420  .    .    .    .    .    .    .    .    .    .    
  Cannons                  4892  | .    581  385  .    .    1433 1496 262  735  .    .    .    .    .    .    .    .    .    
  Explosions               133   | .    .    .    .    .    133  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4486  | .    .    .    .    .    39   .    .    354  669  143  .    .    64   154  291  1037 1735 
  Ramming                  61    | .    1    .    .    7    .    .    .    .    .    .    .    .    .    .    .    53   .    
  Kinetic                  2834  | 170  197  .    .    .    473  704  555  735  .    .    .    .    .    .    .    .    .    
  Thermal                  2929  | .    581  385  .    .    1093 805  65   .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          686   | 30   .    .    .    .    594  .    62   .    .    .    .    .    .    .    .    .    .    
  Impact                   546   | .    .    .    .    .    39   .    .    354  153  .    .    .    .    .    .    .    .    
  Slashing                 1978  | .    .    .    .    .    .    .    .    .    319  .    .    .    .    .    .    .    1659 
  Piercing                 1962  | .    .    .    .    .    .    .    .    .    197  143  .    .    64   154  291  1037 76   
Highest Corruption         25    | .    .    .    .    .    2    3    3    .    .    1    1    .    .    .    .    11   25   
  Average Corruption       4     | .    .    .    .    .    2    2    3    .    .    1    1    .    .    .    .    9    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  84    | .    .    .    .    .    14   18   10   .    .    .    .    .    .    .    .    25   17   
    Message Errors         17    | .    .    .    .    .    4    3    4    .    .    .    .    .    .    .    .    4    2    
    Matter Fused           24    | .    .    .    .    .    4    6    1    .    .    .    .    .    .    .    .    8    5    
    Heat Flow Errors       13    | .    .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    4    3    
    Energy Discharges      7     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    3    1    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    3    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Weapon Failures        3     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            877   | .    12   .    .    .    26   16   .    143  130  .    .    .    .    .    33   10   507  
  Projectiles              80    | .    12   .    .    .    26   16   .    26   .    .    .    .    .    .    .    .    .    
  Explosions               28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Melee                    769   | .    .    .    .    .    .    .    .    117  130  .    .    .    .    .    33   10   479  
Knockbacks                 25    | .    .    .    .    .    3    5    3    12   2    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    1    .    .    2    2    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    2    5    3    9    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      214   | .    .    .    .    3    49   .    .    .    .    .    .    .    .    .    .    26   136  
  Shots                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   4     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             4     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        566   | .    129  144  .    .    147  267  253  20   .    .    .    330  .    .    40   566  380  
  Average Temperature      79    | .    28   33   .    .    19   35   89   10   .    .    .    67   .    .    15   93   104  
  Received Heat Transfer   2190  | .    240  99   .    81   450  567  144  495  .    .    .    51   9    .    .    18   36   
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
    Shutdowns              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    2    .    .    1    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    4    .    1    .    5    .    .    .    .    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    1    2    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6033  | .    1221 814  .    .    2148 1628 222  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Peak Influence             511  | 30  246 165 .   5   265 511 389 200 76  41  28  104 .   .   52  162 266 
  Initial                  248  | .   19  .   .   .   1   97  248 85  18  24  28  14  .   .   30  29  13  
  Average                  109  | 15  54  58  .   4   125 345 292 77  31  36  28  28  .   .   45  76  108 
Maximum Alert Level        2    | .   1   .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   1   
  Low Security (%)         82   | 100 95  100 .   100 80  14  9   98  100 100 100 100 .   .   100 100 84  
  Level 1                  13   | .   4   .   .   .   19  42  90  1   .   .   .   .   .   .   .   .   15  
  Level 2                  4    | .   .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   .   .   .   6   .   1   3   3   1   2   4   .   .   .   3   5   
  Investigation            7    | .   2   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   2   
  Reinforcement            16   | .   .   .   .   .   3   .   .   2   1   1   2   4   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Distress Signals           4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   19  9   .   2   28  21  4   15  5   .   8   8   5   .   1   15  53  
  Peak Tracking Total      9    | .   4   4   .   2   4   4   3   3   3   .   8   5   3   .   1   3   9   
  Tactical Retreats        29   | .   .   1   .   .   .   .   .   4   .   .   .   3   2   .   .   5   14  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Traps Triggered            11   | .   3   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Machines Accessed          45   | .   9   .   1   .   8   3   5   3   5   3   .   1   1   .   .   2   4   
  Terminals                31   | .   6   .   .   .   5   3   5   1   2   2   .   1   .   .   .   2   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
Total Hacks                99   | .   24  .   1   .   21  5   13  9   9   6   .   1   1   .   .   2   7   
  Successful               48   | .   15  .   1   .   13  1   2   6   4   2   .   1   1   .   .   1   1   
  Failed                   51   | .   9   .   .   .   8   4   11  3   5   4   .   .   .   .   .   1   6   
    Catastrophic           12   | .   .   .   .   .   2   1   3   1   3   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   7   .   1   .   3   .   8   2   5   1   .   1   .   .   .   .   1   
  Terminals                60   | .   14  .   .   .   11  5   13  2   2   3   .   1   .   .   .   2   7   
  Fabricators              8    | .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   3   .   .   2   4   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   5   .   1   .   6   1   2   1   1   1   .   1   1   .   .   1   1   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   5   .   .   .   7   2   5   3   5   1   .   1   .   .   .   2   4   
  Full Trace Events        7    | .   2   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Time                   162  | .   .   .   .   .   .   .   .   89  73  .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   7   3   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             188  | .   .   .   .   .   .   188 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Fac DSF Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               11828 | 142  2321 651  402  16   1709 1036 443  1340 596  168  41   464  394  20   57   983  1045 
Spaces Moved               8186  | 77   846  314  280  11   627  534  195  543  918  271  111  552  565  46   90   822  1384 
  Core                     16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Treads                   2455  | .    805  54   .    .    623  534  195  244  .    .    .    .    .    .    .    .    .    
  Legs                     162   | 77   41   .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    
  Wheels                   825   | .    .    260  280  11   4    .    .    255  15   .    .    .    .    .    .    .    .    
  Hover                    4728  | .    .    .    .    .    .    .    .    .    903  271  111  552  565  46   90   822  1368 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20    | 120  120  135  140  140  140  156  156  125  30   30   33   28   30   30   24   20   24   
  Average Speed            93    | 120  241  175  140  140  159  156  156  161  33   30   33   33   30   30   24   43   28   
  Slowest Speed            540   | 120  320  320  140  140  400  156  156  540  140  33   33   60   30   30   24   86   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       36    | 5    96   58   61   8    45   75   16   12   28   7    81   17   75   13   2    21   38   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    1    .    .    1    1    .    .    .    1    1    .    .    1    .    
Scrap Searched             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 130   | .    .    .    .    .    6    .    .    7    12   5    .    13   .    .    .    28   59   
Terrain Destroyed          179   | .    .    .    .    .    18   .    1    16   12   5    .    13   .    .    .    28   86   
  Melee                    130   | .    .    .    .    .    6    .    .    7    12   5    .    13   .    .    .    28   59   
  Projectile               13    | .    .    .    .    .    3    .    1    9    .    .    .    .    .    .    .    .    .    
  AOE                      36    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  DSF  Fac  Upp  Upp  Res  Res  Acc  
Total                      11447 | 100  1048 373  290  11   1167 641  297  937  1176 342  112  811  786  47   109  1321 1879 
  Wait                     2218  | .    96   17   .    .    367  39   61   287  162  55   .    192  219  .    .    362  361  
  Move                     8169  | 76   845  313  279  10   627  533  194  542  917  270  110  551  564  45   89   821  1383 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | 4    30   3    1    .    21   8    6    14   12   4    .    10   1    .    5    10   5    
  Fast Attach              53    | 1    4    2    4    .    11   .    2    9    3    1    .    2    .    .    .    10   4    
  Attach                   57    | .    1    .    .    .    5    4    1    6    12   2    .    6    1    .    2    8    9    
  Detach                   4     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    
  Swap                     100   | 2    11   6    1    .    15   3    5    8    7    .    .    16   .    .    2    19   5    
  Drop                     170   | 3    17   10   5    .    26   5    8    14   28   3    .    18   .    .    3    22   8    
  Fire                     271   | 14   42   22   .    .    86   49   20   37   .    .    .    .    .    .    .    1    .    
  Melee                    258   | .    .    .    .    .    9    .    .    19   27   7    2    14   1    2    8    66   103  
  Ram                      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/DSF
-4/Factory (discovered 5 exits: Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
   143 | -11/Scrapyard  | Entered Materials
   307 | -10/Materials  | Build established: Mutant
   482 | -10/Materials  | Discovered new exit (range 13)
   684 | -10/Materials  | Identified exit to Mines
   743 | -10/Materials  | Derelicts attacked the area
   912 | -10/Materials  | Repaired Lgt. Treads
   940 | -10/Materials  | Repaired Beam Cannon
   974 | -10/Materials  | Discovered new exit (range 7)
  2071 | -10/Materials  | Discovered new exit (range 3)
  2464 | -10/Materials  | Entered Mines
  2748 | -10/Mines      | Core integrity fell below 50%
  2958 | -10/Mines      | Discovered new exit (range 9)
  3059 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  3059 | -10/Mines      | Discovered new exit (range 5)
  3082 | -10/Mines      | Learned Materials machine intel
  3115 | -10/Mines      | Entered Exiles
  3149 | -10/Exiles     | Met 8R-AWN
  3174 | -10/Exiles     | Met EX-HEX
  3229 | -10/Exiles     | Met EX-DEC
  3234 | -10/Exiles     | Learned location of Zion (-6)
  3258 | -10/Exiles     | Met EX-BIN
  3278 | -10/Exiles     | Aligned with FarCom system
  3279 | -10/Exiles     | Given EX-Vault access code
  3311 | -10/Exiles     | Opened EX-Vault
  3320 | -10/Exiles     | Found Prototype Storage
  3320 | -10/Exiles     | Identified Superbattery
  3327 | -10/Exiles     | Found Prototype Device
  3327 | -10/Exiles     | Identified Cloak of Protection
  3331 | -10/Exiles     | Found Prototype Device
  3331 | -10/Exiles     | Identified Skeleton Box
  3374 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3506 | -10/Exiles     | Discovered new exit (range 10)
  3517 | -10/Exiles     | Left Exiles lab with Cloak of Protection
  3517 | -10/Exiles     | Entered Mines
  3517 | -9/Mines       | Discovered new exit (range 11)
  3533 | -9/Mines       | Entered Materials
  3533 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  3534 | -8/Materials   | Loaded intel: 60 machine locations
  4083 | -8/Materials   | Discovered new exit (range 11)
  5190 | -8/Materials   | Garrison activated, responded to threat
  5242 | -8/Materials   | Identified exit to Garrison
  5242 | -8/Materials   | Entered Garrison
  5256 | -8/Garrison    | Phase Generator disabled
  5266 | -8/Garrison    | Met a derelict Sapper fleeing the area
  5313 | -8/Garrison    | Triggered checkpoint
  5315 | -8/Garrison    | Rescued a captive Derelict
  5318 | -8/Garrison    | Rescued a captive Derelict
  5368 | -8/Garrison    | Triggered checkpoint
  5455 | -8/Garrison    | Discovered new exit (range 15)
  5474 | -8/Garrison    | Triggered checkpoint
  5622 | -8/Garrison    | Triggered checkpoint
  5808 | -8/Garrison    | Triggered checkpoint
  5874 | -8/Garrison    | Core integrity fell below 50%
  5948 | -8/Garrison    | Triggered checkpoint
  6011 | -8/Garrison    | Discovered new exit (range 4)
  6046 | -8/Garrison    | Triggered checkpoint
  6125 | -8/Garrison    | Installed Relay Interface Framework
  6278 | -8/Garrison    | Entered Materials
  6688 | -8/Materials   | Discovered new exit (range 4)
  6721 | -8/Materials   | Entered Factory
  6721 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7314 | -7/Factory     | Fabricated Aerolev Unit (x1)
  7376 | -7/Factory     | Fabricated Weight Redist. System (x2)
  7783 | -7/Factory     | Build established: Scavenger-Mutant
  8022 | -7/Factory     | Discovered new exit (range 6)
  8061 | -7/Factory     | Entered another Factory area
  8061 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  8333 | -6/Factory     | Fabricated Hacking Suite?
  8532 | -6/Factory     | Build established: Hacker-Sprinter
  8545 | -6/Factory     | Discovered new exit (range 4)
  8619 | -6/Factory     | Identified exit to Factory
  8657 | -6/Factory     | Entered another Factory area
  8657 | -5/Factory     | Evolved 2 slots: Utility x2
  8825 | -5/Factory     | Identified exit to DSF
  8825 | -5/Factory     | Entered DSF
  8841 | -5/DSF         | Additional patrols routed to DSF
  8862 | -5/DSF         | Discovered new exit (range 11)
  8866 | -5/DSF         | Entered Factory
  8866 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8991 | -4/Factory     | Identified exit to Research
  9319 | -4/Factory     | Discovered new exit (range 14)
  9330 | -4/Factory     | Entered Upper Caves
  9332 | -4/Upper Caves | Learned Research terminal intel
  9343 | -4/Upper Caves | Learned location of 1 exit from Research
  9556 | -4/Upper Caves | Spotted B-86 Titan
  9720 | -4/Upper Caves | Discovered new exit (range 16)
  9724 | -4/Upper Caves | Entered another Upper Caves area
  9737 | -4/Upper Caves | Discovered exit to Research (range 10)
  9744 | -4/Upper Caves | Entered Research
  9744 | -3/Research    | Evolved 2 slots: Power x1, Propulsion x1
  9745 | -3/Research    | Identified exit to Research
  9746 | -3/Research    | Loaded intel: 25 terminal locations
  9801 | -3/Research    | Entered another Research area
  9801 | -2/Research    | Evolved 2 slots: Power x1, Propulsion x1
 10072 | -2/Research    | Build established: Generator-Mutant
 10444 | -2/Research    | System corruption reached 10%
 10556 | -2/Research    | Found Prototype Device
 10556 | -2/Research    | Identified Femtoactuators
 10640 | -2/Research    | Build established: Scavenger-Ninja
 10724 | -2/Research    | Discovered new exit (range 13)
 10784 | -2/Research    | Entered Access
 10784 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 11354 | -1/Access      | Lost 3 parts (3n)
 11407 | -1/Access      | Spotted B-99 Colossus
 11572 | -1/Access      | Identified exit to Surface
 11674 | -1/Access      | Build established: Scavenger-Sprinter
 11678 | -1/Access      | Crushed by falling debris
 11717 | -1/Access      | Crushed by falling debris
 11717 | -1/Access      | System corruption reached 10%
 11734 | -1/Access      | Spotted B-99 Colossus
 11734 | -1/Access      | Spotted B-99 Colossus
 11803 | -1/Access      | Core integrity fell below 50%
 11829 | ***            | Escaped!

 Last Messages 
---------------
11784_ Slug penetrates Wall. <x2>
11784_ U-05 Engineer lays Concrete. <x2>
11786_ System corrupted: Substantial component data lost.
11787_ Slug penetrates Wall. <x3>
11788_ Wall collapses.
11791_ Slug penetrates Wall. <x2>
11799_ Exp. Gyrokinetic Inverter destroyed.
11803_ System corrupted: Matter fused (-9).
11806_ The unstable cave ceiling collapses. <x2>
11806_ P-80 Master crushed by falling debris.
11808_ Hacking Suite destroyed.
11813_ Slug penetrates Earth. <x3>
11813_ Penetrated by Slug. <x2>
11813_ Cmb. Linear Gravjet destroyed.
11813_ P-80 Master destroyed.
11822_ System corrupted: Matter fused (-8).
Sealed Barrier opened remotely.
11824_ The Access Shell folds into the floor.
11825_ T-07 Excavator destroyed.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????#            #    #            #????????? |
| ??########            "    #            #????????? |
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| ??#  ""  "    !!      "    "  ]]        #????????? |
| ??#  "" %#    ![      "    "            #????????? |
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| ??#  S   ##########"###    ""############????????? |
| ??+  ""  #???????# #          ???????????????????? |
| ??#  ""  #???????# #          ???????????????????? |
| ??#  ""  #???????# #          #??????????????????? |
| ??#      #?##????# #          #??????????????????? |
| ??#      ## ###??###          #??????????????????? |
| ??###         #??# #          #??????????????????? |
| ???##         ##?# #          #??????????????????? |
| ???#           #?# #          #??????????????????? |
| ???#           #?# #          #??????????????????? |
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| ???#           #?# #          #??????     ??? ???? |
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| ??????#       #????#          #?????#     #    +   |
| ??????#       ######          #?????#     #   ##   |
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| ??????#       #????#""        #?????#              |
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|               ######""g   !   #######              |
|               p       g  !%|                       |
|                           g   g                    |
|            ##########################         #### |
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| ????????????????????????????????????#         #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          120
Energy Generation          94
Energy Capacity            1115
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             6
Power Amplification        30
Additional Mass Support    6
Armor Coverage             450
Power Shielding            33
Phase Shifting             10
Evasion (%)                70
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          24
Defensive Hacking          22
Authchip Count             3

 Item Schematics 
-----------------
          Aerolev Unit | -8/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Scanalyzed
 Weight Redist. System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
          Aerolev Unit | x1 | -7/Factory | Authchip
 Weight Redist. System | x2 | -7/Factory | Authchip
         Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run
Omniscient Cartographer
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              EncryptedArmoredLegs
  Manual?         0
Play Time         02:33:13
  Cumulative      56.9 hours
  Start           2024.09.11 @ 18:43:54
  End             2024.09.11 @ 22:12:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          49
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbb37da6-c7eb-4797-b10f-870383212e21