Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.31 @ 01:06:57

Player: Ms. V3-11A

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (500)      500
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-439)               -439
              TOTAL SCORE: 1086

 Bonus
-------
Friendly Fire              -439

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Shield Generator
                Shield Generator
                Shield Generator
       Improved EM Shotgun
         Medium Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Bomb Drone Bay
>          --- WEAPON -----------
  Improved EM Shotgun
    Medium Laser
>          --- INVENTORY --------
  Improved Heat Sink
     Light Armor Plating
     Light Armor Plating
  Improved EM Shotgun
           Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 1   11  4   1   3   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | .   3   .   .   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | .   5   4   1   .   
    Device                 4    | .   3   1   .   .   
    Storage                3    | .   1   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   2   .   .   3   
    Energy Gun             4    | 1   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 2    | .   1   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  99  100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   22   | .   10  28  28  28  
  Leg                      5    | .   17  .   .   .   
  Device                   3    | .   10  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               9    | .   1   13  14  14  
  Energy Gun               27   | .   27  28  28  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 14  34  33  53  55  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         16   | 8   14  14  17  20  
  Most Carried             15   | 5   15  15  15  15  
  Average Carried          13   | 4   10  14  14  15  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            15   | 4   15  15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           662  | 200 305 90  .   67  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            784  | .   542 143 .   99  
  Parts                    46   | .   25  12  .   9   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | .   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   9   9   .   4   
  Guns                     13   | .   7   6   .   .   
  AOE                      9    | .   2   3   .   4   
Classes Destroyed          8    | .   4   1   .   3   
  Worker                   2    | .   1   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  12   | .   .   9   .   3   
  Grunt                    11   | .   9   .   .   2   
  Zionite                  1    | .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | .   3   3   .   3   
  Combat Bots Only         3    | .   2   3   .   3   
Max Kills in Single Turn   3    | .   2   2   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Exi  Min  
Damage Taken               903  | .    354  102  .    447  
  Core                     266  | .    74   8    .    184  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              61   | .    46   8    .    7    
  Largest                  2    | .    2    2    .    1    
  Hottest                  95   | .    95   95   .    33   
Shots Fired                111  | .    90   14   .    7    
  Gun                      104  | .    90   14   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  86   | .    78   8    .    .    
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          18   | .    12   6    .    .    
  Robot Hit Streak         15   | .    15   9    .    1    
  Robot Miss Streak        3    | .    3    1    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           79   | .    67   11   .    1    
  Core Hits                47   | .    25   8    .    14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    
    Burn                   3    | .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1813 | .    957  273  .    583  
  Guns                     980  | .    846  134  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               833  | .    111  139  .    583  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  989  | .    813  176  .    .    
  Explosive                583  | .    .    .    .    583  
  Electromagnetic          241  | .    144  97   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    15   .    30   
  Projectiles              .    | .    .    .    .    .    
  Explosions               45   | .    .    15   .    30   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      108  | .    43   28   .    37   
  Shots                    3    | .    1    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        126  | .    111  126  .    .    
  Average Temperature      43   | .    39   54   .    .    
  Received Heat Transfer   264  | .    264  .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    
  Heat Transferred         2516 | .    2155 361  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             157  | .   157 90  .   77  
  Initial                  4    | .   .   4   .   .   
  Average                  32   | .   39  44  .   3   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   15  9   .   5   
  Peak Tracking Total      3    | .   3   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          10   | .   8   1   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   29  1   1   .   
  Successful               14   | .   12  1   1   .   
  Failed                   17   | .   17  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   
  Terminals                29   | .   29  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   12  1   1   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               6    | .   .   1   .   5   
  Largest Group            5    | .   .   1   .   5   
  Highest-Rated Group      85   | .   .   31  .   85  
  Highest-Rated Ally       31   | .   .   31  .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   
  Total Damage             55   | .   .   .   .   55  
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               4046 | 5    1351 1367 478  845  
Spaces Moved               1995 | 3    698  780  243  271  
  Core                     .    | .    .    .    .    .    
  Treads                   1602 | .    308  780  243  271  
  Legs                     393  | 3    390  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  240  
  Average Speed            176  | 120  166  160  186  240  
  Slowest Speed            240  | 120  190  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       65   | 1    100  98   63   64   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          78   | .    4    13   .    61   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      78   | .    4    13   .    61   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      2417 | 5   797 888 269 458 
  Wait                     292  | .   14  78  23  177 
  Move                     1991 | 2   697 779 242 271 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | .   19  13  1   .   
  Fast Attach              7    | .   4   3   .   .   
  Attach                   6    | .   5   1   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | 1   2   .   1   3   
  Drop                     20   | 2   10  6   2   .   
  Fire                     61   | .   46  8   .   7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    6 | -11/Junkyard  | Entered Materials
   88 | -10/Materials | Identified exit to Mines
  248 | -10/Materials | Discovered new exit (range 5)
  313 | -10/Materials | Build established: Mutant
  864 | -10/Materials | Discovered new exit (range 10)
  979 | -10/Materials | Discovered new exit (range 13)
 1357 | -10/Materials | Entered Mines
 1364 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1398 | -10/Mines     | Discovered new exit (range 10)
 1567 | -10/Mines     | Learned location of Storage (-7)
 1597 | -10/Mines     | Found the Drone Emporium
 1612 | -10/Mines     | Found Prototype Device
 1612 | -10/Mines     | Identified Bomb Drone Bay
 1836 | -10/Mines     | Learned Materials emergency access door positions
 1977 | -10/Mines     | Learned Materials terminal intel
 2035 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2663 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2664 | -10/Mines     | Discovered new exit (range 5)
 2680 | -10/Mines     | Discovered new exit (range 6)
 2724 | -10/Mines     | Entered Exiles
 2748 | -10/Exiles    | Discovered new exit (range 14)
 2793 | -10/Exiles    | Met 8R-AWN
 2819 | -10/Exiles    | Met EX-HEX
 2875 | -10/Exiles    | Met EX-BIN
 2896 | -10/Exiles    | Met EX-DEC
 2907 | -10/Exiles    | Learned location of Zion (-7)
 3173 | -10/Exiles    | Discovered new exit (range 12)
 3202 | -10/Exiles    | Entered Mines
 3291 | -9/Mines      | Learned Materials terminal intel
 3334 | -9/Mines      | Discovered new exit (range 10)
 3722 | -9/Mines      | Assembled infested the area
 3745 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4048 | -9/Mines      | Crushed by falling debris
 4048 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
04011_ Destroyed Asb. Hover Unit.
04013_ as-58919 destroyed.
04013_ R-06 Scavenger collects Lgt. Ion Engine.
04014_ The unstable cave ceiling collapses.
04022_ Acquired 18 matter.
04025_ The unstable cave ceiling collapses. <x2>
04035_ U-05 Engineer builds a Wall.
04039_ K-01 Serf collects debris.
04039_ K-01 Serf destroyed.
04040_ U-05 Engineer lays Concrete.
04041_ The unstable cave ceiling collapses.
04041_ Acquired 8 matter.
04042_ K-01 Serf collects debris.
04046_ The unstable cave ceiling collapses.
04046_ U-05 Engineer lays Concrete.
04047_ U-05 Engineer builds a Wall.
04048_ The unstable cave ceiling collapses.
04048_ Crushed by falling debris.
04048_ Imp. EM Shotgun destroyed.
04048_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
| #    ####  #####?????????????????????????????????? |
| #     ##       ##?????????????????#######????????? |
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|  ###### #???### #??????# ###?????##     #????????? |
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|  ##????#  #????????#  #[g@  #    ####           #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxMediumPurifier
  Manual?         0
Play Time         00:20:58
  Cumulative      190.9 hours
  Start           2023.05.31 @ 00:35:33
  End             2023.05.31 @ 01:06:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          151
  Rogue           63
  Adventurer      62
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          68
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 2074416a-d69f-4690-92b1-00fcb165c729