Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 10:24:55

Player: Scared Dad

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (1274)     1274
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (452)                452
              TOTAL SCORE: 4471

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      138
Aligned with FarCom        300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     84/140
System Corruption          0%
Temperature                Warm (116)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Improved Sensor Array
           Hacking Suite
           Hacking Suite
>          --- WEAPON (4) -------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY (5) ----
     Heavy Laser
           YOLO Cannon
           Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
               Signal Interpreter
        Medium Insulated Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
               YOLO Cannon
               Proton Missile Launcher
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Treads
               Hacking Suite
         Heavy Assault Rifle
[Rating: 49]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             56   | 9   8   3   2   2   32  
  Power                    7    | 1   2   .   .   1   3   
    Engine                 5    | 1   2   .   .   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 4   2   .   2   .   5   
    Treads                 5    | 2   .   .   2   .   1   
    Leg                    6    | .   2   .   .   .   4   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   2   .   .   7   
    Device                 4    | .   1   1   .   .   2   
    Storage                2    | 1   .   .   .   .   1   
    Processor              1    | .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   3   1   .   1   17  
    Energy Gun             5    | 1   .   .   .   .   4   
    Energy Cannon          10   | .   .   .   .   .   10  
    Ballistic Gun          7    | 2   3   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   
Parts Lost                 20   | .   2   .   .   1   17  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   1   .   .   .   5   
  Utility                  4    | .   1   .   .   .   3   
  Weapon                   9    | .   .   .   .   1   8   
  Highest Loss Streak      12   | .   2   .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  93  100 99  76  
  Engine                   11   | .   14  14  14  14  4   
  Core                     1    | .   .   .   .   .   4   
  Treads                   12   | .   .   .   18  28  5   
  Leg                      11   | .   19  28  9   .   10  
  Wheel                    1    | .   8   .   .   .   .   
  Device                   8    | .   1   7   14  14  5   
  Storage                  4    | .   14  12  .   .   2   
  Processor                7    | .   .   1   14  14  6   
  Hackware                 2    | .   .   .   .   .   7   
  Energy Cannon            5    | .   .   .   .   .   20  
  Ballistic Gun            20   | .   28  28  28  27  1   
Peak Build Rating          49   | 6   11  19  20  24  49  
  Average Rating           19   | 4   8   14  19  21  26  
  On Entrance              12   | .   6   9   18  20  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 13  19  19  14  21  57  
  Greatest Support         40   | 40  26  20  40  40  40  
  Greatest Overweight (x)  5    | .   1   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   5   5   10  
  Average Capacity         6    | 7   8   7   5   5   6   
  Most Carried             10   | 7   8   8   5   5   10  
  Average Carried          5    | 4   6   6   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            6    | 6   6   4   5   5   4   

 Class Distribution 
--------------------
 52% | Skirmisher
 41% | Mutant
  6% | Hacker-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1215 | 237 192 176 .   132 478 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1201 | .   236 54  .   179 732 
  Parts                    66   | .   16  3   .   12  35  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   8   3   .   4   15  
  Guns                     16   | .   8   3   .   3   2   
  Cannons                  10   | .   .   .   .   .   10  
  AOE                      3    | .   .   .   .   1   2   
Classes Destroyed          8    | .   2   .   .   2   4   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  7    | .   3   3   .   .   1   
  Grunt                    18   | .   5   .   .   3   10  
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   2   2   .   2   5   
  Combat Bots Only         4    | .   2   2   .   2   4   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        267  | .    37   20   .    32   178  
  Missed                   74   | .    11   2    .    13   48   
Damage Taken               3046 | .    491  142  .    263  2150 
  Core                     762  | .    117  25   .    60   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         59   | 100  .    .    .    19   .    
Volleys Fired              99   | .    30   11   .    17   41   
  Largest                  4    | .    2    2    .    2    4    
  Hottest                  212  | .    46   46   .    62   212  
Shots Fired                219  | .    60   22   .    31   106  
  Gun                      150  | .    60   22   .    30   38   
  Cannon                   68   | .    .    .    .    .    68   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  141  | .    60   22   .    30   29   
  Thermal                  33   | .    .    .    .    .    33   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          45   | .    .    .    .    1    44   
  Robot Hit Streak         16   | .    15   4    .    16   15   
  Robot Miss Streak        6    | .    6    4    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           133  | .    37   10   .    23   63   
  Core Hits                63   | .    12   3    .    9    39   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2963 | .    571  180  .    399  1813 
  Guns                     1491 | .    571  147  .    362  411  
  Cannons                  1019 | .    .    .    .    .    1019 
  Explosions               399  | .    .    .    .    23   376  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | .    .    33   .    14   7    
  Kinetic                  1443 | .    571  147  .    362  363  
  Thermal                  807  | .    .    .    .    .    807  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          659  | .    .    .    .    23   636  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    .    73   
  Projectiles              73   | .    .    .    .    .    73   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      2    | .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    3    2    
Targets Rammed             17   | .    .    8    .    4    5    
  Kicked                   11   | .    .    8    .    .    3    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        711  | .    26   .    .    12   711  
  Average Temperature      163  | .    10   .    .    5    205  
  Received Heat Transfer   1482 | .    186  .    .    135  1161 
  Effects                  34   | .    .    .    .    .    34   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           6    | .    .    .    .    .    6    
    Matter Decay           3    | .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         11   | .    .    .    .    .    11   
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1226 | .    .    .    .    .    1226 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             426  | .   227 170 .   111 426 
  Initial                  34   | .   .   34  .   .   10  
  Average                  96   | .   80  86  .   17  208 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         84   | 100 89  100 .   100 53  
  Level 1                  15   | .   10  .   .   .   45  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   13  8   .   7   37  
  Peak Tracking Total      6    | .   4   3   .   3   6   
  Tactical Retreats        5    | .   1   2   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   2   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   9   .   1   1   3   
  Terminals                10   | .   7   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                29   | .   22  .   1   1   5   
  Successful               14   | .   8   .   1   1   4   
  Failed                   15   | .   14  .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                24   | .   19  .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   7   .   1   1   4   
  Record                   2    | .   2   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   2   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   7   .   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   3   .   3   .   
  Largest Group            3    | .   .   3   .   2   1   
  Highest-Rated Group      41   | .   .   40  .   41  31  
  Highest-Rated Ally       31   | .   .   16  .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               46   | .   .   18  .   23  5   
  Total Damage             534  | .   .   135 .   337 62  
  Kills                    8    | .   .   4   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4998 | 83   685  827  408  1626 1369 
Spaces Moved               2978 | 49   491  625  279  966  568  
  Core                     85   | 14   .    .    .    .    71   
  Treads                   1307 | 32   .    .    161  966  148  
  Legs                     1431 | .    339  625  118  .    349  
  Wheels                   155  | 3    152  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  160  50   
  Average Speed            136  | 124  110  120  143  160  134  
  Slowest Speed            300  | 160  120  120  160  160  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 5    87   82   64   101  31   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          21   | .    .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      21   | .    .    .    .    .    21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3715 | 69   573  679  289  1015 1090 
  Wait                     468  | .    25   28   1    16   398  
  Move                     2973 | 48   490  624  278  965  568  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 12   11   2    4    6    29   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   39   | 6    2    2    .    1    28   
  Detach                   4    | .    .    .    .    .    4    
  Swap                     17   | 3    6    1    2    1    4    
  Drop                     34   | .    9    3    4    5    13   
  Fire                     99   | .    30   11   .    17   41   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     11   | .    .    8    .    .    3    
  Crush                    4    | .    .    .    .    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Identified exit to Mines
  181 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 7)
  562 | -10/Materials | Discovered new exit (range 9)
  769 | -10/Materials | Entered Mines
  773 | -10/Mines     | Learned Materials terminal intel
  780 | -10/Mines     | Learned location of Storage (-8)
  781 | -10/Mines     | Learned location of Zion (-6)
  815 | -10/Mines     | Met a Derelict bent on vengeance
  911 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1045 | -10/Mines     | Core integrity fell below 50%
 1143 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1147 | -10/Mines     | Found Prototype Device
 1148 | -10/Mines     | Identified Exp. Sensor Array
 1333 | -10/Mines     | Discovered new exit (range 9)
 1502 | -10/Mines     | Discovered new exit (range 7)
 1508 | -10/Mines     | Assembled infested the area
 1513 | -10/Mines     | Identified exit to Materials
 1588 | -10/Mines     | Lost 3 allies
 1590 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1591 | -10/Mines     | Discovered new exit (range 5)
 1595 | -10/Mines     | Identified exit to Exiles
 1596 | -10/Mines     | Entered Exiles
 1614 | -10/Exiles    | Discovered new exit (range 15)
 1625 | -10/Exiles    | Met 8R-AWN
 1646 | -10/Exiles    | Met EX-HEX
 1679 | -10/Exiles    | Met EX-BIN
 1696 | -10/Exiles    | Aligned with FarCom system
 1697 | -10/Exiles    | Given EX-Vault access code
 1730 | -10/Exiles    | Opened EX-Vault
 1745 | -10/Exiles    | Found YOLO Cannon
 1784 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1830 | -10/Exiles    | Met EX-DEC
 1919 | -10/Exiles    | Discovered new exit (range 11)
 2002 | -10/Exiles    | Identified exit to Mines
 2004 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2004 | -10/Exiles    | Entered Mines
 2012 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2203 | -9/Mines      | Discovered new exit (range 5)
 2213 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2246 | -9/Mines      | Identified exit to Materials
 2309 | -9/Mines      | Build established: Skirmisher
 2507 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2894 | -9/Mines      | Learned Materials garrison access intel
 3206 | -9/Mines      | Discovered exit to Materials (range 7)
 3545 | -9/Mines      | Core integrity fell below 20%
 3630 | -9/Mines      | Entered Materials
 3630 | -8/Materials  | Accompanied by 1 ally
 3630 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 3631 | -8/Materials  | Loaded intel: 12 terminal locations
 3632 | -8/Materials  | Loaded intel: 1 garrison access location
 3635 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3855 | -8/Materials  | Garrison activated, responded to threat
 4070 | -8/Materials  | Core integrity fell below 50%
 4093 | -8/Materials  | Core integrity fell below 20%
 4098 | -8/Materials  | Lost 12 parts (1p3n1u7w)
 4553 | -8/Materials  | Identified exit to Storage
 4971 | -8/Materials  | Build established: Hacker-Skirmisher
 4999 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04817_ Dropped Carbon-fiber Leg.
04817_ Acquired Carbon-fiber Leg.
04819_ Acquired 20 matter.
04971_ Lgt. Armor Plating destroyed.
04974_ G-47 Trooper IFF system glitched.
04974_ G-47 Trooper destroyed.
04978_ M-13 Machinist repairs Particle Gun.
04979_ Critical hit (Burn: +37).
04985_ Kicked M-13 Machinist out of the way.
04986_ Kicked G-47 Trooper out of the way.
04986_ K-01 Serf collects debris.
04986_ Carbon-fiber Leg destroyed.
04987_ Kicked M-13 Machinist out of the way.
04990_ Acquired 3 matter.
04991_ K-01 Serf collects debris. <x2>
04995_ G-47 Trooper destroyed.
04997_ Lgt. EM Pulse Cannon destroyed.
04997_ K-01 Serf collects debris.
04998_ Aluminum Leg destroyed.
04999_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralBehemothGravjet
  Manual?         0
Play Time         00:36:15
  Cumulative      92.2 hours
  Start           2025.02.09 @ 09:51:16
  End             2025.02.09 @ 10:24:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5509fd6f-c2c6-47a0-901a-a2fa2b4cdad1