Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 12:42:58 Player: VivI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1751) 1751 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4731 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 93/700 Matter 281/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Matter Pod Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Light Armor Plating Light Assault Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon EM Pulse Cannon Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 2 . Weapon . | . . . . . . Parts Attached 37 | 6 8 7 1 10 5 Power 8 | 1 1 1 1 2 2 Engine 5 | 1 . . 1 2 1 Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 13 | 2 4 2 . 4 1 Treads . | . . . . . . Leg 11 | 2 2 2 . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 7 | 1 1 1 . 4 . Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 9 | 2 2 3 . . 2 Energy Gun . | . . . . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 2 1 2 . 9 Power 3 | . 1 . 1 . 1 Propulsion 3 | . 1 . . . 2 Utility 4 | . . . . . 4 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 8 | . 2 1 1 . 8 To Critical Strikes . | . . . . . . Average Backups 5 | . 4 7 7 4 4 Power . | . . 1 . . 1 Propulsion . | . . . . . . Utility 1 | . . . 4 2 1 Weapon 2 | . 1 4 1 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 3 1 1 1 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 94 98 94 92 Engine 5 | . 7 . 1 9 9 Core 8 | . 6 10 16 5 3 Leg 27 | . 22 28 35 25 28 Flight 1 | . 4 . . . . Storage 14 | . 14 22 18 10 6 Processor 4 | . . . . 8 15 Protection 12 | . 12 11 9 18 14 Energy Cannon 8 | . . 12 9 15 10 Ballistic Gun 6 | . 22 . . . . Launcher 5 | . 5 9 8 . . Peak Build Rating 37 | 6 9 15 18 37 37 Average Rating 18 | 4 7 13 17 30 33 On Entrance 14 | . 6 9 14 18 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 12 17 27 32 40 40 Greatest Support 68 | 20 20 30 40 68 68 Greatest Overweight (x) 3 | 3 3 1 . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 6 5 Most Carried 8 | 4 7 8 8 7 5 Average Carried 5 | . 4 7 7 4 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | . 6 8 6 5 2 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1281 | 195 166 525 187 . 208 Remotely . | . . . . . . Salvage Created 1517 | . 144 579 287 . 507 Parts 88 | . 13 37 14 . 24 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 33 | . 6 12 6 . 9 Guns 5 | . 4 . . . 1 Cannons 7 | . . 2 1 . 4 AOE 16 | . 2 10 4 . . Classes Destroyed 10 | . 3 5 1 . 1 Builder 2 | . . 2 . . . Hauler 1 | . . . 1 . . Recycler 2 | . . 1 1 . . Mechanic 1 | . . 1 . . . Operator 2 | . . 1 1 . . Watcher 3 | . 1 2 . . . Swarmer 8 | . 2 . 4 . 2 Grunt 17 | . 4 9 1 . 3 Duelist 2 | . . . . . 2 Sentry 6 | . . 3 1 . 2 Best Kill Streak 10 | . 3 10 5 . 3 Combat Bots Only 5 | . 2 5 4 . 3 Max Kills in Single Turn 4 | . 1 2 4 . 1 Gunslinging . | . . . . . . Exploded 3 | . 1 2 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 236 | . 57 23 13 . 143 Missed 76 | . 12 10 7 . 47 Hits 160 | . 45 13 6 . 96 Melee 18 | . . . . . 18 Projectile 142 | . 45 13 6 . 78 AOE 1 | . . . . . 1 Critical Strikes 12 | . 1 1 . . 10 Damage Taken 2779 | . 552 277 170 . 1780 Core 857 | . 132 116 2 . 607 Absorbed by Shields . | . . . . . . Redirected to Shielding 26 | . 15 8 3 . . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 79 | 100 47 71 99 . . Volleys Fired 150 | . 34 27 29 . 60 Largest 2 | . 2 2 2 . 2 Hottest 126 | . 60 126 126 . 126 Shots Fired 207 | . 68 31 34 . 74 Gun 75 | . 58 . . . 17 Cannon 93 | . . 12 24 . 57 Launcher 39 | . 10 19 10 . . Special . | . . . . . . Kinetic 75 | . 58 . . . 17 Thermal . | . . . . . . Explosive 39 | . 10 19 10 . . Electromagnetic 93 | . . 12 24 . 57 Robot Hit Streak 15 | . 4 13 6 . 15 Robot Miss Streak 3 | . 3 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 114 | . 40 14 18 . 42 Core Hits 75 | . 21 24 13 1 16 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 2 | . 1 . . . 1 Melee Attacks 10 | . . . . . 10 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3421 | . 594 1205 815 10 797 Guns 360 | . 275 . . . 85 Cannons 1290 | . . 237 368 . 685 Explosions 1710 | . 314 968 428 . . Melee 27 | . . . . . 27 Ramming 34 | . 5 . 19 10 . Kinetic 360 | . 275 . . . 85 Thermal 57 | . . 21 36 . . Explosive 1653 | . 314 947 392 . . Electromagnetic 1290 | . . 237 368 . 685 Impact 27 | . . . . . 27 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 65 | . . 23 42 . . Projectiles 9 | . . . 9 . . Explosions 56 | . . 23 33 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 233 | . 12 105 116 . . Shots 10 | . 1 4 5 . . Rammed 1 | . 1 . . . . Targets Rammed 5 | . 3 . 1 1 . Kicked 4 | . 2 . 1 1 . Crushed . | . . . . . . Highest Temperature 517 | . 54 147 221 . 517 Average Temperature 111 | . 17 64 63 . 156 Received Heat Transfer 576 | . 192 108 18 . 258 Effects 13 | . . . . . 13 Shutdowns 4 | . . . . . 4 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . 1 . 4 Combat Hostiles 5 | . . . 1 . 4 Parts Fried 11 | . . 3 2 . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 50 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 78 | 100 100 57 100 100 46 Level 1 21 | . . 42 . . 53 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 375 | . 98 366 192 72 375 Initial 142 | . . 40 142 72 4 Average 121 | . 13 169 154 38 214 Influence Increases 1364 | . 211 499 229 4 421 Destroy 0b10 Robot/C 660 | . 120 240 120 . 180 Destroy 0b10 Robot/NC 55 | . 5 35 15 . . Destroy Leader 138 | . 22 74 22 . 20 Successful Hack 18 | . . . . 4 14 Disable Machine 90 | . 15 45 30 . . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 198 | . 34 105 42 . 17 Lose Combat Pursuer 105 | . 15 . . . 90 Influence Decreases 1029 | . 113 260 405 159 92 Entered New Map 344 | . . 58 195 89 2 Time Decay 565 | . 113 192 190 70 . Lost Part 120 | . . 10 20 . 90 Squads Dispatched 6 | . 2 3 1 . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 18 19 14 . 18 Peak Tracking Total 7 | . 4 6 4 . 7 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . 1 3 2 . 2 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 7 | . 1 1 2 1 2 Terminals 5 | . 1 . 2 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 2 6 4 1 3 Successful 7 | . . 2 3 1 1 Failed 9 | . 2 4 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 2 . 4 . 3 Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . . 3 . 1 Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Garrison Registry 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 10 | . . . . . 10 Machine Destruction 10 | . . . . . 10 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 629 | . . . . 93 536 Optics 629 | . . . . 93 536 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2223 | 54 618 478 384 153 536 Spaces Moved 1329 | 43 416 257 261 91 261 Core 17 | 17 . . . . . Treads . | . . . . . . Legs 1241 | 26 345 257 261 91 261 Wheels . | . . . . . . Hover . | . . . . . . Flight 71 | . 71 . . . . Fastest Speed 50 | 50 117 120 120 120 130 Average Speed 127 | 99 120 142 120 139 130 Slowest Speed 330 | 200 280 190 120 330 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 6 | . . . . . 6 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 26 | 4 66 26 28 3 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . . 8 Terrain Destroyed 203 | . 43 109 43 . 8 Melee 8 | . . . . . 8 Projectile . | . . . . . . AOE 195 | . 43 109 43 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1658 | 54 476 341 298 121 368 Wait 46 | . . 20 . . 26 Move 1324 | 42 415 256 260 90 261 Hop . | . . . . . . Pick Up 49 | 6 12 16 3 10 2 Fast Attach 2 | . . 1 . . 1 Attach 34 | 6 6 5 4 9 4 Detach 1 | . . 1 . . . Swap 12 | . 3 4 . 2 3 Drop 25 | . 3 11 1 9 1 Fire 150 | . 34 27 29 . 60 Melee 10 | . . . . . 10 Ram 1 | . 1 . . . . Kick 4 | . 2 . 1 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [Fac x3]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 7) 272 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Core integrity fell below 50% 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 992 | -9/Materials | Discovered new exit (range 8) 1118 | -9/Materials | Repaired Lgt. Nuclear Core 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1415 | -8/Materials | Discovered new exit (range 15) 1420 | -8/Materials | Build established: Scavenger-Mutant 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Utility x2 1684 | -7/Factory | Identified exit to Garrison 1688 | -7/Factory | Entered Garrison 1736 | -7/Garrison | Triggered checkpoint 1843 | -7/Garrison | Garrison Relay disabled 1854 | -7/Garrison | Discovered new exit (range 59) 1854 | -7/Garrison | Discovered new exit (range 79) 1854 | -7/Garrison | Discovered new exit (range 64) 1859 | -7/Garrison | Build established: Mutant 2057 | -7/Garrison | Garrison Relay disabled 2191 | -7/Garrison | Crushed by falling debris 2210 | -7/Garrison | Core integrity fell below 50% 2223 | -7/Garrison | Core integrity fell below 20% 2224 | -7/Garrison | Self-destructed Last Messages --------------- 02193_ Imp. Light Armor Plating destroyed. 02193_ S-27 Virus suffers critical hit (Destroy). 02193_ S-27 Virus destroyed. 02198_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 02198_ System corrupted: Lgt. Assault Rifle misfires. 02206_ Hcp. Matter Pod destroyed. 02206_ System corrupted by crushing effect (+2). 02206_ Imp. Light Armor Plating destroyed. 02206_ Knocked back. 02207_ Titanium Leg destroyed. 02212_ Titanium Leg severed. 02213_ Lgt. Nuclear Core severed. 02215_ Titanium Leg severed. 02216_ Lgt. Assault Rifle severed. 02218_ Carbon-fiber Leg severed. 02221_ Adv. Targeting Computer destroyed. 02222_ Mace severed. Map ----- +----------------------------------------------------+ | ???# ## #??## ##""""## #?????# #????????????? | | #### ##+#### ####### #????????????? | | + ^^ + #????????????? | | #### ^^ + #????????????? | | ???########## ## ## ##########????????????? | | ??????????### ## ## ###???????????????????? | | ??????????# " #???????????????????? | | ??????????# " #???????????????????? | | ??????????# " ####????????????????? | | ??????????# " + #?????????###????? | | ??????????### ## ## #### #?????????# #????? | | ??########### ## ## #??# #???????###+###??? | | ??# #### #######?#!! !!#??? | | ??# + #?#!! !!#??? | | ??# ###+#### ########## ### #### | | ??# #?# #??## ## ## #????????# +^ ^+ | | ??# #?# #???# ## ## #????????# ### ### | | ??# #?# #???# ######## #????????# #?#!! !!#?# | | ??# ### ##### #??????# #????????# #?#!! !!#?# | | ??# ## + #??????# #????????# #?###+###?# | | ??# ## ###### ######## ########## #???# #???# | | ### *##+###### " # [ + #???###???# | | %[ ^ ######## *=###### ### #?????????# | | **%%[* ^ #??????# =#????# #?# #?????????# | | ### ###+######"##??????#cc/#????# #?# #?????????# | | ??# #?#%#????# #???????#c@[###### ###+###########+ | | ??# #?# #????# #???????#=*=[ | | ??# #?# #????# #???????# s | | ??# ###+#????# #???????# | | ??# #????# #???????########## ###+########### | | ??##### #????# #????????????????# #?# #?????????## | | ??????# #????# #????????????????# #?# #??????????? | | ??????# #????# #????????????????# ###+##?????????? | | ??????# ###??# #????????????????# ## #?????????? | | ??????# #### #????????????????# ##"""#######???? | | ??????# " #????????????????# #???? | | ??????#* ####"#????????????????#####+####" #???# | | ??????# ###??# #???????????????????## #??#" ##### | | ####### #????# #???????????????????# #??#" + | | !! #???## #???????????????????# #??#" ##### | | ##!!!## #??## ###?????????????????####??#" #???# | | #"" ""#!#??#" ""#???????????????????????#"""#???? | | #######%#??#" "#???????????????????????#####???? | | ??????#%#??#"! "#???????????????????????????????? | | ??##### #??#"!!!"#???????????????????????????????? | | ?## ==!*#??#""!""#???????????????????????????????? | | ?# !![!#??#######???????????????????????????????? | | ?# [[##???????????????????????????????????????? | | ?## T#???????????????????????????????????????? | | ??####""##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key For Emergencies Only Well Done Challenges ------------ None Game ------ Seed StructuralGreatBeacon Manual? 0 Play Time 00:28:51 Cumulative 7.7 hours Start 2025.11.17 @ 12:10:51 End 2025.11.17 @ 12:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 4 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ee9b81a-0223-44df-9e9a-32eca1c5190f