Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 12:56:28 Player: Acklord Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1053) 1053 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-225) -225 TOTAL SCORE: 4818 Bonus ------- Follower Combat Kills 40 Friendly Fire -265 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Weight Redist. System System Shield Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Thermal Generator Compact Battery Visual Processing Unit Core Shielding Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Improved Light Cannon Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg High-capacity Storage Unit Advanced Targeting Computer Long-range Tractor Beam [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Visual Processing Unit Device Thermal Generator Storage Large Matter Pod Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . 1 Utility 3 | . . . 1 . 1 1 . . . Weapon 3 | . . . 1 . . 1 . . 1 Parts Attached 54 | 7 5 . 5 . 18 3 5 8 3 Power 8 | 2 . . 1 . 3 1 . 1 . Engine 6 | 2 . . 1 . 2 1 . . . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 3 . 1 . 4 . . 2 . Treads . | . . . . . . . . . . Leg 6 | . 2 . 1 . 2 . . 1 . Wheel 3 | 2 1 . . . . . . . . Hover 3 | . . . . . 2 . . 1 . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 1 . 8 1 3 3 3 Device 6 | 1 . . . . 2 . 1 1 1 Storage 5 | . 1 . . . . 1 1 . 2 Processor 3 | . . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 7 | . . . . . 5 . . 2 . Artifact . | . . . . . . . . . . Weapon 13 | 2 1 . 2 . 3 1 2 2 . Energy Gun 6 | 1 . . 2 . . 1 1 1 . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 4 | 1 1 . . . . . 1 1 . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . 4 . . . 10 . 5 4 5 Power 3 | . . . . . 2 . . 1 . Propulsion 5 | . 2 . . . 2 . . . 1 Utility 9 | . 1 . . . 3 . 2 1 2 Weapon 11 | . 1 . . . 3 . 3 2 2 Highest Loss Streak 9 | . 2 . . . 9 . 5 3 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 78 | . 90 85 74 88 76 95 77 68 41 Engine 5 | . 14 14 11 11 6 3 5 . . Core 2 | . . . . . 3 7 5 1 . Leg 7 | . 13 28 22 22 8 . . 2 4 Hover 6 | . . . . . 7 15 11 3 . Device 5 | . 13 . . . 3 7 5 7 4 Storage 7 | . 10 14 11 11 6 6 5 7 9 Processor 9 | . . . . 11 12 7 7 15 13 Protection 6 | . . . . . 8 15 11 5 . Energy Gun 8 | . 5 . 10 22 6 6 5 10 4 Energy Cannon 2 | . . . . . 5 7 5 . . Ballistic Gun 8 | . 20 28 19 11 3 . . 12 4 Ballistic Cannon 2 | . . . . . 2 7 5 . . Launcher 2 | . . . . . 1 7 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 10 13 11 14 13 36 44 47 64 49 Greatest Support 23 | 20 20 20 20 20 20 16 16 17 23 Greatest Overweight (x) 15 | . 1 . . . 2 2 15 15 13 Average Overweight (x) 1 | . . . . . . 2 1 5 3 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 20 20 20 Average Capacity 9 | 5 5 5 5 5 5 5 5 20 19 Most Carried 5 | 2 3 2 5 4 5 5 5 3 3 Average Carried 2 | . 1 2 2 4 2 3 4 1 2 Final Capacity 20 | 5 5 5 5 5 5 5 20 20 20 Final Carried 5 | 1 2 2 4 4 1 5 . 2 3 Class Distribution -------------------- 28% | Mutant 27% | Tank 17% | Gunner 13% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1079 | 270 166 . 157 15 283 77 . 111 . Remotely 81 | . . . . . . . . 81 . Salvage Created 1602 | 49 166 . 184 95 485 39 503 81 . Parts 70 | 2 13 . 10 14 19 6 2 4 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 29 | 1 5 . 4 6 9 . 2 2 . Guns 21 | 1 5 . 4 6 3 . . 2 . Cannons 3 | . . . . . 3 . . . . AOE 4 | . . . . . 3 . 1 . . Classes Destroyed 10 | 1 3 . . . 3 2 1 . . Worker 1 | . 1 . . . . . . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . . Watcher 4 | . 1 . . . 2 1 . . . Swarmer 9 | . 3 . . 6 . . . . . Grunt 16 | 1 2 . 4 . 7 . . 2 . Duelist 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Compactor 2 | . . . . . . . 2 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 6 | 1 5 . 4 3 6 3 2 2 . Combat Bots Only 5 | 1 3 . 4 3 5 . 2 2 . Max Kills in Single Turn 3 | 1 1 . 1 2 2 3 2 1 . Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . . . 1 . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 426 | 2 40 . 8 9 135 . 4 107 121 Missed 113 | 1 6 . 5 3 24 . . 37 37 Damage Taken 4179 | 10 344 . 33 79 1444 6 185 832 1246 Core 1748 | . 71 . 12 49 439 . 150 167 860 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 35 | . . . . . . . 35 . . Regen/Repaired (Parts) 17 | . . . . . . . . 17 . Core Remaining (%) 65 | 100 . 71 . 84 20 . . 54 . Volleys Fired 101 | 2 21 . 8 5 54 1 4 4 2 Largest 4 | 2 2 . 3 3 3 4 4 3 2 Hottest 219 | 60 60 . 85 105 150 219 219 114 91 Shots Fired 203 | 4 32 . 24 15 95 4 14 12 3 Gun 144 | 4 32 . 24 15 49 1 4 12 3 Cannon 47 | . . . . . 37 2 8 . . Launcher 12 | . . . . . 9 1 2 . . Special . | . . . . . . . . . . Kinetic 89 | 2 23 . 16 5 28 1 4 8 2 Thermal 73 | . . . . 5 53 2 8 4 1 Explosive 12 | . . . . . 9 1 2 . . Electromagnetic 29 | 2 9 . 8 5 5 . . . . Robot Hit Streak 11 | 2 6 . 4 3 7 2 9 11 5 Robot Miss Streak 6 | 1 3 . 2 4 6 4 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . Shots Hit Robots 113 | 3 19 . 12 5 50 2 10 10 2 Core Hits 79 | 2 9 . 9 7 32 6 4 7 3 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . 2 . . Meltdown 1 | . . . . . . . 1 . . Blast 1 | . . . . . . . 1 . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2722 | 40 253 . 151 114 1258 177 501 183 45 Guns 1212 | 40 253 . 151 81 366 18 76 183 44 Cannons 650 | . . . . . 448 43 159 . . Explosions 859 | . . . . 33 444 116 266 . . Melee . | . . . . . . . . . . Ramming 1 | . . . . . . . . . 1 Kinetic 733 | 12 172 . 69 17 195 18 59 147 44 Thermal 816 | . . . . 43 518 43 176 36 . Explosive 826 | . . . . . 444 116 266 . . Electromagnetic 346 | 28 81 . 82 54 101 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 74 | . . . . 30 44 . . . . Shots 2 | . . . . 1 1 . . . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 479 | 6 2 . 81 120 479 153 440 156 9 Average Temperature 143 | 6 2 . 36 47 163 79 228 86 9 Received Heat Transfer 1348 | 6 114 . 18 . 441 . . 270 499 Effects 11 | . . . . . 6 . 5 . . Shutdowns 5 | . . . . . 3 . 2 . . Energy Bleed 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 3 | . . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 2 | . . . . . 1 . 1 . . Heat Transferred 1412 | . . . . 75 893 74 296 74 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 292 | 20 121 43 121 207 292 192 15 60 15 Initial 132 | . 13 43 16 46 80 132 . 10 11 Average 78 | 5 84 43 61 183 115 124 3 28 7 Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 91 | 100 100 100 100 26 83 100 100 100 100 Level 1 8 | . . . . 73 16 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . 2 2 . 2 1 Investigation 3 | . . . . . 1 . . 2 . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 4 | . . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 57 | 1 10 . 5 4 18 2 6 5 6 Peak Tracking Total 9 | 1 4 . 2 3 5 1 4 2 9 Tactical Retreats 1 | . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 4 | . . . . . 1 2 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 4 | . . . . . 2 1 . 1 . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 10 | . . . . . 4 2 . 4 . Successful 5 | . . . . . 2 1 . 2 . Failed 5 | . . . . . 2 1 . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 1 1 . 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 12 | . . . . . . . . 12 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 4 | . . . . . . 3 1 . . Largest Group 3 | . . . . . . 3 3 . . Highest-Rated Group 93 | . . . . . . 93 93 . . Highest-Rated Ally 31 | . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . . . 16 26 . . Total Damage 653 | . . . . . . 210 443 . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 2758 | 67 212 56 159 208 569 504 189 609 185 Spaces Moved 1373 | 64 125 34 100 158 279 275 148 136 54 Core 112 | 16 . . . . 2 . 76 12 6 Treads . | . . . . . . . . . . Legs 597 | . 66 34 100 158 132 . . 59 48 Wheels 107 | 48 59 . . . . . . . . Hover 557 | . . . . . 145 275 72 65 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 56 176 50 270 130 Average Speed 166 | 72 102 120 120 120 130 176 118 419 302 Slowest Speed 800 | 80 190 120 120 120 190 176 800 800 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 6 20 9 12 26 30 9 82 4 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 91 | . . . . 6 65 4 16 . . Melee . | . . . . . . . . . . Projectile 8 | . . . . . 8 . . . . AOE 83 | . . . . 6 57 4 16 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 1682 | 79 177 49 122 166 407 294 158 167 63 Wait 90 | . 20 16 2 4 28 6 2 12 . Move 1365 | 63 124 33 99 157 278 275 147 135 54 Hop . | . . . . . . . . . . Pick Up 56 | 7 6 . 6 . 19 8 . 8 2 Fast Attach . | . . . . . . . . . . Attach 43 | 6 4 . 2 . 16 3 5 6 1 Detach . | . . . . . . . . . . Swap 11 | 1 1 . 3 . 2 . . 2 2 Drop 14 | . 1 . 2 . 10 1 . . . Fire 101 | 2 21 . 8 5 54 1 4 4 2 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 11) 280 | -10/Materials | Entered Mines 285 | -10/Mines | Learned Materials non-interactive machine intel 314 | -10/Mines | Discovered new exit (range 6) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 337 | -9/Materials | Loaded intel: 38 non-interactive machine locations 449 | -9/Materials | Discovered new exit (range 13) 495 | -9/Materials | Entered Mines 686 | -9/Mines | Discovered new exit (range 9) 703 | -9/Mines | Entered Materials 703 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 947 | -8/Materials | Core integrity fell below 50% 966 | -8/Materials | Lost 9 parts (2p2n2u3w) 1260 | -8/Materials | Discovered new exit (range 8) 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1456 | -7/Factory | Build established: Tank 1465 | -7/Factory | Allied Derelicts emerged from ambush trap array 1483 | -7/Factory | Garrison activated, responded to threat 1540 | -7/Factory | Identified exit to Garrison 1776 | -7/Factory | Sucked down chute 1776 | -7/Factory | Entered Waste 1777 | -7/Waste | Met a frightened Derelict 1802 | -7/Waste | Spotted C-40 Crusher 1811 | -7/Waste | 2 allies followed down the chute 1827 | -7/Waste | Spotted C-40 Crusher 1835 | -7/Waste | Destroyed C-40 Crusher 1839 | -7/Waste | Destroyed C-40 Crusher 1843 | -7/Waste | Spotted C-40 Crusher 1843 | -7/Waste | Spotted C-40 Crusher 1910 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1915 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1919 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1922 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1927 | -7/Waste | Spotted C-40 Crusher 1931 | -7/Waste | Spotted C-40 Crusher 1953 | -7/Waste | Lost 5 parts (2u3w) 1953 | -7/Waste | Discovered new exit (range 14) 1965 | -7/Waste | Entered Factory 2370 | -7/Factory | Build established: Gunner 2384 | -7/Factory | Repaired Airjet 2425 | -7/Factory | Discovered new exit (range 10) 2574 | -7/Factory | Entered another Factory area 2574 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2592 | -6/Factory | Lost 3 parts (1u2w) 2697 | -6/Factory | Garrison activated, responded to threat 2737 | -6/Factory | Core integrity fell below 50% 2749 | -6/Factory | Lost 5 parts (1n2u2w) 2752 | -6/Factory | Core integrity fell below 20% 2759 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Autogun destroyed. Particle Gun destroyed. K-01 Serf collects debris. PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Com. Matter Pod. Acquired Weight Redist. System. ALERT: All DSF locations entering lockdown mode. Field Laser destroyed. G-67 Veteran calls for garrison reinforcements. ALERT: Activating Garrison Access F004. G-67 Veteran suffers critical hit (Burn). Flak Gun destroyed. Titanium Leg destroyed. Imp. Heat Sink destroyed. Com. Matter Pod destroyed. Critical hit (Burn: +50). Critical hit (Burn: +37). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????+ ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ##############????####??????????? | | ???????????# # g@ g #???? #??????????? | | ???????????# # ""G""g#??? #??????????? | | ???????????# g Y" " #### #??????????? | | ???????????# # Y + #??????????? | | ???????????# #| !! # #??????????? | | ???????????# # ! """ # #??????????? | | ???????????# # """ + #??????????? | | ???????????# # """ ##### #??????????? | | ???????????# # #???? #??????????? | | ???????????+ # #???? #??????????? | | ???????????# + #????? #??????????? | | ???????????# # #????? #??????????? | | ???????????# ##############????? #??????????? | | ???????????# ###????????????????? #??????????? | | ???????????# #????????????????? #??????????? | | ???????????# #??????????????????#??????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# #?????????????????????????????? | | ???????????# ###?????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????+ #???????????????????????????????? | | ???????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 385 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Made in Tau Ceti IV One Hack Too Far Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed SegregatorThermicLegs Manual? 0 Play Time 00:47:26 Cumulative 2.6 hours Start 2024.07.07 @ 07:20:15 End 2024.07.07 @ 12:56:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd3f9845-6c52-4e90-9d23-cf3cb689c000