Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 01:07:16 Player: Caluan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2841) 2841 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1715) 1715 TOTAL SCORE: 9051 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 812 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -333 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 154/160 System Corruption 1% Temperature Hot (201) Movement Rolling (101) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON (3) ------- Compact Ion Cannon Nanosword > --- INVENTORY (20) --- Light Fission Core Light Fission Core Light Fission Core High-capacity Matter Pod (200) Structural Scanner Experimental Terrain Scanner Seismic Detector Improved System Restoration Module Mini Grenade Launcher Mini Grenade Launcher Datajack Plasma Cutter CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Experimental Terrain Scanner Salvage Targeting Computer > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Nanosword > --- INVENTORY -------- Light Treads Light Treads Cooling System High-capacity Matter Pod Structural Scanner Seismic Detector Hardened Medium Armor Plating Improved System Restoration Module Gatling Laser Heavy Beamcaster Phase Cannon Compact Ion Cannon Heavy Battle Rifle Heavy Battle Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Plasma Cutter CPS Tube DRS Beacon [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Experimental Terrain Scanner Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Nanosword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 1 . . . 3 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 75 | 6 2 4 11 8 1 2 14 6 21 Power 11 | 1 . 2 1 . . . 3 . 4 Engine 8 | 1 . 1 1 . . . 3 . 2 Core 3 | . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 1 2 1 1 2 3 2 7 Treads 13 | 2 . 1 2 1 1 2 2 1 1 Leg . | . . . . . . . . . . Wheel 8 | . . . . . . . 1 1 6 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 2 . 3 1 . . 5 . 2 Device 5 | . . . . . . . 4 . 1 Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 2 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 . 1 5 6 . . 3 4 8 Energy Gun 7 | . . 1 1 1 . . . . 4 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 14 | 2 . . 3 3 . . 1 3 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . . . . 1 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . Parts Lost 35 | . . 3 2 2 . . 2 . 26 Power 8 | . . 1 1 . . . 1 . 5 Propulsion 8 | . . 1 . . . . . . 7 Utility 6 | . . . . . . . 1 . 5 Weapon 13 | . . 1 1 2 . . . . 9 Highest Loss Streak 15 | . . 2 1 1 . . 1 . 15 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 3 11 15 16 19 20 19 17 18 16 Power . | . 1 . . . . . . . . Propulsion 2 | 1 2 2 3 4 4 3 1 2 1 Utility 5 | . 2 5 5 6 6 6 5 5 5 Weapon 6 | . 5 6 6 6 7 7 7 8 6 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 2 . 5 1 . 2 2 4 8 Power 3 | . . . . . . . . . 3 Propulsion 3 | . 2 . . . . . 1 . . Utility 8 | . . . 2 . . 2 . . 4 Weapon 9 | . . . 3 1 . . 1 4 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 86 98 98 99 100 100 86 94 79 Engine 10 | . 14 3 11 11 11 11 9 13 9 Treads 20 | . 28 28 22 22 22 22 19 7 7 Wheel 2 | . . . . . . . 6 12 9 Device 4 | . . . . . . . 13 20 14 Storage 10 | . 14 14 11 11 11 11 6 6 6 Processor 10 | . 1 14 11 11 11 11 6 13 11 Protection 6 | . . . 9 11 11 11 2 . . Energy Gun 3 | . . 6 14 9 . . . . 2 Ballistic Gun 24 | . 28 21 18 22 33 33 19 19 13 Peak Build Rating 69 | 6 9 12 17 19 19 20 54 69 64 Average Rating 24 | 5 7 10 14 17 19 19 39 60 52 On Entrance 21 | . 6 9 10 17 19 19 20 49 64 Avg Prop Armor Cover (%) 8 | . . . . . . . 16 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 49 50 58 57 57 57 79 81 81 Greatest Support 90 | 40 40 40 40 40 40 40 60 70 90 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 7 7 7 Average Overweight (x) 1 | . . 1 1 1 1 1 5 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 Most Carried 20 | 6 16 17 20 20 20 20 20 20 20 Average Carried 17 | 3 11 15 16 19 19 19 18 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 16 13 20 20 20 20 20 20 14 Class Distribution -------------------- 49% | Tank 23% | Mutant 12% | Scavenger-Tank 8% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Skirmisher | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 2327 | 271 167 162 273 252 282 20 219 107 574 Remotely . | . . . . . . . . . . Salvage Created 3644 | 44 454 157 648 665 123 . 243 . 1310 Parts 216 | 5 29 14 58 38 4 . 12 . 56 Haulers Intercepted 7 | . 2 . 3 2 . . . . . Recyclers Shooed 4 | . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 68 | . 10 6 12 8 1 . 4 . 27 Melee 3 | . . . . . . . . . 3 Guns 52 | . 10 6 12 7 1 . 4 . 12 Cannons 1 | . . . . . . . . . 1 AOE 12 | . . . . 1 . . . . 11 Classes Destroyed 17 | 1 4 . 3 1 . . 1 . 7 Worker 5 | . . . . . . . . . 5 Builder 1 | . . . . . . . . . 1 Tunneler 3 | 2 . . . . . . . . 1 Hauler 7 | . 2 . 3 2 . . . . . Recycler 3 | . . . . 2 1 . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 4 | . 1 . 2 . . . . . 1 Swarmer 21 | . 3 4 7 3 . . 1 . 3 Grunt 19 | . 7 2 1 . . . 1 . 8 Duelist 1 | . . . . . . . 1 . . Protector 2 | . . . . . . . . . 2 Sentry 16 | . . . 4 5 1 . 1 . 5 Specialist 4 | . . . . . . . . . 4 Hunter 3 | . . . . . . . . . 3 Programmer 2 | . . . . . . . . . 2 Zionite 1 | . . . 1 . . . . . . Thug 1 | . . . 1 . . . . . . Best Kill Streak 17 | 1 4 3 4 3 1 . 3 . 17 Combat Bots Only 12 | . 3 3 4 3 1 . 3 . 12 Max Kills in Single Turn 5 | 1 2 1 3 1 1 . 1 . 5 Gunslinging 1 | . 1 . 1 . . . . . 1 Exploded 4 | . . . . 1 . . . . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 677 | . 33 65 30 48 10 . 41 . 450 Missed 227 | . 12 20 11 15 4 . 8 . 157 Hits 450 | . 21 45 19 33 6 . 33 . 293 Melee 4 | . . . . . . . 4 . . Projectile 446 | . 21 45 19 33 6 . 29 . 293 Critical Strikes 12 | . . 1 2 1 1 . 1 . 6 Damage Taken 6360 | . 241 449 409 422 83 . 536 168 4052 Core 992 | . 38 53 25 26 . . 43 . 807 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 47 | . . . . . . . . . 47 Regen/Repaired (Parts) 152 | . . . . . . . . 41 111 Core Remaining (%) 83 | 100 . 63 . . . 87 . . . Volleys Fired 190 | 3 26 27 27 27 5 . 11 3 61 Largest 3 | 2 2 2 3 3 3 . 3 3 3 Hottest 241 | 40 40 65 110 91 69 . 69 69 241 Shots Fired 497 | 6 52 54 79 81 15 . 33 9 168 Gun 473 | 6 52 54 78 81 15 . 33 9 145 Cannon 13 | . . . . . . . . . 13 Launcher 11 | . . . 1 . . . . . 10 Special . | . . . . . . . . . . Kinetic 361 | 6 52 46 48 54 15 . 33 9 98 Thermal 60 | . . . . . . . . . 60 Explosive 11 | . . . 1 . . . . . 10 Electromagnetic 65 | . . 8 30 27 . . . . . Robot Hit Streak 25 | 2 8 4 8 11 12 . 20 6 25 Robot Miss Streak 4 | 1 4 3 2 2 1 . 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 . 4 . . . 2 . 5 Max Gunslinging Chain 2 | . 1 . 2 . . . 1 . 1 Shots Hit Robots 352 | 4 30 32 48 61 13 . 26 6 132 Core Hits 200 | 2 23 10 27 20 2 . 13 2 101 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 6 | . . . . . . . 1 . 5 Burn 3 | . . . . . . . . . 3 Destroy 2 | . . . . . . . 1 . 1 Sever 1 | . . . . . . . . . 1 Melee Attacks 14 | . . . . . . . 1 . 13 Impact . | . . . . . . . . . . Slashing 14 | . . . . . . . 1 . 13 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9493 | 50 418 472 1007 1020 221 . 414 107 5784 Guns 5873 | 50 417 459 750 940 215 . 414 107 2521 Cannons 174 | . . . . . . . . . 174 Explosions 2813 | . . . 243 80 . . . . 2490 Melee 576 | . . . . . . . . . 576 Ramming 57 | . 1 13 14 . 6 . . . 23 Kinetic 4203 | 50 417 375 433 633 215 . 414 107 1559 Thermal 1412 | . . . 196 80 . . . . 1136 Explosive 2537 | . . . 47 . . . . . 2490 Electromagnetic 708 | . . 84 317 307 . . . . . Impact . | . . . . . . . . . . Slashing 576 | . . . . . . . . . 576 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 195 | . . . 99 . . . . . 96 Projectiles . | . . . . . . . . . . Explosions 160 | . . . 99 . . . . . 61 Melee 35 | . . . . . . . . . 35 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 263 | . . . 185 12 . . . . 66 Shots 4 | . . . 2 1 . . . . 1 Rammed 9 | . 1 3 3 . 1 . . . 1 Targets Rammed 10 | . 1 3 3 . 2 . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 348 | . 8 60 128 234 52 . 3 . 348 Average Temperature 60 | . 2 22 44 64 26 . 3 . 96 Received Heat Transfer 1665 | . 111 120 105 126 36 . 135 9 1023 Effects 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . 2 Total Turns 35 | . . . . . . . . . 35 Longest Duration 34 | . . . . . . . . . 34 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . . . . 7 Heat Transferred 2545 | . . . 150 100 . . . . 2295 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 3 | . . . . . . . . . 3 Low Security (%) 87 | 100 100 100 100 100 100 . 100 100 25 Level 1 2 | . . . . . . . . . 16 Level 2 6 | . . . . . . . . . 35 Level 3 3 | . . . . . . . . . 22 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 790 | 5 151 60 196 154 30 . 60 13 790 Initial 65 | . . 22 4 65 30 . . . . Average 105 | . 51 17 59 107 3 . 14 . 422 Influence Increases 3065 | 10 286 206 418 367 25 . 134 30 1589 Destroy 0b10 Robot/C 1660 | . 200 160 240 160 20 . 80 . 800 Destroy 0b10 Robot/NC 185 | 10 15 . 30 20 5 . . . 105 Destroy Leader 404 | . 36 30 70 64 . . 10 . 194 Allied During Kill 399 | . . 16 4 . . . . . 379 Successful Hack 125 | . 34 . 17 18 . . 42 . 14 Disable Machine 105 | . . . 30 45 . . . . 30 Destroy Structure 142 | . 1 . 27 15 . . 2 30 67 Lose Combat Pursuer 45 | . . . . 45 . . . . . Influence Decreases 2299 | 10 229 251 276 443 103 . 134 30 823 Entered New Map 180 | . . 35 8 89 48 . . . . Time Decay 1575 | 10 229 196 248 334 55 . 114 23 366 Lost Part 340 | . . 20 20 20 . . 20 . 260 Lost Ally 204 | . . . . . . . . 7 197 Squads Dispatched 15 | . 1 . 1 . . . 1 . 12 Investigation 3 | . 1 . . . . . . . 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . . 1 . . . 1 . 4 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 5 | . 1 . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 16 8 18 8 1 . 4 6 59 Peak Tracking Total 11 | . 4 3 6 3 1 . 4 5 11 Tactical Retreats 2 | . . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 3 | . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 28 | . . . . 28 . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 7 | . . . 2 3 . . . . 2 Max in Single Turn 2 | . . . 2 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 22 | . 6 . 2 5 . 3 2 . 4 Terminals 14 | . 6 . 2 4 . . . . 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 56 | . 17 . 6 11 . 12 5 . 5 Successful 38 | . 10 . 4 5 . 12 3 . 4 Failed 17 | . 7 . 1 6 . . 2 . 1 Catastrophic 3 | . 1 . . . . . 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 36 | . 17 . 6 5 . . 3 . 5 Terminals 34 | . 17 . 6 8 . . . . 3 Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 3 | . . . . . . . 3 . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 24 | . 5 . 3 3 . 12 . . 1 Record 12 | . . . . . . 12 . . . Robot Analysis 6 | . 4 . 2 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . 5 . 1 1 . . 1 . 3 Terminals 8 | . 5 . 1 1 . . . . 1 Botnet 8 | . 5 . 1 1 . . . . 1 Fabricators 1 | . . . . . . . 1 . . Fabnet 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Fedlink 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 . 2 3 . . 2 . 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 21 | . . 2 . . . . . 19 . Largest Group 19 | . . 2 2 . . . . 19 16 Highest-Rated Group 702 | . . 41 41 . . . . 702 602 Highest-Rated Ally 50 | . . 31 31 . . . . 50 50 Initial UFD Resources 22 | . . . . . . . 22 22 22 Total Orders . | . . . . . . . . . . Ally Attacks 234 | . . 10 2 . . . . 126 96 Total Damage 7122 | . . 106 20 . . . . 4002 2994 Kills 35 | . . 2 . . . . . 7 26 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 1632 | . . . . . . . 422 579 631 Terrain 1632 | . . . . . . . 422 579 631 Robot Analysis Total 6 | . 4 . 2 . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 8178 | 140 775 763 1050 751 515 2167 424 579 1014 Spaces Moved 3232 | 78 308 276 379 233 195 899 201 254 409 Core 10 | 10 . . . . . . . . . Treads 2832 | 68 308 276 379 233 195 899 17 188 269 Legs . | . . . . . . . . . . Wheels 390 | . . . . . . . 184 66 140 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 155 130 101 Average Speed 219 | 145 214 240 240 240 240 240 173 213 167 Slowest Speed 240 | 160 240 240 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 57 75 31 35 33 59 7 84 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 3 | . 1 . 1 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 2 | . . . . . . . 1 . 1 Terrain Destroyed 64 | . . . 27 11 . . 1 . 25 Melee 2 | . . . . . . . 1 . 1 Projectile 1 | . . . . . . . . . 1 AOE 61 | . . . 27 11 . . . . 23 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 3856 | 98 372 319 462 348 229 911 250 287 580 Wait 167 | . 19 8 9 34 25 4 5 8 55 Move 3224 | 77 307 275 378 232 194 898 201 253 409 Hop . | . . . . . . . . . . Pick Up 78 | 12 13 1 20 4 1 3 9 5 10 Fast Attach 20 | . 2 . 3 2 . . 4 3 6 Attach 35 | 6 . 3 3 2 . . 6 . 15 Detach . | . . . . . . . . . . Swap 33 | . . 1 7 6 1 2 6 4 6 Drop 48 | . 4 1 12 5 1 4 7 11 3 Fire 190 | 3 26 27 27 27 5 . 11 3 61 Melee 14 | . . . . . . . 1 . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 10 | . 1 3 3 . 2 . . . 1 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap 28 | . . . . 28 . . . . . Miscellaneous 8 | . . . . 8 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Met a group of wandering Federalists 326 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 8) 825 | -10/Materials | Identified exit to Mines 916 | -10/Materials | Entered Mines 1055 | -10/Mines | Learned Materials security intel 1178 | -10/Mines | Discovered new exit (range 13) 1396 | -10/Mines | Learned location of Storage (-9) 1451 | -10/Mines | Discovered new exit (range 15) 1518 | -10/Mines | Learned Materials machine intel 1679 | -10/Mines | Entered Materials 1679 | -9/Materials | Accompanied by 2 allies 1679 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1681 | -9/Materials | Loaded intel: 65 machine locations 1684 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1849 | -9/Materials | Central database locked down 1976 | -9/Materials | Build established: Gunner 2444 | -9/Materials | Identified exit to Mines 2444 | -9/Materials | Identified exit to Storage 2729 | -9/Materials | Entered Storage 2785 | -9/Storage | Build established: Scavenger-Tank 2981 | -9/Storage | Identified exit to Recycling 3315 | -9/Storage | Build established: Tank 3470 | -9/Storage | Used back door to open Recycling access 3480 | -9/Storage | Entered Recycling 3820 | -9/Recycling | Scanned before Scraplab entrance 3971 | -9/Recycling | Entered Scraplab 3990 | -9/Recycling | Discovered new exit (range 2) 3995 | -9/Recycling | Entered Scraptown 4034 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4310 | -9/Scraptown | Visited UFD Registry 4329 | -9/Scraptown | Registered with UFD as "Slugcell" 4367 | -9/Scraptown | Visited Assassins FH 4439 | -9/Scraptown | Visited Cyclists 4456 | -9/Scraptown | Entered Cyclist Reading Room 4559 | -9/Scraptown | Visited The Evicted 4646 | -9/Scraptown | Visited Awakened 4722 | -9/Scraptown | Visited Symbiants 4768 | -9/Scraptown | Visited Fellowship of the Rings 4895 | -9/Scraptown | Visited Cartography Club 5037 | -9/Scraptown | Visited Junk Repository 5111 | -9/Scraptown | Visited Chapter 10 5147 | -9/Scraptown | Visited Scrap Suit Storage 5169 | -9/Scraptown | Visited Infowarlord's Domain 5244 | -9/Scraptown | Found Exp. Terrain Scanner 5298 | -9/Scraptown | Visited Derelict Rescue Squad 5313 | -9/Scraptown | Found DRS Beacon 5378 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5400 | -9/Scraptown | Found DCF Scrap (29 items) 6016 | -9/Scraptown | Met Optimus 6016 | -9/Scraptown | Accepted into 0bPrime 6153 | -9/Scraptown | Discovered new exit (range 5) 6162 | -9/Scraptown | Entered Factory 6162 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6586 | -6/Factory | Sucked down chute 6586 | -6/Factory | Entered Waste 6598 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Spotted C-40 Crusher 6630 | -6/Waste | Spotted C-40 Crusher 6641 | -6/Waste | Spotted C-40 Crusher 6651 | -6/Waste | Spotted C-40 Crusher 6652 | -6/Waste | Warlord forces began an assault 6658 | -6/Waste | Allies destroyed C-40 Crusher 6661 | -6/Waste | Allies destroyed C-40 Crusher 6663 | -6/Waste | Allies destroyed C-40 Crusher 6676 | -6/Waste | Allies destroyed C-40 Crusher 6681 | -6/Waste | Allies destroyed C-40 Crusher 6683 | -6/Waste | Spotted C-40 Crusher 6692 | -6/Waste | Allies destroyed C-40 Crusher 6723 | -6/Waste | Lost 3 allies 7070 | -6/Waste | Discovered new exit (range 13) 7154 | -6/Waste | Identified exit to Factory 7165 | -6/Waste | Entered Factory 7165 | -6/Factory | Accompanied by 16 allies 7470 | -6/Factory | Lost 8 allies 7561 | -6/Factory | Discovered new exit (range 12) 7577 | -6/Factory | Identified exit to Factory 7604 | -6/Factory | Discovered exit to Factory (range 13) 7657 | -6/Factory | Identified exit to Lower Caves 7657 | -6/Factory | Identified exit to Extension 7705 | -6/Factory | Build established: Scavenger-Tank 7716 | -6/Factory | Loaded intel: 8 recycling unit locations 7812 | -6/Factory | Lost 6 allies 7847 | -6/Factory | Garrison activated, responded to threat 7877 | -6/Factory | Lost 7 parts (2p2n3w) 7935 | -6/Factory | Cargo convoy interrupted 7946 | -6/Factory | Core integrity fell below 50% 7947 | -6/Factory | Garrison activated, responded to threat 7980 | -6/Factory | Core integrity fell below 20% 8002 | -6/Factory | Destroyed 12 combat bots 8034 | -6/Factory | Lost 15 parts (2p3n5u5w) 8125 | -6/Factory | Learned location of Protoforge (-3) 8179 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08149_ System corrupted: Energy discharge (-61). 08149_ U-05 Engineer lays Concrete. 08149_ R-10 Processor collects Wheel. 08150_ U-05 Engineer lays Concrete. 08151_ G-50 Soldier destroyed. 08152_ R-10 Processor collects Carbon-fiber Leg. 08153_ R-10 Processor collects Lgt. Ion Engine. 08155_ R-10 Processor collects Sml. Matter Pod. 08155_ R-10 Processor collects Hvy. Laser. 08157_ Lgt. Fission Core destroyed. 08158_ G-50 Soldier destroyed. 08159_ R-10 Processor collects Carbon-fiber Leg. 08160_ R-10 Processor collects Hvy. Laser. 08163_ Critical hit (Burn: +37). 08165_ K-01 Serf collects debris. 08170_ System corrupted: FCS attempts to trigger Com. Ion Cannon. 08170_ System corrupted: Com. Ion Cannon misfires. 08177_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????""????? | | ???????????????????????????????????????????Y"????? | | ???????????????????????????????????????????""????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????? ????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?? ??????????? ????????# #???????????????????????? | | ???????#??????????????? ???????????????????????? | | ?? ???????????????????? ???????????????????????? | | ?????? ???????????????? ???????????????????????? | | ??#????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ? ?????????????????????# #???????????????????????? | | ??????? ?? ???? ????? ?# #???????????????????????? | | ? ???? ?? #?? ??? ????#Y######################### | | ? ?????????????##??????# @gg %R u uk uR | | ???????????????????????#####% #####+##### # | | ?? ???? ??? ?#??#?????????#% ### !## # | | ? ?? ?? ??? ?????#?????#??# ### """ ## + | | ?""??"???"?? ?????????#????# #?# "Y" ##### # | | ??? ?"????????????????##???# #?# " " #???# # | | "????"???????#?????????????# #?# #???# # | | ?????? ????? ??????????????# #?# #???# # | | #######??#??????????##??#??# #?########?#?# # | | # ???#??#?????????????# #????????????# # | | # """"""??????????#?????? ?# #?#???????#### # | | # """"""? ?##????????"" ???+ #?????#???#??# | | + """"""" #??????????"Y????# #????????????# | | # """"""" #?????#????""????# #????????????# | | # #?????????? ?????# #???? ???????# | | + ! ##???#?#?????????# #??#????????## | | # ##?#??#??#?#?????? #??#????????# | | #####+#####?##?###?????#????? ##???? ?????# | | #??#???####????#??????? #???????? ??+ " | | #? ??? ##?#######???# #???????? ??# | | #???? ##?#] ? # #??#????????# ! | | #### #?? #??# """" # ###########?### | | # ## #? #??# ""R" # # #??## | | # ## # ##?# "" " # # #??## | | # ## + #??# # # #####+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Gatling Laser | -6/Factory | Hacked Phase Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalLaserTriangulator Manual? 0 Play Time 00:48:57 Cumulative 336.0 hours Start 2026.09.24 @ 23:22:35 End 2026.09.25 @ 01:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 378 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 61 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7febee73-65a7-446f-b9b9-1fc36363743a