Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 11:46:36 Player: TotallyRasta Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2484) 2484 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 6518 Bonus ------- Follower Combat Kills 193 Friendly Fire -154 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Armored Huge Wheel Flail Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating EM Shield EM Shield > --- WEAPON ----------- Missile Launcher Flail > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Flail [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device EM Shield Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 2 . 2 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 98 | 6 10 9 23 17 12 2 1 18 Power 15 | 1 1 1 3 2 4 . . 3 Engine 8 | 1 1 1 3 . 1 . . 1 Core 7 | . . . . 2 3 . . 2 Reactor . | . . . . . . . . . Propulsion 32 | 2 3 3 9 6 5 . 1 3 Treads 11 | . . . . 6 5 . . . Leg 19 | 2 3 3 9 . . . 1 1 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 3 3 7 . 1 . 7 Device 4 | . . 1 1 . . . . 2 Storage 6 | 1 2 1 . 2 . . . . Processor 3 | . . . 1 2 . . . . Hackware 1 | . . . . 1 . . . . Protection 11 | . 1 1 1 2 . 1 . 5 Artifact . | . . . . . . . . . Weapon 26 | 2 3 2 8 2 3 1 . 5 Energy Gun 14 | 1 1 2 8 . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . 2 1 . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 45 | . 2 1 6 3 14 2 1 16 Power 7 | . . . . 1 3 . . 3 Propulsion 10 | . . . 2 1 4 . 1 2 Utility 16 | . 1 . 1 1 4 . . 9 Weapon 12 | . 1 1 3 . 3 2 . 2 Highest Loss Streak 11 | . 2 1 3 2 5 1 1 11 Average Slot Usage (%) 75 | . 92 81 87 85 65 50 52 67 Engine 5 | . 14 11 9 . . 7 7 3 Core 2 | . . . . 7 5 . . 1 Treads 7 | . . . . 15 14 15 10 1 Leg 8 | . 28 22 20 2 . . 3 1 Device 3 | . . 8 8 . . . . 7 Storage 11 | . 14 20 18 9 13 7 7 4 Processor 5 | . . . 3 11 7 7 7 6 Protection 11 | . 7 . 10 17 4 3 7 25 Energy Gun 4 | . 9 7 15 2 . 2 . . Ballistic Gun 3 | . 18 11 . . . . . . Launcher 1 | . . . . . . 4 7 2 Impact Weapon 6 | . . . . 15 12 . . 7 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 23 29 36 38 35 35 35 61 Greatest Support 46 | 20 20 20 28 46 40 40 40 28 Greatest Overweight (x) 9 | 4 1 1 9 2 1 . 3 7 Average Overweight (x) . | . . 1 1 . . . 1 . Largest Inventory Capacity 16 | 6 14 10 10 16 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 8 Most Carried 10 | 2 6 10 10 10 10 5 6 10 Average Carried 6 | . 4 7 8 8 6 3 5 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 9 | 2 6 8 7 9 2 5 5 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Matter Collected 1488 | 226 234 303 156 155 86 7 43 278 Remotely . | . . . . . . . . . Salvage Created 2706 | . 260 401 500 560 228 192 55 510 Parts 121 | . 27 21 19 15 4 10 7 18 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 5 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 64 | . 8 7 10 9 6 5 4 15 Melee 11 | . . . . 4 4 . . 3 Guns 26 | . 8 7 8 1 1 1 . . AOE 17 | . . . 1 . . 4 4 8 Classes Destroyed 11 | . 2 3 2 2 . . . 2 Worker 1 | . . 1 . . . . . . Builder 1 | . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | . . 2 . 1 . . . . Operator 1 | . . . . . . . . 1 Swarmer 21 | . 3 4 . . 4 . 4 6 Grunt 32 | . 5 3 6 6 . 4 . 8 Brawler 3 | . . . 1 . 1 1 . . Sentry 6 | . . . 3 2 1 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | . 5 5 3 3 2 4 4 4 Combat Bots Only 5 | . 5 3 3 3 2 4 4 4 Max Kills in Single Turn 4 | . 2 1 1 1 1 2 4 4 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . 1 . . 2 4 4 Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Damage Taken 8902 | . 509 507 846 1339 2560 150 150 2841 Core 1895 | . 74 56 147 180 552 17 17 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 70 . 49 67 . . 16 . Volleys Fired 151 | . 30 54 36 13 3 7 1 7 Largest 2 | . 2 2 2 1 1 1 1 1 Hottest 131 | . 60 70 131 60 60 80 36 36 Shots Fired 242 | . 58 98 53 13 3 8 2 7 Gun 230 | . 58 98 53 13 3 5 . . Cannon . | . . . . . . . . . Launcher 12 | . . . . . . 3 2 7 Special . | . . . . . . . . . Kinetic 96 | . 40 56 . . . . . . Thermal 94 | . . 42 47 . . 5 . . Explosive 12 | . . . . . . 3 2 7 Electromagnetic 40 | . 18 . 6 13 3 . . . Robot Hit Streak 20 | . 6 8 20 6 7 6 . 2 Robot Miss Streak 4 | . 4 4 2 1 1 1 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 309 | . 37 59 42 55 54 6 . 56 Core Hits 106 | . 13 18 17 12 9 10 5 22 Critical Hits 2 | . . 1 . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 184 | . . . . 52 65 . . 67 Impact 184 | . . . . 52 65 . . 67 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 30 | . . . . 9 11 . . 10 Damage Inflicted 7845 | . 401 738 923 1544 1149 381 341 2368 Guns 2375 | . 401 738 785 296 42 113 . . Cannons . | . . . . . . . . . Explosions 1792 | . . . 136 . . 268 341 1047 Melee 3676 | . . . . 1248 1107 . . 1321 Ramming 2 | . . . 2 . . . . . Kinetic 655 | . 292 363 . . . . . . Thermal 1825 | . . 375 813 . . 113 . 524 Explosive 1132 | . . . . . . 268 341 523 Electromagnetic 555 | . 109 . 108 296 42 . . . Impact 3676 | . . . . 1248 1107 . . 1321 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . 4 . 14 14 14 2 Average Corruption 10 | . . . 2 . 13 14 14 1 Corruption Purged . | . . . . . . . . . Effects 51 | . . . . . 19 18 9 5 Message Errors 12 | . . . . . 5 2 3 2 Matter Fused 5 | . . . . . 2 3 . . Heat Flow Errors 4 | . . . . . . 2 1 1 Energy Discharges 7 | . . . . . 1 4 . 2 Data Loss (minor) 6 | . . . . . 1 3 2 . Data Loss (major) 2 | . . . . . 2 . . . Misfires 2 | . . . . . . 1 1 . Alerts 2 | . . . . . 1 1 . . Misdirections 2 | . . . . . 1 . 1 . Targeting Errors 9 | . . . . . 6 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 382 | . . . 10 168 41 . . 163 Projectiles . | . . . . . . . . . Explosions 84 | . . . 10 . . . . 74 Melee 298 | . . . . 168 41 . . 89 Knockbacks 12 | . . . . 6 1 . . 5 Impact 11 | . . . . 6 1 . . 4 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 360 | . . . 37 . . . . 323 Shots 7 | . . . 1 . . . . 6 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . 1 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 338 | . 93 16 280 338 14 273 170 263 Average Temperature 80 | . 36 9 101 175 8 83 85 36 Received Heat Transfer 2340 | . 201 183 342 495 453 81 . 585 Effects 4 | . . . 2 . . . . 2 Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 8 | . . . 1 6 1 . . . Impact Corruptions 21 | . . . . 8 5 . . 8 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 6 | . . 1 4 . . 1 . . Heat Transferred 3315 | . . 1110 1505 . . 250 . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Peak Influence 461 | . 300 318 382 161 105 . . 461 Initial 126 | . . 126 49 20 4 . . 118 Average 137 | . 151 225 180 83 36 . . 196 Maximum Alert Level 2 | . 1 1 1 . . . . 2 Low Security (%) 73 | 100 53 43 53 100 100 . . 64 Level 1 25 | . 46 56 46 . . . . 27 Level 2 1 | . . . . . . . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 . 2 1 3 . . 8 Investigation 2 | . . . . . . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 2 . . 1 . . . 2 Assault 2 | . . . 2 . . . . . Garrison 6 | . . . . . 3 . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Distress Signals 10 | . 3 1 2 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 19 12 17 14 14 5 4 31 Peak Tracking Total 8 | . 7 8 6 4 6 4 4 8 Tactical Retreats 14 | . 2 1 . 1 5 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 14 | . . 1 8 . 1 . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 5 | . . . . . . . . 5 Max in Single Turn 3 | . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 9 | . 1 2 5 1 . . . . Terminals 7 | . . 1 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 2 5 15 2 . . . . Successful 17 | . 2 3 11 1 . . . . Failed 7 | . . 2 4 1 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 20 | . . 3 15 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 1 11 1 . . . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 1 1 . . . . Open Door 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Recall Extermination 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 4 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . 21 . . . . . Total Damage 420 | . . . 420 . . . . . Kills 7 | . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total 2 | . . . 1 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Turns Passed 3926 | 76 398 418 530 833 480 381 150 660 Spaces Moved 1892 | 50 224 149 245 362 162 213 79 408 Core 187 | 13 . . 3 . . . . 171 Treads 744 | . . . . 325 162 213 44 . Legs 783 | 37 224 149 242 37 . . 35 59 Wheels 178 | . . . . . . . . 178 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 165 165 165 50 Average Speed 145 | 132 120 150 155 166 169 165 187 105 Slowest Speed 500 | 250 150 150 500 180 190 165 210 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 43 17 43 31 7 47 15 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . . . . 1 . 8 . . Terrain Destroyed 102 | . . . 5 1 . 28 9 59 Melee 1 | . . . . 1 . . . . Projectile . | . . . . . . . . . AOE 101 | . . . 5 . . 28 9 59 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total 2536 | 57 294 245 338 497 251 234 81 539 Wait 155 | . 14 21 17 46 16 9 . 32 Move 1884 | 49 223 148 244 361 161 212 78 408 Hop . | . . . . . . . . . Pick Up 42 | 2 7 5 7 6 2 4 1 8 Fast Attach 45 | 6 2 4 13 8 3 1 . 8 Attach 25 | . 2 . 4 4 7 1 1 6 Detach 10 | . 2 . 1 5 . . . 2 Swap 28 | . 6 5 6 5 2 . . 4 Drop 43 | . 8 8 9 8 3 . . 7 Fire 151 | . 30 54 36 13 3 7 1 7 Melee 151 | . . . . 41 54 . . 56 Ram 1 | . . . . . . . . 1 Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Discovered new exit (range 11) 893 | -9/Materials | Entered Storage 951 | -9/Storage | Met a pair of Derelict thieves 1265 | -9/Storage | Lost 3 parts (1n2w) 1326 | -9/Storage | Core integrity fell below 50% 1359 | -9/Storage | Lost 3 parts (1n1u1w) 1392 | -9/Storage | Discovered new exit (range 9) 1423 | -9/Storage | Entered Materials 1423 | -8/Materials | Evolved 2 slots: Utility x2 2214 | -8/Materials | Discovered new exit (range 10) 2255 | -8/Materials | Identified exit to Factory 2256 | -8/Materials | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Utility x2 2449 | -7/Factory | System corruption reached 10% 2457 | -7/Factory | Garrison activated, responded to threat 2509 | -7/Factory | Lost 5 parts (1p1n2u1w) 2595 | -7/Factory | Discovered new exit (range 13) 2597 | -7/Factory | Lost 3 parts (1p1n1u) 2597 | -7/Factory | Core integrity fell below 50% 2715 | -7/Factory | Lost 4 parts (2n1u1w) 2734 | -7/Factory | Identified exit to Lower Caves 2736 | -7/Factory | Entered Lower Caves 2755 | -7/Lower Caves | Identified exit to Lower Caves 2780 | -7/Lower Caves | Core integrity fell below 20% 3037 | -7/Lower Caves | Encountered a Warlord checkpoint 3117 | -7/Lower Caves | Entered another Lower Caves area 3118 | -7/Lower Caves | Encountered a Warlord checkpoint 3238 | -7/Lower Caves | Discovered new exit (range 16) 3265 | -7/Lower Caves | Identified exit to Factory 3267 | -7/Lower Caves | Entered Factory 3267 | -6/Factory | Evolved 2 slots: Utility x2 3581 | -6/Factory | Garrison activated, responded to threat 3746 | -6/Factory | Lost 11 parts (2p1n8u) 3840 | -6/Factory | Core integrity fell below 50% 3860 | -6/Factory | Core integrity fell below 20% 3873 | -6/Factory | Lost 5 parts (1p1n1u2w) 3927 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03840_ Adv. Signal Interpreter temporarily disabled. 03840_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03841_ K-01 Serf collects debris. 03842_ Missile Launcher destroyed. 03842_ Destroyed Missile Launcher. 03842_ Flail destroyed. 03847_ K-01 Serf collects debris. 03859_ Triggered Heavy Explosive Trap. 03859_ An explosion rips through the floor. 03859_ T-07 Excavator destroyed. 03902_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03912_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 03919_ Triggered Alarm Trap. 03919_ An alarm sounds. 03919_ ALERT: Alarm triggered, dispatching investigation squad. 03919_ U-05 Engineer lays Concrete. 03926_ Slammed into U-05 Engineer. 03926_ U-05 Engineer lays Concrete. 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""" #"" """ | | ????????????? ??# #????? # | | ??????????? ###@#############+######+### | | ??????????? ukg | | ????????????? " gg | | ????????????? "T | | ????????????? u | | ???????????? R gg k | | ????????????? u R###/#############+#####+#### | | ????????????# ? ?????????? ???????? | | ?????????????########?# "???????? ? #?????? | | ??????????????????????# "??????? ?? #?????? | | ??????????????????????#"" "??????# ???#?????? | | ??????????????????????#"" ???????# ?????????? | | ??????????????????????#G ???????# ?????????? | | ????????????????????????" ???????# ??????????? | | ????????????????????????" ???????# ??????????? | | ????????????????????????? ??????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 460 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Hammer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertVisualKatana Manual? 0 Play Time 00:54:33 Cumulative 92.7 hours Start 2021.02.06 @ 10:43:28 End 2021.02.06 @ 11:46:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7d5d18a-5125-4b82-8075-a416a4f108fe