Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.27 @ 13:50:35 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (176) 880 Value Destroyed (11690) 11690 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5529) 5529 TOTAL SCORE: 24059 Bonus ------- High Alert Combat Kills 2731 Follower Combat Kills 351 Entered Garrisons 1000 Used RIF Installer 1500 Registered with UFD 300 Friendly Fire -353 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 483/600 System Corruption 24% Temperature Critical (627) Movement Immobile (Siege) Location -4/Garrison Parts ------- > --- POWER (2) -------- Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating Graphene Brace > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Light Antimatter Reactor Quantum Reactor Quantum Reactor Matter Compressor (250) Relay Coupler [NC] (43) Relay Coupler [Grunt] (37) Relay Coupler [Sentry] (30) Relay Coupler [Sentry] (32) Relay Coupler [Hunter] (18) Relay Coupler [Behemoth] (13) Coil Gun Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Targeting Computer Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Matter Compressor Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Heavy Gauss Cannon [Rating: 144] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Surge Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Battle Cannon Special Weapon Junk Cannon Build | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . . . . 10 . . . 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 2 . . . . . Utility 6 | . . . . . 6 . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 233 | . 11 4 3 10 24 47 1 24 44 25 2 18 2 18 Power 26 | . 2 . . 2 4 7 . 3 4 2 . 2 . . Engine 11 | . 2 . . 2 4 1 . 2 . . . . . . Core 2 | . . . . . . 1 . . 1 . . . . . Reactor 13 | . . . . . . 5 . 1 3 2 . 2 . . Propulsion 66 | . 2 2 1 3 4 18 1 6 14 11 1 . . 3 Treads 16 | . . 2 1 3 . . . 3 . 3 1 . . 3 Leg 48 | . 2 . . . 4 16 1 3 14 8 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . Utility 71 | . 4 . 1 1 9 14 . 6 13 8 1 6 1 7 Device 40 | . 3 . 1 . 6 9 . 2 7 4 1 1 1 5 Storage 2 | . . . . 1 . . . . 1 . . . . . Processor 4 | . . . . . . 2 . . . 2 . . . . Hackware 6 | . . . . . 1 . . 1 1 . . 3 . . Protection 19 | . 1 . . . 2 3 . 3 4 2 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | . 3 2 1 4 7 8 . 9 13 4 . 10 1 8 Energy Gun 26 | . 2 . 1 1 1 3 . 3 8 1 . 4 . 2 Energy Cannon 14 | . . . . . 3 3 . 2 1 . . 2 . 3 Ballistic Gun 18 | . 1 1 . 2 3 1 . 2 2 3 . 2 . 1 Ballistic Cannon 5 | . . 1 . . . 1 . . 1 . . . 1 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 7 | . . . . 1 . . . 2 1 . . 2 . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . . . . . Corrupted Parts 9 | . . . . . . . . 2 7 . . . . . System Corruption 29 | . . . . . . . . 9 20 . . . . . Parts Lost 65 | . 2 . 2 . 7 11 . 17 20 . . . . 6 Power 8 | . 1 . . . 2 1 . 2 2 . . . . . Propulsion 18 | . . . 1 . 2 3 . 5 4 . . . . 3 Utility 19 | . . . 1 . 1 5 . 4 6 . . . . 2 Weapon 20 | . 1 . . . 2 2 . 6 8 . . . . 1 Highest Loss Streak 15 | . 2 . 2 . 5 3 . 15 5 . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 99 98 95 70 92 94 85 84 94 84 79 78 79 Engine 5 | . 13 14 14 14 4 1 . 2 3 . . . . . Reactor 4 | . . . . . . 8 11 7 4 5 5 6 10 10 Treads 11 | . . 28 27 28 8 . . 5 5 4 15 15 15 15 Leg 11 | . 27 . . . 4 22 23 13 20 21 . . . . Device 15 | . 9 . 11 14 22 18 17 12 14 16 25 12 10 21 Storage 8 | . 14 14 14 14 5 5 5 5 4 5 5 5 5 5 Processor 4 | . . . . . . 7 11 11 5 9 5 5 5 5 Hackware 1 | . . . . . 4 1 . . . . . 6 5 . Protection 5 | . 3 14 2 . 4 4 5 7 6 8 5 7 10 4 Energy Gun 6 | . 13 1 12 9 . 7 5 5 6 3 5 5 . 4 Energy Cannon 3 | . . . . . 4 6 11 7 . . . 2 10 9 Ballistic Gun 5 | . 13 16 1 5 3 1 . 1 3 10 10 4 3 . Ballistic Cannon 2 | . . 8 14 4 . . . . 2 . . . 1 . Special Weapon 1 | . . . . 4 3 . . . 1 . . 2 . . Peak Build Rating 144 | 6 7 9 14 34 75 111 103 106 101 134 134 138 140 144 Average Rating 73 | 6 6 8 13 26 59 98 101 86 85 113 133 132 139 139 On Entrance 70 | 6 6 7 9 14 34 74 101 103 85 79 134 133 138 140 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 133 | 10 15 20 20 39 79 111 102 102 93 102 103 127 133 133 Greatest Support 235 | 20 20 40 40 52 65 85 80 85 130 235 235 235 235 235 Greatest Overweight (x) 12 | . . . . . 12 2 1 3 1 1 . . . . Average Overweight (x) . | . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 10 15 15 15 15 14 15 15 15 15 15 Most Carried 15 | 5 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 5 6 7 7 10 11 14 15 12 13 14 14 14 15 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 15 15 15 15 13 15 15 15 15 15 13 Class Distribution -------------------- 34% | Mutant 33% | Scavenger-Gunner 10% | Bothacker-Tank 10% | Scavenger-Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Hacker-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Bothacker-Tank | -4/Factory Bothacker-Tank | -4/Garrison Bothacker-Tank | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 5946 | 194 297 156 64 384 481 1115 . 314 1288 275 149 607 . 622 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9890 | . 595 175 61 . 1018 1925 . 1083 2658 245 209 304 . 1617 Parts 411 | . 33 10 1 . 41 88 . 53 97 9 10 8 . 61 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed 7 | . . . . . 1 . . . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 158 | . 12 7 1 . 14 40 . 20 31 1 3 5 . 24 Melee 1 | . . . . . . . . . . . . 1 . . Guns 85 | . 11 6 . . 8 26 . 7 16 1 3 2 . 5 Cannons 52 | . . 1 1 . 2 10 . 11 11 . . . . 16 AOE 4 | . 1 . . . 2 . . . 1 . . . . . Classes Destroyed 19 | . 2 3 1 . 7 2 . . 4 . . . . . Worker 4 | . . . . . 1 . . . 3 . . . . . Builder 3 | . 1 . . . . . . . 2 . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Recycler 4 | . . . . . 1 . . . 3 . . . . . Operator 1 | . . . . . 1 . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . 1 . . . . . Swarmer 25 | . . 4 . . . 11 . 7 1 . . 2 . . Cutter 5 | . . . . . . 2 . . . . . . . 3 Saboteur 3 | . . . . . . 1 . . 2 . . . . . Grunt 64 | . 12 . . . 8 10 . 2 20 . 2 . . 10 Brawler 5 | . . . . . . . . . 1 1 . 1 . 2 Duelist 3 | . . . . . . . . . 3 . . . . . Sentry 14 | . . . 1 . 1 4 . 4 1 . . 1 . 2 Hunter 13 | . . . . . 2 2 . 1 1 . 1 . . 6 Programmer 16 | . . . . . 2 7 . 4 2 1 . . . . Behemoth 7 | . . . . . 1 3 . 1 . . . 1 . 1 Subdweller 3 | . . 3 . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 3 5 1 . 5 7 . 10 13 1 2 2 . 12 Combat Bots Only 12 | . 3 4 1 . 5 7 . 10 8 1 2 2 . 12 Max Kills in Single Turn 3 | . 2 1 1 . 3 1 . 2 3 1 1 1 . 2 Gunslinging 1 | . . . . . . . . 1 1 . . . . . Exploded 2 | . 1 . . . 2 . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Hostile Shots Fired 1654 | . 61 92 48 . 192 274 . 327 270 . 19 85 2 284 Missed 473 | . 22 34 19 . 65 82 . 94 78 . 5 19 1 54 Damage Taken 17309 | . 449 560 172 . 1743 2743 . 3517 2997 . 121 758 13 4236 Core 2332 | . 57 141 37 . 165 297 . 484 206 . 8 6 . 931 Absorbed by Shields 677 | . . . . . . 12 . . . . 127 538 . . Reduced by Siege Mode 927 | . . . . . . . . . . . 12 50 . 865 Ignored by Resistances 5919 | . 133 169 58 . 732 1121 . 1013 967 . 69 383 12 1262 Regen/Repaired (Parts) 166 | . 143 . . . . 23 . . . . . . . . Core Remaining (%) 37 | 100 . . . 6 . . . 5 . . . . . . Volleys Fired 567 | . 48 38 7 . 54 107 . 62 101 29 15 27 1 78 Largest 3 | . 2 2 2 . 3 3 . 3 3 3 3 3 3 3 Hottest 305 | . 60 69 94 . 165 266 . 266 242 147 147 275 275 305 Shots Fired 1281 | . 89 64 14 . 103 316 . 137 229 56 44 62 3 164 Gun 832 | . 89 46 7 . 69 197 . 66 167 56 44 47 . 44 Cannon 423 | . . 18 7 . 24 119 . 67 58 . . 7 3 120 Launcher . | . . . . . . . . . . . . . . . Special 26 | . . . . . 10 . . 4 4 . . 8 . . Kinetic 459 | . 48 54 7 . 64 72 . 6 114 34 29 10 1 20 Thermal 614 | . 8 10 . . 29 229 . 99 12 22 15 44 2 144 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 182 | . 33 . 7 . . 15 . 28 99 . . . . . Impact 13 | . . . . . 10 . . 3 . . . . . . Robot Hit Streak 40 | . 23 39 24 . 31 23 . 16 40 15 13 19 20 27 Robot Miss Streak 4 | . 1 3 . . 1 3 . 3 2 1 2 1 . 4 Penetration Max 1 | . . . . . 1 . . . 1 . . . . 1 Secondary Targets 8 | . . . . . 2 1 . 1 4 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 1 . . . . . Shots Hit Robots 916 | . 76 45 14 . 86 199 . 100 179 30 25 47 3 112 Core Hits 355 | . 29 17 6 . 31 77 . 35 87 9 9 12 . 43 Critical Kills 11 | . 1 . . . 2 2 . . 2 . 1 1 . 2 Critical Parts Destroyed 11 | . . . . . 2 1 . 3 2 1 2 . . . Critical Strikes 58 | . 1 . 3 . 4 5 . 4 31 2 3 2 . 3 Burn 3 | . . . . . . . . . 2 1 . . . . Meltdown 5 | . . . . . . 2 . . . . . 1 . 2 Destroy 16 | . 1 . . . 4 1 . 1 4 1 3 1 . . Blast 19 | . . . 3 . . 1 . . 14 . . . . 1 Corrupt 13 | . . . . . . 1 . 1 11 . . . . . Smash 2 | . . . . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27244 | . 932 676 237 . 2613 6446 . 3625 5684 648 562 1383 128 4310 Guns 14905 | . 759 442 73 . 1293 3898 . 1513 3592 648 562 1081 . 1044 Cannons 10481 | . . 234 163 . 605 2548 . 1839 1481 . . 217 128 3266 Explosions 1110 | . 173 . . . 326 . . . 611 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 86 | . . . 1 . . . . . . . . 85 . . Kinetic 7762 | . 324 569 163 . 1195 1108 . 160 2849 288 345 171 43 547 Thermal 15814 | . 257 107 . . 963 5303 . 2823 809 360 217 1127 85 3763 Explosive 66 | . . . . . 66 . . . . . . . . . Electromagnetic 2854 | . 351 . 73 . . 35 . 369 2026 . . . . . Impact 662 | . . . . . 389 . . 273 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 6 6 26 23 23 24 24 24 24 Average Corruption 13 | . . . . . 1 3 6 15 17 23 23 24 24 24 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 299 | . . . . . . 57 . 38 29 55 19 28 12 61 Message Errors 79 | . . . . . . 12 . 15 6 16 7 5 4 14 Matter Fused 59 | . . . . . . 12 . 8 4 12 6 6 2 9 Heat Flow Errors 30 | . . . . . . 3 . 1 6 3 2 6 2 7 Energy Discharges 32 | . . . . . . 9 . 3 2 8 1 3 . 6 Parts Rejected 8 | . . . . . . 2 . 1 2 1 . . . 2 Parts Fused 3 | . . . . . . 2 . 1 . . . . . . Data Loss (minor) 27 | . . . . . . 6 . 3 3 5 1 3 1 5 Data Loss (major) 15 | . . . . . . 5 . . 1 3 . 2 . 4 Misfires 12 | . . . . . . 4 . 1 . 3 . 2 1 1 Alerts 6 | . . . . . . 1 . . 1 2 1 . 1 . Misdirections 2 | . . . . . . . . . 1 1 . . . . Weapon Failures 26 | . . . . . . 1 . 5 3 1 1 1 1 13 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 577 | . . . . . 133 70 . 165 126 . . . 3 80 Projectiles 488 | . . . . . 133 70 . 165 37 . . . 3 80 Explosions 89 | . . . . . . . . . 89 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 27 | . . 3 . . 1 1 . 1 21 . . . . . Impact 2 | . . . . . 1 . . 1 . . . . . . Kinetic 22 | . . 3 . . . 1 . . 18 . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . Self-Inflicted Damage 98 | . 34 . . . . . . . 55 . 9 . . . Shots 3 | . 1 . . . . . . . 1 . 1 . . . Rammed 7 | . . . 1 . . . . . . . . 6 . . Targets Rammed 8 | . . . 1 . . . . . . . . 7 . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . Highest Temperature 850 | . 108 4 283 . 442 534 . 473 361 208 111 372 256 850 Average Temperature 138 | . 40 4 150 . 113 121 . 154 88 79 57 142 100 321 Received Heat Transfer 4213 | . 321 156 78 . 877 480 . 339 758 . 14 251 9 930 Effects 72 | . . . . . 1 8 . 10 1 . . 4 . 48 Shutdowns 21 | . . . . . 1 4 . 3 . . . . . 13 Energy Bleed 9 | . . . . . . 2 . 1 1 . . . . 5 Interference 13 | . . . . . . . . 3 . . . 1 . 9 Matter Decay 5 | . . . . . . . . 1 . . . . . 4 Short Circuit 4 | . . . . . . . . 1 . . . . . 3 Damage (minor) 9 | . . . . . . 2 . 1 . . . 3 . 3 Damage (major) 8 | . . . . . . . . . . . . . . 8 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations 7 | . . . . . . . . . . . 2 1 . 4 Total Turns 195 | . . . . . . . . . . . 28 22 . 145 Longest Duration 54 | . . . . . . . . . . . 19 22 . 54 Robots Corrupted 6 | . . . . . 1 . . 2 3 . . . . . Combat Hostiles 5 | . . . . . 1 . . 2 2 . . . . . Parts Fried 23 | . 1 . . . 3 . . 5 14 . . . . . Impact Corruptions 5 | . . . . . 3 . . 2 . . . . . . Robots Melted 12 | . . . . . 1 4 . . 1 1 . 2 . 3 Combat Hostiles 11 | . . . . . 1 4 . . 1 . . 2 . 3 Parts Melted 44 | . . 2 . . 4 15 . 5 2 1 . 4 . 11 Heat Transferred 16476 | . 350 250 . . 1075 5513 . 2548 987 694 333 1237 74 3415 Parts Sabotaged 2 | . . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . 2 . . . . . Alert | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 2593 | . 374 . 36 . 330 2593 1179 1096 928 1051 614 503 291 822 Initial 1179 | . . . . . . 163 1179 727 498 514 477 257 228 167 Average 693 | . 92 . 27 . 86 1267 1179 963 681 761 533 383 256 460 Maximum Alert Level 5 | . 1 . . . 1 5 4 3 3 3 2 2 1 3 Low Security (%) 20 | 100 75 . 100 . 76 2 . . . . . . . 10 Level 1 13 | . 24 . . . 23 5 . . . . . 32 100 40 Level 2 26 | . . . . . . 22 . . 45 52 100 67 . 33 Level 3 21 | . . . . . . 11 . 100 54 47 . . . 16 Level 4 8 | . . . . . . 25 100 . . . . . . . Level 5 9 | . . . . . . 31 . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 3 . . . 9 . 2 . 1 . Investigation 4 | . 2 . . . . . . . . . 2 . . . Extermination 3 | . . . . . 2 . . . 1 . . . . . Reinforcement 4 | . . . . . 1 . . . 3 . . . . . Assault 3 | . . . . . . . . . 3 . . . . . Garrison 3 | . . . . . . . . . 2 . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 9 | . 3 . . . 1 4 . . 1 . . . . . Communications Jammed 65 | . . . . . 2 . . . . . 63 . . . Distress Signals 64 | . . . . . 1 . . . . . 63 . . . Times Spotted 233 | . 23 10 2 . 17 53 . 24 50 1 9 17 2 25 Peak Tracking Total 9 | . 6 6 2 . 6 7 . 9 8 1 2 8 2 6 Tactical Retreats 7 | . 1 3 . . . 2 . . . . . . . 1 Traps | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 14 | . 1 2 . . . 5 . 1 . 3 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 39 | . 2 1 . . 13 12 . . 4 2 2 1 . 2 Max in Single Turn 12 | . 1 1 . . 12 2 . . 2 1 1 1 . 1 Garrison Relay 12 | . . . . . . 7 . . . 2 . 1 . 2 Phase Generator 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 35 | . 9 1 5 1 2 1 1 2 2 3 3 2 2 1 Terminals 24 | . 8 . 4 . 1 1 . 2 1 3 . 2 1 1 Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 87 | . 35 4 7 3 6 1 1 5 4 8 8 2 2 1 Successful 57 | . 27 4 5 3 4 1 1 1 3 3 1 2 1 1 Failed 30 | . 8 . 2 . 2 . . 4 1 5 7 . 1 . Catastrophic 8 | . 2 . 2 . . . . . 1 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 21 . 4 . 4 . . . 3 . 4 . 1 . Terminals 61 | . 29 . 6 . 5 1 . 5 3 8 . 2 1 1 Fabricators 3 | . . . . . . . . . . . 3 . . . Repair Stations 6 | . 6 . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . Garrison Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 30 | . 9 4 3 3 2 1 . 1 1 3 . 2 . 1 Record 7 | . . 4 . 3 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . . 1 . 1 . 1 Terminal Index 2 | . . . . . 1 . . . 1 . . . . . Unreport Threat 3 | . 3 . . . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . Garrison Registry 3 | . . . . . . 1 . . . 1 . 1 . . Security Stations 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . . . . Repair 3 | . 3 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . 1 . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 15 | . 12 . 1 . 1 . . . 1 . . . . . Terminals 15 | . 12 . 1 . 1 . . . 1 . . . . . Botnet 6 | . 4 . . . 1 . . . 1 . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . Skim 7 | . 6 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 7 . 4 . 2 1 1 2 1 3 3 1 2 1 Full Trace Events 3 | . 1 . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . . . . . Time 78 | . 78 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . . . 1 . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . Robots Hacked 11 | . . . . . . . . 1 2 . . 8 . . Non-combat . | . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . 1 2 . . 8 . . Robot Hacks Applied 12 | . . . . . . . . 1 3 . . 8 . . scatter_targeting 1 | . . . . . . . . . 1 . . . . . disable_weapons 2 | . . . . . . . . . 1 . . 1 . . formatsys_high 9 | . . . . . . . . 1 1 . . 7 . . Relay Couplers Released 50 | . . . . . . 27 . 3 . 10 . 4 . 6 Machine Destruction 44 | . . . . . . 27 . . . 7 . 4 . 6 Programmers 6 | . . . . . . . . 3 . 3 . . . . Attached 5 | . . . . . . . . 1 1 . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . 2 . 6 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 17 | . . . . . . . . 3 1 6 . 7 . . Largest Group 5 | . . . . . . . . 2 1 5 4 3 2 1 Highest-Rated Group 165 | . . . . . . . . 97 53 165 165 143 94 47 Highest-Rated Ally 56 | . . . . . . . . 51 53 56 56 49 47 47 Total Orders 3 | . . . . . . . . . 1 . 2 . . . STAY 1 | . . . . . . . . . 1 . . . . . ROAM 2 | . . . . . . . . . . . 2 . . . Ally Attacks 109 | . . . . . . . . 6 6 4 37 44 12 . Total Damage 3269 | . . . . . . . . 197 228 76 1109 1276 383 . Kills 12 | . . . . . . . . 1 1 . 4 5 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 14113 | 1 1253 802 384 2405 1001 3286 32 774 936 1105 422 562 213 937 Spaces Moved 6770 | 1 560 434 222 1505 343 1380 16 239 337 701 182 278 133 439 Core 7 | . . . . . 7 . . . . . . . . . Treads 3872 | . . 434 222 1505 272 . . 95 114 198 182 278 133 439 Legs 2891 | 1 560 . . . 64 1380 16 144 223 503 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 152 120 120 190 120 120 120 155 155 155 145 Average Speed 163 | 120 120 160 160 157 225 191 190 217 161 130 155 155 155 149 Slowest Speed 650 | 120 120 160 160 160 650 260 190 400 240 250 155 155 155 155 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 97 34 43 89 11 92 . 35 8 67 6 34 5 55 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . Scrap Searched 10 | . . . . 10 . . . . . . . . . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . Terrain Destroyed 191 | . 7 2 . . 29 76 . 13 35 6 4 4 . 15 Melee . | . . . . . . . . . . . . . . . Projectile 90 | . . 2 . . 5 25 . 13 16 6 4 4 . 15 AOE 101 | . 7 . . . 24 51 . . 19 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8761 | 2 1063 482 236 1550 474 1803 18 374 526 860 292 369 138 574 Wait 835 | . 430 1 . . 36 187 . 25 17 17 87 13 . 22 Move 6759 | . 559 433 221 1504 343 1378 16 238 337 700 182 277 132 439 Hop . | . . . . . . . . . . . . . . . Pick Up 116 | . 8 2 2 17 11 20 . 6 12 19 2 9 . 8 Fast Attach 107 | . 6 2 2 2 11 26 . 11 24 9 1 3 2 8 Attach 51 | . 2 2 1 . 11 5 . 9 8 4 1 1 . 7 Detach 6 | . 1 . . . 1 . . . 2 . 1 . 1 . Swap 76 | . 3 . . 8 2 17 1 4 12 12 . 14 . 3 Drop 163 | 2 6 4 2 19 5 44 1 1 13 34 3 18 2 9 Fire 567 | . 48 38 7 . 54 107 . 62 101 29 15 27 1 78 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . . . 1 . . . . . . . . 7 . . Escape Stasis 19 | . . . . . . 19 . . . . . . . . Rewire 54 | . . . . . . . . 18 . 36 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison -4/Factory (discovered 3 exits: [*Res] / [*Upp] / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: [*Res x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 5) 564 | -10/Materials | Loaded intel: 2 recycling unit locations 572 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Discovered new exit (range 8) 638 | -10/Materials | Learned 4 Subcaves zone layouts 703 | -10/Materials | Loaded intel: 14 trap records 757 | -10/Materials | Identified exit to Materials 834 | -10/Materials | Learned location of 1 exit from Recycling 854 | -10/Materials | Repaired Aluminum Leg 878 | -10/Materials | Learned Storage non-interactive machine intel 881 | -10/Materials | Repaired Lgt. Assault Rifle 909 | -10/Materials | Repaired Structural Scanner 930 | -10/Materials | Learned 2 Storage zone layouts 1224 | -10/Materials | Discovered new exit (range 6) 1255 | -10/Materials | Entered Subcaves 1256 | -10/Subcaves | Identified exit to Recycling 1337 | -10/Subcaves | Core integrity fell below 50% 1487 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1514 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1523 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1533 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1963 | -10/Subcaves | Visited Clippyterm 1968 | -10/Subcaves | Learned Factory garrison access intel 2057 | -10/Subcaves | Entered Recycling 2058 | -7/Recycling | Identified exit to Scraptown 2113 | -7/Recycling | Core integrity fell below 20% 2396 | -7/Recycling | Scanned before Scraplab entrance 2420 | -7/Recycling | Entered Scraplab 2441 | -7/Recycling | Entered Scraptown 3143 | -7/Scraptown | Visited CPS Storage 3191 | -7/Scraptown | Visited Bundlers 3369 | -7/Scraptown | Visited SPCMW 3378 | -7/Scraptown | Visited The Evicted 3394 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3397 | -7/Scraptown | Visited Junk Repository 3428 | -7/Scraptown | Visited Fellowship of the Rings 3526 | -7/Scraptown | Discovered new exit (range 11) 3710 | -7/Scraptown | Visited Shadow of the Wyrm 3739 | -7/Scraptown | Visited UFD Registry 3739 | -7/Scraptown | Registered with UFD as "Rustform" 3786 | -7/Scraptown | Visited Scrap Suit Storage 4017 | -7/Scraptown | Found Scrap Suit 4021 | -7/Scraptown | Found Scrap Suit 4086 | -7/Scraptown | Visited Junk Cannon Lab 4095 | -7/Scraptown | Found Prototype Special Weapon 4095 | -7/Scraptown | Identified Junk Cannon 4130 | -7/Scraptown | Visited Research Penetration Think Tank 4162 | -7/Scraptown | Visited Junk Repository 4323 | -7/Scraptown | Visited Botcube Research 4354 | -7/Scraptown | Visited Science Testing Area 4384 | -7/Scraptown | Visited Cartography Club 4691 | -7/Scraptown | Visited Abandonware Association 4714 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 4834 | -7/Scraptown | Discovered new exit (range 5) 4846 | -7/Scraptown | Entered Factory 4846 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 4847 | -5/Factory | Loaded intel: 4 garrison access locations 5158 | -5/Factory | Build established: Hacker-Tank 5375 | -5/Factory | Discovered new exit (range 13) 5623 | -5/Factory | Lost 5 parts (1p2n1u1w) 5711 | -5/Factory | Spotted B-75 Beast 5732 | -5/Factory | Destroyed B-75 Beast 5847 | -5/Factory | Identified exit to Garrison 5847 | -5/Factory | Entered Garrison 5919 | -5/Garrison | Triggered checkpoint 5944 | -5/Garrison | Build established: Scavenger-Tank 5991 | -5/Garrison | Phase Generator disabled 6079 | -5/Garrison | Spotted B-75 Beast 6118 | -5/Garrison | Destroyed B-75 Beast 6130 | -5/Garrison | Spotted B-75 Beast 6144 | -5/Garrison | Triggered checkpoint 6212 | -5/Garrison | Lost 3 parts (1p1u1w) 6229 | -5/Garrison | Destroyed B-75 Beast 6481 | -5/Garrison | Found Adv. Force Booster 6619 | -5/Garrison | Triggered checkpoint 6703 | -5/Garrison | Triggered checkpoint 6815 | -5/Garrison | Triggered checkpoint 6920 | -5/Garrison | Destroyed 7 combat bots 6929 | -5/Garrison | Triggered checkpoint 6943 | -5/Garrison | Discovered new exit (range 5) 7006 | -5/Garrison | Garrison Relay disabled 7035 | -5/Garrison | Build established: Scavenger-Gunner 7117 | -5/Garrison | Garrison Relay disabled 7221 | -5/Garrison | Triggered checkpoint 7407 | -5/Garrison | Discovered new exit (range 13) 7458 | -5/Garrison | Discovered new exit (range 10) 7458 | -5/Garrison | Discovered new exit (range 66) 7458 | -5/Garrison | Discovered new exit (range 47) 7458 | -5/Garrison | Discovered new exit (range 71) 7587 | -5/Garrison | Spotted B-75 Beast 7624 | -5/Garrison | Destroyed B-75 Beast 7651 | -5/Garrison | Found Unknown Hackware 7651 | -5/Garrison | Identified Relay Coupler [Proto] 8037 | -5/Garrison | Triggered checkpoint 8086 | -5/Garrison | Garrison Relay disabled 8114 | -5/Garrison | Installed Relay Interface Framework 8466 | -5/Garrison | Garrison Relay disabled 8470 | -5/Garrison | Garrison Relay disabled 8492 | -5/Garrison | Garrison Relay disabled 8495 | -5/Garrison | Garrison Relay disabled 9133 | -5/Garrison | Entered Factory 9165 | -5/Factory | Identified exit to Garrison 9165 | -5/Factory | Entered Garrison 9386 | -5/Garrison | P-70 Sage assimilated allied 99-2BK(h) 9405 | -5/Garrison | System corruption reached 10% 9450 | -5/Garrison | Spotted B-75 Beast 9473 | -5/Garrison | Core integrity fell below 50% 9474 | -5/Garrison | Destroyed B-75 Beast 9487 | -5/Garrison | Triggered checkpoint 9504 | -5/Garrison | Triggered checkpoint 9537 | -5/Garrison | Core integrity fell below 20% 9583 | -5/Garrison | Lost 15 parts (2p4n3u6w) 9587 | -5/Garrison | Destroyed 10 combat bots 9601 | -5/Garrison | Triggered checkpoint 9850 | -5/Garrison | Discovered new exit (range 12) 9869 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 9939 | -5/Garrison | Entered Factory 9939 | -4/Factory | Accompanied by 1 ally 9939 | -4/Factory | Evolved 2 slots: Propulsion x2 10067 | -4/Factory | Found Launcher Loader 10189 | -4/Factory | First assault squad dispatched 10291 | -4/Factory | Destroyed 7 combat bots 10341 | -4/Factory | System corruption reached 10% 10472 | -4/Factory | Destroyed 8 combat bots 10473 | -4/Factory | Lost 5 parts (2n1u2w) 10684 | -4/Factory | Destroyed 8 combat bots 10684 | -4/Factory | Lost 4 parts (1p3w) 10740 | -4/Factory | Discovered new exit (range 10) 10748 | -4/Factory | Garrison activated, responded to threat 10767 | -4/Factory | Discovered new exit (range 13) 10875 | -4/Factory | Identified exit to Garrison 10875 | -4/Factory | Entered Garrison 10875 | -4/Garrison | Discovered recently destroyed garrison 10937 | -4/Garrison | Build established: Scavenger-Mutant 11059 | -4/Garrison | Garrison Relay disabled 11243 | -4/Garrison | Build established: Scavenger-Gunner 11317 | -4/Garrison | Learned Factory security intel 11455 | -4/Garrison | Garrison Relay disabled 11498 | -4/Garrison | Discovered new exit (range 14) 11904 | -4/Garrison | Discovered new exit (range 40) 11904 | -4/Garrison | Discovered new exit (range 33) 11904 | -4/Garrison | Discovered new exit (range 64) 11980 | -4/Garrison | Entered Factory 11980 | -4/Factory | Accompanied by 4 allies 12079 | -4/Factory | Build established: Bothacker-Tank 12402 | -4/Factory | Identified exit to Garrison 12402 | -4/Factory | Entered Garrison 12426 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 12502 | -4/Garrison | Discovered new exit (range 62) 12502 | -4/Garrison | Discovered new exit (range 52) 12502 | -4/Garrison | Discovered new exit (range 25) 12516 | -4/Garrison | Spotted B-86 Titan 12548 | -4/Garrison | Destroyed B-86 Titan 12554 | -4/Garrison | Triggered checkpoint 12557 | -4/Garrison | Triggered checkpoint 12558 | -4/Garrison | Triggered checkpoint 12598 | -4/Garrison | Lost 4 allies 12665 | -4/Garrison | Spotted B-86 Titan 12690 | -4/Garrison | Allies destroyed B-86 Titan 12700 | -4/Garrison | Found Hvy. Reflective Plating 12908 | -4/Garrison | Garrison Relay disabled 12964 | -4/Garrison | Entered Factory 12964 | -4/Factory | Accompanied by 2 allies 13161 | -4/Factory | Garrison activated, responded to threat 13172 | -4/Factory | Identified exit to Garrison 13177 | -4/Factory | Entered Garrison 13177 | -4/Garrison | Accompanied by 1 ally 13251 | -4/Garrison | Triggered checkpoint 13278 | -4/Garrison | Core integrity fell below 50% 13379 | -4/Garrison | Garrison Relay disabled 13628 | -4/Garrison | Build established: Scavenger-Gunner 13636 | -4/Garrison | Spotted B-86 Titan 13644 | -4/Garrison | Core integrity fell below 20% 13648 | -4/Garrison | Destroyed B-86 Titan 13746 | -4/Garrison | Destroyed 12 combat bots 13767 | -4/Garrison | Triggered checkpoint 13829 | -4/Garrison | Discovered new exit (range 9) 13936 | -4/Garrison | Garrison Relay disabled 14029 | -4/Garrison | Build established: Scavenger-Tank 14031 | -4/Garrison | Discovered new exit (range 9) 14077 | -4/Garrison | Triggered checkpoint 14114 | -4/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14099_ Slug penetrates Wall. 14100_ Overheating: Matter decay (-42). 14101_ System corrupted: Enh. Nova Cannon failed to cycle. 14102_ Power failure, Quantum Reactor shutdown. 14102_ System corrupted: Matter fused (-10). 14102_ Penetrated by Slug. 14104_ System corrupted: Enh. Nova Cannon failed to cycle. 14104_ H-77 Assassin destroyed. 14108_ Power failure, Quantum Reactor shutdown. 14109_ Overheating: System interference. 14109_ Enh. Quantum Rifle temporarily disabled. 14111_ Overheating: Imp. Medium Armor Plating damaged (-35). 14111_ Overheating: Enh. Nova Cannon damaged (-55). 14111_ Overheating: Biometal Heavy Treads damaged (-165). 14111_ Overheating: Rnf. Quantum Reactor damaged (-27). 14111_ Adv. Heavy Siege Treads destroyed. 14112_ Overheating: System interference. 14112_ Adv. Cooling System temporarily disabled. 14112_ Enh. Nova Cannon temporarily disabled. 14113_ Overheating: Matter decay (-25). Map ----- +----------------------------------------------------+ | ??????????????????????????????????+ % ^^ | | ??????????????????????????????????# ^ | | ??????????????????????????????????# ## !% ## # | | ??????????????????????????????????# ## = ## # | | ??????????????????????????????????" %% ! [ | | ??????????????????????????????????" !* [ [=! | | ????????????????????????????????+?" ! [ ![ | | ??????????????????????????????????" ! % | | ???????????????????????????????#### #" #==! # | | ????????????????????????##+#####"## =#" ^ #= ! | | ????????????????????????# [ %* ^^^^ !%/! | | ????????????????????????# =%= ! *=/ | | ????????????????????????# #####+## [% * [%*[# | | ????????????????????????# #??????## ## ## ## | | ????????????????????????# #???????# ## ##[= # | | ????????????????????????# +???????# ###+####[ | | ????????????????????????# #???????+ #?????#" # | | ???????????????#####????# #???????# #?????##% ## | | ??????????????+? +%"???# #???????# #??????# "# | | ????????????#+#####" ### #####+### #??????# ## | | ????????????# [ +??????# ## | | ????????????# =[[= #??????# | | ?????????????###### ###%g############??????+ | | ????????????????????????#*%#?????????????????##### | | ????????????????????????#[ #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????########## #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# < #####+###?????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Coolant Potential 65 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1650 Resistance: KI 40 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 11 Relay Coupler Types 2 Relay Coupler Value 75 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBackupShotgun Manual? 0 Play Time 02:00:51 Cumulative 319.7 hours Start 2024.08.26 @ 16:32:39 End 2024.08.27 @ 13:50:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 243 Rogue 63 Adventurer 154 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: b7133b90-d9f3-4f86-a50a-db65ace1cc94