Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 10:46:18 Player: Voxette Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (3141) 3141 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7231 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (4) ------ Improved Heat Sink > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- VTOL Module VTOL Module Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Targeting Computer Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Beamcaster Compact Ion Cannon Heavy Machine Gun Ripper > --- INVENTORY -------- Improved Cesium-ion Thruster Compact Battery Improved Light Armor Plating Magnetic Acceleration Cannon [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 . 1 . Weapon 3 | . . . 1 1 1 . Parts Attached 208 | 10 14 61 35 38 15 35 Power 21 | 1 1 6 4 3 . 6 Engine 18 | 1 1 6 4 3 . 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 61 | 4 5 20 10 12 5 5 Treads 7 | 1 . 2 . 2 . 2 Leg 8 | . . 4 1 2 . 1 Wheel 5 | 3 2 . . . . . Hover 12 | . . 7 . 5 . . Flight 29 | . 3 7 9 3 5 2 Utility 45 | 2 2 9 7 6 4 15 Device 18 | 1 1 6 2 2 . 6 Storage 5 | 1 . . . 2 1 1 Processor 4 | . 1 2 . 1 . . Hackware 2 | . . 1 . . . 1 Protection 16 | . . . 5 1 3 7 Artifact . | . . . . . . . Weapon 81 | 3 6 26 14 17 6 9 Energy Gun 46 | 1 6 13 8 13 . 5 Energy Cannon 6 | . . 1 . 1 4 . Ballistic Gun 5 | 2 . . 1 1 1 . Ballistic Cannon 12 | . . 3 5 2 1 1 Launcher 7 | . . 7 . . . . Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 3 3 2 2 . Parts Lost 58 | . 1 13 5 11 . 28 Power 9 | . . 1 1 2 . 5 Propulsion 17 | . 1 7 1 2 . 6 Utility 10 | . . 1 . . . 9 Weapon 22 | . . 4 3 7 . 8 Highest Loss Streak 14 | . 1 6 2 5 . 14 Average Slot Usage (%) 83 | . 94 85 93 91 70 62 Engine 7 | . 14 10 6 8 6 2 Leg 1 | . . 3 1 . . . Hover 4 | . . 13 . 2 . . Flight 21 | . 12 14 34 25 19 14 Device 8 | . 11 9 10 6 . 7 Storage 1 | . 8 . . . 5 1 Processor 5 | . 4 5 8 6 6 1 Hackware 1 | . . 5 . . . 1 Protection 5 | . . . 3 6 12 12 Energy Gun 15 | . 16 16 13 25 . 7 Energy Cannon 1 | . . . . . 10 1 Ballistic Gun 2 | . 11 . 2 . 5 3 Ballistic Cannon 3 | . . 1 10 3 . . Naked Turns . | . . . . . . . Heaviest Build 47 | 14 16 24 24 37 33 47 Greatest Support 45 | 20 20 28 24 40 36 45 Greatest Overweight (x) 4 | . 2 2 4 2 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 Average Carried 4 | 5 4 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 4 4 4 3 4 3 Class Distribution -------------------- 54% | Mutant 22% | Sprinter 8% | Gunner 8% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Gunner | -7/Factory Sprinter | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 3654 | 432 190 723 940 499 242 628 Remotely . | . . . . . . . Salvage Created 4794 | 219 369 1154 977 742 421 912 Parts 250 | 15 16 77 47 46 11 38 Haulers Intercepted 8 | . . 3 3 1 1 . Recyclers Shooed 7 | . . 1 2 . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 65 | . 9 20 11 9 2 14 Melee 4 | . . . . . . 4 Guns 39 | . 9 11 5 4 2 8 Cannons 13 | . . 2 6 3 . 2 AOE 9 | . . 7 . 2 . . Classes Destroyed 13 | 3 2 5 . 1 . 2 Worker 17 | 2 . 2 7 6 . . Builder 4 | . . 3 . 1 . . Tunneler 6 | 5 . . . 1 . . Hauler 8 | . . 3 3 1 1 . Recycler 14 | 1 . 4 4 2 2 1 Operator 7 | . 1 3 . . 1 2 Watcher 5 | . . 2 1 1 . 1 Swarmer 14 | . . 4 4 2 . 4 Grunt 30 | . 9 10 6 4 . 1 Sentry 13 | . . 6 1 1 . 5 Programmer 4 | . . . . 2 2 . Thug 2 | . . . . . . 2 Butcher 1 | . . . . . . 1 Guerrilla 1 | . . . . . . 1 Best Kill Streak 7 | 4 5 7 6 3 2 3 Combat Bots Only 6 | . 5 4 6 2 1 2 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 6532 | . 361 932 644 1314 171 3110 Core 1471 | . 84 182 44 273 14 874 Absorbed by Shields 9 | . . 6 3 . . . Core Remaining (%) 74 | 100 66 54 92 61 . . Volleys Fired 299 | 23 31 75 48 44 23 55 Largest 5 | 2 2 2 3 4 3 5 Hottest 361 | 60 130 130 153 260 210 361 Shots Fired 642 | 46 62 132 117 113 41 131 Gun 488 | 46 62 91 61 97 23 108 Cannon 121 | . . 8 56 16 18 23 Launcher 22 | . . 22 . . . . Special 11 | . . 11 . . . . Kinetic 265 | 45 42 8 72 22 23 53 Thermal 244 | 1 20 52 10 67 16 78 Explosive 22 | . . 22 . . . . Electromagnetic 111 | . . 50 35 24 2 . Robot Hit Streak 15 | 4 12 14 15 11 10 10 Robot Miss Streak 7 | 2 2 4 6 6 3 7 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 458 | 27 45 101 85 74 25 101 Core Hits 285 | 9 19 87 60 44 12 54 Critical Hits 5 | . 1 1 1 1 . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . 1 1 1 1 . . Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9426 | 284 606 2181 1630 1626 731 2368 Guns 5514 | 284 606 1035 867 1137 334 1251 Cannons 1716 | . . 110 458 217 397 534 Explosions 1533 | . . 958 305 270 . . Melee 543 | . . . . . . 543 Ramming 42 | . . . . 2 . 40 Kinetic 2871 | 284 387 110 708 273 334 775 Thermal 3347 | . 219 510 252 991 365 1010 Explosive 942 | . . 839 103 . . . Electromagnetic 1681 | . . 722 567 360 32 . Impact . | . . . . . . . Slashing 543 | . . . . . . 543 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 2 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Effects 16 | . . . . . . 16 Message Errors 4 | . . . . . . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 4 | . . . . . . 4 Weapon Failures 1 | . . . . . . 1 Overload Shots 19 | . . . . 19 . . Overflow Damage 176 | . . 61 87 13 4 11 Projectiles 15 | . . . . . 4 11 Explosions 161 | . . 61 87 13 . . Melee . | . . . . . . . Knockbacks 27 | . . . 23 2 . 2 Impact . | . . . . . . . Kinetic 24 | . . . 20 2 . 2 Secondary 3 | . . . 3 . . . Self-Inflicted Damage 492 | . . 142 239 107 . 4 Shots 15 | . . 6 6 3 . . Rammed 25 | . . . . 1 . 24 Targets Rammed 27 | . . . . 1 . 26 Kicked . | . . . . . . . Crushed 2 | . . . . . . 2 Highest Temperature 1059 | . 306 219 590 310 366 1059 Average Temperature 130 | . 117 54 143 95 152 208 Received Heat Transfer 1593 | . 201 323 196 231 9 633 Effects 50 | . 1 . 11 1 . 37 Shutdowns 9 | . . . 2 . . 7 Energy Bleed 6 | . 1 . . 1 . 4 Interference 9 | . . . 4 . . 5 Matter Decay 6 | . . . 1 . . 5 Short Circuit 4 | . . . . . . 4 Damage (minor) 5 | . . . 3 . . 2 Damage (major) 9 | . . . 1 . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . 4 2 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 2 1 . 3 . 5 Heat Transferred 5700 | . 518 854 411 1614 286 2017 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . 3 5 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 368 | 35 273 294 230 229 225 368 Initial 109 | . 3 51 76 60 76 109 Average 101 | 6 129 132 97 125 132 165 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 87 | 100 77 76 98 80 97 76 Level 1 12 | . 22 23 1 19 2 23 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 6 . 4 2 1 Investigation 3 | . 1 1 . 1 . . Extermination 2 | . . . . 1 1 . Reinforcement 11 | . 2 5 . 2 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 8 | . . 3 2 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 13 30 20 18 4 23 Peak Tracking Total 7 | . 3 5 7 3 3 4 Tactical Retreats 12 | . 1 1 2 3 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 6 | . 1 . . 4 . 1 Indirectly 3 | . . . . 3 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 17 | . . 5 2 9 . 1 Max in Single Turn 6 | . . 1 2 6 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 31 | . 4 10 5 5 4 3 Terminals 20 | . 4 6 3 1 3 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 2 . . Recycling Units 6 | . . 2 1 2 1 . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 81 | . 9 31 22 8 5 6 Successful 47 | . 4 20 16 3 3 1 Failed 33 | . 5 10 6 5 2 5 Catastrophic 6 | . . 1 . 1 1 3 Database Lockouts 1 | . . 1 . . . . Manual 12 | . 9 3 . . . . Terminals 53 | . 9 19 15 1 3 6 Fabricators . | . . . . . . . Repair Stations 6 | . . 4 . 2 . . Recycling Units 14 | . . 5 2 5 2 . Scanalyzers 8 | . . 3 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 4 9 10 . 1 1 Record 5 | . . 3 2 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . . . . 1 . Alert Level 7 | . 3 3 1 . . . Unreport Threat 3 | . 1 1 1 . . . Dispatch Records 2 | . . 1 1 . . . Security Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 12 | . . 5 2 3 2 . Report Inventory 6 | . . 2 1 2 1 . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 5 | . . 2 1 1 1 . Scanalyzer 7 | . . 3 4 . . . Insert Component 3 | . . 2 1 . . . Analyze 4 | . . 1 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . Used . | . . . . . . . Hacking Detections 26 | . 4 7 4 5 3 3 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . 12 3 3 2 . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 5956 | 1350 262 1260 881 1076 364 763 Spaces Moved 3352 | 201 207 880 525 906 334 299 Core 162 | 10 . . 18 112 . 22 Treads 210 | 50 . 68 . 15 . 77 Legs 257 | . . 115 79 31 . 32 Wheels 200 | 141 59 . . . . . Hover 511 | . . 341 . 170 . . Flight 2012 | . 148 356 428 578 334 168 Fastest Speed 27 | 50 37 28 27 31 30 30 Average Speed 63 | 98 50 71 52 62 31 80 Slowest Speed 250 | 160 200 180 250 180 117 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 19 37 53 31 18 5 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 211 | . . 146 39 19 3 4 Melee . | . . . . . . . Projectile 16 | . . 1 . 8 3 4 AOE 195 | . . 145 39 11 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 6584 | 1306 310 1368 1037 1326 559 678 Wait 2423 | 1056 25 285 388 301 169 199 Move 3341 | 200 206 879 518 906 333 299 Hop 3 | . . . 3 . . . Pick Up 112 | 11 14 30 15 11 9 22 Fast Attach 67 | 6 2 19 13 17 3 7 Attach 69 | 4 6 15 7 9 8 20 Detach 13 | 2 . 3 3 3 2 . Swap 73 | . 6 27 16 12 4 8 Drop 127 | 4 20 35 26 23 8 11 Fire 299 | 23 31 75 48 44 23 55 Melee 13 | . . . . . . 13 Ram 8 | . . . . . . 8 Kick . | . . . . . . . Crush 18 | . . . . . . 18 Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 1351 | -11/Scrapyard | Entered Materials 1360 | -10/Materials | Build established: Mutant 1360 | -10/Materials | Discovered new exit (range 13) 1587 | -10/Materials | Discovered new exit (range 15) 1613 | -10/Materials | Entered another Materials area 1613 | -9/Materials | Evolved 2 slots: Propulsion x2 1705 | -9/Materials | Repaired Lgt. Ion Engine 2133 | -9/Materials | Lost 6 parts (1p1n1u3w) 2312 | -9/Materials | Discovered new exit (range 15) 2542 | -9/Materials | Central database locked down 2599 | -9/Materials | Discovered new exit (range 5) 2778 | -9/Materials | Lost 3 parts (3n) 2851 | -9/Materials | Discovered new exit (range 7) 2873 | -9/Materials | Entered another Materials area 2873 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3131 | -8/Materials | Build established: Sprinter 3750 | -8/Materials | Discovered new exit (range 15) 3754 | -8/Materials | Entered Factory 3754 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4269 | -7/Factory | Lost 4 parts (1p1n2w) 4809 | -7/Factory | Discovered new exit (range 15) 4830 | -7/Factory | Entered another Factory area 4830 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4860 | -6/Factory | Lost 5 parts (1n4w) 5192 | -6/Factory | Discovered new exit (range 6) 5194 | -6/Factory | Entered Extension 5319 | -6/Extension | Disrupted transfer network 5609 | -6/Extension | Lost 3 parts (1p1n1w) 5660 | -6/Extension | Lost 5 parts (1p1n1u2w) 5714 | -6/Extension | Core integrity fell below 50% 5765 | -6/Extension | Spotted B-75 Beast 5820 | -6/Extension | Lost 14 parts (2p2n6u4w) 5945 | -6/Extension | Core integrity fell below 20% 5957 | -6/Extension | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05898_ S-27 Virus destroyed. 05903_ Acquired VTOL Module. 05929_ Acquired 3 matter. 05931_ Acquired 2 matter. 05936_ C-30 ARC bursts open, deploying its payload. 05936_ G-50 Soldier unfolds itself. 05942_ Slammed into L-41 Fighter. 05942_ Imp. Light Armor Plating destroyed. 05943_ Slammed into L-41 Fighter. 05945_ Lgt. Treads destroyed. 05947_ Slammed into L-41 Fighter. 05951_ Imp. Light Armor Plating destroyed. 05951_ Slammed into L-41 Fighter. 05953_ Destabilizing: Core damaged (-42). 05954_ Slammed into L-41 Fighter. 05954_ Imp. Cesium-ion Thruster permanently disabled. 05954_ Destabilizing: Short circuit. 05955_ Slammed into L-41 Fighter. 05955_ Imp. Light Armor Plating severed. 05956_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????##############?????????????????????? | | ########?????# %%%%% ############??????????? | | #?????# %%% #??????????? | | ###### #?????# % ########## #??????????? | | #???## ##????# #### %#????????# #??????????? | | ##???# ###### #??# %%#????????# #??????????? | | ?????# = ! !#??# %%#????????# #??????????? | | ?????# ########??# !%#????????# ####???????? | | ?????##"##?????????# l@%#????????# #???????? | | ????? ??????????# gg########?# #???????? | | ????# ??????????# #?# #???????? | | ????# ??????????# #?# ###?????? | | ????# ??????????## ###### ### T#?????? | | ????# ??????????#T #?#### % ""#?????? | | ????# ??????????##"#????# ###?????? | | ????#####??????????????????# #???????? | | ???????????????????????????########## #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????#####+## #???????? | | ????????????????????????????????# #!#???????? | | ????????????????????????????????# # #???????? | | ????????????????????????????????# = +=#???????? | | ????????????????????????????????# !%#%#???????? | | ????????????????????????????????# % # #???????? | | ????????????????????????????????# %= # #???????? | | ????????????????????????????????######"#=#???????? | | ?????????????????????????????????#???# # #???????? | | ?????????????????????????????????????### #???????? | | ?????????????????????????????????????# " " ??????? | | ?????????????????????????????????????# ?????? | | ?????????????????????????????????????# ????? | | ?????????????????????????????????????# ? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Overkill Please Form A Line Shopping List Challenges ------------ None Game ------ Seed StasisHelicalRouter Manual? 0 Play Time 02:23:48 Cumulative 12.6 hours Start 2021.06.02 @ 08:21:23 End 2021.06.02 @ 10:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5463c272-d11a-4701-bccd-d77fcd96254f