Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.17 @ 21:08:15 Player: Jordan Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2092) 2092 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5084 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Advanced Treads Antigrav System Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Kinecellerator Heavy Armor Plating System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Advanced Treads Advanced Treads Antigrav System Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Heavy Rocket Launcher Improved Datajack [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . 1 1 2 1 . Weapon 1 | . . 1 . . . Parts Attached 79 | . 17 12 37 8 5 Power 9 | . 1 3 4 . 1 Engine 4 | . 1 3 . . . Core 4 | . . . 4 . . Reactor 1 | . . . . . 1 Propulsion 21 | . 4 2 9 5 1 Treads . | . . . . . . Leg 9 | . 4 2 3 . . Wheel . | . . . . . . Hover 9 | . . . 3 5 1 Flight 3 | . . . 3 . . Utility 16 | . 3 1 9 3 . Device 6 | . 1 1 2 2 . Storage 2 | . 1 . 1 . . Processor 3 | . 1 . 2 . . Hackware 1 | . . . . 1 . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 33 | . 9 6 15 . 3 Energy Gun 8 | . 3 1 4 . . Energy Cannon . | . . . . . . Ballistic Gun 19 | . 6 2 9 . 2 Ballistic Cannon 5 | . . 3 2 . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 5 . . Parts Lost 5 | . . . . . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 Average Slot Usage (%) 96 | . 98 99 97 90 78 Engine 4 | . 11 9 . . . Core 4 | . . . 7 7 3 Leg 13 | . 25 20 11 . . Hover 5 | . . . 4 21 18 Device 17 | . 12 20 19 14 11 Storage 8 | . 12 10 8 7 6 Processor 9 | . 12 10 8 7 6 Hackware 1 | . . . . 5 6 Protection 5 | . . . 10 7 4 Energy Gun 2 | . 7 6 . . . Ballistic Gun 18 | . 16 12 22 21 17 Ballistic Cannon 3 | . . 10 1 . . Naked Turns 33 | . . . . . 33 Heaviest Build 65 | 15 24 35 50 53 65 Greatest Support 38 | 20 20 26 26 38 38 Greatest Overweight (x) 7 | . 1 1 7 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 6 7 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 4 Final Carried 10 | 6 9 10 10 10 4 Class Distribution -------------------- 58% | Hacker-Skirmisher 22% | Hacker-Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2711 | 200 294 525 1335 207 150 Remotely . | . . . . . . Salvage Created 3592 | 57 522 726 1500 263 524 Parts 181 | 4 26 48 78 14 11 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed 5 | . 1 3 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 39 | . 4 7 24 2 2 Guns 31 | . 3 3 21 2 2 Cannons 7 | . . 4 3 . . AOE 1 | . 1 . . . . Classes Destroyed 14 | 1 4 3 3 2 1 Worker 1 | . . 1 . . . Builder 5 | . 3 2 . . . Tunneler 3 | 2 . . 1 . . Hauler 4 | . . . 3 1 . Recycler 9 | . 3 4 1 1 . Operator 1 | . . . . 1 . Watcher 12 | . 3 3 5 1 . Swarmer 3 | . . . 3 . . Grunt 21 | . 4 3 13 1 . Duelist 1 | . . 1 . . . Sentry 9 | . . 3 6 . . Hunter 2 | . . . 2 . . Programmer 1 | . . . . 1 . Compactor 2 | . . . . . 2 Best Kill Streak 5 | 2 5 5 4 2 1 Combat Bots Only 3 | . 3 2 3 1 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1879 | . 158 231 592 88 810 Core 924 | . 53 51 99 . 721 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 78 87 82 . . Volleys Fired 177 | 7 30 34 68 15 23 Largest 3 | 2 2 3 3 3 3 Hottest 115 | 70 70 115 100 74 79 Shots Fired 485 | 14 60 102 204 45 60 Gun 420 | 14 60 64 181 45 56 Cannon 61 | . . 38 23 . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 428 | 7 34 82 204 45 56 Thermal 23 | 7 6 10 . . . Explosive 4 | . . . . . 4 Electromagnetic 30 | . 20 10 . . . Robot Hit Streak 42 | 11 20 23 42 20 23 Robot Miss Streak 4 | 1 2 2 4 2 1 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 369 | 12 44 78 150 32 53 Core Hits 157 | 3 19 28 74 11 22 Critical Hits 9 | . . 1 4 1 3 Critical Kills 4 | . . 1 2 1 . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7161 | 155 752 1093 2764 538 1859 Guns 5435 | 155 578 622 2467 538 1075 Cannons 763 | . . 471 292 . . Explosions 884 | . 174 . . . 710 Melee . | . . . . . . Ramming 79 | . . . 5 . 74 Kinetic 5540 | 67 253 848 2759 538 1075 Thermal 468 | 88 251 129 . . . Explosive 710 | . . . . . 710 Electromagnetic 364 | . 248 116 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . 1 . 16 Average Corruption 2 | . . . 1 . 11 Corruption Purged . | . . . . . . Effects 28 | . . . 4 . 24 Message Errors 4 | . . . 2 . 2 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . 1 . . Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 11 | . . . . . 11 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 2 | . 2 . . . . Projectiles . | . . . . . . Explosions 2 | . 2 . . . . Melee . | . . . . . . Knockbacks 5 | . . 2 3 . . Impact 1 | . . . 1 . . Kinetic 4 | . . 2 2 . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . 34 . . . 40 Shots 2 | . 1 . . . 1 Rammed 28 | . . . . . 28 Targets Rammed 29 | . . . 1 . 28 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 237 | 36 18 237 199 72 89 Average Temperature 45 | 17 8 67 49 24 31 Received Heat Transfer 564 | . 90 177 288 9 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1014 | 259 422 333 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 447 | 10 157 169 447 178 32 Initial 28 | . 4 1 28 28 1 Average 85 | 2 46 61 129 99 10 Maximum Alert Level 2 | . . . 2 . . Low Security (%) 90 | 100 100 100 76 100 100 Level 1 8 | . . . 21 . . Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . . 1 3 . . Communications Jammed 1 | . . . 1 . . Distress Signals . | . . . . . . Times Spotted 61 | . 8 10 31 7 5 Peak Tracking Total 4 | . 4 3 4 2 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 7 | . 2 . 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 1 3 . . Max in Single Turn 2 | . . 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 20 | . 5 2 10 3 . Terminals 11 | . 3 1 6 1 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . 1 1 2 . . Recycling Units 3 | . 1 . 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 70 | . 15 7 37 11 . Successful 49 | . 14 6 23 6 . Failed 21 | . 1 1 14 5 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 23 | . 6 . 17 . . Terminals 44 | . 10 3 25 6 . Fabricators 4 | . . . . 4 . Repair Stations 14 | . 4 4 6 . . Recycling Units 4 | . 1 . 2 1 . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 9 2 14 2 . Record 8 | . 3 2 3 . . Part Schematic 7 | . 3 . 4 . . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 2 | . 2 . . . . Machine Index 1 | . . . 1 . . Fabricator Index 2 | . . . 1 1 . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Assault Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 12 | . 4 4 4 . . Scan Component 6 | . 2 2 2 . . Repair 6 | . 2 2 2 . . Recycling Unit Hacks 4 | . 1 . 2 1 . Report Inventory 3 | . 1 . 1 1 . Retrieve Components 1 | . . . 1 . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 17 | . 3 1 10 3 . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . 3 . 5 . . Parts Built 3 | . . . . 3 . Matter 358 | . . . . 358 . Time 89 | . . . . 89 . Total Part Build Rating 15 | . . . . 15 . Parts Repaired 6 | . 2 2 2 . . Time 145 | . 52 58 35 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4430 | 82 862 921 1789 472 304 Spaces Moved 2370 | 50 506 465 862 309 178 Core . | . . . . . . Treads . | . . . . . . Legs 1658 | 50 506 465 637 . . Wheels . | . . . . . . Hover 709 | . . . 222 309 178 Flight 3 | . . . 3 . . Fastest Speed 105 | 120 120 150 106 105 105 Average Speed 137 | 120 132 150 152 105 105 Slowest Speed 600 | 120 150 150 600 105 106 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 57 38 61 9 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 2 3 30 . 39 Melee . | . . . . . . Projectile 7 | . . 3 4 . . AOE 67 | . 2 . 26 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3180 | 59 639 616 1194 424 248 Wait 403 | . 59 92 162 80 10 Move 2366 | 49 505 464 861 309 178 Hop . | . . . . . . Pick Up 41 | 1 14 5 18 3 . Fast Attach 42 | . 5 4 25 6 2 Attach 14 | . 2 2 7 1 2 Detach 12 | . 1 . 8 2 1 Swap 23 | . 10 6 5 1 1 Drop 72 | 2 13 9 39 7 2 Fire 177 | 7 30 34 68 15 23 Melee . | . . . . . . Ram 29 | . . . . . 29 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 132 | -10/Materials | Met 8R-AWN 310 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Repaired Com. Wheel 462 | -10/Materials | Repaired Assault Rifle 491 | -10/Materials | Identified exit to Materials 491 | -10/Materials | Discovered exit to Materials (range 13) 798 | -10/Materials | Identified exit to Mines 893 | -10/Materials | Discovered exit to Materials (range 6) 945 | -10/Materials | Entered another Materials area 945 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1252 | -9/Materials | Build established: Hacker-Skirmisher 1672 | -9/Materials | Repaired Imp. Ion Engine 1700 | -9/Materials | Repaired Assault Rifle 1806 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Discovered exit to Materials (range 16) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Utility x2 2847 | -8/Materials | Repaired Imp. Aluminum Leg 3149 | -8/Materials | Build established: Scavenger-Skirmisher 3275 | -8/Materials | Identified exit to Factory 3471 | -8/Materials | Build established: Hacker-Skirmisher 3589 | -8/Materials | Repaired Nuclear Core 3655 | -8/Materials | Entered Factory 3655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4002 | -7/Factory | Fabricated Antigrav System (x2) 4047 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4127 | -7/Factory | Sucked down chute 4127 | -7/Factory | Entered Waste 4142 | -7/Waste | EMP discharged 4182 | -7/Waste | Spotted C-40 Crusher 4242 | -7/Waste | EMP discharged 4242 | -7/Waste | System corruption reached 10% 4266 | -7/Waste | Spotted C-40 Crusher 4267 | -7/Waste | Destroyed C-40 Crusher 4275 | -7/Waste | Spotted C-40 Crusher 4283 | -7/Waste | Spotted C-40 Crusher 4318 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4338 | -7/Waste | Spotted C-40 Crusher 4342 | -7/Waste | EMP discharged 4369 | -7/Waste | Destroyed C-40 Crusher 4389 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4392 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4398 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4398 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4414 | -7/Waste | Core integrity fell below 50% 4423 | -7/Waste | Core integrity fell below 20% 4429 | -7/Waste | Lost 5 parts (1n2u2w) 4431 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04395_ Kinecellerator crushed. 04395_ Antimatter Reactor crushed. 04398_ Antigrav System crushed. 04398_ Aerolev Unit crushed. 04398_ Lrg. Storage Unit crushed. 04398_ Aerolev Unit crushed. 04398_ Gauss Rifle crushed. 04398_ Flak Cannon crushed. 04398_ Imp. Signal Interpreter crushed. 04398_ System Shield crushed. 04401_ Nuclear Core crushed. 04401_ Lrg. Storage Unit crushed. 04401_ Gauss Rifle crushed. 04402_ Slammed into C-40 Crusher. 04406_ Destabilizing: Core damaged (-7). 04408_ Slammed into C-40 Crusher. 04418_ System corrupted: Matter fused (-6). 04418_ Slammed into C-40 Crusher. 04420_ Destabilizing: Core damaged (-28). 04421_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????# #??????? ????????????????????? | | ???????# #??????? ????????????????????? | | ???????# #??????# ?????????????????????? | | ???????# #??????# ??????????????????????? | | ???????### #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????### ######## #??????????????????????? | | #######??# #??????# #??????????????????????? | | #### ##?????# #??????????????????????? | | # # #?????# #??????????????????????? | | #?????# #??????????????????????? | | ! #?????# #??????????????????????? | | ! ##?????# #??????????????????????? | | #?????# #??????????????????????? | | ##????#CC #??????????????????????? | | # #????#CC #??????????????????????? | | # # ##????# CC#??????????????????????? | | #?????# CC#??????????????????????? | | ######## ##????# CC@#??????????????????????? | | ???????# " #????# CC*#??????????????????????? | | ??????## #??# ?????????????????????? | | ??????# #??# #????????????????????? | | ??????# #??# #????????????????????? | | ??????## ##?# #????????????????????? | | ??????# #?# #????????????????????? | | ??????# ##?# #????????????????????? | | ??????# #??# #????????????????????? | | ??????## #??# #????????????????????? | | ???????##########??##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Gauss Rifle | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightDecoderScanner Manual? 0 Play Time 01:58:54 Cumulative 38.0 hours Start 2021.07.17 @ 09:50:54 End 2021.07.17 @ 21:08:15 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 10 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1415d62-3f59-4c4d-b162-b2ef3bfeffee