Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 11:19:41 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2376) 2376 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 7186 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 657/850 Matter 290/300 Energy 471/480 System Corruption 1% Temperature Cool (144) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Cooling System Humpback Target Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (24) --- Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Humpback Lightpack 2.0 Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating System Backup Module Lightning Gun Improved Spread Laser Particle Cannon Particle Cannon Particle Cannon Heavy Particle Cannon Minigun Gauss Rifle Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Humpback Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Humpback Lightpack 2.0 Improved Light Armor Plating Improved Light Armor Plating System Backup Module Lightning Gun Improved Spread Laser Particle Cannon Particle Cannon Particle Cannon Heavy Particle Cannon Heavy Plasma Cannon Advanced Plasma Cannon Minigun Gauss Rifle Rocket Launcher Great Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage Humpback Processor Target Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 77 | 6 . 3 1 10 17 30 10 Power 8 | 1 . . . . . 6 1 Engine 6 | 1 . . . . . 4 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 . . . . 6 7 1 Treads 3 | 2 . . . . 1 . . Leg 13 | . . . . . 5 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 . 1 1 . 7 6 4 Device 7 | . . . . . 2 4 1 Storage 5 | 1 . 1 1 . 1 1 . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . . . . . 4 1 2 Artifact . | . . . . . . . . Weapon 33 | 2 . 2 . 10 4 11 4 Energy Gun 4 | . . . . . 3 1 . Energy Cannon 12 | . . . . . . 8 4 Ballistic Gun 10 | 2 . 1 . 6 1 . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 1 . 4 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 12 | . . . . . 2 5 5 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . . 2 2 1 Utility . | . . . . . . . . Weapon 5 | . . . . . . 2 3 Highest Loss Streak 2 | . . . . . 1 2 2 Average Slot Usage (%) 88 | . 85 91 91 84 78 90 91 Engine 13 | . 14 14 14 14 9 14 11 Treads 13 | . 28 28 28 28 7 . . Leg 11 | . . . . . 15 22 20 Device 7 | . . . . . 8 14 18 Storage 11 | . 14 20 20 14 9 7 6 Protection 7 | . . . . . 11 14 7 Energy Gun 1 | . . . . . 10 1 . Energy Cannon 6 | . . . . . . 13 19 Ballistic Gun 13 | . 28 28 28 27 7 . . Naked Turns . | . . . . . . . . Heaviest Build 180 | 12 12 16 88 90 98 180 143 Greatest Support 60 | 40 40 40 40 40 60 45 41 Greatest Overweight (x) 4 | . . . 2 2 3 4 3 Average Overweight (x) 1 | . . . . 2 2 2 3 Largest Inventory Capacity 44 | 6 6 8 24 24 44 44 24 Average Capacity 20 | 4 6 6 16 24 24 24 24 Most Carried 24 | 4 6 6 12 24 24 24 24 Average Carried 18 | 2 4 5 8 21 23 22 22 Final Capacity 24 | 6 6 8 24 24 24 24 24 Final Carried 24 | 4 6 6 12 24 23 23 22 Class Distribution -------------------- 73% | Hauler-Mutant 18% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1204 | 246 . 47 . 195 289 347 80 Remotely . | . . . . . . . . Salvage Created 2865 | 73 . 9 . 330 669 1195 589 Parts 144 | 2 . 4 . 40 23 56 19 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed 3 | . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 55 | . . 2 . 19 7 19 8 Guns 13 | . . . . 7 4 2 . Cannons 17 | . . . . . . 10 7 AOE 21 | . . 2 . 12 . 7 . Classes Destroyed 15 | 1 . 1 . 6 3 3 1 Worker 7 | . . . . . . 7 . Builder 4 | . . . . 1 1 2 . Tunneler 1 | . . . . 1 . . . Hauler 3 | . . . . . 3 . . Recycler 7 | 1 . . . . 1 4 1 Watcher 2 | . . . . . 1 1 . Swarmer 14 | . . 2 . 12 . . . Grunt 24 | . . . . 3 5 14 2 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 . . 1 Sentry 4 | . . . . . 2 . 2 Hunter 2 | . . . . . . 2 . Programmer 5 | . . . . . . 3 2 Behemoth 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 11 | 1 . 2 . 9 4 11 3 Combat Bots Only 8 | . . 2 . 8 4 5 2 Max Kills in Single Turn 8 | 1 . 2 . 3 1 8 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . 3 . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 3958 | . . . . 623 745 1399 1191 Core 468 | . . . . 97 35 143 193 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . . . 61 93 79 . Volleys Fired 175 | 2 . 1 . 34 47 65 26 Largest 3 | 2 . 1 . 2 2 2 3 Hottest 294 | 40 . 30 . 40 110 196 294 Shots Fired 358 | 4 . 1 . 61 93 125 74 Gun 163 | 4 . . . 54 93 12 . Cannon 182 | . . . . . . 108 74 Launcher 13 | . . 1 . 7 . 5 . Special . | . . . . . . . . Kinetic 68 | 4 . . . 54 10 . . Thermal 277 | . . . . . 83 120 74 Explosive 13 | . . 1 . 7 . 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 1 . . . 9 20 23 9 Robot Miss Streak 4 | 2 . . . 3 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 228 | 2 . . . 33 68 76 49 Core Hits 120 | 2 . 2 . 30 19 52 15 Critical Hits 5 | . . . . . . 2 3 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . . 1 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7267 | 18 . 75 . 1034 1313 3211 1616 Guns 1857 | 18 . . . 337 1313 189 . Cannons 3208 | . . . . . . 1592 1616 Explosions 2193 | . . 75 . 688 . 1430 . Melee . | . . . . . . . . Ramming 9 | . . . . 9 . . . Kinetic 409 | 18 . . . 337 54 . . Thermal 4656 | . . . . . 1259 1781 1616 Explosive 2175 | . . 75 . 688 . 1412 . Electromagnetic 18 | . . . . . . 18 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 1 Average Corruption 2 | . . . . . . 3 1 Corruption Purged 2 | . . . . . . 2 . Effects 15 | . . . . . . 12 3 Message Errors 1 | . . . . . . 1 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 3 | . . . . . . 2 1 Targeting Errors 4 | . . . . . . 3 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 215 | . . . . 8 . 168 39 Projectiles 111 | . . . . . . 72 39 Explosions 104 | . . . . 8 . 96 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 53 | . . . . 53 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 303 | . . . . 22 117 216 303 Average Temperature 63 | . . . . 8 50 40 125 Received Heat Transfer 1206 | . . . . 123 378 441 264 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 3 . 1 Combat Hostiles 4 | . . . . . 3 . 1 Parts Melted 12 | . . . . . 7 2 3 Heat Transferred 7503 | . . . . . 2331 2822 2350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 781 | 5 3 78 . 320 191 781 576 Average Influence 165 | 1 3 50 . 86 114 206 429 Maximum Alert Level 3 | . . . . 1 . 3 2 Low Security (%) 79 | 100 100 100 . 84 100 80 . Level 1 7 | . . . . 15 . . 40 Level 2 9 | . . . . . . 8 59 Level 3 4 | . . . . . . 11 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . 1 2 8 2 Investigation 3 | . . . . 1 . 2 . Extermination 4 | . . . . . . 3 1 Reinforcement 5 | . . . . . 2 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . . . . 3 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . . 1 . 19 16 29 10 Peak Tracking Total 6 | . . . . 6 4 6 5 Tactical Retreats 8 | . . . . 2 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 17 | . . . . 5 . 9 3 Max in Single Turn 2 | . . . . 2 . 2 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 8 | . . . 2 2 . 3 1 Terminals 1 | . . . . 1 . . . Fabricators 2 | . . . . . . 1 1 Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . . . 2 5 . 12 5 Successful 14 | . . . 2 3 . 7 2 Failed 10 | . . . . 2 . 5 3 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 7 | . . . 1 4 . 2 . Terminals 4 | . . . . 4 . . . Fabricators 9 | . . . . . . 4 5 Repair Stations 8 | . . . . . . 8 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 2 3 . . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 1 2 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 . 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 4 | . . . . . . 2 2 Matter 424 | . . . . . . 212 212 Time 159 | . . . . . . 106 53 Total Part Build Rating 24 | . . . . . . 12 12 Parts Repaired 1 | . . . . . . 1 . Time 98 | . . . . . . 98 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 38 | . . 38 38 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . 1 . . . . . Total Damage 21 | . . 21 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5208 | 81 55 480 740 979 689 1737 447 Spaces Moved 2248 | 44 34 290 409 395 261 683 132 Core 6 | 6 . . . . . . . Treads 1298 | 38 34 290 409 395 132 . . Legs 944 | . . . . . 129 683 132 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 180 183 210 Average Speed 185 | 145 160 160 179 200 192 189 210 Slowest Speed 243 | 160 160 160 200 200 210 243 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 32 | 4 8 47 70 70 33 25 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 10 | . . . . . . 10 . Terrain Destroyed 133 | . . 10 . 50 . 61 12 Melee . | . . . . . . . . Projectile 31 | . . . . . . 19 12 AOE 102 | . . 10 . 50 . 42 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2952 | 55 35 305 416 532 361 1002 246 Wait 350 | . . 8 . 65 13 200 64 Move 2240 | 43 33 289 408 394 260 681 132 Hop . | . . . . . . . . Pick Up 62 | 4 2 2 5 20 10 11 8 Fast Attach 22 | 6 . 1 1 1 5 7 1 Attach 25 | . . . . 3 10 8 4 Detach 5 | . . . . . 4 1 . Swap 30 | . . 2 . 6 2 15 5 Drop 41 | . . 2 2 8 10 13 6 Fire 175 | 2 . 1 . 34 47 65 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 10) 137 | -10/Materials | Entered Mines 254 | -10/Mines | Discovered new exit (range 5) 301 | -10/Mines | Build established: Mutant 604 | -10/Mines | Learned Materials emergency access door positions 608 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 608 | -10/Mines | Discovered new exit (range 5) 617 | -10/Mines | Entered Exiles 617 | -10/Exiles | Accompanied by 2 allies 647 | -10/Exiles | Led the pair of lost Derelicts to a safe place 659 | -10/Exiles | Met 8R-AWN 685 | -10/Exiles | Met EX-HEX 734 | -10/Exiles | Met EX-BIN 750 | -10/Exiles | Met EX-DEC 765 | -10/Exiles | Learned location of Zion (-7) 1102 | -10/Exiles | Aligned with FarCom system 1104 | -10/Exiles | Given EX-Vault access code 1150 | -10/Exiles | Opened EX-Vault 1162 | -10/Exiles | Found Lightpack 2.0 1205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1243 | -10/Exiles | Build established: Hauler-Mutant 1341 | -10/Exiles | Discovered new exit (range 10) 1357 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1357 | -10/Exiles | Entered Mines 1459 | -9/Mines | Assembled infested the area 1464 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1580 | -9/Mines | Met a Derelict shopkeep closing up shop 2051 | -9/Mines | Learned Materials stockpile data 2094 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2208 | -9/Mines | Destroyed 8 combat bots 2316 | -9/Mines | Discovered new exit (range 7) 2336 | -9/Mines | Entered Materials 2336 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2985 | -8/Materials | Discovered new exit (range 14) 3025 | -8/Materials | Entered Factory 3025 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3183 | -7/Factory | Repaired Imp. Light Armor Plating 4040 | -7/Factory | Discovered new exit (range 15) 4265 | -7/Factory | Discovered new exit (range 7) 4424 | -7/Factory | Local fabrication network quarantined 4468 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 4662 | -7/Factory | Crushed by falling debris 4762 | -7/Factory | Entered another Factory area 4762 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4850 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 5047 | -6/Factory | Spotted B-75 Beast 5106 | -6/Factory | Garrison activated, responded to threat 5110 | -6/Factory | Destroyed B-75 Beast 5164 | -6/Factory | Build established: Scavenger-Skirmisher 5209 | -6/Factory | Self-destructed Last Messages --------------- 05197_ L-41 Fighter overheating. 05198_ R-10 Processor collects Lgt. Ion Engine. 05198_ L-41 Fighter overheating. 05198_ K-01 Serf collects debris. 05200_ Destroyed Carbon-fiber Leg. 05200_ L-41 Fighter destroyed. 05201_ U-05 Engineer builds a Wall. 05202_ R-10 Processor collects Field Recycling Unit. 05202_ K-01 Serf collects debris. 05205_ Adv. Plasma Cannon destroyed. 05205_ U-05 Engineer lays Concrete. 05206_ System corrupted: Component data lost. 05206_ Slug penetrates Matter Pump. 05206_ Slug penetrates R-10 Processor. 05206_ U-05 Engineer lays Concrete. 05206_ Hvy. Laser melted. 05206_ G-50 Soldier destroyed. 05207_ K-01 Serf collects debris. 05208_ U-05 Engineer builds a Wall. 05209_ Aluminum Leg destroyed. 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R #??????????????? | | ?????????# # #u %%%%"%@% ;#?????????????? | | ????????## # # *= ""%!!! #??????????????? | | ????????# = ""%=! ^^#??????????????? | | ????????## # g k ^^######+######### | | ????????# = g | | ????????# #;;;#####/##### | | ????????## # ?? ??# | | ????????## # #### """"" """" # | | ?????????# #??# ""T"" """" *############## | | ?????????### ####??# """" #????????????? | | ???????????######?????#* """" #????????????? | | ??????????????????????? #????????????? | | ???????????????????????######??#????#????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Adv. Plasma Cannon | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Adv. Plasma Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugShieldReconstructor Manual? 0 Play Time 00:21:47 Cumulative 385.8 hours Start 2019.11.23 @ 15:28:49 End 2019.11.28 @ 11:19:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 689 Rogue 689 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3ac2251-deee-4a95-a5ec-e583b4ad540f