Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.23 @ 18:02:15 Player: Jack Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (122) 610 Value Destroyed (2952) 2952 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (12442) 12442 TOTAL SCORE: 25504 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 442 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Cogmind --------- Core Integrity 1091/1600 Matter 225/300 Energy 81/100 System Corruption 2% Temperature Cool (3) Movement Flying (32) Location 0b10 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled VTOL Module > --- UTILITY (14) ----- Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Rocket Array Sigix Broadsword > --- INVENTORY -------- Matter Drive Long-range Missile Launcher Scythe [Rating: 114] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Array Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . . . . . 2 2 . . . . . Utility 12 | . . . . . 4 2 . . 2 . . . . . . 2 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 77 | . 3 . . 3 4 12 . 14 8 . 2 2 11 7 2 2 . 1 1 5 Power 11 | . . . . . 1 2 . 2 1 . . . 2 1 . . . . 1 1 Engine 8 | . . . . . 1 2 . 2 1 . . . 2 . . . . . . . Core 1 | . . . . . . . . . . . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 13 | . 1 . . 2 2 . . . . . . . 1 2 1 1 . . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 13 | . 1 . . 2 2 . . . . . . . 1 2 1 1 . . . 3 Utility 32 | . . . . . 1 6 . 9 4 . 2 . 8 . 1 1 . . . . Device 6 | . . . . . . 2 . 2 . . . . 2 . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . 1 . . . 2 . . . . . . . . . . . Hackware 22 | . . . . . . 4 . 6 2 . 2 . 6 . 1 1 . . . . Protection 1 | . . . . . . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 21 | . 2 . . 1 . 4 . 3 3 . . 2 . 4 . . . 1 . 1 Energy Gun 4 | . 1 . . 1 . 1 . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . 2 . . . . 4 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . 2 . . . 2 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . 1 . . . . 2 . . . 1 . 1 Parts Lost 29 | . . . . 1 1 . . . 3 . 1 8 . . . 1 . . 5 9 Power 5 | . . . . . 1 . . . 1 . 1 1 . . . . . . . 1 Propulsion 6 | . . . . 1 . . . . . . . 1 . . . . . . 1 3 Utility 13 | . . . . . . . . . 1 . . 4 . . . 1 . . 3 4 Weapon 5 | . . . . . . . . . 1 . . 2 . . . . . . 1 1 Highest Loss Streak 8 | . . . . 1 1 . . . 2 . 1 8 . . . 1 . . 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 1 1 2 3 4 5 5 5 5 5 4 4 3 3 3 2 3 5 3 2 Power . | . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 1 | . . . . . 2 2 3 3 2 2 2 2 1 . . . . . . . Utility . | . . . . . . . . . . . . . . . 1 . . . . . Weapon 2 | 1 1 1 2 2 2 2 2 2 2 3 2 2 1 2 2 2 2 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . 2 . . . 1 . . . . . . . . 1 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . 1 . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 24 42 35 36 46 52 76 85 95 86 91 80 83 97 93 84 70 69 66 38 Engine 4 | . . . . . 7 4 7 7 5 6 6 3 5 4 . . . . . . Flight 14 | . 7 14 14 19 18 14 15 14 13 13 12 11 12 21 25 21 17 17 14 10 Device 4 | . . . . . . 5 7 7 6 6 6 3 3 5 5 4 4 4 4 3 Processor 7 | . . . . . 3 7 7 7 10 20 15 9 6 5 5 4 4 4 4 3 Hackware 31 | . . . . . . 9 30 36 44 33 41 43 47 47 42 39 34 34 30 14 Energy Gun 2 | . 8 14 10 16 18 2 . 2 5 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 4 7 7 6 6 6 4 6 5 5 4 4 4 3 3 Peak Build Rating 114 | . 3 3 3 4 17 39 39 43 56 48 52 48 46 63 74 81 81 103 114 73 Average Rating 43 | . 2 3 2 2 14 25 39 38 47 48 48 40 40 55 73 77 78 81 101 58 On Entrance 38 | . . 3 3 1 4 16 39 39 41 48 48 48 24 43 63 74 81 77 103 51 Naked Turns 18 | . 18 . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | . 3 3 3 3 6 9 9 12 10 7 13 5 10 16 16 16 16 16 35 16 Greatest Support 45 | 3 4 4 4 8 12 10 10 10 10 10 14 14 10 21 34 39 39 39 39 45 Greatest Overweight (x) 1 | . . . . . . . . 1 . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 2 4 5 5 5 5 5 5 5 5 5 4 5 3 3 5 5 4 4 Average Carried 4 | 2 1 1 2 3 4 4 5 5 4 5 4 4 3 4 3 2 3 5 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 1 2 4 5 5 5 5 5 5 5 5 4 4 5 3 3 5 5 3 3 Class Distribution -------------------- 57% | Wizard-Sprinter 14% | Hacker-Sprinter 7% | Hacker-Mutant 5% | Sprinter 5% | Mutant 5% | Wizard-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Wizard-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Mutant | -6/Garrison Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Matter Collected 2083 | 73 11 71 . 47 113 210 . 257 134 . 83 . 353 371 . . 40 . 1 319 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3204 | . 36 20 . 47 . 459 . 346 411 . 127 20 535 735 24 89 40 . 175 140 Parts 210 | . 3 . . 8 . 29 . 31 31 . 8 5 25 33 4 4 1 . 18 10 Haulers Intercepted 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 1 . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Combat Hostiles Destroyed 50 | . 3 1 . 3 . 4 . 1 5 . 2 3 . 11 . 5 . . 9 3 Melee 3 | . . . . . . 2 . 1 . . . . . . . . . . . . Guns 8 | . 3 1 . 3 . . . . 1 . . . . . . . . . . . Cannons 2 | . . . . . . 2 . . . . . . . . . . . . . . AOE 37 | . . . . . . . . . 4 . 2 3 . 11 . 5 . . 9 3 Classes Destroyed 12 | . 1 1 . . . 9 . . . . . . . . . . . . . 1 Worker 28 | . . . . . . 3 . 3 4 . 2 . 3 9 . . . . . 4 Builder 12 | . . . . . . 2 . 4 1 . . . 3 2 . . . . . . Tunneler 4 | . . . . . . 1 . 2 1 . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . 1 . . . . . . . . . . . Recycler 8 | . . . . . . 1 . 1 . . . . 3 3 . . . . . . Operator 12 | . . . . . . 1 . 3 1 . 1 . 1 2 1 . 1 . . 1 Watcher 7 | . . . . . . 2 . . 2 . . . 1 1 . . . . . 1 Swarmer 33 | . 3 . . 3 . 1 . . 4 . . 3 . 5 . 5 . . 9 . Grunt 10 | . . . . . . 1 . . 1 . 2 . . 6 . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmer 5 | . . . . . . 2 . 1 . . . . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 1 . 3 . 4 . 3 4 . 2 3 5 13 1 5 1 . 9 4 Combat Bots Only 9 | . 3 1 . 3 . 1 . 1 4 . 2 3 . 5 . 5 . . 9 2 Max Kills in Single Turn 7 | . 1 1 . 2 . 1 . 1 4 . 2 2 1 7 1 5 1 . 5 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 4 . 2 2 . 5 . 5 . . 5 1 Melee 1 | . . . . . . 1 . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Hostile Shots Fired 500 | . 10 16 . 11 9 63 . 14 40 . 3 95 4 3 . 6 11 16 89 110 Missed 254 | . 3 8 . 2 4 30 . 7 24 . 1 47 2 1 . 3 8 10 46 58 Hits 246 | . 7 8 . 9 5 33 . 7 16 . 2 48 2 2 . 3 3 6 43 52 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . Projectile 245 | . 7 8 . 9 5 33 . 7 16 . 2 47 2 2 . 3 3 6 43 52 AOE 2 | . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 13 | . . 1 . . . . . . 1 . . 1 . . . . . . 3 7 Part Disruptions 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Damage Taken 4232 | . 43 84 . 62 67 338 . 146 249 . 86 891 29 27 . 58 70 118 845 1119 Core 1499 | . 20 12 . 27 . 167 . 38 60 . 23 593 15 12 . . 23 . 142 367 Absorbed by Shields 16 | . . . . . . . . . . . . 16 . . . . . . . . Ignored by Resistances 1144 | . 14 26 . 18 19 97 . 45 54 . 23 250 8 8 . 16 18 31 226 291 Regen/Repaired (Parts) 448 | . . . . . . 16 . 40 63 . 34 . 34 . 20 . . 22 219 . Core Remaining (%) 82 | 100 . . . 76 100 . . 70 . . . . 18 98 100 100 . 98 . 68 Volleys Fired 109 | . 6 3 . 5 . 18 . . 42 . 14 3 . 7 . 1 . . 2 8 Largest 2 | . 2 2 . 2 . 1 . . 1 . 1 1 . 1 . 1 . . 1 1 Hottest 90 | . 60 60 . 90 . 33 . . 50 . 43 43 . 45 . 45 . . 45 45 Shots Fired 125 | . 12 7 1 10 . 18 . . 42 . 14 3 . 7 . 1 . . 2 8 Gun 70 | . 12 7 1 10 . . . . 40 . . . . . . . . . . . Cannon 18 | . . . . . . 18 . . . . . . . . . . . . . . Launcher 37 | . . . . . . . . . 2 . 14 3 . 7 . 1 . . 2 8 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . 6 3 . . . 18 . . . . . . . . . . . . . . Thermal 21 | . 6 4 1 10 . . . . . . . . . . . . . . . . Explosive 37 | . . . . . . . . . 2 . 14 3 . 7 . 1 . . 2 8 Electromagnetic 40 | . . . . . . . . . 40 . . . . . . . . . . . Robot Hit Streak 12 | . 5 4 . 11 . 7 . . 12 . 4 7 . 10 . 4 . . 10 11 Robot Miss Streak 2 | . 1 2 . 1 . 2 . . 2 . . . . 1 . 2 . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 191 | . 7 4 . 8 . 38 . 20 33 . 8 8 19 25 2 2 2 . 2 13 Core Hits 190 | 1 3 2 . 3 . 19 . 4 20 . 6 8 7 64 1 10 1 . 18 23 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . . 3 . 1 1 . . 2 3 . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 1 . . . 2 3 . . . . . . . Melee Attacks 332 | . . . . . . 63 . 48 30 . 17 18 42 38 7 8 13 4 12 32 Impact 12 | . . . . . . 12 . . . . . . . . . . . . . . Slashing 320 | . . . . . . 51 . 48 30 . 17 18 42 38 7 8 13 4 12 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . . . . 9 . 13 2 . 4 . 9 11 1 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13675 | 1 78 48 . 93 . 1802 . 1587 1403 . 824 644 1098 3349 134 547 120 . 689 1258 Guns 849 | . 78 48 . 93 . . . . 630 . . . . . . . . . . . Cannons 308 | . . . . . . 308 . . . . . . . . . . . . . . Explosions 5451 | . . . . . . . . . 518 . 434 520 . 1930 . 495 . . 689 865 Melee 7020 | . . . . . . 1494 . 1587 209 . 390 124 1098 1419 134 52 120 . . 393 Ramming 47 | 1 . . . . . . . . 46 . . . . . . . . . . . Kinetic 357 | . 24 25 . . . 308 . . . . . . . . . . . . . . Thermal 617 | . 54 23 . 93 . . . . 244 . . . . 203 . . . . . . Explosive 5004 | . . . . . . . . . 274 . 434 520 . 1727 . 495 . . 689 865 Electromagnetic 630 | . . . . . . . . . 630 . . . . . . . . . . . Impact 276 | . . . . . . 276 . . . . . . . . . . . . . . Slashing 6744 | . . . . . . 1218 . 1587 209 . 390 124 1098 1419 134 52 120 . . 393 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | 2 2 2 2 2 . 1 5 7 . 4 5 5 5 . . 1 . 1 . 2 Average Corruption 3 | 2 2 2 2 2 . 1 2 5 . 4 4 5 5 . . 1 . 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 81 | 1 2 2 2 1 . 6 . 27 . . 11 4 19 . . 1 . . . 5 Message Errors 22 | . . 1 1 . . 2 . 6 . . 5 . 5 . . . . . . 2 Matter Fused 18 | . 1 . . 1 . 2 . 5 . . 3 1 4 . . . . . . 1 Heat Flow Errors 11 | . . . . . . 1 . 4 . . 1 1 3 . . . . . . 1 Energy Discharges 9 | . 1 . . . . . . 4 . . 1 . 3 . . . . . . . Data Loss (minor) 13 | 1 . . . . . 1 . 6 . . 1 1 1 . . 1 . . . 1 Data Loss (major) 5 | . . . . . . . . 2 . . . 1 2 . . . . . . . Misfires 2 | . . 1 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2287 | . . . . . . 248 . 690 71 . 147 57 407 459 . 30 20 . 10 148 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 159 | . . . . . . . . . 31 . 7 57 . 19 . 30 . . 10 5 Melee 2128 | . . . . . . 248 . 690 40 . 140 . 407 440 . . 20 . . 143 Knockbacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 370 | . . . . . . . . . 46 . 10 136 . . . . . . . 178 Shots 10 | . . . . . . . . . . . 1 3 . . . . . . . 6 Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . 15 . . 93 . 157 . 191 2 . 233 194 262 . . . . . . 204 Average Temperature 85 | . 10 . . 49 . 87 . 94 2 . 120 78 109 . . . . . . 100 Received Heat Transfer 434 | . . 20 . . 36 21 . 6 33 . 18 102 9 9 . 18 18 9 45 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 . . 2 . . . . . . . . . . . Impact Corruptions 5 | . . . . . . 5 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 673 | . 125 50 . 248 . . . . 150 . . . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Maximum Alert Level 5 | . . . . . . . . . 1 . . . . 2 1 . . 5 4 3 Low Security (%) 82 | 100 100 100 . 100 100 100 100 100 96 100 100 100 100 36 66 100 100 1 . . Level 1 2 | . . . . . . . . . 3 . . . . 13 33 . . . . . Level 2 4 | . . . . . . . . . . . . . . 49 . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . . 22 100 Level 4 2 | . . . . . . . . . . . . . . . . . . . 77 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 98 . . Peak Influence 1621 | . 71 16 . 65 18 85 49 62 205 15 53 132 61 582 216 198 73 1621 1411 1016 Initial 1100 | . . 16 . . 18 . 19 24 5 15 2 . 59 2 214 76 68 30 1100 777 Average 174 | . 38 6 . 37 8 18 33 9 71 11 18 28 19 348 192 151 53 1586 1191 919 Influence Increases 3906 | . 71 15 . 85 22 497 30 255 459 . 155 188 165 758 15 144 95 21 422 509 Destroy 0b10 Robot/C 980 | . 60 . . 60 . 80 . 20 100 . 40 60 . 220 . 100 . . 180 60 Destroy 0b10 Robot/NC 340 | . . . . . . 55 . 60 45 . 10 . 50 80 5 . 5 . . 30 Destroy Leader 136 | . 10 . . 10 . 24 . 10 16 . . . 2 22 . 10 . . 20 12 Successful Hack 59 | . . . . . 7 18 . 4 10 . . 8 . . . . . . 12 . Disable Machine 207 | . . . . . . . . 18 54 . 9 . . 108 . . . 18 . . Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . 50 Destroy Structure 904 | . 1 . . . . 35 . 23 69 . 36 45 23 298 10 34 30 3 60 237 Partial Spotted 360 | . . . . . 15 75 30 75 75 . . . 30 . . . 30 . 15 15 Lose Combat Pursuer 870 | . . 15 . 15 . 210 . 45 90 . 60 75 60 30 . . 30 . 135 105 Influence Decreases 4750 | . 20 66 . 30 77 430 58 281 417 50 160 56 290 257 354 173 172 33 911 915 Entered New Map 2132 | . . 35 . . 37 . 48 15 8 40 3 . 73 5 294 93 72 33 771 605 Time Decay 2337 | . 20 31 . 20 35 430 10 266 359 10 157 . 217 252 60 70 90 . 90 220 Lost Part 251 | . . . . 10 5 . . . 30 . . 56 . . . 10 . . 50 90 Lost Ally 30 | . . . . . . . . . 20 . . . . . . . 10 . . . Squads Dispatched 54 | . 1 . . . 4 11 . 7 9 . . . 5 7 . 2 1 . 2 5 Investigation 20 | . 1 . . . 2 4 . 3 3 . . . 3 3 . 1 . . . . Extermination 16 | . . . . . . 5 . 2 3 . . . 1 1 . 1 . . 1 2 Reinforcement 12 | . . . . . 2 2 . 2 2 . . . 1 . . . 1 . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . 1 . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Distress Signals 21 | . . 2 . . 1 6 . 1 2 . . . 1 3 . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 242 | . 5 15 . 4 9 30 2 6 19 5 7 25 7 22 1 11 9 9 24 32 Peak Tracking Total 20 | . 2 6 . 3 7 7 2 2 6 5 4 20 5 8 1 5 7 8 9 16 Tactical Retreats 41 | . . 4 . 1 . 9 . 3 5 . 2 1 2 2 . . 1 . 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Traps Triggered 16 | . . . . . 1 2 . 2 2 . 2 2 1 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Machines Disabled 25 | . . . . . . . . 2 6 . 1 . . 12 . . . 2 . 2 Max in Single Turn 6 | . . . . . . . . 1 6 . 1 . . 5 . . . 1 . 2 Garrison Access 5 | . . . . . . . . . 1 . . . 1 1 1 . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Machines Accessed 69 | . 1 . 2 . 2 6 . 8 15 . 4 1 12 6 2 2 2 . 5 1 Terminals 36 | . 1 . . . 2 1 . 4 8 . 1 1 6 3 . 2 2 . 4 1 Fabricators 17 | . . . . . . 4 . 3 4 . . . 4 2 . . . . . . Repair Stations 8 | . . . . . . 1 . 1 2 . 2 . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . 1 . 1 1 1 . . . 1 . Total Hacks 159 | . 3 . 2 . 6 20 . 28 30 . 7 1 28 13 3 6 4 . 7 1 Successful 120 | . 1 . 2 . 1 11 . 20 25 . 5 1 25 13 3 4 3 . 5 1 Failed 39 | . 2 . . . 5 9 . 8 5 . 2 . 3 . . 2 1 . 2 . Catastrophic 6 | . 1 . . . 1 1 . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 3 . 1 . 6 11 . 12 15 . 2 1 14 7 . 6 4 . 3 . Terminals 71 | . 3 . . . 6 2 . 8 14 . 2 1 13 5 . 6 4 . 6 1 Fabricators 61 | . . . . . . 15 . 16 11 . . . 12 7 . . . . . . Repair Stations 19 | . . . . . . 3 . 4 4 . 4 . 2 . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . 1 . 1 1 1 . . . 1 . Terminal Hacks 39 | . 1 . 2 . 1 . . 2 8 . . 1 9 4 . 4 2 . 4 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 5 | . . . . . 1 . . . 3 . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 3 . Level Access Points 4 | . . . . . . . . 1 . . . . 1 1 . 1 . . . . Branch Access Points 5 | . 1 . . . . . . . 1 . . . . . . 1 1 . 1 . Machine Index 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 5 | . . . . . . . . . 2 . . . 2 1 . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . 1 1 . 1 . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 36 | . . . . . . 5 . 11 7 . . . 8 5 . . . . . . Network Status 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . Load Schematic 20 | . . . . . . 4 . 6 3 . . . 5 2 . . . . . . Build 13 | . . . . . . . . 5 3 . . . 3 2 . . . . . . Repair Station Hacks 17 | . . . . . . 2 . 4 4 . 3 . 2 . 2 . . . . . Scan Component 8 | . . . . . . 1 . 2 2 . 1 . 1 . 1 . . . . . Repair 8 | . . . . . . 1 . 2 2 . 1 . 1 . 1 . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 . 1 . 1 1 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Seal Access 5 | . . . . . . . . . 1 . . . 1 1 1 . . . 1 . Unauthorized Hacks 22 | . . . . . . 4 . 3 5 . 1 . 5 3 . . 1 . . . Terminals 7 | . . . . . . 1 . 1 1 . 1 . 1 1 . . 1 . . . Assimilate 6 | . . . . . . . . 1 1 . 1 . 1 1 . . 1 . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 3 . 2 4 . . . 4 2 . . . . . . Prioritize 8 | . . . . . . . . 1 3 . . . 2 2 . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . Recompile 6 | . . . . . . 3 . 1 . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . 1 . 1 . . . . . 1 1 . 1 . . . Used 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Hacking Detections 42 | . 1 . . . 2 4 . 4 11 . 1 1 5 5 1 2 2 . 2 1 Full Trace Events 13 | . 1 . . . 1 1 . 2 3 . . . 1 3 . 1 . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . 2 . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . 3 . . . 1 . . . . . . . Parts Built 13 | . . . . . . . . 5 3 . . . 3 2 . . . . . . Authchips 6 | . . . . . . . . 4 . . . . 2 . . . . . . . Time 442 | . . . . . . . . 126 185 . . . 72 59 . . . . . . Total Part Build Rating 48 | . . . . . . . . 15 14 . . . 9 10 . . . . . . Parts Repaired 8 | . . . . . . 1 . 2 2 . 1 . 1 . 1 . . . . . Time 270 | . . . . . . 70 . 70 50 . 35 . 23 . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Total Allies 9 | . . . . . . . . 1 4 . 1 . 1 1 . . 1 . . . Largest Group 2 | . . . . . . . . 1 2 . . . . 1 . . 1 . . . Highest-Rated Group 74 | . . . . . . . . 10 74 . . . . 21 . . 26 . . . Highest-Rated Ally 37 | . . . . . . . . 10 37 . . . . 21 . . 26 . . . Total Orders 6 | . . . . . . . . 1 1 . 1 . 1 1 . . 1 . . . STAY 6 | . . . . . . . . 1 1 . 1 . 1 1 . . 1 . . . Ally Attacks 9 | . . . . . . . . . 9 . . . . . . . . . . . Total Damage 156 | . . . . . . . . . 156 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Active Infowar (turns) 5363 | . . . . . . 745 29 913 1063 28 424 89 400 548 120 149 190 80 183 402 Terrain 96 | . . . . . . 93 . 1 . . . . 2 . . . . . . . Structural 5268 | . . . . . . 652 29 913 1063 28 424 89 398 548 120 149 190 80 183 402 Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Turns Passed 6704 | 22 69 130 117 43 102 1165 29 913 1081 28 424 155 700 548 120 149 190 80 183 456 Spaces Moved 12789 | 35 109 299 289 52 286 2192 91 1469 1822 80 872 235 1364 1125 288 384 445 224 355 773 Core 73 | 35 37 . . 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12716 | . 72 299 289 51 286 2192 91 1469 1822 80 872 235 1364 1125 288 384 445 224 355 773 Fastest Speed 25 | 50 40 40 40 37 29 32 32 32 32 32 26 26 32 27 25 25 29 29 29 30 Average Speed 32 | 50 43 40 40 38 32 32 32 32 32 32 34 31 32 29 25 26 29 29 30 35 Slowest Speed 97 | 50 50 40 40 50 37 32 32 97 32 32 97 35 35 32 27 29 29 29 37 40 Overloaded Moves 84 | . . . . . 1 . . . . . 9 58 . . . . . . . 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . 1 4 . 1 5 5 . . 8 . 4 14 . 5 . . 2 1 . 23 Potential Cave-ins 19 | . . . . . . . . . . . . . . . . . . . . 19 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 28 59 61 8 22 61 71 36 47 84 19 44 35 32 12 17 13 25 16 26 Regions Visited 20 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . . . 1 . . 1 . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 239 | . . . . . . 35 . 23 25 . 32 11 23 16 5 7 10 1 10 41 Terrain Destroyed 763 | . . . . . . 35 . 23 75 . 194 62 23 150 5 29 10 1 19 137 Melee 195 | . . . . . . 35 . 23 25 . 11 11 23 16 5 7 10 1 10 18 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 567 | . . . . . . . . . 49 . 183 51 . 134 . 22 . . 9 119 Terrain Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Fac Fac Res Res Qua Acc Com Total 14555 | 38 116 298 290 62 291 2508 90 1819 2222 81 946 271 1546 1257 319 415 480 230 402 874 Wait 1181 | . . . . . . 215 . 278 310 2 41 7 120 71 22 15 23 . 11 66 Move 12638 | 34 106 290 288 49 275 2182 90 1468 1807 79 864 212 1363 1115 287 383 440 221 354 731 Hop 60 | . 1 4 . 1 5 5 . . 7 . 4 8 . 4 . . 2 1 . 18 Pick Up 25 | 3 . 1 . 3 3 2 . . 3 . . . 2 4 . 1 1 1 . 1 Fast Attach 71 | . 1 . . 2 2 11 . 14 10 . 3 . 14 8 1 1 . 1 . 3 Attach 27 | . 2 . . 2 1 1 . . 1 . 1 3 2 3 1 1 . . 3 6 Detach 15 | . . . 2 . . 3 . . . . 1 2 . . . . 1 . 1 5 Swap 11 | . . . . . 1 1 . 3 3 . . . . 2 1 . . . . . Drop 44 | . . . . . 4 7 . 8 8 . 1 . 3 5 . 2 . 2 1 3 Fire 109 | . 6 3 . 5 . 18 . . 42 . 14 3 . 7 . 1 . . 2 8 Melee 332 | . . . . . . 63 . 48 30 . 17 18 42 38 7 8 13 4 12 32 Ram 2 | 1 . . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . . . . . 18 . . . 3 . . 18 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Sto / *Low) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Sto / *Low) -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 7 exits: *Fac x4 / *Low x2 / *Ext) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 92 | -10/Materials | Entered Mines 93 | -10/Mines | Assembled infested the area 100 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 153 | -10/Mines | Discovered new exit (range 9) 220 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 220 | -10/Mines | Discovered new exit (range 5) 222 | -10/Mines | Entered Exiles 233 | -10/Exiles | Met 8R-AWN 240 | -10/Exiles | Met EX-HEX 251 | -10/Exiles | Met EX-BIN 256 | -10/Exiles | Aligned with FarCom system 256 | -10/Exiles | Given EX-Vault access code 265 | -10/Exiles | Opened EX-Vault 302 | -10/Exiles | Build established: Mutant 305 | -10/Exiles | Warned to stay clear of 0b10 Research branches 318 | -10/Exiles | Met EX-DEC 322 | -10/Exiles | Learned location of Zion (-7) 336 | -10/Exiles | Discovered new exit (range 10) 339 | -10/Exiles | Entered Mines 340 | -9/Mines | Learned location of Storage (-7) 343 | -9/Mines | Discovered new exit (range 5) 382 | -9/Mines | Entered Materials 382 | -8/Materials | Evolved 4 slots: Utility x4 480 | -8/Materials | Discovered new exit (range 11) 483 | -8/Materials | Identified exit to Factory 484 | -8/Materials | Entered Factory 484 | -7/Factory | Evolved 2 slots: Utility x2 485 | -7/Factory | Identified exit to Storage 700 | -7/Factory | Build established: Sprinter 784 | -7/Factory | Allied Derelicts emerged from ambush trap array 1009 | -7/Factory | Discovered new exit (range 14) 1073 | -7/Factory | Discovered new exit (range 15) 1147 | -7/Factory | Discovered new exit (range 9) 1345 | -7/Factory | Repaired Cld. VTOL Module 1634 | -7/Factory | Build established: Hacker-Sprinter 1649 | -7/Factory | Manually triggered Chute Trap 1649 | -7/Factory | Sucked down chute 1649 | -7/Factory | Entered Waste 1656 | -7/Waste | Spotted C-40 Crusher 1658 | -7/Waste | Spotted C-40 Crusher 1659 | -7/Waste | Spotted C-40 Crusher 1659 | -7/Waste | Spotted C-40 Crusher 1661 | -7/Waste | Spotted C-40 Crusher 1664 | -7/Waste | EMP discharged 1673 | -7/Waste | Discovered new exit (range 11) 1678 | -7/Waste | Identified exit to Factory 1678 | -7/Waste | Entered Factory 1689 | -7/Factory | Discovered new exit (range 6) 1690 | -7/Factory | Identified exit to Factory 1900 | -7/Factory | Fabricated Hacking Suite (x1) 1924 | -7/Factory | Discovered new exit (range 15) 1928 | -7/Factory | Identified exit to Lower Caves 1986 | -7/Factory | Fabricated Hacking Suite (x1) 2041 | -7/Factory | Fabricated Hacking Suite (x1) 2095 | -7/Factory | Fabricated Hacking Suite (x1) 2156 | -7/Factory | Fabricated Hacking Suite (x1) 2270 | -7/Factory | Discovered exit to Factory (range 15) 2318 | -7/Factory | Repaired Cld. VTOL Module 2354 | -7/Factory | Repaired Cld. VTOL Module 2370 | -7/Factory | Allied Derelicts emerged from ambush trap array 2474 | -7/Factory | Discovered exit to Storage (range 8) 2591 | -7/Factory | Entered another Factory area 2591 | -6/Factory | Evolved 2 slots: Utility x2 2633 | -6/Factory | Garrison activated, responded to threat 2641 | -6/Factory | Build established: Wizard-Sprinter 2878 | -6/Factory | Identified exit to Lower Caves 2878 | -6/Factory | Identified exit to Extension 2947 | -6/Factory | Repaired Shock Rifle 3030 | -6/Factory | Fabricated Exp. Targeting Computer? 3189 | -6/Factory | Discovered new exit (range 16) 3321 | -6/Factory | Repaired Shock Rifle 3420 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 3493 | -6/Factory | Found Prototype Launcher 3493 | -6/Factory | Identified Scatter Rocket Array 3576 | -6/Factory | Discovered new exit (range 15) 3581 | -6/Factory | Identified exit to Factory 3650 | -6/Factory | Fabricated Rocket Array? 3672 | -6/Factory | Sucked down chute 3672 | -6/Factory | Entered Waste 3681 | -6/Waste | Spotted C-40 Crusher 3683 | -6/Waste | Spotted C-40 Crusher 3686 | -6/Waste | Spotted C-40 Crusher 3687 | -6/Waste | EMP discharged 3688 | -6/Waste | Spotted C-40 Crusher 3691 | -6/Waste | Spotted C-40 Crusher 3692 | -6/Waste | Spotted C-40 Crusher 3693 | -6/Waste | Discovered new exit (range 11) 3699 | -6/Waste | Identified exit to Factory 3700 | -6/Waste | Entered Factory 3951 | -6/Factory | Repaired Cld. VTOL Module 4124 | -6/Factory | Identified exit to Garrison 4124 | -6/Factory | Entered Garrison 4190 | -6/Garrison | Spotted Striker 4205 | -6/Garrison | Garrison Relay disabled 4218 | -6/Garrison | Spotted Executioner 4236 | -6/Garrison | Core integrity fell below 50% 4242 | -6/Garrison | Triggered checkpoint 4244 | -6/Garrison | Discovered new exit (range 36) 4244 | -6/Garrison | Discovered new exit (range 49) 4244 | -6/Garrison | Discovered new exit (range 44) 4260 | -6/Garrison | Triggered checkpoint 4264 | -6/Garrison | Installed Relay Interface Framework 4279 | -6/Garrison | Identified exit to Factory 4279 | -6/Garrison | Entered Factory 4296 | -6/Factory | Lost 8 parts (1p1n4u2w) 4308 | -6/Factory | Discovered exit to Factory (range 9) 4467 | -6/Factory | Core integrity fell below 20% 4702 | -6/Factory | Fabricated Hacking Suite (x1) 4722 | -6/Factory | Fabricated Hacking Suite (x1) 4768 | -6/Factory | Repaired Cld. VTOL Module 4833 | -6/Factory | Fabricated Hacking Suite (x1) 4896 | -6/Factory | Discovered exit to Lower Caves (range 9) 4923 | -6/Factory | Discovered exit to Extension (range 15) 4961 | -6/Factory | Discovered exit to Lower Caves (range 15) 4979 | -6/Factory | Entered another Factory area 4979 | -5/Factory | Evolved 2 slots: Propulsion x2 5027 | -5/Factory | Fabricated Rocket Array (x1) 5042 | -5/Factory | Discovered new exit (range 16) 5046 | -5/Factory | Identified exit to Upper Caves 5055 | -5/Factory | Garrison activated, responded to threat 5385 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 5425 | -5/Factory | Identified exit to Factory 5527 | -5/Factory | Entered another Factory area 5527 | -4/Factory | Evolved 2 slots: Propulsion x2 5589 | -4/Factory | Repaired Xenon Bombardment Thruster 5643 | -4/Factory | Discovered new exit (range 5) 5647 | -4/Factory | Identified exit to Research 5647 | -4/Factory | Entered Research 5647 | -3/Research | Evolved 2 slots: Utility x2 5677 | -3/Research | Identified exit to Armory 5677 | -3/Research | Identified exit to Testing 5677 | -3/Research | Hacking Suite fried by hacking feedback 5750 | -3/Research | Identified exit to Research 5796 | -3/Research | Entered another Research area 5796 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5824 | -2/Research | Identified exit to Quarantine 5967 | -2/Research | Spotted B-90 Cyclops 5986 | -2/Research | Entered Quarantine 5987 | -2/Quarantine | Maximum security lockdown engaged 6031 | -2/Quarantine | Discovered new exit (range 13) 6039 | -2/Quarantine | Found Alien Reactor 6052 | -2/Quarantine | Found Alien Slashing Weapon 6052 | -2/Quarantine | Identified Sigix Broadsword 6066 | -2/Quarantine | Identified exit to Access 6066 | -2/Quarantine | Entered Access 6066 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6085 | -1/Access | Identified exit to Command 6139 | -1/Access | Spotted B-99 Colossus 6193 | -1/Access | Garrison activated, responded to threat 6207 | -1/Access | Spotted B-99 Colossus 6221 | -1/Access | Destroyed 9 combat bots 6249 | -1/Access | Entered Command 6257 | -1/Command | Lost 5 parts (1n3u1w) 6314 | -1/Command | Disengaged cave seal 6382 | -1/Command | Phase Generator disabled 6499 | -1/Command | First assault squad dispatched 6569 | -1/Command | Build established: Hacker-Mutant 6626 | -1/Command | Crushed by falling debris 6648 | -1/Command | Identified Matter Drive 6657 | -1/Command | Lost 3 parts (1n2u) 6659 | -1/Command | Met MAIN.C 6699 | -1/Command | Spotted Combat Programmer 6705 | -1/Command | Interfaced with 0b10 Conduit 6705 | *** | Assimilated 0b10! Last Messages --------------- It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. The unstable cave ceiling collapses. Drone sends a signal. System corrupted: Matter fused (-10). Field Propulsion Array destroyed. Interfacing with system... Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ############################################# | | ############################################# | | ############################################# | | ############################################# | | ############################################# | | ################################################## | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ###########""""""" """" ############### | | ###########"" "" ############### | | ###########""""" "" ############### | | ###########""""""""""" + MMM | | ###########" " """ + MMM | | +### #####"" """""" ; MMM | | "T #####"" """""" ############### | | "" ##### " """""" ############### | | ##### " "" ############### | | #### ##### " " ""############### | | ##### ######""""""""" """""""############### | | # #####"" @"""""""""############### | | # ##### """""""""""############### | | # ##### " " " " ############### | | # ##### " " " " ############### | | # """ " " " """" " ############### | | + """ """ " " """" ############### | | # """ " " " " ############### | | " # ##### """""""""" " ############### | | " # ##### " """ " """"""""############### | | # ##### """ " " " ############### | | # ######################################### | | # ######################################### | | # ######################################### | | ##### ######################################### | | ##### ######################################### | | ######################################### | | ######################################### | | ################################# | | T################################# | | #######"""################################## | | #######"""################################## | | #### ################################# | | #### ################################# | | #### #### ################################# | | ### ### ################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 24 Offensive Hacking 100 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Adv. Targeting Computer | -6/Factory | Hacked Exp. Targeting Computer | -6/Factory | Hacked Rocket Array | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory | Authchip Exp. Targeting Computer | x1 | -6/Factory Exp. Targeting Computer | x1 | -6/Factory Rocket Array | x1 | -6/Factory Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Rocket Array | x1 | -5/Factory Nuclear Pulse Array | x1 | -5/Factory Repaired ---------- Cld. VTOL Module | 73% | -7/Factory Cld. VTOL Module | 61% | -7/Factory Cld. VTOL Module | 71% | -7/Factory Shock Rifle | 69% | -6/Factory Shock Rifle | 16% | -6/Factory Cld. VTOL Module | 43% | -6/Factory Cld. VTOL Module | 43% | -6/Factory Xenon Bombardment Thruster | 33% | -4/Factory Alien Tech Used ----------------- Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterFireNanovents Manual? 0 Play Time 01:41:24 Cumulative 191.1 hours Start 2025.05.23 @ 15:23:56 End 2025.05.23 @ 18:02:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 190 Rogue 18 Adventurer 161 Explorer 11 Win Type 4 Total 49 Types 13/0/14/2/10/0/4/1/0/5 Lore% 47 Gallery% 47 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 46b3242c-67b3-47ff-a5b1-0290de6e7272