Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 18:49:50

Player: Bt-7274

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (49)      245
Value Destroyed (1384)     1384
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1181)               1181
              TOTAL SCORE: 9170

 Bonus
-------
Follower Combat Kills      181
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     84/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -4/Warlord

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (10) -----
   Advanced Visual Processing Unit
   Improved Signal Interpreter
>           --- WEAPON (2) -------
            Backup Laser III
>           --- INVENTORY (5) ----
      Light Particle Reactor
  Makeshift System Shield
  Makeshift System Shield
  Makeshift System Shield
            Phase Gun

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
           Backup Power III
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
           Backup Propulsion III
           Backup Propulsion III
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Wardrone Bay
>          --- WEAPON -----------
           Backup Laser III
           Lance
>          --- INVENTORY --------
     Light Particle Reactor
  Advanced ECM Suite
           Phase Gun
           Great Axe
[Rating: 147]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Fusion Compressor
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Improved VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Slots Evolved              12   | .   .   2   .   .   4   2   2   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   1   2   1   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             92   | 9   2   6   24  .   15  2   5   2   1   11  3   5   1   .   6   
  Power                    18   | 1   1   .   6   .   4   1   1   .   .   2   .   1   .   .   1   
    Engine                 14   | 1   1   .   6   .   4   1   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               25   | 2   .   2   7   .   5   .   2   .   .   1   1   2   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Wheel                  8    | 2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   4   .   5   .   2   .   .   1   .   2   .   .   .   
  Utility                  26   | 2   .   2   3   .   4   1   1   1   .   7   1   2   1   .   1   
    Device                 9    | 1   .   .   .   .   2   .   .   1   .   1   1   2   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   1   .   2   1   .   .   .   6   .   .   1   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 4   1   2   8   .   2   .   1   1   1   1   1   .   .   .   1   
    Energy Gun             9    | 1   .   1   5   .   .   .   .   .   .   1   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 3   .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   6   .   1   .   .   .   .   1   1   .   .   .   1   
Parts Lost                 45   | .   .   2   8   .   2   5   .   9   .   6   .   2   .   6   5   
  Power                    9    | .   .   .   1   .   1   2   .   1   .   1   .   .   .   1   2   
  Propulsion               13   | .   .   1   2   .   .   .   .   3   .   1   .   1   .   3   2   
  Utility                  12   | .   .   .   2   .   1   1   .   3   .   2   .   1   .   2   .   
  Weapon                   11   | .   .   1   3   .   .   2   .   2   .   2   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   2   2   .   1   5   .   9   .   3   .   2   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   100 87  80  77  89  79  64  70  30  46  31  50  44  39  45  
  Engine                   8    | .   14  11  10  11  14  11  5   4   .   .   .   .   .   .   8   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Wheel                    5    | .   28  20  12  .   .   .   .   .   .   .   .   .   .   .   2   
  Flight                   12   | .   .   .   2   22  28  26  29  27  11  12  10  21  15  12  .   
  Device                   7    | .   14  11  7   .   14  11  5   7   5   7   7   13  10  8   3   
  Storage                  3    | .   14  11  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                10   | .   .   .   3   11  14  19  17  16  11  12  10  10  12  15  11  
  Hackware                 3    | .   .   .   9   11  .   .   4   4   .   .   .   .   .   .   .   
  Protection               1    | .   .   11  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               6    | .   .   5   18  11  .   .   .   .   .   3   3   .   .   .   4   
  Ballistic Gun            4    | .   24  10  .   11  14  10  .   4   .   .   .   .   .   .   .   
Peak Build Rating          147  | 9   9   13  20  18  39  41  43  48  22  67  35  45  39  39  147 
  Average Rating           43   | 7   8   10  16  18  35  38  38  42  18  40  25  41  35  31  114 
  On Entrance              22   | .   9   9   13  18  18  37  31  43  17  22  17  35  32  39  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  14  19  23  9   17  15  13  16  4   27  7   13  12  12  59  
  Greatest Support         50   | 32  32  32  26  10  26  26  31  31  10  23  10  30  25  25  50  
  Greatest Overweight (x)  5    | .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   5   5   5   3   3   3   4   5   4   4   4   5   
  Average Carried          4    | 4   7   7   6   5   4   4   3   2   2   2   4   1   1   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   8   5   5   5   4   3   3   2   4   4   1   4   4   5   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 30% | Sprinter
 29% | Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -9/Recycling
           Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Extension
           Sprinter | -5/Cetus
             Mutant | -4/Factory
             Mutant | -4/Waste
           Sprinter | -4/Factory
           Sprinter | -4/Upper Caves
             Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Warlord

 Resources                      | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  Cet  Fac  Was  Fac  Upp  Upp  War  
Matter Collected           1328 | 330  52   108  237  23   211  44   14   .    .    .    .    .    106  36   167  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2165 | 194  117  136  1079 55   121  42   14   .    .    .    .    .    .    .    407  
  Parts                    127  | 14   7    10   61   2    4    3    2    .    .    .    .    .    .    .    24   
Haulers Intercepted        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Combat Hostiles Destroyed  28   | .   3   3   18  1   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     27   | .   3   2   18  1   3   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   1   1   4   .   1   .   1   .   .   .   .   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    14   | .   3   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   3   6   1   1   .   .   .   .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | 2   3   2   3   1   1   1   1   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   3   2   3   1   1   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  Cet  Fac  Was  Fac  Upp  Upp  War  
Hostile Shots Fired        571  | .    11   28   87   2    56   50   26   72   .    36   .    38   .    50   115  
  Missed                   215  | .    3    4    27   .    27   24   17   30   .    8    .    24   .    20   31   
Damage Taken               6742 | .    87   357  918  28   342  407  135  720  .    904  .    260  .    456  2128 
  Core                     1928 | .    .    28   200  13   55   167  28   267  .    510  .    98   .    309  253  
  Absorbed by Shields      8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  100  .    .    39   92   80   .    .    70   .    .    .    .    .    .    
Volleys Fired              134  | 10   8    12   78   1    10   5    2    6    .    2    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    2    2    1    1    .    1    .    .    .    .    .    
  Hottest                  112  | 40   40   80   112  68   73   51   30   30   .    7    .    .    .    .    .    
Shots Fired                233  | 20   16   23   132  2    20   10   2    6    .    2    .    .    .    .    .    
  Gun                      217  | 20   16   15   131  2    20   10   2    1    .    .    .    .    .    .    .    
  Cannon                   8    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    1    .    .    .    .    5    .    2    .    .    .    .    .    
  Kinetic                  93   | 20   16   18   8    1    17   10   2    1    .    .    .    .    .    .    .    
  Thermal                  119  | .    .    .    119  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    5    5    1    3    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 5    5    10   28   5    17   5    1    4    .    1    .    .    .    .    .    
  Robot Miss Streak        4    | 3    2    1    4    .    3    4    1    1    .    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           167  | 9    9    19   90   2    20   7    1    3    .    1    .    .    .    .    6    
  Core Hits                85   | 7    6    7    36   2    16   6    1    .    .    .    .    .    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    2    
    Burn                   6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2989 | 99   96   287  1526 33   378  103  22   .    .    .    .    2    .    .    443  
  Guns                     2412 | 99   96   156  1525 33   378  103  22   .    .    .    .    .    .    .    .    
  Cannons                  124  | .    .    124  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    443  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    443  
  Ramming                  10   | .    .    7    1    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  973  | 99   96   224  47   14   368  103  22   .    .    .    .    .    .    .    .    
  Thermal                  1428 | .    .    .    1428 .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          135  | .    .    56   50   19   10   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 443  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    443  
Highest Corruption         2    | .    .    .    .    .    1    .    .    .    .    2    2    2    2    2    2    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    2    2    2    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    2    .    .    .    .    2    1    2    4    1    1    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Matter Fused           6    | .    .    .    .    .    2    .    .    .    .    1    1    1    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            127  | .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    93   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    93   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    .    3    69   .    .    .    .    .    .    .    .    1    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             4    | .    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        393  | .    12   35   393  14   45   12   .    5    .    .    .    20   85   .    .    
  Average Temperature      75   | .    6    12   89   13   13   5    .    3    .    .    .    11   85   .    .    
  Received Heat Transfer   1092 | .    48   126  336  9    72   63   .    60   .    147  .    42   .    9    180  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3589 | .    .    .    3589 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Peak Influence             481  | 30  89  152 202 51  226 481 280 148 71  174 105 89  .   .   .   
  Initial                  235  | .   19  37  70  22  50  39  235 107 56  39  60  59  .   .   .   
  Average                  103  | 16  41  86  86  12  141 160 202 58  59  91  74  69  .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         83   | 100 100 100 99  100 67  70  31  100 100 100 100 100 .   .   .   
  Level 1                  16   | .   .   .   .   .   32  21  68  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   2   .   .   3   1   2   .   1   .   .   .   .   .   
  Investigation            4    | .   1   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Distress Signals           9    | .   .   .   4   .   .   1   .   1   1   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   5   4   31  1   10  35  12  23  5   10  5   17  3   13  15  
  Peak Tracking Total      16   | .   3   2   4   1   3   12  10  15  5   6   5   16  9   7   13  
  Tactical Retreats        19   | .   .   .   1   .   1   6   1   1   .   4   .   1   .   4   .   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Traps Triggered            6    | .   .   .   .   .   .   .   1   2   .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   10  

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Machines Disabled          5    | .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Machines Accessed          41   | .   4   .   9   5   4   1   2   10  .   1   .   .   .   .   5   
  Terminals                32   | .   4   .   8   5   2   1   2   10  .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                91   | .   7   .   21  8   6   1   3   30  .   2   .   .   .   .   13  
  Successful               41   | .   .   .   8   4   2   .   1   13  .   .   .   .   .   .   13  
  Failed                   50   | .   7   .   13  4   4   1   2   17  .   2   .   .   .   .   .   
    Catastrophic           12   | .   3   .   3   .   3   .   1   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   5   .   14  5   3   1   2   8   .   .   .   .   .   .   2   
  Terminals                71   | .   7   .   19  8   3   1   3   30  .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   .   .   8   4   .   .   1   13  .   .   .   .   .   .   13  
  Record                   10   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   8   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Open Door                7    | .   .   .   3   .   .   .   1   2   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   4   .   6   3   3   .   1   5   .   1   .   .   .   .   .   
  Full Trace Events        7    | .   2   .   1   1   .   .   1   1   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Total Allies               12   | .   .   .   .   .   4   .   .   7   .   .   1   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   4   .   .   7   .   .   1   .   .   .   .   
  Highest-Rated Group      221  | .   .   .   .   .   116 .   .   221 .   .   46  .   .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   30  .   .   39  .   .   46  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   1   .   .   30  .   .   2   .   .   .   2   
  Total Damage             1036 | .   .   .   .   .   32  .   .   745 .   .   74  .   .   .   185 
  Kills                    9    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac Ext Cet Fac Was Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  Cet  Fac  Was  Fac  Upp  Upp  War  
Turns Passed               5145 | 175  227  130  1108 273  479  270  593  149  107  272  46   36   169  128  983  
Spaces Moved               6625 | 121  183  67   589  725  907  934  382  423  96   381  117  106  517  377  700  
  Core                     287  | 1    .    .    5    .    .    .    .    .    .    .    .    .    .    36   245  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Wheels                   1087 | 120  183  67   407  .    .    .    .    .    .    .    .    .    .    .    310  
  Hover                    137  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  
  Flight                   5106 | .    .    .    177  725  907  934  382  423  96   381  117  106  517  341  .    
  Fastest Speed            23   | 50   100  80   37   37   26   26   23   23   32   32   32   27   30   30   50   
  Average Speed            49   | 99   100  90   79   37   26   26   23   24   32   64   32   27   30   33   127  
  Slowest Speed            316  | 100  100  100  300  37   34   26   26   35   32   105  32   32   30   50   316  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            83   | .    .    .    2    12   13   19   7    20   .    2    .    6    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 5    31   7    56   86   26   29   12   76   23   15   76   5    79   67   87   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    .    .    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    15   .    .    .    .    1    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  AOE                      15   | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -4   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Ext  Cet  Fac  Was  Fac  Upp  Upp  War  
Total                      8136 | 154  213  112  1092 715  1111 931  875  444  171  400  124  107  529  375  783  
  Wait                     1262 | 3    16   22   381  .    175  8    494  25   75   .    .    .    9    1    53   
  Move                     6458 | 120  182  66   585  700  883  896  368  387  95   377  116  95   516  372  700  
  Hop                      71   | .    .    .    1    12   10   18   6    15   .    2    .    5    .    2    .    
  Pick Up                  40   | 10   2    3    4    1    6    1    .    1    .    2    2    .    3    .    5    
  Fast Attach              56   | 6    1    2    14   .    7    1    4    1    .    11   3    1    1    .    4    
  Attach                   19   | 1    .    3    4    .    1    1    1    1    1    .    .    4    .    .    2    
  Detach                   6    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    3    
  Swap                     17   | 2    1    1    6    .    7    .    .    .    .    .    .    .    .    .    .    
  Drop                     56   | 2    3    1    18   1    12   1    .    .    .    4    3    1    .    .    10   
  Fire                     134  | 10   8    12   78   1    10   5    2    6    .    2    .    .    .    .    .    
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Ram                      3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    7 | -11/Scrapyard  | Discovered new exit (range 16)
  176 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  390 | -10/Materials  | Discovered new exit (range 14)
  403 | -10/Materials  | Entered another Materials area
  403 | -9/Materials   | Evolved 2 slots: Utility x2
  424 | -9/Materials   | Discovered new exit (range 16)
  487 | -9/Materials   | Discovered new exit (range 15)
  533 | -9/Materials   | Entered Storage
  800 | -9/Storage     | Build established: Scavenger-Mutant
 1414 | -9/Storage     | Core integrity fell below 50%
 1618 | -9/Storage     | Identified exit to Recycling
 1639 | -9/Storage     | Used back door to open Recycling access
 1641 | -9/Storage     | Entered Recycling
 1786 | -9/Recycling   | Discovered new exit (range 14)
 1914 | -9/Recycling   | Entered Factory
 1914 | -7/Factory     | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 2304 | -7/Factory     | Fabricated L-41 Fighter (x3)
 2392 | -7/Factory     | Discovered new exit (range 7)
 2393 | -7/Factory     | Entered another Factory area
 2393 | -6/Factory     | Evolved 2 slots: Utility x2
 2619 | -6/Factory     | Spotted B-75 Beast
 2639 | -6/Factory     | Lost 5 parts (2p1u2w)
 2658 | -6/Factory     | Discovered new exit (range 19)
 2663 | -6/Factory     | Identified exit to Factory
 2663 | -6/Factory     | Entered another Factory area
 2663 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2907 | -5/Factory     | Build established: Sprinter
 3255 | -5/Factory     | Discovered new exit (range 6)
 3256 | -5/Factory     | Identified exit to Extension
 3256 | -5/Factory     | Entered Extension
 3279 | -5/Extension   | Rescued a captive Derelict
 3279 | -5/Extension   | Rescued a captive Derelict
 3282 | -5/Extension   | Identified exit to Factory
 3288 | -5/Extension   | Rescued a captive Derelict
 3288 | -5/Extension   | Rescued a captive Derelict
 3311 | -5/Extension   | Spotted B-75 Beast
 3314 | -5/Extension   | Spotted B-75 Beast
 3379 | -5/Extension   | System Shield fried by hacking feedback
 3402 | -5/Extension   | Discovered new exit (range 6)
 3403 | -5/Extension   | Identified exit to Cetus
 3405 | -5/Extension   | Entered Cetus
 3415 | -5/Cetus       | Spotted Cetus Guard
 3429 | -5/Cetus       | Lost 9 parts (1p3n3u2w)
 3487 | -5/Cetus       | Spotted Cetus Guard
 3489 | -5/Cetus       | Spotted Cetus Guard
 3489 | -5/Cetus       | Spotted Cetus Guard
 3494 | -5/Cetus       | Discovered exit to Factory (range 19)
 3512 | -5/Cetus       | Entered Factory
 3512 | -4/Factory     | Evolved 2 slots: Utility x2
 3711 | -4/Factory     | Lost 3 parts (1n2u)
 3779 | -4/Factory     | Lost 3 parts (1p2w)
 3784 | -4/Factory     | Sucked down chute
 3784 | -4/Factory     | Entered Waste
 3785 | -4/Waste       | Met a frightened Derelict
 3801 | -4/Waste       | Spotted C-40 Crusher
 3801 | -4/Waste       | Spotted C-40 Crusher
 3803 | -4/Waste       | Spotted C-40 Crusher
 3812 | -4/Waste       | Spotted C-40 Crusher
 3812 | -4/Waste       | Spotted C-40 Crusher
 3817 | -4/Waste       | Spotted C-40 Crusher
 3826 | -4/Waste       | Discovered new exit (range 12)
 3829 | -4/Waste       | Identified exit to Factory
 3830 | -4/Waste       | Entered Factory
 3862 | -4/Factory     | Discovered new exit (range 14)
 3865 | -4/Factory     | Core integrity fell below 50%
 3866 | -4/Factory     | Identified exit to Upper Caves
 3866 | -4/Factory     | Entered Upper Caves
 3902 | -4/Upper Caves | Encountered a Warlord checkpoint
 3996 | -4/Upper Caves | Discovered new exit (range 8)
 4000 | -4/Upper Caves | Identified exit to Upper Caves
 4027 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 4035 | -4/Upper Caves | Entered another Upper Caves area
 4073 | -4/Upper Caves | Learned location of 1 exit from Research
 4075 | -4/Upper Caves | Attracted the attention of an 0b10 base
 4159 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4159 | -4/Upper Caves | Discovered new exit (range 9)
 4163 | -4/Upper Caves | Identified exit to Warlord
 4163 | -4/Upper Caves | Entered Warlord
 4178 | -4/Warlord     | Lost 5 parts (3n2u)
 4181 | -4/Warlord     | System corruption cleaned by Quarantine Array
 4284 | -4/Warlord     | Received a Watcher feed algorithm from an ecstatic Tinkerer
 4362 | -4/Warlord     | Found Prototype Device
 4362 | -4/Warlord     | Identified Wardrone Bay
 4383 | -4/Warlord     | Build established: Mutant
 4729 | -4/Warlord     | Warlord's base attacked by MAIN.C
 4787 | -4/Warlord     | Met Warlord
 4928 | -4/Warlord     | Build established: Scavenger-Mutant
 5079 | -4/Warlord     | Warlord forces counterattacked
 5109 | -4/Warlord     | Opened side exit
 5129 | -4/Warlord     | Spotted B-90 Cyclops
 5130 | -4/Warlord     | Discovered new exit (range 11)
 5130 | -4/Warlord     | Spotted B-86 Titan
 5130 | -4/Warlord     | Spotted Executioner
 5130 | -4/Warlord     | Spotted Executioner
 5132 | -4/Warlord     | Core integrity fell below 20%
 5146 | -4/Warlord     | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
05142_ Wardrone: "WARLORD FOREVER!"
05142_ P-70 Sage destroyed.
05142_ Wardrone follow-up attacks with Prototype
  Slashing Weapon.
05142_ Wardrone: "WARLORD FOREVER!"
05142_ P-80 Master destroyed.
05142_ Penetrated by Slug.
05142_ Com. Wheel destroyed.
05142_ Slug penetrates Earth.
05142_ Penetrated by Slug.
05143_ System corrupted: Energy discharge (-27).
05143_ Knocked back.
05143_ Penetrated by Slug.
05143_ Dropped Wardrone Bay.
05143_ Penetrated by Slug.
05143_ Slug penetrates Earth.
05144_ >> Lost connection to Wardrone.
05144_ Dropped Myomer Leg.
05146_ Backup Power III destroyed.
05146_ Lance destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ##???????????????????????????????                  |
| X#############???????????????????                  |
|              #???????????????????                  |
|              #???????????????????                  |
| ###########  #???????????????????                  |
| ??????????#  #???????????????????                  |
| ??????????#  #???????????????????                  |
| ??????????#  #???????????????????                  |
| ??????????#  #???????????????????                  |
| ?????????##  ##????????#####?????                  |
| ????????##    #???????## g ###???                  |
| ????????#     #?????###% Egg ####                  |
| ????????#    ##?????#; ![@=E    <                  |
| ????????#     #????## ==|!BBg   <                  |
| ????????#     ###??#;^  N%BB ;;#?                  |
| ????????##     "#   #   =BB=;;##?                  |
| ?????????###   ;;###;;  %BB%;##??                  |
| ???????????#;   " #  ;;  [%;;#???                  |
| ???????????##"  "   % %   ;; #???                  |
| ???????????# "  ;;;==     ####???                  |
| ???????????# "  %  *%%      ###??                  |
| ???????????###;  ;;%[!=;;#    #??                  |
| ?????????????#;#   [=s[###     #?                  |
| ?????????????###;;     #??     #?                  |
| ??????????????#        " ?    ##?                  |
| ??????????????# ##;      #    #??                  |
| ??????????????##?##;     ##   ##?                  |
| ####??????????????#;     "?#   #?                  |
|   "############???##      "#  ##?                  |
|   """"""""""""#????#      "  ##??                  |
|   """"""""""""#?######"     ##???                  |
|               ###  ###      ##???                  |
|               +         ""   #???                  |
|               +        "##"  #???                  |
|               ####    ###?#  #???                  |
| % """"""""""""#??##   #???#  ##??                  |
|   """"""""""""#???#   #?###   #??                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Power Shielding            33
Evasion (%)                65
Target Analysis            5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AmuletActiveMeganuke
  Manual?         0
Play Time         01:06:32
  Cumulative      45.0 hours
  Start           2024.09.02 @ 17:40:09
  End             2024.09.02 @ 18:49:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          45
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed9db0b8-844e-48c6-a22c-dc5846a92578