Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 10:39:35 Player: IAMTRASHMAN Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (523) 523 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1588 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 256/300 Energy 265/265 System Corruption 0% Temperature Cool (64) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Targeting Computer Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Wheel High-capacity Storage Unit Shield Generator Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Targeting Computer Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Wheel High-capacity Storage Unit Light Armor Plating Particle Cannon Heavy Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 19 | 4 6 9 Power 4 | . 1 3 Engine 4 | . 1 3 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 2 4 Device . | . . . Storage 1 | . . 1 Processor 2 | . 2 . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 2 2 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 3 | . 3 4 Power . | . . . Propulsion . | . . . Utility 2 | . 2 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 12 | . 6 6 Power . | . . . Propulsion 3 | . 1 2 Utility 4 | . 2 2 Weapon 5 | . 3 2 Tool/Special . | . . . Average Slot Usage (%) 91 | . 88 94 Engine 7 | . 7 8 Treads 24 | . 28 21 Processor 23 | . 24 22 Protection 5 | . . 10 Ballistic Gun 29 | . 26 31 Peak Build Rating 16 | 4 11 16 Average Rating 11 | 2 8 14 On Entrance 5 | . 4 11 Naked Turns . | . . . Heaviest Build 52 | 3 9 52 Greatest Support 40 | 3 40 40 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 5 5 20 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 3 | . 3 4 Final Capacity 5 | 5 5 5 Final Carried 5 | . 4 5 Class Distribution -------------------- 56% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 778 | 146 350 282 Remotely . | . . . Salvage Created 883 | . 470 413 Parts 59 | . 30 29 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 9 9 Guns 18 | . 9 9 Classes Destroyed 9 | . 7 2 Worker 4 | . 2 2 Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 3 | . 2 1 Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 5 | . 3 2 Brawler 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 4 | . 4 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 71 | . 37 34 Missed 21 | . 11 10 Hits 50 | . 26 24 Projectile 50 | . 26 24 Critical Strikes 1 | . 1 . Damage Taken 611 | . 315 296 Core 25 | . 9 16 Absorbed by Shields . | . . . Regen/Repaired (Parts) 153 | . . 153 Core Remaining (%) 98 | 100 96 . Volleys Fired 61 | . 38 23 Largest 3 | . 2 3 Hottest 69 | . 56 69 Shots Fired 143 | . 74 69 Gun 141 | . 72 69 Cannon . | . . . Launcher 2 | . 2 . Special . | . . . Kinetic 141 | . 72 69 Thermal . | . . . Explosive . | . . . Electromagnetic 2 | . 2 . Robot Hit Streak 28 | . 19 28 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 110 | . 57 53 Core Hits 40 | . 23 17 Critical Kills . | . . . Critical Parts Destroyed 4 | . 2 2 Critical Strikes 4 | . 2 2 Destroy 4 | . 2 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1589 | . 786 803 Guns 1550 | . 747 803 Cannons . | . . . Explosions 37 | . 37 . Melee . | . . . Ramming 2 | . 2 . Kinetic 1550 | . 747 803 Thermal . | . . . Explosive . | . . . Electromagnetic 37 | . 37 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 57 | . 57 . Shots 3 | . 3 . Rammed 2 | . 2 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed . | . . . Highest Temperature 77 | . 17 77 Average Temperature 14 | . 3 17 Received Heat Transfer 198 | . 108 90 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 3 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 132 | . 132 106 Initial 55 | . . 55 Average 53 | . 55 57 Influence Increases 586 | . 322 264 Destroy 0b10 Robot/C 360 | . 180 180 Destroy 0b10 Robot/NC 55 | . 40 15 Destroy Leader 106 | . 46 60 Successful Hack 7 | . . 7 Destroy Structure 13 | . 11 2 Lose Combat Pursuer 45 | . 45 . Influence Decreases 525 | . 190 335 Entered New Map 77 | . . 77 Time Decay 423 | . 185 238 Lost Part 20 | . . 20 Lost Ally 5 | . 5 . Squads Dispatched 4 | . 3 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 19 11 Peak Tracking Total 4 | . 4 3 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 11 5 Successful 9 | . 4 5 Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 10 | . 10 . Terminals 12 | . 11 1 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 2 1 Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Assimilate 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 77 | . . 77 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1072 | 42 515 515 Spaces Moved 698 | 71 426 201 Core 379 | 71 308 . Treads 319 | . 118 201 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 160 Average Speed 104 | 50 87 161 Slowest Speed 240 | 50 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 47 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 15 | . 15 . Melee . | . . . Projectile . | . . . AOE 15 | . 15 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 915 | 76 500 339 Wait 97 | . 5 92 Move 696 | 70 425 201 Hop . | . . . Pick Up 18 | 2 11 5 Fast Attach 12 | 2 6 4 Attach 5 | 2 1 2 Detach 2 | . 2 . Swap 6 | . . 6 Drop 16 | . 10 6 Fire 61 | . 38 23 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 14) 558 | -10/Materials | Entered another Materials area 558 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 855 | -9/Materials | Build established: Gunner 951 | -9/Materials | Repaired Lgt. Treads 1004 | -9/Materials | Repaired Imp. Assault Rifle 1073 | -9/Materials | Self-destructed Last Messages --------------- ETC: 26 00951_ Repair station completes Lgt. Treads repairs. 00951_ Acquired Lgt. Treads. 00953_ Connecting with Repair Station... >>Scan(Imp. Assault Rifle) Scanning Imp. Assault Rifle... Ready to Repair: Imp. Assault Rifle Rating: 2p Time: 51 >>Repair Repairing Imp. Assault Rifle... ETC: 51 01004_ Repair station completes Imp. Assault Rifle repairs. 01004_ Acquired Imp. Assault Rifle. 01052_ Acquired 20 matter. 01054_ Acquired 9 matter. 01056_ B-36 Bruiser destroyed. 01057_ Acquired 1 matter. 01060_ G-34 Mercenary destroyed. 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Treads | 33% | -9/Materials Imp. Assault Rifle | 57% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdDecoySteel Manual? 0 Play Time 00:10:21 Cumulative 218.4 hours Start 2025.08.01 @ 15:42:32 End 2025.08.03 @ 10:39:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5311e4f9-2b91-46d3-ba84-9865eec0ff57