Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 13:29:15

Player: jumpy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1615)     1615
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3940

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (27)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Actuator Array
>          --- WEAPON (2) -------
           Great Axe
           Great Axe
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Light Treads
     Light Armor Plating
           Authchip [R/Combat]
           Authchip [Device]

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
  Improved Melee Analysis Suite
           Shield Generator
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
     Light Ion Engine
           Nuclear Core
  Improved Flight Unit
           Seismic Detector
  Improved Melee Analysis Suite
           Great Axe
           Great Axe
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 8   3   5   4   24  19  
  Power                    8    | 1   .   2   .   3   2   
    Engine                 4    | 1   .   2   .   1   .   
    Core                   4    | .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               27   | 2   2   1   2   11  9   
    Treads                 22   | 2   2   1   2   10  5   
    Leg                    4    | .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  16   | 3   1   1   1   4   6   
    Device                 7    | 2   .   .   .   3   2   
    Storage                4    | 1   1   .   .   .   2   
    Processor              3    | .   .   .   .   1   2   
    Hackware               1    | .   .   1   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   1   6   2   
    Energy Gun             4    | 1   .   1   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 28   | .   .   2   1   12  13  
  Power                    5    | .   .   1   1   1   2   
  Propulsion               12   | .   .   .   .   5   7   
  Utility                  5    | .   .   .   .   3   2   
  Weapon                   6    | .   .   1   .   3   2   
  Highest Loss Streak      7    | .   .   1   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 79  86  90  81  
  Engine                   3    | .   14  10  1   .   .   
  Core                     4    | .   .   .   .   6   8   
  Treads                   25   | .   28  21  22  33  16  
  Leg                      1    | .   .   .   .   .   6   
  Device                   13   | .   14  11  11  13  14  
  Storage                  9    | .   14  11  11  9   5   
  Processor                4    | .   .   .   .   4   11  
  Hackware                 3    | .   .   3   11  4   .   
  Protection               1    | .   .   .   8   .   .   
  Energy Gun               6    | .   14  10  19  3   .   
  Ballistic Gun            3    | .   14  11  2   .   .   
  Impact Weapon            1    | .   .   .   .   2   .   
  Slashing Weapon          7    | .   .   .   .   8   17  
Peak Build Rating          28   | 7   10  13  14  28  28  
  Average Rating           16   | 6   7   10  13  20  24  
  On Entrance              11   | .   7   10  13  14  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 14  19  19  23  31  31  
  Greatest Support         86   | 40  46  46  46  86  80  
  Greatest Overweight (x)  9    | .   .   .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  7   
  Most Carried             10   | 6   10  10  9   9   10  
  Average Carried          6    | 3   7   9   7   6   6   
  Final Capacity           10   | 8   10  10  10  10  8   
  Final Carried            10   | 6   10  8   7   7   5   

 Class Distribution 
--------------------
 56% | Mutant
 31% | Gladiator
  7% | Scavenger-Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
    Mutant | -9/Mines
 Gladiator | -8/Materials
 Gladiator | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           1064 | 291  .    96   54   244  379  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2015 | 130  .    160  103  595  1027 
  Parts                    121  | 12   .    12   5    38   54   
Haulers Intercepted        3    | .    .    .    .    2    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  32   | .   .   6   2   10  14  
  Melee                    18   | .   .   .   .   4   14  
  Guns                     8    | .   .   6   1   1   .   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          11   | 1   .   4   .   6   .   
  Worker                   5    | .   .   .   .   3   2   
  Builder                  5    | .   .   .   .   4   1   
  Tunneler                 6    | 6   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   2   1   
  Recycler                 3    | .   .   .   .   1   2   
  Operator                 3    | .   .   1   .   1   1   
  Watcher                  4    | .   .   .   .   3   1   
  Swarmer                  4    | .   .   4   .   .   .   
  Grunt                    14   | .   .   1   .   6   7   
  Sentry                   11   | .   .   1   2   2   6   
  Hunter                   3    | .   .   .   .   2   1   
Best Kill Streak           11   | 2   .   3   1   11  6   
  Combat Bots Only         5    | .   .   3   2   5   3   
Max Kills in Single Turn   3    | 1   .   2   1   3   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        309  | .    .    67   24   74   144  
  Missed                   72   | .    .    18   5    12   37   
Damage Taken               4296 | .    .    595  273  1666 1762 
  Core                     735  | .    .    65   117  231  322  
  Absorbed by Shields      50   | .    .    .    .    50   .    
  Regen/Repaired (Parts)   88   | .    .    88   .    .    .    
Core Remaining (%)         84   | 100  100  .    54   .    .    
Volleys Fired              90   | 19   .    29   11   31   .    
  Largest                  2    | 2    .    2    2    1    .    
  Hottest                  70   | 70   .    70   70   56   .    
Shots Fired                146  | 38   .    55   22   31   .    
  Gun                      124  | 38   .    55   22   9    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    22   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  59   | 19   .    29   11   .    .    
  Thermal                  65   | 19   .    26   11   9    .    
  Explosive                22   | .    .    .    .    22   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 14   .    11   5    15   .    
  Robot Miss Streak        3    | 3    .    3    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           165  | 27   .    39   15   35   49   
  Core Hits                90   | 11   .    13   4    41   21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | 1    .    3    2    .    5    
    Burn                   6    | 1    .    3    2    .    .    
    Sever                  5    | .    .    .    .    .    5    
Melee Attacks              103  | .    .    .    .    46   57   
  Impact                   10   | .    .    .    .    10   .    
  Slashing                 93   | .    .    .    .    36   57   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    3    9    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    1    7    
Damage Inflicted           4970 | 310  .    385  152  1744 2379 
  Guns                     962  | 306  .    385  152  119  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               993  | .    .    .    .    993  .    
  Melee                    3002 | .    .    .    .    623  2379 
  Ramming                  13   | 4    .    .    .    9    .    
  Kinetic                  323  | 118  .    151  54   .    .    
  Thermal                  639  | 188  .    234  98   119  .    
  Explosive                993  | .    .    .    .    993  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   326  | .    .    .    .    326  .    
  Slashing                 2676 | .    .    .    .    297  2379 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    1    .    .    7    8    
  Average Corruption       5    | .    1    .    .    2    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    6    23   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           10   | .    .    .    .    3    7    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    3    2    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            383  | .    .    .    .    107  276  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               13   | .    .    .    .    13   .    
  Melee                    370  | .    .    .    .    94   276  
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      153  | .    .    .    .    153  .    
  Shots                    7    | .    .    .    .    7    .    
  Rammed                   4    | 2    .    .    .    2    .    
Targets Rammed             4    | 2    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | 70   .    84   96   45   279  
  Average Temperature      44   | 26   .    27   62   23   103  
  Received Heat Transfer   1416 | .    .    171  90   453  702  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       2    | .    .    .    .    2    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             8    | 1    .    2    2    3    .    
  Heat Transferred         2294 | 629  .    925  444  296  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             374  | 30  19  198 50  374 234 
  Initial                  19   | .   19  7   5   19  12  
  Average                  112  | 12  19  80  46  165 136 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         75   | 100 100 100 100 49  76  
  Level 1                  24   | .   .   .   .   50  23  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   2   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           8    | .   .   3   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   .   15  2   22  20  
  Peak Tracking Total      9    | .   .   9   2   7   5   
  Tactical Retreats        2    | .   .   1   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            3    | .   1   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          5    | .   .   1   .   1   3   
  Terminals                3    | .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                12   | .   .   5   .   1   6   
  Successful               7    | .   .   5   .   1   1   
  Failed                   5    | .   .   .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                5    | .   .   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             2    | .   .   .   .   1   1   
  Open Door                1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   .   .   2   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     58   | .   .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               3223 | 277  210  500  296  1235 705  
Spaces Moved               1570 | 132  126  205  160  629  318  
  Core                     15   | 7    .    .    .    .    8    
  Treads                   1464 | 125  126  205  160  629  219  
  Legs                     91   | .    .    .    .    .    91   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  
  Average Speed            160  | 154  160  160  160  160  162  
  Slowest Speed            500  | 160  160  160  160  240  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    .    
Exploration Rate (%)       31   | 8    23   22   44   48   44   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 23   | .    .    .    .    23   .    
Terrain Destroyed          86   | .    .    .    .    86   .    
  Melee                    23   | .    .    .    .    23   .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      63   | .    .    .    .    63   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1983 | 166 135 327 180 754 421 
  Wait                     113  | .   .   86  .   9   18  
  Move                     1564 | 131 125 204 159 627 318 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 6   4   2   2   14  10  
  Fast Attach              30   | 7   .   2   2   9   10  
  Attach                   24   | .   .   3   .   13  8   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     9    | 1   3   .   2   2   1   
  Drop                     23   | .   3   1   4   7   8   
  Fire                     90   | 19  .   29  11  31  .   
  Melee                    86   | .   .   .   .   39  47  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | 2   .   .   .   2   .   
  Escape Stasis            1    | .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  278 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 13)
  488 | -10/Materials | Entered another Materials area
  488 | -9/Materials  | Evolved 2 slots: Utility x2
  838 | -9/Materials  | Repaired Ion Engine
  894 | -9/Materials  | Repaired Imp. Treads
  913 | -9/Materials  | Discovered new exit (range 15)
  988 | -9/Materials  | Entered Mines
 1268 | -9/Mines      | Discovered new exit (range 11)
 1284 | -9/Mines      | Entered Materials
 1284 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1443 | -8/Materials  | Lost 4 parts (2u2w)
 1739 | -8/Materials  | Lost 4 parts (3n1w)
 2186 | -8/Materials  | Identified exit to Storage
 2203 | -8/Materials  | Build established: Gladiator
 2418 | -8/Materials  | Crushed by falling debris
 2463 | -8/Materials  | Crushed by falling debris
 2491 | -8/Materials  | Discovered new exit (range 13)
 2519 | -8/Materials  | Entered Storage
 2529 | -8/Storage    | Lost 3 parts (2n1u)
 2673 | -8/Storage    | Core integrity fell below 50%
 2836 | -8/Storage    | Core integrity fell below 20%
 2876 | -8/Storage    | Lost 7 parts (2p2n2u1w)
 3224 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03172_ K-01 Serf collects debris.
03172_ R-06 Scavenger collects Med. Matter Pod.
03175_ K-01 Serf collects debris.
03179_ System corrupted: Matter fused (-5).
03179_ K-01 Serf collects debris.
03184_ Destroyed Imp. Hover Unit.
03184_ K-01 Serf collects debris.
03186_ Destroyed Lgt. Deuterium Engine.
03196_ Critical hit (Burn: +37).
03198_ G-47 Trooper Aluminum Leg severed.
03200_ System corrupted: Heat flow error (+294).
03204_ G-47 Trooper destroyed.
03208_ G-47 Trooper Lgt. Nuclear Core severed.
03208_ Great Axe follow-up attack on G-47 Trooper.
03214_ Great Axe follow-up attack on Y-45 Defender.
03214_ Destroyed Beam Rifle.
03217_ Destroyed Heat Sink.
03220_ Critical hit (Burn: +37).
03222_ Lgt. Treads destroyed. <x2>
03224_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????? ? +   #??????????????????????         |
| ???###?##?##???#   #??????????????????????         |
|  ??##?? ???  ? #   ###########????????????         |
| ??#???#???""  ?#   ##      T #????????????         |
|  #?????? ?"?  ?#   ##        #????????????         |
| #####?#  ?"??  #   ##    *]! ##???????????         |
|       +        #   ##    *]!  #???????????         |
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|    #??#? """   #   ##        #????????????         |
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|     T## ? ? ?  #   ##        #????????????         |
|    ""##?#+#???##   ##    @*g #???#????????         |
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|    ############[%*            +???????????         |
| ##+############=              #???????????         |
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| #        ###?####+###?#????  #????????????         |
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| #        #### """""  ? R???? #????????????         |
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| "??  ?????????????????????????????????????         |
| ???  ?????????????????????????????????????         |
| ??? #?????????????????????????????????????         |
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|       ##??????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                55
Melee Accuracy             12
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              DecoyHybridTriangulator
  Manual?         0
Play Time         00:22:40
  Cumulative      24.3 hours
  Start           2025.04.18 @ 13:07:49
  End             2025.04.18 @ 13:29:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f43288c9-63b7-41c3-a591-50fda323c5b2