Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.25 @ 16:26:47 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (101) 101 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1251 Bonus ------- None Cogmind --------- Core Integrity 374/400 Matter 300/300 Energy 37/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Flight Unit > --- UTILITY (4) ------ Cooling System Structural Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Cooling System Structural Scanner Tractor Beam > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Seismic Analyzer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 14 | 7 . 5 2 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads . | . . . . Leg 1 | . . . 1 Wheel 2 | 2 . . . Hover . | . . . . Flight 2 | . . 2 . Utility 6 | 3 . 2 1 Device 5 | 2 . 2 1 Storage . | . . . . Processor 1 | 1 . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 1 . 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 86 | . 85 89 74 Engine 11 | . 14 14 4 Wheel 11 | . 28 14 . Flight 13 | . . 13 17 Device 20 | . 14 17 30 Processor 7 | . 14 9 . Ballistic Gun 19 | . 14 19 19 Naked Turns . | . . . . Heaviest Build 7 | 5 5 7 7 Greatest Support 32 | 32 32 32 10 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 2 | 2 . 1 1 Average Carried . | . . . . Final Capacity 4 | 4 4 4 4 Final Carried . | . . . . Class Distribution -------------------- 58% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 388 | 200 . 168 20 Remotely 127 | . . 107 20 Salvage Created 372 | 112 . 221 39 Parts 19 | 6 . 12 1 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 4 | . . 3 1 Guns 4 | . . 3 1 Classes Destroyed 5 | 2 . 2 1 Builder 1 | . . 1 . Tunneler 2 | 2 . . . Recycler 3 | 1 . 2 . Swarmer 3 | . . 3 . Grunt 1 | . . . 1 Best Kill Streak 3 | 2 . 3 1 Combat Bots Only 3 | . . 3 1 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 393 | . . 180 213 Core 77 | . . 51 26 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 79 . Volleys Fired 43 | 16 1 21 5 Largest 2 | 1 1 2 2 Hottest 40 | 20 20 40 40 Shots Fired 58 | 16 1 31 10 Gun 58 | 16 1 31 10 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 58 | 16 1 31 10 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | 16 17 18 22 Robot Miss Streak 3 | . . 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 49 | 16 1 23 9 Core Hits 23 | 6 1 12 4 Critical Hits 1 | 1 . . . Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 380 | 122 9 174 75 Guns 380 | 122 9 174 75 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 380 | 122 9 174 75 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 10 | . . 10 . Average Temperature 5 | . . 5 . Received Heat Transfer 150 | . . . 150 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 92 | 15 23 92 45 Average Influence 34 | 5 11 49 37 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 3 23 7 Peak Tracking Total 19 | . 4 19 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . . 9 Successful 5 | . . . 5 Failed 4 | . . . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . . . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Record 3 | . . . 3 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 317 | 79 17 170 51 Spaces Moved 297 | 40 16 188 53 Core 10 | 8 . 2 . Treads . | . . . . Legs 13 | . . . 13 Wheels 112 | 32 16 64 . Hover . | . . . . Flight 162 | . . 122 40 Fastest Speed 37 | 50 100 37 37 Average Speed 66 | 90 100 59 63 Slowest Speed 120 | 100 100 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . 3 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 5 9 46 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 366 | 70 16 219 61 Wait . | . . . . Move 286 | 39 15 181 51 Hop 4 | . . 3 1 Pick Up 14 | 7 . 5 2 Fast Attach . | . . . . Attach 13 | 6 . 5 2 Detach . | . . . . Swap 1 | 1 . . . Drop 5 | 1 . 4 . Fire 43 | 16 1 21 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 10) 97 | -10/Materials | Entered Mines 99 | -10/Mines | Met a Derelict bent on vengeance 244 | -10/Mines | Assembled infested the area 249 | -10/Mines | Assisted by a Guerilla fighting off Assembled 265 | -10/Mines | Discovered new exit (range 4) 267 | -10/Mines | Entered Materials 267 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Self-destructed Last Messages --------------- numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 00277_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. 00278_ Acquired Cooling System. 00283_ Lgt. Ion Engine destroyed. 00290_ Flight Unit destroyed. 00293_ G-34 Mercenary destroyed. 00294_ Acquired 10 matter. 00301_ Acquired Aluminum Leg. 00303_ Acquired 10 matter. 00307_ Lgt. Assault Rifle destroyed. 00318_ Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #############################????????????????????? | | g #????????????????????? | | g ######???????????????? | | "" %gg @ ""???????????? | | #### "T ############ ######???????????????? | | #?# "" #??????????# #????????????????????? | | #?# #??????????# #????????????????????? | | #?# ##?????????# #????????????????????? | | #?# ! #?????????# #????????????????????? | | #?# !! #?????????# #????????????????????? | | #?# #?????????# #????????????????????? | | #?# ^ #?????????# #????????????????????? | | #?# ^ #?????????? #????????????????????? | | ##?# ^ #??????????a #????????????????????? | | ???# +?????????? #????????????????????? | | ???# #?????????? #????????????????????? | | ???#^! #?????????? #????????????????????? | | ???#[^] #?????????? #????????????????????? | | ???#[! ^ ?????????? ?????????????????????? | | ???#!! ??????????????????????????????????? | | ???# ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ????? ???????????????????????????????????? | | ???????#####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledCoilSource Manual? 0 Play Time 00:06:47 Cumulative 121.4 hours Start 2020.07.23 @ 15:35:33 End 2020.07.25 @ 16:26:47 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cfa1800b-3bf9-4563-a7e8-8d986e938153